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#region(''目次'') #contents() #endregion *&aname(psionic-options-for-base-classes)基本クラス用オプション &small(){&link(Psionic Options for Base Classes){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/}}  ここにある多くの素材は念能のクラスについて取り扱っているが、ファイター、ローグ、モンクなどの基本クラスも念能のものへと変更することができる。このセクションでは、基本クラスのための新しいアーキタイプを収録している。キャラクターが必要条件を満たす場合、複数のアーキタイプを得ることができる。 **&aname(raging-beast)怒獣(バーバリアンのアーキタイプ) &small(){&link(Raging Beast){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/barbarian/raging-beast/}}  君の敵を多く殺すことのできる恐ろしい獣へと変化するために君の念能の力を使い念能の可能性の鍵を開けた。  &aname(raging-beast-psionic-mind)&b(){念能の精神/Psionic Mind} 怒獣はボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]特技を得る。怒獣が既に念能の副種別を持つならば、代わりに[[《念能の素質》 >念能/特技/特技の詳細#psionic-talent-psionic]]の特技を得る。  この能力は高速移動と置き換える。  &aname(raging-beast-rage)&b(){激怒/Rage} 怒獣は激怒中に移動アクションとして[[クロー・オヴ・ザ・ビースト>念能/念力/A~C#claws-of-the-beast]]を発現するために念能収束を拡張することができる。これはクラス・レベルの半分に等しい発現者レベルの擬似念能力である。  &aname(raging-beast-manifesting)&b(){発現(超常)/Manifesting} 2レベルの時点で、怒獣は自身のクラス・レベルの1/2のサイキック・ウォリアーの発現能力を得る。  この能力は2、8、14、20レベルで得られる激怒パワーと置き換える。  &aname(raging-beast-beastly-bite)&b(){獣の如き噛みつき(超常)/Beastly Bite} 6レベルの時点で、怒獣が激怒しており[[クロー・オヴ・ザ・ビースト>念能/念力/A~C#claws-of-the-beast]]を発現するために念能収束を拡張するとき、同じアクションで[[バイト・オヴ・ザ・ウルフ>念能/念力/A~C#bite-of-the-wolf]]を発現することができる。これはクラス・レベルの半分に等しい発現者レベルの擬似念能力である。  この能力は6レベルで得られる激怒パワーと置き換える。  &aname(raging-beast-toughened-rager)&b(){硬質化激怒者(超常)/Toughened Rager} 9レベルの時点で、激怒時に怒獣は激怒している限り自身の外皮に+1の強化ボーナスを得る。この強化ボーナスは以降3バーバリアン・レベルごとに1ずつ増加し、18レベルで最大+4となる。  この能力は罠感知+3、罠感知+4、罠感知+5、罠感知+6と置き換える。 &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(thoughtsinger)思考歌手(バードのアーキタイプ) &small(){&link(Thoughtsinger){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/bard/thoughtsinger/}}  What beauty voice or instrument can bring to the world, none matches that of minds meeting minds. To the thoughtsinger, the song carries through the world deep into the minds of his friends, bringing them together into a chorus of thoughts and emotions. Some even say that the haunting song of the mind can drive men to acts of insanity, or courage beyond words.  &aname(thoughtsinger-collective)&b(){集合体(超常)/Collective} A thoughtsinger learns to use psionic power to connect willing minds through an internal network that strengthens their psychic bonds. As a standard action, a thoughtsinger can join any number of willing targets into his collective (up to his limit, see below). The thoughtsinger must have line of sight to each target, each target must have a Wisdom score of at least 1, and all targets must be within Medium range (100 ft. + 10 ft. per class level). The collective can contain up to his key ability modifier or half his thoughtsinger level, whichever is higher. The thoughtsinger is always considered a member of his own collective, and does not count against this limit. The thoughtsinger can choose to remove a member as a free action on his turn, and any member can voluntarily leave the collective as a free action on their turn. Any member whose Wisdom drops to zero or who moves out of range of the collective is automatically removed. If a member enters a null psionics field, the connection to the collective is suppressed until the member leaves the field. A member who leaves the collective for any reason immediately loses any and all benefits they may have gained from being a member. A thoughtsinger is aware of the status of his collective and can, roughly, sense the presence of each member, although beyond telling if such a creature is still a member, this has no mechanical benefit until higher levels (see telepathy below). If a member of the collective dies, the member is removed from the collective and the thoughtsinger must make a Fortitude save (DC 15) or lose 1 power point for every Hit Die of the fallen member or be sickened for an equal number of rounds. At 15th level, a thoughtsinger’s collective range is limitless on the same plane as the thoughtsinger At 19th level, a thoughtsinger’s range reaches even across other planes and dimensions.  &aname(thoughtsinger-wild-talent)&b(){粗削りの素質/Wild Talent} 1レベルの時点で、思考歌手はボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]特技を得る。  &aname(thoughtsinger-thoughtsong)&b(){Thoughtsong} The thoughtsinger can also empower his allies through the collective through a telempathic ability called the thoughtsong. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a thoughtsinger can use thoughtsong for 2 additional rounds per day. Each round, the thoughtsinger can produce any one thoughtsong, as indicated by his level. Activating a thoughtsong is a standard action, but it can be maintained each round as a free action. Changing his thoughtsong requires the thoughtsinger to stop the previous use and start a new one as a standard action. Thoughtsongs cannot be disrupted, but it ends immediately if the thoughtsinger is killed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A thoughtsinger cannot have more than one thoughtsong in effect at one time. At 7th level, a thoughtsinger can start a thoughtsong as a move action instead of a standard action. At 13th level, a thoughtsinger can start a thoughtsong as a swift action. Only members of the thoughtsinger’s collective are affected by the thoughtsong and they are affected as long as they remain part of the collective, even if the thoughtsinger does not have line of effect to his ally. &b(){Inspire Courage}: As the bardic performance of the same name. &b(){Concert of Minds}: At 1st level, the thoughtsinger can tie members of his collective into a concerto of minds, allowing them to empower one another. As long as they are under this effect, a member of the collective can take a standard action to aid another member when he is manifesting. This adds a +1 bonus to the manifesters effective manifester level. At first level, this cannot go higher than +1, but for every 5 levels after the first (6th, 11th, 16th), the bonus increases by +1. Note that at most, only four members of the collective can aid a single individual. &b(){Co-operation}: At 1st level, the thoughtsinger can sing his collective into one mind, taking one action. While under the effect of this thoughtsong, members of his collective that perform the aid another action increase the bonus given by this action by +1. This bonus increases by +1 for every 4 levels (5th, 9th, 13th, 17th). &b(){Strength of Many}: At 1st level, the thoughtsinger can embolden the minds of his allies. When a member is under the effect of a telepathy power or enchantment spell, the thoughtsinger can make a Perform: Thoughtsong check against the DC of the spell. If he succeeds, the affected target can make a new save against the power or spell with a +4 bonus. This replaces distract and countersong. &b(){Mindlink}: You can manifest mindlink as a psi-like ability with a manifester level equal to your class level. However, the duration depends on your usage of bardic performance. This replaces Fascinate. &b(){Inspire Competence}: As the bardic performance of the same name. &b(){Inspire Greatness}: As the bardic performance of the same name. &b(){Soothing Performance}: As the bardic performance of the same name. &b(){Inspire Heroics}: As the bardic performance of the same name. This ability modifies bardic performance. &b(){Music of the Spheres (Ex)} At 2nd level, the thoughtsinger becomes resistant to mind-affecting powers. As long as he has an active collective, he gains a +2 bonus against all mind-affecting powers, abilities, and spells. This ability replaces well-versed. &b(){Telepathy (Su)} At 2nd level, all willing members of the thoughtsinger’s collective (including the thoughtsinger himself) can communicate with each other telepathically, even if they do not share a common language. Psionic creatures who are willing members in a thoughtsinger’s collective (including the thoughtsinger himself) may manifest unknown powers known by another willing psionic creature in the collective as if they were making physical contact. This ability replaces all instances of versatile performance. &b(){Compelling Voice (Ps)} At 6th level, while mindlinked to a target, you can spend a standard action to manifest compelling voice as a psi-like ability with a manifester level equal to your class level. This ability replaces suggestion and mass suggestion. &b(){Emotional Shield (Su)} At 8th level, by projecting a wall of sheltering emotions, a thoughtsinger can disrupt the effects of mind-affecting powers on members of his collective. Establishing the shield is an immediate action that uses up one round of thoughtsong, even if the thoughtsinger already had an active thoughtsong. Each round that he maintains the shield, the thoughtsinger should make a Perform (thoughtsong) check. All characters in the collective receive power resistance equal to her Perform check -10 for purposes of resisting mind-affecting powers. If the thoughtsinger takes any other action while maintaining the shield, she suffers a -5 circumstance penalty to her Perform check for that round. This ability replaces dirge of doom. &b(){Fear Cascade (Ps)} At 14th level, while mindlinked to a target, you can spend an additional round of thoughtsong to manifest fear cascade as a psi-like ability with a manifester level equal to your class level. This ability replaces frightening tune. &b(){The Becoming (Su)} A thoughtsinger of 20th level or higher can use his performance to imprint himself onto another creature permanently. While mindlinked to a target, the thoughtsinger can expend a round of thoughtsong to manifest mind seed as a psi-like ability with a manifester level equal to his class level, but with a range of 30 feet and the Will-save to resist is DC 10 + 1/2 class level + Cha modifier instead of the regular save DC. Using the Becoming takes a full-round action. This ability replaces deadly performance. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(psionics-domain)念能の領域(クレリックの領域) &small(){&link(Psionics Domain){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/}}  There are gods and godminds whose disciples becomes priests and Clerics of the faith. To these select few, dedication opens their third eye unto a world that is more than meets the eye, allowing their psychic power to spring forth in a cascade of potential. The only question is how they will tap this wellspring of power. &b(){領域能力}: You are attuned to the uncanny powers of the mind. You gain Wild Talent as a bonus feat; if you can already manifest psionic powers (not including psi-like abilities) when you gain this domain, you receive Psionic Talent as a bonus feat instead of Wild Talent. &b(){Psionic Amplifier (Su)}: As a standard action you can become an amplifier of psionic energy until the end of your next turn. This aura emanates 15 ft. out from you. All psionic powers manifested within the emanation either gain a +1 bonus to their manifester level or increase their saving throw DC by +1, chosen by the manifester when he manifests the power. This manifester level increase allows additional augmenting of the power being manifested. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. &b(){Dispelling Touch (Ps)}: At 8th level, you can use a targeted dispel psionic effect as a melee touch attack, with a manifester level equal to your cleric level. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th. &b(){領域呪文}:1レベル―&i(){[[チャーム・パースン>呪文/た行/た~ていさ#Charm-Person]]}、2レベル—&i(){[[ディテクト・ソウツ>呪文/た行/ていて~ていま#Detect-Thoughts]]}、3レベル—&i(){[[シーク・ソウツ>APG/呪文/さ行~た行#seek-thoughts]]}、4レベル—&i(){[[チャーム・モンスター>呪文/た行/た~ていさ#Charm-Monster]]}、5レベル—&i(){[[テレパシック・ボンド>呪文/た行/ていみ~てん#Telepathic-Bond]]}、6レベル—&i(){[[マス・サジェスチョン>呪文/さ行/さあ~さも#Suggestion-Mass]]}、7レベル—&i(){[[インサニティ>呪文/あ行/いり~いん#Insanity]]}、8レベル—&i(){[[マインド・ブランク>呪文/ま行/ま~みす#Mind-Blank]]}、9レベル—&i(){[[フォアサイト>呪文/は行/ふえ~ふら#Foresight]]} &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} ***&aname(discipline)念能分野(クレリックの副領域) &small(){&link(Discipline){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/discipline/}}  君の霊的な力は精神と肉体両方の制御を得る。 &b(){関連領域}:&link_anchor(psionics-domain){念能} &b(){代替能力}: The following granted power replaces the psionic amplifier power of the psionics domain. &b(){Mind Over Body (Su)}: As a swift action, you can boost your capabilities, gaining one of the following effects until the end of your next turn: make one additional attack at your highest attack bonus when making a full attack, but all attacks suffer a -2 penalty to attack rolls; increase your speed by a +10 ft. enhancement bonus; give yourself a +2 dodge bonus to AC; or give yourself a +2 resistance bonus on saving throws. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier. &b(){代替領域呪文}:2レベル―&i(){[[ディレイ・ペイン>UM/呪文/た行#Delay-Pain]]}、3レベル―&i(){[[マジック・サークル・アゲンスト・ケイオス>呪文/ま行/ま~みす#Magic-Circle-against-Chaos]]}、5レベル―&i(){[[グレーター・フォービド・アクション>UM/呪文/は行/は~へ#Forbid-Action-Greater]]}。. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} ***&aname(dreams)夢(クレリックの副領域) &small(){&link(Dreams){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/dreams/}}  You understand that the dream world is nearly as real as the waking world. &b(){関連領域}:&link_anchor(psionics-domain){念能} &b(){代替能力}: The following granted power replaces the dispelling touch power of the psionics domain. &b(){Lucid Dream (Ps)}: At 8th level, you can make a slight alteration to reality changing the world around you. This ability works like the stone shape spell using your cleric level as the caster level. It works on any unworked non-living solid material. The material reverts back to its previous shape after 1 minute per level. You may use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th. &b(){代替領域呪文}:1レベル—&i(){[[スリープ>呪文/さ行/すは~#Sleep]]}、4レベル—&i(){[[ディープ・スランバー>呪文/た行/た~ていさ#Deep-Slumber]]} &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} ***&aname(noetics)Noetics(クレリックの副領域) &small(){&link(Noetics){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/noetics/}}  You are devoted to the idea that the thought is a form of energy capable of affecting the physical world. &b(){関連領域}:&link_anchor(psionics-domain){念能} &b(){代替能力}: The following granted power replaces the psionic amplifier power of the psionics domain. &b(){Psychokinesis (Ps)}: You can move an object, or even a creature, by concentrating your mind on its current location and then the location you desire, creating a sustained force. You can move up to 25 pounds per class level up to 20 feet per round. A creature can negate the effect on an object it possesses or itself with a successful Will save (save DC equals 10 + 1/2 your cleric level + your Wisdom modifier) or with power resistance. The weight can be moved across the ground or through the air. This effect ends if the object is forced out of Close range (25 ft. plus 5 ft./2 levels) or if you cease concentration. You can use this ability a number of rounds per day equal to 3 + your Wisdom modifier. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(gaean)Gaean(ドルイドのアーキタイプ) &small(){&link(Gaean){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/druid/gaean/}}  Although most view the earth and nature as teeming with life, they see it as a primitive and mostly mindless collection of creatures. Gaeans have learned that all of nature is connected by a vast earthmind, sometimes referred to as Gaea, and, although that mind is of a more primitive character and subconscious entity, it still connects all living things into one singular existence. The gaeans tap into this primal mind, dormant yet always there, to fuel their energies. &b(){Gaean Communion (Su)} While maintaining psionic focus, the gaean is in communion with the dormant earthmind and gains the ability to telepathically communicate with any animal or magical beast with an intelligence of 1 or 2 within 100 ft. Any time the gaean casts summon nature’s ally, she can communicate telepathically with all of the creatures summoned by the spell. This ability replaces wild empathy. &b(){粗削りの素質/Wild Talent} 1レベルの時点で、gaeanはボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]特技を得る。 &b(){Strength of Gaea (Su)} At 4th level, while the gaean is in physical contact with nature, such as being barefoot on the ground or touching a tree, once per day the gaean can draw strength from the earthmind, allowing her to augment her spells in one of the following ways. &b(){増強}:君は自身の呪文に以下の方法の1つの方法で増強できる。 -By spending 1 power point and expending your psionic focus, the duration of the spell is doubled. -By spending 1 power point and expending your psionic focus, the range of the spell is doubled. -By spending 1 power point and expending your psionic focus, the spell can be cast without verbal components. -By spending 2 power points and expending your psionic focus, the spell can be cast without somatic components. -By spending 2 power points and expending your psionic focus, the spell is treated as if under the effect of the Empower Spell feat. This ability replaces resist nature’s lure. &b(){Gaean Revivification (Su)} At 13th level, if the gaean is maintaining psionic focus when reduced to 0 or fewer hit points and is in physical contact with nature, she can choose as a free action to submerge into whatever part of nature she is in contact with, typically the ground. While submerged, the gaean cannot be targeted by attacks or effects (even if the attacker has a burrow speed or similar ability), she immediately stops bleeding and gains fast healing 5. She is ejected from the earthmind’s embrace once she returns to positive hit points, although she can choose to stay submerged as a free action by expending spell slots. Each level of the spell slot expended extends the effect by 1 round. While submerged the gaean can take no actions other than expending spell slots to remain submerged.  This ability replaces a thousand faces. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(psionic-fighter)念能の戦士(ファイターのアーキタイプ) &small(){&link(Psionic Fighter){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/fighter/psionic-fighter/}}  Fighters are not exempt from learning psionic techniques to enhance their fighting prowess. These warriors unlock the psionic potential in themselves instead of developing the techniques that most fighters choose, allowing them to unleash devastating attacks and protect themselves against mental assault.  これは1レベル・ファイターが選択できるアーキタイプである。 &b(){念能特技/Psionic Feats}: The psionic fighter gains Wild Talent and his choice of Psionic Fist, Psionic Shot, or Psionic Weapon as bonus feats at first level. He must meet any applicable prerequisite for the feat selected. Subsequent bonus feats the fighter gains can be selected from combat feats or Psionic feats.  