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念能/念力/S~T - (2018/09/03 (月) 21:58:27) の編集履歴(バックアップ)


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シズム

Schism
系統 telepathy [mind-affecting];呪文レベル ドレッド5、テレパス4
付随現象 Auditory and visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1ラウンド/レベル(解除可)
念力ポイント ドレッド9、テレパス7
 Your mind splits into two independent parts. Each part functions in complete autonomy, like two characters in one body. Your new “second mind” does not control your body physically but is free to take one standard action in each round if the action is purely mental (such as manifesting a power) in the same round you take your normal actions.
 Your second mind can manifest powers using your power point reserve, but only as if your manifester level were six lower than it is. Your second mind doesn’t provoke attacks of opportunity when manifesting a power, because doing so doesn’t distract your primary mind. Having a second mind is strenuous on your psyche, and your primary mind suffers a -2 manifester level penalty in any round in which the secondary mind has used its action. If your secondary mind does not do anything in a round, your primary mind does not suffer this penalty.
Your second mind takes its first action on your turn in the round after schism is manifested.
 Both your minds communicate with each other telepathically. If you are subject to a compulsion or charm effect while you are of two minds, make a second saving throw if you fail the first. If you fail both, then the schism ends and you are affected normally by the power. If you fail just one, the schism ends immediately, but you are not subject to the compulsion or charm.
 Your second mind does not gain any advantages if you are subject to a haste effect, although you gain the overall standard benefits.
 Your second mind cannot access your psionic focus and does not benefit if you are maintaining psionic focus.  Your second mind may gain psionic focus if you have the Psionic Meditation feat.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


セカンド・チャンス

Second Chance
系統 Clairsentience;呪文レベル シアー5
付随現象 Mental
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1 round/level or until discharged
念力ポイント 9
 You take a hand in influencing the probable outcomes of your immediate environment.
 You see the many alternative branches that reality could take in the next few seconds, and with this foreknowledge you gain the ability to reroll one attack roll, one saving throw, one ability check, or one skill check. You must take the result of the reroll, even if it’s worse than the original roll. You do not have to make another roll if satisfied with your original roll.
 増強:For every 3 additional power points spend, you gain a +1 insight bonus on the reroll.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


センス・アズ・ワン

Sense as One
系統 Telepathy [mind-affecting, network, shared];呪文レベル タクティシャン4
付随現象 mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 自身と同意するクリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 不可;本文参照;念力抵抗
念力ポイント 7
 When you manifest this power, choose one of the following sensory special abilities that you or a willing target possesses: blindsense, darkvision, low-light vision, scent, tremorsense. You and the target are both treated as having the special ability for the duration of the effect.
 増強:You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, you may also choose blindsight as a special ability to share.
2. If you spend 2 additional power points, this power can affect an unwilling target, and the power’s saving throw becomes “Will negates.” Unwilling targets do not gain the benefit of the shared sense, and you may cause that target to be treated as if it did not have the sensory special ability.
 In addition, for every 2 power points spent augmenting this power, the save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


センス・リンク

Sense Link
系統 telepathy [mind-affecting];呪文レベル サイオン/ワイルダー1、タクティシャン1、ヴァイタリスト1
付随現象 Visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 同意するクリーチャー1体
持続時間 精神集中、最大1分/レベル
念力ポイント 1
 You perceive what the subject creature perceives using its sight, hearing, taste, or smell. Only one sense is linked, and you cannot switch between senses with the same manifestation. You make any skill checks involving senses, such as Perception, as the subject, and only within the subject’s field of view. You lose your Dexterity bonus to AC while directly sensing what the subject senses. Once sense link is manifested, the link persists even if the subject moves out of the range of the original manifestation (but the link does not work across planes). You do not control the subject, nor can you communicate with it by means of this power. The strength of the subject’s linked sense could be enhanced by other powers or items, allowing you the same enhanced sense. You are subject to any gaze attack affecting the subject creature (if you linked vision). If you are blinded or deafened, or suffer some other sensory deprivation, the linked creature functions as an independent sensory organ, and provides you the benefit of the linked sense from its perspective while this power’s duration lasts.
 増強:You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, you can have the subject perceive one of your senses instead of the other way around.
2. If you spend 4 additional power points, you can link to a second sense of the same subject.
3. If you spend 2 additional power points, you can target an unwilling creature (Will save negates), but cannot augment this power in any other way. Treat the power as a 2nd level power when determining the save DC.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


センス・マインズ

Sense Minds
系統 Telepathy [Mind-affecting];呪文レベル マークスマン1、テレパス2
付随現象 Visual
発動時間 1標準アクション
距離 60フィート
範囲 cone-shaped emanation
持続時間 精神集中、最大1分/レベル;本文参照
セーヴィング・スロー 意志・無効;本文参照;念力抵抗 不可
念力ポイント マークスマン1、テレパス3
 You can locate creatures. For the duration of the effect, you can detect any non-mindless creature in range, although the amount of information you learn depends on how long you concentrate on an area.’
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the effect ends.
 If you concentrate on a specific creature in the area of effect for one full round, you can pinpoint their exact location.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


センス・ポイズン

Sense Poison
系統 clairsentience;呪文レベル サイオン/ワイルダー0、サイキック・ウォリアー0、ヴァイタリスト0
付随現象 Material, visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標、範囲 クリーチャー1体、物体1つ、あるいは5立方フィート
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 念能収束あるいは1
 You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


センシティヴィティ・トゥ・サイキック・インプレッションズ

Sensitivity to Psychic Impressions
系統 clairsentience;呪文レベル シアー2、サイテッド・シーカー2
付随現象 Auditory and material
発動時間 1時間
距離 近距離(25フィート+5フィート/2レベル)
範囲 Spread with a radius of 25 ft. + 5 ft./2 levels, centered on you
持続時間 精神集中、最大10分/レベル
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 3
 You gain historical vision in a given location. Rooms, streets, tunnels, and other discrete locations accumulate psychic impressions left by powerful emotions experienced in a given area. These impressions offer you a picture of the location’s past.
 The types of events most likely to leave psychic impressions are those that elicited strong emotions: battles and betrayals, marriages and murders, births and great pain, or any other event where one emotion dominates. Everyday occurrences leave no residue for a manifester to detect.
 The vision of the event is dreamlike and shadowy. You do not gain special knowledge of those involved in the vision, though you might be able to read large banners or other writing if they are in your language.
 Beginning with the most recent significant event at a location and working backward in time, you can sense one distinct event for every 10 minutes you maintain concentration, if any such events exist to be sensed. Your sensitivity extends into the past a maximum number of years equal to 100 x your manifester level.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


センサリー・カスケード

Sensory Cascade
系統 Telepathy (Mind-Affecting);呪文レベル ドレッド4、サイオン/ワイルダー4
付随現象 Visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 半径15フィート内の全てのクリーチャー
持続時間 1ラウンド/レベル
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 7
 You overload the target’s sensory system. In effect, the cascade buries the senses of the target creatures (even those with blindsight, tremorsense, touchsight, or other esoteric methods of sensing the environment) with random sensations for the duration. The creatures are treated as if blinded. However, from round to round, an affected creature has a chance to sense normally. Each round on the creature’s action, roll 1d4. On a roll of 1-3, the target does nothing for 1 round as it stands attempting to re-establish contact with its senses. Rolling a 4 frees the creature of the effect for 1 round.
 Sense-blocked creatures that are attacked (and damaged) are shocked out of their sense deprivation for 1 round – they can attack or attempt to flee however they desire on their next action. The following round they are subject once again to the sensory cascade (unless they are continually attacked each round).
 増強:This power can be augmented in one of the following ways.
1. If you spend an additional 4 power points, the condition lasts 24 hours.
2. If you spend an additional 6 power points, the condition is permanent.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


シャドウ・ボディ

Shadow Body
系統 Psychometabolism;呪文レベル サイオン/ワイルダー8
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル(解除可)
念力ポイント 15
 Your body and all your equipment are subsumed by your shadow. As a living shadow, you blend perfectly into any other shadow and vanish in darkness. You appear as an unattached shadow in areas of full light.
 You can move at your normal speed, on any surface, including walls and ceilings, as well as across the surfaces of liquids—even up the face of a waterfall.
 Your space does not change, so you cannot move into locations you would not normally be able to move into.
While in your shadow body, you gain damage reduction 10/magic and darkvision out to 60 feet. You are immune to extra damage from critical hits, ability damage, disease, drowning, and poison. You take only half damage from acid, electricity, and fire of all kinds.
 While affected by this power, you can be detected by powers that read thoughts, life, or presences (including true seeing), or if you make suspicious movements in lighted areas.
You cannot harm anyone physically or manipulate any objects, but you can use your powers normally. Doing so may attract notice, but if you remain in a shadowed area, you get a +15 bonus on your Stealth check to remain unnoticed.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シェア・ペイン

Share Pain
系統 psychometabolism;呪文レベル マークスマン2、サイオン/ワイルダー2、タクティシャン2、ヴァイタリスト2
付随現象 Material and mental
発動時間 1標準アクション
距離 接触;本文参照
目標 自身及び1体あるいは2体の同意するクリーチャー;本文参照
持続時間 1時間/レベル(解除可)
念力ポイント 3
 This power creates a psychometabolic connection between you and a willing subject so that some of your wounds are transferred to the subject. You take half damage from all attacks that deal hit point damage to you, and the subject takes the remainder. If your hit points are reduced by a lowered Constitution score, that reduction is not shared with the subject because it is not a form of hit point damage. When this power ends, subsequent damage is no longer divided between the subject and you, but damage already shared is not reassigned.
If you and the subject move farther away from each other than close range, the power ends.
You can manifest this power on two willing subjects, one of which you designate to share its damage with the other.

フォース・シェア・ペイン

Share Pain, Forced
系統 psychometabolism;呪文レベル サイオン/ワイルダー3、タクティシャン3、ヴァイタリスト3
付随現象 Material and mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 1時間/レベル(解除可)
セーヴィング・スロー 頑健・無効;念力抵抗
念力ポイント 5
 As share pain, except as noted here.
 You attempt to force the sharing of your wounds with an unwilling creature for less time. If you are immune to the type of damage dealt, or if you convert lethal damage into nonlethal, the target takes no damage.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シャーペンド・エッジ

Sharpened Edge
系統 metacreativity;呪文レベル クリプティック3、ギフテッド・ブレード3、マークスマン4、サイオン/ワイルダー3、サイキック・ウォリアー3
付随現象 Visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 One weapon or fifty projectiles, all of which must be in contact with each other at the time of manifestation
持続時間 10分/レベル
セーヴィング・スロー 意志・無効(無害、物体);念力抵抗 可(無害、物体)
念力ポイント クリプティック5、ギフテッド・ブレード5、マークスマン7、サイオン/ワイルダー5、サイキック・ウォリアー5
 You psionically make a weapon keen, improving its ability to deal telling blows. This doubles the threat range of the weapon. A threat range of 20 becomes 19–20, a threat range of 19–20 becomes 17–20, and a threat range of 18–20 becomes 15–20. The power can be manifested only on piercing or slashing weapons. If used on arrows or crossbow bolts, the effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this power.
 Multiple effects that increase a weapon’s threat range (such as the keen special weapon property and the Improved Critical feat) don’t stack. You can’t manifest this power on a natural weapon, such as a claw.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シャッター・マインド・ブランク

Shatter Mind Blank
系統 Telepathy;呪文レベル サイオン/ワイルダー5
付随現象 Olfactory
発動時間 1標準アクション
距離 30フィート
範囲 30-ft.-radius burst centered on you
持続時間 瞬時
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 9
 This power can negate a barred mind, mind blank, or a personal barred mind affecting all creatures within range. If the affected creatures fail their saves and do not overcome your attempt with power resistance, you can shatter the effects by making a successful check (1d20 + your manifester level, maximum +20) against a DC equal to 11 + the manifester level of the creator of each of the effects. If you succeed, the barred mind or mind blank effect ends. Use the same check against each barred mind, mind blank, or personal barred mind effect.
 増強:By spending an additional 4 power points, you may designate creatures within the affected area who are not affected by your manifestation of shatter mind blank.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シールド・ウォール

Shield Wall
系統 psychometabolism;呪文レベル サイキック・ウォリアー1
付随現象 Visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル(解除可)
念力ポイント 1
 You will the held tower shield to become a natural extension of your arm; it blocks attacks with but a mere thought from you. Your skin appears to burn, like red-hot embers briefly illuminating 5-feet away from you, before it dissipates.
During the duration of this power you are considered proficient with tower shields. If you actually have proficiency in tower shields you increase the AC bonus granted by any tower shield you wield by +1.
 増強:This power may be augmented in one or more of the following ways:
1.For every 4 additional power points you spend, you may decrease the tower shield’s attack penalty due encumbrance by 1.
2.For every 4 additional power points you spend, the tower shield’s bonus to Armor Class improves by 1.
3.For every 4 additional power points you spend, reduce the tower shield’s armor check penalty by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シフト・ザ・タイド

