モルティック Mortic
出典 Bestiary 3 174ページ
Mortics are humanoids overwhelmed by negative energy who still cling to life, surviving as twisted amalgams of living and undead. Though they feel unnatural cravings and resemble corpses, mortics live, breathe, eat, sleep, and procreate. However, a mortic can suspend their living functions simply by holding their breath, becoming more like a true undead.
Mortics are largely new to Golarion, with most created in droves when the Whispering Tyrant destroyed entire cities with his Radiant Fire, a magical explosion fueled by the collision of negative and positive energy. From among the corpses of these tragedies rose mortics, living survivors mistaken for corpses and left behind as a result. They found themselves in a twilight state—neither fully alive or undead. The necrotic pollutants of the Gravelands and the Isle of Terror continue to create mortics, seeping into neighboring lands through the air, earth, and water to infect the populace. Though most of the living in these lands fear becoming transformed, some believe becoming a mortic is their best chance of survival in the face of the encroaching hordes of the dead.
A mortic's powers differ by ancestry, though they do have a few commonalities. Reading or hearing scripture induces headaches, and they experience great discomfort when treading upon sacred ground. For those who were religious in life, these new changes can be devastating.
Mortics are humanoids overwhelmed by negative energy who still cling to life, surviving as twisted amalgams of living and undead. Though they feel unnatural cravings and resemble corpses, mortics live, breathe, eat, sleep, and procreate. However, a mortic can suspend their living functions simply by holding their breath, becoming more like a true undead.
Mortics are largely new to Golarion, with most created in droves when the Whispering Tyrant destroyed entire cities with his Radiant Fire, a magical explosion fueled by the collision of negative and positive energy. From among the corpses of these tragedies rose mortics, living survivors mistaken for corpses and left behind as a result. They found themselves in a twilight state—neither fully alive or undead. The necrotic pollutants of the Gravelands and the Isle of Terror continue to create mortics, seeping into neighboring lands through the air, earth, and water to infect the populace. Though most of the living in these lands fear becoming transformed, some believe becoming a mortic is their best chance of survival in the face of the encroaching hordes of the dead.
A mortic's powers differ by ancestry, though they do have a few commonalities. Reading or hearing scripture induces headaches, and they experience great discomfort when treading upon sacred ground. For those who were religious in life, these new changes can be devastating.
アンゲウヴォラ Angheuvore
Angheuvores, or mortic elves, have an insatiable hunger for raw humanoid flesh— though they're reluctant to feed on other elves. Most stalk the streets of human nations, such as Druma, Razmiran, and the River Kingdoms. Impatient and impulsive, they're opportunistic hunters, preying on the wounded and isolated.
“知識の想起”――人型生物(〈社会〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
“知識の想起”――人型生物(〈社会〉) : DC 21
一般的な知識 : DC 19
専門知識 : DC 16
アンゲウヴォラ・フレッシュナウアー Angheuvore Flesh-Gnawer クリーチャー2
レア NE 中型 エルフ 人型生物 モルティック
出典 Bestiary 3 174ページ
知覚+7;暗視 、carrion 鋭敏嗅覚(不明瞭)30フィート
言語 共通語、エルフ語、死霊語
技能 〈威圧〉+5、〈医術〉+5、〈運動〉+7、〈隠密〉+8、〈軽業〉+8、〈生存〉+5
【筋】+3、【敏】+4、【耐】+3、【知】+2、【判】+1、【魅】+1
アイテム コンポジット・ショートボウ(アロー20本)、エルヴン・カーヴ・ブレード
知覚+7;暗視 、carrion 鋭敏嗅覚(不明瞭)30フィート
言語 共通語、エルフ語、死霊語
技能 〈威圧〉+5、〈医術〉+5、〈運動〉+7、〈隠密〉+8、〈軽業〉+8、〈生存〉+5
【筋】+3、【敏】+4、【耐】+3、【知】+2、【判】+1、【魅】+1
アイテム コンポジット・ショートボウ(アロー20本)、エルヴン・カーヴ・ブレード
AC 18;頑健+9、反応+10、意志+5
HP 30(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground、such as an area blessed by sanctified ground、is slowed 1 .
HP 30(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground、such as an area blessed by sanctified ground、is slowed 1 .
