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B4/ハングリー・フレッシュ - (2016/06/20 (月) 23:27:48) のソース

*&aname(hungry-flesh)ハングリー・フレッシュ &small(){&link(Hungry Flesh){http://paizo.com/pathfinderRPG/prd/bestiary4/hungryFlesh.html#hungry-flesh}}
>A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.

***ハングリー・フレッシュ 脅威度3 &small(){Hungry Flesh}
&b(){経験点 800}
N/大型サイズの粘体
&b(){イニシアチブ} -3; &b(){感覚} 擬似視覚60フィート、鋭敏嗅覚;〈知覚〉-5

****防御
&b(){AC} 8、接触6、立ちすくみ8(-3【敏】、+2外皮、-1サイズ)
&b(){hp} 47(5d8+25);再生5([酸]または[火])
&b(){頑健} +6、&b(){反応} -2、&b(){意志} -4
&b(){防御的能力} 不定形; &b(){完全耐性}粘体の種別特徴

****攻撃
&b(){移動速度} 20フィート、水泳20フィート
&b(){近接} 叩きつけ=+5(1d6+4、加えて“病気”および“つかみ”)
&b(){接敵面} 10フィート; &b(){間合い} 5フィート
&b(){特殊攻撃} 締めつけ(1d6+4加えて“病気”)

****一般データ
&b(){【筋】}16、&b(){【敏】}5、&b(){【耐】}20、&b(){【知】}―、&b(){【判】}1、&b(){【魅】}1
&b(){基本攻撃} +3; &b(){CMB} +7(+11組みつき); &b(){CMD} 14(足払いされない)
&b(){その他の特殊能力} 収縮、monstrous growth、reactive regeneration、slime trail

****生態
&b(){出現環境} 気候問わず/地上または地下
&b(){編成} 単体または小集団(2~5)
&b(){宝物} 乏しい

****特殊能力
 &b(){病気(変則)/Disease} &i(){Tumor Infestation}:致傷型; &i(){セーヴ} 頑健・DC17; &i(){潜伏期間} 1分; &i(){頻度} 1回/日; &i(){効果} 1d2【耐】および1d2【魅】; &i(){治癒} 2回連続のセーヴ成功。Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later。このセーヴDCは【耐久力】に基づいている。
 &b(){Monstrous Growth(変則)/Monstrous Growth} A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that's been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can't increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.
 &b(){Reactive Regeneration(変則)/Reactive Regeneration} Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.
 &b(){Slime Trail(変則)/Slime Trail} A hungry flesh leaves behind a trail of slime that acts as a &i(){grease} spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.

 Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.
 A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.