貧民 Downtrodden
出典 Gamemastery Guide 214ページ
Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes—due to economic downturn, famine, or war—the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.
Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes—due to economic downturn, famine, or war—the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.
一般人 Commoner
Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
一般人 Commoner クリーチャー-1
N 中型 人間 人型生物
出典 Gamemastery Guide 214ページ
知覚+3
言語 共通語
技能 〈運動〉+5、〈社会〉+2
【筋】+3、【敏】+1、【耐】+2、【知】±0、【判】+1、【魅】±0
アイテム シックル
知覚+3
言語 共通語
技能 〈運動〉+5、〈社会〉+2
【筋】+3、【敏】+1、【耐】+2、【知】±0、【判】+1、【魅】±0
アイテム シックル
AC 13;頑健+6、反応+3、意志+3
HP 10
HP 10
移動速度 25フィート
近接 [one-action] シックル +5[+1/-3](機敏、足払い)、ダメージ 1d4+2[斬撃]
遠隔 [one-action] 岩 +3[-2/-7](投擲:10フィート)、ダメージ 1d4+2[殴打]
Power of the Mob/Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athleticchecks to Shove , attack rolls, and damage rolls.
近接 [one-action] シックル +5[+1/-3](機敏、足払い)、ダメージ 1d4+2[斬撃]
遠隔 [one-action] 岩 +3[-2/-7](投擲:10フィート)、ダメージ 1d4+2[殴打]
Power of the Mob/Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athleticchecks to Shove , attack rolls, and damage rolls.
乞食 Beggar
Wherever there is poverty, there are beggars. Beggars are truly the downtrodden of society—folks who have been cast out into the streets due to a variety of setbacks or the weight of circumstance. Some beggars work for underworld organizations as lookouts, spies, or even hired muscle on the cheap—sometimes by choice, but often not.
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
乞食 Beggar クリーチャー-1
N 中型 人間 人型生物
出典 Gamemastery Guide 214ページ
知覚+3
言語 共通語
技能 〈運動〉+3、〈隠密〉+5、〈交渉〉+3、〈知識:暗黒街〉+2、〈ペテン〉+3
【筋】+1、【敏】+3、【耐】+2、【知】±0、【判】+1、【魅】+1
AC 15;頑健+4、反応+7、意志+3
HP 10
HP 10
移動速度 25フィート
近接 [one-action] 拳 +5[+1/-3](機敏、非致傷)、ダメージ 1d4+1[殴打]
遠隔 [one-action] 岩 +5[+0/-5](投擲:10フィート)、ダメージ 1d4+1[殴打]
Beat a Retreat/Beat a Retreat [two-actions] The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.
近接 [one-action] 拳 +5[+1/-3](機敏、非致傷)、ダメージ 1d4+1[殴打]
遠隔 [one-action] 岩 +5[+0/-5](投擲:10フィート)、ダメージ 1d4+1[殴打]
Beat a Retreat/Beat a Retreat [two-actions] The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.
囚人 Prisoner
Most who end up in a jail, dungeon, or prison are just biding their time until their imprisonment ends, trying to find ways to make it through interminable days of boredom and deprivation. Some, however, may use their time on the inside to strengthen their criminal connections. Using force and intimidation to gain status among other prisoners, they create makeshift weapons to take down their enemies and give them an edge if escape becomes possible. Even for prisoners who don't become involved in the world of prison politics, learning to stand up for themselves and projecting an air of toughness can become essential for survival in a place where people have little left to lose.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
囚人 Prisoner クリーチャー1
N 中型 人間 人型生物
出典 Gamemastery Guide 215ページ
知覚+6
言語 共通語
技能 〈威圧〉+3、〈運動〉+6、〈隠密〉+7、〈軽業〉+7、〈盗賊〉+7
【筋】+3、【敏】+4、【耐】+1、【知】±0、【判】+1、【魅】±0
アイテム ナイフ
知覚+6
言語 共通語
技能 〈威圧〉+3、〈運動〉+6、〈隠密〉+7、〈軽業〉+7、〈盗賊〉+7
【筋】+3、【敏】+4、【耐】+1、【知】±0、【判】+1、【魅】±0
アイテム ナイフ
AC 17;頑健+4、反応+9、意志+6
HP 17
HP 17
移動速度 25フィート
近接 [one-action] ナイフ +7[+3/-1](機敏)、ダメージ 1d4+3[刺突]
近接 [one-action] 拳 +7[+3/-1](機敏、非致傷)、ダメージ 1d4+3[刺突]
急所攻撃 囚人は立ちすくみ状態のクリーチャーに対して追加で1d6の[精密]ダメージを与える。
不意打ち攻撃/Surprise Attack 戦闘の最初のラウンドで、囚人がイニシアチブで〈ペテン〉または〈隠密〉をロールしたなら、行動していないクリーチャーは囚人に対して立ちすくみ状態となる。
You're Next/You're Next [reaction] (感情、恐怖、精神) トリガー The prisoner reduces a creature to 0 Hit Points; 効果 The prisoner attempts an Intimidationcheck with a +2 circumstance bonus to Demoralize a single creature it can see and that can see them.