Shift the Tide
系統 clairsentience;呪文レベル タクティシャン4
付随現象 auditory
発動時間 1割込アクション
距離 中距離(100フィート+10フィート/レベル)
目標 クリーチャー1体
持続時間 瞬時;本文参照
セーヴィング・スロー 意志・無効(無害)あるいは意志・不完全;本文参照;念力抵抗
念力ポイント 7
 You see the flow of battle and are able to make a single correction to shift the outcome of events. You force one creature in range to reroll a single check. This could be an attack roll, saving throw, opposed check, skill check, or any other d20 roll. The creature must take the result of the second roll. You can choose to use this power after the result of a roll has already been determined – such as to force an enemy who has hit an ally to reroll, or to allow an ally to reroll a failed saving throw.
If you target an enemy who makes a successful Will save, their action is not altered, but they are instead staggered for one round.
 増強:For every two additional power points spent, the power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ショッキング・ストライク

Shocking Strike
系統 psychokinesis [electricity, trigger];呪文レベル サイキック・ウォリアー2
付随現象 auditory, material
発動時間 1即行アクション
距離 近接
目標 クリーチャー1体
持続時間 1ラウンド;本文参照
セーヴィング・スロー 不可;念力抵抗
念力ポイント 3
 The next single successful melee attack you make this round deals an additional +1d6 points of electricity damage and charges the creature with static energy.
Trigger: If the target moves during its next turn and your attack was successful, you can expend your psionic focus to deal an additional 2d6 points of electricity damage to it.
 増強:If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


シュラプネル・バースト

Shrapnel Burst
系統 Metacreativity;呪文レベル サイオン/ワイルダー5、サイキック・ウォリアー4
付随現象 mental, visual
発動時間 1標準アクション
範囲 40 ft. burst
持続時間 瞬時
セーヴィング・スロー 反応・半減;念力抵抗 不可
念力ポイント サイオン/ワイルダー9、サイキック・ウォリアー7
 You emit a burst of crystalline shrapnel, dealing 9d6 points of piercing damage to all creatures within a 40 ft. burst centered on you.
 増強:For every additional power point you spend, the power deals an additional 1d6 points of damage. For every two additional dice of damage, the save DC is increased by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


シックン・ボディ

Sicken Body
系統 psychometabolism;呪文レベル ヴァイタリスト0
付随現象 olfactory, visual
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 1ラウンド
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 念能収束あるいは1
 You cause the target to be sickened until the start of your next turn unless the creature makes a successful Will save.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


サイドステップ

Sidestep
系統 clairsentience;呪文レベル マークスマン2、ドレッド2、サイキック・ウォリアー2
付随現象 Visual
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント 3
 When you manifest this power, when you would normally be hit with an attack from a melee weapon, you may deflect it so that you take no damage from it.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


サイフォン

Siphon
系統 psychometabolism;呪文レベル ソウルナイフ0
付随現象 material, Olfactory
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 瞬時;本文参照
セーヴィング・スロー 不可;念力抵抗
念力ポイント 念能収束あるいは1
 You direct a ray of psionic energy at a target as a ranged touch attack. If it hits, the target suffers 1d3 points of damage, and you, or a member of your collective, gain 1 temporary hit point for 1 minute.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


スケート

Skate
系統 psychoportation;呪文レベル ギフテッド・ブレード1、サイオン/ワイルダー1、サイキック・ウォリアー1
付随現象 Material and visual
発動時間 1標準アクション
距離 自身あるいは接触;本文参照
目標 You or one willing creature or one unattended object (total weight up to 100 lb./level); see text
持続時間 1分/レベル(解除可)
セーヴィング・スロー 不可;念力抵抗 可(無害、物体)
念力ポイント 1
 You, another willing creature, or an unattended object can slide along solid ground as if on smooth ice. If you manifest skate on yourself or another creature, the subject of the power retains equilibrium by mental desire alone, allowing her to gracefully skate along the ground, turn, or stop suddenly as desired. The skater’s land speed increases by 15 feet. (This adjustment is treated as an enhancement bonus.) As with any effect that increases speed, this power affects the subject’s maximum jumping distance. The subject can skate up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed to normal, while skating down a decline increases her speed by an additional 15 feet. (This adjustment is treated as a circumstance bonus.) If you manifest skate on an object, treat the object as having only one-tenth of its normal weight for the purpose of dragging it along the ground.
 増強:For every additional power point you spend, you can affect an additional target.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


スキルズ・アズ・ワン

Skills as One
系統 Telepathy [mind-affecting, network, shared];呪文レベル タクティシャン1
付随現象 mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 自身と同意するクリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 不可;本文参照;念力抵抗
念力ポイント 1
 When manifesting this power, you must choose one skill. If your rank in that skill is higher, the target uses your ranks in place of his own ranks (maximum 5 ranks), and vice versa. If a target’s skill ranks are replaced by this power, they are treated as though they actually had the shared ranks in the skill for all purposes (including class skill bonuses and the use of trained-only skills).
 増強:You can augment this power in one or more of the following ways.
1. For every 2 additional power points you spend, you can choose an additional skill to share. Compare each skill individually.
2. For every 2 additional power points you spend, the maximum ranks you can share increases by 5 ranks.
3. If you spend 2 additional power points, this power can affect an unwilling target, and the power’s saving throw becomes “Will negates (harmless)”. Unwilling targets do not gain the benefit of increased skill ranks, although their skill ranks may be shared with willing targets.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


スリップ・ザ・ボンズ

Slip the Bonds
系統 psychoportation;呪文レベル クリプティック4、ギフテッド・ブレード4、マークスマン4、サイオン/ワイルダー4、サイキック・ウォリアー4、タクティシャン4
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル
念力ポイント 7
 You can move and attack normally for the duration of the power, even under the influence of effects that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple you automatically fail. You automatically succeed on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.
 You can also move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. This does not, however, grant water breathing.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


スランバー

Slumber
系統 Telepathy (Compulsion) [mind-affecting];呪文レベル ドレッド1、サイオン/ワイルダー1
付随現象 mental
発動時間 1ラウンド
距離 中距離(100フィート+10フィート/レベル)
範囲 One or more living creatures in a 10-foot-radius burst
持続時間 1分/レベル
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 1
 You cause a psionic slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the power’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Slumber does not target unconscious creatures, constructs, or undead creatures.
 増強:For every additional power point you spend, you increase the number of Hit Dice affected by one.
If you instead spend 11 additional power points, you affect every creature within the power’s area, regardless of individual or total Hit Dice.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ソリシット・サイクリスタル

Solicit Psicrystal
系統 telepathy;呪文レベル サイオン/ワイルダー3、タクティシャン3
付随現象 Auditory
発動時間 1即行アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 自身のサイクリスタル
持続時間 1ラウンド/レベル(解除可)
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 5
 Your psicrystal takes over the responsibility of maintaining concentration on any single power you have manifested and are concentrating on. While maintaining this concentration, the psicrystal is limited to move actions in each round, as normal, unless the maintaining concentrationon the power would not allow a move action. When the duration of solicit psicrystal expires, the power you transferred to the psicrystal ends (even if this would mean that the power ends earlier than normal). If necessary, the psicrystal makes concentration checks using your modifier.
 You can manifest this power (and transfer the responsibility) with an instant thought, quickly enough to gain the benefit of the power before you take any other actions in a round.
 増強:For every additional power point you spend, this power’s maximum duration increases by 1 round.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ソニック・ブラスト

Sonic Blast
系統 psychokinesis [sonic, trigger];呪文レベル マークスマン2、サイキック・ウォリアー、2
付随現象 olfactory, visual
発動時間 1即行アクション
距離 近接
目標 クリーチャー1体
持続時間 1ラウンド;本文参照
セーヴィング・スロー 不可;念力抵抗
念力ポイント 3
 The next successful attack you make this turn deals an additional +1d6 points of sonic damage.
 Trigger: If your attack was successful and the target makes an attack during its next turn, you can expend your psionic focus to make a free trip attempt against the target before it makes the attack. This trip attempt does not provoke attacks of opportunity and you are not knocked prone if you fail by more than 10. Power Resistance applies to this triggered effect only; it does not apply to the additional damage on your attack.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ステアードファスト・パーセプション

Steadfast Perception
系統 clairsentience;呪文レベル クリプティック4、ギフテッド・ブレード4、マークスマン4、サイキック・ウォリアー4、サイテッド・シーカー4
付随現象 Visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル(解除可)
念力ポイント 7
 Your vision cannot be distracted or misled, granting you immunity to all figments and glamers (such as invisibility). Moreover, your visual-based Perception checks receive a +6 enhancement bonus for the duration of this power. This power also grants you another saving throwagainst someone using false sensory input on you, but you must realize that that power has been used in order to know enough to manifest steadfast perception.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ストンプ

Stomp
系統 Psychokinesis;呪文レベル サイキック・ウォリアー1
付随現象 Auditory and visual
発動時間 1標準アクション
距離 20フィート
範囲 Cone-shaped spread
持続時間 瞬時
セーヴィング・スロー 反応・無効;念力抵抗 不可
念力ポイント 1
 Your foot stomp precipitates a psychokinetic shock wave that travels along the ground, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power’s area. Creatures that fail their saves are thrown to the ground, are prone, and take 1d4 points of nonlethal damage.
 増強:For every additional power point you spend, this power’s nonlethal damage increases by 1d4 points. For every additional 2d4 points of nonlethal damage, the power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ストレングス・オヴ・マイ・エネミー

Strength of My Enemy
系統 psychometabolism;呪文レベル ドレッド2、サイキック・ウォリアー2、タクティシャン2
付随現象 Visual;本文参照
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1ラウンド/レベル(解除可)
念力ポイント 3
 You gain the ability to siphon away your enemy’s strength for your own use. One of your natural or manufactured weapons becomes the instrument of your desire, and deals 1 point of Strength damage on each successful hit. You gain that point of Strength as an enhancement bonus to your Strength score. Strength you siphon from different foes is tracked separately—the total siphoned from each individual foe is considered a separate enhancement bonus to your Strength (maximum +8), and you gain only the highest total.
 増強:You can augment this power in one or both of the following ways.
1.For every 3 additional power points you spend, the maximum enhancement bonus you can add to your Strength increases by 2.
2.If you spend 6 additional power points, you can manifest this power as a swift action.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ストライク・アズ・ワン

Strike as One
系統 Telepathy [mind-affecting, network, shared];呪文レベル タクティシャン3
付随現象 mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 自身と同意するクリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 不可(無害);念力抵抗 可(無害)
念力ポイント 5
 You form a mental bond with a creature within range and use that bond to coordinate your attacks to throw your foes off balance.
 Creatures affected by this power may designate their own square or any square adjacent to them as the square they occupy for the purposes of flanking on their turn. If they occupy the designated square, they gain an additional +2 bonus from flanking.
 All targets gain some measure of awareness from other targets, guarding each other from external threats. If any target is aware of danger, all targets are. No target may be flat-footed or flanked unless all targets are.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


サブコンシャス・バニッシュメント

Subconscious Banishment
系統 Telepathy [mind-affecting];呪文レベル ドレッド2
付随現象 Visual, Mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 3以上の【知力】を持つクリーチャー1体
持続時間 瞬時
セーヴィング・スロー 意志・無効;その後頑健・無効;本文参照;念力抵抗
念力ポイント 3
 You tear the subconscious mind away from the target and send it into a personal nightmare, causing the target to be sickened unless it makes a successful Will save. At the beginning of each subsequent round, the target gets a Fortitude save to stop being sickened. While sickened, the target must make a concentration check (DC 20 + level of the power/spell they wish to manifest/cast) to manifest powers or cast spells, as their mind is in two places at once.
 増強:You can augment this power in one or more of the following ways.
1. If you spend 3 additional power points, the range increases to Medium (100 ft. + 10 ft./lvl.). 2. If you spend 4 additional power points, the target becomes nauseated instead of sickened. On their first successful Fortitude save, they become sickened until they make another successful Fortitude save the following round(s).
In addition, for every 2 power points spent on the above augmentations, the save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


サモニング・ストライク

Summoning Strike
系統 psychoportation (teleportation);呪文レベル サイキック・ウォリアー5
付随現象 olfactory, visual
発動時間 全ラウンド・アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 中型サイズ以下のクリーチャー1体
持続時間 瞬時
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 9
 You attempt to teleport one creature within range to a space adjacent to you unless it makes a successful Will saving throw. On a failed save, the target is teleported to an open space adjacent to you and you may make a single melee attack against the target. If there is no space adjacent to you where the target can stand, or where there is not firm ground, the power fails.
 増強:For every additional 4 power points spent, the maximum size of the target is increased by one step (large, huge, etc) and the save DC increases by 2.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


サプレス・コンパルジョン

Suppress Compulsion
系統 Telepathy [mind-affecting];呪文レベル ヴァイタリスト1、テレパス1
付随現象 なし
発動時間 1即行アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 One dominated or controlled creature
持続時間 1ラウンド
セーヴィング・スロー 不可;念力抵抗
念力ポイント 1
 You can attempt to suppress a compulsion or charm effect on another creature by overwhelming the creature with conflicting telepathic signals, temporarily canceling the domination. When you manifest this power, make a manifester level check against the ongoing controlling power currently in effect on the creature. The manifester level check is 1d20 + your manifester level against a Difficulty Class of 11 + the manifester level of the entity that originally manifested the controlling power. On a successful check, the control is suppressed for 1 full round. Even though suppressed, the compulsion or charm is still considered to be running off its duration.
 増強:You can augment this power in one or more of the following ways.
1. If you spend 4 additional power points, you can attempt to permanently terminate a compulsion or charm effect on another creature, including mind control. When you manifest this power, make a manifester level check against the ongoing controlling power currently in effect on the creature against a Difficulty Class of 11 + the manifester level of the entity that originally manifested the controlling power. On a successful check, you terminate the effect.
2. For every additional power point you spend, you increase your check result by +1 and extend the duration by 1 round.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


サスペンド・ライフ

Suspend Life
系統 psychometabolism;呪文レベル サイオン/ワイルダー6、サイキック・ウォリアー6、ヴァイタリスト6
付随現象 olfactory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 permanent unless ended or dismissed; see text
念力ポイント 11
 You can place yourself into a trance so deep that you are almost in suspended animation. Even powers that detect life or thought are incapable of determining that you are alive.
 While you are suspended, you are aware of your surroundings. You feel the passage of one day for every year that actually passes. Though on a slower schedule, you grow hungry after a “day” without food (though a year passes in actuality) and begin to suffer the effects of thirst and starvation as appropriate. Time-based physical effects like aging are similarly slowed down, although durations of psionic powers and similar effects are treated normally.
 If you take any damage, you come out of your trance 4 rounds later. The trance can also be ended by a successful use of dispel Psionics. If you choose to dismiss the power, your trance ends 10 rounds later.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


サステインド・フライト

Sustained Flight
系統 Psychoportation;呪文レベル サイオン/ワイルダー6
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1時間/レベル(解除可)
念力ポイント 11
 This power functions like the nomad power flight, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with a competence bonus on Fly skill checks equal to half your manifester level. When using this power for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an 8-hour period of flight (or 48 miles at a speed of 30 feet).

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


サステナンス

Sustenance
系統 psychometabolism;呪文レベル ドレッド2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー2、サイキック・ウォリアー2、タクティシャン2、ヴァイタリスト2
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント 3
 You can go without food and water for one day. Each time you manifest this power, your body manufactures sufficient solid and liquid nourishment to satisfy your needs for that time.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


スウォーム・オヴ・クリスタルズ

Swarm of Crystals
系統 Metacreativity (Creation);呪文レベル サイオン/ワイルダー2
付随現象 Material
発動時間 1標準アクション
距離 15フィート
範囲 Cone-shaped spread
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗
念力ポイント 3
 Thousands of tiny crystal shards spray forth in an arc from your hand. These razor-like crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage.
 増強:For every additional power point you spend, this power’s damage increases by 1d4 points.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シナスシート

Synesthete
系統 psychometabolism;呪文レベル ギフテッド・ブレード1、サイオン/ワイルダー1、サイキック・ウォリアー1、ヴァイタリスト1
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル(解除可)
念力ポイント 1
 You receive one kind of sensory input when a different sense is stimulated. In particular, you can either feel light or feel sound. You can shift your stimulated sense between these two options once per round as a swift action. Your senses continue to work normally as well, unless they are impaired for some reason. Your face must be uncovered to use this power, because it is the skin of your face that acts as the sensory receiver. If you are feeling light by absorbing ambient light onto your skin, you have your normal visual abilities (except for darkvision), even if your eyes are closed or you are blinded. If your eyes are working normally, you gain a +4 circumstance bonus on all visual Perception checks. While feeling light, you are immune to gaze attacks. If you are feeling sound by absorbing sound onto your skin and your ears are working normally, the expanded audio input provides you with a +4 circumstance bonus on Perception checks to listen. psionic or magical displacement effects, invisibility effects, illusions, and other similar effects confuse your synesthete senses just as they would your normal senses. You can also use this power to see sound if you are deafened, or hear light if you are blinded, thus removing all penalties associated with either condition (though you gain no bonuses for using the power in this way if you are not deafened or blinded).

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


テクニック・アズ・ワン

Technique as One
系統 Telepathy [mind-affecting, network, shared];呪文レベル タクティシャン7
付随現象 mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 自身と同意するクリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 意志・無効(無害、本文参照);念力抵抗
念力ポイント 13
 When you manifest this power, pick one feat that either you or the target has. This feat cannot be one restricted to first-level characters, nor can it have a Racial prerequisite. All willing targets of this power gain this feat for the duration of the power, although they must meet all prerequisites of that feat to gain its benefits.
Feats that directly modify hit points, power points, or spells per day cannot be chosen this way. If a feat requires a specific choice, that choice is also shared.
This power does not grant you any special knowledge of the target’s feats (though it is generally assumed that a willing target has filled you in on them beforehand). If your target does not actually have the feat you named, then the power fails.
 増強:You can augment this power in one or more of the following ways.
1. For every 2 additional power points you spend, you may share an additional feat from the same target. These feats can serve as prerequisites for other shared feats.
2. If you spend 2 additional power points, the power instead removes knowledge of the feat from the target and grants it to you. Targets of the power augmented in this way may attempt a Will saving throw each round to negate the effects of this power.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


テレキネティック・フォース

Telekinetic Force
系統 Psychokinesis [Force];呪文レベル サイオン/ワイルダー3
付随現象 Visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 One or more objects or creatures with a total weight of 250 lb. or less
持続時間 精神集中、最大1分あるいは瞬時;本文参照
セーヴィング・スロー 意志・無効(物体);念力抵抗
念力ポイント 5
 You can use this power in one of two ways:
Move
 You move an object, or even a creature, by concentrating your mind upon its current location and then the location you desire, creating a sustained force. You can move an object weighing no more than 250 pounds up to 20 feet per round. A creature can negate the effect on an object it possesses or itself with a successful Will save or with power resistance. The weight can be moved across the ground or through the air. This power ends if the object is forced out of range. If you cease concentration, the object falls or stops.
 You can drop a weight and pick up another during the power’s duration, as long as you don’t stop concentrating on maintaining the power. An object can be telekinetically manipulated as if you were moving it with one hand.
If you spend at least 5 rounds concentrating on an unattended object, you can attempt to break or burst it as if making a Strength check, except that you apply your key ability modifier to the check instead of your Strength modifier.
 If a creature succeeds on its Will save against this effect, either to prevent you moving the creature or an object in its possession, you cannot target another item in that creature’s possession nor the creature itself unless you manifest the power again.
Thrust
 You can affect one or more objects or creatures by concentrating your mind upon, sending them in a deadly hail at your foes—or simply by hurling your foe! You can hurl one object or creature per manifester level (maximum fifteen separate targets), as long as all are within the power’s range and each is no more than 10 feet away from another one. Each object or creature can be hurled a maximum distance of 10 feet per level.
You must succeed on ranged attack rolls (one per creature or object thrown) to hit the target of the hurled items with the items, applying your key ability modifier to the attack roll instead of your Dexterity modifier. Hurled weapons deal their standard damage (your Strengthbonus does not apply; arrows or bolts deal damage as daggers of their size when used in this manner). Other objects deal damage ranging from 1 point per 25 pounds of weight (for less dangerous objects such as an empty barrel) to 1d6 points per 25 pounds of weight (for hard, dense objects such as a boulder).
 Creatures are allowed Will saves (and power resistance) to negate the effect, as are those whose held possessions are targeted by this power. Creatures are not allowed a Will save if an object is thrust at them through the use of this power.
 If you use this power to hurl a creature against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).
 If you use the thrust option of this power, the duration is instantaneous.
 増強:For every additional power point you spend, the weight limit of the target increases by 25 pounds.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


テレキネティック・マニューヴァ

Telekinetic Maneuver
系統 Psychokinesis [Force];呪文レベル サイオン/ワイルダー4
付随現象 Visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 クリーチャー1体
持続時間 精神集中、最大1ラウンド/レベル
セーヴィング・スロー 不可;念力抵抗
念力ポイント 7
 You can affect a foe by concentrating your mind upon its current status and the status you desire, once per round. You can perform a bull rush, a disarm, a grapple (including a pin), or a trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your manifester level in place of your base attack bonus, you use your key ability modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t result in you being disarmed or knocked prone (if attempting a disarm or trip). No save is allowed against these attempts, but power resistance applies normally.
 増強:For every 2 additional power points you spend, this power grants a +1 bonus on your CMB.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


テレキネティック・パンチ

Telekinetic Punch
系統 psychokinesis [force];呪文レベル クリプティック0、サイオン/ワイルダー0、サイキック・ウォリアー0
付随現象 Visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 1 creature or unattended object
持続時間 瞬時
セーヴィング・スロー 意志・無効(物体);念力抵抗 可(物体)
念力ポイント 念能収束あるいは1
 You can mentally punch a creature or object from a distance. This power deals 1 point of force damage; creatures and objects in their possession are allowed a Will save to negate the effect. You cannot push anything into another square using this power.
:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errataon the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


テレキネティック・プロジェクション

Telempathic Projection
系統 Telepathy (Charm) [Mind-Affecting];呪文レベル サイオン/ワイルダー1
付随現象 Visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 クリーチャー1体
持続時間 1分/レベル
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 1
 You alter the subject’s mood, adjusting its attitude toward you by one step in a positive direction. For instance, an unfriendly creature can be made indifferent, or a hostile creature unfriendly. You can grant a +4 bonus on your own (or others’) Bluff, Diplomacy, Intimidate, Perform, or Sense Motive checks involving the affected creature.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


テレキネティック・ラッシュ

Telepathic Lash
系統 telepathy (compulsion) [mind-affecting];呪文レベル ドレッド0、サイオン/ワイルダー0、タクティシャン0
付随現象 Material and mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 4HD以下の人型生物1体
持続時間 1ラウンド
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 念能収束あるいは1
Psionics Expanded Update
 This power is one of a few that was originally released in Psionics Unleashed, but has been updated since the release of Psionics Expanded to be a Psionic Talent. This changed a few details of the power, but it is still usable as such. For more information, please refer to Psionic Talents.

 Your mind lashes out, overwhelming your target with raging emotions, flooding their mind with memories and impulses they are hard pressed to control, rendering them unable to take any actions. Humanoids of 5 or more HD are not affected. The target is dazed; a dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this power, it is immune to the effects of this power for 1 minute.
 増強:This power can be augmented in one or more of the following ways.
1. For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points.
2. For every additional power point you spend, increase the duration of the effect by 1 round. If you spend 6 additional power points in this fashion, the target is instead stunned for 1 round. Additionally, for every two additional power points spent on either of the above options, this power’s save DC increases by 1.
3. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the power may not be augmented.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


テンポラル・アクセラレーション

Temporal Acceleration
系統 psychoportation;呪文レベル ドレッド6、サイオン/ワイルダー6
付随現象 なし
発動時間 1即行アクション
距離 自身
目標 自身
持続時間 1ラウンド (in apparent time);本文参照
念力ポイント 11
 You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. You are free to act for 1 round of apparent time. You can manifest powers, cast spells, move, or perform other types of actions, subject to the restrictions outlined below.
 While your temporal acceleration is in effect, other creatures are invulnerable to your attacks and Powers. This means you cannot target a creature with any attack or power. However, a power you manifest that affects an area and has a duration longer than the remaining duration of your temporal acceleration has its normal effect on creatures in the area once this power ends.
 You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while your temporal acceleration lasts.
 While under the effect of this power, you cannot enter an area protected by a null psionics field or by a power or spell that neutralizes high-level powers or spells. Normal and magical fire, cold, acid, and the like can still harm you.
 When your temporal acceleration expires, you resume acting during your current turn in the standard time frame. You are shaken for 1 round upon your return to the standard time frame.
 Splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power (your primary mind gains the benefit, while your second mind remains stuck in the standard time frame).
 増強:For every 4 additional power points you spend, this power’s duration (in apparent time) increases by 1 round.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


シックン・スキン

Thicken Skin
系統 psychometabolism;呪文レベル エゴイスト1、ギフテッド・ブレード1、サイキック・ウォリアー1、ヴァイタリスト1
付随現象 Material and olfactory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル
念力ポイント 1
 Your skin or natural armor thickens and spreads across your body, increasing your natural armor bonus by +1.
 増強:You can augment this power in one or both of the following ways.
1. For every 3 additional power points you spend, the bonus increases by 1.
2. If you spend 6 additional power points, you can manifest this power as a swift action.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ソート・シールド

Thought Shield
系統 telepathy [mind-affecting];呪文レベル ドレッド2、ギフテッド・ブレード2、サイオン/ワイルダー2、サイキック・ウォリアー2、タクティシャン2
付随現象 Auditory
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 1ラウンド
念力ポイント 3
 You fortify your mind against intrusions, gaining power resistance 13 against all mind-affecting powers.
 増強:For every additional power point you spend, this power’s duration increases by 1 round, and the power resistance it provides increases by 1 point.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


サンダリング・ステップ

Thundering Step
系統 psychoportation [Sonic];呪文レベル サイキック・ウォリアー4
付随現象 auditory, visual
発動時間 全ラウンド・アクション
距離 近接
目標 クリーチャー1体
持続時間 瞬時;本文参照
セーヴィング・スロー 不可;本文参照;念力抵抗
念力ポイント 7
 Manifesting this power does not provoke attacks of opportunity. As part of manifesting this power, make a single melee attack. If your attack is successful, you deal an additional +3d6 points of sonic damage and the target is dazed until the end of its next turn. Power Resistanceapplies to the dazed effect, but does not apply to the additional damage to your attack.
 After the attack, regardless of if it is successful, you can teleport up to 30 feet from your current location. Each enemy you end up adjacent to must make a Fortitude save or become dazed until the end of your next turn. Your initial target is immune to this effect if you teleport adjacent to it. Power Resistance applies to this effect.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


タイム・ホップ

Time Hop
系統 Psychoportation;呪文レベル サイオン/ワイルダー3
付随現象 Auditory and visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 One Medium or smaller creature, or one object weighing 300 lb. or less
持続時間 1ラウンド/レベル;本文参照
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 5
 The subject of the power hops forward in time 1 round for every manifester level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject’s point of view, no time has passed at all.
 In each round of the power’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this power ends.
 If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
 増強:You can augment this power in one or both of the following ways.
1.For every 2 additional power points you spend, you can affect a creature of one size category larger, or double the weight of an object to be affected.
2.For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

マス・タイム・ホップ

Time Hop, Mass
系統 Psychoportation;呪文レベル ノーマッド8
付随現象 Auditory and visual
発動時間 1標準アクション
目標 距離内の全ての同意するクリーチャー
持続時間 最大1時間/レベル;本文参照
念力ポイント 15
 As time hop, except you can affect any number of willing subjects in range, including yourself. You can choose which creatures are affected by the power. The subjects hop forward in time a number of hours equal to your manifester level, or some shorter number of hours; you decide how many hours the mass time hop lasts when you manifest the power.
 増強:If you spend 6 additional power points, you can manifest this power as an immediate action.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


タイム・リグレッション

Time Regression
系統 Psychoportation;呪文レベル ノーマッド9
付随現象 なし
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント 17
 You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The power regresses time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed; however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a second time, you can act on knowledge you previously gained by already living through the immediate future. In all likelihood, you’ll probably not choose to manifest time regressionduring your second pass through the time stream, instead taking completely new actions.
 Altering the time stream in such a fashion is mentally taxing and you suffer 2 points of ability damage to Charisma, Intelligence, and Wisdom. This damage cannot be ignored through any special effects or abilities, but can be healed as any other ability damage.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


タイムレス・ボディ

Timeless Body
系統 psychoportation;呪文レベル サイオン/ワイルダー9、タクティシャン9
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1ラウンド
念力ポイント 17
 Your body ignores all harmful (and helpful) effects, beginning when you finish manifesting this power and ending at the end of your next turn. While timeless body is in effect, you are invulnerable to all attacks and powers.
 This power cannot be quickened.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


トルネード・ブラスト

Tornado Blast
系統 Psychokinesis;呪文レベル キネティシスト9
付随現象 Auditory and visual;本文参照
発動時間 1ラウンド
距離 遠距離(400フィート+40フィート/レベル)
範囲 40-ft.-radius spread
持続時間 瞬時
セーヴィング・スロー 反応・半減;本文参照;念力抵抗 不可
念力ポイント 17
 You induce the formation of a slender vortex of fiercely swirling air. When you manifest it, a vortex of air visibly and audibly snakes out from your outstretched hand.
 If you want to aim the vortex at a specific creature, you can make a ranged touch attack to strike the creature. If you succeed, direct contact with the vortex deals 8d6 points of damage to the creature (no save).
Regardless of whether your ranged touch attack hits (and even if you forgo the attack), all creatures in the area (including the one possibly damaged by direct contact) are picked up and violently dashed about, dealing 17d6 points of damage to each one. Creatures that make a successful Reflex save take half damage, but are still picked up.
 After being dashed about, each creature that was affected finds itself situated in a new space 1d4 x 10 feet away from its original space in a random direction. Walls and other barriers can restrict this relocation; in such a case, the creature ends up adjacent to the barrier.
 増強:YFor every additional power point you spend, this power’s area damage (not the damage from direct contact dealt to a specific creature) increases by 1d6 points. For each extra 2d6 points of damage, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


タッチサイト

Touchsight
系統 psychometabolism;呪文レベル マークスマン3、サイオン/ワイルダー3
付随現象 Auditory and visual;本文参照
発動時間 1ラウンド
距離 自身;本文参照
目標 本文参照
持続時間 1分/レベル(解除可)
念力ポイント 5
 You generate a subtle telekinetic field of mental contact, allowing you to “feel” your surroundings even in total darkness or when your sight would otherwise be obscured by your physical environment. Your touchsight field emanates from you out to 60 feet. You ignore invisibility, darkness, and concealment, though you must have line of effect to a creature or an object to discern it. You do not need to make Perceptionchecks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible, invisible, hiding, and concealed creatures.
 増強:For every 2 additional power points you spend, the radius of your touchsight field increases by 10 feet.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


タフン

Toughen
系統 psychometabolism;呪文レベル 守護者のヴァイタリスト0
付随現象 auditory, material
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 1分
セーヴィング・スロー 意志・無効(無害);本文参照;念力抵抗 可(無害)
念力ポイント 念能収束あるいは1
 You grant one member of your collective a +1 natural armor bonus for 1 minute.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


タワー・オヴ・アイアン・ウィル

Tower of Iron Will
系統 telepathy [mind-affecting];呪文レベル サイオン/ワイルダー5、タクティシャン5
付随現象 Auditory
発動時間 1割込アクション
距離 10フィート
範囲 10-ft.-radius emanation centered on you
持続時間 1ラウンド
セーヴィング・スロー 不可(無害);本文参照;念力抵抗 可(無害)
念力ポイント 9
 You generate a bastion of thought so strong that it offers protection to you and everyone around you, improving the self-control of all. You and all allies in the power’s area gain power resistance 19 against all mind-affecting powers.
 You can manifest this power instantly, quickly enough to gain its benefits in an emergency. Manifesting the power is an immediate action.
 You can use this power even when it is not your turn.
 増強:For every additional power point you spend, this power’s duration increases by 1 round and the power resistance it provides increases by 1 point.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


トレース・サイコポート

Trace Psychoport
系統 clairsentience;呪文レベル サイオン/ワイルダー4、サイテッド・シーカー4
付随現象 Visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
範囲 Spread with a radius of 25 ft. + 5 ft./2 levels, centered on you
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗
念力ポイント 7
 As detect teleportation, except you can trace the destination of any psionic or magical teleportation made by others within this power’s area within the last minute.
You know the direction and distance the individuals traveled and could teleport to the location yourself if you so desired (and if you know the psychoport power), as if you had “seen casually” the location. This power does not grant you any information on the conditions at the other end of the trace beyond the mental coordinates of the location.
 増強:If you spend 2 additional power points, this power’s range increases to Medium (100 ft. + 10 ft./level).

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


トリック・ショット

Trick Shot
系統 psychoportation;呪文レベル マークスマン0
付随現象 mental
発動時間 1割込アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 1 Tiny or smaller object in motion
持続時間 1 round or until discharged
念力ポイント 念能収束あるいは1
 By altering the levels of probability surrounding a small object in motion, you can ‘trick’ it into performing seemingly impossible maneuvers. While this ability has no direct influence on an attack roll, it can nevertheless make a certain outcome possible in the first place. Until the beginning of your next turn, you may make one Tiny or smaller moving object perform a ‘trick shot’ — a stunt that you describe — so long as it is not moving under its own power (thrown objects or fired projectiles are not moving under their own power, while an insect or a flying psicrystal are). So long as the stunt can be succinctly described in ten words or less, it occurs, no matter how unlikely this is. This trick shot has no influence on attack or damage rolls, although the effect itself may allow an attack to occur. Example trick shots include the following (which are descriptive and of varying complexity; the sentences used in manifesting are shorter): – Shooting an arrow through the sockets of twelve axe heads between you and your target – Bouncing a billiard ball off of nine different fixtures (including your friend’s breastplate) before sinking in a pocket – Having a crossbow bolt “loop the loop” before impacting normally – Forcing a tossed coin to land, perfectly stable, on its edge – Getting a javelin to slalom around trees between you and your target – Directing the tiny bead of an undetonated fireballto fly a “figure eight” around its target’s feet – Allowing a dagger, despite being pointy, to bounce off of the ground between a creature’s legs and continue unhindered to its actual target behind him
 Additional trick shots beyond this list are possible.
 From a combat perspective, the most powerful use of this power would be to shoot around corners, but doing so is treated as shooting blind. It is more frequently used, however, to show off outside of combat.
 増強:You may augment this power in one or more of the following ways.
1. Each additional power point spent allows you to affect one additional object before the power ends, although this cannot allow you to make more attacks in a standard attack or full attack than normal.
2. For every 2 additional power points you spend, the size of an object you can affect with this power increases one step.
3. For every additional power point you spend, the power’s duration extends 1 round. The number of objects you can alter this way remains unchanged, and the power still ends when these run out.
 Additionally, every additional power point spent to achieve any of these effects allows for your trick shots to be described in sentences of up to one word longer.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


トリガー・パワー

Trigger Power
系統 clairsentience;呪文レベル サイオン/ワイルダー6、タクティシャン6
付随現象 Olfactory
発動時間 10分以上;本文参照
距離 自身
目標 自身
持続時間 One day/level (D) or until discharged
念力ポイント 11
 You can place another power upon your person so that it comes into effect under some condition you dictate when manifesting trigger power. The trigger power power and the companion power are manifest at the same time. The 10-minute manifesting time is the minimum total for both manifestations; if the companion power has a manifesting time longer than 10 minutes, use that instead. The power to be brought into effect by the trigger power must be one that affects your person and be of a power level no higher than one-third your manifester level (rounded down, maximum 6th level).
 The conditions needed to bring the power into effect must be clear and discernable, although they can be general. In all cases, the trigger power immediately brings into effect the companion power, the latter being “manifested” instantaneously only when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the power combination (trigger power and the companion power) may fail when called on.
 You can use only one trigger power companion power at a time; if a second is manifested, the first one (if still active) is dismissed.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


トゥルー・クリエイション

True Creation
系統 Metacreativity (Creation);呪文レベル シェイパー9
持続時間 持続時間
念力ポイント 17
 As major ectoplasmic creation, except items created are enduring and cannot be negated by dispelling magic or negating powers. For all intents and purposes, these items are completely real.
You suffer one point of ability burn to your key ability score per 5,000 gp value of the item created. You suffer no ability burn if the value of the item created is under 50 gp.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


トゥルー・メタボリズム

True Metabolism
系統 Psychometabolism (Healing);呪文レベル サイオン/ワイルダー8
付随現象 Material
発動時間 1ラウンド
距離 自身
目標 自身
持続時間 1分/レベル
念力ポイント 15
 You are difficult to kill while this power persists. You automatically heal damage at the rate of 10 hit points per round.
 This power is not effective against damage from starvation, thirst, or suffocation. Also, attack forms that don’t deal hit point damage (for example, most poisons) ignore true metabolism. You can also use this power to regrow lost portions of your body and to reattach severed limbs or body parts, if you do nothing but concentrate on regrowing the lost body part or reattaching the severed limb for the duration of the power. You do not gain the benefits described earlier when you manifest true metabolism for this purpose. You must have a Constitution score to gain any of this power’s benefits.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


トゥルー・テラー

True Terror
系統 clairsentience [Fear, Mind-affecting];呪文レベル シアー2、ドレッド2
付随現象 mental
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 3以上の【知力】を持つ生きているクリーチャー1体
持続時間 1ラウンド
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 3
 You cause the target to see horrible visions of future possibilities, stunning the target unless it makes a successful Will save.
 増強:You can augment this power in any of the following ways.
1. If you expend your psionic focus, the range increases to Long (400 ft. + 40 ft./lvl.).
2. For every additional power point you spend, you can target another creature.
3. For every 2 additional power points you spend, the target becomes stunned for an additional round.
4. If you spend 2 additional power points, you can target creatures with an Intelligence of 1 or more, as well as non-living creatures. You still cannot affect creature’s that are immune to fear or mind-affecting effects.
5. If you spend 5 additional power points, this becomes an Area-effect (20 feet radius) centered on you, affecting all targets within range.
 In addition, for every 2 power points spent on the above augment options, the save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


トゥルーヴェノム

Truevenom
系統 psychometabolism (creation);呪文レベル サイキック・ウォリアー4
付随現象 Material;本文参照
発動時間 1即行アクション
距離 自身
目標 自身
持続時間 1 min./level or until discharged
セーヴィング・スロー 不可かつ頑健・無効;本文参照;念力抵抗 不可
念力ポイント 7
 If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to produce a horrible poison that coats one of your claws. On your next successful melee attack with the claw during the power’s duration, the poison deals 1d3 points of Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.

トゥルーヴェノム・ウェポン

Truevenom Weapon
系統 psychometabolism (creation);呪文レベル ギフテッド・ブレード4、マークスマン4、サイキック・ウォリアー4
距離 接触
範囲 接触した武器
念力ポイント 7
 As truevenom, except your weapon gains the poison coating as long as it remains in your grip, until the effect is discharged, or until the duration expires, whichever occurs first.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.