(
Dark Life Ring
/)
出典Champions of Corruption 30ページ オーラ 微弱・死霊術; 術者レベル 3レベル
装備部位 指輪; 市価 1,250GP; 重量 ー
Mortal blacksmiths residing in the Gebbite city of Graydirge created the first dark life rings. Too often had these living unfortunates suffered collateral damage from the negative energy effects used daily in the streets of the undead-ruled city, so they forged these rings in hopes of mitigating at least some of the harm their unliving rulers carelessly inflicted upon them. Before the Blood Lords at Mechitar could punish the insolent smiths of Graydirge, the dark life rings and their imitators made their way into the wider world.
A dark life ring grants its wearer a +2 profane bonus on Will saving throws against channeled negative energy and inflict spells (any spell with “inflict” in its name). In addition, anytime the wearer takes damage from channeled negative energy or an inflict spell, she subtracts 5 from the damage taken (calculated after the wearer has rolled her Will save against the effect), to a minimum of 0 points of damage.
(
Saltspray Ring
/)
出典Pathfinder #121: The Lost Outpost 54ページ オーラ 微弱・召喚術、変成術; 術者レベル 5レベル
装備部位 指輪; 市価 4,500GP; 重量 ー
This mithral ring is engraved with a pattern of rolling waves that encircles the entire band. The saltspray ring is immune to rust, both from natural oxidation and rust caused by magical effects.
Upon command, the ring causes a thick vapor to continuously surround its owner as per obscuring mist, except the mist has a 10-foot radius from the wearer and the area of effect moves with the wearer. This mist is exceedingly wet and extinguishes all nonmagical fires within its area. Magical fires and creatures with the fire subtype are not dispelled or adversely affected by the mist, though such creatures find being in the fog to be an uncomfortable experience. The mist does not permit aquatic creatures without the amphibious special quality to breathe out of water, but creatures that must remain wet or suffer a negative effect or condition have that requirement satisfied by the ring’s effect. This effect can be dismissed as a standard action. The ring has no effect whatsoever underwater.
This richly colored, burnished brass ring appears to be crimson red, sunset orange, or golden yellow depending on how it is held. Clerics of Sarenrae prize glorious flame rings as facets through which they may channel their deity’s divine will. Once per day, the wearer may speak the ring’s command word to create a 5-foot-radius burst of flame centered on herself. This burst of flame deals 1d6 points of damage to any adjacent creatures (Reflex DC 14 halves), though the wearer is safe from this effect.
If the wearer is capable of channeling positive energy, she may as a standard action expend one use of channeled energy to activate the ring’s burst of flame, even if she has already spoken the ring’s command word for the day. If the wearer also has the Selective Channeling feat, she may select a number of allies equal to her Charisma modifier to exclude from the burst of flame; these allies are not affected by the flame. This effect is otherwise identical to creating the ring’s burst of flame by speaking the command word.
作成条件 コスト 2,700GP
《魔法の指輪作成》、Selective Channeling、 elemental aura (fire)、creator must be able to channel positive energy
リング・オヴ・レジスタンス
(
Ring of Resistance
/抵抗の指輪)
出典Pathfinder #123: The Flooded Cathedral 44ページ オーラ 微弱・防御術; 術者レベル 5レベル
装備部位 指輪; 市価 1,500 gp(+1)、6,000 gp(+2)、13,500 gp(+3)、24,000 gp(+4)、37,500 gp(+5);重量 ー
(
Ring of the Stone Sibling
/)
出典Second Darkness Player's Guide 29ページ オーラ 中程度・召喚術; 術者レベル 9レベル
装備部位 指輪; 市価 7,400GP; 重量 ー
This gray ring looks like stone, but the material is soft and flexible. Once per day, as a standard action, you can touch a stone wall with your hand to create a stone duplicate of yourself.
Immediately upon activating the ring of the stone sibling, your double steps out of the wall. It appears to be a stone statue carved in an exact likeness of you. The stone double stands 10 feet away from you and mimics your movements, as if reflected in a mirror. As a move-equivalent action, you can mentally command the stone sibling to move to a new location, but it must remain within 30 feet of you at all times.
The stone sibling has hardness 8 and 50 hit points. It can take no actions other than to aid you, which it does every round on your turn. The stone sibling makes a +5 aid another check each round, either to aid your attack rolls or your Armor Class, as you command. It continues to render the same aid indefinitely until you command it otherwise (which requires a move action).
The stone sibling lasts for 10 minutes, until it is destroyed, or until you dismiss it (a standard action), whichever comes first.
