スケルトンの歩兵隊 Skeleton Infantry
This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.
“知識の想起”――アンデッド(〈宗教〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
“知識の想起”――アンデッド(〈宗教〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
スケルトンの歩兵隊 Skeleton Infantry クリーチャー11
NE 巨大 アンデッド スケルトン 精神なし トループ
AC 31;頑健+21、反応+18、意志+19
HP 180(16マス);閾値 120(12マス)、60(8マス);抵抗 [氷雪]5、[雷撃]5、[火炎]5、[刺突]10、[斬撃]10;弱点 範囲ダメージ15、飛散ダメージ8
Form a Phalanx/Form a Phalanx [one-action] Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn.
部隊防御
HP 180(16マス);閾値 120(12マス)、60(8マス);抵抗 [氷雪]5、[雷撃]5、[火炎]5、[刺突]10、[斬撃]10;弱点 範囲ダメージ15、飛散ダメージ8
Form a Phalanx/Form a Phalanx [one-action] Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn.
部隊防御
移動速度 25フィート; troop movement
整列 [one-action]
Hurl Javelins!/Hurl Javelins! [two-actions] The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30フィート of the troop takes 2d6+10 piercing damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Lower Spears!/Lower Spears! [one-action]~[three-actions] 頻度 once per round; 効果 The skeletons engage in a coordinated longspear attack against each enemy within 10フィート (DC 27 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d8[刺突]ダメージ
[two-actions] 3d8+8[刺突]ダメージ
[three-actions] 4d8+8[刺突]ダメージ
Phalanx Charge/Phalanx Charge [two-actions] 必要条件 The infantry is in a phalanx; 効果 The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone .
Troop Movement/Troop Movement Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards.
整列 [one-action]
Hurl Javelins!/Hurl Javelins! [two-actions] The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30フィート of the troop takes 2d6+10 piercing damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Lower Spears!/Lower Spears! [one-action]~[three-actions] 頻度 once per round; 効果 The skeletons engage in a coordinated longspear attack against each enemy within 10フィート (DC 27 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d8[刺突]ダメージ
[two-actions] 3d8+8[刺突]ダメージ
[three-actions] 4d8+8[刺突]ダメージ
Phalanx Charge/Phalanx Charge [two-actions] 必要条件 The infantry is in a phalanx; 効果 The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone .
Troop Movement/Troop Movement Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards.