サーシロンのルーン魔法 Thassilonian Rune Magic
出典 Secrets of Magic 238ページ
The ancient empire of Thassilon was ruled by eight powerful wizards from the even older empire of Azlant. Their leader, Xin, led his seven allies, who would become his first governors and the first runelords, to a new land where they could pursue their studies and begin an empire of their own.
The ancient empire of Thassilon was ruled by eight powerful wizards from the even older empire of Azlant. Their leader, Xin, led his seven allies, who would become his first governors and the first runelords, to a new land where they could pursue their studies and begin an empire of their own.
稀少度:レア
Xin and the rest of the runelords focused their studies on the discernible fragments of magic's raw nature, expanding upon the use and understanding of runes from the Azlanti tradition to raise rune magic as paramount to their new empire. Xin began with relatively high-minded intentions. He focused his research on seven powerful runes that he believed represented entire schools of magic, and on associated mental schemas and mindsets that would allow a wizard to truly master those schools. Xin taught these seven mindsets as virtues corresponding to each of the seven schools of Thassilonian magic, such as confidence rooted in humility, and passion steeped in love. Later, he offered a list of seven rewards for the appropriate usage of magic from each school.
But Xin's experimentation was built on a shaky foundation. The runes offered a powerful temptation to lose control, turning virtue into vice. When humility became pride and love became lust, Xin's most powerful runelords—Xanderghul of illusion and Sorshen of enchantment—formed a secret pact with the others to overthrow Xin and create a sinful empire where each of their seven provinces was a runelord's fiefdom and there was no higher authority to prevent the wizards of each province from falling deeper and deeper into sin.
The runelords ruled Thassilon for many centuries, but nothing lasts forever, and the apocalypse known as Earthfall didn't spare Thassilon from the devastation it brought to the rest of the world. The runelords had forewarning, and each used extreme measures to survive, but due to a series of failures in their contingencies, it would be 10,000 years before they began to rise again. As the risen runelords clashed and heroes stepped in to oppose their return, time itself strained and tore, and an entire Thassilonian city, once sheltered from the passage of the eons, emerged once more into the world along with an entire populace of time-displaced citizens.
Today, New Thassilon consists of two opposing lands. While Belimarius, the runelord of abjuration, rules over a kingdom keeping to the old and sinful ways of late Thassilon, Sorshen, once the runelord of enchantment, seeks to turn over a new leaf after a millennium of depraved evil and subjugation. As she seeks redemption, so too do those in her province seek to return to the study of the original meanings of the runes, eschewing the sinful ways of the late empire. It is in Sorshen's realm of Eurythnia that the understanding of runes and rune magic has begun to expand again, a lively scholastic revolution that mixes rediscovering the lore of Thassilon's founding and catching up with relevant magical innovations from the intervening 10,000 years. The term “runelord” has begun to shift in the vernacular, since Belimarius and Sorshen are independent queens and not the governors of provinces of imperial Thassilon. At first there was some inertia; practitioners had to overcome what felt almost like blasphemy, deigning to call themselves by the same title as their godlike rulers. But before long, those following the path of Thassilonian rune magic began to adopt the moniker as their own.
These new runelords each forge their own path; some remain in New Thassilon to continue their research, while others explore this young world or even become adventurers. No matter what other motivations they might have, runelords are fascinated with advancing the study of rune magic. How deeply to engage in their magic's associated mindset is a thoroughly personal decision, and every runelord has their own perspective on the matter. It is usually best to assume nothing about a particular runelord before spending time with them to take their measure, as runelords who avoid any hint of sin don't appreciate being lumped in with those who indulge deeply, and vice versa.
七大系統 The Seven Schools
出典 Secrets of Magic 238ページ
The following seven schools are considered proper specializations of Thassilonian rune magic. In this paradigm, the Thassilonians considered divination magic to be something every wizard should learn but that none need take the effort to master.
The following seven schools are considered proper specializations of Thassilonian rune magic. In this paradigm, the Thassilonians considered divination magic to be something every wizard should learn but that none need take the effort to master.
防御術(嫉妬) Abjuration (Envy)
Runelords of abjuration specialize in protective magic and in suppressing all other magic to glorify their own.
