騎兵旅団 Cavalry Brigade
A cavalry brigade consists of several Hellknights and a single field-maralictor, in the distinctive armor of their order and bearing lances; the maralictor speaks for the brigade, questioning travelers the brigade encounters and barking orders. A Hellknight brigade is typically based at a keep or other fortification controlling an area measured by a day's ride in every direction—about 25 miles. Farther-ranging missions are possible but require substantial logistical support.
“知識の想起”――動物(〈自然〉) : DC 24
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
“知識の想起”――動物(〈自然〉) : DC 24
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
ヘルナイト騎兵旅団 Hellknight Cavalry Brigade クリーチャー8
LN 巨大 動物 トループ 人間 人型生物
出典 Bestiary 3 44ページ
知覚+16
言語 共通語、地獄語
技能 〈威圧〉+17、〈運動〉+18、〈軽業〉+13、〈社会〉+12、〈宗教〉+12、〈知識:ヘル〉+12
【筋】+6、【敏】+1、【耐】+4、【知】+2、【判】+2、【魅】+3
知覚+16
言語 共通語、地獄語
技能 〈威圧〉+17、〈運動〉+18、〈軽業〉+13、〈社会〉+12、〈宗教〉+12、〈知識:ヘル〉+12
【筋】+6、【敏】+1、【耐】+4、【知】+2、【判】+2、【魅】+3
移動速度 40フィート; troop movement
Arrow Volley/Arrow Volley [two-actions] The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100フィート that deals 4d8 piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
整列 [one-action]
Lance Charge/Lance Charge [three-actions] The brigade Forms Up, then Strides twice with a +10-foot circumstance bonus to its Speed. If it moves at least 10フィート、the brigade deals 3d8+13 piercing damage (DC 26 basic Reflex save) to each enemy within 10フィート of the brigade at the end of its movement.
Mounted Troop/Mounted Troop Effects that target only animalsor only humanoids may not work on the cavalry brigade, subject to the GM's discretion.
Swing from the Saddle/Swing from the Saddle [one-action]~[three-actions] 頻度 once per round; 効果 The brigade engages in a coordinated melee attack against each enemy within 10フィート (DC 23 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d6[斬撃]ダメージ
[two-actions] 2d6+10[斬撃]ダメージ
[three-actions] 3d6+13[斬撃]ダメージ
Trailblazing Stride/Trailblazing Stride While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical difficult terrain.
Troop Movement/Troop Movement Whenever the cavalry brigade Strides, the brigade first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters difficult terrain, the extra movement cost applies to the whole brigade.
Arrow Volley/Arrow Volley [two-actions] The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100フィート that deals 4d8 piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
整列 [one-action]
Lance Charge/Lance Charge [three-actions] The brigade Forms Up, then Strides twice with a +10-foot circumstance bonus to its Speed. If it moves at least 10フィート、the brigade deals 3d8+13 piercing damage (DC 26 basic Reflex save) to each enemy within 10フィート of the brigade at the end of its movement.
Mounted Troop/Mounted Troop Effects that target only animalsor only humanoids may not work on the cavalry brigade, subject to the GM's discretion.
Swing from the Saddle/Swing from the Saddle [one-action]~[three-actions] 頻度 once per round; 効果 The brigade engages in a coordinated melee attack against each enemy within 10フィート (DC 23 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d6[斬撃]ダメージ
[two-actions] 2d6+10[斬撃]ダメージ
[three-actions] 3d6+13[斬撃]ダメージ
Trailblazing Stride/Trailblazing Stride While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical difficult terrain.
Troop Movement/Troop Movement Whenever the cavalry brigade Strides, the brigade first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters difficult terrain, the extra movement cost applies to the whole brigade.