ガジェット Gadgets
出典 Guns & Gears 66ページ
Gadgets are consumable technological inventions with innovative uses. Gadgets take a variety of forms, some handheld, others worn, and they often take a while to put on or take off. Depending on their forms, gadgets also have a variety of different effects. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Gadgets are consumable technological inventions with innovative uses. Gadgets take a variety of forms, some handheld, others worn, and they often take a while to put on or take off. Depending on their forms, gadgets also have a variety of different effects. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Gadgets are particularly important to inventors, some of whom learn tricks and techniques to create a number of temporary gadgets each day from spare parts without needing to spend additional time and money on the project. This, in turn, leads those inventors to be particularly profligate in the use of gadgets, which leads to an even stronger association between the two.
Gadgets are not, however, exclusive to inventors. In truth, anyone can make a gadget if they have the time, money, skill, and knowledge of how to do so. This sometimes leads others to misidentify a particularly technologically-savvy investigator or wizard using gadgets as an inventor.
レベル | アイテム | 市価 |
---|---|---|
1 | Blast Boots (Lesser) | 3 gp |
1 | Clockwork Goggles | 3 gp |
1 | Cryomister (Lesser) | 3 gp |
1 | Impact Foam Chassis (Lesser) | 3 gp |
1 | Ablative Armor Plating (Lesser) | 4 gp |
1 | Ablative Shield Plating (Lesser) | 4 gp |
1 | Explosive Mine (Lesser) | 4 gp |
1 | Flare Beacon (Lesser) | 4 gp |
2 | Instant Spy | 5 gp |
2 | Smoke Fan | 5 gp |
2 | Wind-Up Cart | 6 gp |
2 | Cauterizing Torch | 10 gp |
3 | Blast Boots (Moderate) | 11 gp |
3 | Ablative Armor Plating (Moderate) | 12 gp |
3 | Ablative Shield Plating (Moderate) | 12 gp |
3 | Etheric Essence Disruptor (Lesser) | 60 gp |
3 | Material Essence Disruptor (Lesser) | 60 gp |
4 | Clockwork Goggles (Greater) | 15 gp |
4 | Impact Foam Chassis (Moderate) | 15 gp |
4 | Chameleon Suit | 16 gp |
4 | Galvasphere | 20 gp |
4 | Magnetic Suit | 20 gp |
5 | Gadget Skates | 21 gp |
5 | Cryomister (Moderate) | 25 gp |
5 | Gecko Pads | 25 gp |
5 | Electromuscular Stimulator | 30 gp |
6 | Flare Beacon (Moderate) | 35 gp |
6 | Explosive Mine (Moderate) | 40 gp |
7 | Ablative Armor Plating (Greater) | 70 gp |
7 | Ablative Shield Plating (Greater) | 70 gp |
7 | Etheric Essence Disruptor (Moderate) | 360 gp |
7 | Material Essence Disruptor (Moderate) | 360 gp |
8 | Smoke Fan (Greater) | 75 gp |
8 | Chameleon Suit (Greater) | 80 gp |
8 | Clockwork Goggles (Major) | 80 gp |
9 | Gecko Pads (Greater) | 125 gp |
9 | Blast Boots (Greater) | 140 gp |
9 | Impact Foam Chassis (Greater) | 150 gp |
10 | Flare Beacon (Greater) | 180 gp |
10 | Magnetic Suit (Greater) | 200 gp |
11 | Cryomister (Greater) | 250 gp |
11 | Etheric Essence Disruptor (Greater) | 1,400 gp |
11 | Material Essence Disruptor (Greater) | 1,400 gp |
12 | Chameleon Suit (Major) | 320 gp |
12 | Explosive Mine (Greater) | 400 gp |
13 | Ablative Armor Plating (Major) | 600 gp |
13 | Ablative Shield Plating (Major) | 600 gp |
14 | Impact Foam Chassis (Major) | 650 gp |
15 | Etheric Essence Disruptor (Major) | 6,500 gp |
15 | Material Essence Disruptor (Major) | 6,500 gp |
16 | Flare Beacon (Major) | 1,500 gp |
16 | Magnetic Suit (Major) | 2,000 gp |
17 | Cryomister (Major) | 2,500 gp |
17 | Blast Boots (Major) | 2,750 gp |
18 | Explosive Mine (Major) | 4,000 gp |
19 | Ablative Armor Plating (True) | 8,000 gp |
19 | Ablative Shield Plating (True) | 8,000 gp |
Blast Boots アイテム1~ Blast Boots
アンコモン 消耗品 ガジェット
出典 Guns & Gears 67ページ
使用方法 worn (attached to footwear or feet);バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
使用方法 worn (attached to footwear or feet);バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump.
