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*ノラル &link(Noral){http://www.d20pfsrd.com/psionics-unleashed/races/noral/}  ノラルはエァリス/erlissという共生体とのつながりを持つ人型生物の種族であり、エァリスは夢傷/Dreamscarと呼ばれる小さな念能のクリーチャーである。エァリスとつながりのあるノラルはもはや夢を見ず、夢傷のあるニックネームの繋がりのあるノラルに与えるものだけでなく、クリーチャーにニックネームを与える。The symbiotic joining process has left the noral race open to the benefit of other creatures on their society, making them more likely to seek out information on other cultures and talented at social interactions.  Known for being physically clumsier than most, some surmise that norals lack agility because the bonding process has impacted their natural reflexes. Others argue it is because the race has a naturally stocky frame that simply does not lend itself well to precise movements. Despite this, the natural resiliency of their mental and physical forms has helped them overcome what is otherwise a liability for surviving the harsh lands near their settlements. However, their ability to block such assaults, combined with their natural ability to assault the minds of others, has given some a fear of the race as a potential subjugator of free will, a notion the norals find ludicrous for their views on free will as something to be nurtured and never to be threatened.  While some norals choose not to bond with an erliss, this is the exception, rather than the rule. The bonding process itself is done as a ceremony once a noral has reached adulthood and is considered an important step in the maturation of their younger generations. This ceremony is typically done in private, usually with only the noral’s parents in attendance. Upon completion, the newly-dreamscarred noral is considered an adult and afforded all privileges as such.  &b(){身体的特徴}:Norals stand about as tall as humans, but are typically stockier in form. They have skin tones, eye color, and hair pigments of a similar range as humans, but a noral who has undergone the bonding process to become dreamscarred loses all skin and hair pigmentation, becoming an albino with pure white hair. A dreamscarred noral’s eyes turn pure black, and the erliss at the base of their neck rapidly grows into its mature form, with four tentacles coming out of the base of the noral’s neck, usually draping over the noral’s shoulders. In addition, a dreamscarred noral’s forehead and skull takes on a ridged and plated look, rather than the typical humanoid appearance.  The erliss is a tentacled creature that looks something like a sea star, with four or five arms that stretch out from the central core. Most often white, pale pink, pale blue, the erliss can exist comfortably in both water and on land. The small ridges across their appendages can quickly change color, which is often used to scare away lesser predators. On the underside of the creature, there is a small mouth. One of the tentacles has a small reddish opening that can extrude the romon, a slithering tentacle used to collect food, paralyze prey and, perhaps most importantly, initiate the psychic bridge that begins the melding process. The bonding is initiated by placing the erliss on the noral’s neck, with its mouth flush against the exposed skin of the noral, and the tentacle placed at the base of the skull.  &b(){社会}:The societal structure of the norals is one of a democratic republic. In their society, only norals who have gone through the bonding process may vote for the Ruling Council, which then governs. Unbonded norals do not get to vote, as they are seen as still being children or outcasts, causing most young norals to seek to complete the bonding ritual or to leave for lands where such a distinction does not matter. The resistance that norals have against mental intrusion gives them a strong sense of morality when it comes to the use of compulsions or domination – be it mental or physical. This leads few to seek the use of such tactics, although those who work as mediators push the envelope by using powers that only read thoughts, arguing that since they are not compelling the subject, it is simply a better way to achieve amicable solutions, while their natural ability to attack the minds of others is viewed as a to be used only in self-defense and never as a means to impose their will.  &b(){種族関係}:The benefits the noral race derive from the erliss make them naturally inclined to seek out new cultures that might grant them improvements to their own. Their natural inclination to understand other cultures and to easily interact with other races has helped them to take on a role of mediator for conflicts, while they try to maintain neutrality. When such attempts are unsuccessful, or when the norals are cast as favoring one side over another, the norals will instead withdraw and allow the other races to resolve matters on their own, even if it results in brutal combat.  Among the other races, the norals have the most difficulty working with the psionocratic ophiduan race, for they see the serpentine race’s ruling style as barbarism wrapped in a supposed enlightened form of government. In addition, some cultures, such as dwarves, view the norals’ preference to stay out of conflicts as passively condoning the actions of their enemies, earning enmity on more than one occasion. One area where norals dislike the interactions with other races is in the proclivity of other races to kiss in public. Kissing for the norals is their means to breed more erliss, so they view such public displays as unseemly.  &b(){属性と宗教}:ノラルは日常性格の多くの側面を反映した神格の神殿を崇拝する。彼らは社会の中での属性の完全な範囲があるが、社会の構造と結合プロセスとエァリスの繁殖の責任はほとんどのノラルが法による支配を尊重し、社会構造の必要性を尊重するため、種族の一般的な傾向は混沌より秩序である。  &b(){冒険者}:冒険をするノラルはしばしば自身らが扱う他の文化から耳にした戦闘の栄光を探し求め、社会のいたるところで立ち上がる。世間での経験、特に他の種族との経験は、リーダーシップの役割を求めている者たちにとって、ノラルの社会では重んじられる。反対に、他の者はノラルの社会の構造から逃れるために冒険へと出発するかもしれない。  &b(){男性名}:Merixal、Deridal、Codinal、Soletal  &b(){女性名}:Miliac、Antiac、Carinac、Olniac **夢傷の拒否 Rejecting the Dreamscar  ほぼすべてのノラルはエァリス/erlissとのつながりを持ち、夢傷/Dreamscarとして知られる共生的な繋がりからの利益を得ている。しかし稀に、エァリスとのつながりを持たずに生きることを選ぶものもいる。  繋がりを持たずに生きているこれらのノラルは以下の種族特性を失う: -共生的抵抗/Symbiotic resistance -共生的活性/Symbiotic surge **標準種族特性 Standard Racial Traits &b(){+2【耐久力】、+2【判断力】、–2【敏捷力】}:ノラルは精神と肉体に柔軟性はあるが、動きはぎこちなく不器用である。 &b(){中型/Medium}:ノラルは、中型クリーチャーであり、サイズからいかなるボーナスもペナルティも受けない。 &b(){種別/Type}:ノラルは、(ノラル)の副種別を持つ人型生物である。 &(){言語/Languages}:ノラルは共通語とノラル語を話す。高い【知力】を有するノラルは、いずれかの言語をボーナス言語として選択できる(ドルイド語のような秘密言語を除く)。これらの言語に関する情報は[[〈言語学〉>技能の詳細/1#Linguistics]]技能のページを参照せよ。 **その他の種族特性 Other Racial Traits &b(){共生的抵抗/Symbiotic Resistance}:ノラルとエァリスとの共生的なつながりは、繋がりを持つ全てのノラルに病気と精神作用効果に対するセーヴィング・スローに+2の種族ボーナスを与える。 &b(){共生的活性/Symbiotic Surge}:ノラルは共生の力を利用し一時的なブーストを得る。1日1回、ノラルは1つのd20ロールに1d6を加えるために共生を過労状態とさせる。この決定はロールの結果が決定される前に行わなければならない。 &b(){ノラルの念能/Noral Psionics}:ノラルは以下の擬似呪文能力を得る:1/日—mind thrust。この効果のための発現者レベルはノラルのレベルの1/2に等しい(最小1)。この念力のDCは10+念力のレベル+ノラルの【魅力】に等しい。 &b(){弁舌の才/Gift of Tongues}:ノラルは社会的な相互作用と他の文化の理解に長けている。ノラルは〈はったり〉と〈交渉〉判定に+1のボーナスを得、〈言語学〉技能のランクを上げた時は毎回追加の言語を1つ学ぶ。この種族特性はノームの種族特性である防御修練と嫌悪の代わりに取得できる。 &b(){夜目}:ノラルは薄暗い光の中で人間の二倍を見通す。 &b(){生来の念能/Naturally Psionic}:ノラルは、1レベルでボーナス特技として《粗削りの素質》 Wild Talent 特技を得る。