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UCa/休息期間/部屋とチーム - (2016/07/21 (木) 23:10:07) の編集履歴(バックアップ)


部屋とチーム Rooms and Teams

 多くのプレイヤーは宿屋を経営し、傭兵の会社を起業し、寺院を建設し、賢者の秘密のグループを導きたい。休息機関のシステムによって、小さな構成単位を示すことそうすることができる;建造物を構成するための部屋と、組織を作るためのチーム。
 A room can be as simple as a 10-foot-by-10-foot area surrounded by wooden walls, or as complex as a stone-walled guard tower with a heavy wooden gate. A team can be as simple as a few beggars or pickpockets, as skilled as a group of acolytes trained in the healing arts, or as dangerous as a band of veteran mercenary soldiers. The details of the room or team are left vague to allow you greater versatility――they provide the game mechanics for your building or organization, but you decide the layout or hierarchy that suits your aesthetics.
 Each room and team costs one or more kinds of 資本 (gp, 物資、影響力, 労働力, or 魔法力). When you construct a building or create an organization, determine what rooms or teams you want, add up the gp, 物資、影響力, 労働力, and 魔法力 prices for these rooms, and spend that 資本 to begin construction or start recruiting.
 Constructing Buildings from Rooms: If you are constructing a building, you can connect these rooms in any way you see fit using normal doors and hallways, or fit them together without interior partitions into a large common space. Unless otherwise stated, each room includes a floor, ceiling, walls, furniture, doors, windows, and other details that are appropriate to the room's purpose in your building.
 :A Common Room is a large area designed for use by many people at once. In a Fort, a Common Room has tables and chairs and functions as a mess hall for soldiers. In a Tavern or Inn, it has tables and chairs and is the main place for socializing and drinking. In a Temple, it has chairs or pews and is used for conducting worship services. In a Bardic College, it has chairs and music stands and is used for practicing performances.
 Exterior doors are good wooden doors with simple locks. Interior doors are simple wooden doors with no locks. You may install different locks by paying the normal price for locks.
 You don't need to construct all of a building's rooms at once. The price of constructing a two-room building is the same whether you build them together or complete the first one and add the second one later.
 Broken Rooms: If a room takes damage in excess of half its hit points (or is otherwise rendered sufficiently damaged by a downtime event or at the GM's discretion), it gains the broken condition. A room with the broken condition generates half the normal income. In general, repairing a broken room requires spending an amount of gp or other 資本 equal to half the price of constructing the room from scratch. Certain building events may have alternative prices for repairing rooms with the broken condition.
 Entire buildings can also gain the broken condition. Treat the building as if each room in it had the condition, except you must repair the entire building at once rather than repairing rooms one at a time.
 Creating Organizations from Teams: Unless otherwise stated, the people on a team have clothing, a small amount of personal gear appropriate to their line of work, and a place to live――in other words, lives outside of their involvement with you. You may outfit them with better gear and construct or purchase a place for them to live.
 You don't need to add every team to your organization at once. The price for recruiting a team of beggars and a team of burglars is the same whether you recruit them together or recruit one and add the second team later.
 The composition of a team is flexible and can change over time depending on the nature of your organization. For example, if your thieves' guild has 泥棒 and Robbers, some of them might get caught and jailed, but it is assumed your organization replaces them with individuals of similar skill. In the same way that you don't have to track routine maintenance on a building you own, replacing individuals who leave your organization is factored into the price of the team.
 You can only recruit a team if the character levels of its individual members are equal to or lower than your Leadership score. Even if you don't have the Leadership feat, calculate your Leadership score as your character level + your Charisma modifier.
 Unless otherwise noted, the members of a team are not adventurers and are unwilling to accompany you into dungeons and other deadly locations.
 :An Acolyte is a low-level divine spellcaster. In a Cult, Acolytes are the lowest-ranked members of the group and handle most of the interactions with new converts. In a Thieves' Guild, they are responsible for patching up members of the guild after a robbery or gang war. In a Mercenary Company, they look after the spiritual needs and physical injuries of the soldiers.
 チームと指導者: One advantage of having followers from the Leadership feat is that they increase the effect of 影響力 and 労働力 you spend in a settlement. As the primary component of the price of recruiting teams is 影響力, having followers in a settlement makes it easier to get the word out about the organization you want to build.
 The people in your organization obey you because you pay them, or at least keep regular contact with them and direct their activities. Unlike with cohorts and followers gained from the Leadership feat (who are loyal toward you because of your reputation and behavior), if you're away from your organization for a long period of time, you might lose your connection with it. In the Upkeep Phase section, see Step 3‐Determine 資本 Attrition.
 In addition to the ways to combat attrition mentioned in the Upkeep Phase section, recruiting your followers into your organization can help with this problem. You can automatically add followers to your organizations as you recruit teams. For every five of your followers who are also members of your organization, you gain a +1 bonus on the leadership check to avoid attrition. As most followers are low-level characters with NPC classes, most teams of followers aren't trained for combat and are usually recruited to be Acolytes, 官僚, Craftspeople, Lackeys, and so on.
 Combining Rooms and Teams: This system allows you to construct a building that has no workers, create an organization that has no base of operations, or combine the two to make a fully staffed building or an organization with a headquarters. For example, if you build a Temple and recruit Acolytes in that settlement, you can have the Acolytes work at your temple. If the Temple has a place for the Acolytes to sleep, they can even live there. If you later want the Acolytes to go somewhere else or disperse, you still have the Temple and can use it for whatever purpose you see fit.

