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PU/技能とオプション/統合技能/〈知覚〉 - (2017/01/28 (土) 20:01:04) のソース

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*&aname(perception-skill)〈知覚〉(【判】) &small(){[[Perception>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#perception-skill]]}
 The acuity of your senses allows you to notice fine details, see danger coming, and tell when people are lying or otherwise behaving suspiciously.

 &b(){機能}:&link_anchor(notice-creatures-and-details){クリーチャーや細部に気付く}、&link_anchor(sense-motives){真意看破}、&link_anchor(sense-enchantments){心術に気付く}、&link_anchor(get-hunches){直感を得る}、&link_anchor(search-locations){場の捜索}、&link_anchor(discern-secret-messages){ひそかなメッセージの判別}。
 &b(){基本技能}:[[〈真意看破〉>技能の詳細#Sense Motive]]、[[〈知覚〉>技能の詳細#Perception]]。

**&aname(notice-creatures-and-details)クリーチャーや細部に気付く &small(){[[Notice Creatures and Details>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#notice-creatures-and-details]]}
 You can detect a creature that is using Stealth if you succeed at an opposed Perception check. You can also notice sights, sounds, and other stimuli detectable by your senses. Use the search function of Perception to find hidden objects, traps, secret doors, and other things that take time to detect.

|~出来事|~〈知覚〉DC|h
|戦いの音を聞きつける|-10|
|腐敗した生ごみを嗅ぎつける|-10|
|会話の細部を聞き取る|0|
|目に見えるクリーチャーを見る|0|
|煙の臭い|0|
|食糧がいたんでいるかどうかを判断する|5|
|歩いているクリーチャーを聞きつける|10|
|ささやきあっている会話の細部を聞き取る|15|
|味でポーションの効果を識別する|15+ポーションの術者レベル|
|錠前の中で鍵が回るのを聞きつける|20|
|弓の引き絞りを聞きつける|25|
|君の足下でクリーチャーが穴を掘っているのを感じ取る|25|
|すりに気がつく|〈技巧〉との対抗判定|
|〈隠密〉を使っているクリーチャーに気がつく|〈隠密〉との対抗判定|

 The DCs of Perception checks to notice (and to search) are modified as indicated in the table below.

|~気付く際の修正|~〈知覚〉DC修正値|h
|発生源や物体、クリーチャーから離れるごとに|10フィートごとに+1|
|閉じた扉を1枚へだてるごとに|+5|
|壁を1枚へだてるごとに|厚さ1フィートごとに+10|
|有利な状況|-2|
|不利な状況|+2|
|困難な状況|+5|
|判定を行なうクリーチャーの注意がそれている|+5|
|判定を行なうクリーチャーが眠っている|+10|
|クリーチャーや物体が不可視である|+20|

 &b(){アクション}:なし。This function is largely reactive in response to observable stimuli.
 &b(){再挑戦}:可。
 &b(){状況}:Favorable, unfavorable, and terrible conditions depend on the sense being used. Bright light might be a favorable condition if the check involves sight, while dimmer conditions such as torchlight or moonlight could be unfavorable. Background noise could increase the DC for a check involving hearing, and competing odors could increase the DC of a scent-based check. Terrible conditions could include candlelight impeding a sight check, a dragon's roar drowning out other sounds, or an overpowering stench occluding a subtler smell.


**&aname(sense-motives)真意看破 &small(){[[Sense Motives>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#sense-motives]]}
 With an opposed Perception check, you can tell when a creature is lying to you. See the lie function of the Influence skill.
 &b(){アクション}:なし。
 &b(){再挑戦}:不可、though you can attempt a Perception check against each lie.

**&aname(sense-enchantments)心術に気付く &small(){[[Sense Enchantments>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#sense-enchantments]]}
 Determining that a creature's behavior is influenced by enchantment magic requires succeeding at a DC 25 Perception check (DC 15 if the creature is dominated).
 &b(){アクション}:1分。

**&aname(get-hunches)直感を得る &small(){[[Get Hunches>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#get-hunches]]}
 You can make a gut assessment of a social situation with a successful DC 20 Perception check. You get a feeling that indicates whether something is wrong or if a person is generally untrustworthy, though you don't receive specific information. To attempt to determine whether a particular statement is a lie, use the sense motive function.
 &b(){アクション}:1分。

**&aname(search-locations)場の捜索 &small(){[[Search Locations>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#search-locations]]}
 You can thoroughly comb an area, looking for hidden traps, doors, and the like. The same modifiers that apply to Perception DCs to notice (see above) also apply to Perception DCs to search.

|~隠された物体|~〈知覚〉DC|h
|平均的な隠し扉を発見する|15|
|平均的な秘密の扉を発見する|20|
|隠された罠を発見する|罠によりさまざま|

 &b(){アクション}:Move. Each move action spent allows you to search a 10フィート×10フィート area.
 &b(){再挑戦}:可。

**&aname(discern-secret-messages)ひそかなメッセージの判別 &small(){[[Discern Secret Messages>http://paizo.com/pathfinderRPG/prd/unchained/skillsAndOptions/consolidatedSkills/perception.html#discern-secret-messages]]}
 You can use Perception to detect that a secret message is being transmitted by someone using the Influence skill. Your Perception check is opposed by the sender's Influence check. You take a -2 penalty for each piece of information you lack relating to the message. If you succeed by 4 or less, you know there's a hidden message but don't know its content. If you exceed the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don't detect any hidden communication. If you fail by 5 or more, you might infer false information. See the pass secret message function of Influence on page 60 for rules on sending a secret message.
 &b(){アクション}:なし。This function is included in the time spent receiving the message.
 &b(){再挑戦}:不可、though you can attempt a check against another hidden message.