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APG/魔法のアイテム - (2011/03/25 (金) 13:02:02) のソース

*魔法のアイテム [[Magic Items>http://paizo.com/pathfinderRPG/prd/advanced/advancedMagicItems.html]]
 至るところにある&italic(){ポーション・オヴ・キュア・ライト・ウーンズ}から価値ある&italic(){ホーリィ・アヴェンジャー}のような聖具まで、よく知られた魔法のアイテムのはるか先に、伝説的な宝の山やきわめて危険なダンジョンの奥深くで見つかる珍しい傑作、そして画期的な発明品が天才にして狂気の人により作り出された。本章では魔法の傑作品(古来より名高きものもあれば、全く新しくなってしまったものもある)の価値を暴くことで、the Pathfinder Core Rulebookにあるかつて親しみのあったアイテムを伝える。これらの新しい魔法のアイテムを組み入れようと思うなら、GMはCore Rulebookにあるものと同じように、そのキャンペーンの中に広範囲に渡り根本的な要素としてこれらの宝物を取り扱って構わない。
 ポーション、巻物、ワンドを例外として、全ての魔法のアイテムの種類が本章で提供されている。5章で提供された新しい呪文はCore Rulebookのものと同様にポーションに組み入れ、巻物に書き込み、ワンドに込めることができる。そしてそれらは本書の15章に記載される同様のルールに従い、同種のアイテムのように発見されるべきである。

**魔法のアイテムの解説 Magic Item Descriptions
 起動方法、ランダム作成、その他の材質が以降に述べられている。AC、高度、ヒット・ポイント、破壊DCはそれらの魔法のアイテムの一般的な例示により示されたものとなる。アイテムの有効【敏捷度】は0であるため、所有者のいないアイテムにはACに-5ペナルティが科せられる。
Each of the following topics is covered in notational form as part of an item’s description.

 &bold(){オーラ:} Most of the time, a detect magic spell reveals the school of magic associated with the magic item and the strength of the aura that the item emits. See the detect magic spell description for details.

 &bold(){術者レベル(CL):} An item’s caster level indicates its relative power. It also determines the item’s saving throw bonus, as well as range or other level-dependent aspects of the item’s powers (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation. 
The creator’s caster level must be as high as the item’s caster level (and additional requirements may effectively put a higher minimum on the creator’s level).

 &bold(){装備部位:} Most magic items can only be utilized if worn or wielded in their proper slots. If the item is stowed or placed elsewhere, it does not function. If the slot is listed as “none,” the item functions while in the character’s possession.

 &bold(){市価:} This amount is the cost, in gold pieces, to purchase the item, if it is available for sale. Generally speaking, magic items can be sold by PCs for half this value.

 &bold(){重量:} This figure is the weight of the item. When a weight figure is not given, the item has no weight worth noting (for purposes of determining how much of a load a character can carry).

 &bold(){解説:} This section of a magic item describes the item’s powers and abilities.

 &bold(){作成要項:} With the exception of artifacts, most magic items can be built by a spellcaster with the appropriate feats and prerequisites. This section describes the requirements for and cost of creating a magic item.

 &bold(){必要条件} Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous prerequisites such as level,alignment, and race or kind.

A required spell may be provided by a character who has prepared the spell (or who knows the spell, in the case of a spontaneous caster), or through the use of a spell completion or spell trigger magic item or a spelllike ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a requirement.

It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the requirements. In some cases, cooperation
may even be necessary.

If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known.

 &bold(){コスト:} This figure is the cost in gold pieces to create the item. Generally this cost is equal to half the price of an item, but additional material components might increase this number. The cost to create the item includes the costs derived from the base cost plus the costs of the components.

**キャンペーンへの新たなマジックアイテムの導入 New Magic Items in a Campaign
How pervasive a GM chooses to make the magic items in this chapter is entirely a matter of personal preference. There’s no reason these new items need to be any rarer than those found in the Core Rulebook, and they can be integrated into a campaign just as easily. Alternatively, GMs interested in adding an unexpected element to their next encounter or treasure hoard might easily incorporate the properties and specific treasures presented here. As players tend to leaf through the magic item chapter of the Core Rulebook when outfitting their characters, many become quite familiar with the treasures and effects therein. Thus, incorporating any of the following items—especially those that draw upon features first presented elsewhere in this book, like new metamagic rods—allows a GM to surprise and intrigue even the most experienced players.