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B4/フォーミアン/フォーミアン・ミルマーチ - (2015/11/25 (水) 01:51:42) のソース

*&aname(formian-myrmarch)フォーミアン・ミルマーチ &small(){&link(Formian Myrmarch){http://paizo.com/pathfinderRPG/prd/bestiary4/formian.html#formian-myrmarch}}
>This horse-sized insect has a brilliant red carapace, and its monstrous face reflects great intelligence and confidence.

***フォーミアン・ミルマーチ 脅威度10 &small(){Formian Myrmarch}
&b(){経験点 9,600}
LN/大型サイズの人怪
&b(){イニシアチブ} +8(+12 with 集合知性); &b(){感覚} 非視覚的感知30フィート、暗視60フィート、集合知性;〈知覚〉+18(+22 with 集合知性)

****防御
&b(){AC} 27、接触16、立ちすくみ22(+2反発、+4【敏】、+1回避、+11外皮、-1サイズ)
&b(){hp} 126(12d10+60)
&b(){頑健} +11、&b(){反応} +14、&b(){意志} +13
&b(){抵抗} [音波]10

****攻撃
&b(){移動速度} 50フィート
&b(){近接} 針=+16(1d8+5、加えて“毒”)、爪(×2)=+16(1d4+5/19~20)、噛みつき=+16(1d6+5)
&b(){遠隔} ジャヴェリン=+15/+10/+5(1d6+5、加えて“毒”)
&b(){接敵面} 10フィート; &b(){間合い} 5フィート
&b(){特殊攻撃} 毒
&b(){擬似呪文能力} (術者レベル12;精神集中+15)
#divclass(statsindent){
回数無制限:&i(){クレアオーディエンス/クレアヴォイアンス}、&i(){チャーム・モンスター}(DC17)、&i(){ディテクト・ソウツ}(DC15)
3回/日:&i(){ホールド・モンスター}(DC18)
1回/日:&i(){フィーブルマインド}(DC18)
}

****一般データ
&b(){【筋】}20、&b(){【敏】}19、&b(){【耐】}20、&b(){【知】}17、&b(){【判】}16、&b(){【魅】}17
&b(){基本攻撃} +12; &b(){CMB} +18; &b(){CMD} 35(対足払い39)
&b(){特技} 《一撃離脱》、《イニシアチブ強化》、《回避》、《強行突破》、《渾身の一打》、《早抜き》
&b(){技能} 〈隠密〉+15、〈交渉〉+15、〈真意看破〉+15、〈知覚〉+18(+22 with 集合知性)、〈知識:神秘学〉+15、〈登攀〉+20、〈呪文学〉+15
&b(){言語} 共通語、テレパシー150フィート
&b(){その他の特殊能力} formian traits、inspire hive、小振りの武器

****生態
&b(){出現環境} 暑熱または温暖/地上または地下
&b(){編成} 単体、小戦隊(2~4)、小隊(1、加えてウォリアー7~18およびワーカー6~12)、または王室護衛官(4、加えてウォリアー12~20)
&b(){宝物} 標準(ジャヴェリン×9、その他の宝物)

****特殊能力
 &b(){Inspire Hive(超常)/Inspire Hive} Once per day, a myrmarch can affect all warriors and workers in its telepathic range as if they were under the effect of a &i(){greater heroism} spell (CL 12th).
 &b(){毒(変則)/Poison} ジャベリンまたは針・致傷型; &i(){セーヴ} 頑健・DC21; &i(){頻度} 1回/ラウンド(6ラウンド間); &i(){効果} 1d4【敏】および不調状態; &i(){治癒} 2回のセーヴ成功。このセーヴDCは【耐久力】に基づいている。

 Myrmarchs are an elite caste of the formian race. They serve as direct agents for the queen, acting as advisors and generals, or administrating tasks where complexity or propriety renders taskmasters unsuitable. It is myrmarchs who answer the call when a particularly skilled diplomat or emissary is required to carry the queen's words outside of the territory of the hive to the dangerously disorganized races.
 While myrmarchs make up the aristocracy of formian society, this does not make them pampered intellectuals and bureaucrats. On the contrary, they are even more deadly than the warriors they often command, and do not hesitate to use their considerable might to aid and protect their kin. Myrmarchs facing combat apply their natural poison to their javelins, making them even more lethal.
 Like other formians, myrmarchs record their life's history upon their carapaces. Between their greater opportunities and longer lifespans (roughly as long as those of humans), myrmarchs can cover nearly every inch of their shells with great deeds accomplished, foes overcome, and service to the hive. Some myrmarchs actually run out of space for new records: some die shortly thereafter, knowing that they have served their queen to the utmost, while others add new artificial plates to their carapaces to continue their epics.
 The most accomplished, trusted, and battle-tested of their race, myrmarchs form the queen's elite bodyguard. In a small hive, these bodyguards likely have the same statistics presented above. In the oldest and largest hives, however, most possess class levels.
 A myrmarch has an enlarged thorax and abdomen, which give it the same general size and weight as a large warhorse, though its upper body is not much larger than that of a formian warrior's. Myrmarchs stand about 8 feet high and weigh about 1,200 pounds.