ノラルが念能クラスのレベルを得るならば、代わりに《念能の素質》 Psionic Talent の特技を得る。 &b(){念能の才/Psionic Aptitude}:ノラルが適性クラスからレベルを得るとき、ヒット・ポイントあるいは技能ポイントの代わりに追加の1ポイントの念力ポイントを得ることを選択することができる。 **代替種族特性 Alternate Racial Traits  既存のノラルの種族特性の代わりに以下の種族特性を選択してもよい。この新しいオプションのいずれかを選択する前に君のGMに相談をすること。  &b(){Empathic Persuasion}: Some norals are skilled at subtle psychic manipulation, despite their fellow norals’ dislike of such. Once per day, the noral may manifest empathic connection as a psi-like ability (manifester level equal to 1/2 the noral’s Hit Dice, minimum 1). This replaces noral psionics.  &b(){Feral Erliss}: While a noral bonding with an erliss typically results in improved mental abilities, sometimes it results in the noral taking on more feral aspects. A noral with this trait gains two claw attacks that deal 1d4 points of damage and gains a +2 racial bonus on Survival checks. This replaces gift of tongues and symbiotic resistance.  &b(){Master of Deception}: All norals are skilled at interacting with other races, but some are unusually skilled in subterfuge. A noral with this trait gains a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. In addition, once per day, the noral can roll twice when making a Bluff or Diplomacy check and take the better roll. This replaces noral psionics.  &b(){Resilient Symbiote}: The bonding process with an erliss can sometimes unlock a psionic ability to protect instead of attack. A noral with this trait gains the ability to use vigor as a psi-like ability once per day (manifester level equal to noral’s character level.) This replaces noral psionics.  &b(){Symbiote Sensitivity}: Some norals have an erliss that can grant the ability to detect nearby psionic activity. A noral with this trait gains detect psionics as a psi-like ability usable at will (manifester level is equal to the noral’s character level). This replaces noral psionics.  &b(){Symbiotic Sentry}: Some erliss take a more passive role in protecting the noral, warning their host when subject to psychic attack. When the noral fails a Save against a mind-affecting effect, he may immediately roll a second Save; if the second Save is successful, he is still affected by the effect, but he is at least aware of a psychic attack and his failure to block it, even if he does not know the exact attack or its consequences (thus, he may take defensive precautions, such as manifesting dispel psionics on himself or casting protection from evil, if possible). Once per day, if the second Save is successful the noral may choose to use that result in place of the first roll. This replaces symbiotic resistance and symbiotic surge. **適性クラス・オプション Favored Class Options  適性クラスでレベルを得るたびに追加の技能ランクやヒット・ポイントを得る代わりに、ノラルは適性クラス応じて、他の多くのボーナスを得ることができる。 以下のオプションは記載の適性クラスを有するノラルに適用可能である。特に断りのない限り、ボーナスは適性クラスの特典を選択するたびに適用される。 &b(){バード}:1日に使用できるバードの呪芸のラウンド数に1を加える。 &b(){クリプティック}:disrupt patternのダメージに+1/2を加える。 &b(){ドレッド}:恐怖の一日の使用回数に+1/2を加える。 &b(){ドルイド}:[[〈動物使い〉>技能の詳細/3#Handle Animal]]と[[野生動物との共感>ドルイド#wild-empathy]]判定に+1/2を加える。 &b(){パラディン}:1つの目標に集中しているときの&i(){[[ディテクト・イーヴル>呪文/た行/ていて~ていま#Detect-Evil]]}の距離に+2.5フィートを加える。 &b(){サイオン}:サイオンの念力を発現しているときの精神集中判定に+1/2を加える。 &b(){レンジャー}:得意な敵1種類に対する[[〈はったり〉>技能の詳細#Bluff]]、[[〈知覚〉>技能の詳細/2#Perception]]、[[〈真意看破〉>技能の詳細#Sense Motive]]判定に+1/2を加える。 &b(){ローグ}:[[〈はったり〉>技能の詳細#Bluff]]と[[〈真意看破〉>技能の詳細#Sense Motive]]判定に+1/3を加える。 &b(){ソウルナイフ}:psychic strikeのダメージに+1/2を加える。 &b(){タクティシャン}:集合体に含めるクリーチャーの最大数に+1/2を加える。 &b(){ヴァイタリスト}:集合体に含めるクリーチャーの最大数に+1/2を加える。 &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}