近接 [one-action] ナイフ +7[+3/-1](機敏)、ダメージ 1d4+3[刺突]
近接 [one-action] 拳 +7[+3/-1](機敏、非致傷)、ダメージ 1d4+3[刺突]
急所攻撃 囚人は立ちすくみ状態のクリーチャーに対して追加で1d6の[精密]ダメージを与える。
不意打ち攻撃/Surprise Attack 戦闘の最初のラウンドで、囚人がイニシアチブで〈ペテン〉または〈隠密〉をロールしたなら、行動していないクリーチャーは囚人に対して立ちすくみ状態となる。
You're Next/You're Next [reaction] (感情、恐怖、精神) トリガー The prisoner reduces a creature to 0 Hit Points; 効果 The prisoner attempts an Intimidationcheck with a +2 circumstance bonus to Demoralize a single creature it can see and that can see them.
浮浪児 Urchin
Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers.
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
“知識の想起”――人型生物(〈社会〉) : DC 13
一般的な知識 : DC 11
専門知識 : DC 8
浮浪児 Urchin クリーチャー-1
N 中型 人間 人型生物
出典 Gamemastery Guide 215ページ
知覚+3
言語 共通語
技能 〈隠密〉+5、〈軽業〉+5、〈社会〉+3、〈生存〉+3、〈盗賊〉+7、〈ペテン〉+4
【筋】-1、【敏】+3、【耐】±0、【知】+1、【判】+1、【魅】+2
アイテム ナイフ
知覚+3
言語 共通語
技能 〈隠密〉+5、〈軽業〉+5、〈社会〉+3、〈生存〉+3、〈盗賊〉+7、〈ペテン〉+4
【筋】-1、【敏】+3、【耐】±0、【知】+1、【判】+1、【魅】+2
アイテム ナイフ
AC 15;頑健+2、反応+7、意志+3
HP 8
HP 8
移動速度 25フィート
近接 [one-action] ナイフ +5[+1/-3](機敏)、ダメージ 1d4-1[刺突]
近接 [one-action] 拳 +5[+1/-3](機敏、非致傷)、ダメージ 1d4-1[殴打]
遠隔 [one-action] rock +5[+0/-5](投擲:10フィート)、ダメージ 1d4-1[殴打]
Collaborative Thievery/Collaborative Thievery The urchin gains a +1 circumstance bonus to Stealor Palm an Object while within 10フィート of an ally who has the pickpocket ability.
Pickpocket/Pickpocket The urchin can Stealor Palm an Object that's closely guarded without taking the usual -5 penalty. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).
近接 [one-action] ナイフ +5[+1/-3](機敏)、ダメージ 1d4-1[刺突]
近接 [one-action] 拳 +5[+1/-3](機敏、非致傷)、ダメージ 1d4-1[殴打]
遠隔 [one-action] rock +5[+0/-5](投擲:10フィート)、ダメージ 1d4-1[殴打]
Collaborative Thievery/Collaborative Thievery The urchin gains a +1 circumstance bonus to Stealor Palm an Object while within 10フィート of an ally who has the pickpocket ability.
Pickpocket/Pickpocket The urchin can Stealor Palm an Object that's closely guarded without taking the usual -5 penalty. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).