短所

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短所 - (2017/01/06 (金) 21:31:34) の1つ前との変更点

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*短所 [[Drawbacks>http://www.d20pfsrd.com/traits/drawbacks]]  短所は特徴の逆だ。恩恵を与える代わりにこれらは負の効果を、概して特定の状況下で与える。君が短所を取得することを選ぶ場合、君は条件に反しない3つ目の特徴を取得できる。短所を取得する必要はない。 **〔心配性〕 [[Anxious>http://www.d20pfsrd.com/traits/drawbacks/anxious]]  After suffering terribly for not being tight-lipped enough as a child, such as when you accidentally exposed your family to enemy inquisitors, you developed a habit of being overly cautious with your words.  &b(){効果}:You take a –2 penalty on Diplomacy checks and must speak slowly due to the concentration required. Unless stated otherwise, you are assumed to not be speaking at a volume above a whisper.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Betrayed〕 [[Betrayed>http://www.d20pfsrd.com/traits/drawbacks/betrayed]]  You were reported to a dangerous authority and narrowly escaped death. You second-guess your instincts constantly, leaving you never sure whether or not to trust someone and endangered if you encounter that group’s agents again.  &b(){効果}:You can roll twice and take the lower result on Sense Motive checks to get hunches. You cannot reroll this result, even if you have another ability that would normally allow you to do so.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Burned〕 [[Burned>http://www.d20pfsrd.com/traits/drawbacks/burned]]  You were badly burned once by volcanic ash, torch-wielding mobs, or some fiery accident, and the scars pain you terribly you whenever you are too near to fire.  &b(){効果}:You take a –1 penalty on saving throws against fire effects.  In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Condescending〕 [[Condescending>http://www.d20pfsrd.com/traits/drawbacks/condescending]]  Raised with the assurance that only those like you are truly worthy of respect, you have an off-putting way of demonstrating that you look down on those not of your race and ethnicity or nationality.  &b(){効果}:You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures' attitudes toward you.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Cruelty〕 [[Cruelty>http://www.d20pfsrd.com/traits/drawbacks/cruelty]]  You were rewarded as a child for flaunting your victory over others as completely as possible, and you discovered you enjoyed the feeling of rubbing your foes' faces in the dirt.  &b(){効果}:Whenever you are engaged in combat and there are dying or helpless foes within 30 feet, you take a –2 penalty on attack rolls against foes who are neither dying nor helpless.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Empty Mask〕 [[Empty Mask>http://www.d20pfsrd.com/traits/drawbacks/empty-mask]]  You have spent so long hiding your true identity to escape political enemies that you have lost much of your sense of self.  &b(){効果}:You take a –1 penalty on Will saving throws against compulsions. This penalty increases to –2 against foes who know your true identity.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Envy〕 [[Envy>http://www.d20pfsrd.com/traits/drawbacks/envy]]  You grew up in or near an opulent, decadent culture that valued nothing more than showing up the material wealth or accomplishments of others, causing the seed of envy to be planted in your heart.  &b(){効果}:For each day you spend without stealing at least 10 gp worth of valuables or other wealth, attempt a DC 20 Will save. If you fail, you take a cumulative –1 penalty on Will and Reflex saving throws and concentration checks (up to a –5 penalty). If you succeed, the penalty is reset to 0.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Fey-Taken〕 [[Fey-Taken>http://www.d20pfsrd.com/traits/drawbacks/fey-taken]]  As a child, you were whisked away by mischievous fey for a time. When you returned, you were ever after considered odd and distant. You long to return there, and find the mortal world dull and at times revolting, so you do not eat as you should and do not question strange visions.  &b(){効果}:You take a –2 penalty on saving throws against disease, illusions, and poison of all kinds, as well as against the spells, spell-like abilities, and supernatural abilities of fey.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Forgetful〕 [[Forgetful>http://www.d20pfsrd.com/traits/drawbacks/forgetful]]  You are easily distracted and prone to forgetting important things.  &b(){効果}:Whenever you leave a location you have been at for longer than 1 hour, you must attempt a DC 10 Wisdom check. If you fail, you leave behind one random mundane item (a purse of money counts as an item).  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Foul Brand〕 [[Foul Brand>http://www.d20pfsrd.com/traits/drawbacks/foul-brand]]  &b(){効果}:You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks. This does not count as a holy symbol for the purposes of a divine focus for spellcasting.  &b(){出典}:Pathfinder Player Companion: Champions of Corruption **〔Guilty Fraud〕 [[Guilty Fraud>http://www.d20pfsrd.com/traits/drawbacks/guilty-fraud]]  You received something through trickery that you did not deserve, and your guilt for the misdeed distracts you from dangers around you.  &b(){効果}:You take a –4 penalty on Bluff checks against creatures with an attitude toward you of indifferent or better.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Haunting Regret〕 [[Haunting Regret>http://www.d20pfsrd.com/traits/drawbacks/haunting-regret]]  When you were young, a relative with whom you had frequently quarreled passed away where his or her soul could not rest. Now, the unquiet spirit appears around you at inconvenient times, distracting you with regret for being unable to help.  &b(){効果}:You take a –2 penalty on saving throws against the distraction ability of swarms and mind-affecting effects and on concentration checks.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Infamous〕 [[Infamous>http://www.d20pfsrd.com/traits/drawbacks/infamous]]  You were publicly linked, truthfully or not, to a crime of significant infamy. You draw attention wherever you go and risk imprisonment or worse in the jurisdiction where the crime was committed.  &b(){効果}:You and your apparent allies take a –4 penalty on Diplomacy checks to interact with law-abiding citizens (except enemies of the authority that accused you).  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Information Overload〕 [[Information Overload>http://www.d20pfsrd.com/traits/drawbacks/information-overload]]  You have had access to thousands of spy reports, many of which turned out to be based on faulty deductions or even intentionally false stories spread by opposed spy groups. At this point, you have been exposed to false knowledge as much as accurate information, and you can’t always remember which is which.  &b(){効果}:You take a –2 penalty on all Knowledge checks, and if you fail a Knowledge check by 5 or more, you can recall information that is diametrically opposed to the truth.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Lonely〕 [[Lonely>http://www.d20pfsrd.com/traits/drawbacks/lonely]]  You are far too easily convinced of the friendly intentions of others.  &b(){効果}:You take a –2 penalty on Sense Motive checks and on Perception checks to see through disguises, and on saving throws against charm spells and spell-like abilities.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Loner〕 [[Loner>http://www.d20pfsrd.com/traits/drawbacks/loner]]  Raised by pirates, bandits, or other troublemakers unwilling to stick out their necks for you, you are accustomed to operating on your own. The presence of allies can easily become a distraction to you, and you do your best to keep them out of your space.  &b(){効果}:You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Magical Klutz〕 [[Magical Klutz>http://www.d20pfsrd.com/traits/drawbacks/magical-klutz]]  You were born in a place with a plethora of strangely interacting magic and magic is dangerously eager to surge into action around you.  &b(){効果}:You roll twice and take the lower result on Use Magic Device checks to activate items blindly and on Reflex saving throws against effects produced by magic items.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Mark of Slavery〕 [[Mark of Slavery>http://www.d20pfsrd.com/traits/drawbacks/mark-of-slavery]]  You were enslaved for part or all of your youth, and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should.  &b(){効果}:Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Naive〕 [[Naive>http://www.d20pfsrd.com/traits/drawbacks/naive]]  Your perception that everyone is innately good does not bode well in the heat of battle, when less scrupulous foes might take advantage of your misguided optimism.  &b(){効果}:You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Nervous〕 [[Nervous>http://www.d20pfsrd.com/traits/drawbacks/nervous]]  Living under constant threat of death or worse from your oppressive government, your nerves have frayed terribly.  &b(){効果}:Whenever you take 10 on an ability check or skill check that imparts any penalty for failure (aside from wasted time), you treat your check as if you had rolled an 8 instead of a 10, even if you are able to take your time.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Oblivious〕 [[Oblivious>http://www.d20pfsrd.com/traits/drawbacks/oblivious]]  Whether because you are an avid daydreamer or you are accustomed to everything being handed to you and spelled out for your benefit, you pay little attention to your surroundings and other people.  &b(){効果}:You take a –2 penalty on Sense Motive and sight-based Perception checks.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Occult Bargain〕 [[Occult Bargain>http://www.d20pfsrd.com/traits/drawbacks/occult-bargain]]  You draw magical power from a source who insists that its identity remains secret.  &b(){効果}:You take a –1 penalty on concentration checks, and you must invoke the entity’s name by word or text each day or be unable to regain spell slots that day. You must be able to cast 0-level and 1st-level spells as a class feature to select this drawback.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Overprotective〕 [[Overprotective>http://www.d20pfsrd.com/traits/drawbacks/overprotective]]  In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done.  &b(){効果}:If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Righteous Indignation〕 [[Righteous Indignation>http://www.d20pfsrd.com/traits/drawbacks/righteous-indignation]]  You have difficulty controlling your temper after living in inhuman conditions.  &b(){効果}:Whenever a foe provokes an attack of opportunity from you, you must take it unless you succeed at a Will save against a DC equal to 10 + your level. You take a –1 penalty on Will saving throws against spells with the emotion descriptor that do not also have the fear descriptor.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Secret Shame〕 [[Secret Shame>http://www.d20pfsrd.com/traits/drawbacks/secret-shame]]  You have a terrible fear of the public at large, a group, or an important person (such as your order of knights, your liege lord, your family, or your lover) learning a shameful truth about you.  &b(){効果}:You take a –1 penalty on saving throws against fear effects, and the DC of any Intimidate check to demoralize you is reduced by 1. If you would normally be immune to fear, you do not take these penalties, but instead lose your immunity to fear (regardless of its source).  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Shadow-Scarred〕 [[Shadow-Scarred>http://www.d20pfsrd.com/traits/drawbacks/shadow-scarred]]  You were touched by terrible horrors that live in the darkness just outside the human sphere and feel your life-force ebb away ever so slightly whenever you return to the shadows.  &b(){効果}:Whenever you are in an area of dim light or darkness, you take a –1 penalty on saving throws.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Sheltered〕 [[Sheltered>http://www.d20pfsrd.com/traits/drawbacks/sheltered]]  Brought up in courtly environments and knowing little of violence, you have trouble getting accustomed to it.  &b(){効果}:Whenever you have less than half your maximum hit points, you are shaken.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Sleepy〕 [[Sleepy>http://www.d20pfsrd.com/traits/drawbacks/sleepy]]  You must sleep or rest for at least 12 hours each night to get the benefits of a full night's rest.  &b(){効果}:You take a –2 penalty on saving throws against sleep effects.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Spooked〕 [[Spooked>http://www.d20pfsrd.com/traits/drawbacks/spooked]]  You had a traumatic experience with a spirit at a young age that colors your reactions to such creatures even to this day.  &b(){効果}:Whenever you perceive a fey, outsider, or undead from within 60 feet, you become shaken for 1d4 rounds unless you succeed at a Will save with a DC equal to 15 + the creature's Charisma modifier. Immunity to fear effects does not allow you to forgo this saving throw; even if you are immune to fear, you must roll the Will saving throw for this drawback when applicable, albeit with a +4 bonus.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Superstitious〕 [[Superstitious>http://www.d20pfsrd.com/traits/drawbacks/superstitious]]  Raised around those who regarded most magic as innately dangerous, no matter the source, you cannot bring yourself to submit to magic willingly even for your own good.  &b(){効果}:Whenever you are affected with a harmless spell, there is a 50% chance that you must roll a saving throw to prevent that effect, even if it would benefit you. This does not apply to harmless spells cast by you upon yourself.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Tainted Spirit〕 [[Tainted Spirit>http://www.d20pfsrd.com/traits/drawbacks/tainted-spirit]]  When you were a child, a parent or other person with authority over you made a minor pact with a fiend on your behalf, stealing some of your vitality in exchange for a minor boon.  &b(){効果}:At the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Too Many Secrets〕 [[Too Many Secrets>http://www.d20pfsrd.com/traits/drawbacks/too-many-secrets]]  You’ve told too many lies, and made up too many cover stories, and now even you can’t keep it all straight. The lies have become reality to you, which makes it difficult to think of a new convincing lie. You hesitate at crucial moments when trying to fool those around you, and likely shouldn’t be in the field at all anymore.  &b(){効果}:You take a –2 penalty on Bluff checks and saving throws against illusions.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Umbral Unmasking〕 [[Umbral Unmasking>http://www.d20pfsrd.com/traits/drawbacks/umbral-unmasking]]  &b(){効果}:You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).  &b(){出典}:Pathfinder Player Companion: Champions of Corruption **〔Unlearned〕 [[Unlearned>http://www.d20pfsrd.com/traits/drawbacks/unlearned]]  You have always had difficulty learning and retaining information, and know very little about the world beyond the obvious and what pertains to your profession.  &b(){効果}:Choose one Knowledge skill. You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check's DC is 10 or lower. If you have access to a library that covers a specific Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Vainglory〕 [[Vainglory>http://www.d20pfsrd.com/traits/drawbacks/vainglory]]  You compulsively seek recognition for your deeds, making it hard to act with subtlety.  &b(){効果}:You take a –1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Warded Against Nature〕 [[Warded Against Nature>http://www.d20pfsrd.com/traits/drawbacks/warded-against-nature]]  &b(){効果}:Animals do not willingly approach within 30 feet of you, unless you or the animal's master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.  &b(){出典}:Pathfinder Player Companion: Champions of Corruption
*短所 [[Drawbacks>http://www.d20pfsrd.com/traits/drawbacks]]  短所は特徴の逆だ。恩恵を与える代わりにこれらは負の効果を、概して特定の状況下で与える。君が短所を取得することを選ぶ場合、君は条件に反しない3つ目の特徴を取得できる。短所を取得する必要はない。 **〔心配性〕 [[Anxious>http://www.d20pfsrd.com/traits/drawbacks/anxious]] 例えば、家族を敵の創作者に偶然晒してしまったときなど、子供の時口を堅く閉じていないためにものすごく苦しんだあと、君は自分の言葉にあまりにも慎重になってしまう習慣を身に着けてしまった。  &b(){効果}:君は[[〈交渉〉>技能の詳細#Diplomacy]]判定に-2のペナルティを受け、精神集中判定が必要となるときにゆっくりと喋らなければならない。特に明記しない限り、君は囁くより大きな声で話していないとする。  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔裏切り〕 [[Betrayed>http://www.d20pfsrd.com/traits/drawbacks/betrayed]]  君は危険な権力に通報され命からがら死を免れた。君は決して誰かを信用するべきかについてわからないままにせず、再びその一団のエージェントに出会うならば、危険にさらさず、絶えず本能と知恵で判断する。  &b(){効果}:君は直観を得るための[[〈真意看破〉>技能の詳細#Sense Motive]]判定に2回ロールし、低い結果を取らなければならない。他の能力により再ロールを行えることができるとしても、君はこの結果を再ロールすることはできない。  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔火傷〕 [[Burned>http://www.d20pfsrd.com/traits/drawbacks/burned]]  君は火山灰、松明を振るう暴漢、何かしらかの火災の事故によって一度ひどくやけどをした。そして日にあまりに近づくと傷跡がものすごく痛む。  &b(){効果}:君は[火]の効果に対するセーヴィング・スローに-1のペナルティを受ける。  加えて、火に隣接してるか燃えているときは、火から離れてラウンドを費やすまで君は全ての攻撃ロール、セーヴィング・スロー、技能判定に-1のペナルティを受ける。これらのペナルティは累積しない(その後1ラウンド経過するまで、君に隣接しているか君に影響を及ぼした瞬間的な火の効果はこのペナルティを適用する)。  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔恩着せがましい〕 [[Condescending>http://www.d20pfsrd.com/traits/drawbacks/condescending]]  君のような人だけが本当に敬意に値するという保証を得て、種族、民族や国籍以外の物を軽蔑しないことを証明する不快な方法がある。  &b(){効果}:君に対する他のクリーチャーの態度を改善するための[[〈交渉〉>技能の詳細#Diplomacy]]と[[〈威圧〉>技能の詳細#Intimidate]]判定に-5のペナルティを受ける。  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔残酷〕 [[Cruelty>http://www.d20pfsrd.com/traits/drawbacks/cruelty]]  子供の時、可能な限り完璧に他人に対する勝利を誇示する報いられ、君の敵の傷に塩を塗る感覚を楽しむことを発見した。  &b(){効果}:君が戦闘に関わっており、死亡状態もしくは無防備状態の敵が30フィート以内にいるとき、死亡状態もしくは無防備状態ではない敵に対する攻撃ロールに-2のペナルティを受ける。  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔空の仮面〕 [[Empty Mask>http://www.d20pfsrd.com/traits/drawbacks/empty-mask]]  個性の自覚の多くを失った政敵から逃れるために本当のアイデンティティを隠すことに長いことを費やした。  &b(){効果}:君は(強制)に対する意志セーヴに-1のペナルティを受ける。君の本当のアイデンティティを知っている敵に対してこのペナルティは-2に増加する。  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔羨望〕 [[Envy>http://www.d20pfsrd.com/traits/drawbacks/envy]]  You grew up in or near an opulent, decadent culture that valued nothing more than showing up the material wealth or accomplishments of others, causing the seed of envy to be planted in your heart.  &b(){効果}:For each day you spend without stealing at least 10 gp worth of valuables or other wealth, attempt a DC 20 Will save. If you fail, you take a cumulative –1 penalty on Will and Reflex saving throws and concentration checks (up to a –5 penalty). If you succeed, the penalty is reset to 0.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Fey-Taken〕 [[Fey-Taken>http://www.d20pfsrd.com/traits/drawbacks/fey-taken]]  As a child, you were whisked away by mischievous fey for a time. When you returned, you were ever after considered odd and distant. You long to return there, and find the mortal world dull and at times revolting, so you do not eat as you should and do not question strange visions.  &b(){効果}:You take a –2 penalty on saving throws against disease, illusions, and poison of all kinds, as well as against the spells, spell-like abilities, and supernatural abilities of fey.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Forgetful〕 [[Forgetful>http://www.d20pfsrd.com/traits/drawbacks/forgetful]]  You are easily distracted and prone to forgetting important things.  &b(){効果}:Whenever you leave a location you have been at for longer than 1 hour, you must attempt a DC 10 Wisdom check. If you fail, you leave behind one random mundane item (a purse of money counts as an item).  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Foul Brand〕 [[Foul Brand>http://www.d20pfsrd.com/traits/drawbacks/foul-brand]]  &b(){効果}:You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks. If the symbol is on your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks. This does not count as a holy symbol for the purposes of a divine focus for spellcasting.  &b(){出典}:Pathfinder Player Companion: Champions of Corruption **〔Guilty Fraud〕 [[Guilty Fraud>http://www.d20pfsrd.com/traits/drawbacks/guilty-fraud]]  You received something through trickery that you did not deserve, and your guilt for the misdeed distracts you from dangers around you.  &b(){効果}:You take a –4 penalty on Bluff checks against creatures with an attitude toward you of indifferent or better.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Haunting Regret〕 [[Haunting Regret>http://www.d20pfsrd.com/traits/drawbacks/haunting-regret]]  When you were young, a relative with whom you had frequently quarreled passed away where his or her soul could not rest. Now, the unquiet spirit appears around you at inconvenient times, distracting you with regret for being unable to help.  &b(){効果}:You take a –2 penalty on saving throws against the distraction ability of swarms and mind-affecting effects and on concentration checks.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Infamous〕 [[Infamous>http://www.d20pfsrd.com/traits/drawbacks/infamous]]  You were publicly linked, truthfully or not, to a crime of significant infamy. You draw attention wherever you go and risk imprisonment or worse in the jurisdiction where the crime was committed.  &b(){効果}:You and your apparent allies take a –4 penalty on Diplomacy checks to interact with law-abiding citizens (except enemies of the authority that accused you).  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Information Overload〕 [[Information Overload>http://www.d20pfsrd.com/traits/drawbacks/information-overload]]  You have had access to thousands of spy reports, many of which turned out to be based on faulty deductions or even intentionally false stories spread by opposed spy groups. At this point, you have been exposed to false knowledge as much as accurate information, and you can’t always remember which is which.  &b(){効果}:You take a –2 penalty on all Knowledge checks, and if you fail a Knowledge check by 5 or more, you can recall information that is diametrically opposed to the truth.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Lonely〕 [[Lonely>http://www.d20pfsrd.com/traits/drawbacks/lonely]]  You are far too easily convinced of the friendly intentions of others.  &b(){効果}:You take a –2 penalty on Sense Motive checks and on Perception checks to see through disguises, and on saving throws against charm spells and spell-like abilities.