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キネティック・レジャーデメイン

Kinetic Legerdemain
系統 psychokinesis;呪文レベル クリプティック1
付随現象 Visual
発動時間 1標準アクション
距離 接触
持続時間 1ラウンド/レベル
セーヴィング・スロー 不可(物体);念力抵抗 可(物体)
念力ポイント 1
 You can use telekinesis to make Disable Device checks without a toolkit without suffering the increase to the check DC.
 増強:This power can be augmented in one or both of the following ways.
1. For every additional 2 power points you spend, you gain a +1 competence bonus on your Disable Device checks made with this power.
2. If you spend 6 additional power points, the range changes to Close (25 ft. + 5 ft./2 levels) instead of Touch.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


キネティック・リロード

Kinetic Reload
系統 psychokinesis;呪文レベル マークスマン2
付随現象 auditory, visual
発動時間 1即行アクション
距離 自身
目標 火器1つ
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 3
 You telekinetically reload a single one-handed or two-handed firearm you are currently wielding.
 増強:If you spend 6 additional power points, you can manifest this power as part of a full attack sequence, reloading your firearm to allow it to make each attack.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ノックダウン

Knockdown
系統 psychokinesis;呪文レベル マークスマン2
付随現象 mental, olfactory
発動時間 1標準アクション
距離 本文参照
目標 クリーチャー1体
持続時間 瞬時
セーヴィング・スロー 反応・無効;本文参照;念力抵抗
念力ポイント 3
 As part of manifesting this power, you make a ranged attack with a ranged or thrown weapon against the target. If the attack hits, the target is knocked prone unless they succeed on a Reflex save.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ノウ・ダイレクション・アンド・ロケーション

Know Direction and Location
系統 clairsentience;呪文レベル クリプティック1、サイオン/ワイルダー1、タクティシャン1、サイテッド・シーカー2
付随現象 Mental
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント クリプティック1、サイオン/ワイルダー1、タクティシャン1、サイテッド・シーカー3
 You generally know where you are. This power is useful to characters that end up at unfamiliar destinations after teleporting, using a gate, or traveling to or from other planes of existence. The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing. Using this power prior to making a Knowledge (planes) check with astral caravan grants a +2 bonus on the check.
 増強:If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0).

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ラスト・スタンド

Last Stand
系統 Telepathy [Mind-affecting, Network];呪文レベル タクティシャン9
付随現象 auditory, visual
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 クリーチャー1体/レベル
持続時間 1ラウンド/レベル
セーヴィング・スロー 意志・無効(無害);念力抵抗 可(無害)
念力ポイント 17
 You send a powerful morale boost to the targets, a telepathic equivalent of an epic battle speech, preparing them to overcome a difficult challenge. Each affected creature gains a +5 morale bonus to attack rolls, Armor Class, and saving throws, as well as 50 temporary hit points. In addition, each affected creature gains immunity to fear effects for the duration of the power and if brought below 0 hit points but not killed, the target can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, the affected creature immediately falls unconscious and begins dying.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


リーチ・フィールド

Leech Field
系統 Psychometabolism;呪文レベル サイオン/ワイルダー5
付随現象 Visual;本文参照
発動時間 1標準アクション
距離 自身;本文参照
目標 自身
持続時間 1分
念力ポイント 9
 You raise a field of potentiality that drains the vitality from powers that you successfully save against. When you succeed on a saving throwagainst a foe’s power on you, your body erupts in a brief flash of crackling dark energy. You gain 1 power point for every 2 power points your foe spent to manifest the power you just saved against (to a maximum number of points equal to your manifester level). You cannot gain power points that would cause you to exceed your normal daily maximum.
 This power is effective against any power that targets a single creature or has an area of effect and allows the target a saving throw. This power also works against spells that would affect you. The power points gained from saving against spells is 1 power point per spell level cast.
If multiple creatures are under the effect of leech field and succeed on a saving throw against the same manifestation of a power or casting of a spell, the power points that would be gained are divided evenly among all affected creatures. For example, if two creatures under the effect of leech field successfully saved against a 12 power point manifestation of energy ball, each would only gain 3 power points.
 増強:For every 2 additional power points you spend, this power’s duration increases by 1 minute.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


リンガリング・タッチ

Lingering Touch
系統 psychometabolism;呪文レベル ドレッド1
付随現象 Visual
発動時間 1即行アクション
距離 自身
目標 自身
持続時間 1ラウンド
念力ポイント 1
 You charge your ability to channel fear and terror into your enemies, making it linger within them. Any devastating touch attacks made during the duration of this power linger for an additional round, automatically dealing damage the following round. Any additional damage or affect applied to the devastating touch is not repeated.
 増強:For every 2 additional power points spent, this power lasts an additional round.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ローカライズド・ウィンドストーム

Localized Windstorm
系統 psychokinesis [Air];呪文レベル キネティシスト3、マークスマン2
付随現象 Auditory
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/レベル)
効果 Wall up to 10 ft./lvl. long and 5 ft./lvl. high (S)
持続時間 精神集中、最大1ラウンド/レベル
セーヴィング・スロー 不可;本文参照;念力抵抗
念力ポイント キネティシスト5、マークスマン3
 Through force of will alone, you generate a small storm of psychokinetic turbulence in the air. The storm itself manifests as a wall which can intensify the existing winds in a small area, or can instead be set to exactly counter such winds, generating a peaceful area of calm. While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square walls to enclose specific points.
 Choose to intensify or pacify the winds when you manifest this power (although the decision can be changed when you reshape the effect, see below). Intensifying the winds creates an invisible vertical curtain of wind. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Flying creatures smaller than Medium size cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Projectiles of 1 pound or less passing through the wind wall are deflected upward and miss. For every pound above 1 of the projectile’s weight, it has a 10% chance to not be blown off course. Projectiles weighing 10 lbs or more are unaffected by the wind wall. Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).
 Pacifying the winds allows you to generate a region of calm that consists of every 5 ft. cube that shares an edge or space with where the wind wall would otherwise be. These regions are treated as if their wind conditions were two categories fairer than they would naturally be, to a minimum of no winds. Additionally, if these areas of calm overlap an existing wind wall or an intensifying localized windstorm, the two effects cancel, letting normal wind conditions prevail in the square.
 At any point during the duration, you may extend your concentration to a full-round action. Doing so allows you reshape the wall into any other configuration you could have chosen when you manifest this power, including the choice to intensify or pacify.
 増強:You may augment this power in one or more of the following ways:
1. If you spend 2 additional power points, the duration increases to 1 rnd./lvl.. You no longer need to maintain concentration. You may reshape the wall by spending a standard action in concentration.
2. If you spend 2 additional power points, the range of this power increases to Medium (100 ft. +10 ft./lvl.).
3. If you spend 2 additional power points, your control over the localized windstorm increases greatly. You may reshape the wall as normal or as an immediate action. You may also generate pockets of calm interspersed with pockets of intense winds when you shape the wall (effectively, this is the intensify option except that the wall may be broken with as many 5-foot cubes of calm that you choose, as per the pacify option). 4. For every 2 additional power points you spend, you can reduce the wind conditions an additional category when using the pacify option.
5. For every additional power point, the weight limit of projectiles that are deflected increases by 1 lb.
In addition, for every 2 power points spent achieving any of these effects, increase the save DC by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ロケート・シークレット・ドアーズ

