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「念能/種族/ゼフ」の編集履歴(バックアップ)一覧に戻る

念能/種族/ゼフ - (2018/08/04 (土) 20:01:42) の編集履歴(バックアップ)



足の素早さと生来の敏捷性で知られるゼフは、ほとんど何につけても、機転を働かせ、ユーモアを効かせることができる。そのような傾向もあって、他者からは、能天気で気まぐれな輩だと見られることがあるが、しかし実のところ、彼らの世界観の背後には、深遠な哲学が存在する。ゼフにとって、世界とは自らが知覚するものであり、世界を陰気な場所として認識するよりは、楽しく、あるいはユーモラスなかたちでこれを認識することを好しとするのだ。ゼフは、そこはかとない美しさを帯びた芸術品を造ることで知られ、その故郷は、地中に裂け入る大渓谷にあり、そこは森が生い茂り、ゼフたちが、世界を渡り歩く凄まじい勢いのスピードを生み出す能力を利用しつつ、栄えていると言われている。

表: 開始時年齢ランダム決定表
成年 直感型1 独習型2 訓練型3
18 歳 +1d4 歳 (19~22 歳) +2d4 歳 (20~26 歳) +2d6 歳 (20~30 歳)
1 このカテゴリーにはオラクル、ソーサラー、バーバリアン、およびローグが含まれる。
2 このカテゴリーにはウィッチ、ガンスリンガー、キャヴァリアー、サモナー、バード、パラディン、ファイター、およびレンジャーが含まれる。
3 このカテゴリーにはアルケミスト、インクィジター、ウィザード、クレリック、ドルイド、メイガス、およびモンクが含まれる。

表: 身長および体重ランダム決定表
性別 基本身長 身長修正 基本体重 体重修正
男性 4'8" +2d10" (4'10" ~6'4") 100 ポンド x(2d4) ポンド (104~260 ポンド)
女性 4'4" +2d10" (4'6" ~6'0") 75 ポンド x(2d4) ポンド (79~235 ポンド)
〔訳注:1' (フィート) =12" ≒30cm、1" (インチ) ≒2.5cm、1ポンド≒0.45kg〕
〔訳注:体重=基本体重+身長修正×体重修正。体重修正がダイスロールになっている点が、第3.5版を踏襲している。Pathfinder版に合わせて固定値にするなら、ゼフの体重修正は、x5ポンド。〕

身体的特徴:Standing about a hand shorter than a standard human, with males typically taller and heavier than females, xephs have deep olive or brown skin and pupil-less, amber-yellow eyes. While some find their lack of pupils unnerving, there is something about their attitude and world view that win over most people if given the opportunity. Most xephs prefer to fashion their dark black hair into a long braid. Xeph facial features have a tendency to be more angular and elongated than other humanoids, which along with their eyes, gives them a distinct look.

社会:The xephs tend toward creating tightly-knit societies, often small in size and unassuming. When a xeph doesn’t feel at home, they are encouraged to find their ‘home of the heart’ in the wider world, or helped to integrate better with the village. Most xeph societies tend to be ruled by community consensus and on giving the xeph time to define their own life and world. Many find joy in the simplest of manual labors, often preferring to shy away from more advanced tools, loving what they see as a more in-touch experience. Craftsmen extraordinaire, the xephs enjoy creating, preferably with others, which means that their crafts are often sought by traders and merchants, providing the villages with sufficient resources that cannot be easily found or created by the xephs.

種族関係:Xephs tend to get along better with humans, gnomes, and halflings, much because they tend to share a positive outlook on the world. They share a love of artwork and craftsmanship with elves and dwarves, meaning they generally also get along with them. Elans unnerve most xephs, as if they can feel that something is wrong with elans, while they find the strange logic of the dromite and maenad societies to be confusing. Half-orcs and half-giants tend to grate on xephs, with their war-like ways and brusque behavior.

属性と宗教:Tending more towards a unifying philosophy rather than a true religion, xephs believe that what one individual views as a god, another manifests in their life as a philosophy. As a result, xephs tend to be accepting of others’ religions, even if they do not themselves believe the same. Xephs tend to be good, with the race as a whole tending toward chaotic.

冒険者:Learning more about the world is a way to learn about the self to a xeph, and thus a journey is as much spiritual and internal as physical and external. Adventuring is exploring the mind, challenging morals, and defining who you are. Many don’t catch onto this metaphysical and philosophical aspect of adventuring for xephs, and instead view them as jovial or humorous, even when faced with adversity.

男性名:Idrian, Earon, Ubiel, Ivraham, Yli, Ylijah, Alish, Ormak.

女性名:Uda, Udiva, Ymira, Hadyri, Chyrmona, Nyri, Nerith.

種族特性

  • +2 Dexterity, +2 Charisma, –2 Strength: Xephs are quick and outgoing, but not very strong.
  • Medium: Xephs are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Xephs have a base speed of 30 feet.
  • Darkvision: Xephs can see in the dark up to 60 feet.
  • Innate Resistance: Xephs receive a +1 racial bonus on saving throws against powers, spells, and spelllike effects.
  • Naturally Psionic: Xephs gain the Wild Talent feat as a bonus feat at 1st level. If a xeph takes levels in a psionic class, he instead gains the Psionic Talent feat.
  • Burst (Su): Three times per day as a swift action, a xeph can put on a burst of speed to increase his speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
  • Psionic Aptitude: When a xeph takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
  • Languages: Xephs begin play speaking Common and Xeph. Xephs with high Intelligence scores can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.

代替種族特性


The following racial traits replace existing xeph racial traits. Consult your GM before selecting any of these new options.

Bladeborn: Although most xephs are quick on their feet, some are lightning fast with their hands. A xeph with this racial trait gains the Quick Draw and Weapon Proficiency (Xephyr Knife) feats as bonus feats. This trait replaces the Burst trait.
Call Blade: Xephs are perhaps the race that most commonly chooses the path of the soulknife. Some xephs have an innate tie to summoning a weapon from thin air. A xeph with this racial trait gains the ability to use call weaponry as a psi-like ability once per day with a manifester level equal to the xeph’s character level. This trait replaces one daily use of the Burst trait and can be taken multiple times. Each time, it replaces one daily use of the Burst trait and increases the daily uses of the call weaponry psi-like ability by one.
Explorer: Many xephs prefer to travel the world rather than to settle down. Xephs with this racial trait receive a +2 bonus on Knowledge (geography) and Survival checks. When manifesting psychoportation powers that only effect willing creatures or have a range of personal, xephs treat their manifester level as +1 higher than normal. This racial trait replaces one daily use of the Burst trait and the Innate Resistance racial traits.
Quick Craftsman (Ex): Some xephs are swifter with their hands than their feet. A xeph with this trait reduces the time required for all item creation (whether via skill or feat) by half. This trait replaces two daily uses of the Burst trait.
Troubadour: Most xephs are charismatic and natural entertainers. Xephs with this racial trait gain a +1 racial bonus on Diplomacy and Perform checks and, if they fail a Diplomacy check to change a creature’s attitude by less than 5, they can try to influence the creature a second time even if 24 hours have not passed. This trait replaces the Innate Resistance trait.
Windweaver: Fleet of foot and nimble, some xephs are more adept at avoiding physical dangers rather than psionic ones. A xeph with this racial trait gains a +1 dodge bonus to his armor class. This trait replaces the Innate Resistance trait.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.