禁止系統 力術、死霊術;ルーン呪文 初期:ブラインド・アンビション、高度:コンペティティヴ・エッジ
禁止系統 力術、死霊術;ルーン呪文 初期:ブラインド・アンビション、高度:コンペティティヴ・エッジ
召喚術(怠惰) Conjuration (Sloth)
Runelords of conjuration use their magic to create what they need as they need it, and call forth servants to do their bidding.
禁止系統 力術、幻術;ルーン呪文 初期:エフィシェント・アポート、高度:スワンプ・オヴ・スロウス
禁止系統 力術、幻術;ルーン呪文 初期:エフィシェント・アポート、高度:スワンプ・オヴ・スロウス
心術(色欲) Enchantment (Lust)
Runelords of enchantment specialize in magic that compels and controls the minds of others, often to fulfill their own needs and desires.
禁止系統 死霊術、変成術;ルーン呪文 初期:チャーミング・タッチ、高度:キャプティヴェイティング・アドレイション
禁止系統 死霊術、変成術;ルーン呪文 初期:チャーミング・タッチ、高度:キャプティヴェイティング・アドレイション
力術(憤怒) Evocation (Wrath)
Runelords of evocation channel raw destructive energies and direct them toward all who would oppose their will.
禁止系統 防御術、召喚術;ルーン呪文 初期:ウェポン・サージ、高度:ジール・フォー・バトル
禁止系統 防御術、召喚術;ルーン呪文 初期:ウェポン・サージ、高度:ジール・フォー・バトル
幻術(傲慢) Illusion (Pride)
Runelords of illusion use magic to create the perfect appearance and fool others through trickery, deception, and misdirection.
禁止系統 召喚術、変成術;ルーン呪文 初期:ヴェイル・オヴ・コンフィデンス、高度:デルージョナル・プライド
禁止系統 召喚術、変成術;ルーン呪文 初期:ヴェイル・オヴ・コンフィデンス、高度:デルージョナル・プライド
死霊術(暴食) Necromancy (Gluttony)
Runelords of necromancy tap into their constant hunger for more power and enhancing their longevity, potentially even unto undeath.
禁止系統 防御術、心術;ルーン呪文 初期:オーヴァースタッフ、高度:テイク・イッツ・コース
禁止系統 防御術、心術;ルーン呪文 初期:オーヴァースタッフ、高度:テイク・イッツ・コース
変成術(強欲) Transmutation (Greed)
Runelords of transmutation not only transform objects to create value, but also transform and enhance their own power.
禁止系統 心術、幻術;ルーン呪文 初期:アピアレンス・オヴ・ウェルス、高度:プレシャス・メタルズ
禁止系統 心術、幻術;ルーン呪文 初期:アピアレンス・オヴ・ウェルス、高度:プレシャス・メタルズ
追加の焦点化呪文
エフィシェント・アポート 焦点化1 Efficient Apport
アンコモン 召喚術 瞬間移動 ウィザード
出典 Secrets of Magic 241ページ
発動 [one-action] 動作
距離 60フィート; 目標 1 unattended object of light Bulk or less
発動 [one-action] 動作
距離 60フィート; 目標 1 unattended object of light Bulk or less
Walking over to an item to pick it up is so much effort. Whether it's your spellbook, a reagent、or a glass of wine, it's simply more efficient to call it to your hand. You teleport the target into your open hand. If you don't have a hand free, it falls to the ground at your feet.
高レベル化(3レベル) You can target an unattended object with a Bulk of 1 or less
高レベル化(5レベル) The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less.
高レベル化(7レベル) The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.
高レベル化(5レベル) The range increases to 120 feet, and you can target an unattended object with a Bulk of 1 or less.
高レベル化(7レベル) The range increases to 120 feet, and you can target an unattended object with a Bulk of 2 or less.
ルーンロード Runelord
出典 Secrets of Magic 240ページ
You've learned arcane magic following the path of the runelords. You unlock secrets of a chosen school of magic while forsaking lesser schools. You learn the secrets of runic magic, the building blocks of magic. But be warned: you might succumb to sin in your pursuit of power.
You've learned arcane magic following the path of the runelords. You unlock secrets of a chosen school of magic while forsaking lesser schools. You learn the secrets of runic magic, the building blocks of magic. But be warned: you might succumb to sin in your pursuit of power.
You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called aeon stones, embedding them into your skin.
