出典
Adventurer's Guide 172ページ
The city of Kintargo has a long and proud association with the arts, particularly the theater and the opera. The fascination with operatic performances is well established throughout the nation of Cheliax, yet in Kintargo the lack of direct meddling from the government or the church of Asmodeus (a luxury afforded by the city's relative distance from the Chelish heartland) allowed for performers in Kintargo to lace their works with anti-Thrune metaphors and themes of freedom and individuality that would have swiftly resulted in arrests or even executions had artists dared to perform them elsewhere in the nation.
It was from such traditions that Kintargan performers began to build powerful, magical performances, the most famous of which today is the “Song of Silver.” The potent magic of this song has inspired some Silver Ravens to delve into the secrets and lore of magical performances. These talented performers study not only the history of the songs and plays popular among bards, but also the underlying structures and themes from which these performances derive their magical potential. Using this knowledge, these argent dramaturges subtly alter their bardic performances to make them more effective against the forces of House Thrune and Cheliax.
Argent Performance/Argent Performance:An argent dramaturge can use Perform (sing) to create special magical effects that hinder outsiders (particularly those affected by silver, such as devils) as per the bardic performance bard class feature. She can use this ability for 2 rounds per day for each argent dramaturge level she has, and can use rounds of bardic performance gained from bard levels to perform argent performances and vice-versa. Starting an argent performance is a move action, but it can be maintained each round as a free action.
An argent performance cannot be disrupted, but ends immediately if the argent dramaturge is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. An argent performance counts as a bardic performance when determining how many performances the argent dramaturge can have in effect at one time. An argent performance has audible components but not visual components. The save DC against an argent dramaturge's performance is equal to 10 + the argent dramaturge's level + her Charisma modifier.
At 13th level, an argent dramaturge can start an argent performance as a swift action if she chooses.
The performance abilities that an argent dramaturge gains are noted below.
Song of Silver(超常)/Song of Silver The recovery of the lost lyrics and melody of the famed “Song of Silver” aided the Silver Ravens immeasurably in their fight against the Chelish tyrant Barzillai Thrune. While the true “Song of Silver” must be performed in the Kintargo Opera House by a skilled performer, argent dramaturges have learned to create a lesser version of the “Song of Silver” that can take effect when performed in any location. When the argent dramaturge uses her argent performance to create the “Song of Silver,” all weapons (both natural and manufactured) within a 30-foot radius of the argent dramaturge are treated as if they were silver for the purpose of overcoming damage reduction, and a number of targets equal to the argent dramaturge's Charisma modifier (minimum 1 target) become immune to fear effects and gain a +4 sacred bonus on saving throws against charm and compulsion effects.
At 5th level, once per day as an immediate action, an argent dramaturge can grant a single ally who is currently benefiting from the saving throw bonus from the “Song of Silver” the effects of a breath of life spell (CL = the argent dramaturge's character level). Granting this effect immediately ends the “Song of Silver” performance, and the argent dramaturge must wait 3 rounds before activating a new “Song of Silver” (but she can activate other argent or bardic performances in the meantime).
At 5th level, the “Song of Silver” affects a 60-foot-radius area around the argent dramaturge.
Anchoring Aria(超常)/Anchoring Aria:At 3rd level, the argent dramaturge can use her knowledge of the magical melodies woven into the Song of Silver to block the dimensional travel of fiends. As long as she maintains the aria, any evil outsider that attempts to use spells or spell-like abilities of the teleportation subschool within a 30-foot radius of the argent dramaturge must succeed at a caster level check (DC = 11 + her character level) or else the spell or spell-like ability fails. An evil outsider that uses a teleportation effect to appear within this 30-foot-radius area or that is summoned into this area must succeed at a Will saving throw or it is staggered for 1 round. At 5th level, this argent performance affects a 60-foot-radius area around the argent dramaturge.
Righteous Chord(擬呪)/Righteous Chord:At 9th level, as a standard action that costs 2 rounds of argent or bardic performance, the argent dramaturge can affect a single evil outsider within 60 feet as per the spell banishment, treating her character level as her caster level. As a free action, the argent dramaturge can attempt a Perform check with a DC equal to 10 + the HD of the targeted outsider. If successful, she is treated as having presented the targeted outsider with one object or substance the target fears or hates for the purpose of determining the effects of the banishment spell. Activating this argent performance does not end a currently active argent or bardic performance.
Dramaturgical Flourish(超常)/Dramaturgical Flourish:At 2nd level and every 2 levels thereafter, an argent dramaturge's studies into the history and structure of stories grant her access to secret performances, allowing her to select an option from the list of dramaturgical flourishes below. Unless otherwise noted, an argent dramaturge cannot select a dramaturgical flourish more than once.
Heartening Song/Heartening Song:An argent dramaturge's countersong functions against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, or fear effects) as well as sonic and language-dependent effects. An argent dramaturge must have the countersong bardic performance to select this dramaturgical flourish.
Masterpiece/Masterpiece:The argent dramaturge gains a bardic masterpiece (Pathfinder RPG Ultimate Magic 21) without needing to sacrifice a feat or spell known. She must still meet the prerequisites of the masterpiece. An argent dramaturge can take this flourish more than once, but must select a new bardic masterpiece each time she does so.
Reactive Performance/Reactive Performance:The argent dramaturge can activate her countersong or distraction bardic performance as an immediate action. When she does so, she must expend 2 rounds of bardic performance rather than 1. An argent dramaturge must have the countersong and distraction bardic performances to select this dramaturgical flourish.
