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念能/種族 - (2018/03/26 (月) 13:27:02) の編集履歴(バックアップ)



以下に念能の種族を列挙する。基本種族と同様、それぞれに多様な性質を有する。


一見どこにでもいそうな存在のエランは、自らがかつて属していた定命者の中に融け込むことで、自らの異質な性質を隠し秘める。ハーフジャイアントは、他種族が怯んで近寄らないような最も過酷な気候において最もよく見られる。一方、ミーナッドは、海浜部や島嶼部に居を構えるのが一般的で、自らの内面的な感情の葛藤を鏡のように映し出す、静と動の二面性を持った大海原を敬慕している。ゼフは、人間によく似ているが、ほとんどの社会の確固たる構造からは離れたところに居を構える。一方、ドロマイトは、地下に蜂の巣状の巣都を築き、その異星人にような外見によって、異種族を毛嫌いするような包容力のない種族からは隔絶している。

Blues, like the dromites, are often ostracized from all societies, including the goblin tribes that give birth to them, although in some cases, they can rise to become leaders of these primitive tribes. Ophiduans, with their monstrous appearance, have chosen to build up their own society, rather than worrying about fitting into the society of other races, while the duergar battle against their dwarven brethren. Those of psionic heritage can be found in just as broad of lands as the standard races, getting enmeshed in political dealings and simply trying to survive.

Choosing a Race


After you have determined your ability scores, but before you put them on your character sheet, you should choose the race for your character. At this time, you’ll also want to choose your character’s class, as many races have features that work better or worse depending on your class selection. Once you have determined your character’s race and class, assign your ability score rolls to particular abilities, and then adjust the ability scores based upon the race you’ve selected, and then continue to fill in the details of your character.

Racial Characteristics


Your character’s race determines many of his or her qualities.

Race Adjustments


Your choice of race determines some adjustments to your ability scores.

Apply these adjustments to your character’s ability scores, even if it would bring an ability score above an 18 or below a 3 (although you cannot have an Intelligence below 3).

In addition, each race grants automatic languages. All characters know how to speak Common, in addition to racial languages they may also speak. Characters with a high Intelligence speak additional languages, gaining one per point of Intelligence bonus. Select your character’s bonus languages (if any) from the list of languages in the race’s Racial Traits entry.

Literacy: Unless your character has some literacy impediment, he or she can read and write all the languages he or she speaks.

Psi-Like Abilities


Many of the following races have psi-like abilities. These function in a fashion similar to spell-like abilities.

New Subtypes


There are several new subtypes for the humanoid racial type. These include the aberrant and insectoid subtypes.

Aberrant: This subtype is applied to elan and other humanoids of an unusual nature.

Forgeborn: This subtype is applied to forgeborn.

Insectoid: This subtype is applied to dromites and other insect-like creatures.

Noral: This subtype is applied to norals.

Xeph: This subtype is applied to xephs.

 Table: Aging Effects
Race Middle Age Old Venerable Maximum Age
Cumulative Effects - to Str, Dex, and Con;
+ to Int, Wis, and Cha
-2 to Str, Dex, and Con;
+ to Int, Wis, and Cha
-3 to Str, Dex, and Con;
+ to Int, Wis, and Cha
GM secretly deter-
mines Maximum
エラン 200歳 400歳 1,000歳 -
オフィドゥアン 40歳 75歳 100歳 100+2d20歳
ゼフ 45歳 85歳 120歳 120+2d20歳
ドゥエルガル 125歳 188歳 250歳 250+2d%歳
ドロマイト 30歳 55歳 75歳 75+2d20歳
ノラル 65歳 100歳 150歳 150+4d20歳
ハーフジャイアント 60歳 80歳 120歳 120+4d%歳
フォージボーン 50歳 75歳 100歳 100+4d20歳
ブルー 25歳 50歳 70歳 70+2d10歳
ミーナッド 90歳 150歳 220歳 220+2d%歳




Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.
Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.