Reading a Unit Stat Block Reading a Unit Stat Block

 The unit stat blocks are essentially the same for rooms and teams, and are organized as follows. Where an entry in a stat block would have no value (for example, a room that can't be upgraded from or into something else), that entry is omitted from the stat block.
 収益: This entry indicates what bonuses the room or team gives to its building's or organization's checks made to generate 資本. Buildings and organizations act like characters in that they can attempt a check each day to earn 資本 performing skilled work (without costing you any downtime). You must pay for 資本 earned in this way as normal.
 If the room or team's Earnings entry says "資本" and a number, it can contribute a bonus on the building's or organization's skilled work check for any type of 資本 (gp, 物資、影響力, 労働力, or 魔法力). If the Earnings entry lists specific types of 資本, it can contribute a bonus on its building's or organization's skilled work checks only for 資本 of those types. You can apply each room's or team's bonus to any one listed type or 資本 each day or divide it among multiple listed types of 資本. For example, an Alchemy Lab can generate only gp, 物資、or 魔法力, and not 影響力 or 労働力. One day you could use all +10 of its bonus on the building's 資本 check to generate gp, on the next day you could use +5 on a check for generating gp and +5 on a check for generating 物資、and so on.
 Most of the time, it's simplest and quickest to just apply all the gp bonuses from all the rooms in each of your buildings and take 10 on the roll. Other times, you might want to generate other types of 資本 to construct new rooms, recruit new teams, and make upgrades.
 If you have multiple buildings or organizations in a settlement and they can generate the same kind of 資本, you don't have to roll for them separately――you may add all their 資本 modifiers together and attempt one check for that kind of 資本. If you spend a downtime day earning 資本 on your own, you may add your building and organization bonuses to your roll instead of rolling separately for yourself and each of your businesses or organizations.
 For a room, the Earnings amount already subtracts the cost of having unskilled employees to do the basic work for you. For example, the Earnings listed for having a Bar already account for the wages of a bartender and servers. For a team, the Earnings amount assumes they are working at a building you own. If you don't provide a building for the team to work in or from, halve the Earnings for that team.
 The description section of the unit stat block might list other benefits unrelated to the downtime system.
 :The Inn example in the sidebar on page 92 has a Bar, a Common Room, a Kitchen, a Lodging, and a Stall. The Bar gives gp or 影響力 +10; the Common Room gives gp or 影響力 +7; the Kitchen gives gp or Goods +4; the Lodging gives gp +12; and the Stall gives gp, 物資、or 労働力 +8. All of those rooms can earn gp, so if you want to earn gp, just add all the room bonuses together (total +41) and make a skilled work check for the Inn to see how much gp you earn (see page 78). If you wanted to use the Bar's bonus to contribute to generating 影響力 and use the rest of the rooms' bonuses on gp, you'd attempt one skilled work check for 影響力 with a +10 modifier (the Bar's bonus) and another skilled work check for gp with a +31 modifier (the total bonuses from the Common Room, Lodging, and Stall).
 利益(部屋のみ): This entry lists what non-downtime bonuses the room provides, such skill bonuses or changes to settlement modifiers (such as Corruption, Crime, and Danger). If a room provides a skill bonus, that bonus applies only when you're in the location specified. For example, just because you have a Ballroom in your castle doesn't mean you get its Perform bonus when you're in a dungeon.
 The stat block doesn't list obvious benefits that aren't related to game mechanics. For example, a Bar allows you to sell drinks, a Kitchen allows you to serve food (either for your personal guests or to paying customers if the building is an Inn), and a Magical Repository allows you to research spells.
 製作: This entry lists how much 物資、影響力, 労働力, and 魔法力 are required to construct the room or recruit the team. It also includes a gp value for purchasing a completed room of that type or recruiting an existing team of that type.
 期間: This entry indicates how long it takes to complete the room or recruit the team. You may divide the Time price for a room by 2, 3, or 4 by spending 2, 3, or 4 times its 労働力 price. You may divide the Time price for a team by 2, 3, or 4 by spending 2, 3, or 4 times its 影響力 price. You must be in the settlement at the start of the construction or recruitment period, but don't have to spend any of your downtime days to begin construction or recruitment. In effect, you have to be present only to give the order to begin.
 If a team doesn't have a Time price, spending 資本 to recruit that team doesn't count as a downtime action.
 Note that the Time prices for teams are for recruiting the team for long-term employment and don't reflect the availability of these kinds of NPCs for temporary work. For example, if you need to hire a 3rd-level cleric to cast lesser restoration, you don't have to spend 7 days of downtime recruiting a Priest team――you can just make standard spellcasting arrangements as described in the Core Rulebook.
 規模: If the unit is a room, this entry indicates a range of how many 5-footマス are needed for a standard room of its type. For example, a Kitchen is 2~6 5-footマス. If you need a larger room of this type, construct two rooms and join them. If you need a smaller room of this size, you can make it that smaller size for free. For example, if you only need a 5-foot-square Kitchen, you can construct one at the listed price, even though the smallest size listed is 2 5-footマス.
 If the unit is a team, this entry indicates how many people are needed for a standard team of its type. Typically the team is no smaller than 50% of this amount and no larger than 150% of this amount. If you need a larger team of this size, recruit two teams and combine them.
 アップグレード: Some rooms and teams are variants of or improvements on others. You can change the room or team into the listed upgrade by spending the difference in both 資本 and time between the original and the new one. For example, if your building includes a Book Repository and you want to upgrade it to a Magical Repository, you can either spend 1 point of 物資、1 point of 影響力, 1 point of 労働力, and 2 points of 魔法力, or spend 270gp (the difference between the Create entry for a Book Repository and a Magical Repository). You must also spend 4 days (the Time difference between a Book Repository and a Magical Repository).
 Pay the price only for types of 資本 that increase. For example, if you are converting Bunks into Lodging, you spend 3 points of 物資、3 points of 労働力, and 6 days; even though a Lodging costs less 影響力, you don't regain any 影響力 for performing this upgrade.
 You can't downgrade a room or team. With the GM's permission, you may repurpose any room or team into another room or team as if the change were an upgrade.
 詳細: A description of the unit follows the statistics, along with more detail about the benefits of having the unit.

Construction and Recruitment Delays Construction and Recruitment Delays

 If the settlement's nature is contrary to the kind of building or organization you're trying to construct or create (such as a Black Market or Thieves' Guild in a settlement with low Crime and high Law settlement modifiers), the GM might decide that construction or recruitment takes 1d6 × 10% longer than normal (minimum 1 extra day) if you aren't monitoring the work.
 You can shorten this extra time before or during the delay by spending 1 point of 影響力, which reduces the additional time by 1d6 days (minimum 0 days of delay). You can instead have a cohort monitor the work, or hire a competent employee (see page 88) to do so; either of these options completely prevents the delay.

Moving an Organization Moving an Organization

 You can move an organization to a different settlement by paying half the price of recruiting it. This price accounts for paying relocation expenses for your teams, hiring replacements for people unwilling to move, and so on. Arranging the movement of an organization usually takes 1d6 days per team in the organization; the time needed to actually move the teams is the amount of time it takes to travel from the old settlement to the new one. The organization provides only half its benefits during the time you are arranging the move, and none of its benefits while traveling to the new settlement.
 Instead of moving an entire organization, you can move just some of the teams within that organization. For example, if your Thieves' Guild includes two Robber teams, you could move one of the teams to a different settlement by spending 2 points of 影響力 and 1 point of 労働力 (half the price of recruiting a Robber team in the new location). This otherwise works like moving an entire organization. You may add these teams to an existing organization in the new settlement or use them to create a new organization.

部屋 Rooms

 建造物の構築のために以下の部屋を使うことができる。

錬金工房 Alchemy Lab

 収益 gp、物資、魔法力のいずれか +10
 利益錬金術実験道具(装備品)として数える。
 製作 8 物資、1 影響力、5 労働力、1 魔法力 (390gp); 期間 16日間
 規模 8~16マス
 This room aids you when you're attempting Craft (alchemy) checks, researching new alchemist formulae, and performing similar alchemical tasks. Up to three people can use the room at a time.

祭壇 Altar

 収益 影響力 +3
 利益 counts as a permanent fixture dedicated to your deity for the purpose of consecrate and similar spells
 製作 2 物資、1 影響力、2 労働力、1 魔法力 (210gp); 期間 4日間
 規模 2~8マス
 This spiritual focal point has the iconography and materials required for a ceremony. A typical Altar takes the form of a stone altar, but it could also be a sacred pool, a sacrificial pyre, a collection of statuettes, or a similar sacred convergence.

畜舎 Animal Pen

 収益 gp、物資、労働力のいずれか +8
 製作 6 物資、1 影響力、5 労働力 (250gp); 期間 16日間
 規模 4~16マス
 アップグレード先 生育地
 An Animal Pen houses animals that need more attention than horses and cattle. It could be used to house animals for food (like chickens or pigs), display (like song birds or reptiles), or protection (like dogs or large cats). One animal pen can support 1 Large, 2 Medium, 4 Small, or 8 Tiny or smaller creatures, providing them with water and shelter. Food is not provided.

兵器庫 Armory

 利益 provides for 1 Bunks or Guard Post, hastens donning armor
 製作 9 物資、3 影響力、6 労働力 (390gp); 期間 16日間
 規模 5~15マス
 An Armory stores a variety of armor and weapons, providing enough equipment to supply one Bunks or Guard Post with common equipment (the guards or soldiers leave their armor and weapons here, and you don't have to pay for individual equipment for them as long as this room is not broken). The room is typically supplied with medium armor and appropriate martial weapons for the guards or soldiers in the building. The Armory contains an array of helpful tools to allow you to don armor in the time it normally takes to don hastily.

職人の作業場 Artisan's Workshop

 収益 gp、物資、影響力のいずれか +10
 利益 counts as masterwork artisan's tools for one Craft skill
 製作 9 物資、9 労働力 (360gp); 期間 20日間
 規模 8~16マス
 This specialist's workshop provides a variety of tools and materials for a particular art form, such as glassworking, gemcutting, or sculpting, which you choose when you build the room. Up to three people can use the room at a time.

講堂 Auditorium

 収益 gp、影響力のいずれか +15
 利益 bonus on Perform checks
 製作 19 物資、1 影響力、25 労働力 (910gp); 期間 40日間
 規模 40~100マス
 アップグレード元 舞踏室
 This large room is used for various artistic performances. It contains a stage, costumes, instruments, and seating for an audience. The superior acoustics and decor grant a +2 bonus on all Perform checks made in this room.

舞踏室 Ballroom

 収益 gp、影響力のいずれか +10
 利益 bonus on Perform checks
 製作 19 物資、19 労働力 (760gp); 期間 40日間
 規模 40~60マス
 アップグレード先 講堂; アップグレード元 控え室
 This large open room is intended for dances, receptions, and other e労働力ate events. The superior acoustics and decor grant a +2 bonus on all Perform checks made in this room.

