*&aname(skeleton)スケルトン &small(){[[Skeleton>http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicMonsters/skeleton.html#skeleton]]} &i(){Its eyes glowing like bluish-white flames amid the shadows of its kingly helm, this skeleton wields two fearsome scimitars. } ***神話級Human スケルトン 脅威度1/神話ランク1 &small(){[[Mythic Human Skeleton>http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicMonsters/skeleton.html#mythic-human-skeleton]]} XP 400 NE/中型サイズのアンデッド(神話) &b(){イニシアチブ} +7&sup(){M}; &b(){感覚} 暗視60フィート;〈知覚〉+0 ****防御 &b(){AC} 15、接触12、立ちすくみ13(+2【敏】、+3外皮) &b(){hp} 17(2d8+8) &b(){頑健} +0、&b(){反応} +2、&b(){意志} +3 &b(){防御的能力} エネルギー放出に対する抵抗+2; &b(){DR} 5/殴打; &b(){完全耐性} [冷気]、アンデッドの種別特徴 ****攻撃 &b(){移動速度} 30フィート &b(){近接} シミター(×2)=+3(1d6+2/18~20)または爪(×2)=+3(1d4+2) &b(){特殊攻撃} 神話能力(1回/日、活性+1d6)、執拗、高度二刀流 ****一般データ &b(){【筋】} 15、&b(){【敏】} 14、&b(){【耐】} ―、&b(){【知】} ―、&b(){【判】} 10、&b(){【魅】} 10 &b(){基本攻撃} +1; &b(){CMB} +3; &b(){CMD} 15 &b(){特技} 《イニシアチブ強化》&sup(){B、M} ****生態 &b(){出現環境} 気候問わず/地形問わず &b(){編成} いかなる数でもあり得る &b(){宝物} 標準(シミター×2、その他の宝物) A mythic skeleton is an animated corpse created with mythic magic such as &i(){mythic animate dead}. It has an unnatural cunning that belies its mindless nature and a natural instinct for killing. **&aname(creating-a-mythic-skeleton)Creating a Mythic Skeleton &small(){[[Creating a Mythic Skeleton>http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicMonsters/skeleton.html#creating-a-mythic-skeleton]]} "Mythic skeleton" is an acquired template that can be added to any creature with the skeleton template (referred to hereafter as the base skeleton). &b(){Mythic Subtype}: A mythic skeleton gains the mythic subtype, with a rank equal to half the CR of the base skeleton. Instead of gaining additional abilities according to its CR, it always gains channel resistance +2, relentless, and superior two-weapon fighting. The mythic skeleton gains all other benefits of having the mythic subtype: ability score bonuses, bonus hit points, mythic feats, mythic power, natural armor bonus, and spell resistance increase (if any). &b(){脅威度}: Adjust the base skeleton’s CR according to its mythic rank (this template doesn’t increase the base skeleton’s CR other than from the mythic rank). &b(){Hit Dice}: A mythic skeleton’s Hit Dice are determined as though it were a zombie instead of a skeleton. &b(){執拗 (変則)}: Any melee attack made against a mythic skeleton provokes an attack of opportunity from the skeleton. &b(){Superior Two Weapon Fighting (変則)}: A mythic humanoid skeleton usually fights with a scimitar in each hand. It does not take a penalty on attack or damage rolls for attacking with two weapons. **&aname(other-mythic-skeletons)Other Mythic Skeletons &small(){[[Other Mythic Skeletons>http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicMonsters/skeleton.html#other-mythic-skeletons]]} Other types of skeletons have the following additional or altered abilities. &b(){Mythic Bloody Skeleton}: Destroying a mythic bloody skeleton in the area of a non-mythic &i(){bless} spell doesn’t prevent it from returning to unlife. &b(){Mythic Burning Skeleton}: Add half the burning skeleton’s mythic rank to its fiery aura damage and melee attack fire damage. Add its mythic rank to the DC of its fiery death ability. **&aname(mythic-skeletal-champion)Mythic Skeletal Champion &small(){[[Mythic Skeletal Champion>http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicMonsters/skeleton.html#mythic-skeletal-champion]]} To create a mythic skeletal champion, increase its channel resistance by +2, and add the mythic subtype, additional Hit Dice as if the skeletal champion were a zombie of its size, and mythic abilities according to the base skeletal champion’s Hit Dice.