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念能/念力/D~E - (2019/10/05 (土) 14:02:52) のソース

#region(''目次'')
#contents(level=3)
#endregion

&aname(danger-sense)
***デンジャー・センス
&link(Danger Sense){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/danger-sense}/
&b(){系統} 超感覚;&b(){呪文レベル} クリプティック3、マークスマン3、サイオン/ワイルダー3、サイキック・ウォリアー3、タクティシャン3、サイテッド・シーカー3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル(解除可)
&b(){念力ポイント} 5
 You can sense the presence of danger before your senses would normally allow it. Your intuitive sense alerts you to danger from traps, giving you a +4 insight bonus on Reflex saves to avoid traps and a +4 insight bonus to Armor Class against attacks by traps.
 &b(){増強}:If you spend 3 additional power points, this power also gives you the uncanny dodge ability; if you spend 6 additional power points, this power gives you the improved uncanny dodge ability as well.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dazzle)
***ダズル
&link(Dazzle){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dazzle}/
&b(){系統} 超代謝;&b(){呪文レベル} ヴァイタリスト0
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 30フィート
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 念能収束あるいは1
 You attempt to disrupt the vision of the targeted creature by making a ranged touch attack. If the attack is successful, the creature is dazzled until the beginning of your next turn.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
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&aname(dazzling-swordplay)
***ダズリング・ソードプレイ
&link(Dazzling Swordplay){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dazzling-swordplay}/
&b(){系統} 念動[トリガー];&b(){呪文レベル} サイキック・ウォリアー1
&b(){付随現象} 物質、視覚
&b(){発動時間} 1即行アクション
&b(){距離} 近接
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 Your next successful melee attack dazzles the struck creature.
Trigger: If your attack was successful and the struck creature moves or attacks before the end of its next turn, you can expend your psionic focus to blind it until the end of its current turn. The blindness takes effect at the beginning of the creature’s action which caused the trigger.
 &b(){増強}:If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(deaden-attack)
***デッドン・アタック
&link(Deaden Attack){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/deaden-attack}/
&b(){系統} 具象化;&b(){呪文レベル} マークスマン1、サイキック・ウォリアー1
&b(){付随現象} 物質
&b(){発動時間} 1即行アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 武器1つ
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可;本文参照
&b(){念力ポイント} 1
 You coat a single manufactured weapon within range in a sheen of springy ectoplasm. The manufactured weapon deals nonlethal damageinstead of lethal damage for the duration of the effect. Ranged weapons transmit this effect to ammunition fired.
 If you attempt to manifest this power on an attended weapon not in your possession, the owner may attempt a Will save to resist the effect.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(deadly-fear)
***デッドリー・フィアー
&link(Deadly Fear){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/deadly-fear}/
&b(){系統} 精神感応[恐怖、精神作用];&b(){呪文レベル} ドレッド4、サイオン/ワイルダー4
&b(){付随現象} 視覚; see original text
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・disbelief (if interacted with)、次に頑健・不完全;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 You create a mental image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the power’s subject can see the nightmarish beast. The target first gets a Will save to recognize the image as unreal. If that save fails, the beast touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
If the subject of a deadly fear attack succeeds in disbelieving and possesses telepathy or is wearing a helm of telepathy, the effect can be turned upon you. You must then disbelieve it or become subject to the deadly fear attack.
 &b(){増強}: For every 2 additional power points spent, both Difficulty Classes increase by 1. For every 5 additional power points spent, you can attempt to affect one additional creature. If affecting more than one creature, no two can be more than 30 feet apart.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(death-urge)
***デス・アージュ
&link(Death Urge){hhttp://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/death-urge}/
&b(){系統} 精神感応(強制)[精神作用];&b(){呪文レベル} サイオン/ワイルダー4
&b(){付随現象} 精神
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 7
You plant a hidden death-urge impulse in the subject’s unconscious. On the subject’s next turn, it looks for the quickest method to end its life and attempts to do so. The subject takes no other action on its turn except attempting to harm itself.
If armed, the subject attacks itself as a full-round action. The attack automatically succeeds and deals damage as a critical hit. If unarmed, the subject moves adjacent to the nearest enemy and provokes an attack of opportunity, offering its opponent an opening, which the opponent may or may not choose to take advantage of.
If the subject is unarmed and no enemy is nearby, the subject simply does nothing at all. A subject close to an immediate and lethal hazard such as a cliff or a fire might hurl itself off the cliff or into the fire instead of striking itself with a weapon.
 &b(){増強}:For every 2 additional power points you spend, this power’s save DC increases by 1. For every 2 point increase in the power’s save DC, the duration increases by 1 round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(deceleration)
***デクセラレーション
&link(Deceleration){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/deceleration}/
&b(){系統} 観念移動;&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} 聴覚、物質
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 中型以下クリーチャー1体
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 反応・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You warp space around an individual, hindering the subject’s ability to move. The subject’s speed (in any movement mode it possesses) is halved. A subsequent manifestation of deceleration on the subject does not further decrease its speed.
 &b(){増強}:For every 2 additional power points you spend, this power can affect a target one size category larger and this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(decerebrate)
***デセレブレイト
&link(Decerebrate){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/decerebrate}/
&b(){系統} 観念移動[瞬間移動];&b(){呪文レベル} サイオン/ワイルダー7
&b(){付随現象} Mental
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 生きているクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 13
 With decerebrate, you selectively remove a portion of the subject’s brain stem. The creature loses all cerebral function, vision, hearing, and other sensory abilities, and all voluntary motor activity. The subject becomes limp and unresponsive. Without extreme measures, such as greater restoration or some other suitable effect of 7th level or higher, the creature perishes in 1d4 days.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(defer-fatality)
***デファー・フェイタリティ
&link(Defer Fatality){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/defer-fatality}/
&b(){系統} 超代謝;&b(){呪文レベル} ヴァイタリスト6、サイオン/ワイルダー6、サイキック・ウォリアー6
&b(){付随現象} auditory
&b(){発動時間} 1割り込みアクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 瞬時
&b(){念力ポイント} 11
 When death is about to claim you because of a lethal attack of any sort, you instead enter a state of suspended animation. While fatality is deferred, you do not age, breathe, grow hungry, sleep, or regain power points. You are unaware of your surroundings and cannot use subconscious powers. Outside forces can damage your body, but as long as your head remains attached to your torso and your brain remains intact, the physical damage can be healed. A coup de’grace still forces you to make a Fortitude save or die.
 You can manifest this power quickly enough to avoid complete destruction if you are unexpectedly affected by a lethal melee or ranged attack or effect. You cannot manifest this power if you are unconscious.
You remain in a state of deferred fatality until some third party provides you with magical or psionic healing in the amount equal to 10 points + the amount of damage your body originally (and subsequently) sustained which dropped you into this deferred state. When so cured, you become conscious, possess 1 hp, 1 power point, and sustain 1d4+1 points of temporary ability damage on each of your six ability scores. (If this brings your Constitution score to 0, you die normally.)

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(deflect)
***デフレクト
&link(Deflect){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/deflect}/
&b(){系統} 超感覚;&b(){呪文レベル} マークスマン2、ドレッド2、サイキック・ウォリアー2
&b(){付随現象} 視覚
&b(){発動時間} 1割り込みアクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 瞬時
&b(){念力ポイント} 3
 When you manifest this power, when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(deflect-missiles)
***デフレクト・ミサイル
&link(Deflect Missiles){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/deflect-missiles}/
&b(){系統} 念動[力場];&b(){呪文レベル} マークスマン1
&b(){付随現象} Mental, Visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル(解除可)あるいはuntil discharged
&b(){念力ポイント} 1
 You surround yourself in a field that slows ranged attacks. You gain damage reduction 10/magic against ranged or thrown weapons. This effect ends once it has blocked 10 points of damage. You do not gain the ability to damage creatures with similar damage reduction. This ability does not work on weapon-like spells or powers.
 &b(){増強}:This power may be augmented in the following ways.
1. For every additional power point spent, the power can block an additional 10 points of damage before it ends.
2. If you spend 6 additional power points, you may manifest this power as a swift action.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(defy-gravity)
***ディファイ・グラヴィティ
&link(Defy Gravity){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/defy-gravity}/
&b(){系統} 観念移動;&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー2、サイキック・ウォリアー2
&b(){付随現象} 嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 自身あるいは1体の同意するクリーチャーあるいは1つの物体(最大100ポンド/レベルまで);本文参照
&b(){持続時間} 10分/レベル(解除可)
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 可(無害、物体)
&b(){念力ポイント} 3
 You gain the ability move yourself, another creature, or an object up and down as you wish. A creature must be willing to be affected, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).
 An affected creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.
 &b(){特殊}: When a manifester other than a nomad manifests this power, the target is the manifester (not a willing creature or an object).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(deja-vu)
***デジャ・ヴ
&link(Deja Vu){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/deja-vu}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} クリプティック1、サイオン/ワイルダー1
&b(){付随現象} 精神
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 Your mental impulse forces the subject to repeat the actions it took on its previous turn. If the situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
 &b(){増強}:For every 2 additional power points you spend, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(delayed-response)
***ディレイド・レスポンス
&link(Delayed Response){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/delayed-response}/
&b(){系統} 観念移動;&b(){呪文レベル} ノーマッド3、タクティシャン3
&b(){付随現象} 聴覚、精神
&b(){発動時間} 1割り込みアクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You force the target to delay their action until after the next creature in the initiative order takes their action unless the target makes a successful Will save. You must manifest this power before the results of the creature’s actions are determined. This may result in the creature’s action being invalid, such as attacking a target that has moved, in which case the action is wasted. If the target was manifesting a power or casting a spell, they do not need to make a concentration check.
 &b(){増強}:For every 3 additional power points you spend, the target’s action is delayed until after an additional creature in the initiative order.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(demoralize)
***デモラライズ
&link(Demoralize){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/demoralize}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} ドレッド1、サイオン/ワイルダー1
&b(){付随現象} 精神、嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 30フィート
&b(){範囲} 自身を中心とする半径30フィートの噴射
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You fill your enemies with self-doubt. Any enemy in the area that fails its save becomes shaken for the duration of the power. Allies and creatures without an Intelligence score are unaffected.
 &b(){増強}:For every 2 additional power points you spend, this power’s range and the radius of its area both increase by 5 feet, and the power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(destiny-dissonance)
***ディステニー・ディソナンス
&link(Destiny Dissonance){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/destiny-dissonance}/
&b(){系統} 超感覚;&b(){呪文レベル} シアー1、サイテッド・シーカー1
&b(){付随現象} 物質、精神
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 接触したクリーチャー
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 Your mere touch grants your foe an imperfect, unfocused glimpse of the many possible futures in store. Unaccustomed to and unable to process the information, the subject becomes sickened for 1 round per level of the manifester if you succeed on a melee touch attack.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(detect-compulsion)
***ディテクト・コンパルション
&link(Detect Compulsion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/detect-compulsion}/
&b(){系統} 超感覚;&b(){呪文レベル} ヴァイタリスト1、サイオン/ワイルダー1
&b(){付随現象} なし(本文参照)
&b(){発動時間} 1即行アクション
&b(){距離} 60フィート
&b(){目標} クリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You detect if the target creature is under the effects of a compulsion or charm. Affected creatures appear to have an amber aura, though no one but you sees this visual effect.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(detect-hostile-intent)
***ディテクト・ホスタイル・インテント
&link(Detect Hostile Intent){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/detect-hostile-intent}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイオン/ワイルダー2、サイキック・ウォリアー2、タクティシャン2
&b(){付随現象} 嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 30フィート
&b(){範囲} 30-ft.-radius emanation centered on you
&b(){持続時間} 10分/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 While the duration of this power lasts, you become aware of the presence of any creatures with hostile intent within 30 feet of you, and their direction from you (but not their specific location). The power detects active aggression, as opposed to vigilance. In addition, while this power is active you cannot be surprised or caught flat-footed by creatures that are susceptible to mind-affecting powers.
 While under the effect of this power, you can make Sense Motive checks as a free action against anyone within 30 feet of you.
 The power can penetrate barriers, but 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt blocks it.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(detect-psionics)
***ディテクト・サイオニクス
&link(Detect Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/detect-psionics}/
&b(){系統} 超感覚;&b(){呪文レベル} クリプティック0、ドレッド0、ギフテッド・ブレード1、マークスマン0、サイオン/ワイルダー0、サイキック・ウォリアー0、サイテッド・シーカー1、タクティシャン0、ヴァイタリスト0
&b(){付随現象} 聴覚、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 60フィート
&b(){範囲} Cone-shaped emanation centered on you
&b(){持続時間} 精神集中、最大1分/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 念能収束あるいは1
 You detect psionic auras. A psionic aura is given off by any active or permanent power, or during the use of any psionic feat. Characters who have levels in a psionic class, creatures with the psionic subtype, and creatures with the Wild Talent feat possess psionic auras. The amount of information revealed by the manifestation of this power depends on how long you study a particular area or subject.

