真名 True Names
出典 Secrets of Magic 244ページ
The magic of true names rests on the principle that if you know someone's name, you have power over them. After all, to name a thing is to describe that thing—but to accurately describe a thing, you have to understand it, and if you understand it, you can control it.
The magic of true names rests on the principle that if you know someone's name, you have power over them. After all, to name a thing is to describe that thing—but to accurately describe a thing, you have to understand it, and if you understand it, you can control it.
稀少度:レア
The older and more complicated a thing is, the more likely it has more than one name. A single person acquires many names: names they inherit, names they're given at birth, names they choose, and nicknames bequeathed by others. The magic of true names, however, postulates there's a final, secret name—a true name known to no one, or to only a few—that best represents us in all our complexity.
True names might have been assigned by the gods when the cosmos was created or generated by natural processes, and are unique like fingerprints. Most people never learn theirs, and they might not even be aware they have one, but masters of this magic spend countless hours in study divining these names, recording them in long lists, and using them to summon, command, dispel, or otherwise dominate their enemies.
The Nature of Names The Nature of Names
出典 Secrets of Magic 244ページ
For the purposes of true name magic, names are divided into three categories: public names, private names, and true names. Public names are what we call something when we don't have a more specific name. They're often just words—like “grass” or “a giraffe”—but they also include aliases and nicknames. A public name can be given without consent, which is how spellcasters who rely on names work magic on those they don't know, improvising a nickname or simply referring to the target with a noun, like “elf.”
For the purposes of true name magic, names are divided into three categories: public names, private names, and true names. Public names are what we call something when we don't have a more specific name. They're often just words—like “grass” or “a giraffe”—but they also include aliases and nicknames. A public name can be given without consent, which is how spellcasters who rely on names work magic on those they don't know, improvising a nickname or simply referring to the target with a noun, like “elf.”
Private names include most birth names, given names, and chosen names. They're not necessarily a secret, but at the same time not everyone knows them. They're confidential, and knowing them means you can better understand—and influence—the individual. Places, animals, and other objects can be given private names by individuals and communities. A mountain is just a mountain, but when those who live nearby see in it the image of a protective goddess and begin to call it the Stone Mother, that mountain has now gained a private name known only to this community.
A person, place, or thing might have many public or private names, but it can have only one true name, which perfectly represents its essence. Depending on their culture, individuals may not even be aware of theirs; a child who grows up in a society without knowledge of true names could live their whole life relying solely on private names and never even suspect they have a true name, let alone know what it is! But in cultures where this magic is common, most people know their true name and take steps to protect it. They keep their true name secret, revealing it only to their most trusted loved ones. An individual might first be told their true name by someone knowledgeable in magic, who finds it for them via research. But in other societies, individuals are given their true name by their soulmate, who knows this name without being told. Knowing your own true name gives you a deep, introspective insight into yourself that allows you to understand your own motivations and psychology, helping you self-actualize and avoid dissociation and anomie.
True names, by definition, encapsulate everything an individual is and has ever been. They are the essential kernel of a person, and that means they do not change. But life, magic, and the world are mysterious and unpredictable! There are a few individuals who go through an experience so transformative that they become, for all practical purposes, a different person at the end of the story than they were at the beginning—and when they change, their true name changes with them.
Learning True Names Learning True Names
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True names can be discovered or learned in many ways. A few rare secret societies might have “namers” among their number whose sole job is to teach long lists of true names to fellow members through rote memorization and practice. But for most, the discovery of a true name is the result of extensive research—though the form that research requires is difficult to predict.
True names can be discovered or learned in many ways. A few rare secret societies might have “namers” among their number whose sole job is to teach long lists of true names to fellow members through rote memorization and practice. But for most, the discovery of a true name is the result of extensive research—though the form that research requires is difficult to predict.
True names are sometimes found recorded in the personal diaries or grimoires of long-dead spellcasters. Organizations known for combating certain types of creatures compile lists of the few true names of their enemies they've managed to uncover. The true names of angels, demons, and similar creatures can rarely be found in prayers dedicated to that entity or in chants that protect against them. Occultists sometimes use deep meditative trances—potentially assisted by hallucinogenic drugs—to cast their minds through the cosmos and receive a true name through bizarre epiphanies. Those who serve and understand nature also know that the true name of primal and First World entities is encoded into the world itself—in tree rings, geological strata, and the pattern of snow on the ground—just waiting to be deciphered by someone who knows what to look for. For a lucky few, a true name just comes to them spontaneously as a sign they've found their soulmate. All these are examples of information that can be uncovered using the research subsystem.
Using the Research Subsystem Using the Research Subsystem
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When finding the true name of a specific individual is key to the story and time is short, use the research subsystem. Set the level of the library equal to the level of the creature whose true name the PCs are trying to find. Consider the types of strange and fanciful libraries you might use for such a story. For instance, imagine the player characters are searching for the true name of a phistophilus (also known as a contract devil), in order to rescue an NPC from the consequences of an infernal contract. You might build an infernal library in Cheliax or some other region where knowledge of devils is common, or maybe even in Hell itself! Such a library might have guardians and traps aplenty, but also the potential to learn even more true names from the various contracts therein.
