クランプス Krampus
Krampus is a tall, goatlike humanoid with a pointed nose, swept-back horns, and hooved feet. His long, greasy tongue continually flickers out from his mouth, occasionally licking droplets of spittle from his dark brown fur. He wields a set of iron chains that act as an extension of his will. Krampus is never seen without a wicker basket draped over one shoulder, its bottom often stained with the blood of his victims. Krampus stands a little over 14 feet tall and weighs nearly 1,000 pounds.
Krampus's origin is unknown; residents of the small towns and villages he terrorizes in northern Irrisen believe the creature has always existed, coming forth once a year to punish those he deems wicked. While many legends have been told about Krampus's beginning, the most popular of them starts with a handful of mountain towns under the protection of a circle of druids. After a series of harsh winters that the townsfolk barely survived, they began to doubt the power of the druids and their rituals. As the villagers grew more resentful, the druid circle took drastic action. Under the light of a blue moon, the druids opened an imperfect portal to the primal realm of the fey and called forth the most powerful spiritual essence they could, and a new creature was born—Krampus. However, unknown to the druids, the portal had been corrupted by the villagers' bitter resentment and doubt. Instead of a central figure to lead them in winter celebrations, as they had hoped, the druids had spawned a monster who sought to punish those who had behaved selfishly during lean times.
Recognizing their error, the druids sought to banish their creation. They tracked Krampus down as he slept and shackled him in cold ironchains, hoping to subdue him and force him back to the First World . But Krampus was no fey, and cold iron held no power over him. When he awoke, he ripped the chains free, claimed them as his own, and tracked down the druids who had dared try to capture him. After their betrayal, Krampus can see no good in any mortal and longs only to punish the wicked for their selfish misdeeds.
To this day, Krampus takes vicious delight in transforming his victims into the petulant children before killing them, and no manner of sacrifice can appease him. Luckily for any nearby villages, Krampus stalks their streets but once a year.
Locals believe that Krampus makes his lair among the deep crevasses of ice somewhere within the Winterwall Glacier, which lines Avistan's northernmost reaches. No adventurer has yet braved the treacherous expanse to find and defeat him.
“知識の想起”――人型生物(〈社会〉) : DC 52
一般的な知識 : DC 50
専門知識 : DC 47
Krampus's origin is unknown; residents of the small towns and villages he terrorizes in northern Irrisen believe the creature has always existed, coming forth once a year to punish those he deems wicked. While many legends have been told about Krampus's beginning, the most popular of them starts with a handful of mountain towns under the protection of a circle of druids. After a series of harsh winters that the townsfolk barely survived, they began to doubt the power of the druids and their rituals. As the villagers grew more resentful, the druid circle took drastic action. Under the light of a blue moon, the druids opened an imperfect portal to the primal realm of the fey and called forth the most powerful spiritual essence they could, and a new creature was born—Krampus. However, unknown to the druids, the portal had been corrupted by the villagers' bitter resentment and doubt. Instead of a central figure to lead them in winter celebrations, as they had hoped, the druids had spawned a monster who sought to punish those who had behaved selfishly during lean times.
Recognizing their error, the druids sought to banish their creation. They tracked Krampus down as he slept and shackled him in cold ironchains, hoping to subdue him and force him back to the First World . But Krampus was no fey, and cold iron held no power over him. When he awoke, he ripped the chains free, claimed them as his own, and tracked down the druids who had dared try to capture him. After their betrayal, Krampus can see no good in any mortal and longs only to punish the wicked for their selfish misdeeds.
To this day, Krampus takes vicious delight in transforming his victims into the petulant children before killing them, and no manner of sacrifice can appease him. Luckily for any nearby villages, Krampus stalks their streets but once a year.
Locals believe that Krampus makes his lair among the deep crevasses of ice somewhere within the Winterwall Glacier, which lines Avistan's northernmost reaches. No adventurer has yet braved the treacherous expanse to find and defeat him.
“知識の想起”――人型生物(〈社会〉) : DC 52
一般的な知識 : DC 50
専門知識 : DC 47
クランプス Krampus クリーチャー21
ユニーク NE 大型 人型生物
出典 Bestiary 3 154ページ
知覚+38;blizzard sight、鋭敏嗅覚(不明瞭)60フィート、シー・インヴィジビリティ
言語 共通語;タンズ
技能 〈威圧〉+42、〈運動〉+39、〈隠密〉+39、〈軽業〉+36、〈社会〉+35、〈生存〉+38
【筋】+10、【敏】+7、【耐】+10、【知】+6、【判】+6、【魅】+10
Blizzard Sight/Blizzard Sight Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
アイテム +3冷たい鉄製グレーター・ストライキング・スパイクト・チェイン
知覚+38;blizzard sight、鋭敏嗅覚(不明瞭)60フィート、シー・インヴィジビリティ
言語 共通語;タンズ
技能 〈威圧〉+42、〈運動〉+39、〈隠密〉+39、〈軽業〉+36、〈社会〉+35、〈生存〉+38
【筋】+10、【敏】+7、【耐】+10、【知】+6、【判】+6、【魅】+10
Blizzard Sight/Blizzard Sight Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.