Blast Boots (Lesser) アイテム1 Blast Boots (Lesser)
出典 Guns & Gears 67ページ
市価 3 gp
バルク 軽
市価 3 gp
バルク 軽
Blast Boots (Moderate) アイテム3 Blast Boots (Moderate)
出典 Guns & Gears 67ページ
市価 11 gp
バルク 軽
市価 11 gp
バルク 軽
When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet.
Blast Boots (Greater) アイテム9 Blast Boots (Greater)
出典 Guns & Gears 67ページ
市価 140 gp
バルク 軽
市価 140 gp
バルク 軽
When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further.
Blast Boots (Major) アイテム17 Blast Boots (Major)
出典 Guns & Gears 67ページ
市価 2,750 gp
バルク 軽
市価 2,750 gp
バルク 軽
When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn.
Clockwork Goggles アイテム1~ Clockwork Goggles
アンコモン クロックワーク 消耗品 ガジェット
出典 Guns & Gears 68ページ
使用方法 worn eyepiece;バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 worn eyepiece;バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.
Clockwork Goggles アイテム1 Clockwork Goggles
出典 Guns & Gears 68ページ
市価 3 gp
バルク 軽
市価 3 gp
バルク 軽
When activated, you gain low-light vision for 10 minutes.
Clockwork Goggles (Greater) アイテム4 Clockwork Goggles (Greater)
出典 Guns & Gears 68ページ
市価 15 gp
バルク 軽
市価 15 gp
バルク 軽
When activated, you gain low-light vision and darkvision for 10 minutes.
Clockwork Goggles (Major) アイテム8 Clockwork Goggles (Major)
出典 Guns & Gears 68ページ
市価 80 gp
バルク 軽
市価 80 gp
バルク 軽
When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes.
Cryomister アイテム1~ Cryomister
アンコモン 氷雪 消耗品 ガジェット
出典 Guns & Gears 68ページ
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size.
Cryomister (Lesser) アイテム1 Cryomister (Lesser)
出典 Guns & Gears 68ページ
市価 3 gp
バルク 軽
市価 3 gp
バルク 軽
The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size.
Cryomister (Moderate) アイテム5 Cryomister (Moderate)
出典 Guns & Gears 68ページ
市価 25 gp
バルク 軽
市価 25 gp
バルク 軽
The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures.
Cryomister (Greater) アイテム11 Cryomister (Greater)
出典 Guns & Gears 68ページ
市価 250 gp
バルク 軽
市価 250 gp
バルク 軽
The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures.
Cryomister (Major) アイテム17 Cryomister (Major)
出典 Guns & Gears 68ページ
市価 2,500 gp
バルク 軽
市価 2,500 gp
バルク 軽
The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore.
Impact Foam Chassis アイテム1~ Impact Foam Chassis
アンコモン 消耗品 ガジェット
出典 Guns & Gears 70ページ
使用方法 worn over armor and clothes;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 see below
使用方法 worn over armor and clothes;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 see below
While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Intract actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points.
Impact Foam Chassis (Lesser) アイテム1 Impact Foam Chassis (Lesser)
出典 Guns & Gears 70ページ
市価 3 gp
バルク 軽
市価 3 gp
バルク 軽
A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points.
Impact Foam Chassis (Moderate) アイテム4 Impact Foam Chassis (Moderate)
出典 Guns & Gears 70ページ
市価 15 gp
バルク 軽
市価 15 gp
バルク 軽
A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points.
Impact Foam Chassis (Greater) アイテム9 Impact Foam Chassis (Greater)
出典 Guns & Gears 70ページ
市価 150 gp
バルク 軽
市価 150 gp
バルク 軽
A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points.
Impact Foam Chassis (Major) アイテム14 Impact Foam Chassis (Major)
出典 Guns & Gears 70ページ
市価 650 gp
バルク 軽
市価 650 gp
バルク 軽
A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points.
Ablative Armor Plating アイテム1~ Ablative Armor Plating
アンコモン 消耗品 ガジェット
出典 Guns & Gears 66ページ
使用方法 attached to armor or traveler's clothing;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
使用方法 attached to armor or traveler's clothing;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it.
Ablative Armor Plating (Lesser) アイテム1 Ablative Armor Plating (Lesser)
出典 Guns & Gears 66ページ
市価 4 gp
バルク 1
市価 4 gp
バルク 1
The wearer gains 5 temporary Hit Points that last for 1 minute or until lost.
Ablative Armor Plating (Moderate) アイテム3 Ablative Armor Plating (Moderate)
出典 Guns & Gears 66ページ
市価 12 gp
バルク 1
市価 12 gp
バルク 1
The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost.