1st Round: Presence or absence of psionic auras.

2nd Round: Number of different psionic auras and the strength of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (Psionics) checks to determine the discipline involved in each aura. (Make one check per aura; DC 15 + power level, or 15 + one-half manifester level for an effect that is not created by a power, such as that of a psionic item.) If the aura emanates from a psionic item, you can attempt to identify its properties (see Spellcraft).

Psionically charged locations, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.

Aura Strength: A psionic aura’s strength depends on a functioning power’s level or an item’s manifester level. If an aura falls into more than one category, detect Psionics indicates the stronger of the two. Detection of an overwhelming aura (see the accompanying table) dazes you for 1 round and the power ends.

|Power or Item|>|>|>|Aura Strength|
|>|Faint|Moderate|Strong|Overwhelming|
|Functioning power (power level)|3rd or lower|4th-6th|7th-9th|10th+ (deity-level)|
|Psionic item or creature (manifester level)*|5th or lower|6th-11th|12th-20th|21st+ (artifact)|
|>|>|>|>|* For creatures without a manifester level, use the creature’s CR or hit die, whichever is lower.|

Lingering Aura: A psionic aura lingers after its original source dissipates (in the case of a power) or is destroyed (in the case of a psionic item). If detect Psionics is manifested and directed at such a location, the power indicates an aura of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original strength:

|Original Strength|Duration|
|Faint|1d6 minutes|
|Moderate|1d6 x 10 minutes|
|Strong|1d6 hours|
|Overwhelming|1d6 days|
Each round, you can turn to detect Psionics in a new area. You can tell the difference between magical and psionic auras.

The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Augment This power may be augmented in the following way.

 &b(){増強}: If you spend 2 additional power points, the duration changes to 3 rounds/lvl. (D) (no concentration required) and it also gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This power does not allow you to identify artifacts.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(detect-remote-viewing)
***ディテクト・リモート・ヴューイング
&link(Detect Remote Viewing){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/detect-remote-viewing}/
&b(){系統} 超感覚;&b(){呪文レベル} サイオン/ワイルダー4、サイテッド・シーカー4
&b(){付随現象} 精神、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 40フィート
&b(){範囲} 40-ft.-radius emanation centered on you
&b(){持続時間} 24時間
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 7
 You immediately become aware of any attempt to observe you by means of a scrying power or spell. The power’s effect radiates from you and moves as you move. You know the location of every psionic or magical sensor within the power’s area.
 If the viewing attempt originates within the area, you also know the viewer’s location. Otherwise, you and the remote viewer immediately make opposed manifester level checks (1d20 + manifester level, or viewer’s caster level as appropriate). If you at least match the remote viewer’s result, you get a visual image of the remote viewer and an accurate sense of the remote viewer’s direction and distance from you.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(detect-teleportation)
***ディテクト・テレポーテーション
&link(Detect Teleportation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/detect-teleportation}/
&b(){系統} 超感覚;&b(){呪文レベル} ノーマッド1、サイテッド・シーカー1
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 40フィート
&b(){範囲} 40-ft.-radius emanation centered on you
&b(){持続時間} 精神集中、最大1分(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You sense the use of any effects of the teleportation subdiscipline within the area. You sense the use of these powers whether or not you have line of sight or line of effect (although a force effect prevents this detection). When you sense the use of an appropriate power, you know the direction in which the power was used, though not the distance or the exact effect.
 &b(){増強}: If you spend 2 additional power points, this power’s range increases to Medium (100 ft. + 10 ft./level).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dimension-slide)
***ディメンジョン・スライド
&link(Detect Teleportation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dimension-slide}/
&b(){系統} 観念移動[瞬間移動];&b(){呪文レベル} ギフテッド・ブレード3、マークスマン3、サイキック・ウォリアー3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/レベル)
&b(){目標} 自身;本文参照
&b(){持続時間} 瞬時
&b(){念力ポイント} 5
 You instantly transfer yourself from your current location to any other spot within range to which you have line of sight. You can bring along possessions that amount to as much as a medium load, including living creatures that weigh as much as 20 pounds. Movement caused by the use of dimension slide does not provoke attacks of opportunity.
 If you somehow attempt to transfer yourself to a location occupied by a solid body or a location you can’t see the power simply fails to function.
 &b(){増強}: If you spend 4 additional power points, you can manifest this power as a move action.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dimension-swap)
***ディメンジョン・スワップ
&link(Dimension Swap){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dimension-swap}/
&b(){系統} 観念移動[瞬間移動];&b(){呪文レベル} ギフテッド・ブレード2、ノーマッド2、サイキック・ウォリアー2、タクティシャン2
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/レベル)
&b(){目標} 自身と距離内の1体の味方あるいは、距離内の味方2体;本文参照
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効(無害・物体);&b(){念力抵抗} 可(無害・物体)
&b(){念力ポイント} 3
 You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap the positions of any two allies in range. This power affects creatures of Large or smaller size. You can bring along objects, but not other creatures.
Special A psychic warrior can manifest this power to swap positions with an ally, but not to swap the positions of two allies.
 &b(){増強}:For every 2 additional power points you spend, this power can affect a target one size category larger.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(disable)
***ディセーブル
&link(Disable){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/disable}/
&b(){系統} 精神感応(強制)[精神作用];&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 20フィート
&b(){範囲} Cone-shaped emanation centered on you
&b(){持続時間} 1分/レベル(解除可)
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You broadcast a mental compulsion that convinces one or more creatures of a combined total of 4 Hit Dice or less that they are disabled. Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice, those who are closest to the power’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0 hit points cannot be affected. Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it’s possible for an important nonplayer character to attempt some sort of “heroic” action, common NPCs and creatures under the effect of this power typically cower or retreat. Any creature that attempts to take a standard action immediately breaks the compulsion and can act normally. A creature that attempts to heal itself or that receives healing is likewise freed of the compulsion, and if it is not actually wounded, the healing is wasted. A creature that takes damage is also instantly freed of the compulsion (although the damage still counts against its actual current hit points).
 &b(){増強}:For every 2 additional power points you spend, this power’s range increases by 5 feet and its save DC increases by 1. In addition, for every additional power point you spend to increase the range and the save DC, this power can affect targets that have Hit Dice equal to 4 + the number of additional points.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(disintegration)
***ディスインテグレイション
&link(Disintegration){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/disintegration}/
&b(){系統} 観念移動;&b(){呪文レベル} サイオン/ワイルダー6
&b(){付随現象} 聴覚、物質、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){効果} 光線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・不完全(物体);&b(){念力抵抗} 可
&b(){念力ポイント} 11
 A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 22d6 points of damage. Any creature reduced to 0 or fewer hit points by this power is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.
 When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the power disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, but not psionic effects such as a null Psionics field.
 A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Only the first creature or object struck can be affected; that is, the ray affects only one target per manifestation.
 &b(){増強}:For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 2d6 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw. For every 4d6 additional damage, the power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dismiss-ectoplasm)
***ディスミス・エクトプラズム
&link(Dismiss Ectoplasm){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dismiss-ectoplasm}/
&b(){系統} 具象化;&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} 聴覚、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){範囲} 30-ft.-radius burst
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 5
 You dismiss creatures, objects, or effects composed of ectoplasm, such as astral constructs or the ectoplasmic cocoon power, or that were formerly composed of ectoplasm, such as items created by 具象化(創造) powers.
 An ectoplasmic creature that fails its Will saving throw dissipates into so much constituent ectoplasm, which evaporates immediately.
 A creature under the effect of the ectoplasmic form power that fails its saving throw is either destroyed out right or physically shifted to a random location on the Astral Plane (50% chance for either result).
 Other ongoing powers that create ectoplasmic objects or effects, such as ectoplasmic cocoon, are dismissed if you succeed on a manifester level check (1d20 + your manifester level, maximum +10) against a DC of 11 + the power’s manifester level.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dispatch)
***ディスパッチ
&link(Dispatch){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dispatch}/
&b(){系統} 超感覚;&b(){呪文レベル} ドレッド3、サイキック・ウォリアー3
&b(){付随現象} 精神
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド
&b(){念力ポイント} 5
 You gain a split second insight into the intentions of your foes allowing you to predict and counter their attacks and place them in line for a single, devastating final strike.
 You gain a +4 insight bonus on attack rolls made to disarm or trip (and any relevant ability checks to do so) for one round. If you successfully disarm or tripan opponent in melee, you may make an immediate attack of opportunity against that opponent at your highest attack bonus with a +4 circumstance bonusto the attack roll. This counts against your allowed number of attacks of opportunity for the round.
 &b(){増強}:You may augment this power in one or more of the following ways:
1. If you spend 5 additional power points, your critical threat range is doubled while making attacks of opportunity from this power. Unlike most of these effects, this stacks with Improved Critical or the keen weapon property (that is, using a keen scimitar that would normally threaten on a 15-20 – six numbers – with this augment would lead to attacks of opportunity that threaten on a 12-20 – nine numbers).
2. For every 2 additional power points you spend, your insight bonus on disarm and trip attempts (including the ability checks as necessary) increases by 1.
3. For every 4 additional power points you spend, this power’s duration increases by one round.
4. Each additional power point you spend (including those spent on other augments) gives you a +1 insight bonus on damage rolls on attacks of opportunity generated by this power.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(dispel-psionics)
***ディスペル・サイオニクス
&link(Dispel Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dispel-psionics}/
&b(){系統} 念動;&b(){呪文レベル} クリプテック3、サイオン/ワイルダー3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標あるいは範囲} One manifester, creature, or object; or 20-ft.-radius burst
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 5
 You can use dispel psionics to end one ongoing power that has been manifest on a creature or object or to temporarily suppress the psionic abilities of a psionic item. A dispelled power ends as if its duration had expired. Some Powers, as detailed in their descriptions, can’t be defeated by dispel Psionics. Dispel Psionics can dispel (but not counter) psi-like effects just as it does Powers. The effect of a power with an instantaneous duration can’t be dispelled, because the psionic effect is already over before the dispel Psionics can take effect.
****Targeted Dispel
 One object, creature, or power is the target of the dispel Psionics power. You make one dispel check (1d20 + your manifester level) and compare that to the power with highest manifester level (DC = 11 + the power’s manifester level). If successful, that power ends. If not, compare the same result to the power with the next highest manifester level. Repeat this process until you have dispelled one power affecting the target, or you have failed to dispel every power.
 For example, a 7th-level manifester manifests dispel Psionics, targeting a creature affected by biofeedback (manifester level 12th) and flight (manifester level 7th). The manifester level check results in a 19. This check is not high enough to end the biofeedback (which would have required a 23 or higher), but it is high enough to end the flight (which only required a 18). Had the dispel check resulted in a 23 or higher, the biofeedback would have been dispelled, leaving the flight intact. Had the dispel check been a 17 or less, no powers would have been affected.
 You can also use a targeted dispel to specifically end one power affecting the target or one power affecting an area (such as a wall of fire). You must name the specific power effect to be targeted in this way. If your manifester level check is equal to or higher than the DC of that power, it ends. No other powers or effects on the target are dispelled if your check is not high enough to end the targeted effect.
 If you target an object or creature that is the effect of an ongoing power (such as a monster summoned by summon monster), you make a dispel check to end the power that conjured the object or creature.
 If the object that you target is a psionic item, you make a dispel check against the item’s manifester level (DC = 11 + the item’s manifester level). If you succeed, all the item’s psionic properties are suppressed for 1d4 rounds, after which the item recovers its psionic properties. A suppressed item becomes nonPsionic for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A psionic item’s physical properties are unchanged: A suppressed psionic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal Psionics such as this.
 You automatically succeed on your dispel check against any power that you manifest yourself.
 &b(){増強}:This power may be augmented in one of the following ways.
If you spend an additional 6 power points, your targeted dispel can dispel one power for every four manifester levels you possess, starting with the highest level powers and proceeding to lower level Powers. It also has a chance to dispel any effect that remove curse can remove, even if an unaugmented dispel Psionics can’t dispel that effect. The DC of this check is equal to the curse’s DC.
If you spend an additional 6 power points, you may choose to make an area dispel instead of a targeted dispel.