Locate Secret Doors
系統 psychometabolism;呪文レベル クリプティック1、サイオン/ワイルダー1
付随現象 Auditory, Mental
発動時間 1標準アクション
距離 60フィート
範囲 cone-shaped emanation
持続時間 精神集中、最大1分/レベル(解除可)
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント1
 You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this power. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of secret doors.
2nd Round: Number of secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Each Additional Round: The mechanism or trigger for one particular secret portal closely examined by you. Each round, you can turn to locate secret doors in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


マター・アジテーション

Matter Agitation
系統 Psychokinesis;呪文レベル サイオン/ワイルダー1
付随現象 Auditory and material
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
範囲 2 sq. ft. of surface area of an object or creature
持続時間 精神集中、最大1分/レベル
セーヴィング・スロー 不可;念力抵抗
念力ポイント1
 You can excite the structure of a non-psionic, non-magical object, heating it to the point of combustion over time. The agitation grows more intense in the second and third rounds after you manifest the power, as described below.
1st Round Readily flammable material (paper, dry grass, tinder, torches) ignites. Skin reddens (1 point of damage).
2nd Round Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 points of damage), hair smolders, paint shrivels, water boils.
3rd and Subsequent Rounds Wood ignites, metal scorches (1d4 points of damage for those holding metallic objects). Skin burns and hair ignites (1d6 points of damage), lead melts.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マター・マニュピュレーション

Matter Manipulation
系統 Metacreativity;呪文レベル サイオン/ワイルダー8
付随現象 Auditory and mental
発動時間 1標準アクション;本文参照
距離 近距離(25フィート+5フィート/2レベル)
範囲 1 cu. ft./level of inanimate material
持続時間 1分/レベル;本文参照
セーヴィング・スロー 不可;念力抵抗
念力ポイント15
 You can weaken or strengthen the substance of an object or structure. You can affect both mundane and magical inanimate material. Weakening an object’s substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. You can increase or decrease an object’s hardness by up to 5 from its original hardness. When hardness increases, the object (or portion of an object) gains 3 hit points per inch of thickness for every point of increased hardness. When hardness decreases, the object (or portion of an object) loses 2 hit points per inch of thickness for every point of decreased hardness (to a minimum of 1 hit point per inch of thickness).
 You can’t decrease the hardness of an object that already has hardness 0. You cannot increase an object’s hardness by more than 5 from the hardness of the original base object, nor decrease it by more than 5 from the hardness of the original base object. For example, you could not manifest this power twice to increase an object’s hardness by 10, but could decrease the hardness by 5, then manifest again to increase the hardness by 5, and then manifest again to increase the hardness again by 5, because the change from the original base object’s hardness is only 5.
Working Manipulated Metals
 An object or portion thereof whose hardness is decreased or increased is permanently changed. Even hardening adamantine to 25 is possible. You can also harden or weaken a preforged weapon, a suit of armor, or some other finished item.
 You may choose to spend one hour manifesting this power, rather than a standard action. This results in the duration of the power changing to “Instantaneous” instead of 1 minute / level, making the change permanent.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メモリー・モディフィケーション

Memory Modification
系統 Telepathy (Compulsion) [Mind-Affecting];呪文レベル テレパス4
付随現象 Mental
発動時間 1ラウンド
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 永続
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 7
 You reach into the subject’s mind and modify as many as 5 minutes of its memories in one of the following ways.
 Eliminate all memory of an event the subject actually experienced. This cannot negate charm, geas/quest, suggestion, or similar spells.
 Allow the subject to recall with perfect clarity an event it actually experienced.
 Change the details remembered of an event the subject actually experienced.
 Implant a memory of an event the subject never experienced.
 Manifesting this power takes 1 round. If the subject fails to save, you proceed by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the subject. If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the power’s range during this time, the power fails.
 A modified memory does not necessarily affect the subject’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream, too much wine, or another similar excuse.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メンド・ボディ

Mend Body
系統 psychometabolism (Healing);呪文レベル ヴァイタリスト3
付随現象 Auditory, Mental
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント 5
 You mend your own wounds, healing 3d8 points of damage.
 増強:This power may be augmented in one or both of the following ways.
1. For every 2 power points spent, the power heals an additional 1d8 points of damage.
2. By expending your psionic focus, each 1d8 points of damage healed is instead 2d6 points of damage healed.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


メンタル・バリアー

Mental Barrier
系統 clairsentience;呪文レベル ドレッド3、ギフテッド・ブレード3、サイオン/ワイルダー3、サイキック・ウォリアー3、サイテッド・シーカー3
付随現象 Auditory
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 1ラウンド
念力ポイント 5
 You project a field of improbability around yourself, creating a fleeting protective shell. You gain a +4 deflection bonus to Armor Class.
 You can use this power even when it’s not your turn; however, you must manifest it prior to an opponent’s attack roll in order to gain this power’s benefit against that attack.
 増強:You can augment this power in one or both of the following ways.
1.If you spend 4 additional power points, the deflection bonus to Armor Class increases by 1.
2.For every additional power point you spend, this power’s duration increases by 1 round.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メンタル・ディスラプション

Mental Disruption
系統 telepathy [mind-affecting];呪文レベル ドレッド2、サイオン/ワイルダー2
付随現象 Mental
発動時間 1標準アクション
距離 10フィート
範囲 10-ft.-radius spread centered on you
持続時間 瞬時
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 3
 You generate a mental wave of confusion that instantly sweeps out from your location. All creatures you designate in the affected area (you can choose certain creatures to be unaffected) must make a Will save or become dazed for 1 round.
 増強:You can augment this power in one or more of the following ways.
For every 2 additional power points you spend, this power’s save DC increases by 1.
For every 2 additional power points you spend, this power’s range and the radius of its area both increase by 5 feet.
For every 4 additional power points you spend, any creature who fails their save is dazed for an additional round.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メタコンサート

