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*&aname(banshee-maenad)Banshee (Maenad) &link(Banshee (Maenad)){http://www.d20pfsrd.com/psionics-unleashed/classes/wilder/archetypes/dreamscarred-press/banshee-maenad/}  Where most maenads learn to internalize their raging emotions, there are those that master it another way, expressing it through a terrible wail that brings people to their knees and breaks the sturdiest wood. Banshees are dangerous individuals, capable of melding their racial abilities with the emotional tide of the wilder. Surge Blast The banshee’s surge blast is an empowered scream that is focused and targeted at a single creature and deals sonic damage instead of force damage. When the banshee makes a successful attack with her surge blast, the target must make a successful Fortitude save (DC 10+ 1/2 the banshee’s wilder level + the banshee’s Charisma modifier) or be dazed for 1 round and deafened for one minute. Once affected by this effect, a target cannot be affected by the daze effect again for one minute. The banshee cannot use this ability if she cannot speak, such as being in an area under the effects of silence. Sonic Insight At 2nd level, any time the banshee takes either the Expanded Knowledge or Extra Power Known feat and chooses a power with the sonic descriptor, she can choose a second power with the sonic descriptor to learn at the same time. Powers like energy ray that can have the sonic descriptor count for this benefit, but if the second power chosen allows multiple energy types, such as energy ray, that power can only be manifested with the sonic option selected. The banshee gains the following augment option for any power with the sonic descriptor: Augment: By spending 2 additional power points, the target of the power must make a Fortitude save or be dazed for 1 round. If the power does not normally allow a save, calculate the save DC based upon the level of the power. This ability replaces elude attack. Banshee’s Wail At 4th level, the banshee gains a +1 bonus on attack rolls made with sonic powers and a +1 bonus to the save DC of powers that she manifests with the sonic descriptor. These bonuses also apply to the banshee’s surge blast. The bonus increases +2 at 12 th level and +3 at 20 th level. This ability replaces surging euphoria. &u(){Section 15: Copyright Notice} &italic(){Ultimate Psionics, © 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.} *&aname(battle-wilder)Battle Wilder &link(Battle Wilder){http://www.d20pfsrd.com/psionics-unleashed/classes/wilder/archetypes/dreamscarred-press/battle-wilder/} The battle wilder channels her emotions not into her manifesting ability, but into her combat prowess. While the battle wilder is still capable of and effective at using powers, she also gains improved battle capacity, as well as expanded training in weapons. Weapons and Armor Proficiency Battle wilders are proficient with all simple and martial weapons, with light armor, and with shields (except tower shields). Combat Surge (Su) A battle wilder channels her emotions into a physical boost of energy that strengthens her body. A battle wilder can invoke a combat surge in two possible manners. She can invoke a combat surge while manifesting a power or by spending 1 power point as a swift action. In either case, the battle wilder gains a +2 enhancement bonus to her Strength for one round after invoking a combat surge. At 3rd level, the enhancement bonus to Strength increases to +4. At 7th level, the battle wilder also gains a +2 enhancement bonus to Constitution during a combat surge. At 11th level, the enhancement bonus to Constitution increases by +2. At 15th level, the enhancement bonus to Strength increases to +6. At 19th level, the enhancement bonus to Constitution increases to +6. This ability replaces Wild Surge. The battle wilder does not get to select a surge type. Psychic Enervation (Ex) Pushing oneself by invoking a combat surge is dangerous. Immediately following each combat surge, a batgtle wilder may be overcome by the strain of her effort, causing her to take 2 hit points of damage per battle wilder level and dazing the battle wilder for one round. The chance of suffering psychic enervation is 15%. Surging Assault (Su) A battle wilder can expend her psionic focus as part of a full attack to gain one additional attack at her highest attack bonus. This ability replaces Surge Blast. Toughness The battle wilder gains the Toughness feat as a bonus feat at 1st level. This ability replaces Surge Bond. Combat Euphoria At 4th level. when a battle wilder uses her combat surge ability, she gains a +1 morale bonus on attack rolls, damage rolls, and saving throws for a number of rounds equal to the battle wilder’s Charisma modifier (minimum 1). If a battle wilder is overcome by psychic enervation following her combat surge, she does not gain the morale bonus for this use of her combat surge ability. At 12th level, the morale bonus on a battle wilder’s attack rolls, damage rolls, and saving throws increases to +2. At 20th level, the bonus increases to +3. This ability replaces Surging Euphoria. Combat Fortitude Starting at 5th level, the battle wilder gains a +1 bonus to Fortitude saves as long as she is maintaining Fortitude save, the battle wilder receives a second Fortitude save to negate the effect in addition to any save the effect may allow; if the spell or power already allows a Fortitude save to negate, the battle wilder makes a second one, and would need to fail both to be affected. This ability replaces Improved Surge Bond. Physical Overload A battle wilder of 20th level is able to push herself and greatly increase her combat ability. Once per day, the battle wilder can invoke a combat surge and gain a +8 enhancement bonus to both Strength and Constitution for a number of rounds equal to the battle wilder’s Charisma modifier (minimum 1). In addition, while under the affects of physical overload, the battle wilder treats her base attack bonusas equal to her battle wilder level, which may grant additional iterative attacks. Invoking a physical overload comes with it a guaranteed psychic enervation that does double the normal effect when the physical overload ends and this psychic enervation cannot be modified by feats or other abilities that would mitigate or otherwise alter it. This ability replaces Perfect Surge. &u(){Section 15: Copyright Notice} &italic(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} *&aname(blasting-wilder)Blasting Wilder &link(Blasting Wilder){http://www.d20pfsrd.com/psionics-unleashed/classes/wilder/archetypes/dreamscarred-press/blasting-wilder/} Wilders