ディビューク Dybbuk
The discorporated spirits called dybbuks arise from souls denied respite in the afterlife, often because they committed some great transgression in life. A priest can appease dybbuks by helping them achieve some esoteric mission, though these tricksters are prone to deceiving anyone who offers them aid. Only by trapping, cowing, or destroying such spirits can a mortal hope to drive them back. Dybbuks hide within household objects or possessed victims. They particularly enjoy taking over the body of someone their target loves and then slowly destroying the lives of both.
“知識の想起”――死霊(〈伝承学〉) : DC 36
“知識の想起”――アンデッド(〈宗教〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
“知識の想起”――死霊(〈伝承学〉) : DC 36
“知識の想起”――アンデッド(〈宗教〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
ディビューク Dybbuk クリーチャー15
アンコモン NE 中型 アンデッド 死霊 非実体
出典 Bestiary 3 88ページ
知覚+27;暗視
言語 奈落語、アクロ語、共通語;テレパシー100フィート
技能 〈威圧〉+29、〈隠密〉+28、〈軽業〉+28、〈交渉〉+27、〈ペテン〉+31
【筋】-5、【敏】+7、【耐】±0、【知】+1、【判】+6、【魅】+8
知覚+27;暗視
言語 奈落語、アクロ語、共通語;テレパシー100フィート
技能 〈威圧〉+29、〈隠密〉+28、〈軽業〉+28、〈交渉〉+27、〈ペテン〉+31
【筋】-5、【敏】+7、【耐】±0、【知】+1、【判】+6、【魅】+8
AC 35;頑健+21、反応+28、意志+29
HP 175(負のエネルギーによる回復);完全耐性 即死効果、病気、麻痺状態、[毒]、[精密]、気絶状態;抵抗 すべてのダメージ10([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍)
畏怖すべき存在 (オーラ、信仰、感情、心術、恐怖、精神) 30フィート、DC 33
HP 175(負のエネルギーによる回復);完全耐性 即死効果、病気、麻痺状態、[毒]、[精密]、気絶状態;抵抗 すべてのダメージ10([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍)
畏怖すべき存在 (オーラ、信仰、感情、心術、恐怖、精神) 30フィート、DC 33
移動速度 飛行50フィート
近接 [one-action] pain touch +28[+24/+20](機敏、悪、巧技、魔法)、ダメージ 3d10+14[負のエネルギー]、加えて2d6[悪]
伝承生得呪文 DC 36、攻撃+30;6レベル テレキネティック・マニューヴァー(回数無制限)、ドミネイト、フィーブルマインド;5レベル チリング・ダークネス(×2)、フィアー;4レベル モディファイ・メモリー;3レベル フィアー(回数無制限);キャントリップ (6レベル) テレキネティック・プロジェクティル
Inhabit Object/Inhabit Object [one-action] (死霊術、伝承、憑依) The dybbuk possesses a Large or smaller unattended object within 20フィート、making it an animated object . This animated object's level can be no higher than the dybbuk's level – 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for 1d4 rounds. If the object is destroyed, the dybbuk takes 5d6 force damage.
Malevolent Possession/Malevolent Possession [two-actions] (無力化、精神、死霊術、伝承、憑依) The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the possessionspell (DC 34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't unconscious, and aren't paralyzed when the effect ends, though they take 5d6 force damage if the body is knocked unconscious or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed. If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object.
近接 [one-action] pain touch +28[+24/+20](機敏、悪、巧技、魔法)、ダメージ 3d10+14[負のエネルギー]、加えて2d6[悪]
伝承生得呪文 DC 36、攻撃+30;6レベル テレキネティック・マニューヴァー(回数無制限)、ドミネイト、フィーブルマインド;5レベル チリング・ダークネス(×2)、フィアー;4レベル モディファイ・メモリー;3レベル フィアー(回数無制限);キャントリップ (6レベル) テレキネティック・プロジェクティル
Inhabit Object/Inhabit Object [one-action] (死霊術、伝承、憑依) The dybbuk possesses a Large or smaller unattended object within 20フィート、making it an animated object . This animated object's level can be no higher than the dybbuk's level – 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for 1d4 rounds. If the object is destroyed, the dybbuk takes 5d6 force damage.
Malevolent Possession/Malevolent Possession [two-actions] (無力化、精神、死霊術、伝承、憑依) The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the possessionspell (DC 34) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't unconscious, and aren't paralyzed when the effect ends, though they take 5d6 force damage if the body is knocked unconscious or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed. If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object.