****Area Dispel
 When dispel Psionics is used in this way, the power affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel Psionics. For each object within the area that is the target of one or more Powers, apply the dispel check as with creatures. psionic items are not affected by an area dispel.
 For each ongoing area or effect power whose point of origin is within the area of the dispel Psionics power, apply the dispel check to dispel the power. For each ongoing power whose area overlaps that of the dispel Psionics power, apply the dispel check to end the effect, but only within the overlapping area.
If an object or creature that is the effect of an ongoing power (such as a weapon summoned by call weaponry) is in the area, apply the dispel check to end the power that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one power targeting the creature or object.
You may choose to automatically succeed on dispel checks against any power that you have manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dispelling-buffer)
***ディスペリング・バッファ
&link(Dispelling Buffer){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dispelling-buffer}/
&b(){系統} 念動;&b(){呪文レベル} キネティシスト6、サイキック・ウォリアー6、タクティシャン6
&b(){付随現象} 物質、嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身あるいは近距離(25フィート+5フィート/2レベル);本文参照
&b(){目標} You or one willing creature or one object (object weighing up to 100 lb./level); see text
&b(){持続時間} 1時間/レベル(解除可)
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 可(無害・物体)
&b(){念力ポイント} 11
 You create a psychokinetic shield around the subject that improves the chance that any powers affecting the subject will resist a dispel psionics power (or a dispel magic spell) or a negation effect that targets a specific power (such as shatter mind blank). When dispelling bufferis manifested on a creature or object, on each dispel check, add +5 to the DC for the ongoing effect that is subject to being dispelled.
 Dispel psionics can negate dispelling buffer, but against a targeted dispel, dispelling buffer is always checked last (with the same +5 bonus). Against an area dispel, dispelling buffer is checked in the order according to its level (with the same +5 bonus).
 &b(){特殊}:When a psychic warrior manifests this power, the range is personal and the target is the manifester.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(disrupting-strikes)
***ディスラプティング・ストライク
&link(Disrupting Strikes){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/disrupting-strikes}/
&b(){系統} 超感覚;&b(){呪文レベル} クリプテック4
&b(){付随現象} 物質、視覚
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド
&b(){念力ポイント} 7
 You can use your disrupt pattern ability as part of a full attack sequence instead of as a standard action. Any or all of the attacks in the full attack sequence can be your disrupt pattern ability in place of a normal attack. This is an exception to the rule that disrupt pattern may only be used once a round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(disruptive-touch)
***ディスラプティヴ・タッチ
&link(Disruptive Touch){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/disruptive-touch}/
&b(){系統} 超代謝;&b(){呪文レベル} ヴァイタリスト0
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} One living creature touched 
&b(){持続時間} 3ラウンド
&b(){セーヴィング・スロー} 頑健・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 念能収束あるいは1
 Your touch disrupts the natural energy of the creature’s body, causing them to be staggered unless they make a successful Fortitude save.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(dissipating-touch)
***ディシペイティング・タッチ
&link(Dissipating Touch){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dissipating-touch}/
&b(){系統} 観念移動[瞬間移動];&b(){呪文レベル} サイオン/ワイルダー1、サイキック・ウォリアー1
&b(){付随現象} 聴覚、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} Creature or object touched
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可(物体)
&b(){念力ポイント} 1
 Your mere touch can disperse the surface material of a foe or object, sending a tiny portion of it far away. This effect is disruptive; thus, your successful melee touch attack deals 1d6 points of damage.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by 1d6 points.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dissolving-touch)
***ディスソルヴィング・タッチ
&link(Dissolving Touch){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dissolving-touch}/
&b(){系統} 超代謝[酸];&b(){呪文レベル} サイキック・ウォリアー2
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} Creature or object touched
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可(物体)
&b(){念力ポイント} 3
 Your touch, claw, or bite is corrosive, and sizzling moisture visibly oozes from your natural weapon or hand. You deal 4d6 points of acid damage to any creature or object you touch with your successful melee touch attack. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to your own acid.
 &b(){増強}:For every 2 additional power points you spend, this power’s damage increases by 1d6 points.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dissolving-weapon)
***ディスソルヴィング・ウェポン
&link(Dissolving Weapon){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dissolving-weapon}/
&b(){系統} 超代謝[酸];&b(){呪文レベル} ギフテッド・ブレード2、マークスマン2、サイキック・ウォリアー2
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 持っている武器1つ;本文参照
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 As dissolving touch, except your weapon is charged with acid until you make a successful attack.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(distract)
***ディストラクト
&link(Distract){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/distract}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} クリプティック0、ドレッド0/1、ギフテッド・ブレード1、マークスマン0、サイオン/ワイルダー0、サイキック・ウォリアー0、タクティシャン1
&b(){付随現象} M
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート・2レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 精神集中;最大1分/レベル(解除可)
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 念能収束あるいは1
 You cause your subject’s mind to wander, distracting her. Subjects under the effect of distract make all Perception and Sense Motive checks at a –4 penalty.
 &b(){増強}:If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0).

