カーニヴァラス・ブラブ Carnivorous Blob
Carnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like meteorites onto unsuspecting worlds. These massive beings can lie dormant for years in desolate caverns or barren wastelands. When a carnivorous blob perceives living creatures nearby, it lurches to gelatinous life, seeking out and consuming every creature it can catch until it is destroyed or until it has been unable to locate food for 24 hours, at which point it returns to hibernation. Often, keeping food away from a carnivorous blob is the safest way to defeat it. The blob's ability to split into smaller oozes that might stay hidden after a fight means it can be hard to fully eradicate these mindless predators.
“知識の想起”――粘体(〈伝承学〉) : DC 31
一般的な知識 : DC 29
専門知識 : DC 26
“知識の想起”――粘体(〈伝承学〉) : DC 31
一般的な知識 : DC 29
専門知識 : DC 26
カーニヴァラス・ブラブ Carnivorous Blob クリーチャー13
N 巨大 精神なし 粘体
出典 Bestiary 2 195ページ
知覚+23;motion sense240フィート、視覚なし
技能 〈運動〉+27
【筋】+8、【敏】-3、【耐】+6、【知】-5、【判】±0、【魅】-5
Motion Sense/Motion Sense A carnivorous blob can sense nearby creatures through vibration and air or water movement.
知覚+23;motion sense240フィート、視覚なし
技能 〈運動〉+27
【筋】+8、【敏】-3、【耐】+6、【知】-5、【判】±0、【魅】-5
Motion Sense/Motion Sense A carnivorous blob can sense nearby creatures through vibration and air or water movement.
AC 20;頑健+25、反応+14、意志+19
HP 300;完全耐性 [強酸]、クリティカル・ヒット、[精神]、[刺突]、[精密]、[斬撃]、[音波]、気絶状態、視覚
分裂/Split When a carniverous blob that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Reactive Strikes/Reactive Strikes [reaction] トリガー The carnivorous blob takes damage from any source; 効果 The blob makes a pseudopod Strike against an adjacent target. If an adjacent creature dealt the triggering damage、that creature is the target of this Reactive Strike.
HP 300;完全耐性 [強酸]、クリティカル・ヒット、[精神]、[刺突]、[精密]、[斬撃]、[音波]、気絶状態、視覚
分裂/Split When a carniverous blob that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Reactive Strikes/Reactive Strikes [reaction] トリガー The carnivorous blob takes damage from any source; 効果 The blob makes a pseudopod Strike against an adjacent target. If an adjacent creature dealt the triggering damage、that creature is the target of this Reactive Strike.
移動速度 20フィート、登攀20フィート、水泳20フィート
近接 [one-action] 仮足 +26[+21/+16](間合い:30フィート)、ダメージ 2d12+12[殴打]、加えて2d6[強酸] and つかみ
Carnivorous Blob Acid/Carnivorous Blob Acid A carnivorous blob's acid damages only flesh—not bone, stone, wood, or other materials— but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude save or become drained 1 (drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.
締めつけ [one-action] 2d12 bludgeoning plus 2d6 acid, DC 33
包み込み [two-actions] DC 33, 4d10 acid, Escape DC 33, Rupture 20
近接 [one-action] 仮足 +26[+21/+16](間合い:30フィート)、ダメージ 2d12+12[殴打]、加えて2d6[強酸] and つかみ
Carnivorous Blob Acid/Carnivorous Blob Acid A carnivorous blob's acid damages only flesh—not bone, stone, wood, or other materials— but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude save or become drained 1 (drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.
締めつけ [one-action] 2d12 bludgeoning plus 2d6 acid, DC 33
包み込み [two-actions] DC 33, 4d10 acid, Escape DC 33, Rupture 20