作成条件 コスト 3,700GP、296 XP
《魔法の指輪作成》、mirror image、stone shape
Ring of Culturemeld
(
Ring of Culturemeld
/)
出典Bastards of Golarion 5ページ オーラ 中程度・心術; 術者レベル 7レベル
装備部位 指輪; 市価 7,800GP; 重量 ー
This ornately carved ironwood ring is sometimes gifted to half-elves leaving their elven communities so as to ease transition into human culture. A ring of culturemeld slightly alters the wearer’s words to be more appropriate to the listener’s culture and expectations, granting the wearer a +5 competence bonus on language-based Diplomacy checks.
If worn by a half-elf, a ring of culturemeld grants the wearer the ability to speak and understand an additional language dependent on the local area. If the wearer spends 1 day in a settlement the size of a village or larger, the ring becomes attuned to any dominant language spoken there other than Common (such as Hallit, Skald, or Vudrani). After the ring is attuned, the wearer gains that language as a bonus language (if she didn’t already know it), though she can only speak and understand it. After 4 more days of attunement, the wearer gains the ability to read the language as well, though not the ability to write that language, and gains a +5 competence bonus on opposed Sense Motive checks against speakers of the attuned language. These benefits expire once the wearer has been out of contact with people who speak the attuned language for longer than 1 day or when the ring becomes attuned to a new language.
(
Ring of the Godless
/)
出典People of the Sands 29ページ オーラ 微弱・防御術、占術; 術者レベル 5レベル
装備部位 指輪; 市価 8,000 gp(+1)、17,000 gp (+2)、27,000 gp(+3)、38,000 gp(+4)、50,000 gp)+5); 重量 ー
These rings are said to have first been forged in Rahadoum by the Council of Elders to help root out the hidden faithful and other practitioners of the divine. A ring of the godless grants a luck bonus on saving throws against divine spells. This bonus does not apply to spell-like or supernatural abilities unless they are class abilities of a divine spellcasting class, such as channel energy or domain powers, or unless they are used by a creature that has been called, created, or summoned by divine magic. The wearer’s spell resistance (if any) increases by an amount equal to the ring’s luck bonus, though this increase applies only against divine spells (and spell-like abilities as described above).
A ring of the godless also allows the wearer to use detect magic at will, though it detects only divine magic. In addition, the wearer can use a specialized form of arcane sight a number of times per day equal to the ring’s luck bonus. This ability can be activated as a swift action, its effect lasts until the end of the wearer’s turn, and it detects only divine magic or divine spellcasting ability.
作成条件 コスト 4,000 gp(+1)、8,500 gp(+2)、13,500 gp(+3)、19,000 gp(+4)、25,000 gp(+5)
《魔法の指輪作成》、arcane sight, detect magic, spell resistance, creator cannot be a divine spellcaster, creator must be of a level at least three times higher than the bonus of the ring
This tarnished signet is marked as belonging to a specific city no smaller than a large town, though it functions in any settlement of at least that size. After spending 5 days in a settlement with the maintenance overseer’s ring equipped, its wearer learns a great deal about the schematics of any sewers, tunnels, basements, and passages beneath the settlement. This knowledge is not necessarily absolute, but allows the wearer to act as though trained in Knowledge (dungeoneering) when answering questions about the settlement’s underground with a +5 bonus on all such checks.
A maintenance overseer’s ring also grants the wearer an automatic Perception check to notice secret doors within 10 feet in any area beneath street level of a city to which the ring is attuned. A wearer who already receives a Perception check to perceive a secret door (such as a dwarf using stonecunning) rolls her Perception check twice and takes the better result.
(
Ring of the Beast
/)
出典Pathfinder Society Field Guide 53ページ オーラ 微弱・変成術; 術者レベル 5レベル
装備部位 指輪; 市価 8,000GP; 重量 ー
Three types of rings of the beast exist; all three appear as yellowed bone carved in the shapes of wild beasts devouring their own tails. The type of beast depicted on each ring depends on the ring’s nature, but could be a wolf (ring of the relentless beast), a rhinoceros (ring of the savage beast), or a tiger (ring of the swift beast). Once per day, a ring of the beast can be activated as a standard action to unleash the primal spirit hidden inside even the most peaceful creatures. When the ring is activated, the wearer gains a bonus to a single physical attribute and a penalty to a single mental attribute for 10 minutes, as determined by the type of ring. A ring of the relentless beast grants a +4 enhancement bonus to Constitution and a –2 penalty to Charisma. A ring of the savage beast grants a +4 enhancement bonus to Strength and a –2 penalty to Intelligence. A ring of the swift beast grants a +4 enhancement bonus to Dexterity and a –2 penalty to Wisdom. As long as the effects of this ring are active, the wearer also gains a +2 enhancement bonus to his natural armor bonus.
作成条件 コスト 4,000GP
《魔法の指輪作成》、barkskin and either bear’s endurance (ring of the relentless beast), bull’s strength (ring of the savage beast), or cat’s grace (ring of the swift beast)
バンド・オヴ・トキシック・ナリフィケーション
(
Band of Toxic Nullification
/毒無効化のバンド)
出典Potions and Poisons 30ページ オーラ 中程度・死霊術; 術者レベル 9レベル
装備部位 指輪; 市価 8,500GP; 重量 ー
Contract rings are crafted in pairs (the price is for both rings), establishing a connection between the wearers. Each wearer must wear their ring for 24 hours before they begin to work. Contract rings grant a +10 competence bonus on Sense Motive checks made against the other wearer, and creatures wearing linked contract rings can understand each other’s language.
Once per day, Contract rings can seal a contract. The two wearers join hands and willingly state what each is agreeing to. Once both agree, each wearer accepts a lesser geas (no save) to fulfill the terms of the contract. This function does not occur if either character is under a mind-affecting effect or threat that forces her agreement. This compulsion lasts 7 days, starting immediately. While the lesser geas remains in effect, neither wearer can remove her ring, and neither ring can establish another lesser geas. If either ring is destroyed, the effects of any active lesser geas remain for both creatures, but the surviving ring becomes nonfunctional once the lesser geas expires until the missing ring is repaired or replaced. If one wearer’s lesser geas is broken, the other wearer’s is removed.
(
Ring of Protected Life
/)
出典Undead Slayer's Handbook 29ページ オーラ 中程度・召喚術; 術者レベル 7レベル
装備部位 指輪; 市価 9,000GP; 重量 1ポンド
This silver ring features arboreal motifs, and is set with a small but brilliant sapphire. If the wearer has the channel energy class feature, the radius of his channeled energy increases by 5 feet. Additionally, when the wearer channels energy, he may choose to exempt one creature from the effects of his channeling. If the wearer has the Selective Channeling feat, the ring of protected life increases the number of creatures he may normally exempt by one. Finally, once per day the wearer may channel energy as a swift action that does not provoke attacks of opportunity; doing so renders the ring of protected life inert for 24 hours, during which time it does not confer any benefits.
(
Splendorous Ring
/)
出典Chronicle of the Righteous 53ページ オーラ 微弱・幻術; 術者レベル 3レベル
装備部位 指輪; 市価 9,900GP; 重量 ー
A splendorous ring is composed of six white and yellow gemstones faceted in a platinum band. Three times per day, the wearer of a splendorous ring can twist the ring to cloak himself in an aura of glory. He appears both radiant and terrible, glowing with the might of the heavens. Anyone within 10 feet of the ring when it is activated must succeed at a DC 13 Will save or be fascinated by the wearer’s form as if affected by hypnotic pattern. 2d4+3 Hit Dice worth of creatures are affected in this way.
The fascinating effect of the ring lasts for 3 rounds. During that time and for 5 rounds after, the ring’s wearer gains a +2 sacred bonus on any Charisma checks or Charisma-based skill checks to influence any good-aligned creatures affected by the ring’s hypnotic pattern effect, and a –2 penalty on any Charisma checks or Charisma-based skill checks to influence any evilaligned creatures affected by the hypnotic pattern effect.
作成条件 コスト 4,950GP
《魔法の指輪作成》、eagle's splendor, hypnotic pattern, creator must be good-aligned
Ring of Seven Virtues
(
Ring of Seven Virtues
/)
出典Pathfinder #39: The City of Seven Spears 56ページ オーラ 中程度・変成術; 術者レベル 9レベル
装備部位 指輪; 市価 10,000GP; 重量 ー
This bronze band is covered in geometric shapes and studded with tiny pearls. The wearer of the ring gains a constant endure elements effect and a +5 competence bonus on Survival checks made in jungles. In Saventh-Yhi, the wearer also enjoys the active benefits of one of that city’s seven spears for as long as she is in that spear’s district. The wearer loses the benefits of a particular spear if she leaves that spear’s district, but gains new active benefits if she enters a new spear’s district. The ring’s wearer can only gain the benefits of a single spear at any one time.