Runelord Specialization (1st) Runelord Specialization (1st)
You draw untold power from runes, sometimes called sin magic. You associate with one of the seven vices, also known as the seven rewards of rule: envy (abjuration), gluttony (necromancy), greed (transmutation), lust (enchantment), pride (illusion), sloth (conjuration), and wrath (evocation). Studying these techniques often tempts you with the associated sin. While leaning into it could corrupt you, it might make you more powerful. If you choose this class archetype, you must select Runelord Dedication as your 2nd-level class feat.
前提条件:You must be a wizard specializing in one of the seven schools other than divination.
Runelord Adjustments/Runelord Adjustments: In addition to the normal school spell for your chosen school of magic, you learn the initial rune spell associated with your school, with its school adjusted to your chosen school of magic if it wasn't from that school already. Your pool of Focus Points increases to 2 Focus Points. At 8th level, you also learn the advanced rune spell associated with your school, also adjusting its school to match your chosen school of magic if it wasn't already, and your pool of Focus Points increases to 3 Focus Points.
You can Refocus by indulging in your school's sin in lieu of studying your spellbook. As you become more powerful, your indulgence grows. At 12th level, if you indulge in your sin to Refocus, if you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1. At 18th level, if you indulge in your sin to Refocus, if you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
You are trained in martial polearms. At 11th level, if you gain weapon expertise, you become an expert in martial polearms.
Finally, you lose the ability to prepare or cast any spell from your school's prohibited schools. You remove all spells of those schools from your spell list, meaning you can't even activate scrolls or wands of such spells.
《ルーンロードへの専念》 特技2 Runelord Dedication
レア アーキタイプ クラス 専念
出典 Secrets of Magic 240ページ
アーキタイプ ルーンロード
前提条件 runelord specialization
アーキタイプ ルーンロード
前提条件 runelord specialization
Your rune magic increases, and you practice with your school's associated weapon. You gain an additional cantrip of your chosen arcane school, and each time you gain a level (including this level), you add an additional spell from your chosen arcane school to your spellbook, with the same restrictions as the two spells you normally add.
特殊 ルーンロード・アーキタイプから他に特技を2つ得るまで、君は他の専念特技を選択できない。
Embed Aeon Stone 特技2 Embed Aeon Stone
アーキタイプ 余暇 技能
You discover the secrets to embedding aeon stones into your flesh. You spend 1 day attuning to an aeon stone and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the aeon stone as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. Aeon stones in your flesh must be invested to function, as usual.
You can also use this activity to safely remove an embedded aeon stone in 1 day. Someone without this feat can attempt to surgically remove it safely by spending 1 day and succeeding at a DC 30 Medicine check, or hastily by simply ripping it from a corpse.
Tattoo Artist 特技2 Tattoo Artist
一般 技能
出典 Treasure Vault 118ページ, Secrets of Magic 164ページ
アーキタイプ ルーンロード
前提条件 trained in Crafting
アーキタイプ ルーンロード
前提条件 trained in Crafting
You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower.
Aeon Resonance 特技4 Aeon Resonance
アーキタイプ
You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder. While you can embed multiple aeon stones in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations.
特殊 At 8th level, you can take this feat again. If you do, you gain the resonance powers of up to four invested aeon stones instead of only one.
Polearm Tricks 特技6 Polearm Tricks
アーキタイプ
Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the critical specialization effects of polearms.
Sin Reservoir 特技8 Sin Reservoir
アーキタイプ
During daily preparations, you can indulge in your associated sin. When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only a spell of your specialized school in this slot. As with any other act, indulging in your sin might change your alignment if your behavior harms someone else.
Fused Polearm 特技10 Fused Polearm
アーキタイプ
出典 Secrets of Magic 241ページ
アーキタイプ ルーンロード
前提条件 《ルーンロードへの専念》
必要条件 Your arcane bonded item is a polearm.
アーキタイプ ルーンロード
前提条件 《ルーンロードへの専念》
必要条件 Your arcane bonded item is a polearm.
During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon. You prepare the staff at the same time you do this, and you can do this only with a staff you're able to prepare. This fusion lasts until the next time you make your daily preparations.
While the two are fused, the weapon's haft takes on aesthetic aspects of the staff.
School Counterspell 特技12 School Counterspell
アーキタイプ
Your intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school.
School Spell Redirection 特技18 School Spell Redirection
アーキタイプ
When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects.