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ARG/基本種族/ハーフエルフ/新しい種族ルール - (2012/09/01 (土) 18:14:25) のソース

*新しい種族ルール &small(){[[New Racial Rules>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#new-racial-rules]]}
The following options are available to half-elves. At the GM's discretion, other appropriate races may make use of some of these.

**ハーフエルフの装備品 &small(){[[Half-Elven Equipment>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#half-elven-equipment]]}
Half-elves have access to the following equipment.

&b(){Golden Maple Leaves}:These potent additives can only be culled from a rare maple tree known to grow exclusively in urban areas. These small, elaborately twisting trees are extremely slow to grow and mature―the leaves reach maturity only once every 3 years―and they are almost always grown and cultivated by half-elves. Additionally, half-elves are keenly aware of the effort put into the leaves' growth and normally only sell the products of their labors to others of their kind. When the golden maple's delicate, five-pointed leaves finally take on their namesake's color, they can be cut, dried, and then ground into a fine powder, a process that requires a DC 15 Knowledge (nature) or Profession (herbalist) check. When used in conjunction with the Craft (alchemy) skill to create special substances and items like alchemical grease or tanglefoot bags, golden maple leaves reduce the Craft DC by 5 and add +1 to the DC of any save required by the alchemical item. A single dose of golden maple leaf powder is sufficient to augment the crafting of three alchemical items.

&b(){Star Charts}:Many half-elves live in large cities or communities where they find it difficult to commune with nature. While some go on long sojourns to the wilderness, others spend their evenings on high, lonely rooftops, gazing at the stars. These lonely souls use star charts to track the movement of the stars and other celestial bodies. Anyone referencing one of these charts on a clear night can attempt a DC 20 Knowledge (geography) check to determine her approximate location and the month. In addition, these charts grant a +2 circumstance bonus on Survival checks made to avoid getting lost at night with a clear sky.

ハーフエルフの装備品 &small(){Half-Elven Equipment}
|アイテム|価格|荷重|h
|Golden maple leaves|50 gp|1/2ポンド|
|Star charts|200 gp|1/2ポンド|

**ハーフエルフの特技 &small(){[[Half-Elven Feats>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#half-elven-feats]]}
Half-elves have access to the following feats.

***&aname(Discerning-Eye)[[Discerning Eye>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#discerning-eye]]
You are not easily fooled by illusions and forgeries.
&b(){前提条件}:エルフまたはハーフエルフ、鋭き五感の種族特性。
&b(){利益}:You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries. You can use the Linguistic skill to detect forgeries untrained.

***&aname(Elven-Spirit)[[Elven Spirit>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#elven-spirit]]
Although you are of mixed heritage, you are closer to your elven relatives and the magic in their blood flows freely in your veins.
&b(){前提条件}:ハーフエルフ。
&b(){利益}:You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. Alternatively, you can instead gain any one racial trait that elves can exchange for the elven magic racial trait.
&b(){特記事項}:You can only take this feat at 1st level. If you take this feat, you cannot take the Human Spirit feat.

***&aname(Exile-s-Path)[[Exile's Path>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#exile's-path]]
A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind.
&b(){前提条件}:ハーフエルフ。
&b(){利益}:Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take the reroll result even if it's worse.

***&aname(Half-Drow-Paragon)[[Half-Drow Paragon>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#half-drow-paragon]]
Your drow blood is particularly strong.
&b(){前提条件}:Drow-blooded および drow magic の種族特性、ハーフエルフ。
&b(){利益}:You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities for the purposes of any feat prerequisites.

***&aname(Human-Spirit)[[Human Spirit>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#human-spirit]]
Your blood burns with the passion and unyielding quest for self-improvement displayed so prominently by your human relatives.
&b(){前提条件}:ハーフエルフ。
&b(){利益}:You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four skill ranks in this way.
&b(){特記事項}:You can only take this feat at 1st level. If you take this feat, you cannot take the Elven Spirit feat.

***&aname(Multitalented-Mastery)[[Multitalented Mastery>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#multitalented-mastery]]
You are adept at numerous disciplines.
&b(){前提条件}:キャラクター・レベル5、ハーフエルフ、多才の種族特性。
&b(){利益}:All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively for all class levels that have not yet gained one of these bonuses.
&b(){通常}:Half-elves with the multitalented racial trait have two favored classes.

***&aname(Neither-Elf-nor-Human)[[Neither Elf nor Human>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#neither-elf-nor-human]]
You have removed yourself from your heritage so thoroughly that even magic does not recognize you.
&b(){前提条件}:[[《Exile's Path》>#Exile-s-Path]]、[[《Seen and Unseen》>#Seen-and-Unseen]]、キャラクター・レベル11、ハーフエルフ。
&b(){利益}:You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature.

***&aname(Seen-and-Unseen)[[Seen and Unseen>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#seen-and-unseen]]
Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races.
&b(){前提条件}:[[《Exile's Path》>#Exile-s-Path]]、キャラクター・レベル5、ハーフエルフ。
&b(){利益}:You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and humans take a -4 penalty on all efforts to track you through the Survival skill.

***&aname(Shared-Manipulation)[[Shared Manipulation>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#shared-manipulation]]
You can subtly bolster allies' ability to misdirect and infuriate their enemies.
&b(){前提条件}:【魅】13、ハーフエルフ。
&b(){利益}:As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill to affect each time you use this ability) for a number of rounds equal to your Charisma modifier (minimum 1 round).

**ハーフエルフの魔法のアイテム &small(){[[Half-Elven Magic Items>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#half-elven-magic-items]]}
Half-elves have access to the following magic items.
----
***&aname(Ancestral-Clasp)Ancestral Clasp
         ([[Ancestral Clasp>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#ancestral-clasp]]/)
&b(){オーラ} 微弱・変成術;&b(){術者レベル} 5
&b(){装備部位} ―;&b(){市価} 10,000 gp;&b(){重量} 1/2ポンド

&b(){解説} 
Favored by half-elves seeking to distill their heritage into a combat edge, an ancestral clasp resembles a metal tube, open on both sides and covered in delicate elven calligraphy. Whenever a half-elf fits an ancestral clasp to the pommel, grip, or haft of a longbow, longsword, rapier, or shortbow, the character is treated as though she were proficient with that weapon. In addition, when an ancestral clasp is fitted to any weapon with the word "elven" in the title, the character treats the weapon as if it were a martial weapon, mirroring the Weapon Familiarity elven racial trait. A half-elf who already is proficient with one of the above weapons adorned with an ancestral clasp receives a +1 insight bonus on attack rolls with that weapon. Although this ability stems from the item's magic, the affected weapon is treated as nonmagical for the purpose of overcoming damage reduction. Affixing and removing an ancestral clasp is a standard action.

&b(){作成要項} 
&b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細/し~そ#Craft Wondrous Item]]、&i(){[[paragon surge>#paragon-surge]]}、作成者はハーフエルフでなくてはならない;&b(){コスト} 5,000 gp
----
***&aname(Brooch-of-Blending)Brooch of Blending
         ([[Brooch of Blending>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#brooch-of-blending]]/)
&b(){オーラ} 微弱・変成術;&b(){術者レベル} 3
&b(){装備部位} 首周り;&b(){市価} 2,000 gp;&b(){重量} ―

&b(){解説} 
Occasionally, half-elves find it socially advantageous to blend in fully with either elves or humans. As a standard action, the wearer of this brooch can transform his features to appear either entirely elven or entirely human. The magic of this brooch actually changes the wearer's features physically, granting him a +20 circumstance bonus on Disguise checks to appear as a member of the selected race. The transformation does not otherwise alter the wearer's features, and those who know him recognize him without a Perception check. This change remains until the brooch is used again or removed. This change does not radiate magic and cannot be seen with detect magic, although true seeing does reveal the alteration. This item only functions for half-elves, but there are versions that exist for half-orcs as well.

&b(){作成要項} 
&b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細/し~そ#Craft Wondrous Item]]、&i(){[[オルター・セルフ>呪文/あ行/えれ~#Alter-Self]]}、作成者はハーフエルフでなくてはならない;&b(){コスト} 1,000 gp
----
***&aname(Cloak-of-the-Diplomat)Cloak of the Diplomat
         ([[Cloak of the Diplomat>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#cloak-of-the-diplomat]]/)
&b(){オーラ} 中程度・心術;&b(){術者レベル} 7
&b(){装備部位} 肩周り;&b(){市価} 20,000 gp;&b(){重量} 1ポンド

&b(){解説} 
Half-elves are often called upon to mediate disputes when elves and humans come into conflict. This is due in part to their blood, but also to their natural skills as facilitators and diplomats. The cloak of the diplomat greatly aids them in this task. The cloak grants a +5 competence bonus on Diplomacy and Sense Motive checks. In addition, once per day, before making a Diplomacy or Sense Motive check, the wearer can decide to call upon the powers of the cloak to roll twice and take the better result. Finally, the wearer of this cloak can adjust a creature's attitude up to three steps when using Diplomacy, instead of the normal limit of two steps. However, the cloak's power does have one drawback. Should the wearer ever fail a Diplomacy check to adjust a creature's attitude by 5 or more, the creature's attitude is reduced by two steps instead of one.

&b(){作成要項} 
&b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細/し~そ#Craft Wondrous Item]]、&i(){[[チャーム・パースン>呪文/た行/た~ていさ#Charm-Person]]}、作成者は5ランクの[[〈交渉〉>技能の詳細/1#Diplomacy]]および[[〈真意看破〉>技能の詳細/2#Sense Motive]]を取得していなければならない;&b(){コスト} 10,000 gp
----
***&aname(Purifying-Pearl)Purifying Pearl
         ([[Purifying Pearl>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#purifying-pearl-]]/)
&b(){オーラ} 中程度・召喚術および変成術;&b(){術者レベル} 10
&b(){装備部位} ―;&b(){市価} 19,000 gp;&b(){重量} ―

&b(){解説} 
A favored tool of diplomats and those tasked with protecting the lives of regents and other important people, this small luminescent white pearl purifies putridity and poison in two ways. First, up to 10 cubic feet of food or drink that it touches per day is affected as if a purify food and drink spell had been cast upon the food or drink. Second, once per day, if placed in the mouth of a creature (as a standard action that provokes attacks of opportunity), the pearl acts as a neutralize poison spell cast on that creature (caster level 10th).

&b(){作成要項} 
&b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細/し~そ#Craft Wondrous Item]]、&i(){[[ニュートラライズ・ポイズン>呪文/な行#Neutralize-Poison]]}、&i(){[[ピュアリファイ・フード・アンド・ドリンク>呪文/は行/ひいる~ふい#Purify-Food-and-Drink]]};&b(){コスト} 8,000 gp
----
***&aname(Ring-of-the-Sophisticate)Ring of the Sophisticate
         ([[Ring of the Sophisticate>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#ring-of-the-sophisticate]]/)
&b(){オーラ} 中程度・変成術および占術;&b(){術者レベル} 8
&b(){装備部位} 指輪;&b(){市価} 11,000 gp;&b(){重量} ―

&b(){解説} 
A favorite ring of urban half-elves, humans, and halflings, this small and plain silver band is set with a single radiant-cut sapphire and decorated with a mazelike pattern engraved into the ring's metal. Often worn on the little finger, the ring grants its wearer a +4 competence bonus on Sense Motive and Knowledge (local) checks. Also, once per day on command, the wearer can use the ring to cast either locate creature or locate object (the wearer's choice). Furthermore, on command and at will, the wearer can instantly know the direction from her to the nearest tavern, pub, or similar watering hole as long as that establishment is in a settlement whose population is equivalent to that of a village or greater and which is within 20 miles of the wearer.