この能力は1レベルで得るボーナス特技と置き換える。 &b(){Willpower (Su)} Starting at 2nd level, a fighter gains a +1 bonus on Will saves against charm and compulsion effects as long as he maintains psionic focus. This bonus increases by +1 for every four levels beyond 2nd.  This ability replaces the bravery class feature. &b(){Telekinetic Draw (Su)} At 5th level, the psionic fighter can expend his psionic focus to telekinetically draw his weapon from within 30 ft. The psionic fighter must have line of sight to the weapon and it must be unattended. This ability replaces one of the skill ranks gained at 5th level. &b(){Combat Focus (Su)} A psionic fighter of 9th level does not provoke attacks of opportunity when gaining psionic focus. This ability replaces weapon training 2. &b(){Double Imbue (Su)} Once a psionic fighter has reached 13th level, he has gained the ability to trigger two effects that require expending psionic focus on a single attack by expending only one psionic focus. This ability cannot be used with additional sources of psionic focus, such as that gained from the Psicrystal Containment feat, nor can it be used to trigger the same effect twice on the same attack. This ability replaces weapon training 3. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} **&aname(enlightened-monk)Enlightened Monk(モンクのアーキタイプ) &small(){&link(Enlightened Monk){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/monk/enlightened-monk/}}  A monk’s ki and psionic power have long thought to be linked. Enlightened monks learn how to use their ki to fuel their psionic abilities and ways to harness their psionic power. &b(){クラス技能}: The enlightened monk adds Autohypnosis (Wis) as a class skill. &b(){Psionic Training} An enlightened monk unlocks his psionic power and learns to use it in combat. The enlightened monk gains the Wild Talent and Psionic Fist feats as bonus feats. This ability replaces the bonus feat gained at 1st level. &b(){Stunning Fist} When an enlightened monk uses his Stunning Fist ability, he can choose to expend his psionic focus to gain a +1 bonus to the save DC of that Stunning Fist attack. If the enlightened monk expends his psionic focus for the Psionic Fist feat as part of a Stunning Fist attack, he gains this bonus in addition to the bonus damage from Psionic Fist. &b(){Ki Psionics} An enlightened monk can use his ki points in place of power points for special abilities including manifesting powers (such as those that might be gained from multiclassing) or racial abilities like the elan’s resilience ability. In addition, the enlightened monk can spend 1 ki point to use catfall as a psi-like ability with a manifester level equal to his class level. This ability replaces the slow fall ability. &b(){Augmented Stunning Fist (Su)} An enlightened monk of 6th level can channel power points into his Stunning Fist attacks to make them more devastating. When the enlightened monk uses his Stunning Fist attack, he may choose to spend up to his class level in power points on the attack. If he does, he gains an insight bonus to the damage if the attack is successful equal to the number of power points spent. For every two power points spent adding damage, the save DC of the Stunning Fist attack increases by 1. The enlightened monk cannot spend more power points on this ability than his monk level.  この能力は6レベルで得られるボーナス特技と置き換える。 &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} **&aname(purifier)Purifier(パラディンのアーキタイプ) &small(){&link(Purifier){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/paladin/purifier/}}  Some are bound to a higher purpose, to cleanse this world not of evil in the form of demons or the undead, but rather to purify it from the unnatural and aberrant. Paladins who take up this cause are sometimes known as purifiers and seek to cleanse the unclean from the world. &b(){Smite the Unclean (Su)} Once per day, a purifier can call out to the powers of purity to aid her in her struggle against abominations. This ability functions as smite evil, but instead works on creatures of the aberration type or creatures with the psionic subtype. This ability replaces smite evil. &b(){Detect Evil} The purifier can manifest detect psionics as a psi-like ability in place of detect evil, although she can still use detect evil as normal. &b(){Aura of Purification} At 2nd level, the purifier and all allies within 10 ft. of the purifier gain a +1 deflection bonus to AC against attacks made by aberrations or psionic creatures and a +1 insight bonus to their Will saves against attacks from these sources. At 6th level and every four levels thereafter, this bonus increases by 1, to a maximum of +5 at 18th level. This ability replaces lay on hands and channel positive energy. &b(){Purifying Flame (Su)} At 3rd level, the purifier’s weapon can be wreathed in a purifying flame that deals 1d6 points of fire damage for one round. Activating this ability is a swift action. When used against the target of his smite, this fire damage ignores fire resistance and fire immunity. At 6th level and every three levels thereafter, the damage increases by 1d6 points of fire damage, to a maximum of 6d6 at 18th level. The purifier can use this ability a number of times per day equal to 1/2 her paladin level plus her Charisma modifier. This ability replaces mercy. &b(){Manifesting} At 4th level, the purifier gains manifesting as a gifted blade of one level lower. This ability replaces spells. &b(){Divine Bond} The purifier must choose a weapon for her divine bond. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(pack-leader)Pack Leader(レンジャーのアーキタイプ) &small(){&link(Pack Leader){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/ranger/pack-leader/}}  Pack leaders are often almost animalistic in their behavior, using a subconscious tie to their allies to tie them all into a powerful hunting pack, capable of coordinated attacks that sometimes baffle even tacticians. These rangers make dangerous leaders, unleashing their own transformative power into the bodies of his pack. &b(){Wild Talent} The pack leader gains Wild Talent as a bonus feat. If the pack leader already has the psionic subtype, he instead gains Psionic Talent as a bonus feat. This ability replaces wild empathy. &b(){発現能力} At 4th level, the pack leader gains manifesting as a gifted blade of one level lower. The pack leader must decide at 4th level to either select his powers from the gifted blade power list or from the marksman power list. Once this choice has been made, it cannot be changed. This ability replaces spellcasting. &b(){The Pack (Su)} At 4th level, the pack leader learns advanced techniques for fighting as a group. As a standard action, the pack leader can add up to his Wisdom modifier in creatures into his pack, which functions like the collective of a tactician with a class level equal to half of the pack leader’s ranger level (round down), but the pack can only have a maximum number of creatures equal to the pack leader’s Wisdom modifier. The pack leader does not count against this limit. When members of the pack are attacking the same creature, they gain a +1 bonus on weapon attack and damage rolls against that creature. This ability replaces hunter’s bond. &b(){Share Effects (Su)} At 7th level, when the pack leader manifests a power with a range of personal, he can expend his psionic focus to choose an additional target, so long as the target is a member of his pack. At 15th level, he can choose two additional targets. This ability replaces woodland stride. &b(){Telepathy (Su)} At 10th level, the pack leader learns how to communicate with his pack mentally. All willing members of his pack (including the pack leader himself) can communicate with each other telepathically, even if they do not share a common language. Psionic creatures who are willing members in a pack (including the pack leader himself) may manifest unknown powers known by another willing psionic creature in the pack as if they were making physical contact. This ability replaces the combat style feat normally gained at 10th level. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(cerebral-infiltrator)Cerebral Infiltrator(ローグのアーキタイプ) &small(){&link(Cerebral Infiltrator){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/cerebral-infiltrator/}}  Tapping into psionic power can give rogues insight into the behavior of others as well as the ability to assault the sensory input of their opponents. Cerebral infiltrators focus more on dealing with people and less on dealing with traps and mechanical devices. &b(){クラス技能}: A cerebral infiltrator adds Autohypnosis (Wis) as a class skill. &b(){Enhanced Senses} A cerebral infiltrator unlocks his psionic talent and gains additional insight into interactions with others. The cerebral infiltrator gains the Wild Talent feat as a bonus feat and gains a bonus on Sense Motive checks equal to half his class level (minimum +1). This ability replaces trapfinding. &b(){Cripple Senses} A cerebral infiltrator of 3rd level gains the ability when making a sneak attack to blind and deafen the struck creature for a number of rounds equal to the cerebral infiltrator’s Intelligence modifier once per day. At 6th level and every six levels thereafter, the cerebral infiltrator gains an additional daily use of this ability. This ability replaces trap sense. &b(){Recommended Rogue Talents}: Major psionics, minor psionics, and psionic feat. &b(){Recommended Advanced Rogue Talents}: Slippery mind and vanish. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(minor-psionics)下級念能(擬念)(ローグの技) &small(){&link(Minor Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/talents/minor-psionics-ps/}} &b(){前提条件}:【知力】10、念能の副種別 &b(){利益}:A rogue with this talent gains the ability to manifest a 0-level power from the psion/wilder power list. This spell can be cast three times a day as a psi-like ability. The manifester level for this ability is equal to the rogue’s level. The save DC for this power is 10 + the rogue’s Intelligence modifier. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(major-psionics)上級念能(擬念)(ローグの技) &small(){&link(Major Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/talents/major-psionics-ps/}} &b(){前提条件}:Minor psionics,【知力】11、念能の副種別 &b(){利益}:A rogue with this talent gains the ability to manifest a 1st-level power from the psion/wilder power list two times a day as a psi-like ability. The manifester level for this ability is equal to the rogue’s level. The save DC for this power is 11 + the rogue’s Intelligence modifier. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(psionic-feat)念能特技(ローグの技) &small(){&link(Psionic Feat){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/talents/psionic-feat/}} &b(){前提条件}:念能の副種別 &b(){利益}:Select any psionic feat whose prerequisite you meet. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(dazing-shot)Dazing Shot (Su)(ローグの上級の技) &small(){&link(Dazing Shot){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/advanced-talents/dazing-shot-su/}} &b(){前提条件}:Advanced talents, Psionic Shot, psionic subtype &b(){利益}:A rogue with this talent can expend his psionic focus to daze the target when he makes a successful sneak attack on a ranged attack. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(vanish)Vanish (Su)(ローグの上級の技) &small(){&link(Vanish ){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/advanced-talents/vanish-su/}} &b(){前提条件}:Advanced talents, psionic subtype &b(){利益}:As long as a rogue with this ability is maintaining psionic focus, as a swift action he can become invisible as long as he does not move from his location. If the rogue moves while under this effect, he instead is treated as having 50% concealment if he moves less than half his movement, or 20% concealment if he moves more than half his movement. The rogue can use this ability for a number of rounds per day equal to his rogue level. These rounds do not need to be consecutive. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} **&aname(psychic-bloodline)念術の血脈(ソーサラーの血脈) &small(){&link(Psychic Bloodline){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/sorcerer/psychic-bloodline/}}  You are a wielder of magic, but it is a different kind than that of others. Your power stems from a long line of psychics, people born with the power to bend the world around them according to their will. In you, this manifested early and you are learning how to control it. &b(){クラス技能}:[[〈知覚〉>技能の詳細#Perception]]  &b(){ボーナス呪文}:&i(){[[チャーム・パースン>呪文/た行/た~ていさ#Charm-Person]]}(3レベル)、&i(){[[シー・インヴィジビリティ>呪文/さ行/さん~しやい#See-Invisibility]]}(5レベル)、&i(){[[タンズ>呪文/た行/た~ていさ#Tongues]]}(7レベル)、&i(){[[アーケイン・アイ>呪文/あ行/ああ~あな#Arcane-Eye]]}(9レベル)、&i(){[[フィーブルマインド>呪文/は行/ひいる~ふい#Feeblemind]]}(11レベル)、&i(){[[マス・サジェスチョン>呪文/さ行/さあ~さも#Suggestion-Mass]]}(13レベル)、&i(){[[プレイン・シフト>呪文/は行/ふれいむ~ふろ#Plane-Shift]]}(15レベル)、&i(){[[マインド・ブランク>呪文/ま行/ま~みす#Mind-Blank]]}(17レベル)、&i(){[[ドミネイト・モンスター>呪文/た行/と#Dominate-Monster]]}(19レベル)。  &b(){ボーナス特技/Bonus Feats}:[[《無視界戦闘》>特技の詳細/な~わ#Blind-Fight]]、[[《戦闘発動》>特技の詳細/し~そ#Combat Casting]]、[[《攻防一体》>特技の詳細/あ~さ#Combat Expertise]]、[[《鋼の意志》>特技の詳細/な~わ#Iron Will]]、[[《呪文高速化》>特技の詳細/し~そ#Quicken Spell]]、[[《呪文音声省略》>特技の詳細/し~そ#Silent Spell]]、[[《技能熟練:自己催眠》>特技の詳細/あ~さ#Skill Focus]] 、[[《抵抗破り》>特技の詳細/た~と#Spell Penetration]]、[[《呪文動作省略》>特技の詳細/し~そ#Still Spell]]、Unlocked Talent  &b(){血脈の秘法/Bloodline Arcana}:[力場]あるいは[精神作用]呪文を発動するとき、呪文のDCを1増加させる。加えて、ボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]を得る。  &b(){血脈の力/Bloodline Powers}: Psychic sorcerers gain increasing mastery over their powers as they advance, yet it takes its toll on their mind.  &aname(psychic-bloodline-might-of-the-mind)&b(){Might of the Mind(超常)/Might of the Mind}: You can use the power of the mind to either attack an enemy or pick up an object. As a standard action, you can hurl a single unattended object of up to 250 lbs. at an enemy within 30 ft. This attack is treated as a ranged attack with a thrown weapon (dealing an amount of bludgeoning damage equal to 1d6 plus half your sorcerer level), except that you add your Charisma modifier on the attack roll instead of your Dexterity modifier. Alternatively, you can pick up an unattended object of up to 250 lbs. within 30 ft. and transport it to your hand as a move action. You can use this ability a number of times per day equal to 3 + your Charisma modifier. &b(){Deflecting Mind (Ex)}: At 3rd level, you gain a +2 bonus to your saves against enchantment spells and effects, and a +1 deflection bonus to AC while maintaining psionic focus. At 7th level and every four levels thereafter, these bonuses increases by +1. &b(){Flight (Su)}: At 9th level, you can telekinetically lift yourself, moving at a fly speed of 40 with perfect maneuverability for 1 minute per class level. This duration does not need to be consecutive, but it must be used in 1 minute increments. &b(){Psychic Resistance (Su)}: At 15th level, you gain spell resistance equal to your sorcerer level + 10. &b(){Mind Over Matter (Ex)}: At 20th level, you ascend the weakness that is the flesh and become in truth a psionic individual. You gain DR 10/magic, telepathy 120 ft, and are always treated as if under the effect of a mind blank spell. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(psychic-mage)念術師(ウィザードのアーキタイプ) &small(){&link(Psychic Mage){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/wizard/psychic-mage/}}  To some, the line between arcane magic and psionic power is a diffuse and confusing line. To others, it is a line that becomes easier to cross as their minds expand with the options magic allows for. Either way, these psychics can weave magic into psionics and powers into their spells to create effects that are unparallelled. &b(){Arcane Bond} The psychic mage can choose Psicrystal Affinity as a bonus feat instead of choosing a familiar or item. If he does, count his wizard levels as psionic class levels for the purposes of his psicrystal‘s abilities. &b(){Psionic Infusion} The psychic mage chooses two opposition schools, but gains no additional spell slots. He instead gains Wild Talent as a bonus feat.  この能力は秘術系統と置き換える。 &b(){Formulaic Powers} A psychic mage can scribe a psionic power into his spell book at first level and when he gains a new level instead of a spell. The power is chosen from the psion/wilder power list. He may also scribe powers from power stones as a wizard does from scrolls. He can also learn them from a psionic character that has that power. The time and cost is identical to adding spells to his spell book. These powers can then be prepared as spells, taking up a spell slot for that power‘s level and can be manifested by spending the spell slot. The power is treated as if the minimum number of power points needed to manifest a power of that level were spent on the power, but instead of spending power points, the psychic mage spends the spell slot. The psychic mage can spend power points to manifest a power he has prepared. The prepared power is not spent when the psychic mage manifests powers in this way. Alternately, the psychic mage can expend a higher level unprepared spell slot to manifest a power he has prepared and treat the power as if the number of power points needed to manifest that higher level spell had been spent on the power. The prepared power is not spent when the psychic mage manifests powers in this way. For example, if the psychic mage has prepared energy ray in a 1st level spell slot, he could spend a 2nd level spell slot to treat the power as if 3 power points had been spent. The 2nd level spell slot would be spent, but energy ray would still be prepared as a 1st level power. The psychic mage’s manifester level for these prepared powers is equal to his caster level. The psychic mage must have an Intelligence score of at least 10 + the power‘s level to manifest it and uses his Intelligence modifier to calculate save DCs for his powers. &b(){ボーナス特技} The psychic mage can select Expanded Knowledge, Extra Power Known, or a metapsionic feat when selecting one of his bonus feats from gaining levels in wizard. &b(){Arcane Power} Every time the psychic mage takes a psionic feat, his power point pool increases by 1. The psychic mage must get a good night’s sleep each day to regain his power points. &b(){Arcanomorph} A psychic mage blurs the line between powers and spells at 8th level. He can expend his psionic focus to remove a spell component requirement or focus requirement from a spell he casts. Material components costing more than 1 gp cannot be removed in this way. Additionally. he can choose to add both vocal and somatic components to a power he is manifesting to lower its power cost by 1 power point (to a minimum of 1). This ability cannot be used on 0 level powers. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}