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(distracting-strikes)
***ディストラクティング・ストライク
&link(Distracting Strikes){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/distracting-strikes}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} クリプティック2、サイキック・ウォリアー2
&b(){付随現象} 物質、嗅覚
&b(){発動時間} 1即行アクション
&b(){距離} 近接
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 Your next single melee attack is imbued to distract the opponent. If the attack is successful, you deal damage normally and, until the end of its next turn, your target takes a -2 penalty to attack rolls and can’t make attacks of opportunity. If your attack misses, the target instead takes a -1 penalty to attack rolls until the end of its next turn, but can make attacks of opportunity as normal. Any Power Resistance your target has is applicable against this effect.
 &b(){増強}:You can augment this power in one or both of the following ways.
1. For every four additional power points spent, this power affects one additional melee attack during this round. Effects from multiple attacks do not stack.
2. If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(divert-teleport)
***ディヴァート・テレポート
&link(Divert Teleport){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/divert-teleport}/
&b(){系統} 観念移動[瞬間移動];&b(){呪文レベル} クリプティック2、サイキック・ウォリアー2
&b(){付随現象} 視覚
&b(){発動時間} 1割り込みアクション;本文参照
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){範囲} 半径100フィート+10フィート/レベルの自身を中心とした円形
&b(){持続時間} 10分/レベル(解除可)
&b(){セーヴィング・スロー} 意志・無効(foils diversion);&b(){念力抵抗} 可(foils diversion)
&b(){念力ポイント} 13
 Similar to detect teleportation, except that you know the intended destination, and you can divert the final destination of any teleportation attempt made by others within the area. You can divert the destination of both incoming and outgoing teleportations, psionic and magical. You must overcome the power resistance of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil the diversion as well.
 For the purpose of this power, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The destination you choose must be a location with which you are very familiar or that you have studied carefully.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(dream-message)
***ドリーム・メッセージ
&link(Dream Message){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dream-message}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} ドレッド5、サイオン/ワイルダー5
&b(){付随現象} 精神
&b(){発動時間} 1分
&b(){距離} 無制限
&b(){範囲} 接触した生きているクリーチャー1体
&b(){持続時間} 本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 9
 You, or a messenger you touch, send a message to others in the form of a dream. At the beginning of the effect, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
 Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the power is the time required for the messenger to enter the recipient’s dream and deliver the message.
If the recipient is awake when the power begins, the messenger can choose to wake up (ending the effect) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the effect.
 Creatures who don’t sleep or don’t dream cannot be contacted by this power.
 The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always failing any saving throw) while in the trance.
 &b(){増強}:If the recipient is awake when you begin to manifest the power, the messenger can choose to expend a number of power points (if the messenger is psionic) equal to the recipient’s Hit Dice –4 to plant the message, which the recipient receives when next she sleeps.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(dream-travel)
***ドリーム・トラヴェル
&link(Dream Travel){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/dream-travel}/
&b(){系統} 観念移動;&b(){呪文レベル} ドレッド6、ノーマッド7
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){範囲} 自身及び接触したクリーチャー(最大1体/レベル)
&b(){持続時間} 1時間/レベル(解除可)
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} ドレッド11、ノーマッド13
 You and any creature you touch are drawn along a crystal arc of reverie to the edge of conscious thought and into the region of dreams. You can take more than one creature along with you (subject to your level limit), but each one must be touching another one. You physically enter the land of dreams, leaving nothing behind.
In the region of dreams, you move through a menagerie of thoughts, desires, and phantoms created by the minds of dreamers everywhere. For every minute you move through dream, you can “wake” to find yourself five miles displaced in the waking world. Thus, a character can use this power to travel rapidly by physically entering where only dreams normally prowl, moving the desired distance, and then stepping back into the waking world. You know where you will come out in the waking world.
 Dream travel can also be used to travel to the Dreamscape and other planes that contain creatures that dream, but doing this requires crossing into the dreams of outsiders, where you are subject to the vagaries of many dream realities—a potentially perilous proposition. Transferring to another plane of existence in this fashion requires 1d4 hours of uninterrupted travel.
 Any creatures that come along when dream travel is manifested also make the transition to the borders of unconscious thought. A creature separated from you wanders off into the dreamscape. When the duration ends, all affected creatures return to the waking world as much as 1,000 miles (d%x10) from their starting point. If a creature remains in the dreamscape, it is powerless to leave unless it can manifest the dream travel power itself or someone who manifests the power seeks out the lost creature.
 &b(){増強}:For every 2 additional power points you spend, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(duodimensional-claw)
***デュオディメンショナル・クロー
&link(Duodimensional Claw){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/duodimensional-claw}/
&b(){系統} 超代謝;&b(){呪文レベル} サイキック・ウォリアー3
&b(){付随現象} 物質
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){範囲} 自身
&b(){持続時間} 10分/レベル
&b(){念力ポイント} 5
 If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to improve that weapon. One of your claws becomes two-dimensional, making it razor-sharp. The weapon is now psionically keen, increasing its threat range from 20 to 19–20. This benefit does not stack with other effects that improve a weapon’s threat range.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ecto-protection)
***エクト・プロテクション
&link(Ecto Protection){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ecto-protection}/
&b(){系統} 具象化;&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} 視覚;本文参照
&b(){発動時間} 1標準アクション;本文参照
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 自身が発現したアストラル・コンストラクト
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 This power reinforces an astral construct you created by the astral construct power, increasing the DC by 1 on any dispel psionics attempts or a similar effect, and a +1 bonus on its saving throw to resist dismiss ectoplasm. This power can be manifested as a swift action in the same round that you manifest an astral construct, as long as the power points you spend to perform both actions do not exceed your manifester level.
 &b(){増強}:For every 2 additional power points you spend, the DC for dispel psionics or similar effects increases by 1, and your astral construct’s bonus on its saving throw to resist dismiss ectoplasm increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ectoplasmic-cocoon)
***エクトプラズミック・コクーン
&link(Ectoplasmic Cocoon){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-cocoon}/
&b(){系統} 具象化;&b(){呪文レベル} シェイパー3
&b(){付随現象} 聴覚、物質
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} 中型以下のクリーチャー1体
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 反応・無効;&b(){念力抵抗} 不可
&b(){念力ポイント} 5
 You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject can still breathe but is otherwise helpless, unable to see outside the cocoon, speak, or take any physical actions. The subject’s nostrils are clear (air passes through the cocoon normally). The subject can execute purely mental actions (such as manifesting powers or casting spells with no verbal, somatic, or material components).
Cutting or damaging the cocoon can free a victim. The cocoon has hardness 8 and 20 hit points. Teleportation and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal Plane, blocking ethereal travel. An ectoplasmic cocoon can’t be affected by dispel psionics, but it can be dismissed with dismiss ectoplasm, or otherwise destroyed by extreme measures or items.
The creature within the cocoon is visible only as a vague shape (substantial enough to interrupt line of sight) and cannot be directly harmed or interacted with unless the cocoon is destroyed. The cocooned creature can be moved normally (the weight of the cocoon is negligible).
A creature that is cocooned while aloft begins to fall immediately, and a creature that is cocooned while swimming or underwater may drown.
 &b(){増強}:You can augment this power in one or both of the following ways.
For every 2 additional power points you spend, this power’s save DC increases by 1.
For every 2 additional power points you spend, this power can affect a target one size category larger.

&aname(ectoplasmic-cocoon-mass)
***マス・エクトプラズミック・コクーン
&link(Ectoplasmic Cocoon, Mass){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-cocoon}/
&b(){系統} 具象化;&b(){呪文レベル} シェイパー7
&b(){範囲} 半径20フィートの拡散
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 反応・無効;&b(){念力抵抗} 不可
&b(){念力ポイント} 13
 As ectoplasmic cocoon, except you can cocoon several creatures (or a single big creature that fits in a 20-foot radius sphere or hemisphere) in a mass of writhing ectoplasm. Targets entirely within the area who fail their save are caught and cocooned. If a creature’s body is only partially within the area, this power does not affect that creature.
 &b(){増強}:For every 2 additional power points you spend, the radius of this power’s area increases by 5 feet.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ectoplasmic-creation)
***エクトプラズミック・クリエイション
&link(Ectoplasmic Creation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-creation}/
&b(){系統} 具象化(創造);&b(){呪文レベル} シェイパー1
&b(){付随現象} 物質
&b(){発動時間} 1分
&b(){距離} 0フィート
&b(){効果} Unattended, non-psionic, non-magical object of nonliving matter, up to 1 cu. ft./level
&b(){持続時間} 1時間/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You shape raw ectoplasm into a nonmagical, unattended object of nonliving, organic matter. The volume of the item created cannot exceed 1 cubic foot per manifester level. You must succeed on an appropriate Craft skill check to make a complex item. Attempting to use any created object as a material component for spells causes the spell to fail.

&aname(ectoplasmic-creation-major)
***メジャー・エクトプラズミック・クリエイション
&link(Ectoplasmic Creation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-creation}/
&b(){系統} 具象化(創造);&b(){呪文レベル} サイオン/ワイルダー5
&b(){発動時間} 10分
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){持続時間} 本文参照
&b(){念力ポイント} 9
 This power functions like ectoplasmic creation, except that you can also create an object of mineral nature: stone, crystal, metal, or the like. The duration of the created item varies with its relative hardness and rarity, as indicated on the following table.
|Hardness and Rarity Examples|Duration|
|Vegetable matter|2 hr./level|
|Stone, crystal, base metals|1 hr./level|
|Precious metals|20 min./level|
|Gems|10 min./level|
|Rare metal*|1 round/level|
|>|* Includes adamantine, alchemical silver, and mithral.|
 You can’t use major modify matter to create a cold iron item. Additional rare items are possible at the GM’s discretion, but should typically be limited to 1 round/level.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ectoplasmic-form)
***エクトプラズミック・フォーム
&link(Ectoplasmic Form){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-form}/
&b(){系統} 超代謝;&b(){呪文レベル}ドレッド3、エゴイスト3、サイキック・ウォリアー3
&b(){付随現象} 嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル(解除可)
&b(){念力ポイント} 5
 You and all your gear become a partially translucent mass of rippling ectoplasm that generally conforms to your normal shape. You gain damage reduction 10/psionics, and you gain immunity to poison and critical hits. Your material armor becomes meaningless, although your size, Dexterity, deflection bonuses, and armor bonuses from force effects (such as those gained by inertial armor) still apply to your Armor Class.
You can manifest powers while in ectoplasmic form, but you must make a concentration check (DC 20 + power level) for each power you attempt to manifest.
 You cannot physically attack, you lose supernatural abilities (if any), and you can’t speak while in ectoplasmic form. You can’t run, but you can fly at a speed of 20 feet (perfect). You can pass through small holes or narrow openings, even mere cracks, with all you were wearing or holding in your hands. You are subject to the effects of wind, and you can’t enter water or other liquid. You also can’t manipulate objects or activate items, even those carried along with you. Continuously active items remain active, though in some cases their effects may be moot (such as items that provide armor or natural armor bonuses).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ectoplasmic-grapnel)
***エクトプラズミック・グラップネル
&link(Ectoplasmic Grapnel){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-grapnel}/
&b(){系統} 具象化(創造);&b(){呪文レベル} クリプティック3、ギフテッド・ブレード3、マークスマン3、サイキック・ウォリアー3、タクティシャン3
&b(){付随現象} 物質
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 1 creature, object, or structure
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 5
 A blob of malleable, adhesive ectoplasm shoots out from your outstretched hand, attached by an ectoplasmic cord. Upon hitting its target, this ectoplasmic grapnel reels in, pulling the target to you – or you to it.
 When manifesting this power, you must have a hand free, and must make a ranged touch attack against the target; a miss causes the grapnel to retract instantly without attaching to anything. Alternately, you may have it shoot out from your shield instead of a free hand; you still get your shield’s AC bonus against the target, but lose it against anyone else for the duration of the power.
 If you target a creature no more than one size category larger than you, you may attempt a drag combat maneuver check. If successful, you move the creature 5 feet closer to you. For every 5 by which your attack exceeds your opponent’s CMD, you can drag the target an additional 5 feet toward you. If the creature is willing, you may drag it up to 30 feet closer to you.
 If you target an unattended object, you may pull it up to 30 feet towards you; if this moves it into your square, you may grasp the item immediately as a free action, although you must have a free hand to do so. If you target an attended object, the ranged touch attack is made against the opponent, and you must succeed at a disarm or steal (your choice) combat maneuver check to wrest the item free.
 If you fail at the combat maneuver check (or if you target an immovable object such as a creature more than one size category larger than you, an object bolted to the floor, or a building wall, floor, or ceiling), you are instead moved up to 30 feet towards the target. This movement provokes attacks of opportunity. Alternately, you may choose to relinquish your grip on the ectoplasmic cord, knocking you prone and ending the power immediately rather than moving you towards the target. If you end your movement at a climbable location (such as a wall or ledge), you must attempt a Climb check (at normal DC) to grab hold (or pull yourself over the edge, in the case of a ledge); failure means you begin falling, and must make a second Climb check with +20 DC to catch yourself.
 If you spend a full-round action bracing yourself before manifesting this power, you get a +2 bonus on the above combat maneuver checks. Each adjacent ally that spends an Aid Another action to grab hold of you also adds a +2 bonus to your combat maneuver check, but also suffers the consequence of being dragged or knocked prone with you should the check fail. If the power duration should be extended beyond instantaneous (see augment below), each ally holding onto you must spend an Aid Another action each turn to maintain their hold. If you end your movement at a climbable location, each ally may make a Climb check to grab the wall, or may instead continue holding onto you; your own Climb check is penalized as normal if their combined weight drops your encumbrance into a category with a worse armor check penalty.
 If you manifest this power while engaged in a grapple that you are in control of, you immediately make a grapple combat maneuver check; failure means you are no longer grappling the creature, while success means you gain a +2 bonus to your drag combat maneuver check for each creature (besides yourself) participating in the grapple. If the drag combat maneuver check fails, you and everyone in the grapple are dragged (or knocked prone) accordingly.
 If you manifest this power while engaged in a grapple that you are not in control of, you immediately make a grapple combat maneuver check; success means you have broken free of the grapple, while failure means you are still grappling (but gain a +2 bonus to your drag combat maneuver check for each creature (besides yourself) participating in the grapple). If the drag combat maneuver check fails, you and everyone in the grapple are dragged (or knocked prone) accordingly, unless the creature grappling you is too large for you to drag (in which case the cord snaps and the power fails). The grappling creature may voluntarily release you from the grapple to avoid being dragged or knocked prone, but must do so before the combat maneuver check is rolled.

