マンドラゴラ Mandragora
A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.
Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.
While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.
“知識の想起”――植物(〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.
While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.
“知識の想起”――植物(〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
マンドラゴラ Mandragora クリーチャー4
CE 小型 植物
出典 Bestiary 2 170ページ
知覚+11;血の嗅覚、夜目
言語 奈落語、共通語
技能 〈運動〉+10、〈隠密〉+12 (+20 in vegetation)、〈軽業〉+10
【筋】+2、【敏】+5、【耐】+3、【知】-1、【判】+2、【魅】±0
血の嗅覚/Blood Scent A mandragora can smell creatures with blood as an imprecise sense at a range of 30フィート、and it can smell demons、fey、and sorcerers with blood as a precise sense at a range of 30フィート.
知覚+11;血の嗅覚、夜目
言語 奈落語、共通語
技能 〈運動〉+10、〈隠密〉+12 (+20 in vegetation)、〈軽業〉+10
【筋】+2、【敏】+5、【耐】+3、【知】-1、【判】+2、【魅】±0
血の嗅覚/Blood Scent A mandragora can smell creatures with blood as an imprecise sense at a range of 30フィート、and it can smell demons、fey、and sorcerers with blood as a precise sense at a range of 30フィート.
AC 21;頑健+11、反応+13、意志+8
HP 60;抵抗 [殴打]5、[雷撃]5;弱点 [火炎]5
Vulnerability to Supernatural Darkness/Vulnerability to Supernatural Darkness Whenever a mandragora begins its turn in an area of magical darkness、it is slowed 1 on that turn.
HP 60;抵抗 [殴打]5、[雷撃]5;弱点 [火炎]5
Vulnerability to Supernatural Darkness/Vulnerability to Supernatural Darkness Whenever a mandragora begins its turn in an area of magical darkness、it is slowed 1 on that turn.
移動速度 30フィート、穴掘り10フィート、登攀30フィート
近接 [one-action] 顎 +14[+9/+4](巧技)、ダメージ 2d8+4[刺突]、加えてつかみ
近接 [one-action] 茨のつる +14[+10/+6](機敏、巧技、間合い:10フィート)、ダメージ 2d4+4[斬撃]、加えてmandragora venom
吸血/Blood Drain [one-action] 必要条件 The mandragora has a creature grabbed; 効果 The mandragora drains blood from the creature it has grabbed, dealing 2d6 damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is drained 1 until it receives healing of any kind or amount.
Mandragora Venom/Mandragora Venom (毒) セーヴィング・スロー DC 21 頑健;最大持続時間 6ラウンド;第1段階 1d6 poison damage and stupefied 1(1 round) 第2段階 1d6 poison damage, confused , and stupefied 1 (1 round) 第3段階 2d6 poison damage, confused, and stupefied 1 (1 round)
Piercing Shriek/Piercing Shriek [one-action] (聴覚、力術、精神、始原) 頻度 1日に1回; 効果 The mandragora emits an unsettling shriek. Each non-mandragora creature within 30フィート must attempt a DC 25 Will save.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is sickened 1 .
失敗 The creature is sickened 2.
大失敗 The creature is sickened 2 and slowed 1 . As long as the creature remains sickened, this slowed condition value can't be reduced below 1.
近接 [one-action] 顎 +14[+9/+4](巧技)、ダメージ 2d8+4[刺突]、加えてつかみ
近接 [one-action] 茨のつる +14[+10/+6](機敏、巧技、間合い:10フィート)、ダメージ 2d4+4[斬撃]、加えてmandragora venom
吸血/Blood Drain [one-action] 必要条件 The mandragora has a creature grabbed; 効果 The mandragora drains blood from the creature it has grabbed, dealing 2d6 damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is drained 1 until it receives healing of any kind or amount.
Mandragora Venom/Mandragora Venom (毒) セーヴィング・スロー DC 21 頑健;最大持続時間 6ラウンド;第1段階 1d6 poison damage and stupefied 1(1 round) 第2段階 1d6 poison damage, confused , and stupefied 1 (1 round) 第3段階 2d6 poison damage, confused, and stupefied 1 (1 round)
Piercing Shriek/Piercing Shriek [one-action] (聴覚、力術、精神、始原) 頻度 1日に1回; 効果 The mandragora emits an unsettling shriek. Each non-mandragora creature within 30フィート must attempt a DC 25 Will save.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is sickened 1 .
失敗 The creature is sickened 2.
大失敗 The creature is sickened 2 and slowed 1 . As long as the creature remains sickened, this slowed condition value can't be reduced below 1.