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B3/ブギーマン - (2012/03/05 (月) 00:17:54) のソース

// BEGIN_OF-bogeyman.html
// ORIGINAL-http://paizo.com/pathfinderRPG/prd/bestiary3/bogeyman.html

*&spanid(Bogeyman){ブギーマン} &small(){[[Bogeyman>http://paizo.com/pathfinderRPG/prd/bestiary3/bogeyman.html#_bogeyman]]}

>Dressed in a long dark coat and a tall hat, this lanky, fanged humanoid exudes an almost palpable aura of horror.

***ブギーマン 脅威度10 &small(){Bogeyman}

&b(){経験点 9,600}
NE/中型サイズのフェイ
&b(){イニシアチブ} +9; &b(){感覚} 夜目;〈知覚〉+23
&b(){オーラ} deepest fear(30フィート、DC25)

****防御
&b(){AC} 23、接触23、立ちすくみ17(+7反発、+5【敏】、+1回避)
&b(){hp} 93(17d6+34);terrible rejuvenation 5
&b(){頑健} +9、&b(){反応} +15、&b(){意志} +13
&b(){DR} 15/冷たい鉄; &b(){SR} 21

****攻撃
&b(){移動速度} 30フィート
&b(){近接} 爪(×2)=+13(1d8+8/19~20)
&b(){特殊攻撃} 急所攻撃+6d6、striking fear
&b(){擬似呪文能力} (術者レベル10レベル;精神集中+17)
#divclass(statsindent){
常時:&i(){タンズ}、&i(){ディテクト・ソウツ}
回数無制限:&i(){インヴィジビリティ}、&i(){ガシアス・フォーム}、&i(){ゴースト・サウンド}(DC17)、&i(){サジェスチョン}(DC20)、&i(){ダークネス}
3回/日:&i(){クラッシング・ディスペア}(DC21)、高速化&i(){ファンタズマル・キラー}(DC21)、&i(){ホールド・パースン}(DC20)
1回/日:&i(){ナイトメア}(DC22)
}
****基本データ
&b(){【筋】}12、&b(){【敏】}21、&b(){【耐】}14、&b(){【知】}15、&b(){【判】}16、&b(){【魅】}25
&b(){基本攻撃} +8; &b(){CMB} +9; &b(){CMD} 32
&b(){特技} 《一撃離脱》、《イニシアチブ強化》、《回避》、《頑健無比》、《擬似呪文能力高速化:&i(){ファンタズマル・キラー}》、《技能熟練:隠密》、《強行突破》、《クリティカル強化:爪》、《武器の妙技》
&b(){技能} 〈威圧〉+28、〈隠密〉+35、〈交渉〉+20、〈真意看破〉+23、〈装置無力化〉+15、〈脱出術〉+18、〈知覚〉+23、〈知識:地域〉+16、〈呪文学〉+12、〈はったり〉+27;&b(){種族修正} +4〈威圧〉、+4〈隠密〉
&b(){言語} アクロ語、共通語;&i(){タンズ}

****生態
&b(){出現環境} 気候問わず/地形問わず
&b(){編成} 単体
&b(){宝物} ×2

****特殊能力
&b(){Deepest Fear(超常)} A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer’s deepest fears. The first time it ends its turn within the aura, a creature must make a DC25 Will save or become shaken for as long as it stays within the aura. If the creature succeeds at the saving throw, it cannot be affected again by the aura for another 24 hours. This is a fear effect. The DC is Charisma-based.
&b(){Striking Fear(超常)} If a bogeyman confirms a critical hit or a sneak attack with one of its claws on a target currently suffering a fear effect, that effect automatically becomes one step more severe (shaken creatures become frightened, frightened creatures become panicked, and panicked creatures cower in fear). A DC25 Will save negates this increase. In addition, a critical hit from the bogeyman’s claw forces any target that has successfully saved against the creature’s fear aura to make another Will save against its effects, even if 24 hours have not yet passed. This is a fear effect. The DC is Charisma-based.
&b(){Terrible Rejuvenation(超常)} A bogeyman gains fast healing 5 while any creature within its deepest fear aura is suffering from a fear effect, including any fear effect created by the aura itself.

 Many believe that the most cruel and mischievous fey become bogeymen as a punishment or a reward for their actions. Others see bogeymen as supernatural manifestations of society’s willingness to do itself harm.
 Bogeymen use their powers to haunt houses or secluded natural places where they can hunt prey unobserved. They relish using their &i(){ghost sound} ability to hint at their presence long before they fully reveal themselves. It is not uncommon for a bogeyman to hide under a bed, or in a closet left slightly ajar, for days or even weeks, all the while feeding on its victims’ growing realization that they are not alone.
 The most evil bogeymen are those who abandon the tactic of feeding on one person’s fears at a time and take up roles of mass murderers or serial killers, or other pursuits designed to drive fear into the hearts of an entire city of victims. True to their name, all bogeymen are male. Sometimes, children whom they steal away to secret lairs emerge years later, transformed into new bogeymen, and return home to continue their supernatural father’s work.

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