 &b(){増強}:You can augment this power in one or more of the following ways:
1. If you spend 2 additional power points, the duration increases to 1 rnd./lvl. if the ranged touch attack hits. The cord does not automatically retract; you may choose to retract or extend the cord up to 30 feet (to the limit of the power’s range) as a standard action, and must succeed at a combat maneuver check each time you attempt to drag an unwilling creature in this manner. Other creatures may climb or manipulate the cord as they would a rope, but it is as strong as a chain. An unwilling creature attached to the grapnel must cut (5 hp, hardness 10, AC 10) or burst (Str DC 26) the cord to move away from you, unless he succeeds at a drag combat maneuver check to pull you behind him. If the cord is cut or burst, or if you let go of the cord (a free action), the power ends immediately.
2. If you spend 2 additional power points, the range of the power increases to Medium (100 ft. + 10 ft./lvl.).
3. If you spend 4 additional power points, the cord retracts the full length instantly. A successful combat maneuver check, by any margin, pulls the target adjacent to you, while a failed combat maneuver check pulls you adjacent to the target (unless you relinquish the cord and go prone instead).
4. For every 4 additional power points you spend, this power can drag creatures an additional size category larger than you, and the cord’s hardness increases by 2, hit points increases by 10, and break DC increases by 2.
5. If you spend 4 additional power points, you can manifest this power as a move action.
 In addition, for every 2 additional power points you spend to achieve any of these effects, you also gain a +1 bonus on any combat maneuver checks or Climb checks you make for this power.


&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(ectoplasmic-shambler)
***エクトプラズミック・シャンブラー
&link(Ectoplasmic Shambler){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-shambler}/
&b(){系統} 具象化(創造);&b(){呪文レベル} サイオン/ワイルダー5
&b(){付随現象} 聴覚、物質、嗅覚;本文参照
&b(){発動時間} 1ラウンド
&b(){距離} 遠距離(400フィート+40フィート/レベル)
&b(){効果} One ectoplasmic manifestation of a size equal to ten 10-ft. cubes (S)
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 9
 You fashion an ephemeral, many-legged mass of pseudo-living ectoplasm called an ectoplasmic shambler. You can direct the shambler as a free action. It has a speed of 10 feet. It can completely surround objects (and opponents) over which it is manifested or onto which it moves, because it has the consistency of thick mist. The vision of those within the shambler is limited to 5 feet, and manifesting powers (or casting spells) within the shambler is difficult due to the constant turbulence felt by those caught in the shambler’s form. Vision through the shambler is similarly impaired for those outside the shamble.
 Creatures enveloped by the shambler, regardless of Armor Class, take 1 point of damage for every two manifester levels you have in each round they become enveloped in or remain within the roiling turbulence of the shambler. Anyone trying to manifest a power must make a concentration check (DC 15 + power’s or spell’s level) to successfully manifest a power or cast a spell inside the shambler.
 A wind stronger than 20 miles per hour that blows against the shambler reduces its speed to 0 feet during the first round, and in subsequent rounds moves it in the direction of the wind at a speed of 5 feet. A wind stronger than 20 miles per hour that blows in the direction the shambler travels increases its speed to 15 feet.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ectoplasmic-sheen)
***エクトプラズミック・シーン
&link(Ectoplasmic Sheen){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-sheen}/
&b(){系統} 具象化(創造);&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} 視覚、嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標、範囲} 物体1つあるいは10フィート四方
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){セーヴィング・スロー} 本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You draw forth ectoplasm in an area, causing the surface to become slick. Any creature in the area when the power is manifested must make a successful Reflex save or fall. A creature can walk within or through the area of ectoplasm at half normal speed with a DC 10 Acrobaticscheck. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The power can also be used to create a greasy coating on an item. Material objects not in use are always affected by this power, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the affected item. A creature wearing affected armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
 &b(){増強}:If you spend 6 additional power points, each target that fails a Reflex save to remain standing and falls must first make a Strengthcheck (with the same DC as the Reflex save) to stand. In addition, for every two additional power points you spend augmenting this power, the power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ectoplasmic-trinket)
***エクトプラズミック・トリンケット
&link(Ectoplasmic Trinket){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ectoplasmic-trinket}/
&b(){系統} 具象化(創造);&b(){呪文レベル} クリプティック0(注参照)、サイオン/ワイルダー0、サイキック・ウォリアー0
&b(){付随現象} 物質
&b(){発動時間} 1標準アクション
&b(){距離} 0フィート
&b(){効果} Unattended, nonpsionic, non-magical object of nonliving matter, up to 1 cu. ft. 
&b(){持続時間} 1分/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 念能収束あるいは1
 You shape raw ectoplasm into a non-magical, unattended object of nonliving matter. The item created cannot exceed 1 cubic foot in volume or 1 gp in value. You must succeed on an appropriate Craft skill check to make a complex item. Coins and other objects of rare and precious materials (such as adamantine, cold iron, silver, etc.) cannot be created. Objects created in this manner may be used as tools, but have 1 hp and 0 hardness; they are too fragile to be used as weapons except for arrows, bolts, bullets, darts, and shuriken (manifesting this power will create up to three of such at once). Attempting to use any created object as a material component for spells causes the spell to fail.

&b(){注}:この念力はPsionics Expandedのクリプティックのリストに記載されていたが、この情報が念力の説明から省略されていた。Dreamscarred Pressのフォーラムのエラッタで、公開された念力リストでクリプティックが使用できることを確認した。この念力の情報はこれを反映している。

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(ego-whip)
***エゴ・ウィップ
&link(Ego Whip){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ego-whip}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} サイオン/ワイルダー2
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round.
 &b(){増強}:For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(elfsight)
***エルフサイト
&link(Elfsight){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/elfsight}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック1、ギフテッド・ブレード1、マークスマン1、サイオン/ワイルダー2、サイキック・ウォリアー1、ヴァイタリスト1
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル
&b(){念力ポイント} クリプティック1、ギフテッド・ブレード1、マークスマン1、サイオン/ワイルダー3、サイキック・ウォリアー1、ヴァイタリスト1
 You gain low-light vision (as an elf) for the duration of the power, as well as a +2 bonus on vision-based Perception checks.
 If elfsight is used in conjunction with my light, the cone of light extends out to 80 feet instead of 40 feet.

&aname(empathic-condition-relief)
***エンパシフィック・コンデイション・リリーフ
&link(Empathic Condition Relief){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empathic-condition-relief}/
&b(){系統} 超代謝(治癒);&b(){呪文レベル} ヴァイタリスト2、サイオン/ワイルダー2
&b(){付随現象} 嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 接触したクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・半減(無害);本文参照;&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 3
 You cleanse the subject’s body of unhealthy influences and relieve 1d2+1 rounds’ worth of debilitating conditions – dazed, confused, nauseated, shaken, and/or stunned. The subject gains instant relief if she is dazed, confused, nauseated, shaken, and/or stunned. If the duration of the debilitating condition is longer than the relief provided by this power, the subject can either, at your choice, remain affected by the debilitating condition, but for a reduced time, or gain 1d2+1 rounds unaffected by the condition. So, if the subject is dazed for 10 rounds, using this power can either grant them 1d2+1 rounds not being dazed or shorten that period by 1d2+1 rounds. You could manifest this power again to relieve the additional rounds of the specified debilitating conditions.
 &b(){増強}:This power can be augmented in one or more of the following ways.
1. For every 2 additional power points you spend, the number of rounds of relief extends by 1.
2. If you spend 8 additional power points, you can restore a petrified creature back to its normal state, although the subject must make a successful DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(empathic-connection)
***エンパシフィック・コネクション
&link(Empathic Connection){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empathic-connection}/
&b(){系統} 精神感応(魅了)[精神作用];&b(){呪文レベル} テレパス1
&b(){付随現象} 精神
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 人型生物1体
&b(){持続時間} 1時間/レベル
&b(){セーヴィング・スロー} 意志・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You reach out with your mind, finding the emotional strings that most apply to your target. With delicate influences, you twist those emotional strings, making your target view you as a friend (treat the target’s attitude as friendly). If the creature is currently being threatenedor attacked by you or your allies, however, it receives a +5 bonus on its saving throw. This does not enable you to control the affected person as if it was an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the effect. You must speak the person’s language to communicate your commands, be good at pantomiming, or have some other method to communicate, such as mindlink.
 &b(){増強}:You can augment this power in one or more of the following ways. 1. If you spend 2 additional power points, this power can also affect an animal, fey, magical beast, or monstrous humanoid. 2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above. 3. If you spend 4 additional power points, this power’s duration increases to one day per level. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(empathic-feedback)
***エンパシフィック・フィードバック
&link(Empathic Feedback){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empathic-feedback}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} ギフテッド・ブレード3、サイオン/ワイルダー4、サイキック・ウォリアー3、ヴァイタリスト4
&b(){付随現象} 聴覚、物質
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 10分/レベル
&b(){念力ポイント} ギフテッド・ブレード5、サイオン/ワイルダー7、サイキック・ウォリアー5、ヴァイタリスト7
 You empathically share your pain and suffering with your attacker. Each time a creature strikes you in melee, it takes damage equal to one quarter the amount it dealt to you (rounded down, minimum 1) unless it succeeds on a Will save. This damage is empathic in nature, so powers and abilities the attacker may have such as damage reduction and regeneration do not lessen or change this damage. The damage from empathic feedback has no type, so even if you took fire damage from a creature that has immunity to fire, empathic feedback will damage your attacker. The damage from empathic feedback is a mind-affecting effect, a successful Will save negates this damage, and the damage is subject to power resistance.
 &b(){増強}:This power may be augmented in one of the following ways.
By spending 3 additional power points, the damage suffered by your attacker increases to one half the damage dealt to you.
By spending 6 additional power points, the damage suffered by your attacker is equal to the damage dealt to you.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(empathic-transfer)
***エンパシフィック・トランスファー
&link(Empathic Transfer){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empathic-transfer}/
&b(){系統} 精神感応(魅了)[精神作用];&b(){呪文レベル} エゴイスト2、サイキック・ウォリアー2、タクティシャン2、ヴァイタリスト2
&b(){付随現象} 聴覚、物質
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 接触した同意するクリーチャー
&b(){持続時間} 瞬時
&b(){念力ポイント} 3
 You heal another creature’s wounds, transferring some of its damage to yourself. When you manifest this power, you can heal as much as 2d10 points of damage. The target regains a number of hit points equal to the dice result, and you lose hit points equal to half of that amount. (This loss can bring you to 0 or fewer hit points.) Powers and abilities you may have such as damage reduction and regeneration do not lessen or change this damage, since you are taking the target’s pain into yourself in an empathic manner. The damage transferred by this power has no type, so even if you have immunity to the type of damage the target originally took, the transfer occurs normally and deals hit point damage to you.
 Alternatively, you can use this power to absorb one poison or one disease afflicting the target creature into yourself. When you absorb a poison or disease, you do not take any of the damage previously dealt to the target by the affliction, but you do assume the burden of making the secondary and/or continuing Fortitude saves to combat the affliction.
 Finally, you can use this power to transfer up to 1 point of ability damage per manifester level from the target to yourself.
 &b(){増強}:For every additional power point you spend, you can heal an additional 2d10 points of damage (to a maximum of 10d10 points per manifestation).

