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武勇念動術師 Martial Kineticist

 武勇念動術師は自身の念能の力を使って戦うために普通の武器を使うことを避ける。念動力の念力を武器として使用する方法を学ぶため、ほとんどのサイキック・ウォリアーは高度な戦闘訓練をあきらめる。
 クラス技能/Class Skills 武勇念動術師はクラス技能として〈魔法装置使用〉を加える。
 武器と防具の習熟 武勇念動術師は軍用武器、重装鎧、中装鎧、盾への習熟を失う。
 修得済み念力 武勇念動術師はサイキック・ウォリアーの念力リストと、サイオンの念力リストの念動力の念力と、キネティシストの念力から習得済み念力を選択する。
 ボーナス特技 武勇念動術師のボーナス特技は念能修正特技あるいは念能特技として得られる特技から選択する。武勇念動術師は戦闘特技からボーナス特技を得ることはできない。
 武勇の念能(変則)/Martial Psionics 1レベルの時点で武勇念動術師は近接戦闘に念能の力を使う方法を学ぶ。武勇念動術師が少なくとも1ポイント以上の念力ポイントを残しているか、念能収束を維持している限り、ACに+1の反発ボーナスを得る。5レベルと以降5レベルごとにこのボーナスは1ずつ増加する。武勇念動術師が中装鎧、重装鎧を着ている場合このボーナスは失われる。
 加えて武勇念動術師は修得済み念力としてEnergy Rayを得る。この念力は自身の修得済み念力の数として数えない。この念力を発現するとき、武勇念動術師は自身の念能収束を拡張することなく発現することを選択できるがその場合増強することはできず、あるいは、通常通り発現することを選択できその場合はこの念力に対する有効発現者レベルは通常よりも1高いものとして扱われる。
 この能力は戦士の道と置き換える。
 念能卓越/Psionic Prowess 武勇念動術師はボーナス念力ポイントを決定する目的で2ポイント【判断力】が高いものとして扱う。10レベルの時点で4ポイント高いものとして扱う。
 この能力は念能習熟と置き換える。
 Expanded Martial Psionics(変則)/Expanded Martial Psionics Beginning at 3rd level, while maintaining psionic focus, the martial kineticist can deliver powers that feature a ranged touch attack as melee touch attack powers. He can use a ranged touch attack power that targets more than one creature, but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that effect are wasted and have no effect. At 8th level and every five levels thereafter, he can make one additional melee touch attack to deliver one of these ranged toucheffects as part of the action he uses to manifest the power.
In addition, the martial kineticist can expend his psionic focus when he manifests a power to gain 1 temporary power point to augment that power. He must use the power point to augment this power, or it is lost. At 11th level and every eight levels thereafter, he gains 1 additional power point when he uses this ability.
 この能力は開かれた道と置き換える。
 念能訓練(変則)/Psionic Training 4レベルの時点で武勇念動術師は〈自己催眠〉〈呪文学〉〈魔法装置使用〉に+2のボーナスを得る。以降3レベルごとに、これら3つの技能のうちの1つのボーナスを+2増加させることを選択できる(1つの技能の最大値は+6まで)。これは既に選択したか残りの1つの技能である。
 この能力は道技能と置き換える。
 戦士の道(変則)/Warrior’s Path At 9th level, the martial kineticist gets to choose a warrior’s path. When first taking a path, the martial kineticist gains one of the two powers associated with that path. Powers gained from a path do not count against his number of powers known. When manifesting this power, called a path power, the martial kineticist can either choose to manifest it for no cost by expending his psionic focus, in which case it cannot be augmented, or he can choose to manifest it normally, in which case his effective manifester level for this power is treated as one higher than normal. At 11th level, the martial kineticist can choose to use the Trance and Maneuver from his warrior’s path, but he does not gain the benefits from Expanded Martial Psionics while doing so. Switching from his warrior’s path Trance and Maneuver to Expanded Martial Psionics, and vice versa, is a standard action.
 この能力は第2の道と置き換える。
 武勇収束(変則)/Martial Focus At 12th level, the martial kineticist is treated as if he is still maintaining his psionic focus even after he has expended it. For effects that require maintaining psionic focus, the martial kineticist is treated as if he is maintaining his psionic focus for a number of rounds equal to his Wisdom modifier after he expended psionic focus. He can use this ability three times per day.
 この能力は道の捻転と置き換える。
 Psionic Riposte(超常)/Psionic Riposte At 15th level, the martial kineticist can expend his psionic focus and a number of power points as an immediate action to reflect a power back at its manifester. This functions as reddopsi, but only if the martial kineticist spends a number of power points that exceeds or is equal to the number of power points the manifester expended. If insufficient power points are expended, they instead grant an insight bonus on any saving throws allowed by the power, equal to one-half the number of power points spent. The martial kineticist can only expend a number of power points equal to his martial kineticist level.
 この能力は道を編むと置き換える。

