念能 > クラス > ソウルナイフ

「念能/クラス/ソウルナイフ」の編集履歴(バックアップ)一覧に戻る

念能/クラス/ソウルナイフ - (2018/08/09 (木) 21:39:52) のソース

*ソウルナイフ &link(Soulknife){http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife/}
 Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. Creating a mind blade is the core of the soulknife, and with it, she is a deadly combatant. Versatile and varied, the soulknife can be found in all shapes and sizes, wielding blades unique to the wielder and customized to fit the needs of the soulknife. Fluid in function, the soulknife has mastered how to alter her mind blade to fit the situation, bringing power and versatility into any combat.

&b(){役割}:As a wielder of a weapon first and foremost, the soulknife excels as a front-line combatant on the battlefield. Her limited armor options and defensive abilities can be a hindrance, but her varied blade abilities can make her an excellent mobile warrior or battlefield controller.

&b(){属性}:どれでも

&b(){ヒット・ダイス}:d10

&b(){開始時の所持金}:5d6×10 gp(平均175 gp)。加えて各キャラクターは10gp以下の価値のある衣装を得てゲームを開始する。

***クラス技能
ソウルナイフのクラス技能(と各技能の主要能力値)は次の通り:[[〈軽業〉>技能の詳細#Acrobatics]]【敏】、〈自己催眠〉【判】、[[〈登攀〉>技能の詳細/3#Climb]]【筋】、[[〈製作〉>技能の詳細/2#Craft]]【知】、[[〈威圧〉>技能の詳細#Intimidate]]【魅】、[[〈知識:念能〉>技能の詳細#Knowledge]]【知】、[[〈知覚〉>技能の詳細#Perception]]【判】、[[〈職能〉>技能の詳細/1#Profession]]【知】、[[〈隠密〉>技能の詳細#Stealth]]【敏】。[[〈水泳〉>技能の詳細/2#Swim]]【筋】。

&b(){レベル毎の技能ランク}:4+【知】修正値。

&b(){表:ソウルナイフ}
|レベル|基本攻撃ボーナス|頑健セーヴ|反応セーヴ|意志セーヴ|特殊|Mind Blade Maximum Enhancement Bonus|
|1|+1|+0|+2|+2|Bonus feat, form mind blade, shape mind blade, throw mind blade, wild talent|—|
|2|+2|+0|+3|+3|Blade skill|—|
|3|+3|+1|+3|+3|Enhanced mind blade +1, psychic strike +1d8|+1|
|4|+4|+1|+4|+4|Blade skill|+1|
|5|+5|+1|+4|+4|Enhanced mind blade +2, quick draw|+1|
|6|+6/+1|+2|+5|+5|Blade skill|+2|
|7|+7/+2|+2|+5|+5|Enhanced mind blade +3, psychic strike +2d8|+2|
|8|+8/+3|+2|+6|+6|Blade skill|+2|
|9|+9/+4|+3|+6|+6|Enhanced mind blade +4|+3|
|10|+10/+5|+3|+7|+7|Blade skill|+3|
|11|+11/+6/+1|+3|+7|+7|Enhanced mind blade +5, psychic strike +3d8|+3|
|12|+12/+7/+2|+4|+8|+8|Blade skill|+4|
|13|+13/+8/+3|+4|+8|+8|Enhanced mind blade +6|+4|
|14|+14/+9/+4|+4|+9|+9|Blade skill|+4|
|15|+15/+10/+5|+5|+9|+9|Enhanced mind blade +7, psychic strike +4d8|+5|
|16|+16/+11/+6/+1|+5|+10|+10|Blade skill|+5|
|17|+17/+12/+7/+2|+5|+10|+10|Enhanced mind blade +8|+5|
|18|+18/+13/+8/+3|+6|+11|+11|Blade skill|+5|
|19|+19/+14/+9/+4|+6|+11|+11|Enhanced mind blade +9, psychic strike +5d8|+5|
|20|+20/+15/+10/+5|+6|+12|+12|Blade skill, mind blade mastery|+5|

***クラス特徴
****Soulknives and Prestige Classes
 Sometimes, a soulknife may qualify for a prestige class with “+1 level of existing manifesting class” as a class feature. This increased psionic training helps those who follow the path of the mind blade as well as the path of the manifester. At each level where a manifester level would increase by one, treat the soulknife as if he had gained a level of soulknife for the purposes of Enhanced Mind Blade. The soulknife does not gain any other benefits from an increased level (blade skills, etc.).
 It’s less common, but sometimes a multiclass soulknife enters one of these prestige classes with a bit of manifesting talent. In high psionics games, for this special case, each indicated level of the prestige class advances both the soulknife’s Enhanced Mind Blade, as above, and his existing manifester level by one level. In games that are not high psionics, choose one or the other to increase, but not both.