When finding the true name of a specific individual is key to the story and time is short, use the research subsystem. Set the level of the library equal to the level of the creature whose true name the PCs are trying to find. Consider the types of strange and fanciful libraries you might use for such a story. For instance, imagine the player characters are searching for the true name of a phistophilus (also known as a contract devil), in order to rescue an NPC from the consequences of an infernal contract. You might build an infernal library in Cheliax or some other region where knowledge of devils is common, or maybe even in Hell itself! Such a library might have guardians and traps aplenty, but also the potential to learn even more true names from the various contracts therein.
Simplified Name Research Simplified Name Research
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Sometimes the GM doesn't have time to create a library or use the research subsystem, but nonetheless would like a PC to be able to research the name of a particular entity for story reasons. In that case, they can use the Learn Name downtime activity. Since the knowledge of a true name essentially puts that creature at the namer's mercy, this activity can't reveal true names by default, but it might lead to clues regarding a creature's true name.
Sometimes the GM doesn't have time to create a library or use the research subsystem, but nonetheless would like a PC to be able to research the name of a particular entity for story reasons. In that case, they can use the Learn Name downtime activity. Since the knowledge of a true name essentially puts that creature at the namer's mercy, this activity can't reveal true names by default, but it might lead to clues regarding a creature's true name.
“Learn Name” Learn Name
レア 余暇 非公開
出典 Secrets of Magic 245ページ
You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, “the general leading the invasion” is enough, but “the person who killed the duchess” isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type.
You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, “the general leading the invasion” is enough, but “the person who killed the duchess” isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type.
The GM chooses a DC, typically based on the level of the creature in question. If you're seeking names more generally, the DC is typically based on the level of the creature whose name the GM decides to provide, usually a creature from the chosen type of your level or lower. The GM might modify the DC of the task based on the resources you have available, or on using an unusually appropriate or inappropriate skill, or on other circumstances. Attempt a check with a skill that could be used to Recall Knowledge about the creature's type. After attempting to Learn a Name, you typically can't try to learn the name of the same individual again unless you gain access to a substantial new source of information, as determined by the GM.
大成功 You find one or more private names of the specific individual you chose, or the private name of a creature with the type you chose and a level equal to the task level. You also find hidden fragments of their true name and, at the GM's discretion, you might find a clue leading to an adventure where you can learn the rest of the true name.
成功 As critical success, except you find only one private name and don't find hidden fragments of their true name.
大失敗 If you were searching for the name of a specific individual, you find no new information and that individual becomes aware of your efforts. If you were searching for a general name of a specific type, you find a creature's name or names likely to get you in trouble, possibly the names of a different type of creature entirely.
成功 As critical success, except you find only one private name and don't find hidden fragments of their true name.
大失敗 If you were searching for the name of a specific individual, you find no new information and that individual becomes aware of your efforts. If you were searching for a general name of a specific type, you find a creature's name or names likely to get you in trouble, possibly the names of a different type of creature entirely.
Using True Names Using True Names
出典 Secrets of Magic 245ページ
Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them. But even without these specialized abilities, knowing a creature's true name gives you certain advantages. If you know a creature's true name, you have a +2 circumstance bonus to the following checks.
Certain spells, feats, and items have the true name trait. This trait means they require you to know a creature's true name to use them. But even without these specialized abilities, knowing a creature's true name gives you certain advantages. If you know a creature's true name, you have a +2 circumstance bonus to the following checks.
- Checks to Recall Knowledge about the creature
- Arcana, Nature, Occultism, or Religion checks relating to the creature, such as Deciphering its Writing, Identifying its Magic, or Learning its Spells
- Deception, Diplomacy, and Intimidation checks used on or related to the creature, such as to Coerce it, Gather Information on it, or Impersonate it
Namer's Codex Namer's Codex
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Namers have hidden their special techniques, spells, and items for millennia.
Namers have hidden their special techniques, spells, and items for millennia.
命名技能特技 Naming Skill Feats
Reveal True Name [two-actions] 特技1 Reveal True Name
レア 聴覚 精神集中 感情 一般 精神 技能 真名
You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name. You must know and speak the creature's true name and say what you want the creature to do. Attempt an Intimidation check against the target's Will DC.
大成功 The target does as you say out of a sense of self-preservation, and will not harm itself in any way. It becomes unfriendly (if it wasn't already unfriendly or hostile) but continues to comply for up to 1 day. The target is too scared of you to retaliate or flee, certain you would find them wherever they might go.
成功 As critical success, but once the target becomes unfriendly, they avoid you and might act against you in an indirect manner, such as alerting your enemies to your location.
失敗 The target refuses to comply and typically flees your presence to avoid your further use of their true name. If they were not already unfriendly or hostile, they become unfriendly. They avoid you in the future and are likely to take indirect action against you.
大失敗 The target refuses to comply and becomes hostile, if it wasn't already. If they perceive you as weak, they might attack you; otherwise, they likely flee to avoid your further use of their true name.