移動速度 30フィート
近接 [one-action] 顎 +10[+5/+0](巧技)、ダメージ 1d6+5[刺突]、加えてparalysis
近接 [one-action] エルヴン・カーヴ・ブレード +10[+5/+0](巧技、加圧)、ダメージ 1d8+5[斬撃]
遠隔 [one-action] コンポジット・ショートボウ +10[+5/+0](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+3[刺突]
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Invigorating Feast/Invigorating Feast [one-action] (操作) 必要条件 The angheuvore is adjacent to a paralyzed, restrained, or unconsciouscreature, or a deceased creature that died in the last hour; 効果 The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save) a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
Paralysis/Paralysis (信仰、無力化、死霊術) Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become paralyzed . It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
近接 [one-action] 顎 +10[+5/+0](巧技)、ダメージ 1d6+5[刺突]、加えてparalysis
近接 [one-action] エルヴン・カーヴ・ブレード +10[+5/+0](巧技、加圧)、ダメージ 1d8+5[斬撃]
遠隔 [one-action] コンポジット・ショートボウ +10[+5/+0](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+3[刺突]
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Invigorating Feast/Invigorating Feast [one-action] (操作) 必要条件 The angheuvore is adjacent to a paralyzed, restrained, or unconsciouscreature, or a deceased creature that died in the last hour; 効果 The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save) a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
Paralysis/Paralysis (信仰、無力化、死霊術) Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become paralyzed . It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
エティオリング Etioling
When the primal spark of the First Worldnestled in a gnome's heart is engulfed in Radiant Fire, it fights back, pushing against death with riotous life and creating an etioling. Within their small frames, churning positive and negative energy fiercely battle for dominance, occasionally causing convulsions and babbling speech. This intense inner conflict warps an etioling's primal magic, transmogrifying it into an occult hybrid singular to these unfortunate mortics.
Nearly devoid of color, etiolings have vibrant eyes and pulsing green veins. Their bodies force the corrupting negative energy out through their pores, where it distills on their skin, covering them in a thin layer of ectoplasm and concentrated death. Around them, the world withers.
Incapable of focusing for long, etiolings are impulsive and moody, rapidly alternating between kindness, malice, and trickery. They forget themselves, their friends, and the things they once loved.
“知識の想起”――人型生物(〈社会〉) : DC 32
一般的な知識 : DC 30
専門知識 : DC 27
Nearly devoid of color, etiolings have vibrant eyes and pulsing green veins. Their bodies force the corrupting negative energy out through their pores, where it distills on their skin, covering them in a thin layer of ectoplasm and concentrated death. Around them, the world withers.
Incapable of focusing for long, etiolings are impulsive and moody, rapidly alternating between kindness, malice, and trickery. They forget themselves, their friends, and the things they once loved.
“知識の想起”――人型生物(〈社会〉) : DC 32
一般的な知識 : DC 30
専門知識 : DC 27
エティオリング・ブライトメイジ Etioling Blightmage クリーチャー10
レア CN 小型 ノーム 人型生物 モルティック
出典 Bestiary 3 177ページ
知覚+19;暗視
言語 共通語、死霊語、森語
技能 〈威圧〉+22、〈軽業〉+19、〈交渉〉+22、〈自然〉+19、〈ペテン〉+22
【筋】+3、【敏】+5、【耐】+3、【知】+3、【判】+5、【魅】+7
知覚+19;暗視
言語 共通語、死霊語、森語
技能 〈威圧〉+22、〈軽業〉+19、〈交渉〉+22、〈自然〉+19、〈ペテン〉+22
【筋】+3、【敏】+5、【耐】+3、【知】+3、【判】+5、【魅】+7
AC 29;頑健+19、反応+21、意志+17
HP 150(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability An etioling in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Ectoplasmic Secretions/Ectoplasmic Secretions (死霊術、伝承) Any creature that hits the etioling with an unarmedattack, tries to Grapplethem, or otherwise touches them becomes partially coated in ectoplasm. The creature takes 1d6 negative damage and must succeed at a DC 27 Reflex save or become enfeebled 2 until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.
Ectoplasmic Shield/Ectoplasmic Shield [reaction] (防御術、伝承) トリガー The etioling is the target of a physical ranged attack; 効果 The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Withering Aura/Withering Aura (オーラ、死霊術、伝承) 20フィート. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura、it takes 1d6 negative damage and must succeed at a DC 27 Fortitude save or become drained 1 . All non-magical plant life in this aura instantly withers、removing any cover and concealment provided by trees and undergrowth.
HP 150(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability An etioling in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Ectoplasmic Secretions/Ectoplasmic Secretions (死霊術、伝承) Any creature that hits the etioling with an unarmedattack, tries to Grapplethem, or otherwise touches them becomes partially coated in ectoplasm. The creature takes 1d6 negative damage and must succeed at a DC 27 Reflex save or become enfeebled 2 until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.
Ectoplasmic Shield/Ectoplasmic Shield [reaction] (防御術、伝承) トリガー The etioling is the target of a physical ranged attack; 効果 The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).
Withering Aura/Withering Aura (オーラ、死霊術、伝承) 20フィート. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura、it takes 1d6 negative damage and must succeed at a DC 27 Fortitude save or become drained 1 . All non-magical plant life in this aura instantly withers、removing any cover and concealment provided by trees and undergrowth.
移動速度 25フィート
近接 [one-action] corrupting touch +21[+17/+13](機敏、巧技、魔法)、ダメージ 2d12+6[負のエネルギー]
伝承任意発動呪文 DC 29、攻撃+21;5レベル クラウドキル、クラッシング・ディスペア、シナスシージャ(4スロット)、ライトニング・ボルト、;4レベル グリム・テンドリルス、ディスペル・マジック、ファンタズマル・キラー(4スロット)、フリーダム・オヴ・ムーヴメント;3レベル アースバインド、ウォール・オヴ・ソーンズ(4スロット)、フォールス・ライフ、ヘイスト;2レベル オブスキュアリング・ミスト(4スロット)、グリッターダスト、ディスペル・マジック、ブラー;1レベル ヴェントリロキズム(4スロット)、グリース、ベイン、レイ・オヴ・エンフィーブルメント;キャントリップ (5レベル) アシッド・スプラッシュ、エレクトリック・アーク、ゴースト・サウンド、ダンシング・ライツ、プレスティディジテイション
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The etioling draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The etioling gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath.
Additionally, the etioling gains the incorporealtrait, a fly Speed of 25フィート、resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical) while they hold their breath. They can't cast spells during this time.
Death Gasp lasts as long as the etioling holds their breath (up to 8 rounds).
近接 [one-action] corrupting touch +21[+17/+13](機敏、巧技、魔法)、ダメージ 2d12+6[負のエネルギー]
伝承任意発動呪文 DC 29、攻撃+21;5レベル クラウドキル、クラッシング・ディスペア、シナスシージャ(4スロット)、ライトニング・ボルト、;4レベル グリム・テンドリルス、ディスペル・マジック、ファンタズマル・キラー(4スロット)、フリーダム・オヴ・ムーヴメント;3レベル アースバインド、ウォール・オヴ・ソーンズ(4スロット)、フォールス・ライフ、ヘイスト;2レベル オブスキュアリング・ミスト(4スロット)、グリッターダスト、ディスペル・マジック、ブラー;1レベル ヴェントリロキズム(4スロット)、グリース、ベイン、レイ・オヴ・エンフィーブルメント;キャントリップ (5レベル) アシッド・スプラッシュ、エレクトリック・アーク、ゴースト・サウンド、ダンシング・ライツ、プレスティディジテイション
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The etioling draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The etioling gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath.
Additionally, the etioling gains the incorporealtrait, a fly Speed of 25フィート、resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical) while they hold their breath. They can't cast spells during this time.
Death Gasp lasts as long as the etioling holds their breath (up to 8 rounds).
ガーギスト Gurgist
Humans that become mortics are known as gurgists. They retain their personalities and intelligence, but their bodies rot with every beat of their heart. Gurgists ceaselessly crave raw meat; consuming large quantities can slow, or even reverse, their body's putrefaction for a short time. A gurgist that refuses to consume raw meat rots to death.
Unlike other mortics, gurgists are capable of sating their hunger without resorting to depravity, making them more likely to be nonevil compared to other mortics. Most gurgists hunt and raise livestock for food—including animals many consider too dangerous to tame. To battle their constant hunger, many take up a single craft, hobby, or performing art to obsess over until the drive to create overcomes the urge to consume. Many study magic or medicine, researching methods to reverse their condition or suspend their putrescence. Others cling to religion, uttering prayers despite the pain and begging the gods to cleanse them of evil.
Nearly all gurgists are disgusted by their clumsy, rotting bodies. They shroud themselves in fine clothes and cover their faces with elaborate masks. Most consider their mask their true face.
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
Unlike other mortics, gurgists are capable of sating their hunger without resorting to depravity, making them more likely to be nonevil compared to other mortics. Most gurgists hunt and raise livestock for food—including animals many consider too dangerous to tame. To battle their constant hunger, many take up a single craft, hobby, or performing art to obsess over until the drive to create overcomes the urge to consume. Many study magic or medicine, researching methods to reverse their condition or suspend their putrescence. Others cling to religion, uttering prayers despite the pain and begging the gods to cleanse them of evil.
