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*ホラー・ルール &small(){[[Horror Rules>http://aonprd.com/Rules.aspx?Name=Horror+Rules&Category=Gamemastering]]}
&b(){出典} &i(){[[Horror Adventures 8ページ>http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures]]}
The elements of a horror game might be gruesome, dreary, unnatural, or frightful, but they have the biggest impact if the players aren't quite expecting them. The rules in this chapter support some tried-and-true elements of horror that need new rules elements to be fully realized for a horror campaign. Though these rules are a good start for a GM running a horror campaign, it is equally important to set the right tone with how they're used.
#center{&b(){呪い 病気 環境 フレッシュウォープ化 霊障 狂気}}
*&aname(other-horror-rules)その他のホラー・ルール &small(){Other Horror Rules}
&i(){Horror Adventures} teems with systems, tools, and guidance for running horror-themed games, but it's not the first Pathfinder RPG book to touch on that territory. The rules and systems from numerous other sources fit well in horror-themed campaigns. The list below points toward relevant sections of these sources, and mentions which ones link with systems within this book when applicable. ・&b(){Core Rulebook}・Cursed Items
・Curses and Diseases (related to Horrific Diseases)
・&b(){GameMastery Guide}・Planar (describes many planes suitable for extraplanar horror games)
・〉Haunts
・Sanity and Madness
・&b(){Occult Adventures}・Possession
・Occult Rituals
・New Haunt Rules and New Haunts
・Mindscapes (related to Nightmare Dreamscapes)
・Esoteric Planes (notably includes the Dimension of Dreams)
・&b(){Ultimate Campaign}・Alignment
・&b(){Ultimate Magic}・Binding Outsiders