Sudden Competence/Sudden Competence:An argent dramaturge can activate her inspire competence bardic performance as an immediate action by spending 2 rounds of bardic performance. She can even use this ability after an ally has failed a skill check. If the check would have been successful with the inspire competence bonus, the character attempting the check instead succeeds at that check. An argent dramaturge must have the inspire competence bardic performance to select this dramaturgical flourish.
Ultimate Courage/Ultimate Courage:Allies who are affected by the argent dramaturge's inspire courage bardic performance gain double the normal morale bonuses on saving throws against fear and charm effects. An argent dramaturge must have the inspire courage bardic performance to select this dramaturgical flourish.
出典
Adventurer's Guide 175ページ
While the Silver Ravens adopted their name as a way to honor the group of adventurers who defended Kintargo during the Chelish Civil War, some Silver Ravens have gone even farther, breeding and training actual ravens to serve both as living symbols of the organization and as fearsome weapons against House Thrune and its diabolic servants. These rangers, known as raven masters, eschew a ranger's usual connection to the natural world to form a mystic bond with their birds and to grant both animal and master a number of specialized abilities. Over time, the feathers of these raven companions take on a silvery sheen, causing them to resemble the birds produced by the figurines of wondrous power, which served as the original Silver Ravens' namesake.
Raven masters serve as messengers and spies for the Silver Ravens, using their ravens to scout the border between Ravounel and Cheliax and report any suspicious Thrune troop movements. Outside of Cheliax, raven companions alight on the rooftops and window ledges of palaces and keeps to eavesdrop on tyrants and dictators, feeding these precious secrets to the raven master so that she can more efficiently foment and organize rebellion.
クラス技能:A raven master adds Bluff, Disguise, and Sleight of Hand to her list of class skills. She does not gain Climb, Heal, Intimidate, Ride, or Swim as class skills.
This alters the ranger's class skills.
Avian Empathy(変則)/Avian Empathy:A raven master's wild empathy affects only birds.
This alters wild empathy.
Raven Companion(変則)/Raven Companion:At 4th level, a raven master earns the trust and companionship of a particularly large, powerful, and intelligent raven. This ability functions like the druid animal companion ability, except that the raven master's effective druid level is equal to her ranger level – 3. The raven master must select a bird as her animal companion. The raven companion starts with an Intelligence score of 3 and can speak one language known by the raven master. In addition to the normal abilities an animal companion gains as the raven master increases in level, the raven companion gains the following abilities.
This ability alters hunter's bond and replaces specific ranger abilities as indicated below.
Silver Champion(変則)/Silver Champion:At 7th level, the raven companion takes on a silvery, metallic appearance. It treats all of its natural attacks as though they were magic and silver for the purpose of bypassing damage reduction.
This ability replaces woodland stride.
Mimic Figurine(超常)/Mimic Figurine:At 8th level, once per day as a standard action, the raven master can transform her raven companion into a token similar to a figurine of wondrous power. Any gear worn by the raven melds into its body as part of this transformation, but held items do not. The raven can remain in this form indefinitely, or until the raven master spends a standard action to activate the statuette as though it were a figurine of wondrous power.
This ability replaces swift tracker.
死のごまかし(擬呪)/Cheat Death At 12th level, once per week, when a raven companion would otherwise be slain by an attack, spell, or effect, it can turn into a figurine of wondrous power as per its mimic figurine ability as an immediate action. Once transformed this way, the raven companion cannot transform back into a raven until the raven master next prepares spells.
This ability replaces camouflage.
Argent Magic/Argent Magic:A raven master casts spells as do most rangers, but her spell list is somewhat expanded from the normal options most rangers can choose from, for her association with the bards and other talented performers among the Silver Ravens allows her to add a limited number of bard spells to her spell list. These spells function as divine spells, and are cast and prepared in the same manner as her other ranger spells.
At 6th level, the raven master selects one 1st-level bard spell of her choice and adds it to her spell list as a 1st-level ranger spell. At 9th level she does the same but for a 2ndlevel bard spell. She adds a 3rd-level bard spell at 12th level, and adds a 4th-level bard spell at 15th level.
しかしながら、銀鴉がシェリアックス・オペラ/Chelish operaの歌手を採用する理由は他にもある。銀鴉は、キンターゴ防衛のための最強の武器を展開するために、才能ある声を必要としている――銀の歌/Song of Silverを。特別な訓練を受けたアージェント・ドラマタージがこの歌の初級のバージョンを作成することはできるが、この「銀の歌」はキンターゴで演奏されなければならない。銀鴉の中でもこの魔法のパフォーマンスの研究に専念している者は、銀色の声と呼ばれ、練習と経験を通じて自分のバードの呪芸の能力を「銀の歌」に見られるような力をある程度反映させることができるようになる。このため、銀色の声は、銀鴉のエージェントの中で最も尊敬され、大切にされている。一部のエージェントの声が内海地方を旅し、専制政治や圧政と戦いものもいる一方で、キンターゴにとどまり、必要が生じた場合に都市の防衛を作動させる者も多い。
悪魔殺しの反響(超常)/Devilbane Refrain:8レベルの時点で、銀色の声は、魔法の「銀の歌/Song of Silver」の側面を芸能で模倣する方法を学びデヴィルや類似のフィーンドと戦う仲間の能力を強化する。影響を受けるには、クリーチャーは銀色の声の歌声を聞くことができ、30フィート以内にいなければならない。影響を受けた味方が使用する肉体武器または人工的な武器は、ダメージ軽減を迂回する目的で銀であるかのように扱われる。14レベルの時点で、味方の肉体武器または人工的な武器はイーヴル・アウトサイダー・ベインの武器の特殊能力の利益も得る。