念能 > 念力 > A~C

「念能/念力/A~C」の編集履歴(バックアップ)一覧に戻る

念能/念力/A~C - (2019/08/02 (金) 22:09:40) のソース

#region(''目次'')
#contents(level=3)
#endregion

&aname(ability-as-one)
***アビリティ・アズ・ワン
&link(Ability as One){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/ability-as-one/}/能力はひとつに
&b(){系統} 精神感応(精神作用、ネットワーク、共有);&b(){呪文レベル} タクティシャン8
&b(){付随現象} 精神
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 自身とクリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志無効(無害、本文参照);&b(){念力抵抗} 可
&b(){念力ポイント} 15
 この念力はネットワーク能力の頂点を反映する――最も純粋な形状で能力値の肉体的で精神的特徴の統一を。この能力を発現するとき、6つの能力値のうち一つを選択する。目標の中でその値が最も高いものは、同意する全ての目標の内で同じ能力値と置き換える。
 このようにしてリンクできるのは基本能力値のみであるーーすなわち、種族修正、加齢による修正、4レベルごとのキャラクター・レベルのボーナスなどを除くいかなるボーナスもペナルティもない能力値である。Other effects that modify ability scores (such as spells, psionic powers, magic items, class features, and so on) are not transferred, though they remain in effect, altering any replaced score as they would alter the original.
 &b(){増強}:君は以下の方法の1つあるいは両方でこの念力を増強することができる。
-If you spend an additional 2 power points, you may instead share the lowest base ability score amongst all targets, willing or not (which may impact spellcasting in a way similar to ability damage). Unwilling targets may make a Will saving throw each round to ignore the effects of this power for that round. You are exempt from any ability score change this way.
-For every 2 additional power points you spend, you may choose an additional ability score for this power to affect. In addition, for every 2 power points spent to achieve either of these results, increase the save DC (if applicable) by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(absorb-weapon)
***アブソーブ・ウェポン
&link(Absorb Weapon){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/absorb-weapon/}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック1、サイキック・ウォリアー1
&b(){付随現象} olfactory, visual
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 最大15ポンドの重さの武器1つ
&b(){持続時間} チャージが終わるまで;最大24時間
&b(){セーヴィング・スロー} 不可(物体);&b(){念力抵抗} 可(物体)
&b(){念力ポイント} 1
 You can absorb one weapon of up to 15 lbs into your body and a small tattoo that resembles the item absorbed appears on the skin of your arm. The absorbed item is undetectable by normal means, although the effect is detectable via detect psionics. The item can be discharged as a standard action and the weapon is automatically equipped. You must be capable of holding the weapon or it falls to your feet (such as if you had no hands free). If the effect ends without being discharged, the item falls to your feet.
The weight of the item still counts toward your encumbrance even when absorbed.
 &b(){増強}:This power can be augmented in one or more of the following ways.
-For every additional power point spent the weight limit of the item to be absorbed increases by 5 lbs.
-If you spend two additional power points, you can absorb a shield or armor instead of a weapon. You do not suffer any applicable armor check penalty of the shield or armor absorbed and when discharged, you automatically equip the shield or armor as long as you are capable of equipping the item.
-If you spend two additional power points, you can store one additional item, although all stored items are discharged at the same time and are added together when determining the total weight.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(adapt-body)
***アダプト・ボディ
&link(Adapt Body){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/adapt-body/}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック5、サイオン/ワイルダー5、サイキック・ウォリアー5、タクティシャン5
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル(解除可)
&b(){念力ポイント} 9
 Your body automatically adapts to hostile environments. You can adapt to underwater, extremely hot, extremely cold, or airless environments, allowing you to survive as if you were a creature native to that environment. You can breathe and move (though penalties to movement and attacks, if any for a particular environment, remain), and you take no damage simply from being in that environment. You need not specify what environment you are adapting to when you manifest this power; simply activate it, and your body will instantly adapt to any hostile environment as needed throughout the duration.
You can somewhat adapt to extreme environmental features such as acid, lava, fire, and electricity. Any environmental feature that normally directly deals 1 or more dice of damage per round deals you only half the usual amount of damage.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(affinity-field)
***アフィニティ・フィールド
&link(Affinity Field){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/affinity-field/}/
&b(){系統} 超代謝;&b(){呪文レベル} サイオン/ワイルダー9、タクティシャン9
&b(){付随現象} Material and visual
&b(){発動時間} 1標準アクション
&b(){距離} 20フィート
&b(){目標} 自身を中心とした半径20フィートの放射
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 頑健・無効(potentially harmless);&b(){念力抵抗} 可
&b(){念力ポイント} 17
 You create an affinity feedback loop with all creatures within the area. While the duration lasts, affected creatures take all damage (including ability damage) as you do and heal all wounds as you do. Hit points gained or lost persist after this power ends.
 Creatures in range are also subject to magical and psionic effects of 3rd level or lower. Creatures that have an affinity to you gain a saving throw against each new power transferred through the affinity field as if the power were manifested upon them normally. All magical and psionic effects transferred to subjects fade at the end of this power’s duration, although instantaneous effects remain. If you suddenly become immune to a particular effect or power, the effect or power to which you are immune cannot be transferred to creatures that have affinity to you, although effects already on creatures that have affinity to you are not ended unless that creature also gains the same immunity.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(alienation)
***エイリアンネーション
&link(Alienation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/alienation/}/
&b(){系統} 精神感応(強制)[精神作用];&b(){呪文レベル} タクティシャン4、テレパス4
&b(){付随現象} auditory, mental
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 You close off the centers of the subject’s mind that deal with communication and social interaction. The subject effectively loses knowledge of all languages (including telepathic and body language) and is treated as illiterate for the duration of the power. He may still “speak” and provide verbal components, and to him they sound completely normal, but to anyone else they appear as complete gibberish.
 The subject is unable to understand anyone else on any level and is unable to determine friend from foe. This prevents things such as Sense Motive, the Aid Another action (or benefits from another’s Aid Another), any skill check involving communication (including Linguistics), using teamwork feats, knowing if a magical effect used on him is harmless or not until it hits him (thus, he attempts a save against all effects he could) unless he makes a successful Spellcraft check to identify the effect, gaining the benefits from abilities such as bardic performance, or using any Charisma-based skill check (except Use Magic Device).
The target no longer counts as an ally for the purposes of determining flanking and all creatures who threaten the subject are considered allies for their own flanking purposes. In addition, the subject cannot make attacks of opportunity while under this effect.
The subject still understands if his attacks or powers are successful.
 &b(){増強}:For every additional power point you spend, this power may affect an additional target. No two targets may be further than 15 feet apart. For every 2 power points spent this way, the power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(anchored-navigation)
***アンカード・ナヴィゲーション
&link(Anchored Navigation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/anchored-navigation/}/
&b(){系統} 超知覚;&b(){呪文レベル} シアー4、サイテッド・シーカー4
&b(){付随現象} Material and olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル
&b(){念力ポイント} 7
 You know where you are in relation to a fixed starting point, which is essential for setting up a mishap-free teleport beacon. While the duration lasts, you are aware of your exact distance and route (physical or psychoportive) back to a fixed starting point. The “anchored” starting point is your exact location when you manifest the power. To designate other anchored starting points, you must manifest this power multiple times and be present at the desired locations when you do so.
 You can also retrace your steps through a maze automatically while the power lasts, without resorting to a map.
 Anchored navigation grants you a mindlink with one designated creature who remains within a 60-foot radius of the starting point, regardless of the distance between you and the creature. The use of anchored navigation is confined to the plane of existence where you manifest it.
 &b(){増強}:If you spend 6 additional power points, the effect of this power extends across all planar boundaries.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(animal-affinity)
***アニマル・アフィニティ
&link(Animal Affinity){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/animal-affinity/}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック2、エゴイスト2、サイキック・ウォリアー2、ヴァイタリスト2
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル
&b(){念力ポイント} 3
 You forge a psychometabolic affinity with an idealized animal form, thereby boosting one of your ability scores (choose either Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma). The power grants a +4 enhancement bonus to the ability score you choose, adding the usual benefits provided by a high ability bonus. Because you are emulating the idealized form of an animal, you also take on minor aspects of the animal you choose. If you choose to increase the ability you use to manifest powers, you do not gain the benefit of an increased ability score long enough to gain any bonus power points for a high ability score, but the save DCs of your powers increase for the duration of this power.
 &b(){増強}:For every 5 additional power points you spend, this power grants a +4 enhancement bonus to another ability score.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(apopsi)
***アポサイ
&link(Apopsi){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/apopsi/}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} サイキック・ウォリアー9
&b(){付随現象} Auditory, material, and visual
&b(){発動時間} 1ラウンド
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 生きている念能クリーチャー1体
&b(){持続時間} 瞬時;本文参照
&b(){セーヴィング・スロー} 頑健・無効(本文参照);&b(){念力抵抗} 可
&b(){念力ポイント} 17
 By using this power, you delete 1d4 powers or spells permanently from the subject’s mind. You specify the level of each power or spell, and the GM randomly determines which of the subject’s powers or spells is actually deleted. After 24 hours, the target may make an additional Fortitude save to negate the effect. Psychic chirurgery or reality revision can be used to restore the lost powers or spells, but it must be performed within 1 week of losing the powers or spells. The deleted powers or spells no longer count against the subject’s powers or spells known the next time they gain a level. If a character gains a level after losing powers or spells in this fashion, he or she may choose new powers or spells to replace those lost, but they must be the same level as the power or spell lost.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ardent-legion)
***アーデント・レギオン
&link(Ardent Legion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/https-sites-google-com-site-pathfinderogc-psionics-unleashed-psionic-powers-a-ardent-legion/}/
&b(){系統} 観念移動;&b(){呪文レベル} タクティシャン9、ヴァイタリスト9
&b(){付随現象} Auditory, Mental
&b(){発動時間} 1標準アクション
&b(){距離} 無制限(本文参照)
&b(){目標} 同意する君の集合体のメンバー
&b(){持続時間} 瞬時;本文参照
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 不可
&b(){念力ポイント} 17
 You send a summon out across your collective calling all of the members to aid you. All members of the collective that are located on the same plane and that are willing are then summoned to the closest available space to you and are given one of three options.
- +3 competence bonus on attack and damage rolls
- +3 competence bonus on saving throws and AC
 The competence bonuses last for one round per manifester level. If this power is used during combat and the creatures summoned had not yet rolled initiative, they immediately roll initiative. If their initiative is higher than yours, they may immediately take this round’s actions and then resume normal initiative order the next round. Creatures summoned immediately receive their bonus.
 &b(){増強}:This power may be augmented in one or more of the following ways.
-By spending 2 additional power points, the power can summon members, including the manifester, to a particular member of the collective instead of to the manifester.
-By spending 2 additional power points, this power can summon members of the collective across planar boundaries.
-By spending 4 additional power points, this power’s manifesting time becomes an immediate action.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(assimilate)
***アシミレイト
&link(Assimilate){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/assimilate/}/
&b(){系統} 超代謝;&b(){呪文レベル} サイオン/ワイルダー9、タクティシャン9
&b(){付随現象} Auditory and visual
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 接触した1体の生きているクリーチャー
&b(){持続時間} 瞬時と1時間;本文参照
&b(){セーヴィング・スロー} 頑健・半減;&b(){念力抵抗} 可
&b(){念力ポイント} 17
 Your pointing finger turns black as obsidian. A creature touched by you is partially assimilated into your form and takes 20d6 points of damage. Any creature reduced to 0 or fewer hit points by this power is killed, entirely assimilated into your form, leaving behind only a trace of fine dust. An assimilated creature’s equipment is unaffected.
 A creature that is partially assimilated into your form (that is, a creature that has at least 1 hit point following your use of this power) grants you a number of temporary hit points equal to half the damage you dealt for 1 hour. Temporary hit points gained by assimilating multiple creatures, like all temporary hit points, do not stack.
A creature that is completely assimilated grants you a number of temporary hit points equal to the hit points it had prior to your attack. If the assimilated creature knows psionic Powers, you gain knowledge of one of its powers for 1 hour (chosen randomly). You gain some semblance of a creature you completely assimilate for 1 hour, granting you a +10 bonus on Disguise checks made to appear as that creature during that time. You also gain a bonus to your ability scores for 1 hour for completely assimilating creatures based upon the creature’s relative hit dice related to yours as shown on the chart below.
|Target’s HD|Compared to Manifester Bonus|
|9 or more|greater +4 to all ability scores|
|5 to 8|greater +4 to 5 ability scores|
|1 to 4|greater +4 to 4 ability scores|

|Equal|+4 to 3 ability scores|
|1 to 4|lower +4 to 2 ability scores|
|5 to 8|lower +4 to 1 ability score|
|9 or more|lower No bonuses to ability scores|