成功 As critical success, but once the target becomes unfriendly, they avoid you and might act against you in an indirect manner, such as alerting your enemies to your location.
失敗 The target refuses to comply and typically flees your presence to avoid your further use of their true name. If they were not already unfriendly or hostile, they become unfriendly. They avoid you in the future and are likely to take indirect action against you.
大失敗 The target refuses to comply and becomes hostile, if it wasn't already. If they perceive you as weak, they might attack you; otherwise, they likely flee to avoid your further use of their true name.
命名呪文 Naming Spells
インヴォーク・トゥルー・ネーム キャントリップ1 Invoke True Name
レア キャントリップ 心術 真名
出典 Secrets of Magic 247ページ
体系 秘術、信仰、伝承、始原
発動 [one-action] 音声
距離 30フィート; 目標 術者が真名を知っているクリーチャー1体
体系 秘術、信仰、伝承、始原
発動 [one-action] 音声
距離 30フィート; 目標 術者が真名を知っているクリーチャー1体
You speak the true name of a creature to more surely affect it with your magic. Until the end of the current turn, the target is flat-footed against your spells and takes a –2 circumstance penalty to saving throws against your spells. In addition, the first time this turn the target takes damage from one of your spells, it has weakness to that damage equal to double the level of invoke true name.
キャッチ・ユアー・ネーム 呪文6 Catch Your Name
レア 占術
出典 Secrets of Magic 247ページ
体系 秘術、信仰、伝承、始原
発動 [reaction] 動作; トリガー A creature on your plane speaks your private or true name; 必要条件 術者は自分の真名を知っている。
セーヴィング・スロー 意志
体系 秘術、信仰、伝承、始原
発動 [reaction] 動作; トリガー A creature on your plane speaks your private or true name; 必要条件 術者は自分の真名を知っている。
セーヴィング・スロー 意志
You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect. You are aware any time the trigger conditions are met as long as you have the spell prepared or in your repertoire. There is no way to distinguish one trigger of this spell from another without actually casting the spell. This can become a nuisance if you are so famous that your name is regularly on others' lips.
コンペル・トゥルー・ネーム 呪文4 Compel True Name
レア 聴覚 心術 無力化 言語 精神 真名
出典 Secrets of Magic 247ページ
体系 秘術、信仰、伝承、始原
発動 [two-actions] 音声
距離 30フィート; 目標 術者が真名を知っているクリーチャー1体
セーヴィング・スロー 意志; 持続時間 さまざま
体系 秘術、信仰、伝承、始原
発動 [two-actions] 音声
距離 30フィート; 目標 術者が真名を知っているクリーチャー1体
セーヴィング・スロー 意志; 持続時間 さまざま
You instruct the target to do something, compelling obedience by calling it by its true name. Your instructions can't be self-destructive. Though this spell has the linguistic trait, this applies only to the instructions; the creature doesn't need to know its own true name to be affected. The target must attempt a Will saving throw.
大成功 The target is unaffected, is temporarily immune to further castings of this spell by you for 1 week, and learns your true name.
成功 The target is unaffected, is temporarily immune to further castings of this spell by you for 1 day, and learns a fragment of your true name (see the Fragmentary Names sidebar).
失敗 The target does as you command. The spell has a duration of 10分, or until the target has completed a finite instruction or the instructions become self-destructive. The creature is temporarily immune to further castings of this spell by you for 1 hour.
大失敗 As failure, but the spell's duration is 8 hours, and the creature is not temporarily immune.
成功 The target is unaffected, is temporarily immune to further castings of this spell by you for 1 day, and learns a fragment of your true name (see the Fragmentary Names sidebar).
失敗 The target does as you command. The spell has a duration of 10分, or until the target has completed a finite instruction or the instructions become self-destructive. The creature is temporarily immune to further castings of this spell by you for 1 hour.
大失敗 As failure, but the spell's duration is 8 hours, and the creature is not temporarily immune.
命名アイテム Naming Items
トゥルー・ネーム・アミュレット アイテム5~ True Name Amulet
レア 充填 魔法
出典 Secrets of Magic 247ページ
使用方法 首飾りの着用;バルク —
使用方法 首飾りの着用;バルク —
This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.
If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any magical effect against you, you can immediately attempt to counteract it using Arcana, Nature, Occult, or Religion for the counteract check and the true name amulet's level to determine the counteract level. Legendary amulets bearing the true names of creatures of level 21+ may exist.
レッサー・トゥルー・ネーム・アミュレット アイテム5 True Name Amulet (Lesser)
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市価 150 gp
市価 150 gp
モデレット・トゥルー・ネーム・アミュレット アイテム10 True Name Amulet (Moderate)
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市価 850 gp
市価 850 gp
グレーター・トゥルー・ネーム・アミュレット アイテム15 True Name Amulet (Greater)
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市価 5,500 gp
市価 5,500 gp
メジャー・トゥルー・ネーム・アミュレット アイテム20 True Name Amulet (Major)
出典 Secrets of Magic 247ページ
市価 55,000 gp
市価 55,000 gp