バー Bar

 収益 gp、影響力のいずれか +10
 利益 bonus on Diplomacy checks to gather information
 製作 6 物資、1 影響力、5 労働力 (250gp); 期間 16日間
 規模 10~20マス
 A Bar stores a selection of drinks and includes a counter for preparing them. After spending an hour with local people in this room, for the next 24 hours you gain a +1 bonus on Diplomacy checks you make to gather information in the settlement.

浴室 Bath

 収益 gp、影響力のいずれか +3
 利益 病気に対する頑健セーヴにボーナス
 製作 3 物資、1 影響力、2 労働力 (130gp); 期間 8日間
 規模 3~6マス
 アップグレード元 サウナ
 A Bath contains a single large bathtub or multiple smaller basins, along with a stove for heating water. After spending 1 hour in this room, you gain a +2 bonus on your next ongoing Fortitude save against disease.

闘技場 Battle Ring

 収益 gp、影響力 +15
 利益 contestant gains a bonus on Intimidate and performance combat checks
 製作 18 物資、4 影響力、16 労働力 (800gp); 期間 40日間
 規模 40~100マス
 アップグレード先 運動場
 This enclosed field is used for some form of dangerous contest, from nonlethal sports like wrestling or boxing to lethal blood sports such as animal fights or gladiatorial combat. It includes seating for spectators, appropriate flooring (padded or sandy), and often some manner of barrier between the audience and combatants. Each day, the person in charge of the Battle Ring can grant one combatant a +2 bonus on Intimidate and performance combat checks (Pathfinder RPG Ultimate Combat 153). This benefit applies only within the settlement.

寝室 Bedroom

 収益 gp、影響力 +3
 製作 8 物資、7 労働力 (300gp); 期間 20日間
 規模 4~8マス
 A Bedroom provides comfort and privacy for one to two people, and typically features one large bed or two smaller beds. Many also have furnishings or features, such as chairs, wardrobes, chests, tables, or small fireplaces. A Bedroom might be the sleeping place of a building's owner or a comfortable room for rent.

鐘楼 Bell Tower

 収益 資本 +1 (of a type the building already generates)
 製作 11 物資、3 影響力、7 労働力 (450gp); 期間 28日間
 規模 9~25マス
 This two-story room contains one or more bells suitable for warnings or music, along with bell pulls for operating the instruments from below. The bells can be heard up to 1 mile away.

書架 Book Repository

 収益 gp、影響力 +8
 利益 bonus on Knowledge checks of one type
 製作 8 物資、2 影響力、7 労働力、1 魔法力 (460gp); 期間 16日間
 規模 4~12マス
 アップグレード先 魔法貯蔵庫
 A Book Repository contains shelves upon shelves of books, in addition to chairs, desks, and tables for reading and studying. Most repositories contain books on a wide array of topics providing a general wealth of information, but some contain books focused on a specific topic. When you construct a Book Repository, select one Knowledge skill. If someone has a question relating to that Knowledge skill and is able to spend 1 hour researching in the Book Repository, she gains a +3 bonus on the Knowledge check to answer the question.

醸造所 Brewery

 収益 gp、影響力のいずれか +10
 製作 9 物資、2 影響力、7 労働力 (380gp); 期間 24日間
 規模 12~24マス
 A Brewery allows you to ferment or distill ingredients such as fruits and grain to create potent beverages.

寝台 Bunks

 収益 gp、労働力のいずれか +8
 製作 7 物資、4 影響力、7 労働力 (400gp); 期間 24日間
 規模 15~35マス
 アップグレード先 宿所
 Bunks provide housing and limited storage for up to 10 people. Though hardly private, this space typically includes beds or cots, linens, small chests with poor locks, and chamber pots. If this room is part of an Inn, the building is more of a flophouse or hostel than a traveler's hotel, which would have private rooms. If part of a Hospital, this room houses patients.

埋葬地 Burial Ground

 収益 gp、影響力のいずれか +4
 利益 prevents or creates undead
 製作 4 物資、3 影響力、4 労働力、1 魔法力 (350gp); 期間 8日間
 規模 20~30マス
 アップグレード先 遺体安置所
 This somber plot of land is dedicated to the internment of the dead. Up to 20 Medium or smaller corpses can be buried here, their plots clearly marked by gravestones, statues, or other markers. For an additional 200gp, this area can be consecrated as holy or unholy ground. A corpse buried in holy ground cannot be animated as an undead creature. A corpse buried in unholy ground has a 5% chance every month of reanimating as an uncontrolled zombie. If you upgrade a Burial Ground, the area retains the consecration effect.

Cell

 製作 5 物資、4 労働力 (180gp); 期間 16日間
 規模 1~9マス
 This uncomfortable room can imprison 1 to 4 captives. It is typically nothing more than a stone room with a straw-lined floor, though some might have the barest of comforts, like cots or chamber pots. One wall is typically constructed of sturdy bars and a door affixed with a simple lock. You can install manacles or masterwork manacles at the normal price of those items.

式典場 Ceremonial Room

 収益 資本 +10
 利益 bonus on Bluff, Diplomacy, and Intimidate checks (下記参照)
 製作 16 物資、2 影響力、15 労働力、5 魔法力 (1,180gp); 期間 40日間
 規模 40~100マス
 アップグレード先 謁見の間; アップグレード元 控え室
 This is a large, open room for important events such as religious services, town meetings, and weddings. It often features an elevated area for the focus or leader of the event, and might have seats for others in attendance. A person leading or officially speaking at the event gains a +1 bonus on Bluff, Diplomacy, and Intimidate checks to 影響力 others at the event. This bonus ends when the event ends.

教室 Classroom

 収益 資本 +8
 製作 6 物資、1 影響力、5 労働力 (250gp); 期間 14日間
 規模 5~20マス
 This small meeting place gives numerous attendees an unobstructed view of a single lecturer. Many classrooms contain seating for those in attendance, a lectern, and a display table or chalkboard.

時計店 Clockwork Shop

 収益 gp、物資、労働力のいずれか +10
 利益 counts as masterwork artisan's tools for Craft (clockwork)
 製作 9 物資、9 労働力 (360gp); 期間 20日間
 規模 8~16マス
 This workshop provides all of the precision tools and workstations required for creating delicate clockwork goods. Up to three people can use the room at a time.

控え室 Common Room

 収益 gp、影響力のいずれか +7
 製作 7 物資、8 労働力 (300gp); 期間 16日間
 規模 10~30マス
 アップグレード先 舞踏室、式典場、謁見の間
 This versatile open area has enough space for many people to use at once. A Common Room is typically furnished with benches, chairs, cushions, mats, pews, or stools, and might have tables.

懺悔室 Confessional

 利益 bonus on Stealth checks
 製作 2 物資、3 労働力 (100gp); 期間 4日間
 規模 2~4マス
 This pair of tiny, linked rooms allows for private conversations. Alternatively, you may construct a hidden space that allows you to watch another room without being observed, such as through a peephole in a tapestry or mosaic. One side of this room provides a +4 bonus on Stealth checks to hide from creatures in the adjoining room. A Confessional can be constructed in a way that allows this bonus to apply to creatures in both sides or just in one.

中庭 Courtyard

 収益 資本 +5 (of a type the building already generates)
 製作 4 物資、5 労働力 (180gp); 期間 24日間
 規模 20~40マス
 This large, open area might be constructed to feature decorative landscaping or be a more utilitarian space for drills, meetings, or storage.

遺体安置所 Crypt

 収益 gp、影響力、魔法力のいずれか +5
 製作 5 物資、3 影響力、5 労働力、2 魔法力 (490gp); 期間 16日間
 規模 8~30マス
 アップグレード元 埋葬地
 This space is dedicated to the storage of prominent corpses. Above ground this space might take the form of a tomb. The duration of spells that preserve or protect corpses (such as gentle repose) are doubled when cast on a corpse that remains in this room.

