ヴェルダラス・ウーズ Verdurous Ooze
Verdurous oozes are found in temperate forests, warm jungles, or other places where plant life grows in abundance. Unlike many types of oozes, verdurous oozes are not particularly good climbers and have been known to get trapped in natural or artificial chasms. Warlords and wizards sometimes make use of that fact and keep verdurous oozes as guardians in pits around the walls of their fortresses or towers.
“知識の想起”――粘体(〈伝承学〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――粘体(〈伝承学〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
ヴェルダラス・ウーズ Verdurous Ooze クリーチャー6
N 中型 精神なし 粘体
出典 Bestiary 2 194ページ
知覚+8;motion sense60フィート、視覚なし
技能 〈運動〉+15、〈隠密〉+4 (+10 in tall grass or undergrowth)
【筋】+5、【敏】-4、【耐】+5、【知】-5、【判】±0、【魅】-5
Motion Sense/Motion Sense A verdurous ooze can sense nearby creatures through vibration and air or water movement.
知覚+8;motion sense60フィート、視覚なし
技能 〈運動〉+15、〈隠密〉+4 (+10 in tall grass or undergrowth)
【筋】+5、【敏】-4、【耐】+5、【知】-5、【判】±0、【魅】-5
Motion Sense/Motion Sense A verdurous ooze can sense nearby creatures through vibration and air or water movement.
AC 12;頑健+17、反応+8、意志+10
HP 157;完全耐性 [強酸]、クリティカル・ヒット、[精神]、[刺突]、[精密]、[斬撃]、気絶状態、視覚
Corrosive Surface/Corrosive Surface A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
Enliven Foliage/Enliven Foliage (オーラ、始原、変成術) 20フィート. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation.
分裂/Split When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage、it splits into two identical oozes、each with half the original's HP. One ooze is in the same space as the original、and the other is in an adjacent、unoccupied space. If no adjacent space is unoccupied、it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
HP 157;完全耐性 [強酸]、クリティカル・ヒット、[精神]、[刺突]、[精密]、[斬撃]、気絶状態、視覚
Corrosive Surface/Corrosive Surface A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
Enliven Foliage/Enliven Foliage (オーラ、始原、変成術) 20フィート. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation.
分裂/Split When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage、it splits into two identical oozes、each with half the original's HP. One ooze is in the same space as the original、and the other is in an adjacent、unoccupied space. If no adjacent space is unoccupied、it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
移動速度 15フィート
近接 [one-action] 仮足 +15[+10/+5]、ダメージ 2d6+7[殴打]、加えて1d6[強酸] and つかみ
締めつけ [one-action] 2d6 bludgeoning plus 1d6 acid, DC 24
Sleep Gas/Sleep Gas [two-actions] (無力化、精神、毒、睡眠) The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save.
大成功 The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.
成功 The creature is stupefied 1 for 1 round.
失敗 The creature falls unconscious . If it's still unconscious after 1 minute, it wakes up automatically.
大失敗 The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Verdurous Ooze Acid/Verdurous Ooze Acid A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials.
近接 [one-action] 仮足 +15[+10/+5]、ダメージ 2d6+7[殴打]、加えて1d6[強酸] and つかみ
締めつけ [one-action] 2d6 bludgeoning plus 1d6 acid, DC 24
Sleep Gas/Sleep Gas [two-actions] (無力化、精神、毒、睡眠) The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save.
大成功 The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.
成功 The creature is stupefied 1 for 1 round.
失敗 The creature falls unconscious . If it's still unconscious after 1 minute, it wakes up automatically.
大失敗 The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Verdurous Ooze Acid/Verdurous Ooze Acid A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials.