サーキル Sahkil
出典 Pathfinder #162: Ruins of the Radiant Siege 84ページ
Dreadful creatures that stoke mortal fears, sahkils lurk on the Ethereal Plane where they slip into nightmares or dark places of the world to torment the living
Dreadful creatures that stoke mortal fears, sahkils lurk on the Ethereal Plane where they slip into nightmares or dark places of the world to torment the living
ウィーサーク Wihsaak
These gaunt and insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify. When encountering multiple foes, wihsaaks attempt to spread fear to everyone before slashing at them with their devastating claws.
“知識の想起”――フィーンド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――フィーンド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
ウィーサーク Wihsaak クリーチャー6
NE 中型 サーキル フィーンド
出典 Bestiary 3 220ページ
知覚+14;暗視
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈威圧〉+15、〈隠密〉+15、〈軽業〉+13、〈ペテン〉+15
【筋】+4、【敏】+5、【耐】+4、【知】+1、【判】+2、【魅】+3
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
知覚+14;暗視
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈威圧〉+15、〈隠密〉+15、〈軽業〉+13、〈ペテン〉+15
【筋】+4、【敏】+5、【耐】+4、【知】+1、【判】+2、【魅】+3
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 24;頑健+14、反応+15、意志+14
HP 105;完全耐性 恐怖;弱点 [善]5
Swarmwalker/Swarmwalker Swarmsof animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
HP 105;完全耐性 恐怖;弱点 [善]5
Swarmwalker/Swarmwalker Swarmsof animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
移動速度 30フィート、飛行40フィート
近接 [one-action] 爪 +17[+12/+7](巧技)、ダメージ 2d10+7[斬撃]、加えて1d4[悪]
信仰生得呪文 DC 23;4レベル サジェスチョン;3レベル ヴォーミット・スウォーム、フィアー;2レベル シー・インヴィジビリティ、ブラー;キャントリップ (3レベル) ディテクト・マジック
Droning Distraction/Droning Distraction [one-action] (聴覚、信仰、力術、無力化、精神) 効果 The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100フィート must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is confusedand stupefied 1 for 1 round.
大失敗 The creature is confused for 1 round and stupefied 2 for 1 minute.
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
近接 [one-action] 爪 +17[+12/+7](巧技)、ダメージ 2d10+7[斬撃]、加えて1d4[悪]
信仰生得呪文 DC 23;4レベル サジェスチョン;3レベル ヴォーミット・スウォーム、フィアー;2レベル シー・インヴィジビリティ、ブラー;キャントリップ (3レベル) ディテクト・マジック
Droning Distraction/Droning Distraction [one-action] (聴覚、信仰、力術、無力化、精神) 効果 The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100フィート must attempt a DC 23 Will save. They are then temporarily immune for 1 minute.
成功 クリーチャーはなんの効果も受けない。
失敗 The creature is confusedand stupefied 1 for 1 round.
大失敗 The creature is confused for 1 round and stupefied 2 for 1 minute.
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
キメンフル Kimenhul
Among the strongest of their kind aside from the sahkil tormentors, kimenhuls work their craft to foment despair in those who fear failure, forming cycles of self-loathing. These powerful sahkils focus their attention on mortals who are seemingly at the peak of their ability yet harbor secret fears of inadequacy. A kimenhul's predations can leave an indelible mark on its victims. The kimenhul whispers threats and sends fears of crushing failure to its prey, seemingly originating from their own minds, a trauma that can be difficult to bear without help. These sahkils torment their prey as long as the hapless victims live, using their Eternal Fear ability every day to psychically remind their previous victims of their failings.
Some unique kimenhuls find themselves in a position of leadership in Xibalba (see the sidebar below), where they carve out their own small kingdoms and direct groups of sahkils to help them find mortals to torment. They rule these nightmare kingdoms through terror, often delighting in tormenting new petitioners or scheming ways to work against their immortal foes.