作成条件 コスト 5,000GP
《魔法の指輪作成》、Self-Sufficient、endure elements
Ring of the Iron Skull
(
Ring of the Iron Skull
/)
出典Pathfinder #57: Tempest Rising 59ページ オーラ 微弱・占術; 術者レベル 5レベル
装備部位 指輪; 市価 10,800GP; 重量 ー
Crudely cut amethysts and a single engraved skull decorate the band of this thick iron ring. The ring grants its wearer a +5 competence bonus on Appraise checks to determine the most valuable item in a treasure hoard and a +5 competence bonus on Heal checks to ascertain details of a dead creature’s demise. Once per day as a standard action, the wearer can touch the ring to a corpse or piece of a corpse to learn the dead creature’s name, gender, race, and profession or role, as well as the manner of the creature’s death. The wearer also becomes aware of the location of other pieces of the corpse if they’re within 1,200 feet. If the body part comes from a creature that’s still alive or undead, the wearer gains no information. The ring of the iron skull must be worn for 24 hours before it starts to function for the wearer.
Made of aged bronze and steel, this ring looks like it should have a gem set in it, but instead has an empty circular hole. The hole in the ring holds a single firearm bullet; if one is placed inside (as a full-round action), it merges seamlessly into the ring. While a bullet is merged into the ring, the wielder can fire the bullet as though she were using a +1 pistolUE that can’t misfire. Once the bullet has been fired from the ring, a new bullet can’t be placed inside for 24 hours.
Each holdout ring is created with two +1 ammunition special abilities and one +2 ammunition special ability. If the wearer has the grit class feature, she can expend grit (maximum 4 grit points) to imbue bullets merged with the gun with one or more of these abilities. Imbuing a bullet with a +1 special ability costs 1 grit point; imbuing one with a +2 special ability costs 2 grit points. Each ring’s special abilities are established upon the item’s creation and can’t be changed. If a special ability has multiple versions, as does bane, the specific version must be set at that time (e.g., dragon bane). A typical holdout ring has the flaming, seeking, and shocking burstUE special abilities.
作成条件 コスト 5,500GP
《魔法の指輪作成》、magic weapon, telekinesis, creator must meet the requirements for the ammunition special abilities that can be imbued by the ring
Ring of Blood Calling
(
Ring of Blood Calling
/)
出典Pathfinder #106: For Queen and Empire 18ページ オーラ 中程度・召喚術; 術者レベル 11レベル
装備部位 指輪; 市価 12,000GP; 重量 ー
This iron ring is set with a polished bloodstone. When created, a ring of blood calling creates a link between a single mortal creature devoted to Asmodeus and a specific devil with no more than 12 Hit Dice who willingly agrees to be bound by the item. Once per day as a standard action, the ring’s wearer can place a drop of his own blood on the ring’s gem (provoking attacks of opportunity) to immediately call the devil linked to the ring to any space within 30 feet. While the wearer does not control the devil, most wearers make agreements with the devil linked to the ring for protection or some other service when called. The called devil remains for 1 hour, or the wearer can dismiss the devil as a free action.
If the devil linked to the ring is killed, the ring crumbles to dust. If wearer linked to the ring is killed, a new wearer can summon the linked devil, but can compel the devil to perform only one service, as per planar binding, which severs the devil’s link to the ring when the task is completed unless the new wearer makes his own deal with the devil, reestablishing the link between the wearer, the devil, and the ring.
Nicolo Alazario’s ring of blood calling is linked to a bone devil named Xanthut. If Nicolo is killed, the PCs will need to make their own arrangements with Xanthut to link themselves to the ring to call the devil.
This small wooden ring resembles a serpent with tiny gemstone eyes coiling around the wearer’s finger. If worn for 24 hours, it causes its wearer to manifest many serpentine traits. The wearer’s skin develops a faint, diamond-shaped pattern, and the pupils of her eyes elongate. The wearer grows a pair of fangs, gaining a bite attack as a primary natural attack that deals 1d4 points of piercing damage for a Medium wearer or 1d3 points of damage for a Small wearer.
Three times per day as a free action, the wearer of the ring may cause her fangs to drip with venom, making her bite attack poisonous for 1 round. The save DC of this poison is equal to 10 + 1/2 the wearer’s Hit Dice + the wearer’s Constitution modifier, but otherwise acts as black adder venom. If the wearer rolls a natural 1 on an attack with her poisonous bite, she is exposed to the poison.
Once per day as a standard action, the wearer may command her tongue to lengthen and become forked for 1 minute, gaining the scent special ability. While this ability is active, the wearer has a 20% chance of failure when casting any spell with a verbal component, as the tongue makes it difficult to speak.
The ring makes its wearer more sensitive to cold. She takes a –2 penalty to saves against spells with the cold descriptor and the effects of cold weather. Additionally, if the wearer is successfully affected by a spell with the cold descriptor, she is slowed for 1 round.
