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*&spanid(ClockworkSpy){クロックワーク・スパイ} &small(){[[Clockwork Spy>http://paizo.com/pathfinderRPG/prd/bestiary3/clockwork.html#_clockwork-spy]]} >This tiny steel creature has one oversized eye, a spherical body, and several spiderlike legs of grinding metal. ***クロックワーク・スパイ 脅威度1/2 &small(){Clockwork Spy} &b(){経験点 200} &b(){N}/超小型サイズの人造(クロックワーク) &b(){イニシアチブ} +5; &b(){感覚} 暗視60フィート、夜目;〈知覚〉+0 ****防御 &b(){AC} 15、接触15、立ちすくみ12(+1【敏】、+2回避、+2サイズ) &b(){hp} 5(1d10) &b(){頑健} +0、&b(){反応} +3、&b(){意志} +0 &b(){完全耐性} 人造の種別特徴 &b(){弱点} [電気]に対する脆弱性 ****攻撃 &b(){移動速度} 30フィート、飛行30フィート(劣悪) &b(){近接} 叩きつけ=+3(1d2) &b(){特殊攻撃} record audio、self-destruct ****基本データ &b(){【筋】}10、&b(){【敏】}13、&b(){【耐】}―、&b(){【知】}―、&b(){【判】}11、&b(){【魅】}1 &b(){基本攻撃} +1; &b(){CMB} +0; &b(){CMD} 12 &b(){特技} 《イニシアチブ強化》&sup(){B}、《神速の反応》&sup(){B} &b(){技能} 〈隠密〉+11、〈登攀〉+2、〈飛行〉-3;&b(){種族修正} +2〈登攀〉、+2〈隠密〉 &b(){その他の特殊能力} swift reactions、winding ****生態 &b(){出現環境} 気候問わず/地形問わず &b(){編成} 単体 &b(){宝物} 乏しい(50gpの価値のある宝石) ****特殊能力 &b(){Record Audio(超常)} A clockwork spy can record nearby sounds as a swift action, archiving all sound within a 20-foot spread onto a small gemstone worth 50gp embedded in its body. The clockwork spy can record up to 1 hour of sound per Hit Die it possesses. Starting and stopping playback of recorded sound is a swift action. Removing a gemstone or installing a gemstone into a clockwork spy requires a DC25 Disable Device check as a full-round action—failure does not damage the gemstone but does erase any recorded sounds on the gemstone. Since clockwork spies are not intelligent, they must be given simple commands as to when they are to start recording sounds. A clockwork spy can differentiate between creature types and subtypes, but not between specific individuals—a spy can be ordered to start recording sound as soon as a humanoid (human) or an aberration comes in range, but it cannot be ordered to start recording when a specific person comes within range. Once a clockwork spy begins recording sound, it cannot cease recording early. Likewise, it cannot record sound onto a gemstone that already contains a recording. &b(){Self-Destruct(超常)} Unless specifically programmed otherwise by its creator, a clockwork spy explodes 1 round after it is destroyed. During this round, the thing shrieks and thrashes about as if undergoing convulsions. On what would normally have been the clockwork spy’s next action, it explodes, dealing 1d6 points of fire damage in a 5-foot radius (Reflex DC10 for half damage). A DC20 Disable Device check made as a standard action can halt the spy’s self-destruct sequence, but does not prevent it from dying. A clockwork spy that self-destructs automatically destroys its gemstone, along with any information contained inside it. The save DC is Constitution-based.  These spindly and discreet mechanical arachnids are ideal for surveillance and reconnaissance missions, and can be vital tools in political intrigues or illicit consortium tactics. Their retractable, insectile wings make the swift creatures even craftier foes than most would anticipate. As they are less combat-oriented than many other clockworks, if a clockwork spy is caught in the act of recording its target, escape is usually the most practical course of action for it.  Clockwork spies are about 2 feet wide from leg to leg, and weigh less than 40 pounds. **作成法  These delicate constructs are full of small parts and difficult to construct. The creator must start with crafted clockwork pieces worth 250gp. ***クロックワーク・スパイ &small(){CLOCKWORK SPY} &b(){術者レベル} 12レベル; &b(){市価} 1,250gp ****作成方法 &b(){前提条件} 《人造クリーチャー作成》、&i(){ ギアス/クエスト}および&i(){ゴースト・サウンド}、作成者は術者レベル12レベル以上でなければならない; &b(){技能} 〈製作:clockwork〉DC20; &b(){費用} 750gp ------------------------------------------------------------------------

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