“知識の想起”――フィーンド(〈宗教〉) : DC 40
一般的な知識 : DC 38
専門知識 : DC 35
Some unique kimenhuls find themselves in a position of leadership in Xibalba (see the sidebar below), where they carve out their own small kingdoms and direct groups of sahkils to help them find mortals to torment. They rule these nightmare kingdoms through terror, often delighting in tormenting new petitioners or scheming ways to work against their immortal foes.
“知識の想起”――フィーンド(〈宗教〉) : DC 40
一般的な知識 : DC 38
専門知識 : DC 35
キメンフル Kimenhul クリーチャー20
NE 超大型 サーキル フィーンド
出典 Bestiary 3 222ページ
知覚+35;暗視、トゥルー・シーイング
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈運動〉+38、〈隠密〉+36、〈軽業〉+36、〈宗教〉+35、〈伝承学〉+33、〈秘術〉+33、〈ペテン〉+38
【筋】+10、【敏】+8、【耐】+9、【知】+5、【判】+7、【魅】+7
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar bindingritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
知覚+35;暗視、トゥルー・シーイング
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈運動〉+38、〈隠密〉+36、〈軽業〉+36、〈宗教〉+35、〈伝承学〉+33、〈秘術〉+33、〈ペテン〉+38
【筋】+10、【敏】+8、【耐】+9、【知】+5、【判】+7、【魅】+7
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar bindingritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 45 全周囲視覚;頑健+33、反応+32、意志+35
HP 425;完全耐性 即死効果、恐怖;弱点 [善]20
Feed on Fear/Feed on Fear The kimenhul regains 30 Hit Points at the start of its turn as long as any frightened creature is within 100フィート of it.
機会攻撃 [reaction] If the triggering creature is subject to an effect with the fear trait、the kimenhul can make two claw Strikes against the creature instead of one Strike.
HP 425;完全耐性 即死効果、恐怖;弱点 [善]20
Feed on Fear/Feed on Fear The kimenhul regains 30 Hit Points at the start of its turn as long as any frightened creature is within 100フィート of it.
機会攻撃 [reaction] If the triggering creature is subject to an effect with the fear trait、the kimenhul can make two claw Strikes against the creature instead of one Strike.
移動速度 45フィート、登攀25フィート
近接 [one-action] 顎 +38[+33/+28](魔法、間合い:15フィート)、ダメージ 4d12+18[刺突]、加えて3d6[悪]
近接 [one-action] 爪 +38[+34/+30](機敏、魔法、間合い:15フィート)、ダメージ 4d8+18[斬撃]、加えて3d6[悪] and つかみ強化
信仰生得呪文 DC 42;9レベル ウィアード、ウォープ・マインド、コンフュージョン、サジェスチョン(回数無制限)、ディスペル・マジック(回数無制限)、ファンタズマル・カラミティ、フィアー(回数無制限)、マスク・オヴ・テラー(回数無制限);キャントリップ (10レベル) ディテクト・マジック;常時 (9レベル) トゥルー・シーイング、マインド・ブランク
Eternal Fear/Eternal Fear [two-actions] (信仰、感情、心術、恐怖、無力化、精神) The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100フィート that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes.
大成功 The target is unaffected.
成功 The target becomes frightened 3 .
失敗 The target becomes frightened 3 and is fleeingas long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish .
大失敗 As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.
Frightening Flurry/Frightening Flurry [two-actions] The kimenhul makes one jaws Strike and two claw Strikes against a single target, in any order. The target becomes frightened with a condition value equal to the number of Strikes that hit it, to a maximum of frightened 3 if all three Strikes hit.
かきむしり [one-action] claw
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Snatch Between/Snatch Between When using Skip Between, the kimenhul can bring along any creatures it has grabbed .
Unsettled Mind/Unsettled Mind Any creature affected by any of a kimenhul's mentalspells or abilities becomes stupefied 3 for the duration of that effect and for 1d4 rounds thereafter.