&aname(empathic-transfer-hostile)
***ホスタイル・エンパシフィック・トランスファー
&link(Empathic Transfer, Hostile){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empathic-transfer}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} サイキック・ウォリアー3、タクティシャン3、ヴァイタリスト3
&b(){付随現象} 聴覚、物質
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 接触したクリーチャー
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You transfer your hurt to another. When you manifest this power and then make a successful touch attack, you can transfer 50 points of damage (or less, if you choose) from yourself to the touched creature. The damage you transfer may not exceed the damage you currently have. You immediately regain hit points equal to the amount of damage you transfer.
 You cannot use this power to gain hit points in excess of your full normal total. The transferred damage is empathic in nature, so powers and abilities the subject may have such as damage reduction and regeneration do not lessen or change this damage.
 The damage transferred by this power has no type, so even if the subject has immunity to the type of damage you originally took, the transfer occurs normally and deals hit point damage to the subject.
 &b(){増強}:You can augment this power in one or both of the following ways.
-For every additional power point you spend, you can transfer an additional 5 points of damage (maximum 70 points per manifestation), although you must still have that amount of actual damage to transfer.
-If you spend 6 additional power points, this power affects all creatures in a 20-foot-radius spread centered on you, transferring the full amount of damage to each creature, although no matter how many targets you affect, you only heal the highest amount transferred to any one target.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(empathy)
***エンパシー
&link(Empathy){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empathy}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} クリプティック0、ドレッド0、調停者のヴァイタリスト0、サイオン/ワイルダー0
&b(){付随現象} 精神
&b(){発動時間} 1標準アクション
&b(){距離} 30フィート
&b(){範囲} 30-ft.-radius spread centered on you
&b(){持続時間} 精神集中、最大1分/レベル(解除可)
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 念能収束あるいは1

****Psionics Expanded Update
この念力はもともとPsionics Unleashedに収録された数少ないものの1つであるが、Psionics Expandedで念能の才能として更新されている。これによって念力の詳細の一部が変更されたが、ほぼそのまま使用できる。詳細は念能の才能を参照せよ。

 You detect the surface emotions of any creature you can see that is in the power’s area. You can sense basic needs, drives, and emotions. Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness, and many other kinds of sensations and moods can all be perceived. You gain a +2 insight bonus on any Bluff, Diplomacy, Intimidate, or Sense Motive checks that you make in the round when you cease concentrating on this power.
 &b(){増強}:You can augment this power in one or both of the following ways.
For every additional power point you spend, this power’s range and the radius of its area increases by 5 feet.
If you spend 2 additional power points, this power’s maximum duration increases to 1 hour/level and you need only concentrate to gain the benefit of the power.

&b(){注}:この念力はPsionics Expandedのクリプティックのリストに記載されていたが、この情報が念力の説明から省略されていた。Dreamscarred Pressのフォーラムのエラッタで、公開された念力リストでクリプティックが使用できることを確認した。この念力の情報はこれを反映している。

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(empty-mind)
***エンプティー・マインド
&link(Empty Mind){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/empty-mind}/
&b(){系統} 精神感応[精神作用];&b(){呪文レベル} ギフテッド・ブレード1、サイオン/ワイルダー1、サイキック・ウォリアー1
&b(){付随現象} 聴覚
&b(){発動時間} 1割り込みアクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド
&b(){念力ポイント} 1
 You empty your mind of all transitory and distracting thoughts, improving your self-control. You gain a +2 bonus on all Will saves until your next action.
 &b(){増強}:For every 2 additional power points you spend, the bonus on your Will saves increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(endorphin-surge)
***エンドルフィン・サージ
&link(Endorphin Surge){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/endorphin-surge}/
&b(){系統} 超代謝;&b(){呪文レベル} ギフテッド・ブレード2、サイオン/ワイルダー3、サイキック・ウォリアー2、ヴァイタリスト3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){念力ポイント} ギフテッド・ブレード3、サイオン/ワイルダー5、サイキック・ウォリアー3、ヴァイタリスト5
 The glands of your body emit massive quantities of endorphins, augmenting your natural abilities. While this power is active, you are treated as if in a barbarian rage, giving you a +2 morale bonus to your Constitution and Strength, a +1 morale bonus on Will saves, and a -2 penalty to your Armor Class. The effect is otherwise identical with a barbarian’s rage except you aren’t fatigued at the end of the rage.
 &b(){増強}:If you spend 6 additional power points, the morale bonus to your Constitution and Strength is increased by 2, and the morale bonus on Will saves is increased by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(energy-adaptation)
***エネルギー・アダプテーション
&link(Energy Adaptation){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-adaptation}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック4、ギフテッド・ブレード4、サイオン/ワイルダー4、サイキック・ウォリアー4
&b(){付随現象} 視覚;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 10分/レベル
&b(){念力ポイント} 7
 Your body assimilates some of the effect of an energy attack and converts it to harmless light. You gain resistance 10 against any attack that deals acid, cold, electricity, fire, or sonic damage.
 When you absorb damage, you can choose to radiate visible light that illuminates a 60-foot radius for a number of rounds equal to the points of damage you successfully resisted, or merely dissipate the energy without giving off a visual display.
 The energy resistance provided by this power increases to 20 points at 7th manifester level and to a maximum of 30 points at 11th level.
 The power protects your equipment as well.
 The resistance provided by this power does not stack with other forms of energy resistance.
 &b(){増強}:If you spend 4 additional power points, you can manifest this power as an immediate action.