This polished iron band allows the wearer to walk along the ocean floor as easily as on dry land. The wearer of a scavenger’s ring sinks to the bottom of any large body of water at a rate of 30 feet per round. Once on the body of water’s floor, the wearer can move and act as though she were on land, allowing her to jump, roll, attack, and run as normal, although she cannot swim (nor can she control her ascent or descent underwater) as long as she wears the ring. As soon as the wearer removes the ring, she may swim as normal and is subject to all the normal penalties associated with underwater action. A scavenger’s ring does not confer the ability to breathe while underwater.
(
Sigil of Kraggodan
/)
出典Pathfinder #118: Siege of Stone 41ページ オーラ 中程度・防御術; 術者レベル 10レベル
装備部位 指輪; 市価 16,000GP; 重量 ー
This adamantine band is capped with a stone sigil of the first clan to settle the Sky Citadel of Kraggodan. This ring is keyed to interact with several devices and traps within the vaults—storehouses of ancient history and family wealth—of the Sky Citadel. The ring grants its wearer acid resistance 10. Three times per day as a swift action, the wearer can make himself undetectable by crafted and magical traps and creatures of the construct type for the following minute. This functions like greater invisibility within these limits and also prevents the character’s weight or presence from triggering traps.
(
Ring of Stony Flesh
/)
出典Pathfinder #83: The Slave Trenches of Hakotep 63ページ オーラ 中程度・防御術; 術者レベル 11レベル
装備部位 指輪; 市価 18,000GP; 重量 ー
A ring of stony flesh gives the wearer’s skin the appearance of flexible stone. Once per day, the wearer can expend a charge as a standard action to gain the benefits of stoneskin. While under this effect, the wearer gains the earth glide ability, allowing her to move through unworked stone or earth as easily as a fish swims through water. The wearer cannot move through stone composed of multiple blocks—such as the walls of a tomb or castle—with this ability, only through solid masses of stone. In addition, a ring of stony flesh automatically nullifies any petrification effect that targets the wearer by expending 2 charges, provided the ring has at least 2 charges remaining. The ring’s protection effect activates before the wearer attempts a saving throw against the petrification attempt. A ring of stony flesh has 10 charges when created.
作成条件 コスト 9,000GP
《魔法の指輪作成》、stone to flesh, stoneskin
3.5 MaterialRing of the Clean Hands
(
Ring of the Clean Hands
/)
出典Magic of Thassilon (Web Enhancement) 4ページ オーラ 強力・変成術; 術者レベル 9レベル
装備部位 指輪; 市価 18,000GP; 重量 ー
This delicate ring of forged bronze is formed into the shape of two hands, which do not quite touch as they meet at the top of the wearer’s finger. A ring of the clean hands grants use of telekinesis as a standard action and has 10 charges. These charges return at the start of the next day.
The ring’s charges can be expended to create the following effects:
Combat maneuver: This effect costs 3 charges for each round it is active, but otherwise functions as described by the spell telekinesis. The force created by this effect has a +9 base attack bonus, and is considered to have Strength 20 and Dexterity 20.
Force lash: This effect costs 3 charges, striking out as if with an invisible whip. One target within 60 feet must make a DC 17 Will save or be struck for 4d6 points of nonlethal damage. This attack does not affect targets with a +3 or higher natural armor bonus, or a +1 or higher armor bonus.
Sustained force: This effect costs 1 charge for each round it is active, but otherwise functions as described by the spell telekinesis, making it capable of lifting 225 lbs.
Violent thrust: This effect costs 5 charges, but otherwise functions as described by the spell telekinesis, allowing you to throw up to 9 creatures or objects up to 90 feet, with a total weight of 225 lbs. The attack roll has a +9 modifier. The Will save is DC 17.
(
Ring of Phrenic Prowess
/)
出典Psychic Anthology 8ページ オーラ 中程度・防御術、占術; 術者レベル 11レベル
装備部位 指輪; 市価 20,000GP; 重量 ー
This ring is made of rough iron and is set with four amethysts. It allows a wearer with a phrenic pool to store up to 4 points from her phrenic pool in the ring as a swift action. These points remain in the ring until used. A wearer can spend points stored in the ring as if they were in her phrenic pool, in addition to the following uses. As a free action, the wearer can expend 1 point stored in the ring to gain a +2 bonus on concentration checks for 1 round.
As a standard action, the wearer can expend 1 point stored in the ring to attempt to flood a target with raw psychic power. The wearer makes a melee touch attack charged with psychic energy. If the touch attack hits, it deals 3d6 points of nonlethal damage and the target is stunned for 1 round. If the attack misses, the charge dissipates.