城壁 Defensive Wall

 製作 5 物資、2 影響力、5 労働力 (260gp); 期間 12日間
 規模 20~40マス
 This simple wooden wall, fence, or hedge surrounds your structure and provides a modicum of security. It is no taller than 10 feet, includes a single gate with a simple lock, and can be scaled with a DC 14 Climb check. It can be constructed as a stone wall――increasing the height by up to 10 feet and the Climb DC to 20――by doubling the price. If combined with a Guard Post, this can be a walkable wall with a parapet.

船渠Dock

 収益 gp、物資、影響力、労働力のいずれか +12
 製作 7 物資、2 影響力、6 労働力 (320gp); 期間 20日間
 規模 10~30マス
 This is a series of walkways and sturdy posts used to safely moor a water vessel such as a boat or ship. If attached to 貯蔵庫, it allows you to easily move cargo to and from the water.

道場 Dojo

 収益 gp、影響力、労働力のいずれか +8
 利益 counts as a training facility for training or retraining
 製作 7 物資、1 影響力、7 労働力 (310gp); 期間 20日間
 規模 15~30マス
 This open area is used for practicing combat or other physical skills. If used for combat training, it includes humanoid-shaped training dummies or silhouettes for target practice. Most Dojos include simple floor mats or straw pallets to cushion falls, plus racks containing nonlethal versions of standard weapons. If used by a Thieves' Guild, instead of combat the Dojo might instead focus on evasion training, picking locks, and disabling traps. You can use a Dojo to train up to 10 people at a time. It can be used as Bunks, though it is much less comfortable than using actual beds or cots.

跳ね橋 Drawbridge

 製作 8 物資、2 影響力、5 労働力 (320gp); 期間 6日間
 規模 4~8マス
 This retractable bridge spans a pit, moat, or similar danger, allowing you to control access to an area. You can raise or lower the bridge by spending a full-round action to operate the mechanisms constructed on either side of the span. When raised, the bridge creates a wooden barrier (hardness 5, 40 hit points). If the Drawbridge is destroyed, it can be rebuilt in the same place for half the initial construction price.

逃げ道 Escape Route

 製作 9 物資、9 労働力 (360gp); 期間 16日間
 規模 6~12マス
 アップグレード元 秘密の部屋
 This is a hallway or tunnel leading to a hidden exit from the building. The exit door is typically a simple wooden door with an average lock (Disable Device DC 20 to open). Either or both ends of the hallway can be secret doors (Perception DC 20 to notice).

体裁 False Front

 収益 gp、物資のいずれか +2
 利益 bonus to Perception and Sense Motive DCs
 製作 4 物資、1 影響力、4 労働力 (190gp); 期間 12日間
 規模 10~20マス
 アップグレード先 貯蔵庫と店頭(下記参照)
 This simple, nondescript business uses an innocuous front to hide criminal dealings. It might appear to be a low-quality pawnshop or ill-stocked market. It has the bare necessities for functioning as the kind of business it pretends to be, but its true purpose is to conceal the nature of the building――typically a criminal enterprise or secret meeting place, such as a cult's sanctuary or a den of thieves. The room includes a secret door leading to the rest of the building. The room increases Perception and Sense Motive DCs by 5 for those trying to notice unusual activity or determine whether the building is what it seems. Since a 体裁 contains both a false 店頭 and false display area, its space can be upgraded to both 貯蔵庫 and a 店頭 simultaneously (or upgraded to just one, leaving the remaining area unused).

農地 Farmland

 収益 gp、Goodsのいずれか +10
 製作 15 物資、15 労働力 (600gp); 期間 20日間
 規模 60~100マス
 This large swath of fertile land is used for farming or fodder for livestock. The price for this room includes clearing the land, fertilizing the soil, and so on. At the GM's discretion, you might discover a plot of available land that automatically counts as a Farmland at no cost.

鍛冶場 Forge

 収益 gp、Goodsのいずれか +10
 利益 counts as masterwork artisan's tools for smithing skills
 製作 9 物資、1 影響力、8 労働力 (370gp); 期間 20日間
 規模 8~16マス
 A Forge includes a hearth, an anvil, a slack tub, metalworking tools, and other appropriate materials for shaping iron and other metals. A Forge counts as artisan's tools for up to three people working on metalworking skills such as Craft (armor) and Craft (weapons).

遊技場 Game Room

 収益 gp +10 (下記参照)
 利益 Crime +1, Danger +10 (下記参照)
 製作 8 物資、7 労働力 (300gp); 期間 16日間
 規模 10~20マス
 A Game Room has tables for gambling or other forms of gaming, and is often used to make wagers on blood sports or other illicit activities. The listed Earnings includes illegal gaming. If your building allows only legal gaming (whether recreational or using money), the Earnings are gp +5 (not +10) and the Benefit is Crime +0, Danger +0.

Garden

 収益 gp、Goodsのいずれか +8
 製作 5 物資、4 労働力 (180gp); 期間 12日間
 規模 10~20マス
 アップグレード先 温室
 This area of carefully tended soil is fit for growing plants that require greater attention than crops, though you can use it to grow food crops if you choose.

門楼 Gatehouse

 利益 defenders get bonus on initiative and Perception checks
 製作 15 物資、3 影響力、12 労働力 (630gp); 期間 40日間
 規模 8~12マス
 アップグレード元 難所、守衛所
 This defensive structure prevents access to a building. It is normally arranged so defenders have a clear line of sight to all room entrances or a clear view of all approaches to the building. It includes a strong wooden door with a good lock. You can improve this to an iron door for 500gp. You can add a wooden portcullis for 500gp or an iron portcullis for 1,000gp. For an additional 80gp, you can also count this room as a Gauntlet, allowing defenders to fall back and trap intruders here. You can construct this room in a tower layout (at no additional cost), which includes a second story that also counts as a Gatehouse. The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons). If the building has an Armory, these employees are armed and armored, but still mostly for show. If you want trained guards who can defend against dangerous intruders, hire professional guards or recruit a team of Guards or Soldiers. You can use a Gatehouse as a Tollbooth, which provides the same Earnings (gp or Goods +4). Any defender using the Gatehouse's defenses gains a +1 bonus on initiative checks and on Perception checks against intruders at the Gatehouse.

難所 Gauntlet

 利益 defenders get improved cover
 製作 4 物資、4 労働力 (160gp); 期間 10日間
 規模 4~8マス
 アップグレード先 門楼
 This is an area with murder holes or similar defenses that give defenders an advantage when attacking or spying upon intruders. It has good wooden doors with simple locks to allow defenders to trap invaders inside. Any defender using the Gauntlet's defenses has improved cover against intruders in the Gauntlet, though these defenses limit what attacks the defenders can make. For example, a defender can shoot through a murder hole with a spell, bow, or crossbow, or can pour boiling water through it, but she can't attack through it with an axe.

温室 Greenhouse

 収益 gp、物資、影響力のいずれか +12
 製作 8 物資、7 労働力 (300gp); 期間 16日間
 規模 10~20マス
 アップグレード元
 This garden is protected by glass and has its interior climate deliberately regulated. Delicate or exotic plants raised in this area grow larger and healthier than in a normal garden. Certain types of rare plants can be raised only in a 温室.

守衛所 Guard Post

 収益 gp、物資のいずれか +4
 利益 defenders get a bonus on initiative and Perception checks
 製作 7 物資、2 影響力、6 労働力 (320gp); 期間 20日間
 規模 6~10マス
 アップグレード元 徴収所; アップグレード先 門楼
 This defensive structure prevents access to a building. It is normally arranged so defenders have a clear line of sight to all room entrances or a clear view of all approaches to the building. You can construct this room in a tower layout (at no additional cost), which includes a second story that also counts as a Guard Post. The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons). If the building has an Armory, these employees are armed and armored, but still mostly for show. If you want trained guards who can defend against dangerous intruders, hire professional guards or recruit a team of Guards or Soldiers. Any defender using the Guard Post's defenses gains a +1 bonus on initiative checks and on Perception checks against intruders at the Guard Post.

生育地 Habitat

 収益 gp、影響力のいずれか +12
 製作 18 物資、3 影響力、17 労働力 (790gp); 期間 40日間
 規模 40~60マス
 アップグレード元 畜舎、厩
 A 生育地 houses animals. Unlike a 厩 or Hatchery, a 生育地 provides comfortable lodging for exotic or rare creatures. This room contains cages and walled chambers for the resident creatures, with at least one wall constructed of bars or windows to allow visitors to observe the creatures. A 生育地 built to house birds is often constructed with tall poles and netting to keep the creatures from flying away.