アイテム +3冷たい鉄製グレーター・ストライキング・スパイクト・チェイン
AC 46;頑健+39、反応+34、意志+35
HP 380;完全耐性 [氷雪]、即死効果;抵抗 物理20;弱点 [善]15
畏怖すべき存在 (オーラ、感情、恐怖、精神) 120フィート、DC 42
Limited Immortality/Limited Immortality Though Krampus still needs to eat、drink、and sleep、he doesn't age and can't die of old age. If Krampus is killed、a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists、it has yet to be discovered by mortals.
HP 380;完全耐性 [氷雪]、即死効果;抵抗 物理20;弱点 [善]15
畏怖すべき存在 (オーラ、感情、恐怖、精神) 120フィート、DC 42
Limited Immortality/Limited Immortality Though Krampus still needs to eat、drink、and sleep、he doesn't age and can't die of old age. If Krampus is killed、a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists、it has yet to be discovered by mortals.
移動速度 60フィート; エア・ウォーク 、snowstep
近接 [one-action] スパイクト・チェイン+42[+37/+32](武器落とし、悪、巧技、魔法、間合い 60フィート、足払い)、ダメージ 3d8+18[斬撃]、加えてつかみ強化
近接 [one-action] 爪 +41[+37/+33](機敏、魔法、間合い:10フィート)、ダメージ 4d6+25[斬撃]、加えてつかみ強化
近接 [one-action] 角 +41[+36/+31](魔法)、ダメージ 4d10+25[刺突]
始原生得呪文 DC 42、攻撃+34;9レベル ウォール・オヴ・アイス、コーン・オヴ・コールド(×2)、ベイルフル・ポリモーフ(×2);キャントリップ (10レベル) シジル、タングルフット、ダンシング・ライツ、レイ・オヴ・フロスト;常時 (9レベル) エア・ウォーク、シー・インヴィジビリティ、タンズ
Capture/Capture [one-action] (攻撃) 必要条件 Krampus has a Medium or smaller creature grabbed; 効果 Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes.
The captured creature is grabbed, slowed 1, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim Escapes (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.
The basket is an extradimensionalspace, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
Punish the Naughty/Punish the Naughty [one-action] (精神集中) Krampus designates a single target he can see as “naughty.” He gains a +2 circumstance bonus to Perception checks when he Seeksthe naughty target and a +2 circumstance bonus to Survivalchecks to Trackthe naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
Regression/Regression (呪い、完全変身、始原、変成術) A creature that starts their turn Captured in Krampus's basket must attempt a DC 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats. The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.
Snowstep/Snowstep Krampus ignores difficult terrain and greater difficult terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.
近接 [one-action] スパイクト・チェイン+42[+37/+32](武器落とし、悪、巧技、魔法、間合い 60フィート、足払い)、ダメージ 3d8+18[斬撃]、加えてつかみ強化
近接 [one-action] 爪 +41[+37/+33](機敏、魔法、間合い:10フィート)、ダメージ 4d6+25[斬撃]、加えてつかみ強化
近接 [one-action] 角 +41[+36/+31](魔法)、ダメージ 4d10+25[刺突]
始原生得呪文 DC 42、攻撃+34;9レベル ウォール・オヴ・アイス、コーン・オヴ・コールド(×2)、ベイルフル・ポリモーフ(×2);キャントリップ (10レベル) シジル、タングルフット、ダンシング・ライツ、レイ・オヴ・フロスト;常時 (9レベル) エア・ウォーク、シー・インヴィジビリティ、タンズ
Capture/Capture [one-action] (攻撃) 必要条件 Krampus has a Medium or smaller creature grabbed; 効果 Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes.
The captured creature is grabbed, slowed 1, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim Escapes (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.
The basket is an extradimensionalspace, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
Punish the Naughty/Punish the Naughty [one-action] (精神集中) Krampus designates a single target he can see as “naughty.” He gains a +2 circumstance bonus to Perception checks when he Seeksthe naughty target and a +2 circumstance bonus to Survivalchecks to Trackthe naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
Regression/Regression (呪い、完全変身、始原、変成術) A creature that starts their turn Captured in Krampus's basket must attempt a DC 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats. The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.
Snowstep/Snowstep Krampus ignores difficult terrain and greater difficult terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.