近接 [one-action] 顎 +38[+33/+28](魔法、間合い:15フィート)、ダメージ 4d12+18[刺突]、加えて3d6[悪]
近接 [one-action] 爪 +38[+34/+30](機敏、魔法、間合い:15フィート)、ダメージ 4d8+18[斬撃]、加えて3d6[悪] and つかみ強化
信仰生得呪文 DC 42;9レベル ウィアード、ウォープ・マインド、コンフュージョン、サジェスチョン(回数無制限)、ディスペル・マジック(回数無制限)、ファンタズマル・カラミティ、フィアー(回数無制限)、マスク・オヴ・テラー(回数無制限);キャントリップ (10レベル) ディテクト・マジック;常時 (9レベル) トゥルー・シーイング、マインド・ブランク
Eternal Fear/Eternal Fear [two-actions] (信仰、感情、心術、恐怖、無力化、精神) The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100フィート that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes.
大成功 The target is unaffected.
成功 The target becomes frightened 3 .
失敗 The target becomes frightened 3 and is fleeingas long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish .
大失敗 As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.
Frightening Flurry/Frightening Flurry [two-actions] The kimenhul makes one jaws Strike and two claw Strikes against a single target, in any order. The target becomes frightened with a condition value equal to the number of Strikes that hit it, to a maximum of frightened 3 if all three Strikes hit.
かきむしり [one-action] claw
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Snatch Between/Snatch Between When using Skip Between, the kimenhul can bring along any creatures it has grabbed .
Unsettled Mind/Unsettled Mind Any creature affected by any of a kimenhul's mentalspells or abilities becomes stupefied 3 for the duration of that effect and for 1d4 rounds thereafter.
ジムタル Ximtal
The struggles of loneliness and the anxiety that accompanies that feeling plague many creatures, and ximtals delight in exploiting this fear for their own perverse gain. Appearing as hybrids of rats and crabs with grasping tentacles, these scheming fiends manipulate their victims over long spans of time, like pakalchis, to savor the most fear they can. Ximtals use subtlety to entrap their prey and often don't directly engage their targets. They use insecurities as a tool and force poor behavior in mortals they set their sights on. They prefer to focus their machinations on strong-willed and well-intentioned mortals, hoping to erode their pride and self-worth and ultimately lead them eschew altruistic efforts.
Rather than focusing on a single victim, a ximtal might instead seek out a particular cause of interest to the sahkil's appetites. These creatures often wander the multiverse seeking to sabotage societal crusades or suppress divergent ideologies.
While most ximtals work alone, they sometimes enlist the assistance of pakalchis, who share similar tastes in mortal fear. Together and focused, these two types of fiends can dissolve individual self-worth, relationships, and even entire organizations.
“知識の想起”――フィーンド(〈宗教〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
Rather than focusing on a single victim, a ximtal might instead seek out a particular cause of interest to the sahkil's appetites. These creatures often wander the multiverse seeking to sabotage societal crusades or suppress divergent ideologies.
While most ximtals work alone, they sometimes enlist the assistance of pakalchis, who share similar tastes in mortal fear. Together and focused, these two types of fiends can dissolve individual self-worth, relationships, and even entire organizations.