As an immediate action, the wearer can expend up to 4 points stored in the ring to gain the benefit of spell turning for 1 round. The number of spell levels she can turn is equal to the number of points expended.
作成条件 コスト 10,000GP
《魔法の指輪作成》、spell turning, telepathic bond
Ring of Plagues
(
Ring of Plagues
/)
出典Champions of Corruption 31ページ オーラ 中程度・死霊術; 術者レベル 11レベル
装備部位 指輪; 市価 20,000GP; 重量 ー
This silver ring is set with a black opal. Once per day, when the wearer is reduced to half or fewer of her maximum hit point total, whoever dealt the activating blow to the wearer is immediately subjected to a major curseUM with unlimited range. A successful DC 19 Will saving throw is needed to negate the spell. Rather than one of the listed curse effects, the curse imposes a –4 penalty on the victim’s saving throws and causes the victim to contract a disease chosen by the wearer from the contagion list without a save. The cursed disease has no onset time, but the attacker is allowed the normal saving throw to avoid its effects. It can be cured only by successfully casting both remove curse and remove disease within 1 minute of each other. Those exposed to the cursed attacker thereafter must save against the mundane version of the disease or become infected (though they are not cursed).
Once per day, if the wearer is killed or reduced to negative hit points, a plague of curses is unleashed. The attacker and the attacker’s five nearest allies or immediate blood relatives become the targets of the curse described above. If the wearer is restored to at least 1 hit point, these curses end, allowing surviving victims to recover naturally.
作成条件 コスト 10,000GP
《魔法の指輪作成》、contagion, major curseUM, spiteAPG
Ring of Terrible Cost
(
Ring of Terrible Cost
/)
出典Cheliax, Empire of Devils 21ページ オーラ 中程度・変成術; 術者レベル 9レベル
装備部位 指輪; 市価 20,000GP; 重量 ー
These rings once displayed the smiling face of King Gaspodar, and were forged in limited quantities to celebrate the end of his reign. After Aroden’s death, the rings were cast aside or lost. Recently, several resurfaced, but changed by unknown means— Gaspodar’s face now bears a sorrowful expression, and flames loom behind him.
As a standard action, you may charge the ring with a +1 profane bonus by sacrificing 2 of your hit points. These hit points remain lost and cannot be healed by any means until the ring’s power is expended. You may do this multiple times, up to a maximum of a +5 profane bonus stored in the ring.
As an immediate action, you can add the stored profane bonus to any single attack roll, damage roll, skill check, or saving throw, which expends the charged energy from the ring. You must declare this use after rolling the die but before you learn the result of the roll. You must expend all the ring’s power at once. Once the charge is expended, you can heal your lost hit points normally. Expending this charge does not ruin the ring, and you may charge it again by sacrificing more hit points.
The charge in the ring can come from multiple donors, but none of the donors can regain their sacrificed hit points until the ring’s charge is spent or the ring is destroyed. For this reason, owners of a ring of terrible cost guard the item carefully.
This ring’s deep red stone hides the image of an eye within an eye or the symbol of a secret society, since many secret societies create these rings to protect their most important agents and leaders. By concentrating on the ring as a move action, the wearer learns whether he is being observed and whether it is by one or by more than one creature. Once per day, the wearer can use locate creature on command to target creatures that are currently observing him. In addition, the wearer can cast detect scrying once per day on command.
(
The Bloodflame Ring
/)
出典Clash of the Kingslayers 29ページ オーラ 強力・変成術; 術者レベル 15レベル
装備部位 指輪; 市価 26,000GP; 重量 ー
This beautiful adamantine ring is warm to the touch. Artful pictures etched inside it tell the tale of its creation; the imagery claims that this ring was one of the first items crafted by employing heat to coerce metal into shape. When worn, it transforms your blood into pure molten iron, which does not harm you, and provides certain benefits: you gain the fire subtype. Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of fire damage. Creatures that drain blood (such as stirges and vampires) take the standard fire damage for attacking you and you do not suffer any effects of their blood drain special ability. you count as a ferrous creature for the purpose of rusting grasp and similar effects.
作成条件 コスト 13,000 GP、1,040 XP
《魔法の指輪作成》、fire shield, iron body
Elemental Ring
(
Elemental Ring
/)
出典Cohorts and Companions 11ページ オーラ 強力・召喚術; 術者レベル 15レベル
装備部位 指輪; 市価 30,000GP; 重量 1ポンド
This ornate ring has a thick iron band covered in sigils of calling, and is set with a large glowing gemstone that appears to be an elemental gem. The ring serves as a gateway for a specific elder elemental (25% chance each for air, earth, fire, or water) that performs a narrow range of services when called.