Metaconcert
系統 telepathy [mind-affecting];呪文レベル サイキック・ウォリアー5、タクティシャン5、テレパス5
付随現象 Mental, Visual;本文参照
発動時間 1分
距離 20フィート
目標 自身と、距離内の最大5体までの同意する念能クリーチャー;本文参照
持続時間 1分/レベル(解除可)
念力ポイント 9
 You link your psychic might with other psionic creatures, creating a composite network more powerful than the sum of its parts. If there are no willing, psionic creatures in the area other than you when you use this power, it fails. When you manifest this power, up to five willing, psionic creatures in the area connect with you into a metaconcert network (a “metanetwork”), a distributed, metaphysical analogue of a psionic manifester. Misty strands of glowing power link the brows of each member in a complex and shifting pattern, and a mental image of each other member appears in the minds of everyone so linked. A number of power points you designate flow from each member (including yourself) into a collective pool. If a member does not have enough power points to contribute, he drops out of the metaconcert (see below).
 One individual is chosen as the metaconcert conductor by mutual consent of the other members (this is usually the manifester, but doesn’t have to be). Until the power ends, this conductor directs the efforts of the network. Members of a metaconcert can continue to take actions of their own as normal without disrupting the metanetwork, provided they stay within the area (see below).
 All the powers known of each member (except metaconcert) are available to the conductor through the metanetwork. While the conductor may still manifest his own powers as normal, he may instead choose to manifest a power from the metanetwork instead of from his own powers known. If he does so, he must use the power point pool of the metanetwork and may not use any of his feats or class features to modify the manifestation (although items are permitted), but he also gains numerous benefits. When manifesting a power from the metanetwork, his manifester level increases by one for each other metanetwork member (for instance, the normal maximum membership of five members besides the conductor increases the conductor’s manifester level by five). It is obvious to an outsider when the conductor manifests from the metanetwork, as arcs of light pulse between the various members in a scintillating pattern, streaming to the conductor as his power manifests — this display cannot be hidden.
 The metanetwork also supports its members. Each member of the metanetwork gains a bonus on saving throws made against spells or powers equal to the number of other members, as the metanetwork distributes incoming magical energy about its nodes. If a spell or power would deal damage or ability damage to the conductor, he may choose to instead distribute it evenly between himself and all willing members. An individual member may decline receiving damage this way on a case-by-case basis (for example, if a metaconcert consists of the conductor and four other members, one of whom is not willing to receive damage at this time, the conductor may split the incoming damage between himself and the three willing members). Damage split to willing members this way is typeless and empathic in nature. This splitting takes place prior to the effects of other powers or abilities that lessen damage, such as energy resistance or the intellect fortress power. Spells and powers that are not subject to power resistance cannot have their damage or ability damage split this way, though the saving throwbonus still applies.
 Once the metanetwork forms, the members must remain within the power’s area, and as a group can move at half the slowest member’s speed on the conductor’s turn. This counts as a move action for each member (that is, if the group moves, each member is treated as having used a move action on their next turn). If a member moves outside the area (whether willingly or involuntarily), that individual drops out of the group, and the power point pool of the metanetwork is instantly recalculated.
 All members who leave before a metaconcert ends or is dismissed reclaim a number of power points equal to the metanetwork’s current power point pool divided by the number of members. That same number of points is removed from the metanetwork’s power point pool. If the conductor drops out, the power ends. When a metaconcert ends normally or is dismissed, remaining power points in the pool are divided among all the members (the conductor receives the remainder if the points can’t be divided evenly). No creature can leave a metaconcert with more power points than they had when they entered it — surplus points dissipate as harmless light radiating from the creature’s eyes.
 増強:For every additional power point you spend, this power’s duration increases by 1 minute. For every 2 additional power pointsspent this way, the maximum number of members of the metanetwork increases by one, and the range and radius of the area of effect increase by 5 ft.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メタファカルティー

Metafaculty
系統 Clairsentience;呪文レベル シアー9
付随現象 Mental, olfactory, and visual
発動時間 1時間
距離 自身
目標 自身
持続時間 精神集中かつ1分/レベル(解除可);本文参照
念力ポイント 17
 You elevate your mind to a near-universal consciousness, cogitating countless impressions and predictions involving any creature you have seen before, whether personally or by means of another power such as remote viewing.
 This process gives you an uncannily accurate vision of the creature’s nature, activities, and whereabouts. When you manifest the power, you learn the following facts about the creature:
  • Its name, race, alignment, and character class.
  • A general estimate of its level or Hit Dice: low (5 HD or lower), medium (6 to 11 HD), high (12 to 20 HD), very high (21 HD to 40 HD), or deific (41 HD or higher).
  • Its location (including place of residence, town, country, world, and plane of existence).
  • Significant items currently in its possession.
  • Any significant activities or actions the creature has undertaken in the previous 8 hours, including details such as locales traveled through, the names or races of those the creature fought, spells or powers it has used, items it acquired, and items it left behind (including the location of those items).
  • A current mental view of the creature, as described in the remote viewing power, which you can maintain for up to 1 minute per level.
 Metafaculty can defeat spells, powers, and special abilities such as screen or mind blank (or even a wish spell) that normally obscure clairsentience powers. You can attempt a manifester level check (DC 6 + manifester or caster level of the creator of the obscuring effect, as appropriate) to defeat these sorts of otherwise impervious defenses.
 Metafaculty is defeated by epic powers, epic spells, and epic special abilities that obscure divinations and clairsentience powers.
 The amount of information gained from metafaculty is taxing on the mind. You suffer 2 points of ability burn to your key ability score when you manifest this power.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メタモルフォーゼ

Metamorphosis
系統 psychometabolism;呪文レベル エゴイスト3
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル
念力ポイント 5
 As minor metamorphosis, except you instead gain one option from enhancement menu B or one option from abilities menu B. Choices that give similar benefits to those from enhancement menu B or abilities menu B do not stack. For example, you cannot pick to gain two natural attacks from abilities menu B and also to gain a natural attack from abilities menu A to get three attacks.
Enhancement Menu B
    1. 4 enhancement bonus to Strength
  • +4 enhancement bonus to Dexterity
  • +4 enhancement bonus to Constitution
  • Increase your size by two size categories (+4 size bonus to Strength, -4 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size.
  • Decrease your size by two size categories (+4 size bonus to Dexterity, -4 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.
  • Pick 3 choices from Enhancement Menu A. You may not choose the same option twice.
  • Increase your base land speed by 20 feet.
Abilities Menu B
  • You gain two natural slam/bite/claw attacks that deal 1d8 damage if Medium (1d10 if Large).
  • You gain Fast Healing 2.
  • You gain a +3 natural armor bonus.
  • You gain 20 temporary hit points.
  • You gain the Improved Critical feat with any natural attacks you have.
  • You gain damage reduction 5/magic.
  • You gain a fly speed of 20 feet (poor).
  • You gain a poison attack. When you hit with a natural melee attack, the target must make a Fortitude save (DC10 + ½ your manifester level + your key ability modifier) or take 1 point of Constitution damage.
  • You can spit poison as a ranged touch attack (30 feet) as a standard action. If it hits, it deals 3d6 acid damage and the target must make a Fortitude save (DC10 + ½ your manifester level + your key ability score modifier) or take 1 point of Constitution damage.
  • You gain a swim speed of 40 feet.
  • You gain a climb speed of 40 feet.
  • You gain a burrow speed of 30 feet.
  • You gain 3 choices from Abilities Menu A from minor metamorphosis. You may not choose the same option twice.
 増強:You can augment this power in the following ways.
1.For every 4 power points you spend, you gain one choice from Enhancement Menu B and one choice from Abilities Menu B. You may not choose the same option twice.
2.For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from   Abilities Menu A from minor metamorphosis. You may not choose the same option twice.

メジャー・メタモルフォーゼ

Metamorphosis, Major
系統 psychometabolism;呪文レベル エゴイスト6
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル
念力ポイント 11
 As minor metamorphosis, except you instead gain one option from Enhancement Menu C or one option from Abilities Menu C. Choices that give similar benefits to those from Enhancement Menu C or Abilities Menu C do not stack. For example, you cannot pick to gain three natural attacks from Abilities Menu C and also to gain a natural attack from Abilities Menu A to get four attacks.
Enhancement Menu C
    1. 6 enhancement bonus to Strength
    2. 6 enhancement bonus to Dexterity
    3. 6 enhancement bonus to Constitution
  • Pick 2 choices from Enhancement Menu B from metamorphosis. You may not choose the same option twice.
  • Increase your base land speed by 30 feet.
Abilities Menu C
  • You gain the Rend ability. If you hit the same opponent with two natural attacks in one round, you deal additional damage equal to 2d6 + your Strength modifier.
  • You gain three natural slam/bite/claw attacks that deal 2d6 damage if Medium (2d8 if Large).
  • Your natural attacks extrude poison and acid. When you hit with a natural melee attack, it deals +2d6 acid damage and the target must make a Fortitude save (DC10+ ½ your manifester level + your key ability modifier) or take 1 point of Constitution damage.
  • You gain Fast Healing 5.
  • You gain +6 natural armor bonus.
  • You gain 40 temporary hit points.
  • You gain a fly speed of 40 feet (good).
  • You gain a swim speed of 60 feet.
  • You gain a climb speed of 60 feet.
  • You gain a burrow speed of 60 feet.
  • You gain 2 choices from Abilities Menu B from metamorphosis. You may not choose the same option twice.
 増強:You can augment this power in the following ways.
1.For every 6 power points you spend, you gain one choice from Enhancement Menu C and one choice from Abilities Menu C. You may not choose the same option twice.
2.For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A from minor metamorphosis. You may not choose the same option twice.
3.For every 4 power points you spend, you gain one choice from Enhancement Menu B and one choice from   Abilities Menu B from metamorphosis. You may not choose the same option twice.

マイナー・メタモルフォーゼ

Metamorphosis, Minor
系統 psychometabolism;呪文レベル クリプティック1、エゴイスト1、サイオン/ワイルダー2
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル
念力ポイント クリプティック1、エゴイスト1、サイオン/ワイルダー3
 You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form. You can take the form of any creature of the same size as yourself, but this is a purely cosmetic change, your abilities, powers or stats do not change beyond the options selected below. This grants you a +10 bonus on Disguise skill checks.
 If you choose to imitate an existing person, you gain an additional +2 circumstance bonus to Disguise checks to convince people that you are that person. If you choose to take on an intimidating, horrifying, or otherwise imposing form, you gain a +2 circumstance bonusto Intimidate checks.
In addition, you get one choice from either the Enhancement Menu A or Abilities Menu A.
Enhancement Menu A
    1. 2 enhancement bonus to Strength
    2. 2 enhancement bonus to Dexterity
    3. 2 enhancement bonus to Constitution
  • Increase your size by one size category (+2 size bonus to Strength, -2 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size.
  • Decrease your size by one size category (+2 size bonus to Dexterity, -2 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.
  • Increase your base land speed by 10 feet.
Abilities Menu A
  • You gain 5 temporary hit points.
  • You gain the Cleave feat.
  • You gain the Improved Trip feat.
  • You gain a +1 natural armor bonus.
  • You gain a natural slam/claw/bite (pick one) attack that deals 1d8 damage if Medium (1d10 if Large).
  • You gain Resistance 5 against one of these energy types: Cold, Acid, Fire, Electricity.
  • You gain a swim speed of 20 feet.
  • You gain a climb speed of 20 feet.
  • You gain a burrow speed of 15 feet.
 増強:For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A. You may not choose the same option twice.

トゥルー・メタモルフォーゼ

Metamorphosis, True
系統 psychometabolism;呪文レベル エゴイスト9
付随現象 Material
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル
念力ポイント 17

 As minor metamorphosis, except you gain two menu choices from the Enhancement Menu C and two menu choices from Abilities Menu C from major metamorphosis. As a swift action, you can change your menu choices while the duration of this power is in effect.
 While under the effects of this power, you can choose to become one of the following types, with the associated benefits: aberration, dragon, fey, humanoid, magical beast or monstrous humanoid. As a swift action, you can change what type you are while the duration of this power is in effect.
 増強:You can augment this power in the following ways.
1.For every 6 power points you spend, you gain one choice from Enhancement Menu C and one choice from Abilities Menu C. You may not choose the same option twice.
2.For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A from minor metamorphosis. You may not choose the same option twice.
3.For every 4 power points you spend, you gain one choice from Enhancement Menu B and one choice from   Abilities Menu B from metamorphosis. You may not choose the same option twice.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メタフィジカル・クロー

Metaphysical Claw
系統 psychometabolism;呪文レベル サイキック・ウォリアー1
付随現象 Auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル
念力ポイント 1
 If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast) or a bite attack (which could be a natural bite attack or one you gain by means of the power bite of the wolf ), you can use this power to provide one of your natural weapons a +1 enhancement bonus on attack rolls and damage rolls.
 増強:If you spend 4 additional power points, this power’s duration increases to 1 hour per level. Additionally, for every 4 additional power points you spend augmenting this power, this power improves the natural weapon’s enhancement bonus on attack rolls and damage rolls by 1. This bonus does not allow a natural weapon to bypass damage reduction aside from magic.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


メタフィジカル・ウェポン

Metaphysical Weapon
系統 metacreativity;呪文レベル ギフテッド・ブレード1、マークスマン1、サイキック・ウォリアー1
付随現象 Auditory
発動時間 1標準アクション
距離 接触
目標 接触した武器
持続時間 1分/レベル
セーヴィング・スロー 意志・無効(無害、物体);念力抵抗 可(無害、物体)
念力ポイント 1
 Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.)
 Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same type, and they have to be together (such as in the same quiver). Projectiles, but not thrown weapons, lose their enhancement when used. (Treat shuriken as projectiles, rather than thrown weapons, for the purpose of this power.)
 You can’t manifest this power on most natural weapons, including a psychic warrior’s claw powers. This power does work on a weapon brought into being by the graft weapon power.
 増強:If you spend 4 additional power points, this power’s duration increases to 1 hour per level. Additionally, for every 4 additional power points you spend augmenting this power, this power improves the weapon’s enhancement bonus on attack rolls and damage rolls by 1. This bonus does not allow a weapon to bypass damage reduction aside from magic.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マイクロコズム

Microcosm
系統 Telepathy (Compulsion) [Mind-Affecting];呪文レベル サイオン/ワイルダー9
付随現象 Material
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標、範囲 One creature; or one or more creatures within a 15-ft.-radius sphere
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗
念力ポイント 17
 This power enables you to warp the consciousness and senses of one or more creatures, sending the victim into a catatonic state. When microcosm is manifested, you can target either a single creature within range or a group of creatures all located within the power’s area.
 Single Target If microcosm targets a single creature, that creature’s senses are pinched off from the real world if it currently has 100 or fewer hit points. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death.
 Area Effect If microcosm is manifested on an area, it sends all affected creatures into a shared catatonia (the world is a construct, but within the world, the victims can interact with each other). It affects only creatures that currently have 30 or fewer hit points, and only up to a total of 300 hit points of such creatures. The power affects creatures with the lowest hit point totals first. (Creatures with negative hit points count as having 0 hit points.)
Manifesting microcosm a second time on an affected creature turns its sensory pathways outward once more. Otherwise, only very potent powers (such as psychic chirurgery or reality revision) or similar effects (such as miracle or wish) can undo the mental crosswiring that this power brings about.
 増強:For every additional power point you spend, the number of hit points for a single target the power can affect increases by 10, and the number of hit points for an area effect increases by 30, and the maximum individual hit point of the creatures in the area affected increases by 3.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインド・コントロール

Mind Control
系統 Telepathy (Compulsion) [Mind-Affecting];呪文レベル テレパス4
付随現象 Mental
発動時間 1ラウンド
距離 中距離(100フィート+10フィート/レベル);本文参照
目標 人型生物1体
持続時間 1日/レベル;本文参照
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 7
 You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.
 If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.
Once you have given a controlled creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantmenteffect (see the Sense Motive skill description).
 Changing your orders or giving a dominated creature a new command is a move action.
 By concentrating fully on the power (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t telepathically communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on.
Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.
 If you don’t spend at least 1 round concentrating on the power each day, the subject receives a new saving throw to throw off the mind control.
 Protection from evil or a similar effect can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically dispel it.
 増強:You can augment this power in one or more of the following ways.
1.If you spend 2 additional power points, this power can also affect an animal, fey, magical beast, or monstrous humanoid.
2.If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
3.For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
 In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインド・プローブ

Mind Probe
系統 Telepathy (Charm) [Mind-Affecting];呪文レベル テレパス5
付随現象 Auditory, material, and visual
発動時間 1分
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 1ラウンド/レベル(解除可)
セーヴィング・スロー 意志・不完全;本文参照;念力抵抗
念力ポイント 9
 All the subject’s memories and knowledge are accessible to you, from memories deep below the surface to those still easily called to mind. You can learn the answer to one question per round, to the best of the subject’s knowledge. If the subject succeeds on a Will save, it is not required to answer the question; however, making a save does not end the power. You can ask the subject a new question (or the same question) in subsequent rounds for as long as the power’s duration persists.
 You can probe a sleeping subject and automatically get an answer to your question. If the subject then succeeds on a Will save, it wakes after providing the answer and thereafter can resist answering by making Will saves as described above.
 Subjects that do not wish to be probed can attempt to move beyond the power’s range, unless they are somehow hindered. You pose the questions telepathically, and the answers to those questions are imparted directly to your mind. You and the subject do not need to speak the same language, though less intelligent creatures may yield up only appropriate visual images in answer to your questions.
 増強:This power may be augmented in one or both of the following ways.
1.If you spend 2 additional power points, the power’s range increases to Medium (100 ft. + 10 ft./level).
2.For every 2 additional power points you spend, the power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインド・シード

Mind Seed
系統 Telepathy (Compulsion) [Evil, Mind-Affecting];呪文レベル テレパス8
付随現象 Mental
発動時間 1標準アクション
距離 接触
目標 自身と同じか小型の接触した人型生物1体
持続時間 瞬時;本文参照
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 15
 You impress the totality of your psyche into a subject’s subconscious. If successfully implanted, the seed of your mind “germinates” over the period of one week. During this time, the subject begins to unconsciously take on your mannerisms. When integration is complete (after one week), the subject becomes you in mind as you were when you manifested the power, but the subject’s level is eight lower than your own. The subject does not have any of your physical ability scores or equipment, but does have the Intelligence, Wisdom, and Charisma scores you had when you were eight levels lower. The subject also knows the powers you knew when you were eight levels lower.
 While the subject is initially your mental duplicate, the two personalities diverge over time. Although the subject starts off with memories of your experiences, it possesses its original “soul” and physical body and is free to develop its own personality based on its own new experiences. Thus, the subject is not your slave or servant, but instead a nonplayer character in its own right that shares your earlier memories.
 Protection from evil or a similar spell or power can prevent you from implanting mind seed, or prevent a seed from germinating while the protective power lasts. Otherwise, a germinating seed can be removed (prior to germination) only by psychic chirurgery, reality revision, or similarly high-level effects. Manifesting mind seed again during the germination period also cleanses the subject’s mind and does not carry with it the restriction of a target of your size or smaller
 The process of impressing your psyche into another is demanding and draining. You suffer one negative level that does not go away until cleansed by an effect such as restoration. Cleansing a mind seed does not bestow this penalty.
 The target of this power must be your size or smaller. Effects active that modify your size do not modify this restriction; if you are normally Medium size, but under the effect of expansion, you may still only target a Medium or smaller humanoid.
 This power does not have the evil descriptor when used to cleanse a mind seed.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインド・スイッチ

Mind Switch
系統 Telepathy [Mind-Affecting];呪文レベル テレパス6
付随現象 Visual
発動時間 1ラウンド
距離 近距離(25フィート+5フィート/2レベル)
目標 自身と他のクリーチャー1体
持続時間 10分/レベル
セーヴィング・スロー 意志・無効;本文参照;念力抵抗
念力ポイント 11
 You can attempt to take control of a nearby living creature, forcing your mind (and soul) into its body, and its mind into your body. You can target any creature whose Hit Dice are equal to or less than your manifester level.
You possess the target’s body and force the creature’s mind into your body unless it succeeds on a Will save. You can move your mind back into your own body whenever you desire, which returns the subject’s mind to its own body and ends the power. If the manifestation succeeds, your life force occupies the host body, and the host’s life force takes over yours.
 You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its acquired or learned knowledge (such as skills and feats it possesses). The same is true for the subject in your body. The mind switch brings about the following changes.
  • You gain the type of your assumed body.
  • You gain the Strength, Dexterity, and Constitution scores of your assumed body.
  • You gain the natural armor, natural attacks, movement, and other simple physical characteristics of your assumed body.
  • You gain the extraordinary special attacks and qualities of your assumed body, but you do not gain supernatural or spell-like abilities.
  • You gain the possessions and equipment of your assumed body.
  • You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).
  • You suffer one negative level while in your assumed body.
 Supernatural abilities that require a certain body part may be unavailable in your new form.
 If either body is killed while the power is in effect, the other participant also dies when the power ends. If one participant’s body becomes petrified, imprisoned by temporal stasis or imprisonment, or incapacitated in some other way, the other participant will be incapacitated in that way when the power ends.
 A targeted dispel psionics (or similar spells or effects) successfully manifested on either participant causes both minds to return to their original bodies.
 If you successfully use mind switch while already under the effect of mind switch, the original target is returned to its original body, the new target occupies your original body, and you occupy the body of the new target.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1.

トゥルー・マインド・スイッチ

Mind Switch, True
系統 Telepathy [Mind-Affecting];呪文レベル テレパス9
付随現象 Visual
発動時間 1分
持続時間 瞬時
セーヴィング・スロー 意志・無効;本文参照;念力抵抗
念力ポイント 17
 As mind switch, except as noted here. You permanently exchange bodies with the subject. Since this power’s duration is instantaneous, you cannot be forced to return to your natural body by means of dispel psionics, an antimagic field, or a similar effect. If the subject’s body dies while you are in it, you are dead. The subject immediately suffers one permanent negative level, but otherwise survives the experience in your natural body. If your natural body dies while the subject is in it, you immediately suffer two permanent negative levels, but you likewise survive the experience in your new body. Negative levels gained in this way may only be cured by powerful healing, such as greater restoration or restoration; they do not fade over time.
 Your “natural” body is always considered to be the last one you switched out of. If you exchange bodies with a chain of multiple subjects, you need worry only about the welfare of the last body you switched with. In other words, if your mind is expelled from your current body, your mind returns to the last body you switched with, not to your original body. Similarly, if your original body dies but you have since switched minds with a second subject, you take no penalty. You suffer permanent negative levels only if the body you inhabited immediately prior to your current body is killed.
 You suffer two temporary negative levels upon manifesting this power, as your mind adjusts to controlling a new body. These negative levels cannot be cured, but fade at a rate of one every 24 hours.
 If you successfully use true mind switch while under the effect of mind switch, the original target of mind switch is returned to its original body, the new target of true mind switch occupies your original body, and you occupy the body of the target of true mind switch.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインド・スラスト

Mind Thrust
系統 telepathy [mind-affecting];呪文レベル ドレッド1、サイオン/ワイルダー1
付随現象 Auditory
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 瞬時
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 1
 You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it.
 増強:For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインド・トラップ

Mind Trap
系統 Telepathy [Mind-Affecting];呪文レベル サイオン/ワイルダー13
付随現象 Auditory
発動時間 1割込アクション
距離 自身
目標 自身
持続時間 1ラウンド
セーヴィング・スロー 不可;本文参照;念力抵抗 可(無害)
念力ポイント 5
 You set up a trap in your mind against mental intruders. Anyone who attacks you with a Telepathy power or mind-affecting effect immediately loses 1d6 power points. This power’s effect does not negate the power that is currently being used against you. You can manifest this power instantly, quickly enough to gain its benefit in an emergency. Creatures that do not have power points must make a Fortitude save or be nauseated for 1 round. Manifesting the power is an immediate action. You can use this power even when it is not your turn.
 増強:For every additional power point you spend, this power’s duration increases by 1 round.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインドハンター

Mindhunter
系統 clairsentience;呪文レベル ドレッド3、サイオン/ワイルダー3、サイテッド・シーカー3
付随現象 Mental
発動時間 8時間
距離 次元界1つ
目標 同じ次元界内のクリーチャー1体
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗 不可
 When you go to sleep, you psionically split your subconscious mind from your body sending it out to search for another person’s subconscious. If the creature is intelligent and not immune to mind-affecting powers, the subconscious mind tracks it down and returns with the information by the time you wake up. If you wake before 8 hours have passed, the power fails as the subconscious mind is violently forced back into your consciousness once again.
 When you manifest this power, you gain a general knowledge of where the target person resides if they are on the same plane. You are granted a general overview of the surroundings and a rough estimate of where they are from your current position such as “in a wood 20 miles to the northwest”.
Note that the power points spent while dreaming do not regenerate during this time and thus you awaken with less than your maximum power points.
 You must be able to form a mental picture of the target, either through direct personal knowledge, from a picture or portrait, or from a description of the person, in order to use this power.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


マインドリンク

Mindlink
系統 telepathy [mind-affecting];呪文レベル ドレッド1、テレパス1
付随現象 Mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 You and one other willing creature within range that has an Intelligence score of 3 or higher
持続時間 10分/レベル
セーヴィング・スロー 不可;本文参照;念力抵抗 不可(無害)
念力ポイント 1
 You forge a telepathic bond with your target. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).
 増強:You can augment this power in one or both of the following ways.
1. If you spend 4 additional power points, you can attempt to create a telepathic bond with a creature that is not willing (Will save negates).
2. For every additional power point you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

シーヴィング・マインドリンク

Mindlink, Thieving
系統 telepathy [mind-affecting];呪文レベル テレパス4
持続時間 10分/レベル(解除可)
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 7
 As mindlink, except that if the target is a psionic character or creature that knows powers, you can temporarily borrow a power of your choice (you are aware of what powers the subject knows, up to the highest level of power you can manifest).
 Borrowing the subject’s power is a separate standard action that provokes an attack of opportunity. If the attack to borrow a power succeeds, the mental communication provided by this power ends immediately. The borrowed power fades from the subject’s awareness and appears within your own. You can now spend power points to manifest the borrowed power just as if it were one of your powers known. You maintain knowledge of the borrowed power until the duration of your thieving mindlink expires, at which time you lose knowledge of the power and the power reappears in the mind of the subject, no matter how far from you the subject is. Even if the subject is slain, you lose knowledge of the borrowed power when this power’s duration expires.
 増強:For every 2 additional power points you spend, this power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


マインドワイプ

Mindwipe
系統 ttelepathy [mind-affecting];呪文レベル ドレッド4、サイオン/ワイルダー4
付随現象 Auditory, mental, and visual
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
持続時間 瞬時
セーヴィング・スロー 頑健・無効;念力抵抗
念力ポイント 7
 You partially wipe your victim’s mind of past experiences, bestowing two negative levels upon it. If the subject has at least as many negative levels as Hit Dice, it dies. The effects of multiple negative levels stack.
If the subject survives, it loses all negative levels after 1 hour. (No Fortitude save is necessary to avoid gaining the negative level permanently.)
 増強:You can manifest this power in one or both of the following ways.
1.For every 2 additional power points you spend, this power’s save DC increases by 1.
2.For every 3 additional power points you spend, this power bestows an additional negative level on the subject.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ミラー・ショット