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(astral-caravan)
***アストラル・キャラヴァン
&link(Astral Caravan){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-caravan/}/
&b(){系統} 観念移動;&b(){呪文レベル} ノーマッド3
&b(){付随現象} なし
&b(){発動時間} 1時間
&b(){距離} 自身
&b(){目標} 自身と接触した同意するクリーチャー
&b(){持続時間} 本文参照
&b(){念力ポイント} 5
 You lead a caravan into the Astral Plane, leaving the Material Plane behind. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you wish, but only if you know your way (see below).
 You can bring other willing creatures with you, provided that these subjects have each manifested astral traveler and are linked hand to hand with you at the time of the astral caravan’s manifestation. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey that causes you to break hand-to-hand contact, your companions are stranded wherever you leave them. Because the planes are a dangerous place, those who lead astral caravans usually choose to manifest this power only if they have a large party of travelers assembled. Sometimes groups of lower-level adventurers may hire you to lead forays beyond the Material Plane.
 The astral caravan power lasts while you and your fellow travelers maintain your original formation, until:
-You reach your intended destination plane,
-You desire to end the power while still traversing the Astral Plane,
-You or anyone traveling with you breaks the hand-to-hand chain connecting the travelers for 2 consecutive rounds, or,
 The power is terminated by some outside means, such as dispel Psionics. When the power ends, you and your fellow travelers halt in whatever portion of the Astral Plane you happen to be traversing (the Astral Plane is in many ways subjective in location; in any event, one place on the Astral looks much like any other).
While you are traveling through the Astral Plane, those natives who happen to glimpse you and your fellow travelers perceive you to be moving at a speed of 30 feet (you can’t run), with you flying in the lead and your fellow travelers strung out behind you, each linked to the next by one hand.
 Depending on your knowledge of the planes, your journey through the subjective space that is the Astral Plane may take a longer or shorter period of time. For each 24 hours you travel, make a Knowledge (planes) check. Unless a location is particularly hard to find and well guarded, or conversely easy to find and well advertised, the average DC for an astral caravan journey should be set at 20. You cannot take 20 on this check, though you can take 10. Each check may be modified by your degree of familiarity with the destination or by some connection you have with the place; see the following tables.
 Each successful check indicates that you are one step closer to your goal. To finally arrive at your location, you must succeed on six checks within a span of 12 days. (If you fail to make six successful checks within the first 12 days, you can continue to make one check per day until you get the requisite six successes within a span of 12 consecutive days). When you successfully make the requisite number of checks, the journey ends, and you appear on your chosen plane within 10–1,000 (1d% x 10) miles of your intended destination on that plane.
 &b(){増強}:If you spend 2 additional power points, this power weaves a quasi-real filmy membrane around yourself and all those adjacent to each other in the caravan (being linked by hand is not required if this membrane is used). You remain visible within the translucent, amorphous enclosure. You can pick up or drop willing passengers, easily reaching through the film. Anything you hold is enveloped by the film. Any attacks made through the enclosure in either direction have a 25% miss chance due to the rippling membrane.

|Destination Knowledge|Knowledge (planes) Check Modifier|
|None1|n/a|
|Secondhand (you have heard of the destination)|–10|
|Firsthand (you have visited before)|+0|
|Familiar (you have visited three or more times)|+5|
|>|1 If you have no direct knowledge of your destination, you must have some connection to it in order to travel there; see below.|

|Connection|Knowledge (planes) Check Modifier|
|Likeness or picture of destination|+2|
|Object from destination|+4|
|Planar Cartographer’s map of destination|+10|
 When you manifest this power in its augmented form, your apparent speed to those observing on the Astral Plane is 40 feet, and you can make a Knowledge (planes) check once every 12 hours to attempt to make it to your destination (six successful checks within 12 consecutive days still sees you to your desired goal).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(astral-construct)
***アストラル・コンストラクト
&link(Astral Construct){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-construct/}/
&b(){系統} 具象化[創造];&b(){呪文レベル} シェイパー1
&b(){付随現象} Visual;本文参照
&b(){発動時間} 1ラウンド
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} 1体の作成されたアストラル・コンストラクト 
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 This power creates one 1st-level astral construct of solidified ectoplasm that attacks your enemies. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The astral construct acts normally on the last round of the power’s duration and dissipates at the end of its turn.
Astral construct are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders.
 &b(){増強}:For every 2 additional power points you spend, the level of the astral construct increases by one.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(astral-seed)
***アストラル・シード
&link(Astral Seed){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-seed/}/
&b(){系統} 具象化;&b(){呪文レベル} シェイパー8
&b(){付随現象} Material;本文参照
&b(){発動時間} 10分
&b(){距離} 0フィート
&b(){目標} One storage crystal
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 15
 This power weaves strands of astral ectoplasm into a crystal containing the seed of your living mind (hardness 1 and 1 hit point). You can have only one astral seed in existence at any one time. Until such time as you perish, the astral seed (also called the storage crystal) is utterly inert. If you are slain at some later date, your soul transfers into the storage crystal, which begins to dimly glow.
Upon transference, your physical remains (should they still exist) become inert matter and cannot thereafter be restored to life. The transfer from the slain body to the astral seed works over any distance, physical or extradimensional.
 Once your body’s physical demise activates the storage crystal, you have the abilities of a psicrystal of the appropriate level, plus all the powers you knew and the maximum power points you possessed when astral seed was manifested—but you also have a negative level that cannot be healed and that does not convert to real level loss in your current crystalline form. You have thirty days to grow an organic body, after which time your sentience fades and your soul passes on if it hasn’t entered a new body.
 To grow a body, you (in the storage crystal) must spend ten days in uninterrupted solitude. The body’s constituent parts are pulled as ectoplasm from the Astral Plane, then slowly molded and transformed into a living, breathing body that is an exact duplicate of your body at the time you manifested astral seed (the crystal itself breaks down and becomes a part of the new organic body). When the tenth day ends, you completely and totally inhabit the new body. You possess all the abilities you possessed when astral seed was manifested, but you have none of your equipment. You still suffer a negative level that does not fade unless removed by means such as restoration.
 If the body is struck for any amount of damage during the ten-day period when it is growing, it is destroyed and your soul passes on.
 Conceivably, you could manifest mind switch to utilize a temporary body, but only an evil creature would smash his own temporarily empty storage crystal to permanently usurp a subject’s organic body (unless the subject is itself irredeemably evil).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(astral-traveler)
***アストラル・トラベラー
&link(Astral Seed){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/astral-traveler/}/
&b(){系統} 観念移動;&b(){呪文レベル} ギフテッド・ブレード1、マークスマン1、サイオン/ワイルダー1、サイキック・ウォリアー1
&b(){付随現象} なし
&b(){発動時間} 1時間
&b(){距離} 接触
&b(){目標} 接触したクリーチャー
&b(){持続時間} 本文参照
&b(){セーヴィング・スロー} 意志・無効(無害);&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 1
 This power allows you or a creature you touch to participate in an astral caravan created through use of the astral caravan power. While participating in a journey allowed by the astral caravan power, you must hold the hand of both your fellow passenger ahead of you (or the caravan leader) and your fellow passenger behind you (unless you happen to be the last in the hand-linked line). If you or any one of your fellow passengers breaks the hand-to-hand link for 2 consecutive rounds, the impetus through the Astral Plane provided by astral caravan fails. See the astral caravan power for more information.
 All those who are part of the caravan who are capable of performing purely mental actions, such as manifesting a power, may do so while maintaining hand-to-hand contact with their fellow travelers. When astral travelers begin their journey, each one is connected to the Material Plane by an insubstantial silvery cord. Very few weapons exist that can damage a silvery cord.
 The last creature in the line of those making up the caravan is sometimes referred to as the rear guard, because he or she has one hand free and can use it to wield a weapon without relinquishing his or her grip on the next traveler in line. The weightless, subjective environment of the Astral Plane allows the caravan to flex and bend as necessary to bring the rear guard’s weapon to bear.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(attraction)
***アトラクション
&link(Attraction){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/attraction/}/
&b(){系統} 精神感応(魅了)[精神作用];&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1時間/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You plant a compelling attraction in the mind of the subject. The attraction can be toward a particular person or an object. The subject will take reasonable steps to meet, get close to, attend, or find the object of its implanted attraction. For the purpose of this power, “reasonable” means that, while attracted, the subject doesn’t suffer from blind obsession. He will act on this attraction only when not engaged in combat. The subject won’t perform obviously suicidal actions. He can still recognize danger but will not flee unless the threat is immediate. If you make the subject feel an attraction to yourself, you can’t command him indiscriminately, although he will be willing to listen to you (even if he disagrees). This power grants you a +4 bonus on any interaction checks you make involving the subject (such as Bluff, Diplomacy, Intimidate, and Sense Motive).
 &b(){増強}:For every 2 additional power points you spend, this power’s save DC increases by 1 and the bonus on interaction checks increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(augured-answer)
***オーガード・アンサー
&link(Augured Answer){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/augured-answer/}/
&b(){系統} 超知覚;&b(){呪文レベル} サイオン/ワイルダー4、サイテッド・シーカー4
&b(){付随現象} Mental and visual
&b(){発動時間} 10分
&b(){距離} 自身
&b(){目標} 自分
&b(){持続時間} 瞬時
&b(){念力ポイント} 7
 You can predict a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice augured can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct answer is 70% + 1% per manifester level, to a maximum of 90%. If the die roll fails, you know the attempt failed, unless specific effects yielding false information are at work.
 Multiple attempts about the same topic by the same manifester use the same dice result as the first attempt and yield the same answer each time.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(aura-alteration)
***オーラ・オルタレーション
&link(Aura Alteration){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/aura-alteration/}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} クリプティック6、サイオン/ワイルダー6
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 同意するクリーチャー1体
&b(){持続時間} 10分/レベルもしくは瞬時;本文参照
&b(){念力ポイント} 11
 You can use this power in one of two ways: to disguise the subject’s aura (alignment) and level, or to remove a compulsion or charm effect from the subject.
 Disguise If you use this power to disguise the subject’s alignment and level, the power has a duration of 10 minutes per level. You can change the subject’s alignment by only one step. You can adjust the subject’s apparent level up or down by a number equal to one-half your own level (rounded down) or less.
Remove Compulsion If you use this power to attempt to cleanse the subject’s aura of a baleful or controlling effect, the duration is instantaneous. This power can remove the compulsion of a curse or a geas/quest effect. It can also negate any charm and compulsionpowers or spells of 6th level or lower, such as crisis of breath or death urge. When aura alteration is manifested for this purpose, the subject gains another saving throw to remove the compulsion afflicting it against the original save DC, but with a +2 bonus.
 &b(){増強}:You can augment this power in one of the following ways:
-For every additional power point you spend, the duration of the disguise aura increases by 10 minutes.
-If you spend 2 additional power points, the subject’s alignment shifts an additional step; if you spend 4 additional power points, the subject’s alignment changes to its opposite.
-For every 3 additional power points you spend, the bonus against the original save is increased by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(aura-sight)
***オーラ・サイト
&link(Aura Sight){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/aura-sight/}/
&b(){系統} 超知覚;&b(){呪文レベル} ドレッド4、マークスマン4、サイオン/ワイルダー4、サイテッド・シーカー4
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 60フィート
&b(){目標} Cone-shaped emanation centered on you
&b(){持続時間} 精神集中、最大10分/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 7
 You discern auras. Auras are invisible to the naked eye, but to a psionic viewer manifesting this power they appear as glowing halos or envelopes of colored light that surround all objects. The color of each aura reveals information to the psionic character. The amount of information revealed depends on how long you study a particular area.
 1st Round Presence of good and evil auras in the area. You can’t pin an aura to a particular object or individual at this stage; instead, you see a colored haze suffusing the area. (This power can detect lawful and chaotic auras as well, but doing so requires a separate manifestation that focuses only on that alignment axis.)
 2nd Round Number of auras (creatures, objects, powers, or spells) in the area. You know how many auras are in the area, even though each aura doesn’t resolve to its actual location quite yet.
 3rd Round The owner of each aura is revealed, unless the individual is outside your line of sight. If a creature whose aura you detect has 5 or more Hit Dice than you do, you are overwhelmed by its presence and dazed for 1 round, and the power ends.
 &b(){増強}:For every 2 additional power points you spend, this power’s range increases by 5 feet.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(aversion)
***アヴァージョン
&link(Aversion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/a/aversion/}/
&b(){系統} 精神感応(強制)[精神作用];&b(){呪文レベル} テレパス2
&b(){付随現象} Auditory and material
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1時間/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You plant a powerful aversion in the mind of the subject. If the object of the implanted aversion is an individual or a physical object, she will prefer not to approach within 30 feet of it. If it is a word, she will try not to utter it; if it is an action, she will not willingly attempt to perform it; and if it is an event, she will not willingly attend it. The subject will take reasonable steps to avoid the object of its aversion, but will not put herself in jeopardy by doing so.
If the subject is forced into taking an action she has an aversion to, she takes a –2 penalty on any attack rolls, ability checks, or skill checks involved.
 &b(){増強}:For every 2 additional power points you spend, this power’s save DC increases by 1 and the duration increases by 1 hour.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(backlash)
***バックラッシュ
&link(Backlash){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/backlash/}/
&b(){系統} 超知覚;&b(){呪文レベル} サイキック・ウォリアー4
&b(){付随現象} auditory, mental
&b(){発動時間} 1割り込みアクション
&b(){距離} 自身
&b(){効果} 自身
&b(){持続時間} 瞬時;本文参照
&b(){念力ポイント} 7
 You gain a flash of foresight, allowing you to strike back at an enemy. As part of manifesting this power, you can make a full-attack action against a creature that has damaged you, so long as the creature is within range. However, this foresight overloads your senses after your attack, and until the end of your next turn, you are dazed. This dazed effect cannot be removed by any means except its normal expiration at the end of your next turn. You can only use this power immediately in response to being damaged by a creature and must target the creature that caused the damage.
 &b(){増強}:By spending an additional 8 power points, you are not dazed after making your attack.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(baleful-teleport)
***ベイルフル・テレポート
&link(Baleful Teleport){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/baleful-teleport/}/
&b(){系統} 観念移動(瞬間移動);&b(){呪文レベル} ノーマッド5
&b(){付随現象} Material and visual
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 実体のクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・半減;&b(){念力抵抗} 可
&b(){念力ポイント} 9
 You psychoportively disperse minuscule portions of the subject, dealing 9d6 points of damage. Targets can be protected from the effects of this power by wrench.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by 1d6 points. For each extra 2d6 points of damage, this power’s save DC increases by 1 and your manifester level increases by 1 for the purpose of overcoming power resistance.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(banish)
***バニッシュ
&link(Banish){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/banish/}/
&b(){系統} 観念移動;&b(){呪文レベル} ノーマッド6
&b(){付随現象} Auditory and material
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} One or more extraplanar creatures, no two of which can be more than 30 ft. apart
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 11
 You force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per manifester level can be banished.
 &b(){増強}:For every 2 additional power points you spend, this power’s save DC increases by 1 and your manifester level increases by 1 for the purpose of overcoming power resistance.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(barrage)
***バラージ
&link(Barrage){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/barrage/}/
&b(){系統} psychometabolism;&b(){呪文レベル} マークスマン4、サイキック・ウォリアー5
&b(){付随現象} Visual (本文参照)
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} マークスマン7、サイキック・ウォリアー9
 You boost your movements to super-naturally high levels, allowing you to strike at many targets in what others perceive as the blink of an eye. Your actions are so rapid that they leave visual echoes of your previous positions in the air as you move, although these quickly fade.
 This round, as a full attack action, you may make a single ranged attack with one ranged weapon (or several thrown weapons of the same type) against each target within one range increment of your weapon, similar to the Whirlwind Attack feat. You still expend ammunition as normal for these attacks.
 You may not make more attacks with barrage than your manifester level.

****Barrage and Attack Rolls
 Given the level at which barrage can be gained, it is possible to result in a player using it to make over a dozen attacks in one round. In the interest of game flow, it can be decided that the manifester makes a single attack roll (or one attack roll for a certain number of targets), rather than one attack roll per target. This can have the effect of drastically skewing the result of the power, as that one attack roll may be great, or it may be terrible, but it may help in terms of needing to make a massive number of attack rolls in a single turn.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(barred-mind)
***バリード・マインド
&link(Barred Mind){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/barred-mind/}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} サイオン/ワイルダー8、タクティシャン8
&b(){付随現象} Olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1日
&b(){セーヴィング・スロー} 意志・無効(無害);&b(){念力抵抗} 可(無害
&b(){念力ポイント} 15
 The subject is protected from all devices, Powers, and spells that gather information about the target through divination powers or magic (such as detect evil, locate creature, scrying, and see invisibility). Barred mind also grants a +8 resistance bonus on saving throws against all mind-affecting powers, spells, and effects. Barred mind even foils bend reality, limited wish, miracle, reality revision, and wish spells when they are used in such a way as to gain information about the target. In the case of remote viewing or scrying that scans an area the creature is in, such as arcane eye, the effect works but the creature simply isn’t detected. Remote viewing (scrying) attempts that are targeted specifically at the subject do not work at all.
 &b(){増強}:For every two power points spent, the resistance bonus increases by 1.

&aname(barred-mind)
***パーソナル・バリード・マインド
&link(Barred Mind, Personal){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/barred-mind/}/
&b(){系統} telepathy [mind-affecting];&b(){呪文レベル} クリプティック6、ドレッド6、サイオン/ワイルダー7、サイキック・ウォリアー6、タクティシャン7
&b(){付随現象} Olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1日
&b(){念力ポイント} クリプティック11、ドレッド11、サイオン/ワイルダー13、サイキック・ウォリアー11、タクティシャン13
 As barred mind, except as noted here.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(battle-transformation)
***バトル・トランスフォーメーション
&link(Battle Transformation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/battle-transformation/}/
&b(){系統} clairsentience;&b(){呪文レベル} サイキック・ウォリアー4、タクティシャン4
&b(){付随現象} mental, visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 不可;本文参照
&b(){念力ポイント} サイキック・ウォリアー7、タクティシャン7
 You become a paragon of battle—stronger, tougher, faster, and more skilled in combat.
 You gain a +2 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. You also gain 1 temporary hit point per manifester level. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. This additional attack is not cumulative with similar effects, such as physical acceleration or weapons with the speed special ability.
 &b(){増強}:This power may be augmented in one or more of the following ways.
-For every 3 additional power points spent, the luck bonus improves by 1.
-If you spend 4 additional power points, the power’s duration becomes 10 minutes/level.
-If you spend 2 additional power points, this power gains the Network descriptor. If used in this fashion, the power’s saving throw becomes Will negates (harmless) and Power Resistance becomes Yes (harmless).

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(battlesense)
***バトルセンス
&link(Battlesense){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/battlesense/}/
&b(){系統} Telepathy [mind-affecting];&b(){呪文レベル} ヴァイタリスト3、タクティシャン3、テレパス3
&b(){付随現象} mental
&b(){発動時間} 1標準アクション
&b(){距離} 30フィート(本文参照)
&b(){目標} 同意するクリーチャー1体/レベル
&b(){持続時間} 1ラウンド/レベル
&b(){念力ポイント} 5
 You link the minds of your allies, dramatically improving their coordination. When you manifest this power, a type of heads-up display appears in each target’s mind, improving their coordination and group awareness. Each affected target can use the Aid Another action as an immediate action. Creatures that move out of the 30 foot range after the power is manifested are still affected by the power.
Additionally, all targets that are also willing members of your collective (if any) gain one special ability of your choice from this list. Your choice affects all members equally.
- +1 circumstance bonus to attack rolls
- +1 circumstance bonus to AC
- +2 circumstance bonus to weapon damage
- +5 circumstance bonus to base speed