When activated with a command word, the elemental is called (as by greater planar ally) and demands to know what service it is to perform. It can only be commanded to protect a specific creature or object, attack a specific creature, damage a specific object, or answer questions about its home plane. The wearer of the ring is able to communicate with the elder elemental as if they shared a common language. The elder elemental serves for no more than 24 hours, after which it returns to its home plane and the ring become a valueless hunk of lead.
作成条件 コスト 15,000 GP
《魔法の指輪作成》、planar ally, planar binding
プレインフェアーズ・バンド Band
(
Planefarer's Band
/次元界旅行のバンド)
出典Planes of Power 9ページ オーラ 中程度・変成術; 術者レベル 10レベル
装備部位 指輪; 市価 30,000GP; 重量 —
このリングの着用者は、1日1回、4つの元素界の1つに24時間同調できる。その次元界にいる間、リングは着用者に以下の対応する利益を与える。1日1回合言葉で、着用者は別の次元会にいるときでもこれらの利益を得ることができるが、効果は10分間しか持続しない。
風の元素界/Plane of Air:着用者は20フィート(平均)の飛行移動速度を得、主観的重力の次元会の特性の範囲で重力の方向を変更するための【判断力】判定に+4の洞察ボーナスを得る。
地の元素界/Plane of Earth:着用者は60フィートの距離の暗視を得、スパイダー・クライムの効果下であるかのように、岩、金属、その他の土の表面を歩くことができる。
火の元素界/Plane of Fire:着用者は[火炎]に対する抵抗20を得、溶岩、泡立つタール、およびその他の危険なほど高温の表面の上を、ウォーター・ウォークの効果下であるかのように歩くことができる。
水の元素界/Plane of Water:着用者は水中で呼吸することができ、40フィートの水泳移動速度を得る。
(
Ring of Resumption
/)
出典Healer's Handbook 30ページ オーラ 中程度・召喚術; 術者レベル 11レベル
装備部位 指輪; 市価 30,800GP; 重量 —
This adamantine ring contains a moving, notched golden circle that whirs with healing energy when activated. Once per day when the wearer takes hit point damage by any means, she can activate the ring as an immediate action. This immediately allows a living wearer to regain 5 hit points per round and recover from an equal amount of nonlethal damage. The wearer regenerates a total number of hit points equal only to the damage taken when the ring was activated, and only a single attack (or another single instance) can activate the ring. If the wearer sustains damage from multiple sources simultaneously, she must pick which source activates the ring. When either all of this damage is healed or the wearer’s hit points reach her hit point maximum (whichever comes first), the hit point regeneration ceases.
In addition, the wearer is immune to bleed damage while the ring’s regeneration is active. If the wearer lost a limb, an organ, or any other body part as a result of the effect she used to activate the ring, the ring regenerates it as per regenerate. As with the spell, if the severed members are not present and touching the creature, this regenerate effect takes 2d10 rounds (this may cause the regenerate effect affecting a lost limb or organ to last longer than the hit point regeneration).
(
Ring of Refusal
/)
出典Inner Sea Monster Codex 29ページ オーラ 強力・召喚術、変成術; 術者レベル 13レベル
装備部位 指輪; 市価 32,500GP; 重量 —
Powerful gillmen who suspect they harbor unwitting allegiance to hidden masters use rings of refusal to resist such bonds. The wearer of a ring of refusal gains a +2 bonus on saving throws against enchantment spells and effects. When the wearer is targeted by break enchantment or a similar effect that ends an enchantment, the caster gains a +2 bonus on caster level checks to resolve the effect.
The wearer can also activate the ring once per day as an immediate action to gain spell resistance 25 against a single enchantment spell or effect.
作成条件 コスト 16,250 GP
《魔法の指輪作成》、break enchantment, spell resistance
Sihedron Ring
(
Sihedron Ring
/)
出典Rise of the Runelords Anniversary Edition 426ページ、Pathfinder #6: Spires of Xin-Shalast 37ページ オーラ 中程度・防御術、幻術; 術者レベル 9レベル
装備部位 指輪; 市価 35,000GP; 重量 —
This otherwise plain ring is adorned with a tiny Sihedron rune. These rings were given to agents and allies of the runelords as badges of office and tokens of appreciation for their work—sometimes, they were given as bribes to those a runelord was attempting to win to his cause. Like the more common Sihedron medallion, runelords have special links to Sihedron rings that aid in scrying and observation of the world around the wearer of the ring.