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

瞑黙者 Meditant

 Few manifesters have the tools at their disposal to fight unarmed better than psychic warriors. The meditants are those psychic warriors who have turned this strength into their focus, learning to make deadly strikes without the use of psionic powers or weapons.
 念能の鎧(超常)/Psionic Armor A Meditant who maintains psionic focus and is unarmored and unencumbered adds his Wisdom bonus (if any) to his AC and his CMD. If the Meditant gains his Wisdom bonus to his AC or CMD from some other source, it does not stack. In addition, a Meditant gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four Meditant levels thereafter, up to a maximum of +5 at 20th level.
 These bonuses to AC apply even against touch attacks or when the meditant is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, when he carries a medium or heavy load, or when he is not focused.
 この能力はサイキック・ウォリアーが通常得る全ての鎧と盾への習熟と置き換える。

瞑黙者の素手打撃のダメージ
レベル 素手打撃のダメージ
1 1d6
5 1d8
10 1d10
15 2d6
20 2d8

 A Meditant is a student in the art of fighting without weapons. The Meditant gains the Improved Unarmed Strike feat as a bonus feat. In addition, the Meditant’s unarmed strikes deal 1d6 damage if the Meditant is Medium, adjusted accordingly for Meditants of other sizes. At 5th level, and every five levels thereafter, the Meditant’s unarmed strike damage improves based upon the chart below (adjust accordingly for Meditants that are not Medium size).
 This ability replaces the martial weapon proficiencies normally gained by a psychic warrior and the bonus feat normally gained by a 1st level psychic warrior.
 Flurry of Strikes(超常)/Flurry of Strikes A Meditant of 6th level can make a flurry of strikes as a full-attack action as long as he is maintaining psionic focus. When doing so he may make one additional attack using unarmed strikes as if using the Two-Weapon Fighting feat (even if the Meditant does not meet the prerequisites for the feat). For the purpose of these attacks, the Meditant’s base attack bonus from his Psychic Warrior class levels is equal to his Meditant level. For all other purposes, such as qualifying for a feat or a prestige class, the Meditant uses his normal base attack bonus.
 At 11th level, the Meditant can make two additional attacks when he uses flurry of strikes, as if using Improved Two-Weapon Fighting (even if the meditant does not meet the prerequisites for the feat).
 At 16th level, the Meditant can make three additional attacks using flurry of strikes, as if using Greater Two-Weapon Fighting (even if the Meditant does not meet the prerequisites for the feat).
 A Meditant applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of strikes. A Meditant may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of strikes. A Meditant cannot use any weapon other than an unarmed strike as part of a flurry of strikes. A Meditant with natural weapons cannot use such weapons as part of a flurry of strikes unless he expends his psionic focus, but he cannot make natural attacks in addition to his flurry of strikes attacks.
 この能力は武勇の念力と置き換える。

 Unarmed Fighting Style/Unarmed Fighting Style A Meditant of 8th level can choose whether to focus his fighting style to take advantage of natural attacks or to use specialized weapons. The Meditant gets his choice of proficiency with all monk weapons or the Feral Combat Training feat as a bonus feat. If the Meditant selects monk weapon proficiency, he can use flurry of strikes with monk weapons, making any or all of the attacks with the monk weapon in place of an unarmed strike. If the Meditant selects the Feral Combat Training feat, he does not need to meet the prerequisites.
 この能力は8レベルで得られるボーナス特技と置き換える。

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

Pathmaster Pathmaster

 There are some psychic warriors who choose to focus their study on a single path, rather than expanding their options. This particular style of psychic warrior gains mastery over their chosen warrior’s path and learns to use the tools at his disposal when others would not.
 Advanced Path/Advanced Path At 9th level, the pathmaster gains the Advanced Path feat for his chosen warrior’s path as a bonus feat even if he does not meet the prerequisites. For example, if he chose the archer path, he would get the Advanced Archer Path feat as a bonus feat. If the pathmaster already has the feat, he can instead choose any psionic or combat feat as a bonus feat, but he must still meet any applicaple prerequisites.
 この能力は第2の道と置き換える。
 Focused Path(変則)/Focused Path At 11th level, the pathmaster can take 10 on his path skills even if threatened or under duress. He can alternatively expend his psionic focus to take 15 on the path skill. In addition, at 11th level, he is treated as a psychic warrior four levels higher for the purposes of his warrior path trance.
This ability replaces the bonus feat normally gained at 11th level.
 Empowered Path/Empowered Path At 12th level, the pathmaster adds his Wisdom modifier to his manifester level when manifesting a path power. If he expends his psionic focus when manifesting a path power, the power is automatically augmented for the manifester level boost (minimum 1), but the pathmaster pays no extra power points for this boost. Instead, the additional power points that would normally be required to augment the power is effectively supplied by expending psionic focus.
This ability replaces twisting paths.
 Master Maneuver(超常)/Master Maneuver At 15th level, once per day the psychic warrior can activate a high-powered maneuver for his path. As an immediate action, the pathmaster can activate his warrior path maneuver, gaining the benefits of the maneuver and the ability to perform the action normally associated with the maneuver. The pathmaster does not need to expend his psionic focus to activate his maneuver when using this ability. In addition, the pathmaster is treated as four levels higher for the purposes of the maneuver’s benefit. The psychic warrior gains a second daily use of this ability at 18th level.
This ability replaces pathweaving.

Section 15: Copyright Notice
Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist and Jeremy Smith


Protector Protector

 The protector trains in unique tactics to protect his allies from harm and to absorb their damage. Rarely without traveling companions or someone to protect, guardians make excellent bodyguards.
 Resilience(超常)/Resilience As an immediate action, the protector may reduce the damage he is about to take by 2 hit points for every 1 power point he spends. The protector may not spend more power points than his manifester level per effect being reduced. If the protector already has the resilience ability (such as that possessed by an elan), the hit point reduction improves by 1 hit point per power point spent.
This ability replaces the 1st level bonus feat normally gained by a psychic warrior.
 Swap Places(超常)/Swap Places As an immediate action and by expending his psionic focus, a protector of 5th level or higher can swap places with an adjacent ally who is about to get attacked. Neither activating this ability nor the movement of the protector or his ally from this ability provoke attacks of opportunity. This occurs before the attack and the attacker must resolve the attack against the protector instead of the original target. At 9th level and every 4 levels thereafter, the protector gains a +1 Dodge bonus to his AC against this attack.
This ability replaces the 5th level bonus feat normally gained by a psychic warrior.
 Dual effect/Dual effect Once a protector has reached 6th level, his resilience ability has become almost second nature. Any time the protector uses Swap Places or In Harm’s Way (see below), he can also use Resilience in the same immediate action.
This ability replaces Martial Power.
 In Harm’s Way(超常)/In Harm’s Way A protector of 12th level can empathically absorb effects that would affect an ally within his reach. The protector may expend his psionic focus as an immediate action to take the effect of an area effect that would have hit his ally, although he is affected as normal if he is also in the area of effect.
This ability replaces Twisting Paths.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

Scaled Rider (Ophiduan) Scaled Rider(Ophiduan)

 The scaled rider forges a strong psychic link with a karaan, the serpentine mounts bred by the ophiduan race, utilizing the common blood that is shared between ophiduans and all reptiles to bind a loyal steed to his side.
 Class Skills/Class Skills The scaled rider adds Survival as a class skill.
 Reptile Mount/Reptile Mount The scaled rider gains a karaan (see below) as an animal companion, as a druid of the same level, but the karaan gains the share powers ability of a psicrystal instead of the share spells ability of an animal companion.

KARAAN/KARAAN Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 claws* (1d6); Ability Scores Str 18, Dex 13, Con 17, Int 2, Wis 12, Cha 6;

Special Qualities combat trained (see the Handle Animal skill), low-light vision, scent. *This is a secondary natural attack.
This ability replaces warrior’s path.
 Rider’s Bond(超常)/Rider’s Bond A scaled rider is always under the effects of mindlink with his mount. In addition, the scaled rider gains Mounted Combat as a bonus feat.
This ability replaces the bonus feat normally gained at 1st level.
 Warrior’s Path/Warrior’s Path At 9th level, the scaled rider gains the warrior’s path ability and can choose a warrior’s path, gaining one path power and the class skill associated with that path. At 11th level, he gains access to the second path power and the path’s trance and maneuver.
This ability replaces secondary path.
 Focused Mount(超常)/Focused Mount At 12th level, the scaled rider’s mount gains the Wild Talent feat as a bonus feat. In addition, the scaled rider and his mount are treated as maintaining psionic focus if either one is maintaining psionic focus. At 15th level, the scaled rider can expend his mount’s psionic focus to power a psionic feat he possesses. Should the scaled rider have an additional focus available, such as from the Psicrystal Containment feat, he can use it in conjunction with this ability.
This ability replaces twisting paths and pathweaving.

Section 15: Copyright Notice
Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist and Jeremy Smith

Thunderjarl (Half-Giant) Thunderjarl(Half-Giant)

 None are as respected amongst the half-giants as is the thunderjarl, for it is said that he holds the thunder of the storm in his hand. Few can withstand his terrifying wrath, which summons the rumble and crack of thunder, striking down his enemies and laying them bare before him.
 Psionic Weapon/Psionic Weapon At 1st level, the thunderjarl gains Psionic Weapon as a bonus feat. In addition, if the thunderjarl is wielding a weapon with two hands, the damage dealt when expending psionic focus for Psionic Weapon is increased by 1d6 points of damage.
This replaces the warrior’s path normally gained at 1st level.
 Intimidate/Intimidate A thunderjarl adds Intimidate to his list of class skills.
 Stomp/Stomp At 1st level, the thunderjarl gains the stomp power as a power known. When manifesting stomp, the thunderjarl can expend a daily use of his stomp psi-like ability to manifest the power augmented to his full manifester level without paying any power point cost, although such a manifestation is not eligible to be affected by metapsionic feats or similar effects that would normally increase the cost of manifesting the power. In addition, when manifesting stomp, the thunderjarl can choose for the power to deal lethal instead of nonlethal damage and gains the additional augment options below. This functions in all other ways as manifesting a power normally.
 Augment: In addition to the normal augment options, you can augment this power in the following ways.
  • If you spend 2 additional power points, allies in the affected area are not subject to the effects of this power.
  • If you spend 2 additional power points, the area affected becomes a 10 ft. burst centered on you.
 This replaces the path power normally gained at 1st level when selecting a warrior’s path but counts as a path power for the purposes of the half-giant’s alternate favored class bonus.
 Large and In Charge(超常)/Large and In Charge Beginning at 3rd level, when the thunderjarl is maintaining psionic focus, he gains a +1 bonus to his CMD. When performing a combat maneuver, the thunderjarl can expend his psionic focus to gain this bonus to his CMB for that combat maneuver. At 7th level and every four thunderjarl levels thereafter, the bonus increases by 1.
This ability replaces the expanded path ability normally gained at 3rd level.
 Thundering Charge (超常)/Thundering Charge At 4th level, the thunderjarl can spend a daily use of his stomp psi-like ability when making a charge attack. The target of the charge must make a Reflex save (DC 10 + 1/2 thunderjarl level + Wisdom modifier) before the charge. If the target fails the Reflex save, the target is knocked prone. The thunderjarl must then charge the target regardless of the outcome of the stomp as long as the target is still eligible to be charged, otherwise, the thunderjarl’s charge action is wasted.
This ability replaces the path skill ability.
 Greater Psionic Weapon/Greater Psionic Weapon The thunderjarl gains Greater Psionic Weapon as a bonus feat at 6th level. In addition, if the thunderjarl is wielding a weapon with two hands, the bonus damage dealt when expending psionic focus for Psionic Weapon is increased by an additional 1d6 points of damage. This damage stacks with the bonus damage from the thunderjarl’s 1st level ability.
This replaces the martial power ability.
 Thundering Smash(超常)/Thundering Smash Once a thunderjarl has reached 9th level when he confirms a critical hit with a melee weapon, he can immediately manifest stomp as a swift action without paying any power points, automatically augmented up to his manifester level. If the thunderjarl has already used his swift action, this ability cannot be used.
This ability replaces secondary path.
 Opportunistic Stomp/Opportunistic Stomp At 12th level, the thunderjarl has learned to capitalize on the confusion his racial ability can cause. Anytime the thunderjarl manifests stomp, he can make one attack of opportunity against any creature affected by that manifestation that fails the saving throw, provided he is within reach of the affected creature. These attacks of opportunity do not count against the thunderjarl’s normal limit of attacks of opportunity per round (normally 1) and he can make a total number of these attacks of opportunity per round up to his Wisdom modifier (minimum 1), but only for this ability.
This ability replaces twisting paths.
 Empowered Strike(超常)/Empowered Strike When making a melee attack as part of an attack action, a thunderjarl of at least 15th level can expend his psionic focus and empower his attack with the energy of his stomp ability. If the attack is successful, the thunderjarl can make a free bull rush, reposition, or trip combat maneuver against that opponent. This combat maneuver does not provoke attacks of opportunity. If the thunderjarl expends a daily use of his stomp psi-like ability while using this ability and chooses to make the free bull rush attempt, he does not need to follow the target as it is pushed back.
This ability replaces pathweaving.