 &b(){増強}:You may augment this power in one or both of the following ways.
-If you spend 2 additional power points, you can choose a second special ability from the collective bonus list. You may choose the same benefit again; if you do, it stacks with itself (up to +5 for attack rolls or AC, +10 for weapon damage, or +25 for bonus to speed).
-If you spend 2 additional power points, you can use this power as if you had the collective class feature, treating creatures with which you have established a mental link, such as the mindlink power, as members. Creatures that would not consider you an ally if not for the link do not count as willing members.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(bend-reality)
***ベンド・リアリティ
&link(Bend Reality){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/bend-reality/}/
&b(){系統} clairsentience;&b(){呪文レベル} サイオン/ワイルダー7、タクティシャン7
&b(){付随現象} mental
&b(){発動時間} 1標準アクション
&b(){距離} 本文参照
&b(){目標、効果、範囲} 本文参照
&b(){持続時間} 本文参照
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 可;本文参照
&b(){念力ポイント} 13
 Bend reality lets you create nearly any type of effect. For example, bend reality can do any of the following:
-Duplicate any Psion/Wilder power of 6th level or lower, provided the power is on the Psion/Wilder power list or your discipline power list (if any).
-Duplicate any other power (but not a spell) of 5th level or lower, provided the power is not of a discipline prohibited to you.
-Duplicate any Psion/Wilder power of 5th on a discipline power list.
-Duplicate any other power (but not a spell) of 4th level or lower, even if it’s of a prohibited discipline.
-Undo the harmful effects of many powers, such as mind control, geas/quest, or insanity.
-Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.
 A duplicated power allows saving throws and power resistance as normal (but the save DC is for a 7th-level power).
 Manifesting bend reality requires channeling psionic power through specially-treated crystals similar to cognizance crystals that cost 1,500 gp. The psionic energy in the crystal is consumed in the manifestation and the crystal becomes inert and has no value.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
&i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}
----------

&aname(bestow-power)
***ビストウ・パワー
&link(Bestow Power){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/bestow-power/}/
&b(){系統} Telepathy [Mind-Affecting];&b(){呪文レベル} サイオン/ワイルダー2
&b(){付随現象} mental
&b(){発動時間} 1標準アクション
&b(){距離} 20フィート
&b(){目標} 念能クリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 You link your mind with another psionic creature’s mind, creating a brief conduit through which mental energy can be shared. When you manifest this power, the subject gains up to 2 power points. You can transfer only as many power points to a subject as it has manifester levels.
 Because of the intimate nature of this power, it cannot be fabricated into a psionic item—only power points generated by a psionic creature in the moment can be shared using bestow power.
 &b(){特殊}:The power point cost of this power cannot be reduced below the number of power points transferred. All points transferred must be deducted from the manifester’s pool of power points; sources such as wild surge cannot pay for this effect. This power is not subject to the effects of affinity field.
 &b(){増強}:For every 3 additional power points you spend, the subject gains 2 additional power points.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(biofeedback)
***バイオフィードバック
&link(Biofeedback){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/biofeedback/}/
&b(){系統} psychometabolism;&b(){呪文レベル} ドレッド1、ギフテッド・ブレード1、サイオン/ワイルダー2、サイキック・ウォリアー1、ヴァイタリスト1
&b(){付随現象} Material and visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル(解除可)
&b(){念力ポイント} ドレッド1、ギフテッド・ブレード1、サイオン/ワイルダー3、サイキック・ウォリアー1、ヴァイタリスト1
 You can toughen your body against wounds, lessening their impact. For the duration of this power, you gain damage reduction 2/–.
 &b(){増強}:For every 3 additional power points you spend, your damage reduction increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(bite-of-the-wolf)
***バイト・オヴ・ザ・ウルフ
&link(Bite of the Wolf){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/bite-of-the-wolf/}/
&b(){系統} Psychometabolism;&b(){呪文レベル} サイキック・ウォリアー1
&b(){付随現象} Visual;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル
&b(){念力ポイント} 1
 Your posture becomes stooped forward, and you grow a muzzle complete with fangs. You gain one bite attack each round, instead of or in addition to any other attacks you have, that deals 1d8 points of damage (assuming you are a Medium creature) when it hits.
Your bite attack is a natural weapon, so you are considered armed when attacking with it, and it can be affected by powers, spells, and effects that enhance or improve natural weapons. You can choose to deal nonlethal damage with your bite, taking the standard –4 penalty on your attack roll. If you bite as your only attack, you use your highest base attack bonus on the attack roll, and you can apply your full Strengthbonus to damage. If you bite in addition to making other attacks, the bite is a secondary attack.
 If you are not a Medium creature, your bite attack’s base damage varies as follows:
Fine 1d2, Diminutive 1d3, Tiny 1d4, Small 1d6, Large 2d6, Huge 2d8, Gargantuan 4d6, Colossal 6d6.
 &b(){増強}:For every 5 additional power points you spend, your bite attack deals an additional 1d8 points of damage.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(biting-cold)
***バイティング・コールド
&link(Biting Cold){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/biting-cold/}/
&b(){系統} psychokinesis [cold, trigger];&b(){呪文レベル} サイキック・ウォリアー5
&b(){付随現象} auditory, material
&b(){発動時間} 1即行アクション
&b(){距離} 近接
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可;本文参照
&b(){念力ポイント} 9
 The next successful melee attack you make this round deals an additional +1d10 points of cold damage to the struck creature and the target is staggered from the cold. Power Resistance does not apply to this additional damage, but does apply to the staggered condition.
 Trigger: If your attack was successful, you can expend your psionic focus to infuse the target with chilling cold. Power Resistance applies to infusing the target with chilling cold. Until the end of its next turn, if the creature struck makes an attack, manifests a power, or casts a spell, it takes 1d10 points of cold damage and is paralyzed for one round.
 &b(){増強}:If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(blanketing-assault)
***ブランケッティング・アサルト
&link(Blanketing Assault){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/blanketing-assault/}/
&b(){系統} psychokinesis;&b(){呪文レベル} マークスマン2
&b(){付随現象} auditory, mental
&b(){発動時間} 1即行アクション
&b(){距離} 特殊;本文参照
&b(){目標} 目標を中心とした半径10フィートの爆発
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 反応・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 After manifesting this power, the next time you use your cover fire class ability, it affects all creatures within a 10 ft. radius burst from the target creature. If you do not have the cover fire class feature, this power does nothing.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(blinding-flash)
***ブラインディング・フラッシュ
&link(Blinding Flash){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/blinding-flash/}/
&b(){系統} psychokinesis [light];&b(){呪文レベル} サイオン/ワイルダー0、サイキック・ウォリアー0、サイテッド・シーカー1
&b(){付随現象} Visual
&b(){発動時間} 1即行アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 頑健・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 念能収束あるいは1
 You create a blinding flash of light to momentarily distract an opponent. The target of this power must make a Fortitude save or be dazzledfor one round.
 &b(){増強}:You may augment this power in one or both of the following ways:
- For every additional power point you spend, the power’s duration increases by one round.
- If you spend 4 additional power points, the target is blinded instead of dazzled.
In addition, for every 2 power points spent to achieve either of these effects, increase the save DC by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(blinding-shot)
***ブラインディング・ショット
&link(Blinding Shot){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/blinding-shot/}/
&b(){系統} psychokinesis [light];&b(){呪文レベル} マークスマン2
&b(){付随現象} Visual
&b(){発動時間} 1即行アクション
&b(){距離} 接触
&b(){目標} 矢弾1束
&b(){持続時間} 1ラウンド/レベル;本文参照
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可(無害、物体)
&b(){念力ポイント} 3
 You charge a piece of ammunition (arrow, bolt, or slingstone) with psychokinetic energy that, when used in a successful ranged attack, releases a blinding burst of light. The creature struck when you fire the charged piece of ammunition must make a Fortitude save or be blinded for one day.
 &b(){増強}:For every 2 additional power points spent, you can charge an additional piece of ammunition.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(body-adjustment)
***ボディ・アドジャストメント
&link(Body Adjustment){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/body-adjustment/}/
&b(){系統} psychometabolism (healing);&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー3、サイキック・ウォリアー2、ヴァイタリスト2
&b(){付随現象} Auditory and material
&b(){発動時間} 1ラウンド
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 瞬時
&b(){念力ポイント} クリプティック3、ギフテッド・ブレード3、マークスマン3、サイオン/ワイルダー5、サイキック・ウォリアー3、ヴァイタリスト3
 You take control of your body’s healing process, curing yourself of 1d12 points of damage. As usual, when regular damage is healed, an equal amount of nonlethal damage is also healed.
 &b(){増強}:For every 2 additional power points you spend, this power heals an additional 1d12 points of damage.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
&i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}
----------

&aname(body-equilibrium)
***ボディ・イクワリブリアム
&link(Body Equilibrium){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/body-equilibrium/}/
&b(){系統} psychometabolism;&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー3、サイキック・ウォリアー2、ヴァイタリスト2
&b(){付随現象} Material and visual
&b(){発動時間} 1ラウンド
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 10分/レベル(解除可)
&b(){念力ポイント} 3
 You can adjust your body’s equilibrium to correspond with any solid or liquid that you stand on. Thus, you can walk on water, quicksand, or even a spider’s web without sinking or breaking through (this effect does not confer any resistance to particularly sticky webs). You can move at your normal speed, but you cannot run (x4 speed) on an unfirm surface without sinking or breaking through.
 If you fall from any height while using this power, damage from the impact is halved.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(body-of-iron)
***ボディ・オヴ・アイアン
&link(Body of Iron){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/body-of-iron/}/
&b(){系統} metacreativity (creation);&b(){呪文レベル} サイオン/ワイルダー8、サイキック・ウォリアー6、ヴァイタリスト8
&b(){付随現象} auditory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル(解除可)
&b(){念力ポイント} サイオン/ワイルダー15、サイキック・ウォリアー11、ヴァイタリスト15
 You transform your body into living iron, which grants you several powerful resistances and abilities.
You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all powers or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
You gain a +6 enhancement bonus to your Strength score, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a –6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
 Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.
Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean—at least until the duration expires.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(body-purification)
***ボディ・ピュリフィケイション
&link(Body Purification){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/body-purification/}/
&b(){系統} psychometabolism (healing);&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー3、サイキック・ウォリアー2、ヴァイタリスト2
&b(){付随現象} Auditory and material
&b(){発動時間} 1ラウンド
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 瞬時
&b(){念力ポイント} クリプティック3、ギフテッド・ブレード3、マークスマン3、サイオン/ワイルダー5、サイキック・ウォリアー3、ヴァイタリスト3
 You restore up to 2 points of damage to a single ability score. You cannot use body purification to heal ability drain.
 &b(){増強}:For every additional power point you spend, this power heals 1 additional point of damage to the same ability score.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
&i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}
----------

&aname(bolt)
***ブラインディング・ショット
&link(Bolt){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/bolt/}/
&b(){系統} metacreativity (creation);&b(){呪文レベル} マークスマン1、サイオン/ワイルダー1
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 0フィート
&b(){目標} A normal bolt, arrow, or sling bullet
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You create 2d4 ectoplasmic crossbow bolts, arrows, or sling bullets, appropriate to your size, which dissipate into their constituent ectoplasmic particles when the duration ends or after being fired. Ammunition you create has a +1 enhancement bonus on attack rolls and damage rolls.
 &b(){増強}:For every 3 additional power points you spend, this power improves the ammunition’s enhancement bonus on attack rolls and damage rolls by 1 and an additional 1d4 pieces of appropriate ammunition.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(bonding-strike)
***ボンディング・ストライク
&link(Bonding Strike){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/bonding-strike/}/
&b(){系統} telepathy [mind-affecting];&b(){呪文レベル} クリプティック5(下記注釈参照)、サイキック・ウォリアー5
&b(){付随現象} mental
&b(){発動時間} 1標準アクション
&b(){距離} 近接
&b(){目標} 近接距離内のクリーチャー2体
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 9
 As part of manifesting this power, make a single melee attack against two enemies within reach. Each hit deals damage normally. If both attacks are successful, the targets are empathically bound together. Until the end of your next turn, all hit point damage applied to one target is automatically applied to the other target.
Manifesting this power does not provoke attacks of opportunity.