are known for invoking dangerous surges of psionic power, yet some have learned to turn that power into an actual weapon. These blasting wilders can attack their enemies with surging blasts of psionic energy, raining devastation from afar, although doing so poses just as much of a risk to psionic overload. These wilders give up their ability to improve their manifesting ability and instead improve the ferocity of these blasts. Wild Surge A blasting wilder uses her wild surge not to improve her psionic powers, but to enhance her surge blast ability. Any time the blasting wilder invokes a wild surge, she gains no increase to her manifester level, but adds one die of damage to her surge blast for each point of the wild surge and can expend her psionic focus to use her surge blast as a free action in the same round she used her wild surge, although she may only do this once per round, even if wild surging more than once per round. This ability functions in all other ways as Wild Surge, including the risk of psychic enervation, and is modified by the wilder’s surge choice as normal. Wild surges that do not increase the manifester level, such as Efficient Surge, cannot be used with this archetype. Modified Blast The blasting wilder of 2nd level gains the Modified Blast feat as a bonus feat. This ability replaces Elude Attack (+1). Psionic Meditation The blasting wilder gains Psionic Meditation as a bonus feat at 6th level even if she does not meet the prerequisites. This replaces Elude Attack (+2). Chained Blast A blasting wilder of 10th level can chain the effect of her surge blast to another nearby target at a reduced capacity. Any time the blasting wilder uses her surge blast, she can select a secondary target within 15 ft. of the original target. The secondary target takes half the damage of the original target if the blasting wilder makes a successful ranged touch attack against the secondary target. If the original target took no damage, the blasting wilder cannot chain the blast. This replaces Elude Attack (+3). Perfect Blast A blasting wilder of 20th level has learned how to make efficient use of her surge blasts. When the blasting wilder invokes a wild surge, she may expend her psionic focus to make one surge blast for each of her iterative attacks. The blasting wilder is still subject to the normal risk of psychic enervation for invoking the wild surge. This ability replaces Perfect Surge. &u(){Section 15: Copyright Notice} &italic(){Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.} *&aname(contemplative)Contemplative &link(Contemplative){http://www.d20pfsrd.com/psionics-unleashed/classes/wilder/archetypes/dreamscarred-press/contemplative/} To some, psychic power comes naturally, but it isn’t tied to strong emotional outbreaks. Rather, these contemplatives find their power through meditation and philosophical devotion. Manifesting The contemplative uses Wisdom as his key ability score instead of Charisma. This includes determining his bonus power points, what power levels he can manifest, and his power save DCs. Meditative Powers Each morning, while meditating for power points, the contemplative chooses a number of powers equal to his powers known. When a contemplative recovers his daily power points after resting, he may choose to rotate one or more powers he knows for new ones. These powers must always be chosen from the wilder power list. If a contemplative learns a power through other means, such as the Expanded Knowledge feat or psychic chirurgery, this power is known in addition to his normal powers. He may never exchange it for another power from the wilder power list when he chooses his powers known, and it doesn’t count against his limit of powers known at any one time. The contemplative must choose at least one power from each power level he can manifest when selecting his powers for the day. This ability replaces surge bond. Push Beyond Limits The contemplative gains Overchannel and Talented as bonus feats at 1st level, even if he does not meet the requirements. This ability replaces wild surge and psychic enervation. Mind Blast (Su) The contemplative can emit a blast of psychokinetic energy with the power of his mind. The contemplative can as a standard action expend his psionic focus to make a ranged touch attack at a creature within 30 ft. that deals 1d8 points of force damage to the creature struck. At 4th level and every three levels thereafter, the damage increases by 1d8. This ability replaces surge blast. Heightened State (Su) At 4th level, the contemplative enters a heightened state when using the Overchannel feat. After manifesting a power and using the Overchannel feat, the contemplative gains a number of temporary hit points equal to his class level and a +1 insight bonus to saves and AC for 1 round. If he manifests another power and uses the Overchannel feat while still under these effects, the duration is increased by 1 round and the insight bonus increases by +1 (to a maximum insight bonus equal to half the contemplative’s class level). These temporary hit points take effect after the damage taken from using the Overchannel feat (if any). This ability replaces surging euphoria. Psionic Meditation At 5th level, the contemplative gains the Psionic Meditation feat as a bonus feat. If the contemplative already has the Psionic Meditation feat, he may instead pick either the Expanded Knowledge or Extra Power Known feats as a bonus feat. This ability replaces the improved surge bond gained at 5th level. Greater Overchannel (Su) At 9th level, the contemplative gains the ability to expend his psionic focus when using the Overchannel feat to fuel some of the power needed to augment the power. This effect pays for the cost of up to the manifester level bonus gained by the Overchannel feat. These power points are still counted to determine the maximum number of power points spent on the power, but are not deducted from the contemplative’s power point pool. This ability replaces the improved surge bond gained at 9th level. Contemplative Knowledge At 13th level and again at 17th level, the contemplative gains his choice of the Expanded Knowledge feat or the Extra Power Known feat. The powers known gained from these feats cannot be changed when meditating to regain power points. This ability replaces the improved surge bonds gained at 13th and 17th level. &u(){Section 15: Copyright Notice} &italic(){Ultimate Psionics, © 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.}

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