A Sihedron ring grants a +3 deflection bonus to AC, a +3 resistance bonus on all saving throws, and protects the wearer with a constant endure elements effect. At will, as a standard action, the wearer can use the Sihedron ring to change the appearance of his clothing or armor into any other kind of clothing or armor. The actual clothing and armor worn retain all their properties (including weight) when glamered. Only true seeing or similar magic reveals the true nature of the adornments.
作成条件 コスト 17,500 GP
《魔法の指輪作成》、endure elements、resistance、shield
Ring of Fear Reflection
(
Ring of Fear Reflection
/)
出典Dragonslayer's Handbook 31ページ オーラ 中程度・防御術、死霊術; 術者レベル 7レベル
装備部位 指輪; 市価 48,000GP; 重量 —
This simple silver ring has a fear rune etched into its hammered apex. The ring provides a morale bonus versus fear effects. This bonus starts at +0 and can advance no higher than +5.
Every time the wearer succeeds at a Will save versus a fear affect, the ring’s bonus increases by +1. Should the wearer fail a Will save versus fear, the ring’s bonus immediately falls to +0.
If the bonus is +5 and the wearer is affected by a fear effect and succeeds at her Will save, the ring automatically reflects the fear effect back to its source. If the source is a creature not immune to fear, it must succeed at a Will save at the DC made by the ring’s wearer or be affected by the fear effect. Only the source of an area fear effect is targeted by such a reflected spell.
作成条件 コスト 24,000 GP
《魔法の指輪作成》、fear、remove fear、resistance
Band of Triumph
(
Band of Triumph
/)
出典Pathfinder #131: The Reaper's Right Hand 35ページ オーラ 強力・心術、力術; 術者レベル 13レベル
装備部位 指輪; 市価 50,000GP; 重量 —
This white-gold ring bears the relief image of a roaring lion. Once per day on command, the wearer can point the ring and mentally designate one or more creatures or objects in a 60-foot cone as enemies, after which the ring roars triumphantly. Selected targets in the area are affected by shout (Fortitude DC 20). All other objects in the area are unharmed, and all other creatures in the area receive the benefits of the inspire courage bardic performance as performed by a 7th-level bard for 3 rounds. When activating the ring, the wearer can expend 1 round of her bardic performance ability to use her own bard level to calculate the performance’s effect.
In addition, the ring grants the wearer a +4 enhancement bonus to Charisma; treat this as a temporary ability bonus for the first 24 hours the ring is worn.
作成条件 コスト 25,000 GP
《魔法の指輪作成》、eagle’s splendor, good hope, shout
(
Ring of the Recalled Soul
/)
出典Pathfinder #132: The Six-Legend Soul 28ページ オーラ 中程度・幻術; 術者レベル 18レベル
装備部位 指輪; 市価 150,000GP; 重量 —
The ring of the recalled soul allows the wearer to open a door into a nearby mindscape they are aware of as if using the spell mindscape door, but the targeted creature cannot resist this effect with a Will save. If the ring’s wearer connects to the mindscape, he can designate up to 10 other creatures to be able to see and pass through the door as though it were a normal doorway. The ring grants no ability to detect mindscapes, so the wearer must already be aware of its existence via interactions, hearsay, or the detect mindscape spell.
Once the ring’s wearer has connected to the mindscape, he can open the door to that particular mindscape from anywhere on the same plane, so long as the mindscape still exists. Physical distance poses no barrier to the mindscape. Each time the ring’s wearer opens the door to a mindscape he has previously visited, he can alter the designated creatures allowed to pass through the door as if he were opening the door for the first time.
The ring’s wearer cannot prevent creatures within the mindscape from exiting to the real world so long as the door is open. The ring’s wearer can close the door to the mindscape at any time as long as he is not within the mindscape.
(
Ring of Splendid Security
/)
出典Curse of the Crimson Throne (PFRPG) 435ページ、Pathfinder #12: Crown of Fangs 60ページ オーラ 強力・防御術; 術者レベル 16レベル
装備部位 指輪; 市価 180,000GP; 重量 —
This extravagant ring is heavy with precious jewels. As fashions change (or as the wearer’s fancy shifts), the wearer can alter the appearance of her armor, clothing, and even weaponry at will as a standard action; this change is illusory and doesn’t affect the actual abilities of gear or weapons (although drastic changes in size are beyond the scope of this ability). A ring of splendid security’s primary purpose, though, is to grant the wearer protection from harm. As long as it is worn, the ring grants the wearer a +5 deflection bonus to her AC, a +5 resistance bonus on saving throws, and spell resistance 22.
作成条件 コスト 90,000GP
《魔法の指輪作成》、minor image, resistance, shield or shield of faith