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Many are the mortals who serve the gods, in small ways and large. Some give offerings to many divinities in hopes of appeasing them all, while others serve one faithfully and exclusively, even zealously. A few, however, are instead chosen by their deities to fulfill sacred missions. Some are merely graced with the anointing spirit of divinity, while a few are the literal scions of their divine patrons, by-blows of a dalliance with mortals. Whatever the source, these are the few who can, with the proper training, become divine scions. The spark of divinity animates their every deed, and voices whisper secrets and commands that were never meant for the ears of others. Divine scions may frustrate the orthodox hierarchy of their faith, as they represent an end-run around the ecclesiastical structures of the church. Their calling comes directly from their deity, and their orders supersede any earthly authority. Of course, many more claim such direct visitation and commission than actually have been touched by the divine, but it is risky to defy or deny any who claim it.
前提条件
ディヴァイン・サイオンになるためには、キャラクターは以下の基準すべてを満たさなければならない。
属性:Iron Will, Weapon Focus (deity’s favored weapon)
技能:Knowledge (planes) 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 5 ranks.
呪文:Able to cast divine spells.
神格:Must have a patron deity.
属性:Must be identical to patron deity’s.
クラス技能
ディヴァイン・サイオンの
クラス技能は、以下の通り:Diplomacy【魅】、Fly【敏】、Knowledge (planes) 【知】、Knowledge (religion) 【知】、Perception【判】、Perform【魅】、Profession【判】、Spellcraft【知】。
レベル毎の技能ポイント:2+【知】修正値。
ヒットダイスの種類:d8。
クラスの特徴
レベル |
基本攻撃 ボーナス |
頑健 セーヴ |
反応 セーヴ |
意志 セーヴ |
特殊 |
日毎の呪文 |
1 |
+0 |
+0 |
+0 |
+1 |
Opposition alignment |
+1 level of divine spellcasting class |
2 |
+1 |
+1 |
+1 |
+1 |
— |
+1 level of divine spellcasting class |
3 |
+2 |
+1 |
+1 |
+2 |
Domain specialization |
+1 level of divine spellcasting class |
4 |
+3 |
+1 |
+1 |
+2 |
Divine wrath |
+1 level of divine spellcasting class |
5 |
+3 |
+2 |
+2 |
+3 |
— |
+1 level of divine spellcasting class |
6 |
+4 |
+2 |
+2 |
+3 |
— |
+1 level of divine spellcasting class |
7 |
+5 |
+2 |
+2 |
+4 |
Deific defense |
+1 level of divine spellcasting class |
8 |
+6 |
+3 |
+3 |
+4 |
Divine awe |
+1 level of divine spellcasting class |
9 |
+6 |
+3 |
+3 |
+5 |
— |
+1 level of divine spellcasting class |
10 |
+7 |
+3 |
+3 |
+5 |
True scion |
+1 level of divine spellcasting class |
以下のすべてがディヴァイン・サイオン
上級クラスの特徴である。
武器と防具の習熟:A divine scion gains no additional weapon or armor proficiencies. She can select Greater Weapon Focus, Weapon Specialization, and Greater Weapon Specialization as feats once she qualifies for them normally (although she does not have to fulfill the prerequisite of having fighter levels in order to select these feats).
呪文:When a divine scion gains a level, she gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefits a character of that class would have gained. This essentially means that she adds the level of divine scion to the level of whatever other divine spellcasting class she has.
If the character had more than one divine spellcasting class before she became a divine scion, she must choose which class she adds each divine scion level to for the purposes of determining spells per day.
Opposition Alignment(変則)/Opposition Alignment:A divine scion must pick one of the following alignment subtypes as her opposition alignment: chaotic, evil, good, or law. The opposition alignment she chooses must be one that she does not possess as part of her own alignment. She gains a +1 bonus on caster level checks made to overcome spell resistance of creatures with that alignment subtype.
Domain Specialization(超常)/Domain Specialization:At 3rd level, a divine scion selects a domain granted by her deity—this domain becomes the divine scion’s chosen specialization in representing her deity. Although most divine scions pick domains that they’ve gained from other classes (such as cleric), they don’t have to do so. Every time a divine scion casts a domain spell from her specialized domain, she heals damage equal to twice the spell’s level.