Section 15: Copyright Notice
Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist and Jeremy Smith

Traceur Traceur

 You are a mobile fighter and you use techniques that allow you to make the most out of your momentum and your speed. Where many psychic warriors rely on their physical power or agility, you have learned that motion is just as powerful a tool at your disposal.
 Quickened Strides(超常)/Quickened Strides As long as you maintain psionic focus, you gain a +5 ft. enhancement bonus to base speed. This ability only works if you are carrying a light load and not wearing any armor. At 5th level and every four psychic warrior levels thereafter, the bonus to base speed improves by +5 ft.
This replaces all armor proficiencies normally gained as a 1st level psychic warrior.
 Charge Through(変則)/Charge Through Starting at 2nd level, you are able to make charges through difficult terrain or through squares occupied by allies. This ability can be used in conjunction with the Psionic Charge feat.
This replaces the bonus feat normally gained as a 2nd level psychic warrior.
 Acrobatic Movements(変則)/Acrobatic Movements When using Acrobatics to move on narrow or uneven surfaces, you are not considered flat-footed and you do not lose your Dexteritybonus to AC (if any).
This ability replaces the Path Skill normally gained as a 4th level psychic warrior.
 Mobile Power/Mobile Power A traceur of 6th level can manifest a path power with a manifesting time of a standard action as part of an action that involves movement, such as actually moving, charging, withdrawing, jumping, climbing, etc. If the path power affects the psychic warrior’s movement, the psychic warrior gains the benefits of the power on his movement. A 5-foot step does not qualify for use with this ability. The psychic warrior may not simply take a move action to manifest this power, he must physically move in order to use this ability.
This ability replaces the Martial Power class feature normally gained as a 6th level psychic warrior.
 Rapid Acrobatics(超常)/Rapid Acrobatics As long as you maintain psionic focus, you can move at full speed while using the Acrobatics skill without invoking a penalty. This includes moving on narrow surfaces and uneven ground and moving through threatened or occupied spaces.
This replaces the bonus feat normally gained as an 8th level psychic warrior.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.