念能 > 念力 > F~J

+ 目次

フォルス・フューチャー

False Future
系統 clairsentience;呪文レベル シアー2、タクティシャン2
付随現象 auditory, material
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 1ラウンド
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 3
 You show the targeted creature a vision of the future that is slightly incorrect. At any point in the target’s turn, you can reposition them 5 ft. to reflect their reaction to the false insight. The target may react after the reposition has occurred. This might make an action the creature was about to take invalid, such as repositioning them when they are about to make an attack, in which case the action is wasted.
You cannot reposition the creature into a square which they could not occupy or where there is no ground (such as over a cliff, into a river, or a flow of lava). Repositions using this power do not provoke attacks of opportunity.
 増強:For every 2 additional power points spent, this power lasts an additional round and the save DC increases by 1. The target gets a save on every round this effect is used upon them at the same save DC.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フォルス・センサリー・インプット

False Sensory Input
系統 Telepathy [Mind-Affecting];呪文レベル テレパス3
付随現象 Mental
発動時間 1ラウンド
距離 遠距離(400フィート+40フィート/レベル)
目標 クリーチャー1体
持続時間 精神集中、最大1分/レベル(解除可)
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 5
 You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes, or feels something other than what her senses actually report. You can’t create a sensation where none exists, nor make the subject completely oblivious to a sensation, but you can replace the specifics of one sensation with different specifics. For instance, you could make a human look like a dwarf (or one humanlook like another specific human), a closed door look like it is open, a vat of acid smell like rose water, a parrot look like a bookend, stale rations taste like fresh fruit, a light pat feel like a dagger thrust, a scream sound like the howling wind, and so on.
 You can switch between senses you falsify round by round. You can’t alter the size of an object by more than 50% by using this power. Thus, you couldn’t make a castle look like a hovel, but you could make it look like a different castle, or a rough hillock of approximately the same size. If this power is used to distract an enemy manifester who is attempting to use his Powers, the enemy must make a concentration check as if being grappling or pinned.
 Because you override a victim’s senses, you can fool a victim who is using true seeing or some other method of gathering information, assuming you know that the victim is actively using such an effect and you can maintain concentration.
 増強:For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ファー・ハンド

Far Hand
系統 psychokinesis;呪文レベル クリプティック0、マークスマン0、サイオン/ワイルダー0
付随現象 Visual
発動時間 1ラウンド
距離 近距離(25フィート+5フィート/2レベル)
目標 A non-magical, unattended object weighing up to 5 lb.
持続時間 精神集中、最大1分(解除可)
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 念能収束あるいは1

Psionics Expanded Update
This power is one of a few that was originally released in Psionics Unleashed, but has been updated since the release of Psionics Expanded to be a Psionic Talent. This changed a few details of the power, but it is still usable as such. For more information, please refer to Psionic Talents.

 You can mentally lift and move an object at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the power ends if the distance between you and the object exceeds the power’s range.
 増強:You can augment this power in one or both of the following ways. Alternatively, if you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but the power cannot be augmented by either of the following options.
1. For every 2 additional power points you spend, this power’s range increases by 5 feet.
2. For every additional power point you spend, the weight limit of the target increases by 2 pounds.
3. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0)

:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errata on the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フェイト・リンク

Fate Link
系統 clairsentience;呪文レベル シアー3、サイテッド・シーカー3
付随現象 Olfactory
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 Any two living creatures that are initially no more than 30 ft. apart.
持続時間 10分/レベル
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 5
 You temporarily link the fates of any two creatures, if both fail their saving throws. If either linked creature experiences pain, both feel it. When one loses hit points, the other loses the same amount. If one takes nonlethal damage, so does the other. If one creature is subjected to an effect to which it is immune (such as a type of energy damage), the linked creature is not subjected to it either. If one dies, the other must immediately succeed on a Fortitude save against this power’s save DC or gain two negative levels.
 No other effects are transferred by the fate link.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フェイト・オヴ・ワン

Fate of One
系統 Clairsentience;呪文レベル シアー7
付随現象 Mental and visual
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント 13
 Your limited omniscience allows you to reroll a saving throw, attack roll, or skill check. Whatever the result of the reroll, you must use it even if it is worse than the original roll.
 If you use the power to reroll a saving throw, you can manifest this power even when it is not your turn.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ファティーグ

Fatigue
系統 psychometabolism;呪文レベル ソウルナイフ0
付随現象 mental
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 頑健・無効;念力抵抗
念力ポイント 念能収束あるいは1
 As a ranged touch attack, you may cause a target to be fatigued for a number of rounds equal to your manifester level. A successful Fortitudesave negates this effect. This ability has no effect on a creature that is already fatigued.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フィアー・カスケード

Fear Cascade
系統 Telepathy [Fear, Mind-Affecting];呪文レベル ドレッド4、テレパス4
付随現象 mental, visual
発動時間 1標準アクション
距離 遠距離(400フィート+40フィート/レベル)
目標 1 creature and any number within 20 ft.
持続時間 1ラウンド/レベル
セーヴィング・スロー 意志・無効あるいは不可;本文参照;念力抵抗
念力ポイント 7
 You overload the target creature’s mental and physical faculties with fear, a fear so powerful that even creatures near the original target are affected by the residual energy. When you manifest this power, the target is cowering unless it makes a successful Will save. In addition, all enemies within 20 feet of the target, including the target, are shaken for 1 round.
 増強:You can augment this power in one or more of the following ways.
1. For every 2 additional power points you spend, the duration of the shakened condition increases by 1 round.
2. For every 4 additional power points you spend, the radius for nearby affected creatures increases by 10 feet.
In addition, for every 2 power points you spend augmenting this power, the save DC increases by +1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フィート・リーチ

Feat Leech
系統 clairsentience;呪文レベル ドレッド2、ギフテッド・ブレード2、サイオン/ワイルダー2、サイキック・ウォリアー2、タクティシャン2、サイテッド・シーカー2
付随現象 Mental and visual
発動時間 1標準アクション
距離 接触
目標 接触したクリーチャー
持続時間 1分/レベル
セーヴィング・スロー 意志・無効;本文参照;念力抵抗
念力ポイント 3
 You can use another’s psionic or metapsionic feats for yourself. You make a melee touch attack against a target. If successful, you immediately are familiar with the target’s psionic and metapsionic feats, if any, and you can choose two of these feats to “leech”.
 While the power lasts, you are treated as if you possessed the stolen feats, despite the fact that you have more feats than normally allowed. During this same period, the target can make no use of the stolen feats. When the power’s duration expires, you lose access to the feats, and the target gains immediate use of them. This transfer occurs regardless of the distance between you and the target.
 If the duration of feat leech is extended by the use of a metapsionic feat, the target gains a Will saving throw every 10 minutes beyond the normal duration. If this save succeeds, the power’s duration ends. If the target is killed before the duration expires, you immediately lose the benefit of the stolen feats.
 You cannot steal a feat for which you do not meet the prerequisites, if any. However, you can use a stolen feat as the prerequisite for another stolen feat.
 増強:For every 2 additional power points you spend, you can leech another feat and this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ファイアリー・ディスコーポレーション

