カミ Kami
出典 Bestiary 3 141ページ
Kami are divine nature spirits native to the lands of Tian Xia, far to the east of the Inner Sea region. They serve as guardians of natural objects and places they protect—their “wards”—and are ancient enemies of the oni . Kami can merge with their wards, allowing them to surreptitiously watch anyone who treads upon their sacred grounds. Kami leave those who they deem harmless alone, but the spirits fight vigilantly to scare away anyone perceived as a threat. Kami choose their own wards, though many mortals seek to attract them to sites that might require protection, leading to a proliferation of certain trees, statues, gates, and other symbolic elements in areas where kami are known to dwell.
Kami are divine nature spirits native to the lands of Tian Xia, far to the east of the Inner Sea region. They serve as guardians of natural objects and places they protect—their “wards”—and are ancient enemies of the oni . Kami can merge with their wards, allowing them to surreptitiously watch anyone who treads upon their sacred grounds. Kami leave those who they deem harmless alone, but the spirits fight vigilantly to scare away anyone perceived as a threat. Kami choose their own wards, though many mortals seek to attract them to sites that might require protection, leading to a proliferation of certain trees, statues, gates, and other symbolic elements in areas where kami are known to dwell.
コダマ Kodama
A kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from civilization. In the Forest of Spirits in Minkai, for example, so many trees are possessed by kodama that a traveler might pass by hundreds, if not thousands, of these beings while journeying through a single acre of woodland.
Kodama try their utmost to protect their sacred trees, but a single kodama is a minor obstacle to most oni or others who have no qualms about desecrating forests or harvesting them for natural resources. Like trees in a forest, kodama are most powerful in great numbers and among other kami, whom they can bolster with their magical straw ropes while distracting strong enemies with their mesmerizing presence.
On the other hand, kodama bear no ill will toward those who respect their wards, even allowing druids and other deferential creatures to dwell within their bounds. They might even subtly guide lost travelers out of the forest or back to safety.
“知識の想起”――死霊(〈伝承学〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
Kodama try their utmost to protect their sacred trees, but a single kodama is a minor obstacle to most oni or others who have no qualms about desecrating forests or harvesting them for natural resources. Like trees in a forest, kodama are most powerful in great numbers and among other kami, whom they can bolster with their magical straw ropes while distracting strong enemies with their mesmerizing presence.
On the other hand, kodama bear no ill will toward those who respect their wards, even allowing druids and other deferential creatures to dwell within their bounds. They might even subtly guide lost travelers out of the forest or back to safety.
“知識の想起”――死霊(〈伝承学〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
コダマ Kodama クリーチャー5
NG 小型 カミ 死霊
出典 Bestiary 3 143ページ
知覚+16;暗視
言語 共通語;スピーク・ウィズ・プランツ、テレパシー50フィート
技能 〈運動〉+11、〈隠密〉+13、〈軽業〉+11、〈自然〉+14、〈生存〉+14
【筋】+2、【敏】+4、【耐】+5、【知】±0、【判】+5、【魅】+4
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A kodama's ward is a specific tree.
アイテム spiritual rope
知覚+16;暗視
言語 共通語;スピーク・ウィズ・プランツ、テレパシー50フィート
技能 〈運動〉+11、〈隠密〉+13、〈軽業〉+11、〈自然〉+14、〈生存〉+14
【筋】+2、【敏】+4、【耐】+5、【知】±0、【判】+5、【魅】+4
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A kodama's ward is a specific tree.
アイテム spiritual rope
AC 21(悪クリーチャーに対して22);頑健+12、反応+11、意志+14;悪クリーチャーによる効果に対する全てのセーヴに+1の状態ボーナス
HP 95;抵抗 [悪]5;弱点 冷たい鉄 5
Distracting Gaze/Distracting Gaze (オーラ、信仰、心術、視覚) 30フィート. When a creature ends its turn in the aura, it must attempt a DC 23 Will save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is fascinated . This condition ends if the creature ends its turn outside the aura.
大失敗 As failure、plus the creature is slowed 1 as long as it remains fascinated.
HP 95;抵抗 [悪]5;弱点 冷たい鉄 5
Distracting Gaze/Distracting Gaze (オーラ、信仰、心術、視覚) 30フィート. When a creature ends its turn in the aura, it must attempt a DC 23 Will save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is fascinated . This condition ends if the creature ends its turn outside the aura.
大失敗 As failure、plus the creature is slowed 1 as long as it remains fascinated.
移動速度 25フィート
近接 [one-action] 拳 +13[+9/+5](機敏、巧技)、ダメージ 2d6+4[殴打]
生得信仰呪文 DC 23;5レベル ツリー・ストライド;2レベル ツリー・シェイプ;キャントリップ (3レベル) ゴースト・サウンド;常時 (4レベル) スピーク・ウィズ・プランツ
Spiritual Rope/Spiritual Rope (防御術、信仰) The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual ropegains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.
A kodama always wears a spiritual rope, and they can have one other spiritual ropein existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual ropearound a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest.
近接 [one-action] 拳 +13[+9/+5](機敏、巧技)、ダメージ 2d6+4[殴打]
生得信仰呪文 DC 23;5レベル ツリー・ストライド;2レベル ツリー・シェイプ;キャントリップ (3レベル) ゴースト・サウンド;常時 (4レベル) スピーク・ウィズ・プランツ
Spiritual Rope/Spiritual Rope (防御術、信仰) The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual ropegains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.
A kodama always wears a spiritual rope, and they can have one other spiritual ropein existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual ropearound a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest.
シキガミ Shikigami
Shikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or deity, shikigami are minor spirits that even mortal practitioners can sometimes bind into a tiny paper form and task with guarding small works, such as garden statues and vases. Landowners delight in having shikigami protect their gardens, whether they paid a wandering spellcaster to entreat the shikigami or simply had the fortune of another spirit assigning a shikigami to their land. Travelers who come across a shikigami-graced milestone or waypost believe that such encounters are good omens for the journey ahead.
For their part, shikigami have mixed opinions on civilization and the humanoids who dwell therein. While shikigami will fight to protect their ward against invaders and desecrators, these kami are just as likely to leave—their ward in tow—if locals begin to despoil the area or show a disregard for nature. Most practitioners capable of binding a shikigami wouldn't engage in this type of disrespect, but should the kami catch wind of such practices, shikigami across the land might abandon their contracts en masse, leaving an uncomfortable vacuum with their unexpected exodus. In this way, shikigami exemplify the precarious balance between the expansion of civilization and the preservation of the natural world.
Not all shikigami protect gardens, so you can substitute the shikigami's spade for any sort of mundane tool that's useful to the shikigami's task and their ward. The kami wields any such weapon with the same damage dice, modifiers, and traits listed for their spade Strike, but change the damage type as appropriate for the new weapon.
“知識の想起”――死霊(〈伝承学〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
For their part, shikigami have mixed opinions on civilization and the humanoids who dwell therein. While shikigami will fight to protect their ward against invaders and desecrators, these kami are just as likely to leave—their ward in tow—if locals begin to despoil the area or show a disregard for nature. Most practitioners capable of binding a shikigami wouldn't engage in this type of disrespect, but should the kami catch wind of such practices, shikigami across the land might abandon their contracts en masse, leaving an uncomfortable vacuum with their unexpected exodus. In this way, shikigami exemplify the precarious balance between the expansion of civilization and the preservation of the natural world.
Not all shikigami protect gardens, so you can substitute the shikigami's spade for any sort of mundane tool that's useful to the shikigami's task and their ward. The kami wields any such weapon with the same damage dice, modifiers, and traits listed for their spade Strike, but change the damage type as appropriate for the new weapon.
“知識の想起”――死霊(〈伝承学〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
シキガミ Shikigami クリーチャー1
LN 超小型 カミ 死霊
出典 Bestiary 3 142ページ
知覚+10;暗視
言語 共通語
技能 〈医術〉+7、〈隠密〉+5、〈交渉〉+6、〈自然〉+7、〈社会〉+6
【筋】+2、【敏】+2、【耐】+3、【知】+1、【判】+4、【魅】+3
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A shikigami's ward is typically a minor work of art or symbol of civilization、such as a milestone、trail sign、personal garden、or tiny statue.
知覚+10;暗視
言語 共通語
技能 〈医術〉+7、〈隠密〉+5、〈交渉〉+6、〈自然〉+7、〈社会〉+6
【筋】+2、【敏】+2、【耐】+3、【知】+1、【判】+4、【魅】+3
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A shikigami's ward is typically a minor work of art or symbol of civilization、such as a milestone、trail sign、personal garden、or tiny statue.
AC 15;頑健+7、反応+5、意志+9
HP 25;完全耐性 [出血];弱点 冷たい鉄 3
HP 25;完全耐性 [出血];弱点 冷たい鉄 3
移動速度 25フィート
近接 [one-action] 拳 +7[+3/-1](機敏)、ダメージ 1d4+2[殴打]
近接 [one-action] spade +7[+3/-1](機敏、多用途:[斬撃])、ダメージ 1d6+2[刺突]
遠隔 [one-action] spade +7[+3/-1](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d6+2[刺突]
生得信仰呪文 DC 17;2レベル アニマル・メッセンジャー、インヴィジビリティ(自身のみ);1レベル ピュアリファイ・フード・アンド・ドリンク;キャントリップ (1レベル) フォービディング・ウォード
近接 [one-action] 拳 +7[+3/-1](機敏)、ダメージ 1d4+2[殴打]
近接 [one-action] spade +7[+3/-1](機敏、多用途:[斬撃])、ダメージ 1d6+2[刺突]
遠隔 [one-action] spade +7[+3/-1](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 1d6+2[刺突]
生得信仰呪文 DC 17;2レベル アニマル・メッセンジャー、インヴィジビリティ(自身のみ);1レベル ピュアリファイ・フード・アンド・ドリンク;キャントリップ (1レベル) フォービディング・ウォード
ズイシン Zuishin
Zuishin are kami warriors and archers who task themselves with watching over important shrines, ancient gates, or sacred doorways. Monasteries secreted away in snowy valleys, pagodas hidden in remote forests, and archways that mark the passage into sacred hidden cities all might host such kami. With sturdy armor and hallowed armaments, zuishin fight tirelessly to drive off any evil powers who wish to desecrate their wards. Of all kami, zuishin most frequently fight against oni , as the wards zuishin guard are most often targeted for desecration by these vile fiends.
Most zuishin wear ancient armor and wield powerful weapons like swords and bows, but some might use spears, axes, or only their fists, depending on their ward and the people who make offerings there. Zuishin tend to regard mortals with skepticism. To earn a zuishin's trust, a supplicant might offer items of natural significance, such as an urn of hallowed earth, a branch from an ancient tree, or an arrangement of local flowers.
Like all kami, a zuishin might come across as reserved or even indifferent to humans and their ilk; however, this impression stems only from a zuishin's wisdom and longevity, which makes mortal affairs seem relatively trivial. In the company of other kami, however, they're unerringly benevolent and readily offer their aid to their fellows. For example, a zuishin whose ward lies nestled in an ancient forest might readily join forces with kodama in those trees to deter foes.
“知識の想起”――死霊(〈伝承学〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
Most zuishin wear ancient armor and wield powerful weapons like swords and bows, but some might use spears, axes, or only their fists, depending on their ward and the people who make offerings there. Zuishin tend to regard mortals with skepticism. To earn a zuishin's trust, a supplicant might offer items of natural significance, such as an urn of hallowed earth, a branch from an ancient tree, or an arrangement of local flowers.
Like all kami, a zuishin might come across as reserved or even indifferent to humans and their ilk; however, this impression stems only from a zuishin's wisdom and longevity, which makes mortal affairs seem relatively trivial. In the company of other kami, however, they're unerringly benevolent and readily offer their aid to their fellows. For example, a zuishin whose ward lies nestled in an ancient forest might readily join forces with kodama in those trees to deter foes.
“知識の想起”――死霊(〈伝承学〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ズイシン Zuishin クリーチャー10
LG 中型 カミ 死霊
出典 Bestiary 3 144ページ
知覚+21;暗視
言語 共通語;テレパシー100フィート
技能 〈威圧〉+19、〈医術〉+21、〈運動〉+22、〈隠密〉+21、〈軽業〉+23、〈自然〉+21
【筋】+6、【敏】+7、【耐】+5、【知】+1、【判】+5、【魅】+3
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A zuishin's ward is a specific gate, doorway, or shrine.
