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集約技能 Grouped Skills

 集約技能ルールを用いることで、キャラクターは広範な技能の種類にボーナスを得ながら、特定の技能へ高いボーナスを得る。技能リストを置き換えたり変更する代わりに、このルールでは技能間の共通点を見出し、技能をグループに分割する。技能選択は単純なものになる。キャラクターはレベルが上昇したときに一度に1つの技能を得るために技能ランクを消費するのではなく、限られた数の技能グループへの訓練を得、同時に特定の技能にボーナスを与える得意分野を得る。技能グループは広い才能を表現し、得意技能は標準の技能リストから選ぶ。

 With this system, players don't need to worry about expending skill ranks. A character adds 1/2 her level when attempting skill checks for her chosen grouped skills, thereby making that character at least somewhat competent in skills she might otherwise neglect. This system makes characters more broadly skilled, but gives them fewer skills they truly excel at――at least at low levels.

Skill Group Rules Skill Group Rules

 At 1st level, a character gains training in a number of skill groups determined by her class's number of skill ranks per level, as shown on Table: Skill Specialties and Groups by Level. A character can gain training in any skill group, even if none of the included skills are class skills for her.
 At 1st level, a character gains one skill specialty, plus a number of bonus skill specialties equal to 1/2 her Intelligence modifier. At 2nd level and every 2 levels thereafter, a character gains a specialty in one additional skill. If at any point her Intelligence modifier increases or decreases, her number of bonus skill specialties changes accordingly. Each skill specialty applies to a single, specific skill, and a character is allowed to take a specialty in a skill that isn't in one of her skill groups. However, her bonus with that skill isn't as high as it would be if she were also trained in the corresponding skill group.
 When determining whether a character can use a trained-only skill, the character counts as trained if she has either a specialty in that skill or training in the skill's group.

Skill Specialties and Groups by Level Skill Specialties and Groups by Level
キャラクター・レベル Skill Specialities1 Groups
2+【知】2 4+【知】3 6+【知】4 8+【知】5
1 1 2 2 3 3
2 2 2 2 3 3
3 2 2 2 3 3
4 3 2 2 3 3
5 3 2 2 3 3
6 4 2 2 3 3
7 4 2 2 3 3
8 5 2 3 3 4
9 5 2 3 3 4
10 6 3 3 4 4
11 6 3 3 4 4
12 7 3 3 4 4
13 7 3 3 4 4
14 8 3 3 4 4
15 8 3 3 4 4
16 9 3 3 4 4
17 9 3 3 4 4
18 10 3 4 4 5
19 10 3 4 4 5
20 11 3 4 4 5
1 A character adds 1/2 her Intelligence bonus to her number of specialties; characters always have a minimum of 1 specialty.
2 This category includes the arcanist, cleric, fighter, magus, paladin, sorcerer, summoner, warpriest, witch, and wizard.
3 This category includes the alchemist, barbarian, bloodrager, brawler, druid, gunslinger, monk, oracle, shaman, skald, and swashbuckler.
4 This category includes the bard, cavalier, hunter, inquisitor, investigator, ranger, and slayer.
6 This category includes the rogue.

技能グループ 含まれる技能
学術分野 〈鑑定〉〈呪文学〉〈職能〉〈製作〉〈知識:すべて〉
自然分野 〈生存〉〈治療〉〈動物使い〉
社交分野 〈威圧〉〈芸能〉〈言語学〉〈交渉〉〈はったり〉
知覚分野 〈真意看破〉〈知覚〉
盗賊分野 〈隠密〉〈装置無力化〉〈手先の早業〉〈変装〉〈魔法装置使用〉
肉体分野 〈軽業〉〈騎乗〉〈水泳〉〈脱出術〉〈登攀〉〈飛行〉

 For example, a 1st-level druid with an Intelligence score of 12 gains training in two skill groups. She chooses Natural and Physical. She has one specialty to spend (1/2 her Intelligence modifier rounds down to 0 in this case, so she won't gain bonus specialties unless she increases her Intelligence score to 14 or higher). The druid chooses Perception for her skill specialty.

Calculating Skill Bonuses Calculating Skill Bonuses

 If a character has a specialty in a skill and that skill is also in a skill group she's trained in, her bonus on checks using the skill is equal to her relevant ability modifier + her character level. If only one applies――she only has a specialty in the skill or she is trained in that skill's group but doesn't have a specialty in the skill――her bonus is equal to her relevant ability modifier + 1/2 her character level (minimum 1).
 If a skill is on her class skill list, she gains the +3 bonus if she's trained in its skill group or has a specialty in it――she doesn't have to both be trained and have a specialty. Class skill bonuses look only at specific skills, not groups. If Diplomacy is on a character's class skill list but Bluff isn't, having training in the Social skill group doesn't allow that character to gain the class skill bonus on Bluff checks. Any circumstance that modifies skill checks, such as the Skill Focus feat or certain spells, still grants the same bonus or penalty as it would if the campaign weren't using grouped skills.

〈言語学〉 Linguistics

 A character's bonus languages from the Linguistics skill work like the bonus on skill checks she gains from her level. She gains a number of bonus languages equal to 1/2 her level (minimum 1) if she has either a specialty in Linguistics or training in the Social skill group. If she has both a specialty in Linguistics and training in the Social skill group, she knows a number of bonus languages equal to her full level.

マルチクラス Multiclassing

 A multiclassed character uses the class with the lowest number of skill ranks per level to determine her number of skill groups. This doesn't cause her to lose skill groups she's already selected if she gains a level in a new class that would have fewer skill groups at her character level――once a skill group has been selected, it can't be unselected. For instance, a character with 6 levels in rogue would have training in three skill groups. If she then took a level in druid, she would still have three groups, but the number of skill groups she knows would now increase to four at character level 18th instead of at character level 8th.

ほかの選択ルールにおける集約技能 Grouped Skills in Other Variants

 With a bit of adaptation, skill groups can work alongside the background skills or consolidated skills systems.

背景技能 Background Skills

 Instead of gaining background skill ranks at every level, a character gains one additional skill specialty at 1st level that can be used only to select a background skill. She can expend her normal skill specialties to select either background or adventuring skills. The Artistry and Lore skills fall under the Scholarly skill group. The character can take a specialty in Lore any number of times, choosing a different type of Lore each time. To attempt a check with a Lore skill, a character must have a specialty in it. Having training in the Scholarly skill group doesn't allow a character to use all the potential Lore skills untrained, but it does enable a character with one or more Lore skills to add her full level as a bonus on those checks, rather than just 1/2 her level.

統合技能 Consolidated Skills

 Reduce both the number of skill groups and the number of skill specialties characters gain by 1/2 (rounded down, to a minimum of 1). Use 1/2 the class's skill ranks per level from the core rules to determine that class's number of skill groups and specialties, not 1/2 the adjusted values presented in the Class Skills section.
 You also need to change the skill groups to the following.

技能グループ 含まれる技能
学術分野 〈宗教〉〈社会〉〈呪文学〉
自然分野 〈自然〉〈生存〉
社交分野 〈演芸〉〈感化〉
盗賊分野 〈隠密〉〈技巧〉
知覚分野 〈知覚〉
肉体分野 〈運動〉〈軽業〉