Fiery Discorporation
系統 Psychokinesis [Fire];呪文レベル キネティシスト5
付随現象 Visual
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 瞬時かつ1日;本文参照
念力ポイント 9
 You use your mastery of energy to cheat death. If you are within 30 feet of an open flame, you can use this power. Any damage that would reduce you to 0 hit points or lower instead has a chance to discorporate you. You attempt a Will save (DC 5 + damage dealt); if it succeeds, you take no damage and simply break apart into dozens of flitting tongues of flame and vanish, along with all your gear and anything you are holding or carrying.
One day later, you reappear adjacent to an open flame nearest to the place where you discorporated, seeming to materialize from the fire (you choose where you appear along the perimeter of that open flame). While discorporated, you do not exist—you can do nothing, nor can any of your enemies do anything to you.
 増強:For every 3 additional power points you spend, you gain a +1 bonus on your Will save to determine whether you discorporate.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フィション

Fission
系統 Psychometabolism;呪文レベル エゴイスト7
付随現象 Olfactory
発動時間 1標準アクション
距離 自身
効果 自身の複製
持続時間 1ラウンド/レベル(解除可)
念力ポイント 13
 You can divide yourself, creating a duplicate that comes into existence 5 feet away. Your duplicate thinks and acts exactly as you do and follows your orders, although it will not do anything you wouldn’t do yourself. Your duplicate has all your abilities but none of your psionic or magical equipment (it does possess a duplicate of all your mundane equipment, clothing, armor, and implements, as well as mundane versions of any psionic or magical equipment you have). You and your duplicate evenly split your power points, your remaining usages of pertinent special abilities for the day, and so on. You retain your psionic focus, if you maintain such when this power is manifested. Treat your duplicate as yourself with a manifester level two lower for the purpose of determining the powers to which the duplicate has access (while the duration of this power lasts, this manifester level penalty cannot be removed by any means). Your duplicate has all other physical traits you had at the time you manifest this power. Powers, spells, or other effects affecting you when you manifest this power do not transfer to your duplicate. Your duplicate has the same number of hit points you did at the time this power was manifested.
 When the duration expires or when you dismiss the power, you and your duplicate rejoin, no matter how far from each other you are. You gain back any power points the duplicate has not spent. At the time of rejoining, your hit points become the average between the current hit points of you and your duplicate. This could potentially leave you with negative hit points, but it can’t reduce your hit points so low as to kill you when the duration ends.
 If your duplicate dies before the duration expires, no rejoining occurs, and you gain one negative level and are sickened for ten minutes. If you die, your duplicate remains in existence and is sickened for ten minutes, and is for all intents you, but with two negative levels, and without the manifester level penalty. (Once the duration expires, the negative levels can be removed by standard means.)
 You can have only one fissioned duplicate in existence at one time; your duplicate cannot use this power. You cannot use fusion or metaconcert with a duplicate, or share any other power or effect that pools abilities (the sum of you and you is still just you). Similarly, attempting to use powers such as claws of the vampire or vampiric blade to hurt your duplicate only damages your duplicate; these powers do not heal you. Empathic transfer and similar powers are likewise ineffective (transferring wounds to yourself isn’t a good healing strategy).
 All beneficial powers affecting a fissioned creature, either the original or the duplicate, end when the fission ends. Any detrimental powers affecting your duplicate end when the duration ends, unless you die and your duplicate survives, in which case any detrimental effects on your duplicate continue. All ability damage, ability drain, and ability burn damage is added together, although as stated above, your hit pointsbecome the average hit points between you and your duplicate.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フレキシブル・トラジェクトリー

Flexible Trajectory
系統 psychoportation;呪文レベル マークスマン3、サイキック・ウォリアー4
付随現象 Visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1ラウンド/レベル
念力ポイント マークスマン5、サイキック・ウォリアー7
 Your ranged attacks may follow a path you imagine instead of the path that physical laws would dictate. You ignore range increment penalties, and bonuses to Armor Class from cover, although total cover still blocks the attack.
 増強:You may augment this power in one or both of the following ways:
1. If you spend 3 additional power points, your ranged attacks ignore concealment (but not total concealment). If you instead spend 6 additional power points, your ranged attacks ignore all miss chances, including those from total concealment and effects such as mirror image (although you still must target the correct square for an invisible target).
2. For every 3 additional power points you spend, your range increment and corresponding maximum range with ranged attacks and your range for spells and powers that require a ranged touch attack increase by 10 feet.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フライト

Flight
系統 Psychoportation;呪文レベル ノーマッド4
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル(解除可)
念力ポイント 7
 You can fly at a speed of 60 feet (or 40 feet if you wear medium or heavy armor, or if you carry a medium or heavy load). You can ascend at half speed and descend at double speed, and your maneuverability is good. Using this power requires only as much concentration as walking, so you can attack or manifest normally. You can charge but not run, and you cannot carry aloft more weight than your maximum load, plus any armor you wear. You gain a bonus on Fly skill checks equal to 1/2 your manifester level.
Should the duration expire while you are still aloft, the power fails slowly. You float downward 60 feet per round for 1d6 rounds. If you reach the ground in that amount of time, you lands safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a power effectively ends it, you also descend safely in this way if the power is dispelled, but not if it is negated by a null psionics field.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フロート

Float
系統 psychoportation;呪文レベル クリプティック1、ギフテッド・ブレード1、マークスマン0、サイオン/ワイルダー0、サイキック・ウォリアー0
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1ラウンド/レベル(解除可)
念力ポイント 念能収束あるいは1
 You mentally support yourself in water or similar liquid. You can swim at a speed of 5 feet using the power alone, or, if you already have a swim speed, this power boosts your swim speed by 5 feet.
Augment: For every additional power point you spend, your swim speed and bonus to swim speed increases by +5 feet.

:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errata on the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フォルド・スペース

Fold Space
系統 psychoportation (teleportation);呪文レベル クリプティック4、ギフテッド・ブレード4、サイオン/ワイルダー4、サイキック・ウォリアー4
付随現象 Visual
発動時間 1標準アクション
距離 遠距離(400フィート+40フィート/レベル)
目標 自身と、接触した物体あるいは接触した同意するクリーチャー
持続時間 瞬時
セーヴィング・スロー 不可あるいは意志・無効(物体);本文参照;念力抵抗 不可あるいは可(物体)
念力ポイント 7
 You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this power, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
 If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the power simply fails.
 増強:If you spend 6 additional power points, you can manifest this power as a move action, although you still cannot take any other actions until your next turn.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フォース・スクリーン

Force Screen
系統 psychokinesis [force];呪文レベル ギフテッド・ブレード1、サイオン/ワイルダー1、サイキック・ウォリアー1
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル(解除可)
念力ポイント 1
 You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). Since it hovers in front of you, the effect has no armor check penalty associated with it.
 増強:For every 4 additional power points you spend, the shield bonus to Armor Class improves by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フォーム・オヴ・ドゥーム

Form of Doom
系統 psychometabolism;呪文レベル ドレッド6、サイキック・ウォリアー6
付随現象 Visual;本文参照
発動時間 1標準アクション
距離 自身;本文参照
目標 自身
持続時間 1ラウンド/レベル(解除可)
念力ポイント 11
 You wrench from your subconscious a terrifying visage of deadly hunger and become one with it. You are transformed into a nightmarish version of yourself, complete with an ooze-sleek skin coating, lashing tentacles, and a fright-inducing countenance. You effectively gain a +10 bonus on Disguise checks to hide your identity and instead appear as a horrific monster, though you retain your basic shape and can continue to use your equipment. While using this power, you cannot impersonate a specific individual.
 You gain the frightful presence extraordinary ability, which takes effect automatically when you charge a foe. Opponents within 30 feet of you that have fewer Hit Dice or levels than you and that witness your charge become shaken for 5d6 rounds if they fail a Will save (DC 16 + your Cha modifier). An opponent that succeeds on the saving throw is immune to your frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.
Your horrific form grants you a natural armor bonus of +5, damage reduction 5/–, and a +4 bonus to your Strength score. In addition, you gain +10 feet to your land speed as well as a +10 bonus on Climb checks and Acrobatic checks made to jump.
 A nest of violently flailing black tentacles sprout from your hair and back. You can make up to four additional attacks with these tentacles in addition to your regular melee attacks in each round that you take a full attack action. You can make tentacle attacks within the space you normally threaten. If you make your tentacle attacks in addition to you regular melee attacks, each tentacle attacks at your highest base attack bonus with a –5 penalty. If you forgo all your other attacks, making only tentacle attacks, you make your tentacle attacks at your highest base attack bonus with no penalty. These tentacles deal 2d8 points of damage plus one-half your Strength bonus on each successful strike.
 This power functions only while you inhabit your base form (for instance, you can’t be metamorphed or polymorphed into another form, though you can use claws of the beast, and bite of the wolf in conjunction with this power for your regular attacks), and while your mind resides within your own body.
 増強:For every additional power point you spend, this power’s duration increases by 2 rounds.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フォーティファイ

Fortify
系統 psychometabolism;呪文レベル クリプティック1、ギフテッド・ブレード1、サイオン/ワイルダー1、サイキック・ウォリアー1
付随現象 Mental
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル
念力ポイント 1
 You imbue yourself with psionic energy that protects you from harm, granting yourself a +2 resistance bonus on saves.
 増強:For every 2 additional power points you spend, you gain an additional +1 resistance bonus on saves.

レッサー・フォーティファイ

Fortify, Lesser
系統 psychometabolism [network];呪文レベル クリプティック0、ドレッド0、守護者のヴァイタリスト0、サイオン/ワイルダー0、サイキック・ウォリアー0、タクティシャン0
付随現象 Mental
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分
念力ポイント 念能収束あるいは1
 You imbue yourself with psionic energy that protects you from harm, granting yourself a +1 resistance bonus on saves.
:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errataon the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フォックスホール

Foxhole
系統 psychokinesis;呪文レベル マークスマン1、サイオン/ワイルダー1、サイキック・ウォリアー1
付随現象 material, Olfactory
発動時間 1標準アクション
距離 20フィート
効果 Four 5-ft. squares of loose earth, sand, snow, or similar unworked terrain (S)
持続時間 瞬時
念力ポイント 1
 A quick burst of psychokinetic force rearranges the land nearby you, providing an emergency source of cover. By pushing the terrain away from a central point and piling it at the outer edges of the area of effect, you can rapidly create a mundane safe-zone for sudden combat.
 This power creates a small burrow three to five feet deep in the land, with a small wall that surrounds it which can provide cover for creatures within. Multiple manifestations of this power can dig deeper into the ground, providing a quick underground burrow, or can be used to extend an existing burrow into a trench. Foxhole cannot be used to dig through walls or foundations (although it could burrow around them) nor can it rearrange magically treated terrain.
 If the area of effect completely contains a creature’s space, including the manifester, that creature must make a Reflex save or fall prone in the burrow. If a creature happens to be burrowing in the area of effect and would be exposed by this power, it emerges, prone but unharmed, in the trench.
 増強:You may augment this power in one or more of the following ways:
1. For each additional power point spend, you can burrow one 5-ft, cube instead of affecting four 5-ft. squares. Only one of these cubes need be in contact with the surface when you start manifesting.
2. For each 2 additional power points spend, you can affect substances with an hardness of 2 additional points (such as stone or ice) starting at hardness 0.
3. If you spend 2 additional power points you may manifest this power as a swift action.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


フリージング・スティング

Freezing Sting
系統 psychokinesis [cold, trigger];呪文レベル サイキック・ウォリアー2
付随現象 material
発動時間 1即行アクション
距離 近接
目標 クリーチャー1体
持続時間 1ラウンド;本文参照
セーヴィング・スロー 不可;念力抵抗
念力ポイント 3
 The next successful melee attack you make this turn deals an additional +1d6 points of cold damage.
 Trigger: If your attack was successful and the target makes an attack during its next turn, you can expend your psionic focus to give it a -2 penalty to that attack and all other attacks it makes during that turn. Power Resistance applies to this triggered effect only; it does not apply to the additional damage on your attack.
 増強:If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ヒューズ・フレッシュ