Ablative Armor Plating (Greater) アイテム7 Ablative Armor Plating (Greater)
出典 Guns & Gears 66ページ
市価 70 gp
バルク 1
市価 70 gp
バルク 1
The wearer gains 20 temporary Hit Points that last for 1 hour or until lost.
Ablative Armor Plating (Major) アイテム13 Ablative Armor Plating (Major)
出典 Guns & Gears 66ページ
市価 600 gp
バルク 1
市価 600 gp
バルク 1
The wearer gains 30 temporary Hit Points that last for 1 hour or until lost.
Ablative Armor Plating (True) アイテム19 Ablative Armor Plating (True)
出典 Guns & Gears 66ページ
市価 8,000 gp
バルク 1
市価 8,000 gp
バルク 1
The wearer gains 40 temporary Hit Points that last for 1 hour or until lost.
Ablative Shield Plating アイテム1~ Ablative Shield Plating
アンコモン 消耗品 ガジェット
出典 Guns & Gears 67ページ
使用方法 attached to a shield;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
使用方法 attached to a shield;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it.
Ablative Shield Plating (Lesser) アイテム1 Ablative Shield Plating (Lesser)
出典 Guns & Gears 67ページ
市価 4 gp
バルク 1
市価 4 gp
バルク 1
The shield gains 5 temporary Hit Points that last for 1 minute or until lost.
Ablative Shield Plating (Moderate) アイテム3 Ablative Shield Plating (Moderate)
出典 Guns & Gears 67ページ
市価 12 gp
バルク 1
市価 12 gp
バルク 1
The shield gains 10 temporary Hit Points that last for 10 minutes or until lost.
Ablative Shield Plating (Greater) アイテム7 Ablative Shield Plating (Greater)
出典 Guns & Gears 67ページ
市価 70 gp
バルク 1
市価 70 gp
バルク 1
The shield gains 20 temporary Hit Points that last for 1 hour or until lost.
Ablative Shield Plating (Major) アイテム13 Ablative Shield Plating (Major)
出典 Guns & Gears 67ページ
市価 600 gp
バルク 1
市価 600 gp
バルク 1
The shield gains 30 temporary Hit Points that last for 1 hour or until lost.
Ablative Shield Plating (True) アイテム19 Ablative Shield Plating (True)
出典 Guns & Gears 67ページ
市価 8,000 gp
バルク 1
市価 8,000 gp
バルク 1
The shield gains 40 temporary Hit Points that last for 1 hour or until lost.
Explosive Mine アイテム1~ Explosive Mine
アンコモン 消耗品 ガジェット
出典 Guns & Gears 69ページ
使用方法 held in 2 hands;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 held in 2 hands;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance.
Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save.
Explosive Mine (Lesser) アイテム1 Explosive Mine (Lesser)
出典 Guns & Gears 69ページ
市価 4 gp
バルク 軽
市価 4 gp
バルク 軽
The mine deals 2d6 fire damage, and the Reflex DC is 15.
Explosive Mine (Moderate) アイテム6 Explosive Mine (Moderate)
出典 Guns & Gears 69ページ
市価 40 gp
バルク 軽
市価 40 gp
バルク 軽
The mine deals 6d6 fire damage, and the Reflex DC is 20.
Explosive Mine (Greater) アイテム12 Explosive Mine (Greater)
出典 Guns & Gears 69ページ
市価 400 gp
バルク 軽
市価 400 gp
バルク 軽
The mine deals 12d6 fire damage, and the Reflex DC is 29.
Explosive Mine (Major) アイテム18 Explosive Mine (Major)
出典 Guns & Gears 69ページ
市価 4,000 gp
バルク 軽
市価 4,000 gp
バルク 軽
The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.
Flare Beacon アイテム1~ Flare Beacon
アンコモン 消耗品 ガジェット
出典 Guns & Gears 69ページ
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it.
Flare Beacon (Lesser) アイテム1 Flare Beacon (Lesser)
出典 Guns & Gears 69ページ
市価 4 gp
バルク 軽
市価 4 gp
バルク 軽
Flare Beacon (Moderate) アイテム6 Flare Beacon (Moderate)
出典 Guns & Gears 69ページ
市価 35 gp
バルク 軽
市価 35 gp
バルク 軽
The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it.
Flare Beacon (Greater) アイテム10 Flare Beacon (Greater)
出典 Guns & Gears 69ページ
市価 180 gp
バルク 軽
市価 180 gp
バルク 軽
The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.
Flare Beacon (Major) アイテム16 Flare Beacon (Major)
出典 Guns & Gears 69ページ
市価 1,500 gp
バルク 軽
市価 1,500 gp
バルク 軽
The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round.