In addition, each domain specialization grants a spell-like ability (which functions at a caster level equal to the divine scion’s total character level) and a permanent sacred bonus (or profane, if the divine scion is evil) on a single type of d20 roll. The specific spell-like abilities and bonuses granted are listed below. Spells marked with an asterisk (*) are detailed in the Advanced Player’s Guide, while spells marked with two asterisks (**) are detailed in
Ultimate Magic.
- Air:fly 1/day; +4 on Fly checks
- Animal:beast shape I 1/day; +4 on Handle Animal checks
- Artifice:crafter’s fortune* 3/day; +4 on Craft checks
- Chaos:detect law constant ; +2 on Will saves
- Charm:beguiling gift* 3/day; +4 on Diplomacy checks
- Community:tongues 1/day; +4 on Diplomacy checks
- Darkness:shadow weapon** 3/day; +4 on Perception checks
- Death:murderous command** 3/day; +2 on Fortitude saves
- Destruction:break* 3/day; +4 on Intimidate checks
- Earth:stone fist* 3/day; +4 on Survival checks
- Evil:detect good constant; +2 on Will saves
- Fire:flame arrow 1/day; +4 on Acrobatics checks
- Glory:archon’s aura** 1/day; +4 on Intimidate checks
- Good:detect evil constant; +2 on Will saves
- Healing:symbol of healing** 1/day; +4 on Heal checks
- Knowledge:identify 3/day; +4 on Knowledge checks (choose one)
- Law:detect chaos constant; +2 on Will saves
- Liberation:remove sickness** 3/day; +4 on Escape Artist checks
- Luck:divine favor 3/day; +2 on Reflex saves
- Madness:fumbletongue** 3/day; +4 on Bluff checks
- Magic:detect magic constant; +4 on Spellcraft checks
- Nobility:command 1/day; +4 on Diplomacy checks
- Plant:speak with plants 1/day; +2 on Fortitude saves
- Protection:wrathful mantle* 1/day; +1 to Armor Class
- Repose:sanctify corpse 3/day; +2 on Fortitude saves
- Rune:comprehend languages 3/day; +4 on Linguistics checks
- Scalykind:summon nature’s ally III (reptilian creatures only), 1/day; +2 on Reflex saves
- Strength:burst bonds* 3/day; +4 on combat maneuver checks
- Sun:daylight 1/day; +4 on Perception checks
- Travel:expeditious retreat 3/day; +4 on Acrobatics checks
- Trickery:glibness 1/day; +4 on Stealth checks
- Void:deeper darkness 1/day; +4 on concentration checks
- War:true strike 3/day; +1 on weapon damage rolls
- Water:water walk 1/day; +4 on Swim checks
- Weather:cloak of winds* 1/day; +4 on Survival checks
Divine Wrath(超常)/Divine Wrath:At 4th level, a divine scion’s damaging spells deal +1 point of damage per die against creatures with an alignment subtype that matches the divine scion’s opposition alignment.
Deific Defense(超常)/Deific Defense:At 7th level, a divine scion gains DR 2, bypassed by attacks with the alignment subtype of her opposition alignment (so a divine scion with “evil” as her opposition alignment gains DR 2/evil).
Divine Awe(超常)/Divine Awe:At 8th level, a divine scion’s spells can stagger creatures that match the alignment subtypes of the divine scion’s opposition alignment. When such a creature is affected by a divine scion’s spell, it is staggered for 1 round if it fails its save against that spell. If the creature makes its save (or if the spell doesn’t allow a saving throw), this ability has no effect.
True Scion/True Scion:At 10th level, a divine scion becomes a true scion of her deity. The amount of healing she gains from her domain specialization doubles. Her divine wrath ability now deals +2 points of damage per die against creatures of the appropriate alignment. The damage reduction granted by her deific defense increases to 5. Finally, she permanently increases her Wisdom or Charisma score (her choice) by +1.
最終更新:2022年06月11日 19:27