孵化場 Hatchery

 収益 gp、物資のいずれか +5
 製作 4 物資、1 影響力、3 労働力 (170gp); 期間 10日間
 規模 2~6マス
 A Hatchery is used for nesting and hatching egg-laying creatures such as birds, lizards, owlbears, or dragons. Alternatively, it can be used for fish, shellfish, or other aquatic egg-laying creatures. This room might be on the roof to allow flying creatures to come and go, or might be connected to the building on ground level. It contains cages and soft bedding to cradle the eggs, and might contain a small wood-burning stove to keep the eggs warm if parent animals aren't available.

診療所 Infirmary

 収益 gp、影響力のいずれか +8
 利益 counts as a healer's kit (下記参照)
 製作 6 物資、1 影響力、6 労働力、1 魔法力 (370gp); 期間 16日間
 規模 4~12マス
 An Infirmary is used for treating injured and sick people. It contains beds or cots, a wash basin, and medical supplies. This counts as having a healer's kit for up to two healers at a time. As long as the building doesn't have the broken condition, you don't need to track individual uses of these healer's kits.

台所 Kitchen

 収益 gp、Goodsのいずれか +4
 製作 4 物資、4 労働力 (160gp); 期間 12日間
 規模 2~6マス
 A Kitchen is used to prepare food. It contains a stove, sink, and small pantry with basic cooking tools and supplies. A Kitchen for a business that serves food, such as an Inn, probably also has 貯蔵庫 just for foodstuffs.

迷路 Labyrinth

 収益 gp、影響力のいずれか +5
 製作 15 物資、15 労働力 (370gp); 期間 30日間
 規模 40~100マス
 A Labyrinth is a walled maze, hedge maze, or simple tiled pattern on the ground that those in need of tranquility can walk for quiet meditation.

洗濯場 Laundry

 収益 gp、物資のいずれか +3
 利益 bonus on Fortitude saves against contracting disease
 製作 3 物資、3 労働力 (120gp); 期間 8日間
 規模 2~6マス
 A Laundry contains a large vat for soaking clothes, a cauldron to heat water, washboards, drying lines, and racks and bins for dry clothes. This might be an outside area adjacent to a building. Employees and regular users of a Laundry gain a +1 bonus on Fortitude saves to resist contracting a disease while they're in the settlement.

洗面所 Lavatory

 利益 Bonus on Fortitude saves against contracting disease
 製作 3 物資、3 労働力 (120gp); 期間 4日間
 規模 1~4マス
 アップグレード元 小屋
 A Lavatory includes up to four 5-foot-by-5-foot private rooms for dealing with biological functions. If a building doesn't have a Lavatory, people in it must go elsewhere for this sort of activity. Depending on the building and settlement, a Lavatory might be an outhouse, a closet with a chamber pot, or a stool connected to an external system such as a cesspit or pig trough. If the building has a Sewer Access, you can automatically connect all Lavatories in the building to the settlement's sewer system (see page 101). The sanitation improvement from having a Lavatory mean residents, guests, employees, and others who frequent the building gain a +2 bonus on Fortitude saves to resist contracting a disease while in the settlement.

革の作業場 Leather Workshop

 収益 gp、物資のいずれか +10
 利益 counts as masterwork artisan's tools for leatherworking skills
 製作 7 物資、1 影響力、7 労働力 (310gp); 期間 16日間
 規模 4~10マス
 This workshop includes a sturdy table, stool, vats, drying racks, and tools designed for turning raw hides into leather. The Leather Workshop counts as masterwork artisan's tools for up to three people creating leather goods with skills such as Craft (leather) and Craft (shoes).

宿所 Lodging

 収益 gp +12
 製作 10 物資、1 影響力、10 労働力 (430gp); 期間 30日間
 規模 20~35マス
 アップグレード元 寝台
 This area is subdivided into smaller chambers and provides private housing and limited storage for up to 10 people. Each chamber typically includes one or two small beds, linens, a chamber pot, and a small table and chair. The door to the chamber is a simple wooden door with a simple lock. You may upgrade individual locks by paying the price difference between a simple lock and the desired lock.

魔法貯蔵庫 Magical Repository

 収益 gp、影響力、魔法力のいずれか +12
 利益 bonus on Knowledge (arcana), Spellcraft, and spell research checks
 製作 9 物資、3 影響力、8 労働力、3 魔法力 (730gp); 期間 20日間
 規模 4~12マス
 アップグレード元 書架
 A Magical Repository is similar to a Book Repository, but specific to the study of the arcane arts. It contains shelves of books, comfortable chairs, and tables for studying and for scribing notes and scrolls. If you construct this room from scratch, it grants someone who studies there for 1 hour a +3 bonus on a Knowledge (arcana) check to answer a question. If you upgrade a Book Repository into this room, you either keep the original Book Repository's bonus on Knowledge checks or change its skill to Knowledge (arcana). An hour of study in this room also grants a +3 bonus on Spellcraft checks. The room grants an additional +1 bonus on Knowledge (arcana) and Spellcraft checks for spell research (see Research a Spell on page 86) and crafting magic items.

製粉室 Mill Room

 収益 gp、Goods +8
 製作 8 物資、7 労働力 (300gp); 期間 20日間
 規模 20~30マス
 A Mill Room contains a mechanism to process grain, foodstuffs, and other raw materials. Most simple mills are powered by hand, but those powered by horses or other beasts of burden require a stable, those powered by water require running water for the water wheel, and those powered by wind require a tower.

保育所 Nursery

 収益 gp、影響力 +6
 製作 6 物資、1 影響力、5 労働力 (250gp); 期間 14日間
 規模 8~16マス
 A Nursery is used to care for infants and children. It contains cribs and beds for children, toys for their entertainment, a table for changing, and cabinets for supplies.

観測台 Observation Dome

 収益 gp、影響力、魔法力のいずれか +5
 利益 bonus on Knowledge (geography), Knowledge (nature), and Knowledge (planes) checks
 製作 8 物資、9 労働力、1 魔法力 (440gp); 期間 20日間
 規模 10~20マス
 This elevated room is open to the sky, has a skylight, or has a retractable roof to allow you to observe the passing of celestial bodies. An Observation Dome includes shelves containing records and notes, a telescope, and other devices dedicated to celestial study. If someone spends 1 hour researching in the Observation Dome, she gains a +2 bonus on Knowledge (geography), Knowledge (nature), and Knowledge (planes) checks to answer a question about the heavens.

事務室 Office

 製作 3 物資、3 労働力 (120gp); 期間 8日間
 規模 2~5マス
 アップグレード元 貯蔵庫
 This simple room includes a door with a simple lock, a chair, and a large desk that has two drawers with simple locks. An Office affords its user privacy and a refuge from other activity in the building.

Pit

 収益 gp、労働力のいずれか +1
 製作 1 物資、1 労働力 (40gp); 期間 2日間
 規模 1~5マス
 This is a place to dump things no longer needed. It can be used to contain refuse, dangerous waste, and piles of junk, or as a mass graveyard, communal latrine, or crude surface well. A typical pit is 5~15 feet deep with steep sides.

印刷所 Printer

 収益 gp、物資、影響力、労働力のいずれか +8
 利益 counts as masterwork artisan's tools for writing and printing skills
 製作 9 物資、2 影響力、7 労働力 (380gp); 期間 20日間
 規模 5~16マス
 アップグレード元 筆写室
 This specialized workshop contains a printing press, storage for paper, and drying racks for finished books and pamphlets. Up to three people can use the room at a time.

聖遺物箱 Reliquary

 収益 gp、影響力 +5
 利益 bonus on Knowledge (religion) checks relating to its contents
 製作 4 物資、4 労働力、1 魔法力 (260gp); 期間 12日間
 規模 1~4マス
 アップグレード先 貯蔵庫
 A Reliquary is built to securely store religious artifacts, and dedicated to a specific deity or philosophy. It contains shelves to house the items, special display cases to protect them, and sometimes chairs and tables to allow study. It's secured by a strong wooden door or grating with a good lock. Unlike a 宝物庫, a Reliquary is intended to allow people to observe its contents. When stocked with relics appropriate to the chosen deity or philosophy, the room grants a +1 bonus on Knowledge (religion) checks relating to the history, powers, and purpose of those relics.

聖所 Sanctum

 利益 bonus on one Will save
 製作 2 物資、1 影響力、1 労働力、1 魔法力 (190gp); 期間 6日間
 規模 1~4マス
 This is a basic room with simple and pleasing decorations, clean lines, and a calming environment perfect for meditation, prayer, and solitude. A person who spends at least 4 hours in a Sanctum doing nothing other than praying or meditating gains a +1 bonus on Will saves. This bonus ends once the person leaves the settlement or after the first time she attempts a Will save.

サウナ Sauna

 収益 gp、影響力 +3
 利益 bonus on disease and negative level recovery saves
 製作 3 物資、3 労働力 (120gp); 期間 8日間
 規模 2~5マス
 アップグレード先 浴室
 This simple room contains benches, a central source of heat, stones, and a container of water with a ladle to help produce steam. Using a Sauna for an hour grants a person a +1 bonus on saving throws to overcome ongoing diseases (but not on saves to resist contracting diseases) and a +1 bonus on saving throws to recover from negative levels. This bonus goes away after 24 hours.

筆写室 Scriptorium

 収益 gp、物資、影響力、労働力、魔法力のいずれか +5
 利益 counts as masterwork artisan's tools for writing skills
 製作 7 物資、2 影響力、6 労働力 (320gp); 期間 16日間
 規模 5~16マス
 アップグレード先 印刷所
 A Scriptorium is where scribes do their work. It contains chairs and writing desks, as well as ink, paper, and other supplies needed to create or copy written works. Up to three people can use the room at a time for scribing scrolls or using Craft (calligraphy) or Profession (scribe).

占い部屋 Scrying Room

 収益 gp、影響力のいずれか +2
 利益 increases the DC of scrying effects
 製作 6 物資、1 影響力、5 労働力、3 魔法力 (550gp); 期間 16日間
 規模 4~16マス
 A Scrying Room is built to be a quiet place for scrying, seances, and similar divinations. It contains a table, chairs, and either a pool of water (at no additional cost) or a suitable focus object for a scrying spell (for an additional 1,000gp). A caster using scrying, locate creature, or a similar targeted divination from here increases the spell's DC by 1.

秘密の部屋 Secret Room

 製作 5 物資、6 労働力 (220gp); 期間 16日間
 規模 6~10マス
 アップグレード元 貯蔵庫; アップグレード先 逃げ道
 This is either a room or a passage connecting two rooms in the building. The access to this space is controlled by a secret a (DC 20). A passage can have secret doors at both ends or a normal door at one end and a secret door at the other. If it's a room, it is typically used to hide someone or something you don't want discovered. If it's a passage, it's typically used for clandestine travel within the building, often for the purpose of smuggling or spying. For every 500 extra gp you spend, you can improve one secret door in the building to a well-hidden secret door (DC 30).

下水道へのアクセス Sewer Access

 製作 2 物資、1 影響力、2 労働力 (110gp); 期間 4日間
 規模 4~6マス
 A Sewer Access might be a tunnel or room, or something as simple as a sturdy trap door in the floor. Constructing it requires a settlement with a sewer or septic system, and connects some part of the building to that system. You can use this as an Escape Route, but only to get to and from the sewer. The door to the sewer is a strong wooden door with a good lock. For an additional 500gp, it has an iron door instead. If you have a Lavatory and Sewer Access, you may automatically connect the Lavatory to the sewer with indoor plumbing.

裁縫室 Sewing Room

 収益 gp、物資、影響力のいずれか +10
 利益 counts as masterwork artisan's tools for one Craft skill
 製作 8 物資、7 労働力 (300gp); 期間 16日間
 規模 6~12マス
 A Sewing Room is used for designing heraldry and making cloth garments, tapestries, blankets, carpets, linens, and other textiles. It contains a loom; a spinning wheel; tapestry frames; shelves for fabric; worktables; and tools for spinning, weaving, and sewing. Up to three people can use the room at once; gaining the benefit of masterwork artisan's tools for skills such as Craft (cloth) and Craft (clothing), and for related skills such as Craft (baskets).

小屋 Shack

 製作 3 物資、2 労働力 (100gp); 期間 3日間
 規模 2~4マス
 アップグレード先 洗面所、貯蔵庫
 This no-frills wooden shelter contains a simple table, pallet bed, and stool. One person can build a shack with simple tools and basic materials. For an additional 1 point of Goods and 2 points of 労働力, you can construct a brick or stone hut instead of a wooden shack.

居間 Sitting Room

 収益 影響力 +4
 利益 bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks
 製作 12 物資、12 労働力 (480gp); 期間 24 日間
 規模 6~10マス
 This is a room used for meeting and entertaining in a relaxed, comfortable setting, such as a den, dining room, or smoking room. It has furnishings appropriate to its function (chairs for a 居間, table and chairs for a dining room, and so on). By spending an hour conversing with guests in a social manner, the host of the room gains a +1 bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks to 影響力 or learn about those guests for the next 24 hours.

運動場 Sports Field

 収益 gp、影響力のいずれか +10
 製作 17 物資、3 影響力、18 労働力 (790gp); 期間 20 日間
 規模 40~100マス
 アップグレード元 闘技場
 This outdoor area is used for jousting, athletics, war games, and other sports. A Sports Field contains a playing area, seats for spectators and equipment for one type of game.

Stall

 収益 gp、物資、労働力のいずれか +8
 製作 6 物資、1 影響力、5 労働力 (250gp); 期間 16日間
 規模 6~16マス
 アップグレード先 生育地
 A Stall is a place to keep 1~2 horses or other Large domestic animals. It contains gates, feed troughs, feed, and straw.

Statue

 収益 gp、影響力のいずれか +1
 製作 1 物資、2 労働力 (60gp); 期間 2日間
 規模 1~9マス
 This area contains a statue, fountain, or other large decoration. If it has religious significance, it might serve as a shrine. The listed cost and time are only to install a completed wood, bronze, or stone feature――they don't include the cost and time to create the feature in the first place, but it must be installed to produce Earnings.

貯蔵庫 Storage

 収益 gp +2
 製作 3 物資、3 労働力 (120gp); 期間 8日間
 規模 4~8マス
 アップグレード元 体裁、小屋; アップグレード先 事務室、宝物庫
 貯蔵庫 is any room used to store objects, keeping them out of the way for later use. Most Warehouses are just multiple 貯蔵庫 rooms built into a single building. A low-cost shop may allow its customers to browse items in the 貯蔵庫 area. A door to a 貯蔵庫 room includes an average lock.

店頭 Storefront

 収益 資本 +5 (of a type the building already generates)
 製作 5 物資、1 影響力、3 労働力 (190gp); 期間 12日間
 規模 2~4マス
 アップグレード元 体裁
 This is a simple storefront, holding a wooden counter, a ledger, shelves, and other necessities to run a business.

召喚部屋 Summoning Chamber

 収益 魔法力 +3
 利益 bonus on Charisma, Diplomacy, Intimidate, and Knowledge (planes) checks
 製作 11 物資、4 影響力、10 労働力、5 魔法力 (1,040gp); 期間 28日間
 規模 6~16マス
 A 召喚部屋 is used to perform magical rituals to conjure outsiders. It contains a well-drawn, nearly complete magic circle on the floor――which you can complete with just a few chalk marks――suitable for use with magic circle spells, planar binding spells, and so on. A person who uses a 召喚部屋 gains a +3 bonus on Knowledge (planes) checks relating to a creature being called or summoned, and a +3 bonus on Charisma checks, Diplomacy checks, and Intimidate checks to 影響力 or bargain with a creature called or summoned here.

謁見の間 Throne Room

 収益 影響力 +15
 利益 bonus on Bluff, Diplomacy, and Intimidate, Knowledge (local), and Perform checks
 製作 25 物資、5 影響力、25 労働力、5 魔法力 (1,650gp); 期間 40日間
 規模 40~80マス
 アップグレード元 式典場、控え室
 A 謁見の間 is used to receive important visitors, such as nobles. The room contains a throne, various decorations, and a few seats for visitors. By spending an hour conversing with visitors, the host of the room gains a +1 bonus on Bluff, Diplomacy, Intimidate, Knowledge (local), and Perform checks to 影響力 or learn about those guests for the next 24 hours.

