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念能/念力/U~Z - (2018/08/30 (木) 23:07:54) のソース

#region(''目次'')
#contents(level=3)
#endregion

&aname(ubiquitous-vision)
***ユビキタス・ヴィジョン
&link(Ubiquitous Vision){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/u/ubiquitous-vision}/
&b(){系統} clairsentience;&b(){呪文レベル} クリプティック3、ギフテッド・ブレード3、マークスマン3、サイオン/ワイルダー3、サイキック・ウォリアー3、サイテッド・シーカー3
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 10分/レベル(解除可)
&b(){念力ポイント} 5
 You have metaphoric “eyes in the back of your head,” and on the sides and top as well, granting you benefits in specific situations. In effect, you have a 360-degree sphere of sight, allowing you a perfect view of creatures that might otherwise flank you. Thus, flanking opponents gain no bonus on their attack rolls, and rogues are denied their sneak attack ability while flanking you (but they may still sneak attack you if you are caught flat-footed). Your vision-based Perception checks gain a +4 enhancement bonus. Concurrently, you take a –4 penalty on saves against all gaze attacks during the power’s duration.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(ultrablast)
***ウルトラブラスト
&link(Ultrablast){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/u/ultrablast}/
&b(){系統} Telepathy [Mind-Affecting];&b(){呪文レベル} サイオン/ワイルダー7
&b(){付随現象} Auditory;本文参照
&b(){発動時間} 1標準アクション
&b(){距離} 15フィート
&b(){範囲} 15-ft.-radius spread centered on you
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 意志・半減;&b(){念力抵抗} 可
&b(){念力ポイント} 13
 You “grumble” psychically (which both psionic and non-psionic creatures can detect), then release a horrid shriek from your subconscious that disrupts the brains of all enemies in the power’s area, dealing 13d6 points of damage to each enemy.
 &b(){増強}:For every additional power point you spend, this power’s damage increases by 1d6 points.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(unearthly-terror)
***アンアースリィ・テラー
&link(Unearthly Terror){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/u/unearthly-terror}/
&b(){系統} Telepath [Fear, Mind-Affecting, Network];&b(){呪文レベル} ドレッド1、サイオン/ワイルダー1、タクティシャン1
&b(){付随現象} Mental
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){範囲} クリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You form a mental bond between yourself and an enemy, and use that bond to bombard their mind with horrifying images and incite fear. Targets of this power who fail their saving throws are shaken for the duration of the power.
 &b(){増強}:You may augment this power in one or more of the following ways.
 If you spend 4 additional power points, creatures that fail their save become frightened for the duration and those that succeed are considered shaken. If you spend 8 additional power points, creatures that fail their saves become panicked for the duration, and those that succeed are shaken.
 For every 2 additional power points you spend (including those spent on the above augment options) increase the save DC by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(unravel-psionics)
***アンラヴェル・サイオニクス
&link(Unravel Psionics){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/u/unravel-psionics}/
&b(){系統} Psychokinesis;&b(){呪文レベル} サイオン/ワイルダー9
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){範囲} All psionic effects and psionic items within a 40-ft.-radius burst, or one psionic item (see text)
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 意志・無効;&b(){念力抵抗} 不可
&b(){念力ポイント} 17
 All psionic effects and psionic items within the radius of the power, except for those that you carry or touch, are disjoined. That is, powers and psi-like effects are unraveled and destroyed completely (ending the effect as a dispel psionics power does), and each permanent psionic item must make a successful Will save or be turned into a normal item for the duration of this power. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher. If an item’s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.
 You also have a 1% chance per manifester level of destroying a null psionics field. If the null psionics field survives the disjunction, no items within it are disjoined.
 You can also use this power to target a single item. The item gets a Will save at a –5 penalty to avoid being permanently destroyed. Even artifacts are subject to disjunction, though there is only a 1% chance per manifester level of actually affecting such powerful items. If successful, the artifact’s power unravels, and it is destroyed (with no save). If an artifact is destroyed, you must make a DC 25 Will save or permanently lose all manifesting abilities. These abilities cannot be recovered by mortal power, not even reality revision, miracle, or wish. Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(untouchable-aura)