“知識の想起”――フィーンド(〈宗教〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
ジムタル Ximtal クリーチャー17
NE 大型 サーキル フィーンド
出典 Bestiary 3 221ページ
知覚+30;暗視、トゥルー・シーイング
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈威圧〉+33、〈隠密〉+28、〈宗教〉+30、〈伝承学〉+27、〈秘術〉+27、〈ペテン〉+33
【筋】+9、【敏】+3、【耐】+9、【知】+2、【判】+5、【魅】+8
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
知覚+30;暗視、トゥルー・シーイング
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー100フィート
技能 〈威圧〉+33、〈隠密〉+28、〈宗教〉+30、〈伝承学〉+27、〈秘術〉+27、〈ペテン〉+33
【筋】+9、【敏】+3、【耐】+9、【知】+2、【判】+5、【魅】+8
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 39;頑健+32、反応+26、意志+28
HP 380;完全耐性 恐怖;弱点 [善]10
Despoiler/Despoiler (オーラ、信仰、死霊術) 1,000フィート. Creatures within the aura take a –2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
HP 380;完全耐性 恐怖;弱点 [善]10
Despoiler/Despoiler (オーラ、信仰、死霊術) 1,000フィート. Creatures within the aura take a –2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
移動速度 40フィート、登攀20フィート、飛行40フィート
近接 [one-action] 顎 +34[+29/+24](魔法、間合い:10フィート)、ダメージ 3d12+17[刺突]、加えて2d6[悪] and sensory fever
近接 [one-action] 爪 +34[+30/+26](機敏、魔法、間合い:15フィート)、ダメージ 3d8+17[斬撃]、加えて2d6[悪] and sensory fever
信仰生得呪文 DC 38;8レベル サジェスチョン(回数無制限)、フィアー(回数無制限)、ホリッド・ウィルティング(×3)、メイズ(×3);キャントリップ (9レベル) ディテクト・マジック;常時 (9レベル) トゥルー・シーイング、フライ
Isolate Foes/Isolate Foes [two-actions] (呪い、信仰、感情、心術、無力化、精神) 頻度 1日に1回; 効果 The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.
Sensory Fever/Sensory Fever (病気) A ximtal's withering attacks cause a debilitating disease targeting the senses; セーヴィング・スロー DC 36 頑健;第1段階 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day) 第2段階 creature loses an additional sense from the stage 1 list (1 day) 第3段階 creature loses an additional sense from the stage 1 list (1 day) 第4段階 creature loses the last sense from the stage 1 list and any special senses, such as tremorsenseor lifesense(1 day) 第5段階 all lost senses are permanent unless restored via restore senses or a similar effect
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
近接 [one-action] 顎 +34[+29/+24](魔法、間合い:10フィート)、ダメージ 3d12+17[刺突]、加えて2d6[悪] and sensory fever
近接 [one-action] 爪 +34[+30/+26](機敏、魔法、間合い:15フィート)、ダメージ 3d8+17[斬撃]、加えて2d6[悪] and sensory fever
信仰生得呪文 DC 38;8レベル サジェスチョン(回数無制限)、フィアー(回数無制限)、ホリッド・ウィルティング(×3)、メイズ(×3);キャントリップ (9レベル) ディテクト・マジック;常時 (9レベル) トゥルー・シーイング、フライ
Isolate Foes/Isolate Foes [two-actions] (呪い、信仰、感情、心術、無力化、精神) 頻度 1日に1回; 効果 The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.
Sensory Fever/Sensory Fever (病気) A ximtal's withering attacks cause a debilitating disease targeting the senses; セーヴィング・スロー DC 36 頑健;第1段階 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day) 第2段階 creature loses an additional sense from the stage 1 list (1 day) 第3段階 creature loses an additional sense from the stage 1 list (1 day) 第4段階 creature loses the last sense from the stage 1 list and any special senses, such as tremorsenseor lifesense(1 day) 第5段階 all lost senses are permanent unless restored via restore senses or a similar effect
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
ナコル Nucol
Representing the fear of parasites and affliction, nucols appear as violent, pestilence-ridden boars. They pollute their victim's body and mind, spreading not only fear but a mind-altering affliction that exacerbates feelings of self-doubt.
Though very aggressive, the fiends are capable of cunning manipulation. After they infect a victim with potent insecurity, they'll offer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables on the fiend and free themselves from its grasp.
“知識の想起”――フィーンド(〈宗教〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
Though very aggressive, the fiends are capable of cunning manipulation. After they infect a victim with potent insecurity, they'll offer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables on the fiend and free themselves from its grasp.