Fuse Flesh
系統 psychometabolism;呪文レベル サイオン/ワイルダー6、ヴァイタリスト6
付随現象 visual
発動時間 1標準アクション
距離 接触
目標 接触したクリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 頑健・無効かつ頑健・不完全;本文参照;念力抵抗
念力ポイント 11
 You cause the touched subject’s flesh to ripple, grow together, and fuse into a nearly seamless whole.
The subject is forced into a fetal position (if humanoid), with only the vaguest outline of its folded arms and legs visible below the all-encompassing wave of flesh. The subject retains the ability to breathe, eat, and excrete, but may lose the use of its senses (see below). If the sudden transformation would prove fatal to the creature (such as fusing a swimming air-breathing subject, or a flying subject), the subject gets a +4 bonus on the save. Unless it loses the use of its senses (see below), the creature can still perform purely mental actions, such as manifesting powers.
 If the target fails its Fortitude save to avoid the power’s effect, the subject must immediately attempt a second Fortitude save. If this second save is failed, the creature’s eyes and ears fuse over, effectively blinding and deafening it. Moreover, it loses its extraordinary, supernatural, and spell-like abilities, as well as its ability to manifest powers (if any), and is generally in sorry shape.
 Incorporeal or gaseous creatures and creatures not composed of flesh are immune to fuse flesh, and a shapechanger can revert to its un-fused form as a standard action.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


フュージョン

Fusion
系統 psychometabolism;呪文レベル エゴイスト8、タクティシャン9
付随現象 Auditory, material, and visual
発動時間 1ラウンド
距離 接触
目標 自身及び、接触した君より小型の君の種別の同意するクリーチャー
持続時間 1分/レベル(解除可)
念力ポイント エゴイスト15、タクティシャン17
 You and another willing, corporeal, living creature of the same or smaller size fuse into one being. As the manifester, you control the actions of the fused being. However, you can give up this control to the other creature. Once you give up control, you cannot regain it unless the other creature relinquishes it.
 The fused being has your current hit points plus the other creature’s current hit points. The fused being knows all the powers you and the other creature know, has the sum of your and the other creature’s power points, and knows or has prepared any spells you or the other creature possesses (if any). Likewise, all feats, racial abilities, and class features are pooled (if both creatures have the same ability, the fused being gains it only once). For each of the six ability scores, the fused being’s score is the higher of yours and the other creature’s, and the fused being also has the higher Hit Dice or manifester level—this effectively means the fused being uses the better saving throws, attack bonus, and skill modifiers of either member, and it manifests powers at the higher of the manifester levels that you or the other creature possessed before becoming fused.
 You decide what equipment is absorbed into the fused being and what equipment remains available for use. These fused items are restored once the power ends.
 When the power ends, the fused being separates. The other creature appears in an area adjacent to you that you determine. If separation occurs in a cramped space, the other creature is expelled through the Astral Plane, finally coming to rest materially in the nearest empty space and taking 1d6 points of damage for each 10 feet of solid material passed through.
 Damage taken by the fused being is split evenly between you and the other creature when the power ends. You do not leave the fusion with more hit points than you entered it with, unless you were damaged prior to the fusion and the fused being was subsequently healed. In a like manner, the fused being’s remaining power points are split between you and the other creature (you can leave with more points than you entered with, as long as you don’t exceed the maximum power points for your level and ability score). Ability damage and negative levels are also split between you and the other creature. (If an odd number of negative levels or ability score reductions must be split, you decide whether you or the other creature receives the additional loss.)
 If a fused being is killed, it separates into its constituent creatures, both of which are also dead. You cannot use fission on a fused being.

ジェネシス

Genesis
系統 Metacreativity (Creation);呪文レベル シェイパー6
付随現象 Material
発動時間 2時間
距離 0フィート;本文参照
効果 Extradimensional demiplane, up to three 10-ft. cubes/level (S)
持続時間 1日/レベル
セーヴィング・スロー 不可;念力抵抗
念力ポイント 11
 You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane that has access to one of those planes (such as the Material Plane) to manifest this power. When you manifest the power, you decide whether the demiplane is within the Astral or the Ethereal Plane.
 It is filled with air or water (decided by you). The plane is generally flat and featureless, such as an earth, stone, water, or wood floor. The “walls” and “ceiling” of the plane may appear like solid earth, stone, wood, or water, or they may end in mist, a featureless void, or a similar unreal-looking border. The plane’s environmental conditions are those of a temperate spring day on the Material Plane. You determine the plane’s light level (bright, normal, dim, or darkness), which affects the entire plane.
 There are no native creatures or plants on this plane, though you may bring some there (if the plane’s light is bright or normal, it counts as sunlight for growing plants). The environment of the plane counts as normal terrain for the purpose of effects that target earth, stone, wood, and so on. For example, you could use foxhole to create a small trench or modify matter to create a stone building. When you finish manifesting this power, you may bring yourself and up to seven other creatures to the plane automatically by joining hands in a circle. The demiplane is another plane of existence, and therefore is outside the range of any power or ability that cannot affect or reach other planes. Creatures can only enter the plane by the use of planar travel powers such as astral caravan or planar travel. You are considered “very familiar” with your entire demiplane.
 As a standard action, you may eject a creature from your demiplane. The creature may resist with a Will saving throw. An ejected creature goes to the closest plane to your demiplane (usually the Astral Plane or the Ethereal Plane, but if you manifest this power on the Material Plane, the creature is sent to the Material Plane). When the power ends, the plane dissolves, and all creatures in the plane are ejected in this manner with no saving throw. The plane cannot be dispelled, but a creature on the plane can destroy it by using bend reality, reality revision, or unravel psionics and making a successful dispel check.
 If you are within the demiplane, you can add to its area by manifesting the power again. Alternatively, you may manifest this power again to reset the duration of an existing area to that of your latest manifesting. If the duration on one area of the demiplane ends and other parts remain, creatures in the expiring area are shunted to remaining areas. If a collapsing portion of the demiplane would leave one section cut off from other sections of the demiplane (for example, if there were three areas connected in a straight line and the center part expired), the stranded sections count as separate demiplanes under your control. You may reconnect these stranded sections by manifesting the power again to create a linked area between the two.
 増強:This power may be augmented in one or more of the following ways.
1. By spending 4 additional power points, instead of increasing the size of an existing demiplane, you may add or remove any planar trait available via the spell create demiplane to a demiplane you created via genesis. If you spend 6PP, you may choose any trait available via create demiplane, greater. Either of these augments changes this power’s duration to Instantaneous.
2. By spending two additional power points and doubling the manifestation time, the maximum size increases to 10 10-ft. cubes per level.
3. By spending 4 additional power points and quadrupling the manifestation time, the maximum size increases to 20 10-ft. cubes per level.
4. By spending 2 additional power points and channeling the power through specially-treated crystals similar to cognizance crystals that cost 20,000gp, the duration of this power becomes Permanent. These crystals are consumed during the manifestation process, becoming an infinitely fine lattice of psionic energy that roots the plane to the underlying fabric of its neighboring plane(s).

