グリオス Grioth
出典 Bestiary 3 122ページ
Planets that drift out of orbit from their stars grow cold and lifeless as they float through the Dark Tapestry. Such dead worlds are coveted by the horrific creatures known as grioths, who endure the awful cold on these wandering worlds and convert them into planetary temples devoted to the dark gods of the Elder Mythos . From these bastions of frozen darkness, grioths seek out warm, living worlds to tear away from their respective suns through forbidden rituals, a process that often takes numerous generations.
A single cultist typically leads a grioth scouting party, and the group seeks out a disused or forgotten location on the fringe of rural settlements as their initial invasion point. Over several generations, a grioth settlement grows powerful and conquers the surrounding cultures, and eventually, powerful grioths descend from the stars to begin the next stage of planetary conquest.
Grioths speak a language composed of trills and clicks. While capable of speaking other languages, they do so in dry, raspy voices. As grioths have wings, wriggling tails, and four-eyed, bat-like visages, many cultures mistakenly associate them with the evil Outer Planes, but they very much belong to this reality.
Planets that drift out of orbit from their stars grow cold and lifeless as they float through the Dark Tapestry. Such dead worlds are coveted by the horrific creatures known as grioths, who endure the awful cold on these wandering worlds and convert them into planetary temples devoted to the dark gods of the Elder Mythos . From these bastions of frozen darkness, grioths seek out warm, living worlds to tear away from their respective suns through forbidden rituals, a process that often takes numerous generations.
A single cultist typically leads a grioth scouting party, and the group seeks out a disused or forgotten location on the fringe of rural settlements as their initial invasion point. Over several generations, a grioth settlement grows powerful and conquers the surrounding cultures, and eventually, powerful grioths descend from the stars to begin the next stage of planetary conquest.
Grioths speak a language composed of trills and clicks. While capable of speaking other languages, they do so in dry, raspy voices. As grioths have wings, wriggling tails, and four-eyed, bat-like visages, many cultures mistakenly associate them with the evil Outer Planes, but they very much belong to this reality.
グリオスの狂信者 Grioth Cultist
Grioth cultists represent the lowest tier of their remorseless cult—worshippers of the Elder Mythos tasked with leading scouting missions into new worlds. Though ranked above scouts in the chain of command, they occupy a lowly place in the overall religious hierarchy. Though whispered rumors describe the legendary rituals needed to wrench worlds from their suns, these cultists don't learn this potent magic. Such secrets are left to grioth high priests, who are always the last to arrive in a colonized world.
Most grioths worship the Outer God Nyarlathotepin one of his many incarnations, although some worship other entities of the Elder Mythos such as Azathoth, Nhimbaloth, or Yog-Sothoth. In the highly rare cases where a grioth is cut off from their society and given the opportunity to explore other religions, they still lean into faiths associated with the stars or the night, such as Desnaor Zon-Kuthon . However, these grioths are loathed by others of their own kind, who view them as dangerous heretics.
“知識の想起”――人型生物(〈社会〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
Most grioths worship the Outer God Nyarlathotepin one of his many incarnations, although some worship other entities of the Elder Mythos such as Azathoth, Nhimbaloth, or Yog-Sothoth. In the highly rare cases where a grioth is cut off from their society and given the opportunity to explore other religions, they still lean into faiths associated with the stars or the night, such as Desnaor Zon-Kuthon . However, these grioths are loathed by others of their own kind, who view them as dangerous heretics.
“知識の想起”――人型生物(〈社会〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
グリオスの狂信者 Grioth Cultist クリーチャー3
レア CE 中型 グリオス 人型生物
出典 Bestiary 3 123ページ
知覚+10;上級暗視 、反響定位(明瞭)20フィート
言語 アクロ語、グリオス語;テレパシー30フィート
技能 〈隠密〉+10、〈軽業〉+8、〈宗教〉+10、〈伝承学〉+9
【筋】±0、【敏】+3、【耐】+2、【知】+2、【判】+3、【魅】±0
反響定位/Echolocation A grioth can use its hearing as a precise sense at the listed range
アイテム voidglass ククリ
知覚+10;上級暗視 、反響定位(明瞭)20フィート
言語 アクロ語、グリオス語;テレパシー30フィート
技能 〈隠密〉+10、〈軽業〉+8、〈宗教〉+10、〈伝承学〉+9
【筋】±0、【敏】+3、【耐】+2、【知】+2、【判】+3、【魅】±0
反響定位/Echolocation A grioth can use its hearing as a precise sense at the listed range
アイテム voidglass ククリ
AC 18;頑健+7、反応+10、意志+10
HP 40;完全耐性 [氷雪];弱点 [火炎]5
光による盲目化
No Breath/No Breath A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaledpoison).
HP 40;完全耐性 [氷雪];弱点 [火炎]5
光による盲目化
No Breath/No Breath A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaledpoison).
移動速度 25フィート、飛行30フィート
近接 [one-action] ククリ +10[+6/+2](機敏、巧技、足払い)、ダメージ 1d6+2[斬撃]
近接 [one-action] 顎 +10[+6/+2](機敏、巧技)、ダメージ 1d8+2[刺突]、加えてgrioth venom
準備済みの信仰呪文 DC 20、攻撃+12;2レベル サウンド・バースト、ディスペル・マジック、ヒール;1レベル ヴェントリロキズム、ハーム、ヒール、フィアー;キャントリップ (3レベル) ステイビライズ、ディヴァイン・ランス、フォービディング・ウォード、プレスティディジテイション、メッセージ
伝承生得呪文 DC 19、攻撃+11;2レベル ファントム・ペイン;キャントリップ (2レベル) デイズ、ディテクト・マジック、テレキネティック・プロジェクティル、メイジ・ハンド
Grioth Venom/Grioth Venom (感情、恐怖、精神、毒) セーヴィング・スロー 頑健 DC 20; 最大持続時間 6ラウンド;第1段階 frightened 1 (1 round) 第2段階 frightened 2 (1 round) 第3段階 frightened 3 (1 round)
Invoke Haunter of the Dark/Invoke Haunter of the Dark [two-actions] (信仰、心術、精神、視覚) 頻度 1日に1回; 効果 The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each non-grioth creature within 20フィート must attempt a DC 20 Will save.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature takes half damage
失敗 The creature takes full damage and becomes stupefied 1 for 1 round
大失敗 The creature takes double damage and becomes stupefied 1 for 1 minute.
Shock Mind/Shock Mind [two-actions] (心術、精神、伝承) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a DC 20 Will save (this has the incapacitationtrait) or become confused for 1 round.
近接 [one-action] ククリ +10[+6/+2](機敏、巧技、足払い)、ダメージ 1d6+2[斬撃]
近接 [one-action] 顎 +10[+6/+2](機敏、巧技)、ダメージ 1d8+2[刺突]、加えてgrioth venom
準備済みの信仰呪文 DC 20、攻撃+12;2レベル サウンド・バースト、ディスペル・マジック、ヒール;1レベル ヴェントリロキズム、ハーム、ヒール、フィアー;キャントリップ (3レベル) ステイビライズ、ディヴァイン・ランス、フォービディング・ウォード、プレスティディジテイション、メッセージ
伝承生得呪文 DC 19、攻撃+11;2レベル ファントム・ペイン;キャントリップ (2レベル) デイズ、ディテクト・マジック、テレキネティック・プロジェクティル、メイジ・ハンド
Grioth Venom/Grioth Venom (感情、恐怖、精神、毒) セーヴィング・スロー 頑健 DC 20; 最大持続時間 6ラウンド;第1段階 frightened 1 (1 round) 第2段階 frightened 2 (1 round) 第3段階 frightened 3 (1 round)
Invoke Haunter of the Dark/Invoke Haunter of the Dark [two-actions] (信仰、心術、精神、視覚) 頻度 1日に1回; 効果 The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each non-grioth creature within 20フィート must attempt a DC 20 Will save.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature takes half damage
失敗 The creature takes full damage and becomes stupefied 1 for 1 round
大失敗 The creature takes double damage and becomes stupefied 1 for 1 minute.
Shock Mind/Shock Mind [two-actions] (心術、精神、伝承) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a DC 20 Will save (this has the incapacitationtrait) or become confused for 1 round.
グリオスの斥候 Grioth Scout
The first grioths encountered on a new world are scouts. Typically traveling the vastness of space via one-way portals from their home worlds, grioth scouts never expect to see their homes again, as grioth leadership ensures true devotion to the colonization effort by stranding them on new worlds.
“知識の想起”――人型生物(〈社会〉) : DC 17
一般的な知識 : DC 15
専門知識 : DC 12
“知識の想起”――人型生物(〈社会〉) : DC 17
一般的な知識 : DC 15
専門知識 : DC 12
グリオスの斥候 Grioth Scout クリーチャー1
アンコモン CE 中型 グリオス 人型生物
出典 Bestiary 3 122ページ
知覚+7;上級暗視 、反響定位(明瞭)20フィート
言語 アクロ語、グリオス語;テレパシー30フィート
技能 〈隠密〉+7、〈軽業〉+7、〈伝承学〉+6
【筋】±0、【敏】+4、【耐】+2、【知】+1、【判】+2、【魅】±0
反響定位/Echolocation A grioth can use its hearing as a precise sense at the listed range.
アイテム voidglass ククリ
知覚+7;上級暗視 、反響定位(明瞭)20フィート
言語 アクロ語、グリオス語;テレパシー30フィート
技能 〈隠密〉+7、〈軽業〉+7、〈伝承学〉+6
【筋】±0、【敏】+4、【耐】+2、【知】+1、【判】+2、【魅】±0
反響定位/Echolocation A grioth can use its hearing as a precise sense at the listed range.
アイテム voidglass ククリ
AC 17;頑健+5、反応+9、意志+7
HP 16;完全耐性 [氷雪];弱点 [火炎]3
光による盲目化
No Breath/No Breath A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaledpoison).
HP 16;完全耐性 [氷雪];弱点 [火炎]3
光による盲目化
No Breath/No Breath A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaledpoison).
移動速度 25フィート、飛行30フィート
近接 [one-action] ククリ +7[+3/-1](機敏、巧技、足払い)、ダメージ 1d6[斬撃]
近接 [one-action] 顎 +7[+3/-1](機敏、巧技)、ダメージ 1d4[刺突]、加えてgrioth venom
伝承生得呪文 DC 16、攻撃+8;1レベル ファントム・ペイン;キャントリップ (1レベル) デイズ、ディテクト・マジック、テレキネティック・プロジェクティル、メイジ・ハンド
Grioth Venom/Grioth Venom (感情、恐怖、精神、毒) セーヴィング・スロー 頑健 DC 17; 最大持続時間 6ラウンド;第1段階 frightened 1 (1 round) 第2段階 frightened 2 (1 round) 第3段階 frightened 3 (1 round)
Shock Mind/Shock Mind [two-actions] (心術、精神、伝承) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 1d6 mental damage, and the target must succeed at a DC 17 Will save (this has the incapacitationtrait) or become confused for 1 round.
近接 [one-action] ククリ +7[+3/-1](機敏、巧技、足払い)、ダメージ 1d6[斬撃]
近接 [one-action] 顎 +7[+3/-1](機敏、巧技)、ダメージ 1d4[刺突]、加えてgrioth venom
伝承生得呪文 DC 16、攻撃+8;1レベル ファントム・ペイン;キャントリップ (1レベル) デイズ、ディテクト・マジック、テレキネティック・プロジェクティル、メイジ・ハンド
Grioth Venom/Grioth Venom (感情、恐怖、精神、毒) セーヴィング・スロー 頑健 DC 17; 最大持続時間 6ラウンド;第1段階 frightened 1 (1 round) 第2段階 frightened 2 (1 round) 第3段階 frightened 3 (1 round)
Shock Mind/Shock Mind [two-actions] (心術、精神、伝承) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 1d6 mental damage, and the target must succeed at a DC 17 Will save (this has the incapacitationtrait) or become confused for 1 round.