 &b(){元サイトより注} This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errata on the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(brain-lock)
***ブレイン・ロック
&link(Brain Lock){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/brain-lock/}/
&b(){系統} Telepathy (Compulsion) [Mind-Affecting];&b(){呪文レベル} テレパス2
&b(){付随現象} Material and visual
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 人型生物1体
&b(){持続時間} 精神集中+1ラウンド
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 The subject’s higher mind is locked away. He stands dazed, unable to take any actions other than those identified below.
 A brain locked subject is not stunned, so attackers get no special advantage against him.
 A brain locked flyer must descend to the closest safe level area below it. An air-breathing swimmer must make for the surface.
 Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.
 &b(){増強}:You can augment this power in one or both of the following ways.
-If you spend 2 additional power points, this power can also affect an animal, fey, magical beast, or monstrous humanoid.
-If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
In addition, for every 2 power points spent on either of the above options, the power’s save DC is increased by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(breach)
***ブリーチ
&link(Breach){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/breach/}/
&b(){系統} psychoportation;&b(){呪文レベル} クリプティック2、サイオン/ワイルダー2
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} One door, box, or chest with an area of up to 10 sq. ft./level
&b(){持続時間} 精神集中;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 You psionically open stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock.
 When you complete the manifestation of this power, make a manifester level check against the DC of the lock with a +10 bonus. If successful, you open up to two means of closure. This power opens secret doors, as well as locked or trick-opening boxes or chests. This also loosens welds, shackles, or chains (provided they serve to hold something shut). If used to open an arcane locked door, the power does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. This does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each manifestation can undo as many as two means of preventing access.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(breath-of-the-black-dragon)
***ブレス・オヴ・ザ・ブラック・ドラゴン
&link(Breath of the Black Dragon){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/breath-of-the-black-dragon/}/
&b(){系統} Psychometabolism [Acid];&b(){呪文レベル} サイオン/ワイルダー6、サイキック・ウォリアー6
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){範囲} Cone-shaped burst
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減;&b(){念力抵抗} 可
&b(){念力ポイント} 11
 Your mouth spews forth vitriolic acid that deals 11d6 points of acid damage to any targets in the area.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by 1d6 points. For every two additional damage dice, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(broker)
***ブローカー
&link(Broker){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/broker/}/
&b(){系統} Psychometabolism;&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} なし
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル内の1回の[[〈交渉〉>技能の詳細#Diplomacy]]判定
&b(){念力ポイント} 1
 You gain temporary, intuitive insight into dealing equitably with others. Your next Diplomacy check gains a +2 insight bonus.
 &b(){増強}:For each 2 additional power points you spend, the insight bonus to Diplomacy increases by +1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(brutalize-wounds)
***ブルータライズ・ウーンズ
&link(Brutalize Wounds){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/brutalize-wounds/}/
&b(){系統} Telepathy [Compulsion, Mind-Affecting];&b(){呪文レベル} サイオン/ワイルダー6、サイキック・ウォリアー6、タクティシャン6、ヴァイタリスト6
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・不完全;&b(){念力抵抗} 可
&b(){念力ポイント} 11
 You invade the target’s mind and temporarily reduce its ability to ward off attacks. If the target succeeds at its saving throw, its hardiness is still depleted; the target takes 1 extra point of damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. If it fails its save, it takes maximum damage plus 1 point of extra damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. For instance, if a greatsword that normally deals 2d6 points of damage hits the target, they take 14 points of damage from the hit automatically.
 A target that knows that it is under the effect may spend a move action to make an additional Will save at the original save DC to attempt to reduce the effect to only taking 1 extra point of damage per die of damage it is dealt.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(burst)
***ブラスト
&link(Burst){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/b/burst/}/
&b(){系統} psychoportation;&b(){呪文レベル} ギフテッド・ブレード1、マークスマン1、ノーマッド1、サイキック・ウォリアー1、サイテッド・シーカー1
&b(){付随現象} Auditory
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド
&b(){念力ポイント} 1
 This power increases your land speed by 10 feet. This adjustment counts as an enhancement bonus to speed.
 &b(){増強}:For every 4 additional power points you spend, the enhancement bonus to speed increases by 10 feet.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(call-to-mind)
***コール・トゥ・マインド
&link(Call to Mind){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/call-to-mind/}/
&b(){系統} telepathy [mind-affecting];&b(){呪文レベル} クリプティック1、サイオン/ワイルダー1、タクティシャン1、サイテッド・シーカー1
&b(){付随現象} Mental
&b(){発動時間} 1分
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 瞬時
&b(){念力ポイント} 1
 By meditating on a subject, you can recall natural memories and knowledge otherwise inaccessible to you. On a failed Knowledge check, you can manifest this power to gain a new check with a +4 competence bonus. If successful, you instantly recall what was previously buried in your subconscious.
 &b(){増強}:For every 2 additional power points you spend, the competence bonus increases by +1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(call-weaponry)
***コール・ウェポンリィ
&link(Call Weaponry){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/call-weaponry}/
&b(){系統} psychoportation (teleportation);&b(){呪文レベル} ギフテッド・ブレード1、サイキック・ウォリアー1、サイテッド・シーカー1
&b(){付随現象} Material
&b(){発動時間} 1ラウンド
&b(){距離} 0フィート
&b(){目標} 武器1つ:本文参照
&b(){持続時間} 1分/レベル;本文参照(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from another location in space and time). You don’t have to see or know of a weapon to call it—in fact, you can’t call a specific weapon; you just specify the kind. If you call a projectile weapon, it comes with 3d6 non-magical bolts, arrows, or sling bullets, as appropriate. The weapon is made of ordinary materials as appropriate for its kind. If you relinquish your grip on the weapon you called for 2 or more consecutive rounds, it automatically returns to wherever it originated.
 Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.
 &i(){増強}:For every 4 additional power points you spend, this power improves the weapon’s enhancement bonus on attack rolls and damage rolls by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(catapsi)
***カタサイ
&link(Catapsi){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/catapsi}/
&b(){系統} telepathy [mind-affecting];&b(){呪文レベル} サイオン/ワイルダー5、サイキック・ウォリアー5、タクティシャン5
&b(){付随現象} Mental and visual
&b(){発動時間} 1標準アクション
&b(){距離} 30フィート
&b(){目標} 自身を中心とする半径30フィートの放射
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 9
 By manifesting this power, you generate psychic static, interfering with the ability of other psionic characters to manifest their powers or use psi-like abilities (you are not affected by your own catapsi manifestation). All psionic activity within the area requires 4 more power points to manifest than normal, unless a character makes a Will save each time he attempts to manifest a power. Using a psi-like ability becomes a full-round action, instead of a standard action, in a catapsi field. If two or more fields of catapsi overlap, the effects are not cumulative.
 The limit on the number of power points a subject can spend on a power remains in effect; thus, a subject may not be able to manifest its highest-level powers. If manifesting a power would cause the manifester to exceed his available power points or his spending limits, the manifestation fails automatically, but no power points are expended.
 &i(){増強}: For every 4 additional power points you spend, this power’s range and the radius of its area both increase by 5 feet.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(catfall)
***キャットフォール
&link(Catfall){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/catfall}/
&b(){系統} psychoportation;&b(){呪文レベル} マークスマン1、サイオン/ワイルダー1、サイキック・ウォリアー1
&b(){付随現象} Auditory
&b(){発動時間} 1割込アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 着陸するまであるいは1ラウンド/レベル
&b(){念力ポイント} 1
 You recover instantly from a fall and can absorb some damage from falling. You land on your feet no matter how far you fall, and you take damage as if the fall were 50 feet shorter than it actually is. This power affects you and anything you carry or hold (up to your maximum load). You can manifest this power with an instant thought, quickly enough to gain the benefit of the power while you fall. You can manifest this power even when it isn’t your turn.
 &i(){増強}:For every additional power point you spend, this power reduces your damage as if the fall were an additional 50 feet shorter.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(chameleon)
***カメレオン
&link(Chameleon){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/chameleon}/
&b(){系統} psychometabolism;&b(){呪文レベル} クリプティック1、エゴイスト2、ギフテッド・ブレード1、マークスマン1、サイキック・ウォリアー1、サイテッド・シーカー1
&b(){付随現象} Olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 10分/レベル(解除可)
&b(){念力ポイント} クリプティック1、エゴイスト3、ギフテッド・ブレード1、マークスマン1、サイキック・ウォリアー1、サイテッド・シーカー1
 Your skin and equipment take on the color and texture of nearby objects, including floors and walls. You receive a +10 enhancement bonus on Stealth checks.
 &i(){増強}:For every two additional power points spent, the enhancement bonus on Stealth checks increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(circumstance-shield)
***サーカムスタンス・シールド
&link(Circumstance Shield){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/circumstance-shield}/
&b(){系統} clairsentience;&b(){呪文レベル} サイオン/ワイルダー1、サイキック・ウォリアー1、サイテッド・シーカー1、タクティシャン1
&b(){付随現象} auditory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベルあるいは、until discharged
&b(){念力ポイント} 1
 Your shield of insight alerts you to potential dangers and supercharges your reaction time. You gain a +1 insight bonus on your Initiativechecks for the duration of the effect. As as an immediate action, even if you are caught flat-footed (an exception to the rule that you cannot normally take immediate actions while flat-footed), you may add this bonus to a single Reflex save as a resistance bonus; doing so ends the effect.
 &i(){増強}:For every 5 additional power points you spend, the insight bonus increases by +1.
&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(clairtangent-hand)
***クレアタンジェント・ハンド
&link(Call Weaponry){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/clairtangent-hand}/
&b(){系統} Clairsentience (Scrying);&b(){呪文レベル} シアー5
&b(){付随現象} Auditory, mental, and visual
&b(){発動時間} 1標準アクション
&b(){距離} 本文参照
&b(){範囲} 本文参照
&b(){持続時間} 最大1分/レベル;本文参照(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 9
 You can emulate a far hand effect at any distance while simultaneously emulating clairvoyant sense to target your far hand; see the appropriate power descriptions. Clairtangent hand’s duration is up to 1 minute per level when used with a far hand effect.
 &i(){増強}:If you spend 8 additional power points, you can emulate clairvoyant sense in conjunction with either telekinetic force or telekinetic maneuver, but this power’s duration expires as soon as any of the noted telekinetic powers deals damage.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(clairvoyant-sense)
***クレアヴォイアント・センス
&link(Call Weaponry){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/clairvoyant-sense}/
&b(){系統} Clairsentience (Scrying);&b(){呪文レベル} シアー2、サイテッド・シーカー2
&b(){付随現象} Auditory and visual
&b(){発動時間} 1標準アクション
&b(){距離} 本文参照
&b(){効果} psionic sensor
&b(){持続時間} 1分/レベル;解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 You can see and hear a distant location almost as if you were there. You don’t need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one, such as behind a door, around a corner, or in a grove of trees. Once you have selected the locale, the focus of your clairvoyant sense doesn’t move, but you can rotate it in all directions to view the area as desired. Unlike other scrying powers, this power does not allow psionically or supernaturally enhanced senses to work through it.
If the chosen locale is magically or psionically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the power’s effect or out to the extent of your natural darkvision. The power does not work across planes.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(claw-of-energy)
***クロー・オヴ・エネルギー
&link(Claw of Energy){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/claw-of-energy}/
&b(){系統} Psychokinesis [see text];&b(){呪文レベル} サイキック・ウォリアー4
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル
&b(){念力ポイント} 7
 If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to energize that weapon. The claw attack deals an extra 1d6 points of cold, electricity, or fire damage (as chosen by you when you choose your active energy type) on a successful hit. On a critical hit, it deals an extra 1d10 points of energy damage. If the claw’s critical multiplier is x3, add 2d10 points of energy damage instead; if the multiplier is x4, add 3d10 points of energy damage.
 This power can be manifested on a claw attack that already deals energy damage, but if the claw already deals the same type of damage as the power, the effects stack. If this power is manifested on a claw attack already benefiting from the effect of the power, the newer manifestation supersedes the older manifestation, even if both manifestations are of different energy types.
 This power’s subtype is the same as the type of energy infused in the natural weapon.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(claws-of-the-beast)
***クロー・オヴ・ザ・ビースト
&link(Claws of the Beast){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/claws-of-the-beast}/
&b(){系統} Psychometabolism;&b(){呪文レベル} サイキック・ウォリアー1
&b(){付随現象} Visual
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル
&b(){念力ポイント} 本文参照
 You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into deadly claws. You gain two natural attacks with your claws, each dealing 1d4 points of damage (1d6 if you are Large, or 1d3 if you are Small or smaller) plus your Strength bonus. If you are Huge or larger (or would have claws effectively that size, due to Improved Natural Attack or similar effects), your damage improves one step per size increase on the following scale: 1d3, 1d4, 1d6, 1d8, 2d6, 3d6 (+1d6 per additional step beyond 3d6).
Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural weapons. You can choose to deal nonlethal damage with your claws, taking the standard –4 penalty on your attack roll.
 Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack unless you are using manufactured weapons in the same round, in which case any claw not used to wield a weapon is considered a secondary attack (just like any other creature which uses both manufactured and natural weapons). If your base attack bonus is +6 or higher, you do not gain any additional attacks—you simply have two claw attacks at your normal attack bonus. You may use secondary natural attacksas normal when using your claw attacks as part of a full attack.
 You can call or dismiss the claws as a swift action during the duration of the power. If you attack with a manufactured weapon or another primary natural attack, you can’t make any claw attacks in that round. You can still hold and manipulate items with your claws or cast spells just as well as you could with your hands.
 &i(){増強}:This power may be augmented in one of the following ways
1. If you spend 2 additional power points, your damage improves one step on the above scale.
2. If you spend 4 additional power points, your damage improves two steps on the above scale.
3. If you spend 6 additional power points, your damage improves three steps on the above scale.
4. If you spend 10 or more additional power points, your damage improves three steps on the above scale, plus an additional step for every 4 power points spent on augmentation beyond 6 (four steps at +10 power points, five steps at +14 power points, etc.).

