ネクロンアイアデス Necrophidius
Although the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking constructs are often crafted by evil or macabre creators seeking to imbue their guardians with a frightening aesthetic.
Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid creature. Some death cults or particularly cruel crafters seek out the skulls of specific individuals against whom they bear grudges to provide the head for their necrophidius. The final step of the construction is the alteration of the teeth and jaws to give the creature a more serpentine visage, complete with fangs.
If a necrophidius's creator dies, the construct follows the last series of commands it was given. If it cannot do so, the necrophidius aimlessly wanders the area near where it last served its creator and attacks any creatures it encounters. Some believe that those who know the secrets of a necrophidius's origins can command it, provided its original creator no longer exists and no one else currently commands it. There are also a number of reports concerning strangely aware and intelligent necrophidiuses that roam with a purpose and track down or hunt specific living creatures they interpret as the targets of former assassination missions.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid creature. Some death cults or particularly cruel crafters seek out the skulls of specific individuals against whom they bear grudges to provide the head for their necrophidius. The final step of the construction is the alteration of the teeth and jaws to give the creature a more serpentine visage, complete with fangs.
If a necrophidius's creator dies, the construct follows the last series of commands it was given. If it cannot do so, the necrophidius aimlessly wanders the area near where it last served its creator and attacks any creatures it encounters. Some believe that those who know the secrets of a necrophidius's origins can command it, provided its original creator no longer exists and no one else currently commands it. There are also a number of reports concerning strangely aware and intelligent necrophidiuses that roam with a purpose and track down or hunt specific living creatures they interpret as the targets of former assassination missions.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
ネクロンアイアデス Necrophidius クリーチャー3
N 中型 人造 精神なし
AC 19;頑健+7、反応+11、意志+9
HP 50;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]、不調状態、気絶状態 ;弱点 [殴打]5
HP 50;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]、不調状態、気絶状態 ;弱点 [殴打]5
移動速度 25フィート
近接 [one-action] 顎 +8[+4/+0](機敏、巧技)、ダメージ 1d10+3[刺突]、加えてnecrophidic paralysis
Dance of Death/Dance of Death [three-actions] (心術、精神、伝承、視覚) The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.
大成功 The creature is unaffected and is temporarily immune for 24 hours.
成功 The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
失敗 The creature is distracted by the swaying, becoming stunned 1 . After it recovers, it is flat-footed until the end of the necrophidius's next turn.
大失敗 As failure, but stunned 3.
Necrophidic Paralysis/Necrophidic Paralysis (無力化、伝承、死霊術) A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become paralyzed . It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.
近接 [one-action] 顎 +8[+4/+0](機敏、巧技)、ダメージ 1d10+3[刺突]、加えてnecrophidic paralysis
Dance of Death/Dance of Death [three-actions] (心術、精神、伝承、視覚) The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.
大成功 The creature is unaffected and is temporarily immune for 24 hours.
成功 The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
失敗 The creature is distracted by the swaying, becoming stunned 1 . After it recovers, it is flat-footed until the end of the necrophidius's next turn.
大失敗 As failure, but stunned 3.
Necrophidic Paralysis/Necrophidic Paralysis (無力化、伝承、死霊術) A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become paralyzed . It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.