Mirror Shot
系統 Pyschoportation;呪文レベル マークスマン4
付随現象 Auditory, Visual
発動時間 1割込アクション
距離 中距離(100フィート+10フィート/レベル)
目標 1 projectile in flight
持続時間 瞬時
セーヴィング・スロー 意志・無効(無害、物体);念力抵抗 可(無害、物体)
念力ポイント 7
 You draw upon your psionic might to mirror the potential paths of a projectile into this reality, psionically turning a lone arrow into an entire volley, or a thrown dagger into a deadly hail of knives.
 You can manifest this power with a moment’s thought, quick enough to use when it is not your turn. You must manifest this power in response to a single attack made with a ranged weapon within medium range (the attacker must be within range, the target need not be) before the result of the attack is determined. You cannot use this power to mirror unusually massive projectiles such as siege weapons. You create four reflections of the projectile that each do damage as a mundane weapon of the original projectile’s type. Each mirrored projectile uses the same attack roll result as the reflected attack to determine if they strike the target or not (regardless of their enhancement bonus to attack), and each projectile checks for concealment individually. Effects that modify the weapon or its damage, such as that from Psionic Shot or prevenom weapon, do not apply to these reflections.
If applicable, the projectiles add the Strength bonus of the original attacker under the normal constraints for the attacker’s weapon (full strength bonus for thrown weapons, full strength bonus up to a certain value for composite longbows, etc). The reflections return to their native reality shortly after appearing and cannot be preserved.
Precision damage (such as sneak attack) and extra damage from critical hits only apply to the first projectile fired, not to the four reflections. The four mirrored projectiles bypass damage reduction as though they were magic weapons.
 増強:You may augment this power in one or more of the following ways:
1. By spending additional power points, you may reflect enhancement bonuses or magic abilities of the initial projectile. For every 2 additional power points you spend, you may bestow the reflections with the equivalent of an additional +1 enhancement bonus or ability priced as a +1 bonus. Reflecting abilities that add a flat sum to the price of the weapon cost 1 additional power point per 5000 gp of their market price to replicate. Like standard magical weapons, you may not add abilities to the reflection projectiles unless they already have at least a +1 enhancement bonus. The enhancement bonus or ability to be added must exist on the original projectile.
2. For every 4 additional power points you spend, you may create an additional projectile.
3. If you spend 10 additional power points, you may use this power to reflect unusually massive projectiles such as siege weapons or boulders hurled by giants. All reflections strike the same area, if applicable.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ミッシヴ

Missive
系統 telepathy [ mind-affecting, language-dependent] ;呪文レベル クリプティック0、ドレッド0、サイオン/ワイルダー0、タクティシャン0/1、ヴァイタリスト1
付随現象 Mental
発動時間 1標準アクション
距離 近距離(25フィート+5フィート/2レベル)
目標 クリーチャー1体
効果 Mental message delivered to subject
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗
念力ポイント 念能収束あるいは1

Psionics Expanded Update
 This power is one of a few that was originally released in Psionics Unleashed, but has been updated since the release of Psionics Expanded to be a Psionic Talent. This changed a few details of the power, but it is still usable as such. For more information, please refer to Psionic Talents.

 You send a telepathic message of up to ten words to any living creature within range. Missive is strictly a one-way exchange from you to the subject. If you do not share a common language, the subject “hears” meaningless mental syllables.
 増強:You can augment this power in one of the following ways.
1.For every 2 additional power points you spend, this power’s range increases by 5 feet.
2.If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0), but it cannot be further augmented.

マス・ミッシヴ

Missive, Mass
系統 telepathy [ mind-affecting, language-dependent] ;呪文レベル サイオン/ワイルダー2、タクティシャン2
付随現象 Mental
発動時間 1標準アクション
距離 遠距離(400フィート+40フィート/レベル)
目標 自身を中心とする半径400フィート+40フィート/レベル内の全てのクリーチャー;本文参照
効果 Mental message delivered to subject
持続時間 瞬時
セーヴィング・スロー 意志・無効(無害);念力抵抗 可(無害)
念力ポイント 3
 You send a telepathic message of up to twenty-five words to all creatures within range. You can include or exclude from this broadcast any creature you can see, as well as any creature that you know or know of. Mass missive is strictly a one-way exchange from you to the subjects. If you do not share a common language, the subjects “hear” meaningless mental syllables.
 増強:For every 2 additional power points you spend, this power’s range increases by 40 feet and its save DC increases by 1.
:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errataon the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


モディファイ・マター

Modify Matter
系統 Metacreativity (Creation);呪文レベル シェイパー4
付随現象 Material
発動時間 本文参照
距離 近距離(25フィート+5フィート/2レベル)
目標 Up to 10 cu. ft./level; see power text
持続時間 瞬時
セーヴィング・スロー 不可;念力抵抗 不可
念力ポイント 7
 You convert material of one sort into a product that is of the same material. Creatures or psionic items cannot be created or transmuted by this effect. The quality of items made by this power is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.
 You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Manifesting requires 1 round per 10 cubic feet of material to be affected by the power. This power may not be used on attended items.

グレーター・モデファイ・マター

Modify Matter, Greater
系統 Metacreativity (Creation);呪文レベル シェイパー6
目標 Up to 100 cu. ft./level
念力ポイント 11
 As modify matter, except ten times as much material is affected by the power.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


モーメント・オヴ・テラー

Moment of Terror
系統 Telepathy [Evil, Mind-Affecting];呪文レベル ドレッド4、サイオン/ワイルダー4
付随現象 mental
発動時間 1標準アクション
距離 中距離(100フィート+10フィート/レベル)
目標 最大大型サイズまでのクリーチャー1体
持続時間 1ラウンド;本文参照
セーヴィング・スロー 意志・無効;念力抵抗
念力ポイント 7
 You brutally force the target’s consciousness into a dimension of nightmares and terror. This unnatural dislocation opens conduits of pain for the target, causing the target’s body to fall prone and helpless as the target mindlessly screams unless it makes a successful Will save.
 If the target failed its Will save, once the initial effect ends, the memory of the awful pain remains, making the target susceptible to other mental assault, imposing a –2 penalty on Will saves against mind-affecting effects for a period of one day. This penalty does not stack from multiple uses of this power.
 増強:If you spend 4 additional power points, the target suffers the penalty on Will saves against mind-affecting effects even if it made a successful save.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


マイ・ライト

My Light
系統 psychokinesis [light];呪文レベル クリプティック0、ドレッド0、ギフテッド・ブレード1、マークスマン0、サイオン/ワイルダー0、サイキック・ウォリアー0
付随現象 Auditory and visual
発動時間 1標準アクション
距離 自身
効果 40-ft. cone of light emanating from you
持続時間 10分/レベル(解除可)
念力ポイント 念能収束あるいは1

Psionics Expanded Update
This power is one of a few that was originally released in Psionics Unleashed, but has been updated since the release of Psionics Expanded to be a Psionic Talent. This changed a few details of the power, but it is still usable as such. For more information, please refer to Psionic Talents.