&aname(energy-adaptation-specified)
***スペシファイド・エネルギー・アダプテーション
&link(Energy Adaptation, Specified){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-adaptation}/
&b(){系統} 超代謝 [本文参照] ;&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン3、サイオン/ワイルダー2、サイキック・ウォリアー2、ヴァイタリスト2
&b(){念力ポイント} クリプティック3、ギフテッド・ブレード3、マークスマン5、サイオン/ワイルダー3、サイキック・ウォリアー3、ヴァイタリスト3
 As energy adaptation, except the type of energy to which you gain resistance when this power is manifested is your active energy type.
 This power’s subtype is the same as the type of damage it protects against.
 &b(){増強}:If you spend 4 additional power points, you can manifest this power as an immediate action.
 &b(){特殊}:Special A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-ball)
***エネルギー・ボール
&link(Energy Ball){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-ball}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} キネティシスト4
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 遠距離(400フィート+40フィート/レベル)
&b(){範囲} 20-ft.-radius spread
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減あるいは頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 You create an explosion of energy of your active energy type (cold, electricity, fire, or sonic) that deals 7d6 points of damage to every creature or object within the area. The explosion creates almost no pressure.
 Cold A ball of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold ball is a Fortitude save instead of a Reflex save.
 Electricity Manifesting a ball of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A ball of this energy type deals +1 point of damage per die.
 Sonic A ball of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-bolt)
***エネルギー・ボルト
&link(Energy Bolt){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-bolt}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 120フィート
&b(){範囲} 120フィートの直線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減あるいは頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You release a powerful stroke of energy of your active energy type (cold, electricity, fire, or sonic) that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips.
Cold A bolt of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold bolt is a Fortitude save instead of a Reflex save.
 Electricity Manifesting a bolt of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A bolt of this energy type deals +1 point of damage per die.
 Sonic A bolt of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-burst)
***エネルギー・ブラスト
&link(Energy Bolt){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-burst}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 40フィート
&b(){範囲} 40-ft-radius burst centered on you
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減あるいは頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You create an explosion of unstable ectoplasmic energy of your active energy type (cold, electricity, fire, or sonic) that deals 5d6 points of damage to every creature or object within the area. The explosion creates almost no pressure. Since this power extends outward from you, you are not affected by the damage.
 Cold A burst of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold burst is a Fortitudesave instead of a Reflex save.
 Electricity Manifesting a burst of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A burst of this energy type deals +1 point of damage per die.
 Sonic A burst of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-cone)
***エネルギー・コーン
&link(Energy Cone){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-cone}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} キネティシスト3
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 60フィート
&b(){範囲} Cone-shaped spread
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減あるいは頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You create a cone of energy of your active energy type (cold, electricity, fire, or sonic), extending outward from your hand, that deals 5d6 points of damage to every creature or object within the area.
 Cold A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitudesave instead of a Reflex save.
 Electricity Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A cone of this energy type deals +1 point of damage per die.
 Sonic A cone of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-conversion)
***エネルギー・コンヴァージョン
&link(Energy Conversion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-conversion}/
&b(){系統} 超代謝 [本文参照];&b(){呪文レベル} サイオン/ワイルダー7
&b(){付随現象} 精神
&b(){発動時間} 1標準アクション
&b(){距離} 自身と近距離(25フィート+5フィート/2レベル);本文参照
&b(){効果} 光線;本文参照
&b(){持続時間} 10分/レベル
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 13
 As energy adaptation, except that instead of radiating away energy as light, you store up the energy and can later discharge it as a ray. To discharge a ray requires a standard action. You can choose to fire any number of rays during the power’s duration. The ray you fire must be of one of the energy types you have stored (if you have stored more than one type, you can choose what kind of energy to use for each ray). If a ray successfully strikes its target (requiring a ranged touch attack), the target takes damage equal to the amount of energy damage of that type you have stored, up to a maximum of three times your manifester level. As long as this power remains in effect, you can continue to absorb energy damage and fire additional rays using the stored damage. Damage you fire in rays is subtracted from the damage you have absorbed, so you may not fire off rays  if you have depleted the energy you have absorbed.
 This power’s subtype is the same as the type of energy you discharge in a ray; thus, its subtype can change during the course of the power’s duration.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-current)
***エネルギー・カレント
&link(Energy Conversion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-current}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} キネティシスト5
&b(){付随現象} 視覚;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} お互い15フィート以上離れていない2体のクリーチャー
&b(){持続時間} 精神集中、最大1ラウンド/レベル
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 9
 Your body’s psionically fueled bioenergetic currents produce an arc of energy of your active energy type (cold, electricity, fire, or sonic) that targets a creature you designate as the primary foe for 9d6 points of damage in every round when the power remains in effect. Energy also arcs off the primary foe to strike one additional foe that is initially within 15 feet of the primary foe, or that subsequently moves within 15 feet of the primary foe while the duration lasts. Secondary foes take the same damage that the primary foe takes in every round while the duration lasts.
 Should either the primary or secondary foe fall to less than 0 hit points (or should a target completely evade the effect with a special ability or power), or should the primary foe move out of range of the effect, the energy current’s arc randomly retargets another primary and/ or secondary foe while the duration lasts, depending on which foe or foes can no longer be targeted. Targeted foes can move normally, possibly moving out of range of the effect, but each round they are targeted and remain in range they must make a saving throw to avoid taking full damage in that round.
 Concentrating to maintain energy current is a full-round action. If you take damage while maintaining energy current, you must make a successful concentration check (DC 10 + damage dealt) to avoid losing your concentration on the power.
 The save DC to halve the damage for the secondary target is 2 lower than the DC for the primary target.
 Cold A current of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold current is a Fortitude save instead of a Reflex save.
 Electricity Manifesting a current of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A current of this energy type deals +1 point of damage per die.
 Sonic A current of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:You can augment this power in one or both of the following ways.
For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
For every 4 additional power points you spend, this power can affect an additional secondary foe. Any additional secondary foe cannot be more than 15 feet from another target of the power.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-missile)
***エネルギー・ミサイル
&link(Energy Missile){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-missile}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} キネティシスト2
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} Up to five creatures or unattended objects; no two targets can be more than 15 ft. apart.
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You release a powerful missile of your active energy type (cold, electricity, fire, or sonic) at your foe. The missile deals 3d6 points of damage to each creature or unattended object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power.
 Cold A missile of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save.
 Electricity Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A missile of this energy type deals +1 point of damage per die.
 Sonic A missile of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by one die (d6). For every two additional dice of damage, the power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-push)
***エネルギー・プッシュ
&link(Energy Push){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-push}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー2
&b(){付随現象} 聴覚、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){効果} 光線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You project a solid blast of energy of your active energy type (cold, electricity, fire, or sonic) at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the energy blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by energy push does not provoke attacks of opportunity.
 Cold A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). The saving throw to reduce damage from a cold push is a Fortitude save instead of a Reflex save.
 Electricity Manifesting a blast of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points).
 Sonic A blast of this energy type deals –1 point of damage per die (damage from impact remains at 2d6 points) and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-ray)
***エネルギー・レイ
&link(Energy Ray){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-ray}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー1
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} 光線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You create a ray of energy of your active energy type (cold, electricity, fire, or sonic) that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
 Cold A ray of this energy type deals +1 point of damage per die.
 Electricity Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A ray of this energy type deals +1 point of damage per die.
 Sonic A ray of this energy type deals –1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:You can augment this power in one of the following ways. 1. For every additional power point you spend, this power’s damage increases by one die (d6). 2. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the damage is reduced to 1d3 and it cannot be further augmented.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-retort)
***エネルギー・レトルト
&link(Energy Retort){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-retort}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身及び近距離(25フィート+5フィート/2レベル);本文参照
&b(){目標} 自身及び発現者を攻撃するクリーチャーあるいは物体;本文参照
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You weave a field of potential energy of your active energy type (cold, electricity, fire, or sonic) around your body. The first successful attack made against you in each round during the power’s duration prompts a response from the field without any effort on your part. The attack may be physical, the effect of a power, or the effect of a spell (including spell-like, supernatural, and extraordinary abilities). An “ectoburst” discharges from the field, targeting the source of the attack and dealing 4d6 points of damage of the active energy type. To be affected, a target must be within close range, you must have line of sight and line of effect to it, and you must be able to identify the source of the attack. The ectoburst automatically strikes the enemy who successfully attacked you, so long as it meets the above criteria.
 Cold A field of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold retort is a Fortitudesave instead of a Reflex save.
 Electricity Manifesting a field of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A field of this energy type deals +1 point of damage per die.
 Sonic A field of this energy type deals –1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s duration increases by 1 minute.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-splash)
***エネルギー・スプラッシュ
&link(Energy Splash){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-splash}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー0
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} 光線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 念能収束あるいは1
 You create a ray of your active energy type (cold, electricity, fire, or sonic) that shoots forth from your fingertip and strikes a target within range, dealing damage if you succeed on a ranged touch attack with the ray.
 Cold: A ray of this energy type deals 2 points of damage. Alternately, the manifester can choose to deal no damage but instead chill up to 1 pound of non-living material (such as cooling a drink).
 Electricity: A ray of this energy type deals 1 point of damage. Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming Power Resistance. Alternately, the manifester can choose to deal no damage but instead cause a relatively harmless static shock. This shock is painful enough to wake someone sleeping, but is not painful to interrupt concentration or spellcasting.
 Fire: A ray of this energy type deals 2 points of damage. Alternately, the manifester can choose to deal no damage but instead light a readily flammable object such as a lantern or torch, or warm up to 1 pound of nonliving material (such as heating food).
 Sonic: A ray of this energy type deals 1 point of damage and ignores an object’s hardness. Alternately, the manifester can choose to deal no damage but instead cause a loud bang at the target location (DC 10 Perception check to hear it). This power’s subtype is the same as the type of energy you manifest.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(energy-stun)
***エネルギー・スタン
&link(Energy Stun){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-stun}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー2
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){範囲} 5-ft.-radius burst
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You release a powerful stroke of your active energy type (cold, electricity, fire, or sonic) that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round.
 Cold A stroke of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold stun is a Fortitudesave instead of a Reflex save.
 Electricity Manifesting a stroke of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A stroke of this energy type deals +1 point of damage per die.
 Sonic A stroke of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:
-For every additional power point you spend, this power’s damage increases by one die (d6).
-For every two additional dice of damage, the power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-wall)
***エネルギー・ウォール
&link(Energy Wall){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-wall}/
&b(){系統} 具象化(創造) [本文参照];&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){範囲} An opaque sheet of energy up to 20 ft. long/level or a ring of energy with a radius of up to 5 ft./2 levels; either form 20 ft. high
&b(){持続時間} 精神集中+1ラウンド/レベル
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 You create an immobile sheet of energy of your active energy type (cold, electricity, fire, or sonic) formed out of unstable ectoplasm. One side of the wall, selected by you, sends forth waves of energy, dealing 2d6 points of damage to creatures and objects within 10 feet and 1d6 points of damage to those beyond 10 feet but within 20 feet. In addition, anyone passing though the energy wall takes 2d6 points of damage +1 point per manifester level (maximum +20).
 If you manifest the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.
 If you manifest this power in the form of a ring of energy, you choose whether the waves of energy radiate inward or outward from the ring.
 Cold A sheet of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold wall is a Fortitudesave instead of a Reflex save.
 Electricity Manifesting a sheet of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A sheet of this energy type deals +1 point of damage per die.
 Sonic A sheet of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(energy-wave)
***エネルギー・ウェーヴ
&link(Energy Wave){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/energy-wave}/
&b(){系統} 念動 [本文参照];&b(){呪文レベル} サイオン/ワイルダー7
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 120フィート
&b(){範囲} Cone-shaped spread
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減または頑健・半減;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 13
 You create a flood of energy of your active energy type (cold, electricity, fire, or sonic) out of unstable ectoplasm that deals 13d6 points of damage to each creature and object in the area. This power originates at your hand and extends outward in a cone.
 Cold A wave of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold wave is a Fortitudesave instead of a Reflex save.
 Electricity Manifesting a wave of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
 Fire A wave of this energy type deals +1 point of damage per die.
 Sonic A wave of this energy type deals –1 point of damage per die and ignores an object’s hardness.
 This power’s subtype is the same as the type of energy you manifest.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.
 &b(){特殊}:A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ensconce)
***エンスコンス
&link(Ensconce){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ensconce}/
&b(){系統} 超感覚[本文参照];&b(){呪文レベル} サイオン/ワイルダー7
&b(){付随現象} なし
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標}  One willing creature or one object (up to a 2-ft. cube/level) touched
&b(){持続時間} 1日/レベル(解除可)
&b(){セーヴィング・スロー} 不可あるいは意志・無効(物体);&b(){念力抵抗} 不可あるいは可(物体)
&b(){念力ポイント} 13
 When manifested, this power prevents clairsentience or divination effects from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The power does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by ensconce become comatose and are effectively in a state of suspended animation until the effect ends.
&b(){注}:The Will save prevents an attended or magical object from being ensconced. There is no save to see the ensconced creature or object or to detect it with a clairsentience power or divination spell, such an attempt automatically fails.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(entangling-cover)
***エンタングリング・カバー
&link(Entangling Cover){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/entangling-cover}/
&b(){系統} 具象化;&b(){呪文レベル} マークスマン2
&b(){付随現象} 物質、嗅覚
&b(){発動時間} 1即行アクション
&b(){距離} 特殊;本文参照
&b(){目標}  クリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 反応・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 After manifesting this power, the next creature this round you successfully stagger with your cover fire class ability is also entangled for the duration of the power. If you do not have the cover fire class feature, this power does nothing.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(entangling-debris)
***エンタングリング・デブリス
&link(Entangling Debris){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/entangling-debris}/
&b(){系統} 念動[力場];&b(){呪文レベル} サイオン/ワイルダー1、タクティシャン1
&b(){付随現象} 物質、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 遠距離(400フィート+40フィート/レベル)
&b(){範囲} Matter in a 40-ft.-radius spread
&b(){持続時間} 精神集中、最大1分/レベル(解除可)
&b(){セーヴィング・スロー} 反応・不完全;本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You use telekinetic force to manipulate matter in the affected area, including wood, metal, grasses, bushes, and even trees, to entwine creatures in the affected area or those that enter the area, causing them to become entangled. The individual pieces of matter affected must weigh less than 25 lbs each and either cannot be permanently affixed or must be able to sufficiently reach creatures within the area. Affected creatures can break free and move half their normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round you concentrate, you may once again direct the debris to attempt to entangle all creatures that have avoided or escaped entanglement.
 &b(){増強}:This power may be augmented in one or more of the following ways.
1. For each additional 2 power points spent, this power can affect an area 5 ft. larger in radius.
2. By spending an additional 4 power points, this power causes 2d6 points of damage per round to creatures that failed their Reflex save.
 In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(entangling-ectoplasm)
***エンタングリング・エクトプラズム
&link(Entangling Ectoplasm){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/entangling-ectoplasm}/
&b(){系統} 具象化(創造);&b(){呪文レベル} サイオン/ワイルダー1、タクティシャン1
&b(){付随現象} 物質、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 中型以下のクリーチャー1体
&b(){持続時間} 5ラウンド
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 1
 You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power’s duration. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to 11 + the manifester’s key ability modifier.
 &b(){増強}:For every 2 additional power points you spend, this power can affect a target one size category larger and the DC to break free increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(entangling-strike)
***エンタングリング・ストライク
&link(Entangling Strike){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/entangling-strike}/
&b(){系統} 具象化(創造)[トリガー];&b(){呪文レベル} サイキック・ウォリアー2
&b(){付随現象} 聴覚、物質
&b(){発動時間} 1即行アクション
&b(){距離} 近接
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 The next successful melee attack you make this turn entangles the target until the end of its next turn.
Trigger: If your attack was successful and the target tries to make a concentration check before the end of its next turn, you can immediately expend your psionic focus to deal 2d6 points of damage to it. The damage dealt causes the standard penalty to that concentration check.
 &b(){増強}:If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(ephemeral-bolt)
***エフェメラル・ボルト
&link(Ephemeral Bolt){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ephemeral-bolt}/
&b(){系統} 具象化(創造)[トリガー];&b(){呪文レベル} マークスマン2、サイキック・ウォリアー2
&b(){付随現象} 物質
&b(){発動時間} 1標準アクション
&b(){距離} 0フィート
&b(){目標} 1 ectoplasmic bolt, arrow, or sling bullet
&b(){持続時間} 1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} 3
 You coalesce semi-stable ectoplasm into one arrow, crossbow bolt, or sling bullet appropriate to your size, and encase it in a thin layer of stable ectoplasm. Ammunition created this way is considered masterwork (+1 enhancement bonus on attack rolls, no direct bonus on damage rolls). Ephemeral ammunition has a delayed-delivery effect: After being fired, the bolt partially phases out of the material plane and onto the ethereal plane. This does not allow it to shoot through armor or walls (you still need clear line of effect to your target), but it does allow it to impact a target without the target noticing. A bolt that successfully hits a corporeal target embeds itself entirely in the target, but the effect is not obvious — the bolt does no damage, and there’s no entry wound. You may only have one active ephemeral bolt effect at any time and you must overcome any applicable Power Resistance for the delayed-delivery aspect of this power to function.
 At any point during the power’s duration, as a swift action, you may order the ammunition to return to the material plane, at which point it delivers its full normal damage (adjusted for damage reduction if appropriate) +1d4 points of force damage before dissipating back to its constituent ectoplasmic particles. No external wounds are present from this damage. This power is frequently used to deliver poison as well as its usual effects; such additions to the ammunition take effect when damage is dealt.
 As a side property of the phasing effect, ephemeral bolts can be used to attack ethereal creatures while you stand on the material plane, although they are treated as invisible unless you can see them through other means. Used this way, the bolts lose their delayed-delivery property and are treated as normal (although they retain the bonus force damage), and any obstruction on either plane stops them. As a side property of the phasing effect, ephemeral bolts can be used to attack ethereal creatures while you are on the material plane or to attack material creatures while you are on the ethereal plane, although the bolts and ethereal creatures are treated as invisible unless one can see ethereal objects. Used this way, the bolts lose their delayed-delivery property and are treated as normal (although they retain the bonus force damage), and any obstruction on either plane stops them.
If used to attack an incorporeal target (on either plane), the bolts do 1d4 points of force damage on impact.
 &b(){増強}:You may augment this power in one or both of the following ways:
1. For every 4 additional power points you spend, increase the force damage dealt by each bolt by one die (d4), and increase the enhancement bonus on attack rolls by 1.
2. If you spend 3 additional power points, the enhancement bonus on attack rolls applies to damage rolls as well.
3. For every 4 additional power points you spend, you can create an additional bolt, arrow, or sling bullet. All such ammunition must return to the material plane at the same time.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(eradicate-invisibility)
***エフェメラル・インヴィジビリティ
&link(Eradicate Invisibility){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/eradicate-invisibility}/
&b(){系統} 念動;&b(){呪文レベル} サイオン/ワイルダー3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 50フィート
&b(){目標} You and all invisible creatures and objects in a 50-ft.-radius burst centered on you
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・無効;&b(){念力抵抗} 不可
&b(){念力ポイント} 5
 You radiate a psychokinetic burst that disrupts and negates all types of invisibility (though this power can’t negate the effect of cloud mind). Any creature that fails its save to avoid the effect loses its invisibility.
Creatures that are naturally invisible, such as an invisible stalker, are revealed as a dim outline for 1 round (until the beginning of your next turn) and do not have total concealment during this period.
 &b(){増強}:For every additional power point you spend, this power’s range and the radius of the burst in which it functions both increase by 5 feet. For each 10-foot increase, this power’s save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(escape-detection)
***エスケープ・ディテクション
&link(Escape Detection){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/escape-detection}/
&b(){系統} 超感覚;&b(){呪文レベル} クリプティック3、ギフテッド・ブレード3、マークスマン3、サイキック・ウォリアー3、シアー3、サイテッド・シーカー3
&b(){付随現象} なし
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル
&b(){念力ポイント} 5
 You (plus all your gear and any objects you carry) become difficult to detect by clairsentience powers such as clairvoyant sense, remote viewing, pierce the veils, and similar magical effects. If a clairsentience power or similar effect is attempted against you, the manifester of the power must succeed on a manifester level check (1d20 + manifester level, or caster level if the opponent is not a manifester) against a DC of 13 + your manifester level (maximum +10).

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ethereal-form)
***イセリアル・フォーム
&link(Ethereal Form){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ethereal-form}/
&b(){系統} 観念移動;&b(){呪文レベル} ノーマッド7
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){念力ポイント} 13
 You become ethereal, along with your equipment. For the duration of the power, you are in the Ethereal Plane, which overlaps the Material Plane. When the power expires, you return to material existence.
An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.
 Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and powers you manifest while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.
 Treat other ethereal creatures and ethereal objects as if they were material. If you end the power and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.

&aname(ethereal-form-greater)
***グレーター・イセリアル・フォーム
&link(Ethereal Form, Greater){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ethereal-form}/
&b(){系統} 観念移動;&b(){呪文レベル} サイオン/ワイルダー9
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} You and one other touched willing creature/three levels; all targets must be joined by linked hands
&b(){持続時間} 1分/レベル(解除可)
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可(無害)
&b(){念力ポイント} 17
 This power functions like ethereal form, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three manifester levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.
 When the power expires, all affected creatures on the Ethereal Plane return to material existence.
 If you end the power or the power ends normally and any of the affected creatures including you become material while inside a material object (such as a solid wall), that creature or creatures are shunted off to the nearest open space and take 1d6 points of damage per 5 feet shunted.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ethereal-passage)
***イセリアル・パッセージ
&link(Ethereal Passage){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/ethereal-passage}/
&b(){系統} 観念移動;&b(){呪文レベル} クリプティック6、サイオン/ワイルダー7
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 0フィート
&b(){効果} Ethereal 5-ft. by 8-ft. opening, 10 ft. deep + 5 ft. deep per three levels
&b(){持続時間} One usage per two levels
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 不可
&b(){念力ポイント} クリプティック11、サイオン/ワイルダー13
 You create an ethereal passage through wooden, plaster, or stone walls, but not other materials. The ethereal passage is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the ethereal passage and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the passage. This counts as two uses of the passage. The passage does not allow light, sound, or power effects through it, nor can you see through it without using it. Thus, the power can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A gem of true seeing or similar ability reveals the presence of an ethereal passage but does not allow its use.
 An ethereal passage is subject to dispel psionics. If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a passwall effect.
 You can allow other creatures to use the ethereal passage by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, HD, and hit points don’t qualify.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(evade-burst)
***イヴェイド・バースト
&link(Evade Burst){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/evade-burst}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック3、ギフテッド・ブレード3、マークスマン4、サイオン/ワイルダー7、サイキック・ウォリアー3、タクティシャン7
&b(){付随現象} 物質
&b(){発動時間} 1割り込みアクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 瞬時
&b(){念力ポイント} クリプティック5、ギフテッド・ブレード5、マークスマン7、サイオン/ワイルダー13、サイキック・ウォリアー5、タクティシャン13
 You throw off a faux ectoplasmic shell, allowing you to slide out of range of a damaging effect. When you manifest this power in conjunction with making a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage.
Augment If you spend 4 additional power points, you take only half damage on a failed Reflex save.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(everyman)
***エヴリィマン
&link(Everyman){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/everyman}/
&b(){系統} 超代謝;&b(){呪文レベル} クリプティック2、サイオン/ワイルダー2、サイキック・ウォリアー2、サイテッド・シーカー2
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1時間/レベル
&b(){念力ポイント} 3
 You subtly shift your features and voice, making you less noticeable and granting you a +10 circumstance bonus to Disguise checks, although you may not attempt to appear as a certain individual or another race. This is a minor physical transformation, not an illusion, and as such fools touch as well as sight.
You may alter any skin or facial features to be anything normally possible for the race you appear as. Birthmarks, moles, tattoos, piercings, and other distinguishing features are not visible unless you specifically will it. Psionic tattoos may still be tapped while hidden.
 At any point during the power’s duration, you may concentrate as a standard action to change your appearance again, including to resemble yourself. Your clothing and gear are not changed.
 &b(){増強}:You can augment this power in one or more of the following ways.
1. If you spend 1 additional power point, you may use this power to disguise yourself as particular individuals.
2. If you spend 2 additional power points, you may alter your smell to blend in with creatures using the scent ability or who identify individuals by pheromones or other chemical senses.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
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&aname(exhalation-of-the-black-dragon)
***エクセレイション・オヴ・ザ・ブラック・ドラゴン
&link(Exhalation of the Black Dragon){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/exhalation-of-the-black-dragon}/
&b(){系統} 超代謝[酸];&b(){呪文レベル} サイキック・ウォリアー3
&b(){付随現象} 視覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} 光線
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 You spit forth vitriolic acid, originating from your mouth, at your target. If you succeed on a ranged touch attack, the target takes 3d6 points of acid damage.
 &b(){増強}:For every 2 additional power points you spend, this power’s damage increases by 1d6 points.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
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&aname(expansion)
***エクスパンション
&link(Expansion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/expansion}/
&b(){系統} 超代謝;&b(){呪文レベル} ギフテッド・ブレード1、サイキック・ウォリアー1
&b(){付随現象} 嗅覚
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル(解除可)
&b(){念力ポイント} 1
 This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8. This increase changes your size category to the next larger one. You gain a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), a –1 size penalty on attack rolls and AC due to your increased size.
If your new size is Large or larger, you have a space of at least 10 feet and a natural reach of at least 10 feet. This power does not change your speed.
 If insufficient room is available for the desired growth, you attain the maximum possible size and can make a Strength check (using your increased Strength score) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you—you cannot crush yourself to death by increasing your size.
 All your equipment, worn or carried, is similarly expanded by this power. Melee and projectile weapons deal more damage.
 Other psionic or magical properties are not affected by this power. Any affected item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). Multiple effects that increase size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further expand yourself.
 &b(){増強}:You can augment this power in one or more of the following ways.
If you spend 6 additional power points, this power increases your size by two size categories instead of one. You gain a +4 size bonusto Strength, a –4 size penalty to Dexterity (to a minimum effective Dexterity score of 1), a –2 size penalty on attack rolls, and a –2 size penalty to Armor Class due to your increased size.
If you spend 6 additional power points, you can manifest this power as a swift action instead of a standard action.
If you spend 2 additional power points, this power’s duration is 10 minutes per level rather than 1 minute per level.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
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&aname(expose-weakness)
***エクスポーズ・ウィークネス
&link(Expose Weakness){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/expose-weakness}/
&b(){系統} 超代謝;&b(){呪文レベル} エゴイスト3、サイキック・ウォリアー3、タクティシャン3
&b(){付随現象} 聴覚、視覚
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){目標} クリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 頑健・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 The target of the power becomes clumsy and moves in the worst possible way when attacked. The target is considered flanked to all attackers and all attacks on the subject gain a +4 circumstance bonus to confirm critical hits. Any fortification against sneak attacks and critical hits must be rolled twice, with the worse roll used to determine if the extra damage is negated.
 &b(){増強}:By spending an additional 6 power points, the target is considered flat-footed rather than flanked.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
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&aname(expulsion)
***エクスパルジョン
&link(Expulsion){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/e/expulsion}/
&b(){系統} 観念移動;&b(){呪文レベル} ノーマッド4
&b(){付随現象} 聴覚
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 他次元界のクリーチャー1体
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 You force an extraplanar creature back to its proper plane if it fails a Will save. If the manifestation is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
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