“知識の想起”――フィーンド(〈宗教〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
ナコル Nucol クリーチャー4
NE 中型 サーキル フィーンド
出典 Bestiary 3 219ページ
知覚+11;暗視、鋭敏嗅覚(不明瞭)100フィート
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー60フィート
技能 〈威圧〉+12、〈運動〉+12、〈隠密〉+10、〈ペテン〉+10
【筋】+4、【敏】+2、【耐】+3、【知】±0、【判】+3、【魅】+2
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
知覚+11;暗視、鋭敏嗅覚(不明瞭)100フィート
言語 奈落語、天上語、地獄語、サイコポンプ語;テレパシー60フィート
技能 〈威圧〉+12、〈運動〉+12、〈隠密〉+10、〈ペテン〉+10
【筋】+4、【敏】+2、【耐】+3、【知】±0、【判】+3、【魅】+2
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 20;頑健+13、反応+10、意志+11
HP 75;完全耐性 病気、恐怖;抵抗 [毒]5;弱点 [善]5
HP 75;完全耐性 病気、恐怖;抵抗 [毒]5;弱点 [善]5
移動速度 30フィート
近接 [one-action] tusk +12[+7/+2](致命的:d10)、ダメージ 2d8+6[刺突]、加えて1d4[悪] and nervous consumption
信仰生得呪文 DC 20;3レベル フィアー(回数無制限)、リムーヴ・ディジーズ;1レベル グリース(×3);キャントリップ (2レベル) ディテクト・マジック、メイジ・ハンド
Nervous Consumption/Nervous Consumption (病気、信仰、感情、心術、精神) セーヴィング・スロー DC 21 頑健;潜伏期間 1 minute; 第1段階 sickened 1and stupefied 1(1 day) 第2段階 clumsy 1 and stupefied 2 (1 day) 第3段階 clumsy 2 and stupefied 3 (1 day)
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Spray Pus/Spray Pus [one-action] The nucol flexes one of its infected wounds, releasing a spray of pus in a 15- foot cone or targeting an individual creature within 30フィート. A creature targeted or in the area is exposed to nervous consumption.
近接 [one-action] tusk +12[+7/+2](致命的:d10)、ダメージ 2d8+6[刺突]、加えて1d4[悪] and nervous consumption
信仰生得呪文 DC 20;3レベル フィアー(回数無制限)、リムーヴ・ディジーズ;1レベル グリース(×3);キャントリップ (2レベル) ディテクト・マジック、メイジ・ハンド
Nervous Consumption/Nervous Consumption (病気、信仰、感情、心術、精神) セーヴィング・スロー DC 21 頑健;潜伏期間 1 minute; 第1段階 sickened 1and stupefied 1(1 day) 第2段階 clumsy 1 and stupefied 2 (1 day) 第3段階 clumsy 2 and stupefied 3 (1 day)
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Spray Pus/Spray Pus [one-action] The nucol flexes one of its infected wounds, releasing a spray of pus in a 15- foot cone or targeting an individual creature within 30フィート. A creature targeted or in the area is exposed to nervous consumption.
パカルキ Pakalchi
Pakalchis strive to intensify their preys' inherent insecurity over personal and emotional bonds, playing on the threat of those relationships falling into ruin. These sahkils are among the most manipulative of their kind, pulling strings both literal and figurative on their victims over stretched-out periods of time, exhilarating in the despair and fear for as long as possible.