 Your eyes beam forth a 40-foot cone of light; for the first 20 feet, you shed normal light in such area, and you increase the light level for the other 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this power can be manifested but it has no effect, until you enter into an area with a lower light level.
If my light is used in conjunction with elfsight, the cone of light extends out to 80 feet instead of 40 feet.
 増強:You can augment this power in one of the following ways.
1. If you spend 2 additional power points, you can manifest this power as a swift action.
2. If you expend your psionic focus when manifesting this power, the cost of the power is reduced by 1 (to a minimum of 0).
:This power was listed on the Cryptic power list in Psionics Expanded, but this information was omitted from the power description. Errata on the Dreamscarred Press forums confirmed that it is available to the Cryptic as per the published power list. This power’s entry has been updated to reflect this.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.


ナチュラル・ヒーリング

Natural Healing
系統 Psychometabolism (Healing);呪文レベル エゴイスト1、ヴァイタリスト1
付随現象 Auditory and visual
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 瞬時
念力ポイント 1
 You rapidly accelerate your natural healing ability. You heal 3 hit points of damage.
 増強:For every additional power point you spend, this power heals an additional 3 hit points.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ナチュラル・リングイスト

Natural Linguist
系統 telepathy [mind-affecting];呪文レベル クリプティック2、サイオン/ワイルダー2
付随現象 なし
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 10分/レベル
念力ポイント 3
 You telepathically charge your speech and hearing, allowing you to understand an additional language when it is spoken, even if it is a racial tongue or a regional dialect, and allowing your speech to be understood in that language. When you manifest this power, choose a language or a creature you want to understand and that you want to understand you. Any other creature that also understands the same language can understand you and you can understand them. This does not enable you to speak with creatures who don’t speak. You can make yourself understood as far as your voice carries. This power does not predispose any creature addressed toward you in any way. This power does not enable you to speak with creatures immune to mind-affecting powers.
 増強:For every additional power point you spend, you may understand and be understood in an additional language at the same time while this effect is active.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


ヌル・サイオニクス・フィールド

Null Psionics Field
系統 Psychokinesis;呪文レベル キネティシスト6
付随現象 Auditory and visual
発動時間 1標準アクション
距離 10フィート
範囲 10-ft.-radius emanation centered on you
持続時間 10分/レベル(解除可)
セーヴィング・スロー 不可;念力抵抗 本文参照
念力ポイント 11
 An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most psionic effects, including powers, psi-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any psionic items or powers within its confines. A null psionics field suppresses any power or psionic effect used within, brought into, or manifested into its area, but does not negate it. Time spent within a null psionics field counts against a suppressed effect’s duration.
 Astral constructs, summoned creatures, and incorporeal undead wink out if they enter a null psionics field if they fail any applicable power resistance check. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the power that is maintaining the construct or summoned creature.
 Creation powers with instantaneous durations and calling powers are not affected by a null psionics field because the power itself is no longer in effect, only its result.
 A normal creature (a normally encountered construct rather than a created one, for instance) can enter the area, as can normal missiles. Furthermore, while a psionic sword does not function psionically within the area, it is still a sword (and a masterwork sword at that). The power has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned or have a limited duration, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities, however, may be temporarily nullified by the field.
 Dispel psionics does not remove the field. Two or more null psionics fields sharing any of the same space have no effect on each other. Certain powers may be unaffected by null psionics field (see the individual power descriptions). Artifacts and deities are unaffected by mortal power such as this. Should a creature’s space extend across the boundary of the area enclosed by the field, any part of the creature that lies outside the effect is unaffected by the field.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


オーク・ボディ

Oak Body
系統 psychometabolism;呪文レベル サイオン/ワイルダー7、サイキック・ウォリアー5、ヴァイタリスト7
付随現象 auditory
発動時間 1標準アクション
距離 自身
目標 自身
持続時間 1分/レベル(解除可)
念力ポイント サイオン/ワイルダー13、サイキック・ウォリアー9、ヴァイタリスト13
 This power transforms your body into living oak, which grants you several advantages.
 You gain damage reduction 10/slashing and a +5 bonus to natural armor that overlaps (does not stack with) any natural armor bonus you may already have. You are immune to ability damage, blindness, deafness, disease, drowning, poison, stunning, and all powers, spells, or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect.
 You take half damage from cold effects of all kinds. However, you become susceptible to all special attacks that affect wood, and you gain vulnerability to fire.
 You gain a +4 enhancement bonus to Strength, but you take a –2 penalty to Dexterity (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You can speak but cannot drink (and thus can’t use potions) or play wind instruments. You have an armor check penalty of –4 and an arcane spell failure chance of 25%.
 Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters, 1d6 for Medium characters), and you are considered armed when making unarmed attacks. When you make a full attack against an object or structure using your unarmed strike, you deal double damage.
 増強:For every additional power point you spend, this power’s duration increases by 1 minute.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.


オブジェクト・リーディング

Object Reading
系統 clairsentience;呪文レベル シアー2、サイテッド・シーカー2
付随現象 Auditory and material
発動時間 1分
距離 接触
目標 接触した物体
持続時間 精神集中、最大10分/レベル(解除可)
セーヴィング・スロー 不可;念力抵抗
念力ポイント 3
 You can learn details of an inanimate object’s previous owner. Objects accumulate psychic impressions left by their previous owners, which can be read by use of this power. The amount of information revealed depends on how long you study a particular object.
1st Minute Last owner’s race.
2nd Minute Last owner’s gender.
3rd Minute Last owner’s age.
4th Minute Last owner’s alignment.
5th Minute How last owner gained and lost the object.
6th+ Minute Next-to-last owner’s race, and so on.
 The power always correctly identifies the last owner of the item, and the original owner (if you keep the power active long enough).
 There is a 90% chance that this power will successfully identify all other former owners in sequence, but there is a 10% chance that one former owner will be skipped and thus not identified.
 This power will not identify casual users as owners. (Anyone who uses an object to attack someone or something is not thereafter considered a casual user.)
 An object without any previous owners reveals no information. You can continue to run through a list of previous owners and learn details about them as long as the power’s duration lasts. If you use this power additional times on the same object, the information yielded is the same as if you were using the power on the object for the first time.
 増強:For every additional power point you spend, this power’s maximum duration increases by 10 minutes.

Section 15: Copyright Notice
Psionics Unleashed. Copyright 2010, Dreamscarred Press.