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


グラフト・アーマー

Graft Armor
系統 psychometabolism;呪文レベル ギフテッド・ブレード3、サイキック・ウォリアー3
付随現象 olfactory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 24時間(解除可)
念力ポイント 5
 Any armor you are wearing becomes a natural extension of your body, and blends seamlessly with your form. Now that the armor and you are one, your Maximum Dexterity Bonus increases by 1, the armor’s Armor Check Penalty is reduced by 1 (to a minimum of 0), any arcane spell failure is reduced by 10%, and the armor is treated as one step lighter for all purposes except armor proficiency (light armor is still considered light armor).
 When this power’s duration expires, the armor detaches normally and remains equipped.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


グラフト・ウェポン

Graft Weapon
系統 psychometabolism;呪文レベル ギフテッド・ブレード3、サイキック・ウォリアー3
付随現象 olfactory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 24時間(解除可)
念力ポイント 5
 You attach any melee weapon you can use in one hand—mundane, psionic, or magical—onto the end of one of your arms. The weapon becomes a natural extension of your arm, and that hand blends seamlessly into the shaft, hilt, or head of the weapon. Now that the weapon and you are one, you gain a +1 competence bonus on all attack and damage rolls while using the weapon.
 The grafted weapon is considered both a standard weapon and a natural weapon for the purpose of effects that distinguish between either weapon type. For instance, the grafted weapon is treated as a natural weapon for the purpose of delivering a touch attack with a power in conjunction with the weapon attack. As with any power (or spell) melee touch attack made in conjunction with a natural weapon attack, the touch attack effect is not delivered unless the natural weapon strikes normally; on a failed attack, the touch power (or spell) is wasted.
For a creature under the effect of the claws of the beast power, grafting a weapon means that attacks with this hand deal the base damage of the weapon, instead of the claw upon which the creature normally relies.
 While your hand is grafted to a weapon, you lose the use of that hand and take a –2 penalty on all skill checks requiring the use of hands. Powers that temporarily polymorph or metamorph you can ignore the grafted weapon or alter it normally, at your discretion. If the weapon takes damage, you take damage as well. If you are healed, so is your grafted weapon. If your weapon is destroyed, you permanently lose 2 points of Constitution; the ability drain persists until you can restore your natural anatomy (by means of regenerate or a similar effect).
 When this power’s duration expires, the grafted weapon falls to the ground and your hand returns.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


グラヴィテーショナル・アンカー

Gravitational Anchor
系統 psychoportation;呪文レベル マークスマン3、ノーマッド3
付随現象 material, olfactory
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 One creature, object, or location; see text
範囲 10 ft. radius burst
持続時間 1ラウンド/レベル
セーヴィング・スロー 反応・無効;本文参照;念力抵抗
念力ポイント 5
 You generate an increased gravity field at a single point within range, pulling creatures and objects downward. The targeted point can be a creature or unattended object, but if so, the target is allowed a Reflex save to negate the effect. Each creature moving or attacking within the affected area must make a Reflex Save each round or be affected by the effects of the gravity field for that round. The increased gravity field inflicts a -2 penalty on all non-ray attack that pass through the affected area (even ranged attacks originated by or targeting creatures outside of the field), and all movement through the affected area counts as difficult terrain. Creatures attempting to fly or levitate in the field are forcibly dragged down 20 ft. per round at the end of their turn. Any creature that falls more than 10 ft. in the field that strikes the ground takes double damage from the fall. In addition, trip attempts gain a +2 circumstance bonus, rather than the -2 penalty, against affected targets within the field.
Creatures benefiting from Stability or Personal Gravity, such as an elocater, gain a +4 bonus to their saving throw.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


グラヴィテーショナル・ウェル

Gravitational Well
系統 psychoportation;呪文レベル マークスマン2、ノーマッド2
付随現象 material, olfactory
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 クリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 反応・無効;本文参照;念力抵抗
念力ポイント 3
 An artificial well of gravity manifests on the target, pulling other objects in towards it. All attacks against the target gain a +2 circumstance bonus to the attack roll as attacks are drawn toward it from the increased gravitational pull.
 In addition, attacks made against any other creatures within 10 ft. of the target suffer a -2 penalty to attack rolls, as the altered gravity attempts to pull the attack toward the affected creature.
Any attempt to move closer to or around the target is unhindered, but any attempt to move away from the affected creature is treated as difficult terrain until more than 10 ft. away. A successful Reflex save negates this effect.
 Creatures benefiting from Stability or Personal Gravity, such as an elocater, gain a +4 bonus to their saving throw.
 増強:This power may be augmented in one or both of the following ways.
1. By spending an additonal 2 power points, ranged attacks, but not ranged touch attacks, fired at nearby targets are likely to veer off course, turning toward the creature affected. Any ranged attack within 10 ft. that misses its target has a 25% chance of striking at the creature affected. Roll a second attack roll at a -4 penalty with the affected creature as the target. If the attack roll is successful, the affected creature is struck by the ranged attack.
2. For every 4 additional power points spent, the distance from the target increases by 5 ft. to determine if a missed attack strikes at the affected creature.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


グリップ・オヴ・アイアン

Grip of Iron
系統 psychometabolism;呪文レベル ギフテッド・ブレード1、サイキック・ウォリアー1、サイテッド・シーカー1
付随現象 Visual
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 1ラウンド/レベル
念力ポイント 1
 You can improve your chances in a grapple as an immediate action, gaining a +4 enhancement bonus to your combat maneuver rolls to grapple.
 You can manifest this power with an instant thought, quickly enough to gain the benefit of the power in the current round. Manifesting this power is an immediate action. You can manifest this power when it isn’t your turn (if you are grappled).
 増強:For every 2 additional power points you spend, the enhancement bonus increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ガーデッド・スリープ

Guarded Sleep
系統 clairsentience;呪文レベル ドレッド3、サイオン/ワイルダー3、ヴァイタリスト3
付随現象 mental
発動時間 1標準アクション
距離 接触
目標 寝ているクリーチャー1体
持続時間 目標が起きるまで
念力ポイント 5
 You create a temporary dreamstate in the mind of a sleeping creature, sheltering it from outside influence while providing it with a pristine resting environment, ideal for recovering mental energies. For the duration of this power, the subject is immune to all mind-affecting effects and may make saving throws normally (it is not automatically considered “willing” as unconscious creatures usually are). After a guarded sleep of at least 8 hours, a subject’s mind is in top condition, and it gains special benefits based upon its particular abilities. If the target could manifest psionic powers, it gains one temporary power point for each manifester level it has (which it can access as if from a cognizance crystal). If the target could cast arcane spells spontaneously, it gains one additional spell slot of his highest level. If the target prepares arcane spells, it may prepare spells in half the usual amount of time. These benefits fade when the target next sleeps. You cannot manifest guarded sleep on yourself unless you are capable of manifesting powers while unconscious

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ヘイル・オヴ・クリスタルズ

Hail of Crystals
系統 Metacreativity (Creation);呪文レベル シェイパー5
付随現象 Auditory and visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
範囲 20-ft.-radius burst
持続時間 瞬時
セーヴィング・スロー 反応・半減;本文参照;念力抵抗 不可
念力ポイント 9
 A tiny ectoplasmic crystal emanates from your outstretched hand and rapidly expands to a 2-foot-diameter ball of crystal as it speeds toward the location you designate. You can choose to aim this crystal at a single target or at a specific point in space (a grid intersection).
 If you aim the crystal at a single target, you must make a ranged touch attack to strike the target. Any creature or object struck by the ball of crystal takes 5d4 points of bludgeoning damage.
 Whether the crystal hits its target, misses, or was aimed at a point in space, it explodes upon arrival at the location you designated. Anyone within 20 feet of the explosion takes 9d4 points of slashing damage from the thousands of crystal shards that spray forth, although the damage is halved on a successful Reflex save.
 増強:For every additional power point you spend, this power’s damage from the explosion of the crystal increases by 1d4 points.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ハルト・コンバット

Halt Combat
系統 Telepathy [Mind-affecting];呪文レベル タクティシャン8
付随現象 Auditory, Material
発動時間 1標準アクション
距離 60フィート
範囲 60 ft. radius burst centered on you
持続時間 1ラウンド(本文参照)
セーヴィング・スロー 意志・半減;念力抵抗
念力ポイント 15
 You send out a powerful telepathic command, dazing all creatures in the area for one round unless they make a successful Will save. During this round, time continues for all creatures in the area as normal. As part of the action of manifesting this power, you may attempt to convince some or all of the affected creatures to cease combat once the initial effect wears off. Each creature you target to cease combat must make a second Will save or they are incapable of taking an offensive action for the next ten minutes except against a creature who takes an offensive action against them.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ハルト・デス

Halt Death
系統 psychometabolism;呪文レベル メンダー0
付随現象 material
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 瞬時
セーヴィング・スロー 意志・無効(無害);念力抵抗 可(無害)
念力ポイント 念能収束あるいは1
 You can target one member of your collective that is dying (at -1 hp or less). That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ハンマー

Hammer
系統 Psychometabolism;呪文レベル サイオン/ワイルダー1、サイキック・ウォリアー1
付随現象 Auditory and material
発動時間 1標準アクション
距離 接触
目標 接触したクリーチャー(本文参照)
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗
念力ポイント 1
 This power charges your touch with the force of a sledgehammer. Your melee touch attack deals 1d8 points of damage. This damage is not increased or decreased by your Strength modifier.
 増強:You can augment this power in the following ways:
For every additional power point you spend, you can use this melee touch attack one additional time.
For every additional 2 power points you spend, the damage increases by 1d8 damage.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ヒール・インジュリー

Heal Injuries
系統 psychometabolism (Healing);呪文レベル ヴァイタリスト6
付随現象 Material, visual
発動時間 1標準アクション
距離 接触
目標 接触した生きているクリーチャー
持続時間 瞬時
セーヴィング・スロー 頑健・無効(無害);念力抵抗
念力ポイント 11
 You psionically augment the healing ability of the targets with your power. The targets heal 110 points of damage total, divided among the targets at your discretion.
 増強:You can augment this power in one or both of the following ways.
1 For every additional power point you spend, the total amount healed increases by 10 points of damage.
2 If you spend 6 additional power points, you can heal all living creatures within 20 feet of you.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ハイトゥンド・ヴィジョン

Heightened Vision
系統 clairsentience;呪文レベル クリプティック2、ギフテッド・ブレード2、マークスマン3、サイオン/ワイルダー3、サイキック・ウォリアー2、サイテッド・シーカー2
付随現象 Visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1時間/レベル
念力ポイント サイオン/ワイルダー5、サイキック・ウォリアー3
 You increase your visual acuity, gaining the ability to see 60 feet even in total darkness. Your increased vision is black and white only but otherwise like normal sight.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ヒドゥン・ボディ

Hidden Body
系統 psychometabolism;呪文レベル クリプティック4、エゴイスト4
付随現象 olfactory, visual
発動時間 1ラウンド
距離 接触
目標 接触した生きている同意するクリーチャー
持続時間 1時間/レベル(解除可)
セーヴィング・スロー 不可(無害);念力抵抗 不可(無害)
念力ポイント 7
 You meld into the touched creature, psionically fusing with their form. At the time of manifesting, it is decided if you or the creature touched are the host and the other is the passenger. While fused, the passenger is dormant and unaware. Any other effects that were on the passenger do not affect the host, and vice versa, while the power is in effect. The passenger does not need to eat, drink, or sleep, has no concept of time, and is not aware of surroundings or anything that occurs to the host. The host can discharge the passenger as a standard action that does not provoke attacks of opportunity. If the host is killed or the power ends, the passenger is immediately discharged adjacent to the host (or the host’s last location for effects such as disintegration). You cannot be under the effect of hidden body and fusion at the same time.
 増強:This power can be augmented in one of the following ways.
1. If you spend 4 additional power points, the passenger is aware of everything the host is aware of, although the passenger can still take no actions while fused.
2. If you spend 8 additional power points, the passenger is aware of everything the host is aware of and can take purely mental actions such as manifesting powers, although the passenger is restricted to the senses of the host unless using some other means of senses. The power’s duration changes to 1 round/lvl. (D).

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ヒドゥン・ポケット

Hidden Pocket
系統 psychoportation;呪文レベル クリプティック1
付随現象 material, Mental
発動時間 1標準アクション
距離 接触
目標 1 unattended object, weighing up to 1 lb./level
持続時間 1時間4/レベル(解除可)
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 1
 You transfer one touched object to an extradimensional pocket of space in the palm of your hand. This extradimensional space is invisible and weightless, regardless of the weight of the item inside it. When the power ends, the object returns to your hand, although if your hand is not free, the object instead falls to the ground at your feet. You may only have one such extradimensional pocket active at any given time.
 増強:You can augment this power in one or both of the following ways.
1. For every 2 additional power points you spend, the object being stored can weigh an additional pound per level.
2. For every 2 additional power points you spend, you can have one additional item in your extradimensional pocket, although you are still restricted to the weight limit for all of the items combined.
3. If you spend 4 additional power points, the duration increases to one day.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ヒンダー

Hinder
系統 psychometabolism;呪文レベル ヴァイタリスト0
付随現象 auditory
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 1 minute or until discharged; see text
セーヴィング・スロー 不可;念力抵抗
念力ポイント 念能収束あるいは1
 If you make a successful ranged touch attack against the target, it takes a -1 penalty on the next attack roll, saving throw, or skill check. You must choose which type of roll the penalty applies to at the time you manifest the power. If the target does not make that type of roll before the power ends, it has no effect.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ハッスル

Hustle
系統 psychometabolism;呪文レベル エゴイスト3、ギフテッド・ブレード3、マークスマン3、サイキック・ウォリアー2
付随現象 Auditory
発動時間 1即行アクション
距離 自身
目標 自身
効果 1回の追加の移動アクション
持続時間 瞬時
念力ポイント エゴイスト5、ギフテッド・ブレード5、マークスマン5、サイキック・ウォリアー3
 You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this power to move away from your foe does provoke attacks of opportunity.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ハイパーコグニション

Hypercognition
系統 clairsentience;呪文レベル クリプティック6、シアー8、タクティシャン8
付随現象 Mental
発動時間 1標準アクションあるいは1割込アクション;本文参照
距離 自身
目標 自身
持続時間 瞬時
念力ポイント クリプティック11、シアー15、タクティシャン15
 You make lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in your mind. You can make reasonable statements about a person, place, or object, seemingly from very little knowledge. However, your knowledge is in fact the result of a rigorously logical process that you force your mind to undertake, digging up and correlating every possible piece of knowledge bearing on the topic (possibly even extracting echoes of knowledge from the Astral Plane).
 The nature of the knowledge you gain concerning the subject of your analysis might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or an object, or even a conclusion concerning a dilemma that your conscious mind is unable to arrive at.
 An Intelligence check may be required to obtain the desired information. If so, you can manifest hypercognition as an immediate action prior to making the check and receive a +20 bonus for doing so.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


イド・インシニュエイション

Id Insinuation
系統 telepathy (compulsion) [mind-affecting];呪文レベル ドレッド2、サイオン/ワイルダー2
付随現象 Auditory
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 精神集中+1ラウンド
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 3
 Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. As long as the manifester remains concentrating fully on this power, the subject is confused, making it unable to independently determine it will do.

 Roll on the following table at the beginning of each of the subject’s turns to see what the subject does in that round.

d% Behavior
01-10 Attack manifester with melee or ranged weapons (or move toward manifester if attack is not possible).
11-20 Act normally.
21-50 Do nothing but babble incoherently.
51-70 Flee from the manifester at top possible speed.
71-100 Attack nearest creature (for this purpose, a psicrystal counts as part of the subject’s self).

 増強:For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


イモーヴァビリティ

Immovability
系統 psychometabolism;呪文レベル ギフテッド・ブレード4、サイキック・ウォリアー4
付随現象 Visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 精神集中
念力ポイント 7
 You are almost impossible to move. Your weight does not vary; instead, you mentally attach yourself to the underlying fabric of the plane. Thus, you could conceivably anchor yourself in midair. Any creature attempting to physically move you must succeed on an opposed Strengthcheck, and you gain a +20 bonus on the check. You can’t voluntarily move to a new location unless you stop concentrating, which ends the power.
 You cannot apply your Dexterity bonus to Armor Class; however, your anchored body gains damage reduction 15/–.
 You cannot make physical attacks or perform any other large-scale movements (you can make small-scale movements, such as breathing, turning your head, moving your eyes, talking, and so on). Powers with the teleportation descriptor, or any telekinetic effect, manifested on you automatically fail.
 増強:If you spend 8 additional power points, you can manifest this power as an immediate action.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


インプルーヴド・レスポンス

Improved Response
系統 psychoportation [Network];呪文レベル タクティシャン3
付随現象 mental, visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 瞬時
セーヴィング・スロー 意志・無効(無害);念力抵抗 可(無害)
念力ポイント 5
 You accelerate the reaction time of the target, allowing them to take this round’s actions ahead of the creature who would have otherwise gone immediately before the target. If this would place the target before you and he has not already taken this round’s actions, the target must immediately take this round’s actions. If the target has already taken this round’s actions, the power affects them on the next round.
 A creature may only be affected by this power once per round. This power does not allow a creature to act in a round if he would not normally be allowed to (such as during the surprise round).
 増強:For every additional 6 power points spent, the target’s place in the initiative order is improved by one additional step.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


インカーネイト

Incarnate
系統 metacreativity;呪文レベル サイオン/ワイルダー5、タクティシャン5
付随現象 Material
発動時間 2ラウンド
距離 本文参照
目標、効果、範囲 本文参照
持続時間 永続;本文参照
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 9
 This power makes certain other powers permanent by mimicking the qualities of psionic tattoos. Depending on the power to be affected, you must be of a minimum manifester level and must expend a specific gp value of diamond dust and tattoo ink.
 You can make the powers on the incarnate power list permanent only in regard to yourself, and must have a manifester level at least 8 higher than the level of the power to be made permanent. Powers made permanent in this way can be dispelled only by a manifester of higher level than you were when you manifested the power. Powers made permanent by incarnate are not shared through the fission power, and the effect does not end when fission ends.
 You manifest the desired power and then follow it with the incarnate manifestation.
 Additionally, at the GM’s discretion, additional powers may be made permanent using the following formula:
 GP cost = (Minimum Manifester Level – 8) x 2,500 GP.