“知識の想起”――フィーンド(〈宗教〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
“知識の想起”――フィーンド(〈宗教〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
パカルキ Pakalchi クリーチャー9
NE 中型 サーキル フィーンド
出典 Bestiary 3 220ページ
知覚+18;暗視、トゥルー・シーイング
言語 奈落語、天上語、地獄語、サイコポンプ語;telepathy100フィート、タンズ
技能 〈威圧〉+21、〈隠密〉+18、〈軽業〉+18、〈交渉〉+21、〈ペテン〉+21
【筋】+4、【敏】+5、【耐】+4、【知】+2、【判】+3、【魅】+6
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
知覚+18;暗視、トゥルー・シーイング
言語 奈落語、天上語、地獄語、サイコポンプ語;telepathy100フィート、タンズ
技能 〈威圧〉+21、〈隠密〉+18、〈軽業〉+18、〈交渉〉+21、〈ペテン〉+21
【筋】+4、【敏】+5、【耐】+4、【知】+2、【判】+3、【魅】+6
Easy to Call/Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals、at the GM's discretion)、but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 26;頑健+17、反応+18、意志+20
HP 140;完全耐性 恐怖、毒;弱点 [善]5
Entangling Train/Entangling Train [reaction] トリガー A creature moves adjacent to the pakalchi; 効果 Writhing、pitch-black vines wrap around the creature. The creature takes 1d6 slashing damage and takes a –15-foot circumstance penalty to its Speeds until the end of its next turn.
HP 140;完全耐性 恐怖、毒;弱点 [善]5
Entangling Train/Entangling Train [reaction] トリガー A creature moves adjacent to the pakalchi; 効果 Writhing、pitch-black vines wrap around the creature. The creature takes 1d6 slashing damage and takes a –15-foot circumstance penalty to its Speeds until the end of its next turn.
移動速度 30フィート
近接 [one-action] つる +18[+13/+8](巧技、間合い、多用途:[刺突])、ダメージ 2d10+6[斬撃]、加えて1d6[悪]、1d6持続[出血] 、and betrayal toxin
近接 [one-action] 爪 +18[+14/+10](機敏、巧技)、ダメージ 2d10+6[斬撃]、加えて1d6[悪]
遠隔 [one-action] 茨 +18[+14/+10](機敏、射程単位50フィート)、ダメージ 2d4+6[刺突]、加えて1d6[悪]、1d6持続[出血] 、and betrayal toxin
信仰生得呪文 DC 30;7レベル マスク・オヴ・テラー(自身のみ);6レベル ドミネイト;5レベル カーム・エモーションズ、サジェスチョン(回数無制限)、チャーム;キャントリップ (5レベル) ディテクト・マジック;常時 (6レベル) タンズ、トゥルー・シーイング
Betrayal Toxin/Betrayal Toxin (信仰、心術、精神、毒) A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally; セーヴィング・スロー DC 28 頑健;最大持続時間 6ラウンド;第1段階 stupefied 1 (1 round) 第2段階 stupefied 2 (1 round)
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
近接 [one-action] つる +18[+13/+8](巧技、間合い、多用途:[刺突])、ダメージ 2d10+6[斬撃]、加えて1d6[悪]、1d6持続[出血] 、and betrayal toxin
近接 [one-action] 爪 +18[+14/+10](機敏、巧技)、ダメージ 2d10+6[斬撃]、加えて1d6[悪]
遠隔 [one-action] 茨 +18[+14/+10](機敏、射程単位50フィート)、ダメージ 2d4+6[刺突]、加えて1d6[悪]、1d6持続[出血] 、and betrayal toxin
信仰生得呪文 DC 30;7レベル マスク・オヴ・テラー(自身のみ);6レベル ドミネイト;5レベル カーム・エモーションズ、サジェスチョン(回数無制限)、チャーム;キャントリップ (5レベル) ディテクト・マジック;常時 (6レベル) タンズ、トゥルー・シーイング
Betrayal Toxin/Betrayal Toxin (信仰、心術、精神、毒) A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally; セーヴィング・スロー DC 28 頑健;最大持続時間 6ラウンド;第1段階 stupefied 1 (1 round) 第2段階 stupefied 2 (1 round)
Skip Between/Skip Between [one-action] (召喚術、信仰、teleportation) The sahkil moves from the Material Planeto the Ethereal Planeor vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.