Using a ruby-bladed knife, inscribe symmetrical cuts into the flesh of another creature—preferably an unwilling sentient being you own or hold dominion over. The blade may be solid ruby or forged of metal and edged with serrated ruby fragments. Devout priests of Asmodeus take pride in crafting elaborate daggers made entirely of ruby. Drain the victim’s blood into a bowl of bone made from the skull of a sentient humanoid. The amount of blood drained is up to you; you don’t have to drain so much that you make the creature weak or too useless to serve you. Use the bowl of blood to draw a large pentagram on the ground. Kneel within the pentagram and concentrate on the glory you will bring to the Prince of Darkness’s name. Gain a +4 profane bonus on saving throws against fire effects.
Divine Gift
出典Planar Adventures 74ページ
Nethys Note: See here for details on how to gain a Divine Gift
Asmodeus grants the service of a devil to aid in a specific task (which can last no longer than 9 nights). The type of devil is generally one whose CR is equal to the character’s level (or in the case of an NPC, the character’s CR).
On Golarion
Centers of Worship Cheliax, Isger, Nidal
Nationality devil
出典Inner Sea Gods 20ページ 1: 不浄な戦士(擬呪)/Unholy Warriorプロテクション・フロム・グッド 3/日、デス・ネル 2/日、ディファイル・アーマーAPG 1/日
2: Deceitful Duelist(変則)/Deceitful Duelist Your devotion to the Prince of Darkness has imbued you with some of his trickery. Three times per day, you can attempt a feint as a swift action. You gain a +4 profane bonus on your Bluff check when attempting to feint using this ability. If you successfully attack a creature that has lost its Dexterity bonus to AC as a result of your feint, you deal an additional 1d6 points of damage. This is in addition to any other precision-based damage you deal—such as from a sneak attack—and isn’t multiplied on a critical hit.
3: Diabolical Resistances(超常)/Diabolical Resistances Your dark patron rewards your faith with a few drops of devilish blood in your veins, granting you a measure of the resilience enjoyed by devilkind. Your skin takes on a ruddy cast, and your teeth grow slightly sharper. To a casual observer you may look no different, but anyone who studies you closely notices these traits. You gain fire resistance 10 and a +4 profane bonus on saving throws against poison.
恩恵ーフィーンディッシュの恩恵 Boons - Fiendish Obedience
エヴァンジェリスト Evangelist
出典Book of the Damned 26ページ 1: 無慈悲な裁き(擬呪)/Pitiless Judgmentラス 3/日、フレイムズ・オヴ・ザ・フェイスフル 2/日、ビストウ・カース 1/日
2: たゆまぬ審判(変則)/Tireless Judgment ボーナス特技として、《徳恵の審判》UMを得る。ただし、混沌の来訪者、善の来訪者、人型生物の副種別を選択する。審判クラス特徴を持っていない場合、代わりに、この種別のクリーチャーまたは個人を追跡するための〈生存〉技能のランクを与えない;したがって、〈生存〉のランクを持たない場合でも、タスクのDCが10以下である場合にのみ追跡できる。
3: Resounding Judgment(擬呪)/Resounding Judgment Once per day, you can channel the effects of resounding blow through your weapon, though you don’t need to cast (or even know) the spell. You must declare your use of this ability before you roll for the attack. On a hit, the target is affected as if you had cast resounding blow before your attack, and the surrounding area rings with the sound of vicious, booming laughter. You don’t gain the stunning effect of the spell unless you have access to the judgment or smite ability. If your attack misses, the resounding blow effect is wasted.
エクザルテッド Exalted
出典Book of the Damned 26ページ 1: 闇火(擬呪)/Darkfireバーニング・ハンズ 3/日、ダークネス 2/日、ディーパー・ダークネス 1/日
2: 燃えさしの視界(超常)/Embersight 君の目は赤く熱く輝く残り火のような姿となり、デヴィルのように暗闇を見通す能力を君に与える。君は60 フィートの暗視を得る。最初の恩恵によって与えられた擬似呪文能力としてダークネスまたはディーパー・ダークネスを選択した場合、君はダークネスとディーパー・ダークネスの両方を完全に見通すことができる。すでに60フィート以上の暗視を持っている場合、代わりに暗視を10フィート増加させる。君の目は非常に目立ち、〈変装〉に-4のペナルティを受ける。
3: 地獄の業火の爆発(擬呪)/Hellfire Blast 地獄の火そのものを君が指揮する。魂を焼き尽くす地獄の炎の球を投げる擬似呪文能力として1日1回ディレイド・ブラスト・ファイアーボールを使用できる。地獄の炎は黒と深紅の炎が混ざった独特の炎で、叫び声をあげてデヴィルのような顔がねじれ、身もだえしているのが垣間見える。この呪文によるダメージの半分は[火炎]ダメージであり、もう半分は不浄なエネルギーによるダメージである。このダメージ修正は、この恩恵によって作成したディレイド・ブラスト・ファイアーボールにのみ適用され、他の呪文、効果、または攻撃には適用されない。
センチネル Sentinel
出典Book of the Damned 26ページ 1: 不浄な戦士(擬呪)/Unholy Warriorプロテクション・フロム・グッド 3/日、デス・ネル 2/日、ディファイル・アーマーAPG 1/日
2: Deceitful Duelist(変則)/Deceitful Duelist Your devotion to the Prince of Darkness has imbued you with some of his trickery. Three times per day, you can attempt a feint as a swift action, with a +4 profane bonus on your Bluff check. If you hit a creature that has lost its Dexterity bonus to AC as a result of your feint, you deal an additional 1d6 points of damage. This stacks with other precision-based damage you deal, such as from a sneak attack, and isn’t multiplied on a critical hit.
3: Diabolical Resistances(超常)/Diabolical Resistances Your dark patron rewards your faith with a few drops of devilish blood in your veins, granting you a measure of the resilience enjoyed by devilkind. Your skin takes on a ruddy cast, and your teeth grow slightly sharper. To a casual observer you may look no different, but anyone who studies you closely notices these traits. You gain fire resistance 10 and a +4 profane bonus on saving throws against poison.
出典Divine Anthology 28ページ
Although soldiers and mercenaries alike in Cheliax claim that the martial techniques detailed within Wrath and Punishment, the most well-known fighting manual of the Church of Asmodeus, are as old as time itself, martial experts across the Inner Sea region note that Wrath and Punishment is less than 3 decades old. Of course, few in Cheliax dare to publicly make such claims. Outside of Cheliax, copies of Wrath and Punishment tend to be found in Hellknight enclaves.
Initial Benefit: Whenever you threaten a critical hit with a light mace or heavy mace on a foe, that foe becomes sickened for 1 round. If you confirm the critical hit, the sickened effect lasts for 2 rounds. The duration of the sickened effect doesn’t stack with multiple critical threats.
Advanced Prerequisites: Int 13; Combat Expertise; Divine Fighting Technique; Improved Feint; base attack bonus +10 or Bluff 10 ranks.
Advanced Benefit: An opponent that you hit with a light mace or heavy mace who is denied his Dexterity bonus to AC is also hindered by the attack. You can attempt a dirty trickAPG combat maneuver check as a swift action that doesn’t provoke an attack of opportunity immediately after damage from the attack is resolved.