Table: Incarnate Power List
Incarnate Power List Power Minimum Manifester Level GP Cost
Aura sight 15th 17,500 GP
Conceal thoughts 9th 2,500 GP
Converse 10th 5,000 GP
Danger sense 13th 12,500 GP
Detect Psionics 9th 2,500 GP
Detect remote viewing 12th 10,000 GP
Detect teleportation 9th 2,500 GP
Elfsight 10th 5,000 GP
Heightened vision 13th 12,500 GP
Know direction and location 9th 2,500 GP
My light 9th 2,500 GP
Ubiquitous vision 11th 7,500 GP

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


インサイト・パッション

Incite Passion
系統 Telepathy [mind-affecting];呪文レベル サイオン/ワイルダー4、ヴァイタリスト4
付随現象 material, Olfactory
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 7
 The target creature’s mind is subtly altered to embrace its more instinctual urges instead of logic. For the duration of the power, the target creature takes a -2 penalty on all Intelligence-related checks and may not take 10 or take 20 on any skill check. In addition, the target cannot competently grasp combat tactics and suffers a -2 penalty on attack rolls and Armor Class, cannot fight defensively, and cannot use Combat Expertise or any other feats that require it.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

インデュース・ナイトメア

Induce Nightmare
系統 Telepathy [Evil, Mind-Affecting];呪文レベル ドレッド5、サイオン/ワイルダー5
付随現象 mental
発動時間 10分
距離 無制限
目標 生きているクリーチャー1体
持続時間 瞬時
セーヴィング・スロー 意志・無効;本文参照;念力抵抗
念力ポイント 9
 You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.
 The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain power points and arcane spells for the next 24 hours.
 The difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.

Knowledge Will Save Modifier
None* +10
Secondhand (you have heard of the subject) +5
Firsthand (you have met the subject) +0
Familiar (you know the subject well) -5

Connection Will Save Modifier
Likeness or picture -2
Possession or garment -4
Body part, lock of hair, bit of nail, etc. -10
*You must have some sort of connection to a creature of which you have no knowledge.

 Dispel evil cast on the subject while you are manifesting the power dispels the nightmare and causes you to be stunned for 10 minutes per caster level of the dispel evil.
 If the recipient is awake when the power begins, you can choose to cease manifesting (ending the power) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of manifesting a power or the power ends.
 If you choose to enter a trance, you are not aware of your surroundings or the activities around you while in the trance.
 You are defenseless, both physically and mentally, while in the trance. (You always fail Reflex and Will saving throws, for example.)
 Creatures who don’t sleep (such as elves, but not half elves) or dream are immune to this effect.
 増強:For every 2 additional power points spent, this power causes an additional 1d10 points of damage when the sleeper wakes.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


インデュース・ペイン

Induce Pain
系統 psychometabolism;呪文レベル ヴァイタリスト0
付随現象 Visual
発動時間 1標準アクション
距離 30フィート
目標 生きているクリーチャー1体
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗
念力ポイント 念能収束あるいは1
 You attempt to cause a creature to feel pain. If you make a successful ranged touch attack at the target, it takes 1d3 points of damage.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


イナーシャル・アーマー

Inertial Armor
系統 psychokinesis [force];呪文レベル ギフテッド・ブレード1、サイオン/ワイルダー1、サイキック・ウォリアー1
付随現象 Visual;本文参照
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1時間/レベル(解除可)
念力ポイント 1
 Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor. Your inertial armor can be invisible or can appear as a colored glow, at your option. The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor.
 増強:For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


イナーシャル・バリアー

Inertial Barrier
系統 psychokinesis;呪文レベル キネティシスト4、マークスマン4、サイキック・ウォリアー4
付随現象 Auditory and mental
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル
念力ポイント 7
 You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. You gain damage reduction 5/–. Inertial barrier also absorbs half the damage you take from any fall.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


イネヴァタブル・ストライク

Inevitable Strike
系統 clairsentience;呪文レベル クリプティック1、マークスマン1、サイオン/ワイルダー1、サイキック・ウォリアー1、タクティシャン1
付随現象 Visual
発動時間 1即行アクション
距離 自身
目標 自身
持続時間 本文参照
念力ポイント 1
 You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +5 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
 増強:This power may be augmented in one or both of the following ways.
1. You can increase the manifesting time to 1 standard action and increase the insight bonus to +20.
2. For every additional power point spent, the insight bonus increases by 2, but the total bonus may not exceed +25.
:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errata on the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


インフリクト・ペイン

Inflict Pain
系統 Telepathy [Mind-Affecting];呪文レベル サイオン/ワイルダー2
付随現象 Mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 1ラウンド/レベル
セーヴィング・スロー 意志・不完全;本文参照;念力抵抗
念力ポイント 3
 You telepathically stab the mind of your foe, causing horrible agony. The subject suffers wracking pain that imposes a –4 penalty on attack rolls, skill checks, and ability checks. If the target makes its save, it takes only a –2 penalty.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


インテレクト・フォートレス

Intellect Fortress
系統 psychokinesis;呪文レベル サイオン/ワイルダー4、タクティシャン4
付随現象 Auditory, Visual
発動時間 1割込アクション
距離 20フィート
範囲 20-ft.-radius spread centered on you
持続時間 1ラウンド
セーヴィング・スロー 不可;念力抵抗
念力ポイント 7
 You encase yourself and your allies in a shimmering fortress of telekinetic force. All damage from powers and psi-like abilities taken by subjects inside the area of the intellect fortress, including ability damage, is halved. This lowering takes place prior to the effects of other powers or abilities that lessen damage, such as damage reduction and evasion.
 Powers that are not subject to power resistance are not affected by an intellect fortress.
 増強:This power may be augmented in one or both of the following ways.
For every additional power point you spend, this power’s duration increases by 1 round.
By spending 4 additional power points, this power may also affect breath weapons that deal damage.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ジャッジ

Judge
系統 Telepathy;呪文レベル サイオン/ワイルダー1、サイテッド・シーカー1
付随現象 なし
発動時間 1即行アクション
距離 自身
目標 自身
持続時間 このラウンドの1回の〈真意看破〉判定
念力ポイント 1
 You gain temporary, intuitive insight into piercing lies. Your Sense Motive check gains a +2 insight bonus.
 増強:For each 2 additional power points you spend, you can increase your Sense Motive check by +1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.