 ソウルナイフのクラスの特徴は以下の通り。
 &aname(weapon-and-armor-proficiencies)&b(){武器と防具の習熟} A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with light and medium armor, and with shields (but not tower shields).

 &aname(bonus-feat)&b(){Bonus Feat/Bonus Feat} The soulknife may choose Power Attack, Two-Weapon Fighting, or Weapon Focus (mind blade) as a bonus feat at 1st level.

 &aname(form-mind-blade)&b(){Form Mind Blade(超常)/Form Mind Blade} As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.
 A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or any similar ability forms an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife’s chosen form is a light weapon, she may choose to form two light weapons when forming her mind blade if she so chooses, but she suffers the standard penalties for two-weapon fighting.
 Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.
 The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.
 A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a mind blade. The soulknife can use feats such as Weapon Finesse that work on light weapons with her mind blade, but such feats only work on mind blades in a light weapon form.
 Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total enhancement bonus of her mind blade (see below).
 The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.

 &aname(shape-mind-blade)&b(){Shape Mind Blade/Shape Mind Blade} The soulknife’s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade if she so chooses. A soulknife can reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.

 &aname(shape-mind-blade)&b(){Throw Mind Blade/Throw Mind Blade} All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon mind blades have a range increment of 20 ft. One-handed weapon mind blades have a range increment of 15 ft. Two-handed weapon mind blades cannot be thrown without the Two-Handed Throw blade skill. Whether or not the attack hits, a thrown mind blade then dissipates.

 &aname(wild-talent)&b(){Wild Talent/Wild Talent} The soulknife gains Wild Talent as a bonus feat at 1st level. This provides her with the psionic power necessary to manifest her mind blade. A character who is already psionic instead gains the Psionic Talent feat.

 &aname(blade-skills)&b(){Blade Skills/Blade Skills} Beginning at 2nd level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill’s description.
 &b(){Editors Note}: A complete list of Blade skills can be found here, Blade Skills

 &aname(enhanced-mind-blade)&b(){Enhanced Mind Blade/Enhanced Mind Blade} A soulknife’s mind blade improves as the character gains higher levels. At 3rd level and every odd level thereafter, the mind blade gains a cumulative +1 enhancement bonus that she may spend on an actual enhancement bonus or on weapon special abilities. A soulknife’s level determines her maximum enhancement bonus (see Table: The Soulknife). The soulknife may (and must, when her total enhancement is higher than her maximum bonus) apply any special ability from Table: Weapon Special Abilities instead of an enhancement bonus, as long as she meets the level requirements. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus enhancement bonus before assigning any special abilities. If the soulknife shapes her mind blade into two items, the enhancement bonus of her mind blade (if any) is reduced by 1 (to a minimum of 0). If this would reduce the enhancement bonus on the mind blades to 0 and weapon special abilities are applied, the soulknife must reshape her mind blade to make the options valid. Both mind blades have the same selection of enhancement bonus that does not exceed the total allowed by the soulknife’s level, but she must assign at least a +1 and weapon special abilities (if any). This penalty does not apply when using the Mind Shield blade skill.

&b(){Table: Weapon Special Abilities}
|Weapon Special Ability|Enhancement Bonus Value|Required Level|
|Agile&sup(){1}|+1|5|
|Allying|+1|5|
|Conductive|+1|5|
|Corrosive|+1|5|
|Cunning|+1|5|
|Defending|+1|5|
|Distance1|+1|5|
|Dueling|+1|5|
|Flaming|+1|5|
|Frost|+1|5|
|Furious|+1|5|
|Ghost touch|+1|5|
|Huntsman|+1|5|
|Keen&sup(){2}|+1|5|
|Lucky&sup(){1}|+1|5|
|Menacing|+1|5|
|Merciful|+1|5|
|Mighty cleaving|+1|5|
|Psychokinetic&sup(){1}|+1|5|
|Seeking&sup(){3}|+1|5|
|Shock|+1|5|
|Sundering&sup(){1}|+1|5|
|Vicious|+1|5|
|Anarchic|+2|7|
|Axiomatic|+2|7|
|Collision&sup(){1}|+2|7|
|Corrosive burst|+2|7|
|Flaming burst|+2|7|
|Holy|+2|7|
|Icy burst|+2|7|
|Linked striking&sup(){1}|+2|7|
|Mindcrusher&sup(){1}|+2|7|
|Psychokinetic burst&sup(){1}|+2|7|
|Shocking burst|+2|7|
|Suppression&sup(){1}|+2|7|
|Unholy|+2|7|
|Wounding|+2|7|
|Wrenching&sup(){1,3}|+2|7|
|Bodyfeeder&sup(){1}|+3|9|
|Dislocator&sup(){1}|+3|9|
|Mindfeeder&sup(){1}|+3|9|
|Soulbreaker&sup(){1}|+3|9|
|Brilliant energy|+4|12|
|Great dislocator&sup(){1}|+4|12|
|Greater energy&sup(){1,3}|+4|12|
|Coup de grace&sup(){1}|+5|15|
|>|>|1 New option detailed here.|
|>|>|2 A keen mind blade gains its benefits no matter the assigned damage type.|
|>|>|3 Ranged mind blades only.|

 &aname(enhanced-mind-blade)&b(){Psychic Strike(超常)/Psychic Strike} As a move action, a soulknife of 3rd level or higher can imbue her mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage on any attack she wishes to activate it on (as long as the attack is made with her mind blade). A soulknife may hold the charge as long as she likes without discharging. It does not go off on any attack unless she chooses to use it, and the charge is not wasted if an attack misses. Mindless creatures are immune to this damage, although non-mindless creatures immune to mind-affecting effects are affected by this damage as normal. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away.) A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue her mind blade with psychic energy again by taking another move action. Additionally, she may recharge it as a swift action by expending her psionic focus.
 Once a soulknife has prepared her blade for a psychic strike, it holds the extra energy until it is used (whether the attack is successful or not). Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown), it is still imbued with psychic energy when the soulknife next materializes it.
 If the soulknife forms her mind blade into two weapons, she may imbue each mind blade with psychic strike as normal. If she reshapes her mind blade into a single weapon form, the additional psychic strike imbued into the additional weapon is lost. At every four levels thereafter (7th, 11th, etc), the extra damage from a soulknife’s psychic strike increases by 1d8.

 &aname(quick-draw)&b(){Quick Draw/Quick Draw} A 5th level soulknife may manifest her mind blade as a free action, though she may still only attempt to do so once per round (unless throwing the weapon multiple times using the Multiple Throw blade skill).

 &aname(mind-blade-mastery)&b(){Mind Blade Mastery/Mind Blade Mastery} At 20th level, a soulknife reaches the pinnacle of her art and her connection to her blade is so strong it cannot be severed. She no longer requires a Will save to maintain her mind blade in a null psionics field, although it still loses any enhancement bonus and special abilities. In addition, she may change the configurations of her mind blade’s special abilities at will as a full-round action, which also resets any penalties that may have accrued from the Fluid Form and Improved Fluid Form blade skills.

***&aname(favored-class-bonuses)&u(){適正クラス・ボーナス}
 適性クラスでレベルを得るたびに追加の技能ランクやヒット・ポイントを得る代わりに、適性クラス応じて、他の多くのボーナスを得ることができる。以下のオプションはソウルナイフに対して適性クラスを有するリストにある種族に適用可能である。特に断りのない限り、ボーナスは適性クラスの特典を選択するたびに適用される。

|種族|ボーナス|出典|
|>|>|Dreamscarred Press|
|エラン|Add a +1/2 circumstance bonus on critical hit confirmation rolls with the mind blade. This bonus does not stack with Critical Focus|&i(){Psionics Expanded: Advanced Psionics Guide}|
|エルフ|Add +1 to the elf’s CMD when resisting a disarm or sunder attempt.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|ハーフエルフ|Add +1 to the soulknife’s CMD against disarm or overrun attempts.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|ハーフジャイアント|Add +1/2 to the soulknife’s CMB when attempting a sunder or overrun.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|ハーフオーク|Add +1/2 to the soulknife’s psychic strike damage.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|ハーフリング|Add +1 to the soulknife’s CMD when resisting a grapple or trip.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|人間|The soulknife gains +1/6 of a new blade skill.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|ミーナッド|Add a +1 to the soulknife’s CMD against disarm or trip attempts|&i(){Psionics Expanded: Advanced Psionics Guide}|
|オフィドゥアン|Add a +1 to the soulknife’s CMD when resisting a grapple or trip.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|ゼフ|Add a +1 to the xeph’s base speed.|&i(){Psionics Expanded: Advanced Psionics Guide}|
|>|>|Jon Brazer Enterprises|
|ダンピール|Add +1/3 on critical hit confirmation rolls when using mind blade (maximum bonus of +5). This bonus does not stack with Critical Focus.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|ドラウ|Add +1 foot to the range increment to the soulknife’s throw mind blade ability. This option has no effect unless the soulknife has selected it 5 times (or another increment of 5); a range increment of 24 feet is effectively the same as a range increment of 20 feet, for example.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|ドゥエルガル|The soulknife reduces the amount of time to reshape her mind blade by 15 minutes. The soulknife cannot reduce this below 4 hours.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|フェッチリング|Add a +1/4 circumstance bonus on critical hit confirmation rolls with the mind blade (to a maximum of +4). This bonus does not stack with Critical Focus.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|ホブゴブリン|Add a +1/2 circumstance bonus on critical hit confirmation rolls with the mind blade. This bonus does not stack with Critical Focus.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|オーク|Add +1/2 to the soulknife’s CMB when making a steal or sunder attempt.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|ラットフォーク|The soulknife gains +1/6 of a new blade skill.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|ティーフリング|Add +1/2 on critical hit confirmation rolls made with a mind blade (maximum bonus of +5) when the mind blade possesses the unholy enhancement. This bonus does not stack with Critical Focus.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|
|ワヤン|The soulknife gains +1/6 of a new blade skill.|&i(){Jon Brazer Enterprises: Shadowsfall: Favored Class Options}|

***&aname(archetypes-alternate-class-features)&u(){アーキタイプと代替クラス特徴}
 キャラクターがクラスを選択するとき、標準的なクラス能力を使用するか、ここに示されているアーキタイプの1つのリストにある特徴を使用するかを選択するしなければならない。各々代替クラス特徴は、その元のクラスの特定のクラス特徴を置き換える。例えば、四象拳士のモンクのエレメンタルの拳のクラス特徴は、モンクの朦朧化打撃のクラス特徴と入れ替える。アーキタイプに複数の代替クラス特徴が存在する場合、キャラクターはそれらの全てを修得し、それらを別の選択肢に置き換えることになる――標準のクラス特徴をえることさえできなくなることもしばしばだが、同等に強力なオプションと置き換えることができる。基本クラスの全てのクラス特徴がアーキタイプの代替クラス特徴で言及されていない他の全てのクラス特徴は変更されず、キャラクターが適切なレベルに達すると通常通り取得できる(特に指定がない限り)。代替クラス特徴を使用するキャラクターは必要時条件あるいは前提条件を満たした時に置き換えられるクラス特徴を持つ者として数えられない。
 キャラクターは複数のアーキタイプを保持することができるが、代替クラス特徴のどれ一つとして、基本クラスの同じクラス特徴を置き換えたり変更することはできない。 例えば、パラディンの救護騎士と不死者懲罰官の両方となることはできない。なぜならば、両方とも悪を討つ一撃のクラス特徴を修正し、両方とも正義のオーラを置き換えるからである。しかしながら、パラディンが不死者懲罰官と聖光の戦士の両方を得ることはでき、これは新しいクラス特徴が同じ基本クラス特徴を置き換えるものがないからである。

アーキタイプはあるクラスのキャラクターの専門分野を特化させる手早く簡単な方法であり、既に確立されている冒険者に楽しく豊かな新しい能力を追加する。キャラクターが必要条件を満たす場合、キャラクターは複数のアーキタイプを得ることもできる。

&b(){表:ソウルナイフのアーキタイプ/代替クラス特徴}
|アーキタイプ/代替クラス特徴|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|クラス特徴の変更と置き換え|
|~|Class Skills|Weapon & Armor|Bonus Feat|Form Mind Blade|Shape Mind Blade|Throw Mind Blade|Wild Talent|>|>|>|>|> |> |> |> |> |Blade Skills|>|>|>|>|> |> |> |> |Enhanced Mind Blade|>|>|> |> |Psychic Strike|Quick Draw|Mind Blade Mastery|
|~|~|~|~|~|~|~|~|2|4|6|8|10|12|14|16|18|20|3|5|7|9|11|13|15|17|19|3|7|11|15|19|~|~|
|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|Dreamscarred Press|
|Armored Blade| | | |C|C| | | | | | | | | | | | |C|C|C|C|C|C|C|C|C| | | | | | | |
|Augmented Blade| |X|X|X| |X| |C|C|C|R|C|C|C|C|C|C|X|X|X|X|X|X|X|X|X| | | | | |X| |
|Cutthroat| |C|X| | | | | | | | | | | | | | | | | | | | | | | |X|X|X|X|X| | |
|Deadly Fist| | |X|C|C|C| | | | | | | | | | | | | | | | | | | | | | | | | |X| |
|Feral Heart| | |X|C|X|X| | | | | | | | | | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X| |
|Gifted Blade| | | | | | | | | | | | | | | | | | | | | | | | | | |X|X|X|X|X| | |
|Nimble Blade| |C|X| | | | |X| | | |X| | | | | | | |X| | | | | | | | | | | | | |
|Shielded Blade| | |X| | | | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|Soulbolt| | |X|C|C|C| |C|C|C|C|C|C|C|C|C|C|C|C|C|C|C|C|C|C|C| | | | | | | |
|Xephyr (Xeph)| | |X| | | | |X| |X|X|X| | | | | | | | | | | | | | | | | | | | | |
|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|X=replaced,>(X)=optional>replacement,>C=changed|

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}