#region(''目次'') #contents() #endregion *&aname(psionic-options-for-base-classes)基本クラス用オプション &small(){&link(Psionic Options for Base Classes){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/}}  ここにある多くの素材は念能のクラスについて取り扱っているが、ファイター、ローグ、モンクなどの基本クラスも念能のものへと変更することができる。このセクションでは、基本クラスのための新しいアーキタイプを収録している。キャラクターが必要条件を満たす場合、複数のアーキタイプを得ることができる。 **&aname(raging-beast)激怒獣(バーバリアンのアーキタイプ) &small(){&link(Raging Beast){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/barbarian/raging-beast/}}  君の敵を多く殺すことのできる恐ろしい獣へと変化するために君の念能の力を使い念能の可能性の鍵を開けた。  &aname(raging-beast-psionic-mind)&b(){念能の精神/Psionic Mind} 激怒獣はボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]特技を得る。激怒獣が既に念能の副種別を持つならば、代わりに[[《念能の素質》 >念能/特技/特技の詳細#psionic-talent-psionic]]の特技を得る。  この能力は高速移動と置き換える。  &aname(raging-beast-rage)&b(){激怒/Rage} 激怒獣は激怒中に移動アクションとして[[クロー・オヴ・ザ・ビースト>念能/念力/A~C#claws-of-the-beast]]を発現するために念能収束を拡張することができる。これはクラス・レベルの半分に等しい発現者レベルの擬似念能力である。  &aname(raging-beast-manifesting)&b(){発現(超常)/Manifesting} 2レベルの時点で、激怒獣は自身のクラス・レベルの1/2のサイキック・ウォリアーの発現能力を得る。  この能力は2、8、14、20レベルで得られる激怒パワーと置き換える。  &aname(raging-beast-beastly-bite)&b(){獣の如き噛みつき(超常)/Beastly Bite} 6レベルの時点で、激怒獣が激怒しており[[クロー・オヴ・ザ・ビースト>念能/念力/A~C#claws-of-the-beast]]を発現するために念能収束を拡張するとき、同じアクションで[[バイト・オヴ・ザ・ウルフ>念能/念力/A~C#bite-of-the-wolf]]を発現することができる。これはクラス・レベルの半分に等しい発現者レベルの擬似念能力である。  この能力は6レベルで得られる激怒パワーと置き換える。  &aname(raging-beast-toughened-rager)&b(){硬質化激怒者(超常)/Toughened Rager} 9レベルの時点で、激怒時に激怒獣は激怒している限り自身の外皮に+1の強化ボーナスを得る。この強化ボーナスは以降3バーバリアン・レベルごとに1ずつ増加し、18レベルで最大+4となる。  この能力は罠感知+3、罠感知+4、罠感知+5、罠感知+6と置き換える。 &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(thoughtsinger)思考歌手(バードのアーキタイプ) &small(){&link(Thoughtsinger){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/bard/thoughtsinger/}}  What beauty voice or instrument can bring to the world, none matches that of minds meeting minds. To the thoughtsinger, the song carries through the world deep into the minds of his friends, bringing them together into a chorus of thoughts and emotions. Some even say that the haunting song of the mind can drive men to acts of insanity, or courage beyond words.  &aname(thoughtsinger-collective)&b(){集合体(超常)/Collective} A thoughtsinger learns to use psionic power to connect willing minds through an internal network that strengthens their psychic bonds. As a standard action, a thoughtsinger can join any number of willing targets into his collective (up to his limit, see below). The thoughtsinger must have line of sight to each target, each target must have a Wisdom score of at least 1, and all targets must be within Medium range (100 ft. + 10 ft. per class level). The collective can contain up to his key ability modifier or half his thoughtsinger level, whichever is higher. The thoughtsinger is always considered a member of his own collective, and does not count against this limit. The thoughtsinger can choose to remove a member as a free action on his turn, and any member can voluntarily leave the collective as a free action on their turn. Any member whose Wisdom drops to zero or who moves out of range of the collective is automatically removed. If a member enters a null psionics field, the connection to the collective is suppressed until the member leaves the field. A member who leaves the collective for any reason immediately loses any and all benefits they may have gained from being a member. A thoughtsinger is aware of the status of his collective and can, roughly, sense the presence of each member, although beyond telling if such a creature is still a member, this has no mechanical benefit until higher levels (see telepathy below). If a member of the collective dies, the member is removed from the collective and the thoughtsinger must make a Fortitude save (DC 15) or lose 1 power point for every Hit Die of the fallen member or be sickened for an equal number of rounds. At 15th level, a thoughtsinger’s collective range is limitless on the same plane as the thoughtsinger At 19th level, a thoughtsinger’s range reaches even across other planes and dimensions.  &aname(thoughtsinger-wild-talent)&b(){粗削りの素質/Wild Talent} 1レベルの時点で、思考歌手はボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]特技を得る。  &aname(thoughtsinger-thoughtsong)&b(){思考歌/Thoughtsong} The thoughtsinger can also empower his allies through the collective through a telempathic ability called the thoughtsong. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a thoughtsinger can use thoughtsong for 2 additional rounds per day. Each round, the thoughtsinger can produce any one thoughtsong, as indicated by his level. Activating a thoughtsong is a standard action, but it can be maintained each round as a free action. Changing his thoughtsong requires the thoughtsinger to stop the previous use and start a new one as a standard action. Thoughtsongs cannot be disrupted, but it ends immediately if the thoughtsinger is killed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A thoughtsinger cannot have more than one thoughtsong in effect at one time. At 7th level, a thoughtsinger can start a thoughtsong as a move action instead of a standard action. At 13th level, a thoughtsinger can start a thoughtsong as a swift action. Only members of the thoughtsinger’s collective are affected by the thoughtsong and they are affected as long as they remain part of the collective, even if the thoughtsinger does not have line of effect to his ally. &b(){Inspire Courage}: As the bardic performance of the same name. &b(){Concert of Minds}: At 1st level, the thoughtsinger can tie members of his collective into a concerto of minds, allowing them to empower one another. As long as they are under this effect, a member of the collective can take a standard action to aid another member when he is manifesting. This adds a +1 bonus to the manifesters effective manifester level. At first level, this cannot go higher than +1, but for every 5 levels after the first (6th, 11th, 16th), the bonus increases by +1. Note that at most, only four members of the collective can aid a single individual. &b(){Co-operation}: At 1st level, the thoughtsinger can sing his collective into one mind, taking one action. While under the effect of this thoughtsong, members of his collective that perform the aid another action increase the bonus given by this action by +1. This bonus increases by +1 for every 4 levels (5th, 9th, 13th, 17th). &b(){Strength of Many}: At 1st level, the thoughtsinger can embolden the minds of his allies. When a member is under the effect of a telepathy power or enchantment spell, the thoughtsinger can make a Perform: Thoughtsong check against the DC of the spell. If he succeeds, the affected target can make a new save against the power or spell with a +4 bonus. This replaces distract and countersong. &b(){Mindlink}: You can manifest mindlink as a psi-like ability with a manifester level equal to your class level. However, the duration depends on your usage of bardic performance. This replaces Fascinate. &b(){Inspire Competence}: As the bardic performance of the same name. &b(){Inspire Greatness}: As the bardic performance of the same name. &b(){Soothing Performance}: As the bardic performance of the same name. &b(){Inspire Heroics}: As the bardic performance of the same name. This ability modifies bardic performance. &b(){Music of the Spheres (Ex)} At 2nd level, the thoughtsinger becomes resistant to mind-affecting powers. As long as he has an active collective, he gains a +2 bonus against all mind-affecting powers, abilities, and spells. This ability replaces well-versed. &b(){Telepathy (Su)} At 2nd level, all willing members of the thoughtsinger’s collective (including the thoughtsinger himself) can communicate with each other telepathically, even if they do not share a common language. Psionic creatures who are willing members in a thoughtsinger’s collective (including the thoughtsinger himself) may manifest unknown powers known by another willing psionic creature in the collective as if they were making physical contact. This ability replaces all instances of versatile performance. &b(){Compelling Voice (Ps)} At 6th level, while mindlinked to a target, you can spend a standard action to manifest compelling voice as a psi-like ability with a manifester level equal to your class level. This ability replaces suggestion and mass suggestion. &b(){Emotional Shield (Su)} At 8th level, by projecting a wall of sheltering emotions, a thoughtsinger can disrupt the effects of mind-affecting powers on members of his collective. Establishing the shield is an immediate action that uses up one round of thoughtsong, even if the thoughtsinger already had an active thoughtsong. Each round that he maintains the shield, the thoughtsinger should make a Perform (thoughtsong) check. All characters in the collective receive power resistance equal to her Perform check -10 for purposes of resisting mind-affecting powers. If the thoughtsinger takes any other action while maintaining the shield, she suffers a -5 circumstance penalty to her Perform check for that round. This ability replaces dirge of doom. &b(){Fear Cascade (Ps)} At 14th level, while mindlinked to a target, you can spend an additional round of thoughtsong to manifest fear cascade as a psi-like ability with a manifester level equal to your class level. This ability replaces frightening tune. &b(){The Becoming (Su)} A thoughtsinger of 20th level or higher can use his performance to imprint himself onto another creature permanently. While mindlinked to a target, the thoughtsinger can expend a round of thoughtsong to manifest mind seed as a psi-like ability with a manifester level equal to his class level, but with a range of 30 feet and the Will-save to resist is DC 10 + 1/2 class level + Cha modifier instead of the regular save DC. Using the Becoming takes a full-round action. This ability replaces deadly performance. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(psionics-domain)念能の領域(クレリックの領域) &small(){&link(Psionics Domain){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/}}  弟子が司祭や信仰のクレリックとなる神々がいる。これらを選ぶものには、献身が目で見るより多くの世界に逢う第三の目を開かせ、自身の念能の力を潜在的なカスケードにはね上げる。唯一の問題はこの念力の源泉をどのように開拓するかということである。  &b(){領域能力}:君は精神の神秘的な力に同調している。君はボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]を得る;この領域を得た時すでに念力を発現することができるならば(擬似念能力を含まない)、[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]の代わりにボーナス特技として[[《念能の素質》 >念能/特技/特技の詳細#psionic-talent-psionic]]を得る。  &aname(psionics-domain-psionic-amplifier)&b(){念能の増幅(超常)/Psionic Amplifier} 標準アクションとして、次の自身のターン終了時まで念能のエネルギーの増幅器となることができる。このオーラは自身から15フィート放射する。放射の範囲内で発現される全ての念能の力は、念力を発現するとき、発現者レベルに+1を得るか、セーヴィング・スローのDCを1増加させることを、発現者が選択する。この発現者レベルの増加は、発現された念力の追加の増強を行える。この能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。  &aname(psionics-domain-dispelling-touch)&b(){解呪の接触(擬念)/Dispelling Touch} 8レベルの時点で、近接接触攻撃として、自身のクレリック・レベルに等しい発現者レベルを用いて、目標の念能効果を解呪ことができる。君はこの能力を8レベルの時点で1日に1回使用でき、以降4クレリック・レベルごとに1日に1回の追加の使用回数を得る。 &b(){領域呪文}:1レベル―&i(){[[チャーム・パースン>呪文/た行/た~ていさ#Charm-Person]]}、2レベル—&i(){[[ディテクト・ソウツ>呪文/た行/ていて~ていま#Detect-Thoughts]]}、3レベル—&i(){[[シーク・ソウツ>APG/呪文/さ行~た行#seek-thoughts]]}、4レベル—&i(){[[チャーム・モンスター>呪文/た行/た~ていさ#Charm-Monster]]}、5レベル—&i(){[[テレパシック・ボンド>呪文/た行/ていみ~てん#Telepathic-Bond]]}、6レベル—&i(){[[マス・サジェスチョン>呪文/さ行/さあ~さも#Suggestion-Mass]]}、7レベル—&i(){[[インサニティ>呪文/あ行/いり~いん#Insanity]]}、8レベル—&i(){[[マインド・ブランク>呪文/ま行/ま~みす#Mind-Blank]]}、9レベル—&i(){[[フォアサイト>呪文/は行/ふえ~ふら#Foresight]]} &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} ***&aname(discipline)鍛錬(クレリックの副領域) &small(){&link(Discipline){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/discipline/}}  君の霊的な力は精神と肉体両方の制御を得る。 &b(){関連領域}:&link_anchor(psionics-domain){念能} &b(){代替能力}:&link_anchor(psionics-domain){念能}の領域の&link_anchor(psionics-domain-psionic-amplifier){念能の増幅}の能力を以下の能力に置き換える。  &aname(discipline-mind-over-body)&b(){肉体を超えた精神(超常)/Mind Over Body} 即行アクションとして、君は自身の能力の可能性を後押しし、自身の次のターン終了時まで以下の能力の1つを得る:全力攻撃を行うとき最も高い攻撃ボーナスを用いて追加の1回の攻撃を行えるが、すべての攻撃ロールにー2のペナルティを受ける;移動速度に+10フィートの強化ボーナスを得る;ACに+2の回避ボーナスを得る;セーヴィング・スローに+2に抵抗ボーナスを得る。君はこの能力を1日に3+【判断力】修正値に等しい回数だけ使用できる。 &b(){代替領域呪文}:2レベル―&i(){[[ディレイ・ペイン>UM/呪文/た行#Delay-Pain]]}、3レベル―&i(){[[マジック・サークル・アゲンスト・ケイオス>呪文/ま行/ま~みす#Magic-Circle-against-Chaos]]}、5レベル―&i(){[[グレーター・フォービド・アクション>UM/呪文/は行/は~へ#Forbid-Action-Greater]]}。. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} ***&aname(dreams)夢(クレリックの副領域) &small(){&link(Dreams){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/dreams/}}  夢の世界が起きている世界と同じくらい現実的であることを理解している。 &b(){関連領域}:&link_anchor(psionics-domain){念能} &b(){代替能力}:&link_anchor(psionics-domain){念能}の領域の&link_anchor(psionics-domain-dispelling-touch){解呪の接触}の能力を以下の能力に置き換える。  &aname(dreams-lucid-dream)&b(){明晰夢(擬念)/Lucid Dream}: At 8th level, you can make a slight alteration to reality changing the world around you. This ability works like the stone shape spell using your cleric level as the caster level. It works on any unworked non-living solid material. The material reverts back to its previous shape after 1 minute per level. You may use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th. &b(){代替領域呪文}:1レベル—&i(){[[スリープ>呪文/さ行/すは~#Sleep]]}、4レベル—&i(){[[ディープ・スランバー>呪文/た行/た~ていさ#Deep-Slumber]]} &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} ***&aname(noetics)知性(クレリックの副領域) &small(){&link(Noetics){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/cleric/psionics-domain/noetics/}}  思考は物質世界に影響を与えるエネルギーの一形態であるという考えに専念している。 &b(){関連領域}:&link_anchor(psionics-domain){念能} &b(){代替能力}:&link_anchor(psionics-domain){念能}の領域の&link_anchor(psionics-domain-psionic-amplifier){念能の増幅}の能力を以下の能力に置き換える。  &aname(noetics-psychokinesis)&b(){Psychokinesis (Ps)}: You can move an object, or even a creature, by concentrating your mind on its current location and then the location you desire, creating a sustained force. You can move up to 25 pounds per class level up to 20 feet per round. A creature can negate the effect on an object it possesses or itself with a successful Will save (save DC equals 10 + 1/2 your cleric level + your Wisdom modifier) or with power resistance. The weight can be moved across the ground or through the air. This effect ends if the object is forced out of Close range (25 ft. plus 5 ft./2 levels) or if you cease concentration. You can use this ability a number of rounds per day equal to 3 + your Wisdom modifier. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(gaean)Gaean(ドルイドのアーキタイプ) &small(){&link(Gaean){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/druid/gaean/}}  Although most view the earth and nature as teeming with life, they see it as a primitive and mostly mindless collection of creatures. Gaeans have learned that all of nature is connected by a vast earthmind, sometimes referred to as Gaea, and, although that mind is of a more primitive character and subconscious entity, it still connects all living things into one singular existence. The gaeans tap into this primal mind, dormant yet always there, to fuel their energies.  &aname(gaean-gaean-communion)&b(){Gaean Communion (Su)} While maintaining psionic focus, the gaean is in communion with the dormant earthmind and gains the ability to telepathically communicate with any animal or magical beast with an intelligence of 1 or 2 within 100 ft. Any time the gaean casts summon nature’s ally, she can communicate telepathically with all of the creatures summoned by the spell. This ability replaces wild empathy.  &aname(gaean-wild-talent)&b(){粗削りの素質/Wild Talent} 1レベルの時点で、gaeanはボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]特技を得る。  &aname(gaean-strength-of-gaea)&b(){Strength of Gaea (Su)} At 4th level, while the gaean is in physical contact with nature, such as being barefoot on the ground or touching a tree, once per day the gaean can draw strength from the earthmind, allowing her to augment her spells in one of the following ways. &b(){増強}:君は自身の呪文に以下の方法の1つの方法で増強できる。 -1ポイントの念力ポイントを費やし念能収束を拡張することで、呪文の持続時間を2倍にすることができる。 -1ポイントの念力ポイントを費やし念能収束を拡張することで、呪文の距離を2倍にすることができる。 -1ポイントの念力ポイントを費やし念能収束を拡張することで、呪文を音声構成要素なく発動することができる。 -2ポイントの念力ポイントを費やし念能収束を拡張することで、呪文を動作構成要素なく発動することができる。 -2ポイントの念力ポイントを費やし念能収束を拡張することで、呪文は[[《呪文威力強化》>特技の詳細/し~そ#Empower Spell]]特技の効果下にあるかのように扱われる。  This ability replaces resist nature’s lure. &b(){Gaean Revivification (Su)} At 13th level, if the gaean is maintaining psionic focus when reduced to 0 or fewer hit points and is in physical contact with nature, she can choose as a free action to submerge into whatever part of nature she is in contact with, typically the ground. While submerged, the gaean cannot be targeted by attacks or effects (even if the attacker has a burrow speed or similar ability), she immediately stops bleeding and gains fast healing 5. She is ejected from the earthmind’s embrace once she returns to positive hit points, although she can choose to stay submerged as a free action by expending spell slots. Each level of the spell slot expended extends the effect by 1 round. While submerged the gaean can take no actions other than expending spell slots to remain submerged.  This ability replaces a thousand faces. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(psionic-fighter)念能の戦士(ファイターのアーキタイプ) &small(){&link(Psionic Fighter){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/fighter/psionic-fighter/}}  Fighters are not exempt from learning psionic techniques to enhance their fighting prowess. These warriors unlock the psionic potential in themselves instead of developing the techniques that most fighters choose, allowing them to unleash devastating attacks and protect themselves against mental assault.  これは1レベル・ファイターが選択できるアーキタイプである。  &aname(psionic-fighter-psionic-feats)&b(){念能特技/Psionic Feats}: The psionic fighter gains Wild Talent and his choice of Psionic Fist, Psionic Shot, or Psionic Weapon as bonus feats at first level. He must meet any applicable prerequisite for the feat selected. Subsequent bonus feats the fighter gains can be selected from combat feats or Psionic feats.  この能力は1レベルで得るボーナス特技と置き換える。  &aname(psionic-fighter-willpower)&b(){意志の力(超常)/Willpower} 2レベルの時点で、念能の戦士は念能収束を維持している限り、(魅了)と(強制)効果に対する意志セーヴに+1にボーナスを得る。このボーナスは2レベル以降の4レベルごとに+1ずつ増加する。  This ability replaces the bravery class feature.  &aname(psionic-fighter-telekinetic-draw)&b(){Telekinetic Draw (Su)} At 5th level, the psionic fighter can expend his psionic focus to telekinetically draw his weapon from within 30 ft. The psionic fighter must have line of sight to the weapon and it must be unattended.  This ability replaces one of the skill ranks gained at 5th level.  &aname(psionic-fighter-combat-focus)&b(){戦闘熟練(超常)/Combat Focus} 9レベルの時点で、念能収束を得ているとき、念能の戦士は機会攻撃を誘発しない。  This ability replaces weapon training 2.  &b(){Double Imbue (Su)} Once a psionic fighter has reached 13th level, he has gained the ability to trigger two effects that require expending psionic focus on a single attack by expending only one psionic focus. This ability cannot be used with additional sources of psionic focus, such as that gained from the Psicrystal Containment feat, nor can it be used to trigger the same effect twice on the same attack. This ability replaces weapon training 3. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} **&aname(enlightened-monk)Enlightened Monk(モンクのアーキタイプ) &small(){&link(Enlightened Monk){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/monk/enlightened-monk/}}  A monk’s ki and psionic power have long thought to be linked. Enlightened monks learn how to use their ki to fuel their psionic abilities and ways to harness their psionic power. &b(){クラス技能} Enlightened Monkはクラス技能として[[〈自己催眠〉>念能/技能#autohypnosis]]を加える。 &b(){Psionic Training} An enlightened monk unlocks his psionic power and learns to use it in combat. The enlightened monk gains the Wild Talent and Psionic Fist feats as bonus feats. This ability replaces the bonus feat gained at 1st level. &b(){Stunning Fist} When an enlightened monk uses his Stunning Fist ability, he can choose to expend his psionic focus to gain a +1 bonus to the save DC of that Stunning Fist attack. If the enlightened monk expends his psionic focus for the Psionic Fist feat as part of a Stunning Fist attack, he gains this bonus in addition to the bonus damage from Psionic Fist. &b(){Ki Psionics} An enlightened monk can use his ki points in place of power points for special abilities including manifesting powers (such as those that might be gained from multiclassing) or racial abilities like the elan’s resilience ability. In addition, the enlightened monk can spend 1 ki point to use catfall as a psi-like ability with a manifester level equal to his class level. This ability replaces the slow fall ability. &b(){Augmented Stunning Fist (Su)} An enlightened monk of 6th level can channel power points into his Stunning Fist attacks to make them more devastating. When the enlightened monk uses his Stunning Fist attack, he may choose to spend up to his class level in power points on the attack. If he does, he gains an insight bonus to the damage if the attack is successful equal to the number of power points spent. For every two power points spent adding damage, the save DC of the Stunning Fist attack increases by 1. The enlightened monk cannot spend more power points on this ability than his monk level.  この能力は6レベルで得られるボーナス特技と置き換える。 &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} **&aname(purifier)Purifier(パラディンのアーキタイプ) &small(){&link(Purifier){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/paladin/purifier/}}  Some are bound to a higher purpose, to cleanse this world not of evil in the form of demons or the undead, but rather to purify it from the unnatural and aberrant. Paladins who take up this cause are sometimes known as purifiers and seek to cleanse the unclean from the world. &b(){Smite the Unclean (Su)} Once per day, a purifier can call out to the powers of purity to aid her in her struggle against abominations. This ability functions as smite evil, but instead works on creatures of the aberration type or creatures with the psionic subtype. This ability replaces smite evil. &b(){Detect Evil} The purifier can manifest detect psionics as a psi-like ability in place of detect evil, although she can still use detect evil as normal. &b(){Aura of Purification} At 2nd level, the purifier and all allies within 10 ft. of the purifier gain a +1 deflection bonus to AC against attacks made by aberrations or psionic creatures and a +1 insight bonus to their Will saves against attacks from these sources. At 6th level and every four levels thereafter, this bonus increases by 1, to a maximum of +5 at 18th level. This ability replaces lay on hands and channel positive energy. &b(){Purifying Flame (Su)} At 3rd level, the purifier’s weapon can be wreathed in a purifying flame that deals 1d6 points of fire damage for one round. Activating this ability is a swift action. When used against the target of his smite, this fire damage ignores fire resistance and fire immunity. At 6th level and every three levels thereafter, the damage increases by 1d6 points of fire damage, to a maximum of 6d6 at 18th level. The purifier can use this ability a number of times per day equal to 1/2 her paladin level plus her Charisma modifier. This ability replaces mercy. &b(){Manifesting} At 4th level, the purifier gains manifesting as a gifted blade of one level lower. This ability replaces spells. &b(){Divine Bond} The purifier must choose a weapon for her divine bond. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(pack-leader)Pack Leader(レンジャーのアーキタイプ) &small(){&link(Pack Leader){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/ranger/pack-leader/}}  Pack leaders are often almost animalistic in their behavior, using a subconscious tie to their allies to tie them all into a powerful hunting pack, capable of coordinated attacks that sometimes baffle even tacticians. These rangers make dangerous leaders, unleashing their own transformative power into the bodies of his pack. &b(){Wild Talent} The pack leader gains Wild Talent as a bonus feat. If the pack leader already has the psionic subtype, he instead gains Psionic Talent as a bonus feat. This ability replaces wild empathy. &b(){発現能力} At 4th level, the pack leader gains manifesting as a gifted blade of one level lower. The pack leader must decide at 4th level to either select his powers from the gifted blade power list or from the marksman power list. Once this choice has been made, it cannot be changed. This ability replaces spellcasting. &b(){The Pack (Su)} At 4th level, the pack leader learns advanced techniques for fighting as a group. As a standard action, the pack leader can add up to his Wisdom modifier in creatures into his pack, which functions like the collective of a tactician with a class level equal to half of the pack leader’s ranger level (round down), but the pack can only have a maximum number of creatures equal to the pack leader’s Wisdom modifier. The pack leader does not count against this limit. When members of the pack are attacking the same creature, they gain a +1 bonus on weapon attack and damage rolls against that creature. This ability replaces hunter’s bond. &b(){Share Effects (Su)} At 7th level, when the pack leader manifests a power with a range of personal, he can expend his psionic focus to choose an additional target, so long as the target is a member of his pack. At 15th level, he can choose two additional targets. This ability replaces woodland stride. &b(){Telepathy (Su)} At 10th level, the pack leader learns how to communicate with his pack mentally. All willing members of his pack (including the pack leader himself) can communicate with each other telepathically, even if they do not share a common language. Psionic creatures who are willing members in a pack (including the pack leader himself) may manifest unknown powers known by another willing psionic creature in the pack as if they were making physical contact. This ability replaces the combat style feat normally gained at 10th level. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(cerebral-infiltrator)Cerebral Infiltrator(ローグのアーキタイプ) &small(){&link(Cerebral Infiltrator){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/cerebral-infiltrator/}}  Tapping into psionic power can give rogues insight into the behavior of others as well as the ability to assault the sensory input of their opponents. Cerebral infiltrators focus more on dealing with people and less on dealing with traps and mechanical devices. &b(){クラス技能}: A cerebral infiltrator adds Autohypnosis (Wis) as a class skill. &b(){Enhanced Senses} A cerebral infiltrator unlocks his psionic talent and gains additional insight into interactions with others. The cerebral infiltrator gains the Wild Talent feat as a bonus feat and gains a bonus on Sense Motive checks equal to half his class level (minimum +1). This ability replaces trapfinding. &b(){Cripple Senses} A cerebral infiltrator of 3rd level gains the ability when making a sneak attack to blind and deafen the struck creature for a number of rounds equal to the cerebral infiltrator’s Intelligence modifier once per day. At 6th level and every six levels thereafter, the cerebral infiltrator gains an additional daily use of this ability. This ability replaces trap sense. &b(){Recommended Rogue Talents}: Major psionics, minor psionics, and psionic feat. &b(){Recommended Advanced Rogue Talents}: Slippery mind and vanish. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(minor-psionics)下級念能(擬念)(ローグの技) &small(){&link(Minor Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/talents/minor-psionics-ps/}} &b(){前提条件}:【知力】10、念能の副種別 &b(){利益}:A rogue with this talent gains the ability to manifest a 0-level power from the psion/wilder power list. This spell can be cast three times a day as a psi-like ability. The manifester level for this ability is equal to the rogue’s level. The save DC for this power is 10 + the rogue’s Intelligence modifier. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(major-psionics)上級念能(擬念)(ローグの技) &small(){&link(Major Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/talents/major-psionics-ps/}} &b(){前提条件}:Minor psionics,【知力】11、念能の副種別 &b(){利益}:A rogue with this talent gains the ability to manifest a 1st-level power from the psion/wilder power list two times a day as a psi-like ability. The manifester level for this ability is equal to the rogue’s level. The save DC for this power is 11 + the rogue’s Intelligence modifier. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(psionic-feat)念能特技(ローグの技) &small(){&link(Psionic Feat){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/talents/psionic-feat/}} &b(){前提条件}:念能の副種別 &b(){利益}:Select any psionic feat whose prerequisite you meet. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(dazing-shot)Dazing Shot (Su)(ローグの上級の技) &small(){&link(Dazing Shot){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/advanced-talents/dazing-shot-su/}} &b(){前提条件}:Advanced talents, Psionic Shot, psionic subtype &b(){利益}:A rogue with this talent can expend his psionic focus to daze the target when he makes a successful sneak attack on a ranged attack. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} ***&aname(vanish)Vanish (Su)(ローグの上級の技) &small(){&link(Vanish ){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/rogue/rogue-talents/advanced-talents/vanish-su/}} &b(){前提条件}:Advanced talents, psionic subtype &b(){利益}:As long as a rogue with this ability is maintaining psionic focus, as a swift action he can become invisible as long as he does not move from his location. If the rogue moves while under this effect, he instead is treated as having 50% concealment if he moves less than half his movement, or 20% concealment if he moves more than half his movement. The rogue can use this ability for a number of rounds per day equal to his rogue level. These rounds do not need to be consecutive. &u(){Section 15: Copyright Notice} &i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} **&aname(psychic-bloodline)念術の血脈(ソーサラーの血脈) &small(){&link(Psychic Bloodline){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/sorcerer/psychic-bloodline/}}  You are a wielder of magic, but it is a different kind than that of others. Your power stems from a long line of psychics, people born with the power to bend the world around them according to their will. In you, this manifested early and you are learning how to control it. &b(){クラス技能}:[[〈知覚〉>技能の詳細#Perception]]  &b(){ボーナス呪文}:&i(){[[チャーム・パースン>呪文/た行/た~ていさ#Charm-Person]]}(3レベル)、&i(){[[シー・インヴィジビリティ>呪文/さ行/さん~しやい#See-Invisibility]]}(5レベル)、&i(){[[タンズ>呪文/た行/た~ていさ#Tongues]]}(7レベル)、&i(){[[アーケイン・アイ>呪文/あ行/ああ~あな#Arcane-Eye]]}(9レベル)、&i(){[[フィーブルマインド>呪文/は行/ひいる~ふい#Feeblemind]]}(11レベル)、&i(){[[マス・サジェスチョン>呪文/さ行/さあ~さも#Suggestion-Mass]]}(13レベル)、&i(){[[プレイン・シフト>呪文/は行/ふれいむ~ふろ#Plane-Shift]]}(15レベル)、&i(){[[マインド・ブランク>呪文/ま行/ま~みす#Mind-Blank]]}(17レベル)、&i(){[[ドミネイト・モンスター>呪文/た行/と#Dominate-Monster]]}(19レベル)。  &b(){ボーナス特技/Bonus Feats}:[[《無視界戦闘》>特技の詳細/な~わ#Blind-Fight]]、[[《戦闘発動》>特技の詳細/し~そ#Combat Casting]]、[[《攻防一体》>特技の詳細/あ~さ#Combat Expertise]]、[[《鋼の意志》>特技の詳細/な~わ#Iron Will]]、[[《呪文高速化》>特技の詳細/し~そ#Quicken Spell]]、[[《呪文音声省略》>特技の詳細/し~そ#Silent Spell]]、[[《技能熟練:自己催眠》>特技の詳細/あ~さ#Skill Focus]] 、[[《抵抗破り》>特技の詳細/た~と#Spell Penetration]]、[[《呪文動作省略》>特技の詳細/し~そ#Still Spell]]、[[《才能の開花》>念能/特技/特技の詳細#unlocked-talent]]  &b(){血脈の秘法/Bloodline Arcana}:[力場]あるいは[精神作用]呪文を発動するとき、呪文のDCを1増加させる。加えて、ボーナス特技として[[《粗削りの素質》>念能/特技/特技の詳細#wild-talent]]を得る。  &b(){血脈の力/Bloodline Powers}: Psychic sorcerers gain increasing mastery over their powers as they advance, yet it takes its toll on their mind.  &aname(psychic-bloodline-might-of-the-mind)&b(){Might of the Mind(超常)/Might of the Mind}: You can use the power of the mind to either attack an enemy or pick up an object. As a standard action, you can hurl a single unattended object of up to 250 lbs. at an enemy within 30 ft. This attack is treated as a ranged attack with a thrown weapon (dealing an amount of bludgeoning damage equal to 1d6 plus half your sorcerer level), except that you add your Charisma modifier on the attack roll instead of your Dexterity modifier. Alternatively, you can pick up an unattended object of up to 250 lbs. within 30 ft. and transport it to your hand as a move action. You can use this ability a number of times per day equal to 3 + your Charisma modifier. &b(){Deflecting Mind (Ex)}: At 3rd level, you gain a +2 bonus to your saves against enchantment spells and effects, and a +1 deflection bonus to AC while maintaining psionic focus. At 7th level and every four levels thereafter, these bonuses increases by +1. &b(){Flight (Su)}: At 9th level, you can telekinetically lift yourself, moving at a fly speed of 40 with perfect maneuverability for 1 minute per class level. This duration does not need to be consecutive, but it must be used in 1 minute increments. &b(){Psychic Resistance (Su)}: At 15th level, you gain spell resistance equal to your sorcerer level + 10. &b(){Mind Over Matter (Ex)}: At 20th level, you ascend the weakness that is the flesh and become in truth a psionic individual. You gain DR 10/magic, telepathy 120 ft, and are always treated as if under the effect of a mind blank spell. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} **&aname(psychic-mage)念術師(ウィザードのアーキタイプ) &small(){&link(Psychic Mage){http://www.d20pfsrd.com/psionics-unleashed/psionic-options/wizard/psychic-mage/}}  To some, the line between arcane magic and psionic power is a diffuse and confusing line. To others, it is a line that becomes easier to cross as their minds expand with the options magic allows for. Either way, these psychics can weave magic into psionics and powers into their spells to create effects that are unparallelled. &b(){Arcane Bond} The psychic mage can choose Psicrystal Affinity as a bonus feat instead of choosing a familiar or item. If he does, count his wizard levels as psionic class levels for the purposes of his psicrystal‘s abilities. &b(){Psionic Infusion} The psychic mage chooses two opposition schools, but gains no additional spell slots. He instead gains Wild Talent as a bonus feat.  この能力は秘術系統と置き換える。 &b(){Formulaic Powers} A psychic mage can scribe a psionic power into his spell book at first level and when he gains a new level instead of a spell. The power is chosen from the psion/wilder power list. He may also scribe powers from power stones as a wizard does from scrolls. He can also learn them from a psionic character that has that power. The time and cost is identical to adding spells to his spell book. These powers can then be prepared as spells, taking up a spell slot for that power‘s level and can be manifested by spending the spell slot. The power is treated as if the minimum number of power points needed to manifest a power of that level were spent on the power, but instead of spending power points, the psychic mage spends the spell slot. The psychic mage can spend power points to manifest a power he has prepared. The prepared power is not spent when the psychic mage manifests powers in this way. Alternately, the psychic mage can expend a higher level unprepared spell slot to manifest a power he has prepared and treat the power as if the number of power points needed to manifest that higher level spell had been spent on the power. The prepared power is not spent when the psychic mage manifests powers in this way. For example, if the psychic mage has prepared energy ray in a 1st level spell slot, he could spend a 2nd level spell slot to treat the power as if 3 power points had been spent. The 2nd level spell slot would be spent, but energy ray would still be prepared as a 1st level power. The psychic mage’s manifester level for these prepared powers is equal to his caster level. The psychic mage must have an Intelligence score of at least 10 + the power‘s level to manifest it and uses his Intelligence modifier to calculate save DCs for his powers. &b(){ボーナス特技} The psychic mage can select Expanded Knowledge, Extra Power Known, or a metapsionic feat when selecting one of his bonus feats from gaining levels in wizard. &b(){Arcane Power} Every time the psychic mage takes a psionic feat, his power point pool increases by 1. The psychic mage must get a good night’s sleep each day to regain his power points. &b(){Arcanomorph} A psychic mage blurs the line between powers and spells at 8th level. He can expend his psionic focus to remove a spell component requirement or focus requirement from a spell he casts. Material components costing more than 1 gp cannot be removed in this way. Additionally. he can choose to add both vocal and somatic components to a power he is manifesting to lower its power cost by 1 power point (to a minimum of 1). This ability cannot be used on 0 level powers. &u(){Section 15: Copyright Notice} &i(){Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}

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