*ノラル &link(Noral){http://www.d20pfsrd.com/psionics-unleashed/races/noral/}  ノラルはエァリス/erlissという共生体とのつながりを持つ人型生物の種族であり、エァリスは夢痕/Dreamscarと呼ばれる小さな念能のクリーチャーである。エァリスとつながりのあるノラルはもはや夢を見ず、夢痕のあるニックネームの繋がりのあるノラルに与えるものだけでなく、クリーチャーにニックネームを与える。The symbiotic joining process has left the noral race open to the benefit of other creatures on their society, making them more likely to seek out information on other cultures and talented at social interactions.  Known for being physically clumsier than most, some surmise that norals lack agility because the bonding process has impacted their natural reflexes. Others argue it is because the race has a naturally stocky frame that simply does not lend itself well to precise movements. Despite this, the natural resiliency of their mental and physical forms has helped them overcome what is otherwise a liability for surviving the harsh lands near their settlements. However, their ability to block such assaults, combined with their natural ability to assault the minds of others, has given some a fear of the race as a potential subjugator of free will, a notion the norals find ludicrous for their views on free will as something to be nurtured and never to be threatened.  While some norals choose not to bond with an erliss, this is the exception, rather than the rule. The bonding process itself is done as a ceremony once a noral has reached adulthood and is considered an important step in the maturation of their younger generations. This ceremony is typically done in private, usually with only the noral’s parents in attendance. Upon completion, the newly-dreamscarred noral is considered an adult and afforded all privileges as such.  &b(){身体的特徴}:Norals stand about as tall as humans, but are typically stockier in form. They have skin tones, eye color, and hair pigments of a similar range as humans, but a noral who has undergone the bonding process to become dreamscarred loses all skin and hair pigmentation, becoming an albino with pure white hair. A dreamscarred noral’s eyes turn pure black, and the erliss at the base of their neck rapidly grows into its mature form, with four tentacles coming out of the base of the noral’s neck, usually draping over the noral’s shoulders. In addition, a dreamscarred noral’s forehead and skull takes on a ridged and plated look, rather than the typical humanoid appearance.  The erliss is a tentacled creature that looks something like a sea star, with four or five arms that stretch out from the central core. Most often white, pale pink, pale blue, the erliss can exist comfortably in both water and on land. The small ridges across their appendages can quickly change color, which is often used to scare away lesser predators. On the underside of the creature, there is a small mouth. One of the tentacles has a small reddish opening that can extrude the romon, a slithering tentacle used to collect food, paralyze prey and, perhaps most importantly, initiate the psychic bridge that begins the melding process. The bonding is initiated by placing the erliss on the noral’s neck, with its mouth flush against the exposed skin of the noral, and the tentacle placed at the base of the skull.  &b(){社会}:The societal structure of the norals is one of a democratic republic. In their society, only norals who have gone through the bonding process may vote for the Ruling Council, which then governs. Unbonded norals do not get to vote, as they are seen as still being children or outcasts, causing most young norals to seek to complete the bonding ritual or to leave for lands where such a distinction does not matter. The resistance that norals have against mental intrusion gives them a strong sense of morality when it comes to the use of compulsions or domination – be it mental or physical. This leads few to seek the use of such tactics, although those who work as mediators push the envelope by using powers that only read thoughts, arguing that since they are not compelling the subject, it is simply a better way to achieve amicable solutions, while their natural ability to attack the minds of others is viewed as a to be used only in self-defense and never as a means to impose their will.  &b(){種族関係}:The benefits the noral race derive from the erliss make them naturally inclined to seek out new cultures that might grant them improvements to their own. Their natural inclination to understand other cultures and to easily interact with other races has helped them to take on a role of mediator for conflicts, while they try to maintain neutrality. When such attempts are unsuccessful, or when the norals are cast as favoring one side over another, the norals will instead withdraw and allow the other races to resolve matters on their own, even if it results in brutal combat.  Among the other races, the norals have the most difficulty working with the psionocratic ophiduan race, for they see the serpentine race’s ruling style as barbarism wrapped in a supposed enlightened form of government. In addition, some cultures, such as dwarves, view the norals’ preference to stay out of conflicts as passively condoning the actions of their enemies, earning enmity on more than one occasion. One area where norals dislike the interactions with other races is in the proclivity of other races to kiss in public. Kissing for the norals is their means to breed more erliss, so they view such public displays as unseemly.  &b(){属性と宗教}:ノラルは日常性格の多くの側面を反映した神格の神殿を崇拝する。彼らは社会の中での属性の完全な範囲があるが、社会の構造と結合プロセスとエァリスの繁殖の責任はほとんどのノラルが法による支配を尊重し、社会構造の必要性を尊重するため、種族の一般的な傾向は混沌より秩序である。  &b(){冒険者}:冒険をするノラルはしばしば自身らが扱う他の文化から耳にした戦闘の栄光を探し求め、社会のいたるところで立ち上がる。世間での経験、特に他の種族との経験は、リーダーシップの役割を求めている者たちにとって、ノラルの社会では重んじられる。反対に、他の者はノラルの社会の構造から逃れるために冒険へと出発するかもしれない。  &b(){男性名}:Merixal、Deridal、Codinal、Soletal  &b(){女性名}:Miliac、Antiac、Carinac、Olniac **夢痕の拒否 Rejecting the Dreamscar  ほぼすべてのノラルはエァリス/erlissとのつながりを持ち、夢痕/Dreamscarとして知られる共生的な繋がりからの利益を得ている。しかし稀に、エァリスとのつながりを持たずに生きることを選ぶものもいる。  繋がりを持たずに生きているこれらのノラルは以下の種族特性を失う: -共生的抵抗/Symbiotic resistance -共生的活性/Symbiotic surge **標準種族特性 Standard Racial Traits &b(){+2【耐久力】、+2【判断力】、–2【敏捷力】}:ノラルは精神と肉体に柔軟性はあるが、動きはぎこちなく不器用である。 &b(){中型/Medium}:ノラルは、中型クリーチャーであり、サイズからいかなるボーナスもペナルティも受けない。 &b(){種別/Type}:ノラルは、(ノラル)の副種別を持つ人型生物である。 &(){言語/Languages}:ノラルは共通語とノラル語を話す。高い【知力】を有するノラルは、いずれかの言語をボーナス言語として選択できる(ドルイド語のような秘密言語を除く)。これらの言語に関する情報は[[〈言語学〉>技能の詳細/1#Linguistics]]技能のページを参照せよ。 **その他の種族特性 Other Racial Traits &b(){共生的抵抗/Symbiotic Resistance}:ノラルとエァリスとの共生的なつながりは、繋がりを持つ全てのノラルに病気と精神作用効果に対するセーヴィング・スローに+2の種族ボーナスを与える。 &b(){共生的活性/Symbiotic Surge}:ノラルは共生の力を利用し一時的なブーストを得る。1日1回、ノラルは1つのd20ロールに1d6を加えるために共生を過労状態とさせる。この決定はロールの結果が決定される前に行わなければならない。 &b(){ノラルの念能/Noral Psionics}:ノラルは以下の擬似呪文能力を得る:1/日—mind thrust。この効果のための発現者レベルはノラルのレベルの1/2に等しい(最小1)。この念力のDCは10+念力のレベル+ノラルの【魅力】に等しい。 &b(){弁舌の才/Gift of Tongues}:ノラルは社会的な相互作用と他の文化の理解に長けている。ノラルは〈はったり〉と〈交渉〉判定に+1のボーナスを得、〈言語学〉技能のランクを上げた時は毎回追加の言語を1つ学ぶ。この種族特性はノームの種族特性である防御修練と嫌悪の代わりに取得できる。 &b(){夜目}:ノラルは薄暗い光の中で人間の二倍を見通す。 &b(){生来の念能/Naturally Psionic}:ノラルは、1レベルでボーナス特技として《粗削りの素質》 Wild Talent 特技を得る。ノラルが念能クラスのレベルを得るならば、代わりに《念能の素質》 Psionic Talent の特技を得る。 &b(){念能の才/Psionic Aptitude}:ノラルが適性クラスからレベルを得るとき、ヒット・ポイントあるいは技能ポイントの代わりに追加の1ポイントの念力ポイントを得ることを選択することができる。 **代替種族特性 Alternate Racial Traits  既存のノラルの種族特性の代わりに以下の種族特性を選択してもよい。この新しいオプションのいずれかを選択する前に君のGMに相談をすること。  &b(){Empathic Persuasion}: Some norals are skilled at subtle psychic manipulation, despite their fellow norals’ dislike of such. Once per day, the noral may manifest empathic connection as a psi-like ability (manifester level equal to 1/2 the noral’s Hit Dice, minimum 1). This replaces noral psionics.  &b(){Feral Erliss}: While a noral bonding with an erliss typically results in improved mental abilities, sometimes it results in the noral taking on more feral aspects. A noral with this trait gains two claw attacks that deal 1d4 points of damage and gains a +2 racial bonus on Survival checks. This replaces gift of tongues and symbiotic resistance.  &b(){Master of Deception}: All norals are skilled at interacting with other races, but some are unusually skilled in subterfuge. A noral with this trait gains a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. In addition, once per day, the noral can roll twice when making a Bluff or Diplomacy check and take the better roll. This replaces noral psionics.  &b(){Resilient Symbiote}: The bonding process with an erliss can sometimes unlock a psionic ability to protect instead of attack. A noral with this trait gains the ability to use vigor as a psi-like ability once per day (manifester level equal to noral’s character level.) This replaces noral psionics.  &b(){Symbiote Sensitivity}: Some norals have an erliss that can grant the ability to detect nearby psionic activity. A noral with this trait gains detect psionics as a psi-like ability usable at will (manifester level is equal to the noral’s character level). This replaces noral psionics.  &b(){Symbiotic Sentry}: Some erliss take a more passive role in protecting the noral, warning their host when subject to psychic attack. When the noral fails a Save against a mind-affecting effect, he may immediately roll a second Save; if the second Save is successful, he is still affected by the effect, but he is at least aware of a psychic attack and his failure to block it, even if he does not know the exact attack or its consequences (thus, he may take defensive precautions, such as manifesting dispel psionics on himself or casting protection from evil, if possible). Once per day, if the second Save is successful the noral may choose to use that result in place of the first roll. This replaces symbiotic resistance and symbiotic surge. **適性クラス・オプション Favored Class Options  適性クラスでレベルを得るたびに追加の技能ランクやヒット・ポイントを得る代わりに、ノラルは適性クラス応じて、他の多くのボーナスを得ることができる。 以下のオプションは記載の適性クラスを有するノラルに適用可能である。特に断りのない限り、ボーナスは適性クラスの特典を選択するたびに適用される。 &b(){バード}:1日に使用できるバードの呪芸のラウンド数に1を加える。 &b(){クリプティック}:disrupt patternのダメージに+1/2を加える。 &b(){ドレッド}:恐怖の一日の使用回数に+1/2を加える。 &b(){ドルイド}:[[〈動物使い〉>技能の詳細/3#Handle Animal]]と[[野生動物との共感>ドルイド#wild-empathy]]判定に+1/2を加える。 &b(){パラディン}:1つの目標に集中しているときの&i(){[[ディテクト・イーヴル>呪文/た行/ていて~ていま#Detect-Evil]]}の距離に+2.5フィートを加える。 &b(){サイオン}:サイオンの念力を発現しているときの精神集中判定に+1/2を加える。 &b(){レンジャー}:得意な敵1種類に対する[[〈はったり〉>技能の詳細#Bluff]]、[[〈知覚〉>技能の詳細/2#Perception]]、[[〈真意看破〉>技能の詳細#Sense Motive]]判定に+1/2を加える。 &b(){ローグ}:[[〈はったり〉>技能の詳細#Bluff]]と[[〈真意看破〉>技能の詳細#Sense Motive]]判定に+1/3を加える。 &b(){ソウルナイフ}:psychic strikeのダメージに+1/2を加える。 &b(){タクティシャン}:集合体に含めるクリーチャーの最大数に+1/2を加える。 &b(){ヴァイタリスト}:集合体に含めるクリーチャーの最大数に+1/2を加える。 &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}

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