&aname(claws-of-the-vampire)
***クロー・オヴ・ザ・ヴァンパイア
&link(Claws of the Beast){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/claws-of-the-vampire}/
&b(){系統} Psychometabolism;&b(){呪文レベル} サイキック・ウォリアー3
&b(){付随現象} Material and visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル
&b(){念力ポイント} 5
 If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to change the nature of that weapon. When this power is manifested, your claws take on an ominous glimmer. Each time you make a successful claw attack against a living creature of Small or larger size, you are healed of some amount of damage.
 You heal a number of hit points equal to half the base damage dealt by your claws of the vampire, rounded down (additional damage dealt because of a high Strength score or other enhancements does not count toward the amount you heal). You heal as many hit points as can be gained while the creature remains at 1 hit point or higher. Any damage that would reduce the creature to 0 or fewer hit points does not benefit you.
 You do not heal damage if your attack deals non-lethal damage, such as when you attack a creature that has the regeneration ability. Moreover, you gain no healing from attacking any creature that is under the effect of biofeedback. Using fission on yourself and then attacking your duplicate also fails to grant any healing.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(cleanse-body)
***クレンズ・ボディ
&link(Cleanse Body){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/cleanse-body}/
&b(){系統} psychometabolism (healing);&b(){呪文レベル} サイオン/ワイルダー2
&b(){付随現象} mental and visual
&b(){発動時間} 3ラウンド
&b(){距離} 接触
&b(){目標} 接触した生きているクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効(無害);&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 3
 You dispel any psionic effects reducing one of the subject’s ability scores or cure 1d4 points of temporary ability damage to one of the subject’s ability scores. You also eliminate any fatigue suffered by the character, and improves an exhausted condition to fatigued. You do not restore permanent ability drain.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(cleanse-spirit)
***クレンズ・スピリット
&link(Cleanse Spirit){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/cleanse-spirit}/
&b(){系統} psychometabolism (healing);&b(){呪文レベル} エゴイスト6
&b(){付随現象} Material
&b(){発動時間} 3ラウンド
&b(){距離} 接触
&b(){目標} 接触したクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効(無害);&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 11
 This power cures all ability damage, and it restores all points drained from a single ability score (your choice if more than one score is drained). It also eliminates any fatigue or exhaustion suffered by the target. Cleanse spirit does not restore levels or Constitution points lost due to death.
Cleanse spirit can remove negative levels. It can also restore one level to a creature that has had a level drained, if the number of days since the creature lost the level is equal to or less than your manifester level. In such a case, cleanse spirit brings the creature up to the minimum number of experience points necessary to advance it to the next higher level, gaining it an additional Hit Die and level benefits accordingly.
 &i(){増強}:By spending an additional 6 power points, the power dispels all permanent and temporary negative levels afflicting the healed creature. The power also dispels all psionic effects penalizing the creature’s abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(cloud-mind)
***クラウド・マインド
&link(Cloud Mind){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/cloud-mind}/
&b(){系統} telepathy [mind-affecting];&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー2
&b(){付随現象} None
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind. This power has the following effects.
 First, you are invisible and inaudible to the creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the subject’s environment. If you attack the subject creature, the effect ends.
 If you take an action that creates a sustained and obvious change in the subject’s environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.
 &i(){増強}:This power may be augmented in one or both of the following ways.
-If you spend 6 additional power points, you may manifest this power as an immediate action.
-For every 2 additional power points you spend, this power can affect one additional creature.
-If you spend 8 additional power points, this power effects one creature per manifester level
In addition, for every 2 power points spent on any of the above options, the power’s save DC increases by 1.

&aname(co-opt-concentration)
***コプト・コンセントレイション
&link(Co-Opt Concentration){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/co-opt-concentration}/
&b(){系統} telepathy (compulsion) [mind-affecting];&b(){呪文レベル} サイオン/ワイルダー6、タクティシャン6
&b(){付随現象} Mental
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 精神集中、最大1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 11
 You take over control of a power that was manifested by the subject and that must be maintained through concentration. Once you wrest control of the power from the subject, you have several options:
-Allow the power to function as normal.
-Keep the power targeted on the subject (if a personal power) but decide how the power fulfills its function each round.
-Retarget the power on yourself (if a personal power).
-Choose not to concentrate on the co-opted power in the next round, ending the power at that point.
When the duration of co-opt concentration expires, the power you took control of ends (even if this would mean that the power ends earlier than normal).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(collapse)
***コラプス
&link(Collapse){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/collapse}/
&b(){系統} psychometabolism;&b(){呪文レベル} ヴァイタリスト1
&b(){付随現象} auditory
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You disrupt the muscles and nerves of the target, causing it to be knocked prone on a failed save.
 &i(){増強}:You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, on a failed save the target is fatigued, sickened, or staggered, at your choice, for 1 round/lvl., in addition to being knocked prone. Multiple applications of this power do not cause the target to become exhausted.
2. If you spend 4 additional power points, on a failed save the target is nauseated for 1 round/lvl., in addition to being knocked prone.
In addition, for every 2 power points spent augmenting this power, the save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(compelling-voice)
***コンペリング・ヴォイス
&link(Compelling Voice){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/compelling-voice}/
&b(){系統} Telepathy (Compulsion) [Mind-Affecting, Language-Dependent];&b(){呪文レベル} テレパス2
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1時間/レベルあるいは完了まで
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You tune your voice to the empathic vibrations of your target, making the next words you speak seem very convincing (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the power.
 The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the power duration expires, the activity is not performed.
 A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).
 &i(){増強}:For every 2 additional power points you spend, this power can affect an additional target and the power’s save DC increases by 1. Any additional target cannot be more than 15 feet from another target of the power.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(compression)
***コンプレッション
&link(Compression){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/compression}/
&b(){系統} psychometabolism;&b(){呪文レベル} サイキック・ウォリアー1、サイテッド・シーカー1
&b(){付随現象} Olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル(解除可)
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 This power causes instant diminution, halving your height, length, and width and dividing your weight by 8. This decrease changes your size category to the next smaller one. You gain a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), a +1 size bonus on attack rolls and AC due to your reduced size. If your new size is Tiny, you have a space of 2 1/2 feet and a natural reach of 0 feet (meaning that you must enter an opponent’s square to attack). If your new size is Diminutive, you have a space of 1 foot and a natural reach of 0 feet. If your size decreases to Medium, you have a space of 5 feet and a natural reach of 5 feet. This power doesn’t change your speed. All your equipment, worn or carried, is similarly reduced by the power. Melee and projectile weapons deal less damage. Other psionic or magical properties are not affected by this power. Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple effects that reduce size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further reduce yourself.
 &i(){増強}:You can augment this power in one or more of the following ways.
If you spend 6 additional power points, this power decreases your size by two size categories. You gain a +4 size bonus to Dexterity, a –4 size penalty to Strength (to a minimum effective Strength score of 1), a +2 size bonus on attack rolls, and a +2 size bonus to Armor Class due to your reduced size.
If you spend 6 additional power points, you can manifest this power as a swift action instead of a standard action.
If you spend 2 additional power points, this power’s duration is 10 minutes per level rather than 1 minute per level.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(conceal-thoughts)
***コンシール・ソウツ
&link(Conceal Thoughts){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/conceal-thoughts}/
&b(){系統} Telepathy [mind-affecting];&b(){呪文レベル} クリプティック0、ドレッド0/1、ギフテッド・ブレード1、マークスマン0、サイオン/ワイルダー0、サイキック・ウォリアー0、タクティシャン0
&b(){付随現象} Mental
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 同意するクリーチャー1体
&b(){持続時間} 1時間/レベル
&b(){セーヴィング・スロー} 意志・無効(無害);&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 念能収束あるいは1
 You protect the subject’s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive. It also gains a +4 bonus on its saving throw against any power or spell used to read its mind (such as read thoughts or mind probe).

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(concealing-amorpha)
***コンシーリング・アモルファ
&link(Concealing Amorpha){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/concealing-amorpha}/
&b(){系統} metacreativity (creation);&b(){呪文レベル} クリプティック2、ドレッド2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー2、サイキック・ウォリアー2
&b(){付随現象} Material;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 0フィート
&b(){効果} Quasi-real amorphous film centered on you
&b(){持続時間} 1分/レベル(解除可)
&b(){念力ポイント} 3
 You weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you concealment (opponents have a 20% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance.
 &i(){増強}:If you spend 4 additional power points, the membrane can spread and affect one creature adjacent to you. If the creature moves away from you, it loses the protection.

&aname(concealing-amorpha-greater)
***グレーター・コンシーリング・アモルファ
&link(Concealing Amorpha, Greater){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/concealing-amorpha}/
&b(){系統} metacreativity (creation);&b(){呪文レベル} クリプティック3、ギフテッド・ブレード3、マークスマン3、サイキック・ウォリアー2、シェイパー3
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){念力ポイント} 5
 As concealing amorpha, except the quasi-real membrane so distorts your image and actual position that you gain total concealment(opponents have a 50% miss chance), but for a shorter period of time.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(concussion-blast)
***コンカッション・ブラスト
&link(Concussion Blast){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/concussion-blast}/
&b(){系統} Psychokinesis [Force];&b(){呪文レベル} サイオン/ワイルダー2
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} クリーチャー1体あるいは物体1つ
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 A subject you select is pummeled with telekinetic force for 1d6 points of force damage. You can choose to instead have the power deal an equal amount of non-lethal damage. Concussion blast always affects a subject within range that you can see, even if the subject is in melee or has cover or concealment (you cannot use this power against creatures with total cover or total concealment).
Non-magical, unattended objects (including doors, walls, locks, and so on) may also be damaged by this power.
 &i(){増強}:You can augment this power in one or both of the following ways.
-For every 2 additional power points you spend, this power’s damage increases by 1d6 points.
-For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(concussive-onslaught)
***コンカッシヴ・オンスロート
&link(Concussive Onslaught){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/concussive-onslaught}/
&b(){系統} psychokinesis [Force];&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} auditory, material, visual
&b(){発動時間} 1標準アクション
&b(){距離} 遠距離(400フィート+40フィート/レベル)
&b(){範囲} 半径30フィートの爆発
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 頑健・半減;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You direct wave after wave of concussive kinetic energy at a specific location, pulverizing any and all creatures within the area of effect. All creatures within the area take 3d6 force damage, or half on a successful Fortitude save. The damage continues each round in the same area until the power expires.
 &i(){増強}:This power may be augmented in one or more of the following ways.
1. For every two additional power points spent, the damage done each round increases by 1d6 and the save DC increases by 1.
2. By spending an additional 4 power points, you can redirect what area is affected as a standard action that does not provoke attacks of opportunity. The newly chosen area must be within the power’s range, even if you have moved beyond the range of the initial area.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(control-air)
***コントロール・エア
&link(Control Air){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-air}/
&b(){系統} psychokinesis;&b(){呪文レベル} キネティシスト2、マークスマン3
&b(){付随現象} Mental
&b(){発動時間} 1標準アクション
&b(){距離} 遠距離(400フィート+40フィート/レベル)
&b(){範囲} 半径50フィートの噴射
&b(){持続時間} 精神集中、最大1分/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} キネティシスト3、マークスマン5
 You have some control over wind speed and direction. The speed of the wind within the area of this power can be increased or decreased by up to 10 miles per hour.
This power also gives you the ability to alter the direction of the wind by as much as 90 degrees.
Powerful enough winds can cause creatures to be blown away, knocked down, or checked.
 &i(){増強}:For every additional power point you spend, you can modify the wind speed by an additional 10 miles per hour, to a maximum change in wind speed of 60 miles per hour.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(control-body)
***コントロール・ボディ
&link(Control Body){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-body}/
&b(){系統} psychokinesis;&b(){呪文レベル} キネティシスト4
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} One Medium or smaller creature with humanoid physiology
&b(){持続時間} 精神集中、最大1分/レベル
&b(){セーヴィング・スロー} 頑健・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 You psychokinetically control the actions of any humanoid (including undead or outsiders with a humanoid physiology) that is within range and to which you have line of sight. Control body doesn’t require mental contact with the subject, since you are actually forcing limb movements independent of the target’s mind. You can force the subject to stand up, sit down, walk, turn around, and so on, but operating the vocal cords is too difficult. You can also hold the subject immobile, rendering it helpless. You cannot force the subject to manifest powers, cast spells, or use any special ability that is not a function of just its body movements. If you lose line of sight to the subject, the effect of this power ends.
 If you force the subject to engage in combat, its attack bonus is equal to your base attack bonus + your Intelligence bonus, and its bonus on damage rolls is equal to your Intelligence bonus. A subject of this power cannot make attacks of opportunity. The subject gains no benefit to Armor Class from its Dexterity, but it does gain a bonus to its AC equal to your Intelligence bonus.
Although the subject’s body is under your control, the subject’s mind is not. Creatures capable of taking purely mental actions (such as manifesting powers) can do so. The subject may make an additional Fortitude save each round you maintain concentration.
 The subject is treated as being staggered and may only perform a single move action or standard action under your direction each round.
 You cannot be the target of your own control body power.
 &i(){増強}:This power may be augmented in one or both of the following ways.
-For every 2 additional power points you spend, this power can affect a target one size category larger.
-If you spend 4 additional power points, the controlled target is no longer treated as being staggered.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(control-flames)
***コントロール・フレイムズ
&link(Control Flames){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-flames}/
&b(){系統} Psychokinesis [Fire];&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){範囲} One non-magical fire source; see text
&b(){持続時間} 精神集中、最大1分/レベル
&b(){セーヴィング・スロー} 本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You pyrokinetically control the intensity or movements of one fire source. A non-magical fire source can be controlled if it is equal to or smaller than the maximum size of fire you can control according to your manifester level, as noted on the accompanying table. You can freely switch control between fire sources, or change the nature of your control, while you maintain concentration, but only one specified change (keeping a fire burning, animating it, or altering its size) can be made to one fire source in a round. When your control over a fire source lapses, that fire immediately returns to its original state (or goes out if it has no fuel or has been moved away from its original location). With this power, you can artificially keep a fire burning that would normally expire for lack of fuel; even dousing a controlled flame with water does not put it out (though completely submerging the flame would). Normally, a creature at risk of catching on fire can avoid this fate by making a DC 15 Reflex saving throw, with success indicating that the fire has gone out. If the fire is one that has been kept burning by the use of control flames, then the DC of the Reflex save needed to put out the flames increases to 25.
 This power also enables you to make a fire move as if it were a living creature. You can animate only a naturally burning fire; if you attempt to animate one that has been increased or decreased in size by your augmentation of this power, the fire immediately returns to its original size. An animated fire moves at a speed of 30 feet. A fire that moves away from its fuel or its original location dies as soon as your control over it lapses.

Table: Control Flames
|Manifester Level|Fire Size|Example|Maximum Damage per Round|Space|
|1st-2nd|Fine|Tindertwig|1|1 foot square|
|3rd-4th|Diminutive|Torch|1d3|1 foot square|
|5th-6th|Tiny|Small campfire|1d6|1 foot square|
|7th-8th|Small|Large campfire|2d6|1 foot square|
|9th-10th|Medium|Forge|3d6|1 foot square|
|11th-12th|Large|Bonfire|4d6|2-by-2-foot square|
|13th-14th|Huge|Burning shack|5d6|3-by-3-foot square|
|15th-16th|Gargantuan|Burning tavern|6d6|4-by-4-foot square|
|17th or higher|Colossal|Burning inn|7d6|5-by-5-foot square|

 An animated fire can enter any square, even if a creature already occupies it. If an animated fire enters a square occupied by a creature, that creature can make a Reflex save to get out of the way (DC 11 + the number of dice of damage the fire does + your key ability modifier). A successful Reflex save moves the creature to the nearest unoccupied square. The flames deal the indicated damage to any creature that is either on fire or surrounded by the flames (in the fire’s space); see the accompanying table). At the start of your turn, the animated fire deals damage to any creature in its space, and the creature catches on fire unless it makes a Reflex save (DC as noted above). A victim on fire takes 1d6 points of damage each round. Additional rounds in the same space as the animated fire occupies mean additional chances of ignition. The damage from multiple normal fires stacks, but the victim gets a saving throw each round to negate each fire. It is possible to switch control from the animated fire (causing it to disappear) to intensify flames that are already burning (thus denying the foe Reflex saves after the first).
 &i(){増強}:You can augment this power in one or both of the following ways.
1. For every 2 additional power points you spend, you can increase the size of a fire you want to control by one step, up to the maximum size of fire you can control according to your manifester level.
2. For every 2 additional power points you spend, you can decrease the size of a fire you want to control by one step. You can reduce a Tiny or smaller fire to nothing, extinguishing it.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(control-light)
***コントロール・ライト
&link(Control Light){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-light}/
&b(){系統} Psychokinesis [Light];&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){範囲} Nine 10-ft. cubes + three 10-ft. cubes/level (S)
&b(){持続時間} 精神集中、最大1分/レベルあるいは1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 By manipulating the ambient light level, you can decrease or increase the illumination of an area. The change in illumination can be gradual (taking as long as 1 minute) or sudden (occurring immediately when you manifest this power). You can alter the level of illumination from its original level at any time during the power’s duration.
Decrease You can decrease the light level of an area by one step (from bright light to normal light, from normal light to dim light, or from dim light to darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. You cannot create supernatural dark.
 Increase You can increase the light level of an area by one step (from darkness to dim light, from dim light to normal light, or from normal light to bright light).
 Burst Increase You can use this power to increase the light level of an area by two steps (from darkness to normal light, or from dim light to bright light), but in such a case the power’s duration is only 1 round.
This power cannot stack with itself, even when manifested by another psionic creature, if manifested into the same area. If multiple manifestations of the control light power overlaps in an area, the light level is decreased or increased by only one step (or two steps in case of the Burst Increase manifestation).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(control-object)
***コントロール・オブジェクト
&link(Control Object){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-object}/
&b(){系統} Psychokinesis;&b(){呪文レベル} キネティシスト1
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} One unattended object weighing up to 100 lb.
&b(){持続時間} 精神集中、最大1ラウンド/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You telekinetically “bring to life” an inanimate object. Though it is not actually alive, the object moves under your control. Live vegetation cannot be controlled in this fashion, nor can already animated objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20 feet. If its form is rigid, it makes creaking, groaning, or grating sounds as you control it. A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus plus your Intelligence modifier. If the attack hits, it deals points of damage equal to 1d6 plus your Intelligence modifier. A controlled object has its usual hardness and hit points. You can use this power on a non-magical lock, making it move in such a way as to attempt to unlock itself. If another character makes a Disable Device check to open a lock in the device that you are concentrating on controlling, the character gains a +4 bonus on the check.
 &i(){増強}:You can augment this power in one or both of the following ways.
1. For every 2 additional power points you spend, you can control another object at the same time.
2. For every 2 additional power points you spend, the weight of the object you can control increases by 100 lb.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(control-sound)
***コントロール・サウンド
&link(Control Sound){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/control-sound}/
&b(){系統} psychokinesis [sonic];&b(){呪文レベル} クリプティック2、サイオン/ワイルダー2
&b(){付随現象} Auditory;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} One sound or mixture of related sounds
&b(){持続時間} 精神集中、最大1分/レベル;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled. You can substitute any sound you have heard for the target sound. If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener’s Sense Motive check to avoid arousing suspicion.
 You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area. In this way, you can provide yourself or any with a +4 circumstance bonus on Stealth and audio-based Perception checks.
 Alternatively, you can use up the power in an instant. You do this by modulating a sound into a one-time destructive impetus that shatters non-magical/non-psionic, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(coordinate-as-one)
***コーディネイト・アズ・ワン
&link(Coordinate as One){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/coordinate-as-one}/
&b(){系統} Telepathy [mind-affecting, network, shared];&b(){呪文レベル} タクティシャン2
&b(){付随現象} mental
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 1 willing creature other than you
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効(無害);&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 3
 You form a mental bond with one creature within range, giving them the ability to ‘borrow’ your perception and use that information to direct their movements.
You may choose to direct the target either offensively, alerting them to weaknesses in their opponent’s defenses, or defensively, alerting them to incoming attacks. You may change whether you are directing offensively or defensively once per round as a free action. While being directed offensively, the subject gains a +1 insight bonus on attack rolls and damage rolls. While being directed defensively, the subject receives a +1 insight bonus on armor class and saving throws.
 &i(){増強}:This power may be augmented in one or both of the following ways.
1. For every 3 additional power points you spend, increase the insight bonus by 1.
2. If you spend 6 additional power points, the target can be directed both offensively and defensively.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(correspond)
***コレスポンド
&link(Correspond){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/correspond}/
&b(){系統} telepathy [mind-affecting];&b(){呪文レベル} サイオン/ワイルダー4、タクティシャン4
&b(){付随現象} Mental
&b(){発動時間} 10分
&b(){距離} 本文参照
&b(){目標} 【知力】3以上のクリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 7
 You forge a passive mental link with a creature with which you have previously had physical or mental contact. The subject need not be within sight or even on the same plane as you are. The subject recognizes you, and you can mentally communicate with it for the duration (though nothing forces the subject to respond to you), exchanging messages of twenty-five words or less once per round. Receiving a message is not an action and does not provoke attacks of opportunity; however, sending a message is equivalent to a standard action that can provoke attacks of opportunity. You do not need line of sight or line of effect to use this power.
 &i(){増強}:If you spend an additional 4 power points, the power’s duration increases to 10 minutes/level.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(corrosive-aura)
***コロッシヴ・オーラ
&link(Corrosive Aura){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/corrosive-aura}/
&b(){系統} psychometabolism [Acid];&b(){呪文レベル} サイキック・ウォリアー1、エゴイスト1
&b(){付随現象} material, visual
&b(){発動時間} 1標準アクション
&b(){距離} 5フィート
&b(){目標} 自身に隣接するすべてのマス
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 反応・半減;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You surround yourself with a corrosive aura, damaging all who come near. Each creature that ends its turn in your square or adjacent to you takes 1d6 points of acid damage.
Augment: For every additional power point spent, the damage increases by 1d6. For every two additional dice of damage, the save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(cosmic-awareness)
***コズミック・アウェアネス
&link(Cosmic Awareness){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/cosmic-awareness}/
&b(){系統} clairsentience;&b(){呪文レベル} クリプティック6、サイオン/ワイルダー7、タクティシャン7
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1 minute/level or until discharged
&b(){念力ポイント} クリプティック11、サイオン/ワイルダー13、タクティシャン13
 You gain a sixth sense. Once during the power’s duration, you may choose to use its effect. This grants you an insight bonus equal to your manifester level (maximum +25) on any single attack roll, combat maneuver check, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). Activating the effect doesn’t take an action; you can even activate it on another character’s turn. You must choose to use the cosmic awareness before you make the roll it is to modify, or before the attack roll if applying the bonus to your AC. Once used, the power ends. You can’t have more than one cosmic awareness active on you at the same time.
 &i(){増強}:By spending 2 additional power points, this power’s duration increases to “1 hour/level or until discharged”.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(create-sound)
***クリエイト・サウンド
&link(Create Sound){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/create-sound}/
&b(){系統} Metacreativity (Creation) [Sonic];&b(){呪文レベル} クリプティック0(注記参照)、ドレッド0、サイオン/ワイルダー0
&b(){付随現象} Auditory;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} 音;本文参照
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 念能収束あるいは1
 You create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound the power creates when manifesting it and cannot thereafter change its basic character. The volume of sound created, however, depends on your level. You can produce as much noise as four normal humans per manifester level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise produced can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire lion is equal to the noise from twenty humans. If you wish to create a specific message, up to twentyfive words can be created, and those words repeat over and over until the duration expires or the power is dismissed. If you attempt to exactly duplicate the voice of a specific individual or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +2 circumstance bonus opposed by the listener’s Sense Motive check to avoid arousing suspicion. Create sound can be used to bring sounds into existence that you later manipulate by manifesting control sound.
 &i(){増強}:If you expend your psionic focus while manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0).

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(crisis-of-breath)
***クライシス・オヴ・ブレス
&link(Crisis of Breath){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crisis-of-breath}/
&b(){系統} Telepathy (Compulsion) [Mind-Affecting];&b(){呪文レベル} テレパス3
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 一体の呼吸をする人型生物
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・半減、頑健・不完全;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You compel the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the subject’s autonomic breathing cycle. The subject’s lungs do not automatically function again while the power’s duration lasts.
 If the target succeeds on a Will save when crisis of breath is manifested, it is unaffected by this power. If it fails its Will save, it can still continue to breathe by taking a standard action in each round to gasp for breath.
An affected creature can attempt to take actions normally (instead of consciously controlling its breathing), but each round it does so, beginning in the round when it failed its Will save, the subject risks blacking out from lack of oxygen. It must succeed on a Fortitude save at the end of any of its turns in which it did not consciously take a breath. The DC of this save increases by 1 in every consecutive round after the first one that goes by without a breath; the DC drops back to its original value if the subject spends an action to take a breath.
If a subject fails a Fortitude save, it is disabled (0 hp). In the following round, it drops to –1 hit points and is dying.  Curing powers or spells can revive a dying subject normally, so long as this power’s duration has expired; if the power is still in effect, a revived creature is still subject to Fortitude saves in each round when it does not consciously breathe.
 &i(){増強}:You can augment this power in one or more of the following ways.
-If you spend 2 additional power points, this power can also affect an animal, fey, magical beast, or monstrous humanoid.
-If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
-If you spend 6 additional power points, this power can affect up to four creatures all within a 20-ft.-radius burst.
-In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(crisis-of-life)
***クライシス・オヴ・ライフ
&link(Crisis of Life){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crisis-of-life}/
&b(){系統} Telepathy [Mind-Affecting, Death];&b(){呪文レベル} テレパス7
&b(){付随現象} Mental
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・不完全;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 13
 You interrupt the subject’s autonomic heart rhythm, killing it instantly on a failed saving throw if it has 11 Hit Dice or less. If the target makes its saving throw or has more than 11 Hit Dice, it takes 7d6 points of damage.
 &i(){増強}:For every additional power point you spend, this power can kill a subject that has Hit Dice equal to 11 + the number of additional points. For every two additional points spent, the power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(crystal-light)
***クリスタル・ライト
&link(Crystal Light){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crystal-light}/
&b(){系統} psychokinesis [light];&b(){呪文レベル} サイオン/ワイルダー0
&b(){付随現象} Visual and material
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 1 crystalline creature or object
&b(){持続時間} 1分/レベル(解除可)あるいは瞬時;本文参照
&b(){セーヴィング・スロー} 意志・無効(物体)あるいは頑健・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 念能収束あるいは1
 Upon manifesting this power, you cause one crystalline creature or object (glass, crystal, gem, psicrystal, astral construct, etc.) to glow in one of two ways. You can cause it to glow with a steady light equivalent to a torch, in which case the duration lasts up to 1 minute per manifester level. Alternately, you can cause it to flash brightly once, causing one creature of your choice in that square or immediately adjacent to be dazzled for 1 minute unless it makes a successful Fortitude save. Crystalline creatures or objects which are targeted to glow are allowed a Willsave to negate the power completely; if such is also the target of a dazzling flash, the creature being dazzled is also allowed a Fortitude save to avoid being dazzled.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(crystal-shard)
***クリスタル・シャード
&link(Crystal Shard){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crystal-shard}/
&b(){系統} Metacreativity (Creation);&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} Auditory and material
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} 光線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 Upon manifesting this power, you propel a razorsharp crystal shard at your target. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of piercing damage.
 &i(){増強}:You can augment this power in one of the following ways.
1. For every additional power point you spend, this power’s damage increases by 1d6 points.
2. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the damage is reduced to 1d3 points of piercing damage and cannot be further augmented.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(crystalline-bonds)
***クリスタル・ボンズ
&link(Crystalline Bonds){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crystalline-bonds}/
&b(){系統} psychokinesis [light];&b(){呪文レベル} シェイパー4
&b(){付随現象} Mental and visual
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 1体の中型以下のクリーチャー
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 反応・無効;&b(){念力抵抗} 不可
&b(){念力ポイント} 7
 You create rope-like coils of crystal that encircle your foe, gagging and immobilizing him, dealing 3d6 points of damage and 1d6 points of damage every round thereafter, as the crystal tightens against the target.
A creature caught by the crystal can attempt purely mental actions, but must make a concentration check (DC 20 + half the continuous damage dealt) to manifest powers. The creature can attempt to break free by spending 1 round and making a DC 20 Strength or Escape Artistcheck. The bond can alternatively be cut to break the target free. The crystal has AC 5, hardness 12, and 30 hit points.
 &i(){増強}:This power can be augmented in one or more of the following ways.
1. For every 2 additional power points spent, this power can affect a target of one size category larger.
2. For every 2 additional power points spent, the continuous damage increases by 1d6 points of damage.
In addition, for every 2 additional power points spent on either of the above options, the power’s save DC and the DCs to break free increase by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(crystallize)
***クリスタライズ
&link(Crystallize){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/crystallize}/
&b(){系統} Metacreativity;&b(){呪文レベル} シェイパー6
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 1体の生きているクリーチャー
&b(){持続時間} 永続
&b(){セーヴィング・スロー} 頑健・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 You seed the subject’s flesh with supersaturated crystal. In the blink of an eye, the subject’s form seems to freeze over, as its flesh and fluids are instantly crystallized. Following the application of this power, the subject appears lifeless. In fact, it is not dead (though no life can be detected with powers or spells that detect such).
This power has a chance of being dispelled only by a manifester of a higher level than you when you manifested this power. When the power is dispelled, crystal melts back into flesh, and the subject is in exactly the state he was prior to being affected by crystallize.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------