Nearly all gurgists are disgusted by their clumsy, rotting bodies. They shroud themselves in fine clothes and cover their faces with elaborate masks. Most consider their mask their true face.
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ガーギスト・マウラー Gurgist Mauler クリーチャー6
レア N 中型 人間 人型生物 モルティック
出典 Bestiary 3 175ページ
知覚+14;暗視
言語 共通語、死霊語
技能 〈医術〉+12、〈運動〉+17、〈芸能〉+12、〈製作〉+15、〈秘術〉+13、〈ペテン〉+14
【筋】+5、【敏】+2、【耐】+4、【知】+3、【判】+4、【魅】+2
Nourishing Feast/Nourishing Feast The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on Deceptionchecks and DCs to pass as a non-mortic human . While under the effects of Nourishing Feast, Rotting Flesh ceases to function.
アイテム +1 モール、コンポジット・ショートボウ(アロー20本)、ハイド・アーマー
知覚+14;暗視
言語 共通語、死霊語
技能 〈医術〉+12、〈運動〉+17、〈芸能〉+12、〈製作〉+15、〈秘術〉+13、〈ペテン〉+14
【筋】+5、【敏】+2、【耐】+4、【知】+3、【判】+4、【魅】+2
Nourishing Feast/Nourishing Feast The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on Deceptionchecks and DCs to pass as a non-mortic human . While under the effects of Nourishing Feast, Rotting Flesh ceases to function.
アイテム +1 モール、コンポジット・ショートボウ(アロー20本)、ハイド・アーマー
AC 23;頑健+14、反応+12、意志+16
HP 120(負のエネルギーによる回復);弱点 [斬撃]5
Consecration Vulnerability/Consecration Vulnerability A gurgist in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Rotting Flesh/Rotting Flesh Any creature that hits the gurgist with an unarmedattack、tries to Grapplethem、or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
HP 120(負のエネルギーによる回復);弱点 [斬撃]5
Consecration Vulnerability/Consecration Vulnerability A gurgist in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Rotting Flesh/Rotting Flesh Any creature that hits the gurgist with an unarmedattack、tries to Grapplethem、or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a DC 22 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
移動速度 25フィート
近接 [one-action] モール+18[+13/+8](魔法、突き飛ばし)、ダメージ 1d12+8[殴打]、加えて打ち倒し
近接 [one-action] 拳 +17[+13/+9](機敏)、ダメージ 1d8+8[殴打]
遠隔 [one-action] コンポジット・ショートボウ +14[+9/+4](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+5[刺突]
Calculated Blow/Calculated Blow [two-actions] The gurgist makes a melee Strike, aiming for their target's weak points and taking their time to line up a precise blow. If this Strike hits, the gurgist deals an additional 1d8 precision damage, and the target must succeed at a DC 23 Fortitude save or become clumsy 2 for 1 minute.
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The gurgist draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The gurgist gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the gurgist is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the gurgist holds their breath (up to 9 rounds).
Tackle/Tackle [two-actions] The gurgist Strides twice and then attempts to Grapplea creature. On a success, the target is also knocked prone .
近接 [one-action] モール+18[+13/+8](魔法、突き飛ばし)、ダメージ 1d12+8[殴打]、加えて打ち倒し
近接 [one-action] 拳 +17[+13/+9](機敏)、ダメージ 1d8+8[殴打]
遠隔 [one-action] コンポジット・ショートボウ +14[+9/+4](致命的:d10、推力、射程単位60フィート)、ダメージ 1d6+5[刺突]
Calculated Blow/Calculated Blow [two-actions] The gurgist makes a melee Strike, aiming for their target's weak points and taking their time to line up a precise blow. If this Strike hits, the gurgist deals an additional 1d8 precision damage, and the target must succeed at a DC 23 Fortitude save or become clumsy 2 for 1 minute.
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The gurgist draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The gurgist gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the gurgist is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the gurgist holds their breath (up to 9 rounds).
Tackle/Tackle [two-actions] The gurgist Strides twice and then attempts to Grapplea creature. On a success, the target is also knocked prone .
ライフリーチャー Lifeleecher
Lifeleechers are mortic orcs with gray flesh, sharp claws, and protruding tusks. Resilient and strong, they devour the vital essence of their enemies, which heals their wounds and shackles those souls to the lifeleecher.
Many orcs believe lifeleechers are possessed by the spirits of fallen orc warriors too stubborn to die. Feared and revered, lifeleechers often rise to positions of power in their holds and battle on the front lines against the undead armies of the Whispering Tyrant.
“知識の想起”――人型生物(〈社会〉) : DC 29
一般的な知識 : DC 27
専門知識 : DC 24
Many orcs believe lifeleechers are possessed by the spirits of fallen orc warriors too stubborn to die. Feared and revered, lifeleechers often rise to positions of power in their holds and battle on the front lines against the undead armies of the Whispering Tyrant.
“知識の想起”――人型生物(〈社会〉) : DC 29
一般的な知識 : DC 27
専門知識 : DC 24
ライフリーチャー・ブロウラー Lifeleecher Brawler クリーチャー8
レア CE 中型 オーク 人型生物 モルティック
出典 Bestiary 3 176ページ
知覚+15;暗視
言語 共通語、死霊語
技能 〈威圧〉+16、〈運動〉+18、〈生存〉+15
【筋】+6、【敏】+4、【耐】+6、【知】+3、【判】+3、【魅】+4
アイテム +1ストライキング・コンポジット・ショートボウ(アロー20本)、ブレストプレート
知覚+15;暗視
言語 共通語、死霊語
技能 〈威圧〉+16、〈運動〉+18、〈生存〉+15
【筋】+6、【敏】+4、【耐】+6、【知】+3、【判】+3、【魅】+4
アイテム +1ストライキング・コンポジット・ショートボウ(アロー20本)、ブレストプレート
AC 25;頑健+20、反応+16、意志+13
HP 165(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability A lifeleecher in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Mortic Ferocity/Mortic Ferocity [reaction] As Ferocity, but the lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming concealed until the end of their next turn.
Soul Feast/Soul Feast [reaction] (信仰、死霊術、負のエネルギー) トリガー A creature adjacent to the lifeleecher dies; 効果 The lifeleecher consumes a portion of the creature's soul、regaining 2d8 Hit Points.
HP 165(負のエネルギーによる回復)
Consecration Vulnerability/Consecration Vulnerability A lifeleecher in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1 .
Mortic Ferocity/Mortic Ferocity [reaction] As Ferocity, but the lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming concealed until the end of their next turn.
Soul Feast/Soul Feast [reaction] (信仰、死霊術、負のエネルギー) トリガー A creature adjacent to the lifeleecher dies; 効果 The lifeleecher consumes a portion of the creature's soul、regaining 2d8 Hit Points.
移動速度 25フィート
近接 [one-action] tusk +20[+15/+10]、ダメージ 2d6+6[刺突]、加えてleech essence
近接 [one-action] 爪 +20[+16/+12](機敏)、ダメージ 2d8+6[斬撃]、加えて1d6持続[出血]
遠隔 [one-action] コンポジット・ショートボウ+19[+14/+9](致命的:d10、魔法、推力、射程単位30フィート)、ダメージ 2d6+3[刺突]
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The lifeleecher draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The lifeleecher gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the lifeleecher is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).
Ghost Hunter/Ghost Hunter The lifeleecher's tusks have the effects of the ghost touchproperty rune on attacks against incorporealundead .
Leech Essence/Leech Essence (信仰、死霊術) When the lifeleecher damages a living or undeadcreature with their jaws Strike, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become drained 1if living, or stunned 1 if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.
近接 [one-action] tusk +20[+15/+10]、ダメージ 2d6+6[刺突]、加えてleech essence
近接 [one-action] 爪 +20[+16/+12](機敏)、ダメージ 2d8+6[斬撃]、加えて1d6持続[出血]
遠隔 [one-action] コンポジット・ショートボウ+19[+14/+9](致命的:d10、魔法、推力、射程単位30フィート)、ダメージ 2d6+3[刺突]
Death Gasp/Death Gasp [one-action] (信仰、死霊術) The lifeleecher draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The lifeleecher gains the undeadtrait and becomes immune to bleed, deatheffects, disease, paralyzed, poison, and sleep . Any such effects the lifeleecher is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).
Ghost Hunter/Ghost Hunter The lifeleecher's tusks have the effects of the ghost touchproperty rune on attacks against incorporealundead .
Leech Essence/Leech Essence (信仰、死霊術) When the lifeleecher damages a living or undeadcreature with their jaws Strike, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become drained 1if living, or stunned 1 if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.