&b(){作成要項} 
&b(){必要条件} [[《魔法の指輪作成》>特技の詳細/な~わ#Forge Ring]]、&i(){[[ノウ・ディレクション>呪文/な行#Know-Direction]]}、&i(){[[ロケート・クリーチャー>呪文/ら行/れ~#Locate-Creature]]}、&i(){[[ロケート・オブジェクト>呪文/ら行/れ~#Locate-Object]]}、作成者は最低でも4ランクずつの[[〈真意看破〉>技能の詳細/2#Sense Motive]]および[[〈知識:地域〉>技能の詳細/2#Knowledge]]を取得していなければならない;&b(){コスト} 5,500 gp
----
**ハーフエルフの呪文 &small(){[[Half-Elven Spells>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#half-elven-spells]]}
Half-elves have access to the following spells.
----
***&aname(Forgetful-Slumber)Forgetful Slumber
[[Forgetful Slumber>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#forgetful-slumber]]/
&b(){系統} 心術(強制)[精神作用];&b(){呪文レベル} バード4、ウィザード/ソーサラー4、ウィッチ4
&b(){発動時間} 1ラウンド
&b(){構成要素} 音声、動作、物質 (a few drops of river water)
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){呪文抵抗} 可
This spell acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or fewer. In addition, a creature affected by this spell awakens with no knowledge of the events that led to the spell's casting. The target loses all memory from the 5 minutes prior to falling asleep. No effect short of a miracle or wish can restore memories lost by this spell.
----
***&aname(Paragon-Surge)Paragon Surge
[[Paragon Surge>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#paragon-surge]]/
&b(){系統} 変成術(ポリモーフ);&b(){呪文レベル} アルケミスト3、クレリック3、メイガス4、パラディン4、ウィザード/ソーサラー3、ウィッチ3
&b(){発動時間} 1標準アクション
&b(){構成要素} 音声、動作
&b(){距離} 自身(ハーフエルフのみ)
&b(){持続時間} 1分/レベル
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear.

For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.
----
***&aname(Resilient-Reservoir)Resilient Reservoir
[[Resilient Reservoir>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#resilient-reservoir]]/
&b(){系統} 変成術;&b(){呪文レベル} メイガス3、パラディン3、ウィザード/ソーサラー4、ウィッチ4
&b(){発動時間} 1標準アクション
&b(){構成要素} 音声、動作
&b(){距離} 自身
&b(){効果範囲} 特殊、本文参照
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 不可(以下参照);&b(){呪文抵抗} 可
This spell creates a magical well of retribution that a caster can unleash with blinding speed.

Upon casting this spell, damage from melee attacks and touch spells gets transferred into a special pool that you then redirect before the spell's duration expires.

Each time you are struck by a melee attack or touch spell that deals hit point damage, 1 point of damage is negated and transferred into the reservoir created by this spell. The total number of points in the reservoir cannot exceed your caster level (to a maximum of 20 points at 20th level). As an immediate action, anytime before the spell's duration expires, you can release some or all of the energy of the reservoir, granting yourself an insight bonus on one skill check, attack roll, damage roll, or combat maneuver check, but you must do so before the roll is made. This bonus is equal to the number of points in the reservoir. For every five caster levels, you may call upon the reservoir one additional time (maximum of four times at 15th level).

If you are reduced to negative hit points while you are under the effect of this spell, the spell automatically release the remaining magic of the reservoir in a concussive blast of force. All creatures within a 15-foot radius take 1d6 points of force damage per 2 points remaining in the reserve (maximum of 10d6). A successful Reflex save halves this damage, and spell resistance applies to this effect.
----
***&aname(Urban-Grace)Urban Grace
[[Urban Grace>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/halfElves.html#urban-grace]]/
&b(){系統} 変成術;&b(){呪文レベル} アルケミスト1, バード1、レンジャー1、ウィザード/ソーサラー1、ウィッチ1
&b(){発動時間} 1標準アクション
&b(){構成要素} 音声、動作
&b(){距離} 自身
&b(){持続時間} 1分/レベル
You become one with the city around you, allowing you to move more easily through its crowds and buildings. For the duration of this spell, your base land speed increases by 10 feet. In addition, it does not cost you 2 squares of movement to enter a square with crowds, though the crowd still provides cover to you. This ability does not allow you to enter the space of enemy creatures without making the appropriate Acrobatics check. In addition, you receive a +4 circumstance bonus on Acrobatics checks made to move across uneven urban surfaces, such as roofs and broken pavement, and on Climb checks made to scale walls and other artificial surfaces. Whenever you make an Acrobatics check to make a long jump between two buildings or artificial structures, you are always treated as if you had a running start, regardless of the actual distance traveled.