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Loner〕 [[Loner>http://www.d20pfsrd.com/traits/drawbacks/loner]]  Raised by pirates, bandits, or other troublemakers unwilling to stick out their necks for you, you are accustomed to operating on your own. The presence of allies can easily become a distraction to you, and you do your best to keep them out of your space.  &b(){効果}:You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Magical Klutz〕 [[Magical Klutz>http://www.d20pfsrd.com/traits/drawbacks/magical-klutz]]  You were born in a place with a plethora of strangely interacting magic and magic is dangerously eager to surge into action around you.  &b(){効果}:You roll twice and take the lower result on Use Magic Device checks to activate items blindly and on Reflex saving throws against effects produced by magic items.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Mark of Slavery〕 [[Mark of Slavery>http://www.d20pfsrd.com/traits/drawbacks/mark-of-slavery]]  You were enslaved for part or all of your youth, and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should.  &b(){効果}:Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Naive〕 [[Naive>http://www.d20pfsrd.com/traits/drawbacks/naive]]  Your perception that everyone is innately good does not bode well in the heat of battle, when less scrupulous foes might take advantage of your misguided optimism.  &b(){効果}:You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Nervous〕 [[Nervous>http://www.d20pfsrd.com/traits/drawbacks/nervous]]  Living under constant threat of death or worse from your oppressive government, your nerves have frayed terribly.  &b(){効果}:Whenever you take 10 on an ability check or skill check that imparts any penalty for failure (aside from wasted time), you treat your check as if you had rolled an 8 instead of a 10, even if you are able to take your time.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Oblivious〕 [[Oblivious>http://www.d20pfsrd.com/traits/drawbacks/oblivious]]  Whether because you are an avid daydreamer or you are accustomed to everything being handed to you and spelled out for your benefit, you pay little attention to your surroundings and other people.  &b(){効果}:You take a –2 penalty on Sense Motive and sight-based Perception checks.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Occult Bargain〕 [[Occult Bargain>http://www.d20pfsrd.com/traits/drawbacks/occult-bargain]]  You draw magical power from a source who insists that its identity remains secret.  &b(){効果}:You take a –1 penalty on concentration checks, and you must invoke the entity’s name by word or text each day or be unable to regain spell slots that day. You must be able to cast 0-level and 1st-level spells as a class feature to select this drawback.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Overprotective〕 [[Overprotective>http://www.d20pfsrd.com/traits/drawbacks/overprotective]]  In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done.  &b(){効果}:If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Righteous Indignation〕 [[Righteous Indignation>http://www.d20pfsrd.com/traits/drawbacks/righteous-indignation]]  You have difficulty controlling your temper after living in inhuman conditions.  &b(){効果}:Whenever a foe provokes an attack of opportunity from you, you must take it unless you succeed at a Will save against a DC equal to 10 + your level. You take a –1 penalty on Will saving throws against spells with the emotion descriptor that do not also have the fear descriptor.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Secret Shame〕 [[Secret Shame>http://www.d20pfsrd.com/traits/drawbacks/secret-shame]]  You have a terrible fear of the public at large, a group, or an important person (such as your order of knights, your liege lord, your family, or your lover) learning a shameful truth about you.  &b(){効果}:You take a –1 penalty on saving throws against fear effects, and the DC of any Intimidate check to demoralize you is reduced by 1. If you would normally be immune to fear, you do not take these penalties, but instead lose your immunity to fear (regardless of its source).  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Shadow-Scarred〕 [[Shadow-Scarred>http://www.d20pfsrd.com/traits/drawbacks/shadow-scarred]]  You were touched by terrible horrors that live in the darkness just outside the human sphere and feel your life-force ebb away ever so slightly whenever you return to the shadows.  &b(){効果}:Whenever you are in an area of dim light or darkness, you take a –1 penalty on saving throws.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Sheltered〕 [[Sheltered>http://www.d20pfsrd.com/traits/drawbacks/sheltered]]  Brought up in courtly environments and knowing little of violence, you have trouble getting accustomed to it.  &b(){効果}:Whenever you have less than half your maximum hit points, you are shaken.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Sleepy〕 [[Sleepy>http://www.d20pfsrd.com/traits/drawbacks/sleepy]]  You must sleep or rest for at least 12 hours each night to get the benefits of a full night's rest.  &b(){効果}:You take a –2 penalty on saving throws against sleep effects.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Spooked〕 [[Spooked>http://www.d20pfsrd.com/traits/drawbacks/spooked]]  You had a traumatic experience with a spirit at a young age that colors your reactions to such creatures even to this day.  &b(){効果}:Whenever you perceive a fey, outsider, or undead from within 60 feet, you become shaken for 1d4 rounds unless you succeed at a Will save with a DC equal to 15 + the creature's Charisma modifier. Immunity to fear effects does not allow you to forgo this saving throw; even if you are immune to fear, you must roll the Will saving throw for this drawback when applicable, albeit with a +4 bonus.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Superstitious〕 [[Superstitious>http://www.d20pfsrd.com/traits/drawbacks/superstitious]]  Raised around those who regarded most magic as innately dangerous, no matter the source, you cannot bring yourself to submit to magic willingly even for your own good.  &b(){効果}:Whenever you are affected with a harmless spell, there is a 50% chance that you must roll a saving throw to prevent that effect, even if it would benefit you. This does not apply to harmless spells cast by you upon yourself.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Tainted Spirit〕 [[Tainted Spirit>http://www.d20pfsrd.com/traits/drawbacks/tainted-spirit]]  When you were a child, a parent or other person with authority over you made a minor pact with a fiend on your behalf, stealing some of your vitality in exchange for a minor boon.  &b(){効果}:At the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Too Many Secrets〕 [[Too Many Secrets>http://www.d20pfsrd.com/traits/drawbacks/too-many-secrets]]  You’ve told too many lies, and made up too many cover stories, and now even you can’t keep it all straight. The lies have become reality to you, which makes it difficult to think of a new convincing lie. You hesitate at crucial moments when trying to fool those around you, and likely shouldn’t be in the field at all anymore.  &b(){効果}:You take a –2 penalty on Bluff checks and saving throws against illusions.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Umbral Unmasking〕 [[Umbral Unmasking>http://www.d20pfsrd.com/traits/drawbacks/umbral-unmasking]]  &b(){効果}:You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).  &b(){出典}:Pathfinder Player Companion: Champions of Corruption **〔Unlearned〕 [[Unlearned>http://www.d20pfsrd.com/traits/drawbacks/unlearned]]  You have always had difficulty learning and retaining information, and know very little about the world beyond the obvious and what pertains to your profession.  &b(){効果}:Choose one Knowledge skill. You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check's DC is 10 or lower. If you have access to a library that covers a specific Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty.  &b(){出典}:Pathfinder Player Companion: Quests & Campaigns **〔Vainglory〕 [[Vainglory>http://www.d20pfsrd.com/traits/drawbacks/vainglory]]  You compulsively seek recognition for your deeds, making it hard to act with subtlety.  &b(){効果}:You take a –1 penalty on Bluff, Disguise, and Stealth checks, and the save DC of any illusion you create is 1 lower than normal.  &b(){出典}:Pathfinder Player Companion: Spymaster’s Handbook **〔Warded Against Nature〕 [[Warded Against Nature>http://www.d20pfsrd.com/traits/drawbacks/warded-against-nature]]  &b(){効果}:Animals do not willingly approach within 30 feet of you, unless you or the animal's master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.  &b(){出典}:Pathfinder Player Companion: Champions of Corruption

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