アイテム +1 コンポジット・ロングボウ、+1 カタナ、+1 ブレストプレート
知覚+21;暗視
言語 共通語;テレパシー100フィート
技能 〈威圧〉+19、〈医術〉+21、〈運動〉+22、〈隠密〉+21、〈軽業〉+23、〈自然〉+21
【筋】+6、【敏】+7、【耐】+5、【知】+1、【判】+5、【魅】+3
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A zuishin's ward is a specific gate, doorway, or shrine.
アイテム +1 コンポジット・ロングボウ、+1 カタナ、+1 ブレストプレート
移動速度 飛行25フィート
近接 [one-action] カタナ+23[+18/+13](致命的:d8、魔法、両手兼用:d10、多用途:[刺突])、ダメージ 2d6+9[斬撃]、加えて1d6[善]
遠隔 [one-action] コンポジット・ロングボウ+24[+19/+14](致命的:d10、魔法、射程単位100フィート、装填:0、遠射用:30フィート)、ダメージ 2d8+9[刺突]、加えて1d6[善]
信仰生得呪文 DC 29;5レベル ディスペル・マジック、ディメンジョン・ドア(×3)、ヒール、ブレス・オヴ・ライフ;4レベル リムーヴ・ディジーズ、リムーヴ・パラリシス;3レベル ヒール(×2);2レベル ディテクト・アラインメント(回数無制限;悪のみ)、シールド・アザー
Healing Arrow/Healing Arrow [two-actions] (信仰、治癒、死霊術) The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: breath of life, heal, remove disease, or remove paralysis . The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.
Holy Weaponry/Holy Weaponry (信仰、心術、力術、善) Any weapon becomes a strikingholyweapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
近接 [one-action] カタナ+23[+18/+13](致命的:d8、魔法、両手兼用:d10、多用途:[刺突])、ダメージ 2d6+9[斬撃]、加えて1d6[善]
遠隔 [one-action] コンポジット・ロングボウ+24[+19/+14](致命的:d10、魔法、射程単位100フィート、装填:0、遠射用:30フィート)、ダメージ 2d8+9[刺突]、加えて1d6[善]
信仰生得呪文 DC 29;5レベル ディスペル・マジック、ディメンジョン・ドア(×3)、ヒール、ブレス・オヴ・ライフ;4レベル リムーヴ・ディジーズ、リムーヴ・パラリシス;3レベル ヒール(×2);2レベル ディテクト・アラインメント(回数無制限;悪のみ)、シールド・アザー
Healing Arrow/Healing Arrow [two-actions] (信仰、治癒、死霊術) The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: breath of life, heal, remove disease, or remove paralysis . The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.
Holy Weaponry/Holy Weaponry (信仰、心術、力術、善) Any weapon becomes a strikingholyweapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.
トシガミ Toshigami
Toshigami are especially powerful kami who protect cherry trees, particularly ones in places where the primeval powers of nature remain strong. The cycle of blossoming, flourishing, and wilting that cherry trees exhibit provides a striking visual metaphor for toshigami, who wield immense powers over growth, decay, and even time.
Also known as blossom kami, toshigami have a particular fascination with mortals. Many folk legends tell of toshigami who bestow their blessing unto worthy individuals who fight for just causes. Likewise, it isn't unheard of for toshigami to aid virtuous souls in dire need of healing or restoration. In truth, blossom kami are so rare and enigmatically aloof that few mortals have ever encountered such beings. Decades, even centuries, might pass before a humble village realizes that a toshigami inhabits its beloved cherry tree.
The stories persist, however, as they have for ages, leading to a widespread appreciation for cherry trees. The site of a new village might be chosen due to its proximity to an ancient cherry tree, and cherry trees are planted and carefully tended in larger population centers, both for their beauty and out of respect for the blossom kami. Should a toshigami choose one such tree as their ward, so much the better for the entire community.
“知識の想起”――死霊(〈伝承学〉) : DC 39
一般的な知識 : DC 37
専門知識 : DC 34
Also known as blossom kami, toshigami have a particular fascination with mortals. Many folk legends tell of toshigami who bestow their blessing unto worthy individuals who fight for just causes. Likewise, it isn't unheard of for toshigami to aid virtuous souls in dire need of healing or restoration. In truth, blossom kami are so rare and enigmatically aloof that few mortals have ever encountered such beings. Decades, even centuries, might pass before a humble village realizes that a toshigami inhabits its beloved cherry tree.
The stories persist, however, as they have for ages, leading to a widespread appreciation for cherry trees. The site of a new village might be chosen due to its proximity to an ancient cherry tree, and cherry trees are planted and carefully tended in larger population centers, both for their beauty and out of respect for the blossom kami. Should a toshigami choose one such tree as their ward, so much the better for the entire community.
“知識の想起”――死霊(〈伝承学〉) : DC 39
一般的な知識 : DC 37
専門知識 : DC 34
トシガミ Toshigami クリーチャー15
レア NG 中型 カミ 死霊
出典 Bestiary 3 145ページ
知覚+30;暗視
言語 共通語;スピーク・ウィズ・プランツ、テレパシー150フィート
技能 〈医術〉+28、〈隠密〉+28、〈軽業〉+30、〈交渉〉+31、〈自然〉+30、〈生存〉+30
【筋】+5、【敏】+7、【耐】+6、【知】+2、【判】+7、【魅】+8
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A toshigami's ward is a specific cherry tree.
アイテム +2ストライキング・スタッフ
知覚+30;暗視
言語 共通語;スピーク・ウィズ・プランツ、テレパシー150フィート
技能 〈医術〉+28、〈隠密〉+28、〈軽業〉+30、〈交渉〉+31、〈自然〉+30、〈生存〉+30
【筋】+5、【敏】+7、【耐】+6、【知】+2、【判】+7、【魅】+8
Ward/Ward (防御術、信仰) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A toshigami's ward is a specific cherry tree.
アイテム +2ストライキング・スタッフ
移動速度 50フィート、飛行50フィート
近接 [one-action] スタッフ+30[+25/+20](魔法、両手兼用:d8)、ダメージ 2d4+13[殴打]、加えてfleeting blossoms and touch of ages
信仰生得呪文 DC 36;7レベル フィンガー・オヴ・デス、ヘイスト、リジェネレイト;6レベル スロー、ツリー・ストライド(回数無制限、レストレーション;cherry trees only);5レベル ジェントル・リポウズ、ツリー・シェイプ(cherry tree only)、ヒール(×3);4レベル ステイタス;常時 (9レベル) フォアサイト(自身のみ)
Fleeting Blossoms/Fleeting Blossoms A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 negative damage to living creatures and an additional 1d6 positive damage to undead .
Swift Staff Strike/Swift Staff Strike [two-actions] In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages/Touch of Ages (呪い、信仰) A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature becomes clumsy 1, enfeebled 1, and stupefied 1 for 1 round.
失敗 The creature becomes clumsy 2, enfeebled 2, and stupefied 2 for 1 minute.
大失敗 As failure, but the conditions are permanent.
近接 [one-action] スタッフ+30[+25/+20](魔法、両手兼用:d8)、ダメージ 2d4+13[殴打]、加えてfleeting blossoms and touch of ages
信仰生得呪文 DC 36;7レベル フィンガー・オヴ・デス、ヘイスト、リジェネレイト;6レベル スロー、ツリー・ストライド(回数無制限、レストレーション;cherry trees only);5レベル ジェントル・リポウズ、ツリー・シェイプ(cherry tree only)、ヒール(×3);4レベル ステイタス;常時 (9レベル) フォアサイト(自身のみ)
Fleeting Blossoms/Fleeting Blossoms A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 negative damage to living creatures and an additional 1d6 positive damage to undead .
Swift Staff Strike/Swift Staff Strike [two-actions] In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Touch of Ages/Touch of Ages (呪い、信仰) A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature becomes clumsy 1, enfeebled 1, and stupefied 1 for 1 round.
失敗 The creature becomes clumsy 2, enfeebled 2, and stupefied 2 for 1 minute.
大失敗 As failure, but the conditions are permanent.