***アンタッチャブル・オーラ
&link(Untouchable Aura){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/u/untouchable-aura}/
&b(){系統} Telepathy [Fear, Mind-Affecting];&b(){呪文レベル} ドレッド1
&b(){付随現象} Visual, Mental
&b(){発動時間} 1移動アクション
&b(){範囲} オーラ
&b(){目標} 自身
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効;本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 1
 You manifest an aura of nightmares around you which reacts to anyone trying to attack you in melee, forcing the assailant’s worst nightmaresto consume their thoughts.
 Anyone trying to make a melee attack against you must succeed on a Will save or lose their attack action as they recoil in fear from the images inside their mind. If the save succeeds, the opponent can attack normally and is unaffected by that manifestation of the power. Power Resistance applies at the same time as a Will save.
 &b(){増強}:You can augment this power in one or more of the following ways.
1. If you expend your psionic focus, the manifesting time becomes 1 immediate action instead.
2. For every additional power point you spend, this power lasts for 1 additional round.
3. If you spend 4 additional power points, this power affects anyone trying to attack you, regardless of how (any targeted powers or spells, melee or ranged).
 In addition, for every 2 power points spent on the above augmentations, the save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(upheaval)
***アップヒーヴァル
&link(Upheaval){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/u/upheaval}/
&b(){系統} psychoportation;&b(){呪文レベル} サイオン/ワイルダー5、サイキック・ウォリアー6、タクティシャン5
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){範囲} 20 ft. radius burst
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 反応・半減;&b(){念力抵抗} 不可
&b(){念力ポイント} サイオン/ワイルダー9、サイキック・ウォリアー11、タクティシャン9
 You translocate entire chunks of the earth 50 ft. into the air, where they fall onto the targets below. Each creature in the area affected takes 9d6 points of bludgeoning damage as the earth falls back to the ground. Unlike normal damage from powers, this damage is subject to damage reduction that would affect mundane bludgeoning damage.
 In addition, the ground in the affected area becomes difficult terrain, making movement through it harder.
 &b(){増強}:For each additional 2 power points spent, this power can affect an area 5 ft. larger in radius and the save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(vampiric-blade)
***ヴァンピリング・ブレード
&link(Vampiric Blade){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/v/vampiric-blade}/
&b(){系統} psychometabolism;&b(){呪文レベル} ギフテッド・ブレード3、サイキック・ウォリアー3
&b(){付随現象} Material and visual
&b(){発動時間} 1標準アクション
&b(){距離} 0フィート
&b(){目標} 自身の持つ武器1つ
&b(){持続時間} 1ラウンド/レベル
&b(){念力ポイント} 5
 As claws of the vampire, except your weapon is affected as long as it remains in your grip or until this power’s duration expires.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(vanishing-strike)
***ヴァンピリング・ストライク
&link(Vanishing Strike){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/v/vanishing-strike}/
&b(){系統} psychoportation [light];&b(){呪文レベル} クリプティック4、サイキック・ウォリアー4
&b(){付随現象} olfactory, visual
&b(){発動時間} 全ラウンド・アクション
&b(){距離} 自身;本文参照
&b(){目標} 自身
&b(){持続時間} 瞬時;本文参照
&b(){念力ポイント} 7
 Manifesting this power does not provoke attacks of opportunity. As part of manifesting this power, make a single melee attack against an enemy within reach. After the attack, you bend the light around you, becoming invisible, and teleport up to 30 feet away from your current location. You stay invisible for one round per manifester level or until you make an attack.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(vigor)
***ヴィガー
&link(Vigor){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/v/vigor}/
&b(){系統} psychometabolism;&b(){呪文レベル} クリプティック1、ギフテッド・ブレード1、マークスマン1、サイオン/ワイルダー1、サイキック・ウォリアー1、ヴァイタリスト1
&b(){付随現象} Material and olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル
&b(){念力ポイント} 1
 You suffuse yourself with power, gaining 5 temporary hit points. Using this power again when an earlier manifestation has not expired merely replaces the older temporary hit points (if any remain) with the newer ones.
 &b(){増強}:For every additional power point you spend, the number of temporary hit points you gain increases by 5.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(vim)
***ヴィム
&link(Vim){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/v/vim}/
&b(){系統} psychometabolism;&b(){呪文レベル} クリプティック0、ドレッド0、サイオン/ワイルダー0、サイキック・ウォリアー0、ヴァイタリスト0
&b(){付随現象} Material, olfactory
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル
&b(){念力ポイント} 念能収束あるいは1
 You suffuse yourself with power, gaining 1 temporary hit point. This temporary hit point overlaps (does not stack) with temporary hit points from any source, including previous manifestations of this power.

&b(){注}:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errataon the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(wall-of-ectoplasm)
***ウォール・オヴ・エクトプラズム
&link(Wall of Ectoplasm){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/wall-of-ectoplasm}/
&b(){系統} metacreativity (creation);&b(){呪文レベル} サイオン/ワイルダー4、タクティシャン4
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){効果} Wall whose area is up to one 10-ft. square/level or a sphere or hemisphere with a radius of up to 1 ft./level
&b(){持続時間} 1ラウンド/レベル(解除可)
&b(){念力ポイント} 7
 You fashion a roiling wall of ectoplasm, imbuing it with solidity. The wall cannot move once it is formed. It is 1 inch thick per four manifester levels and occupies up to one 5-foot square per level. Each 5-foot square of the wall has 10 hit points per inch of thickness and hardness 5. A section of the wall whose hit points drop to 0 is breached. If a creature tries to break through the wall, the DC for the Strength check is 15 + 2 per inch of thickness.
 The wall of ectoplasm is susceptible to dispel psionics, but it gains a +4 bonus on any check to determine whether the wall is negated. Spells, powers, and breath weapons cannot pass through the wall in either direction (though they could damage it). It blocks ethereal creatures as well as material creatures (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). The wall is opaque, so neither vision nor gaze attacks operate through it. The wall does not block psychoportive travel, such as that provided by the psychoport power.
 You can form the wall into a flat plane whose area is up to one 10-foot square per level or into a sphere or hemisphere with a radius of up to 1 foot per level.
 The wall of ectoplasm must be continuous and unbroken when manifested. If its surface is interrupted by any object or creature, the power fails.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(wall-walker)
***ウォール・ウォーカー
&link(Wall Walker){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/wall-walker}/
&b(){系統} psychoportation;&b(){呪文レベル} クリプティック2、ギフテッド・ブレード2、マークスマン2、サイキック・ウォリアー2
&b(){付随現象} Material
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1分/レベル
&b(){念力ポイント} 3
 You can walk on vertical surfaces or even traverse ceilings (you need not make Climb checks to traverse these surfaces). Because of the need to keep at least one foot in contact with the wall or ceiling at all times, you cannot jump or use the run action, and you can move at only half speed.
 You retain your Dexterity bonus to Armor Class, if any, and opponents gain no special bonuses against you.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(weapon-of-energy)
***ウェポン・オヴ・エネルギー
&link(Weapon of Energy){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/weapon-of-energy}/
&b(){系統} Psychokinesis [see text];&b(){呪文レベル} サイキック・ウォリアー4
&b(){付随現象} Visual
&b(){距離} 接触
&b(){目標} 接触した武器
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 頑健・無効(物体、無害);本文参照;&b(){念力抵抗} 不可
&b(){念力ポイント} 7
 As claw of energy, except this power can be manifested on a touched weapon. This power’s subtype is the same as the type of energy infused in the touched weapon.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(wind-strike)
***ウィンド・ストライク
&link(Wind Strike){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/wind-strike}/
&b(){系統} psychokinesis;&b(){呪文レベル} マークスマン2
&b(){付随現象} auditory, Mental
&b(){発動時間} 1即行アクション
&b(){距離} 特殊;本文参照
&b(){目標} 1体以上のクリーチャー;本文参照
&b(){持続時間} 1ラウンド
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 As part of manifesting this power, you also activate your wind reader class ability. This count as a daily usage of your wind reader class ability. Your successful ranged attacks for this round daze the target creature for one round. If you do not have the wind reader class feature, this power does nothing.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(wintry-gasp)
***ウィントリィ・ガスプ
&link(Wintry Gasp){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/wintry-gasp}/
&b(){系統} psychokinesis [cold];&b(){呪文レベル} サイキック・ウォリアー2
&b(){付随現象} Material, visual
&b(){発動時間} 1標準アクション
&b(){距離} 自身
&b(){目標} 自身;本文参照
&b(){持続時間} 1ラウンド;本文参照
&b(){セーヴィング・スロー} 不可;&b(){念力抵抗} 可
&b(){念力ポイント} 3
 Make a single melee attack as part of manifesting this power. If the attack hits, the target is immobilized and cannot physically move from the spot until the end of their next turn.
In addition, until the end of your next turn, all of your attacks instead deal cold damage.
 &b(){増強}:For every additional 4 power points spent, the effects of this power last an additional round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(wither)
***ウィザー
&link(Wither){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/wither}/
&b(){系統} psychometabolism;&b(){呪文レベル} ヴァイタリスト4、サイオン/ワイルダー4
&b(){付随現象} Visual
&b(){発動時間} 1標準アクション
&b(){距離} 接触
&b(){目標} 接触したクリーチャー
&b(){持続時間} 瞬時
&b(){セーヴィング・スロー} 頑健・無効;&b(){念力抵抗} 可
&b(){念力ポイント} 7
 Your touch disrupts the target’s physical form, draining the strength from its muscles. The creature suffers 2d4 points of Strength damage. A successful Fortitude save halves the Strength damage taken.
 &b(){増強}:For each additional 4 power points spent, this power causes an additional 1d4 points of Strength damage.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(withstand-as-one)
***ウィズスタンド・アズ・ワン
&link(Withstand as One){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/withstand-as-one}/
&b(){系統} Telepathy [mind-affecting, network, shared];&b(){呪文レベル} タクティシャン3
&b(){付随現象} mental
&b(){発動時間} 1標準アクション
&b(){距離} 近距離(25フィート+5フィート/2レベル)
&b(){目標} 自身と他のクリーチャー1体
&b(){持続時間} 1ラウンド/レベル
&b(){セーヴィング・スロー} 意志・無効(無害);本文参照;&b(){念力抵抗} 可
&b(){念力ポイント} 5
 When manifesting this power, you must choose one kind of saving throw: Fortitude, Reflex, or Will. For the duration of the power, all willing targets share the highest base bonus to that save. This only includes bonus to saves from hit dice (including Racial hit dice and class levels), not any bonuses from ability scores, Racial Traits, class features, temporary effects such as powers, spells, and items, or such. You and all willing targets may use the highest save between you in place of their original values.
 Alternatively, you may force all targets to use the lowest save bonus between you in place of their original base save. If this decreases the target’s bonus, then the target may attempt a Will save (with his normal Will saving throw modifier) every round to ignore the effects of this power for that round.
 &b(){増強}:You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, you may choose a second kind of saving throw to share. If you spend 6 additional power points, you may choose to share all three kinds of saves with all targets. Compare each new save individually with each target’s original, and use the favorable choice for the version of the power you are using.
2. For every 4 additional power points you spend, you may also select one class feature belonging to you or a target that directly modifies the saving throw(s) you share, either by providing a bonus or by altering the effects of successful and/or failed saves. Example class features include Evasion and Improved Evasion, Still Mind, Divine Grace, and Slippery Mind. The GM may allow additional abilities at his discretion. You may effectively grant this class feature to any or all willing targets of your choice; treat them as if they actually had the class feature in question, with one exception: if a class feature has additional benefits besides directly modifying the saving throw (such as fear immunity from Aura of Courage), then they are not included.
 In addition, for every 2 power points spent to achieve either of these effects, the save DC increases by 1.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
----------

&aname(wrench)
***レンチ
&link(Wrench){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/w/wrench}/
&b(){系統} Psychoportation;&b(){呪文レベル} ノーマッド4
&b(){付随現象} Auditory
&b(){発動時間} 1標準アクション
&b(){距離} 中距離(100フィート+10フィート/レベル)
&b(){効果} 光線
&b(){持続時間} 1分/レベル
&b(){セーヴィング・スロー} 不可;本文参照;&b(){念力抵抗} 可(物体)
&b(){念力ポイント} 7
 A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering field that completely blocks extradimensional travel, wrenching it fully in its current planar location. Forms of movement barred by this include astral projection, blink, dimension door, ethereal form, ethereal jaunt, etherealness, gate, maze, plane shift, teleport, and similar abilities. The power also prevents the use of a gate or teleportation circle for the duration.
 Wrench does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms. Also, wrench does not prevent summoned creatures from disappearing at the end of a summoning power.

&u(){Section 15: Copyright Notice}
&i(){Psionics Unleashed. Copyright 2010, Dreamscarred Press.}
----------

&aname(zealous-fury)
***ゼラス・フューリー
&link(Zealous Fury){http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/z/zealous-fury}/
&b(){系統} psychometabolism;&b(){呪文レベル} マークスマン4、サイキック・ウォリアー4
&b(){付随現象} Mental, Auditory
&b(){発動時間} 1即行アクション
&b(){距離} 自身
&b(){目標} 自身
&b(){持続時間} 1ラウンド
&b(){念力ポイント} 7
 The penalty on your additional attacks for having a high base attack bonus is reduced by 5 (to a minimum of 0). For example, a character with a base attack bonus of +6 under the effects of this power would make full attacks at +6/+6 instead of +6/+1, before accounting for other modifiers.
 &b(){増強}:You may augment this power in one more of the following ways:
1. If you spend an additional 5 power points, the penalty is reduced by 10. 2. If you spend 10 additional power points, the penalty is reduced by 15. 3. For every 4 additional power points you spend, the duration increases by 1 round.

&u(){Section 15: Copyright Notice}
&i(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.}
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