徴収所 Tollbooth

 収益 gp、物資のいずれか +4
 製作 2 物資、1 影響力、2 労働力 (110gp); 期間 6日間
 規模 1~5マス
 アップグレード先 守衛所
 A Tollbooth is a small shelter designed to restrict movement on a road or bridge so the owner can collect fees from travelers. If this room is built near a settlement, it requires 1 point of 影響力 per day to maintain――or might be illegal, depending on the settlement.

拷問部屋 Torture Chamber

 利益 bonus on Intimidate checks
 製作 7 物資、3 影響力、5 労働力 (330gp); 期間 20日間
 規模 6~16マス
 This grim room is used for interrogation as well as torture and other morally questionable acts. It contains structures to bind humanoids and various implements designed to inflict pain and discomfort. Interrogators in this room gain a +3 bonus on Intimidate checks to 影響力 captives.

Trap

 利益 下記参照
 Cost 下記参照; 期間 下記参照
 規模 1~4マス
 This can be a specific room in a building or an augmentation to another room. A Trap room might appear empty or it might be decorated to appear to be harmless in order to lure a target into the trap. A Trap costs are explained in the Core Rulebook, and building one uses the crafting rules in the Core Rulebook, though you may spend Goods and 労働力 toward this cost.

トロフィー・ルームTrophy Room

 収益 gp、影響力のいずれか +5
 製作 6 物資、1 影響力、5 労働力 (250gp); 期間 16日間
 規模 4~20マス
 This is a place to hang trophies from your adventures, such as stuffed monster heads, rare paintings, strange statues, and old magic items you don't need any more. Because of the display cases and clutter, this room isn't much good for anything else, though it might include chairs or benches to allow people to sit while they admire your treasures. If you want to use your trophies to decorate another room instead of placing them in their own room, construct the Furnishings augmentation instead. A Museum makes money by charging visitors or sponsors to view items like these.

宝物庫 Vault

 製作 8 物資、7 労働力 (300gp); 期間 16日間
 規模 4~8マス
 アップグレード元 Reliquary, 貯蔵庫; アップグレード先 Secret Room
 This is a secure room designed to keep out intruders. The access to this space is controlled by an iron door with a good lock. If you upgrade this room to a Secret Room, the door retains its material and lock and also becomes a secret door.

作戦指令室 War Room

 利益 bonus on mass combat and skill checks while scheming
 製作 8 物資、7 労働力 (300gp); 期間 16日間
 規模 4~12マス
 This is a room for planning military maneuvers, plotting grand heists, or providing briefings. It contains a large central table with plenty of chairs, maps, and figures to simulate troops and structures. When it's used for planning a battle, your army gains a +2 bonus on attack rolls and morale checks for their next battle within 24 hours. To grant the army this bonus, the army's commander must be present at the planning meeting for the battle or you must have some way of communicating these instructions to the commander. When used to scheme for an upcoming adventure (see page 87), a War Room allows you to use the scheme's planning bonus on two skill checks instead of one.

作業場 Workstation

 収益 gp, 物資、or 影響力 +8
 利益 counts as masterwork artisan's tools for one Craft or Profession skill
 製作 8 物資、7 労働力 (300gp); 期間 16日間
 規模 8~16マス
 This includes a table, chair, and appropriate masterwork artisan's tools for one Craft or Profession skill you choose when you build the room. For example, if intended for a carpenter, it has clamps, saws, nails, hammers, and a sturdy worktable. Up to three people can use the room at a time.

Room Augmentations Room Augmentations

 Augmentations modify a room to be more productive, durable, or useful. Augmentations are permanent and can't be removed. If you upgrade a room you have augmented, the augmentation carries over to the upgrade, but the augmentation's cost isn't considered when you look at the difference between the base and upgrade room.
 You can put more than one augmentation in a room, as long as they aren't the same augmentation.

Fortification (Augmentation) Fortification (Augmentation)

 利益 increases room's durability
 製作 8 物資、7 労働力 (300gp); 期間 30日間
 規模 As original room
 This upgrade can be applied to any room, reinforcing walls, improving doors, and treating or replacing flammable materials. Upon buying this upgrade, the room's walls have their hardness increased by +2, the doors are improved to strong wooden doors (hardness 5, hit points 20), and walls and floors gain fire resistance 5. This upgrade doesn't affect items within the room (for example, upgrading a Book Repository affects the structure, not the books within it).

Furnishings (Augmentation) Furnishings (Augmentation)

 収益 +5 on the room's check to generate 資本
 製作 9 物資、6 労働力 (300gp); 期間 20日間
 規模 as original room
 This upgrade adds fancy furnishings to one room, such as wooden paneling, marble floors, fine ceramic teacups, lifelike paintings, and canopies for beds. The decoration is appropriate to the nature of the room and building. For example, if applied to a Bar frequented by soldiers, it includes patriotic heraldry and placards memorializing war heroes.

Trap (Augmentation) Trap (Augmentation)

 Adding a Trap augmentation to a room costs the same as adding a dedicated Trap room; see the Trap room on page 103.

チーム Teams

 You can recruit the following teams and combine them to create a variety of organizations.

侍祭Acolyte

 収益 gp, 影響力, or 魔法力 +4
 製作 2 物資、2 影響力, 2 労働力, 3 魔法力 (440gp); 期間 3日間
 規模 1 person
 アップグレード先 Priest, Sage
 An 侍祭 is a newly trained divine spellcaster, sufficient for tending to the sick or advising on religious matters. An 侍祭 is typically a 1st-level adept, cleric, druid, or oracle, with light armor (or no armor if an adept) and a weapon appropriate to her faith.

見習い Apprentice

 収益 gp, 影響力, or 魔法力 +4
 製作 2 物資、2 影響力, 1 労働力, 4 魔法力 (520gp); 期間 3日間
 規模 1 person
 アップグレード先 Mage, Sage
 An 見習い is a newly-trained arcane spellcaster, sufficient for helping with magical rituals, generating flashy effects, or advising on magical matters. An 見習い is typically a 1st-level bard, sorcerer, summoner, witch, or wizard.

射手 Archers

 収益 gp, 影響力, or 労働力 +6
 製作 4 物資、3 影響力, 7 労働力 (310gp); 期間 4日間
 規模 5 people
 アップグレード先 Elite Archers; アップグレード元 Soldiers
 Archers are soldiers trained to use projectile weapons. They are typically 1st-level warriors, each with scale mail, a longbow, a buckler, and a longsword.

官僚 Bureaucrats

 収益 gp or 影響力 +4
 製作 2 物資、4 影響力, 2 労働力 (200gp); 期間 2日間
 規模 5 people
 アップグレード元 Scofflaws, Soldiers
 官僚 interface with local government and deal with annoying paperwork related to running a business or organization. This type of team could include accountants, diplomats, lawyers, and scribes. A typical bureaucrat is a 1st-, 2nd-, or 3rd-level expert with ranks in Bluff, Diplomacy, Intimidate, Knowledge (local), Linguistics, and Profession (barrister, clerk, or scribe).

騎兵 Cavalry

 収益 gp, 影響力, or 労働力 +7
 製作 8 物資、3 影響力, 8 労働力 (410gp); 期間 6日間
 規模 5 people
 アップグレード元 Elite Soldiers, Soldiers; アップグレード先 Cavalry Archers
 Cavalry are soldiers trained to ride mounts in combat. They are typically 3rd-level warriors, each equipped with breastplate armor, a longsword, a lance, and a heavy steel shield and riding a combat-trained light horse.

弓騎兵 Cavalry Archers

 収益 gp, 影響力, or 労働力 +8
 製作 9 物資、3 影響力, 10 労働力 (470gp); 期間 7日間
 規模 5 people
 アップグレード元 Cavalry, Elite Archers
 Cavalry Archers are soldiers trained to ride mounts and use ranged weapons in combat before closing to melee. They are typically 3rd-level warriors, each equipped with breastplate armor, a short bow, a longsword, a lance, and a heavy steel shield and riding a combat-trained light horse.

職人 Craftspeople

 収益 gp, 物資、or 労働力 +4
 製作 3 物資、2 影響力, 4 労働力 (200gp); 期間 2日間
 規模 3 people
 Craftspeople are trained in a particular Craft or Profession skill and make a living using that skill. Examples of this team are alchemists, carpenters, leatherworkers, masons, and smiths. A typical carpenter is a 4th-level expert (Pathfinder RPG NPC Codex 261) with 4 ranks each in Climb, Craft (carpentry), Diplomacy, and Knowledge (engineering and local). Craftspeople in other fields have a similar skill arrangement.

泥棒 Cutpurses

 収益 gp, 物資、or 労働力 +3
 製作 3 影響力, 1 労働力 (110gp); 期間 1 day
 規模 5 people
 アップグレード先 Robbers
 泥棒 are minor thieves (often youths) who earn money from petty crimes such as pickpocketing or stealing items from market stalls. They are typically 1st-level commoners (NPC Codex 256), experts (NPC Codex 260), or rogues (NPC Codex 144) with 1 rank in Perception, Sleight of Hand, and Stealth.

御者 Driver

 収益 gp, 物資、or 労働力 +2
 製作 2 物資、1 影響力, 1 労働力 (90gp); 期間 0日間
 規模 1 person
 アップグレード元 労働者; アップグレード先 Lackeys
 Drivers are trained to handle and move common animals――managing ox-drawn carts, herding cattle, or training riding horses. A Driver is typically 1st-level expert with ranks in Handle Animal, Knowledge (geography), Profession (driver), Ride, and Survival.

エリート射手 Elite Archers

 収益 gp, 影響力, or 労働力 +7
 製作 5 物資、4 影響力, 8 労働力 (380gp); 期間 6日間
 規模 5 people
 アップグレード元 Archers, Elite Soldiers; アップグレード先 Cavalry Archers
 An Elite Archers team consists of 3rd-level warriors, each with scale mail, a longbow, a buckler, and a longsword.

エリート衛兵 Elite Guards

 収益 gp, 影響力, or 労働力 +4
 製作 3 物資、1 影響力, 4 労働力 (170gp); 期間 2日間
 規模 5 people
 アップグレード元 Guards; アップグレード先 Elite Soldiers
 Like Guards, this team defends a location but doesn't take on an active role. An Elite Guards team consists of 3rd-level warriors (NPC Codex 267), each wearing a chain shirt or banded mail and using a heavy steel shield and shortspear, a guisarme, or a halberd.

エリート兵士 Elite Soldiers

 収益 gp, 影響力, or 労働力 +6
 製作 5 物資、3 影響力, 7 労働力 (330gp); 期間 5日間
 規模 5 people
 アップグレード元 Elite Guards, Soldiers; アップグレード先 Cavalry, Elite Archers
 Like Soldiers, this team will take aggressive action and seek out your enemies to kill them. An Elite Soldiers team consists of 3rd-level warriors (NPC Codex 267), each wearing a chain shirt or banded mail and using a guisarme, a halberd, or a heavy steel shield and a shortspear.

衛兵 Guards

 収益 gp, 影響力, or 労働力 +2
 製作 2 物資、3 労働力 (100gp); 期間 1 day
 規模 5 people
 アップグレード元 労働者; アップグレード先 Elite Guards, Soldiers
 Guards train to watch over a person or location and defend that person or location if necessary. Unlike soldiers, guards are not expected to seek out trouble or take an aggressive role. Their purpose is to intimidate casual threats into leaving and defend against active threats. Each guard is typically a 1st-level warrior wearing scale mail and using either a glaive or a heavy wooden shield and shortspear.

労働者 laborers

 収益 gp or 労働力 +2
 製作 1 影響力, 2 労働力 (70gp); 期間 0日間
 規模 5 people
 アップグレード先 御者, Guards, Lackeys, Sailors, Scofflaws
 労働者 are unskilled workers who carry out basic orders. In most cases, their work is physical 労働力, though you may recruit 労働者 for specialized tasks such as begging for your thieves' guild, being professional mourners for your cult, or filling out the cast of a theater performance. They are typically 1st-level commoners (NPC Codex 256) with no ranks in Craft or Profession.

下男 Lackeys

 収益 影響力 or 労働力 +2
 製作 1 物資、2 影響力, 2 労働力 (120gp); 期間 1 day
 規模 5 people
 アップグレード元 御者, 労働者
 Lackeys wait on you hand and foot and take care of common domestic and traveling issues; their ranks include butlers, valets, maids, heralds, footmen, ladies-in-waiting, and similar service personnel. Skilled Lackeys anticipate your needs and coordinate with your other employees as well as those of your guests or host. A typical Lackey is a 1st-level commoner or expert with ranks in a subset of Diplomacy, Disguise, Intimidate, Knowledge (local), Knowledge (nobility), Linguistics, Perception, and Sense Motive.

魔法使い Mage

 収益 gp, 影響力, or 魔法力 +7
 製作 3 物資、2 影響力, 2 労働力, 8 魔法力 (960gp); 期間 7日間
 規模 1 person
 アップグレード元 見習い
 A Mage is a skilled but not especially remarkable arcane spellcaster, often a 3rd-level bard, sorcerer, summoner, witch, or wizard.

聖職者 Priest

 収益 gp, 影響力, or 魔法力 +7
 製作 3 物資、3 影響力, 3 労働力, 6 魔法力 (810gp); 期間 7日間
 規模 1 person
 アップグレード元 侍祭
 A Priest is a skilled but unremarkable divine spellcaster, typically a 3rd-level adept, cleric, druid, or oracle, with light armor (or no armor, if an adept) and a weapon appropriate to her faith.

強盗 Robbers

 収益 gp, 物資、or 影響力 +4
 製作 1 物資、4 影響力, 3 労働力 (200gp); 期間 3日間
 規模 5 people
 アップグレード元 泥棒
 Robbers are expert thieves who commit burglary, robbery, and other violent crimes for profit. A typical robber is a 3rd-level expert or rogue with 3 ranks each in Climb, Disable Device, Intimidate, Perception, and Stealth.

賢者 Sage

 収益 gp or 影響力 +5
 製作 5 物資、2 影響力, 2 労働力 (200gp); 期間 4日間
 規模 1 person
 アップグレード元 侍祭、見習い
 A sage is a person with extensive knowledge in one or more related areas who can advise you about his areas of expertise. A typical sage is a 3rd-level expert with 3 ranks each in skills such as Appraise, Knowledge, Linguistics, Profession, and Spellcraft.

水夫 Sailors

 収益 gp, 物資、or 労働力 +2
 製作 1 物資、1 影響力, 2 労働力 (90gp); 期間 0日間
 規模 5 people
 アップグレード元 労働者
 Sailors know how to sail a ship, navigate while at sea, and defend the vessel against pirates and other hostile boarders. A typical sailor is a 2nd-level expert (NPC Codex 260) with 2 ranks each in Acrobatics, Climb, Perception, Profession (sailor), Survival, and Swim.

違反者 Scofflaws

 収益 gp, 物資、or 影響力 +2
 製作 3 影響力, 2 労働力 (130gp); 期間 1 day
 規模 5 people
 アップグレード元 労働者; アップグレード先 官僚
 Scofflaws provide illegal but consensual services such as gambling, moonshining, or underground fighting. Note that other kinds of teams might perform these services (you could recruit a 労働者 team to work as prostitutes or a Guards team to run an arena, for example), but this kind of team is skilled at these tasks.

兵士 Soldiers

 収益 gp, 影響力, or 労働力 +5
 製作 3 物資、2 影響力, 5 労働力 (220gp); 期間 2日間
 規模 5 people
 アップグレード元 Guards; アップグレード先 Archers, 官僚, Cavalry, Elite Soldiers
 Soldiers are trained in combat and have the means and will to kill your enemies. Unlike Guards, Soldiers actively engage in fighting on behest of a leader (although you can make Soldiers act as Guards). Depending on the nature of your organization, they might be enforcers rather than military-style soldiers. They are typically 1st-level warriors, each with scale mail, a longsword, a heavy wooden shield, and javelins.