Instant Spy アイテム2 Instant Spy
アンコモン クロックワーク 消耗品 ガジェット
出典 Guns & Gears 70ページ
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
市価 5 gp
使用方法 片手で保持;バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
使用方法 片手で保持;バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork spy, as well as a short-lived gemstone that can store up to 1 hour of sound to play back later.
Once you have activated the instant spy, it surreptitiously begins recording all the sounds around it for an hour. In general, it can hear sounds that are clearly audible in the location where you activated it, but not sounds that would require a Perception check with a DC of 10 or greater to hear. The GM determines exactly what the instant spy can hear and record, as well as whether or not the recording is clear in a situation where the original sound is quiet, distorted, or intentionally obscured.
When the recording is complete, once within the next 24 hours, you or another creature can use an Intract action to play back the stored audio in its entirety, after which the gem crumbles to dust. If no one plays the recorded sounds back within 1 day, the gem crumbles into dust anyway. This prevents the information from falling into the wrong hands later. It's typical to use the Conceal an Object action to hide an instant spy in a location once you've activated it, since if you don't hide it, it's relatively easy to discover in a thorough search, despite the fact that it's small and relatively unobtrusive.
Smoke Fan アイテム2~ Smoke Fan
アンコモン 消耗品 ガジェット
出典 Guns & Gears 71ページ
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.
Smoke Fan アイテム2 Smoke Fan
出典 Guns & Gears 71ページ
市価 5 gp
バルク 軽
市価 5 gp
バルク 軽
Smoke Fan (Greater) アイテム8 Smoke Fan (Greater)
出典 Guns & Gears 71ページ
市価 75 gp
バルク 軽
市価 75 gp
バルク 軽
The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors.
Wind-Up Cart アイテム2 Wind-Up Cart
アンコモン クロックワーク 消耗品 ガジェット
出典 Guns & Gears 71ページ
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
市価 6 gp
使用方法 held in 2 hands;バルク 2
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
使用方法 held in 2 hands;バルク 2
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap.
Cauterizing Torch アイテム2 Cauterizing Torch
アンコモン 消耗品 ガジェット
出典 Guns & Gears 67ページ
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
市価 10 gp
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
使用方法 片手で保持;バルク 軽
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う”
This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly cauterizing wounds and helping to stop bleeding. The cauterizing torch is applied to yourself or an adjacent target. The target attempts an immediate flat check to end any persistent bleed effect with the lower DC for particularly effective assistance.
Etheric Essence Disruptor アイテム3~ Etheric Essence Disruptor
アンコモン 消耗品 ガジェット
出典 Guns & Gears 68ページ
使用方法 片手で保持;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 片手で保持;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level.
Etheric Essence Disruptor (Lesser) アイテム3 Etheric Essence Disruptor (Lesser)
出典 Guns & Gears 68ページ
市価 60 gp
バルク 1
市価 60 gp
バルク 1
The range is 30 feet, the counteract modifier is +7, and the counteract level is 2.
Etheric Essence Disruptor (Moderate) アイテム7 Etheric Essence Disruptor (Moderate)
出典 Guns & Gears 68ページ
市価 360 gp
バルク 1
市価 360 gp
バルク 1
The range is 40 feet, the counteract modifier is +13, and the counteract level is 4.
Etheric Essence Disruptor (Greater) アイテム11 Etheric Essence Disruptor (Greater)
出典 Guns & Gears 68ページ
市価 1,400 gp
バルク 1
市価 1,400 gp
バルク 1
The range is 60 feet, the counteract modifier is +18, and the counteract level is 6.
Etheric Essence Disruptor (Major) アイテム15 Etheric Essence Disruptor (Major)
出典 Guns & Gears 68ページ
市価 6,500 gp
バルク 1
市価 6,500 gp
バルク 1
The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.
Material Essence Disruptor アイテム3~ Material Essence Disruptor
アンコモン 消耗品 ガジェット
出典 Guns & Gears 71ページ
使用方法 片手で保持;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 片手で保持;バルク 1
使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level.
Material Essence Disruptor (Lesser) アイテム3 Material Essence Disruptor (Lesser)
出典 Guns & Gears 71ページ
市価 60 gp
バルク 1
市価 60 gp
バルク 1
The range is 30 feet, the counteract modifier is +7, and the counteract level is 2.
Material Essence Disruptor (Moderate) アイテム7 Material Essence Disruptor (Moderate)
出典 Guns & Gears 71ページ
市価 360 gp
バルク 1
市価 360 gp
バルク 1
The range is 40 feet, the counteract modifier is +13, and the counteract level is 4.
Material Essence Disruptor (Greater) アイテム11 Material Essence Disruptor (Greater)
出典 Guns & Gears 71ページ
市価 1,400 gp
バルク 1
市価 1,400 gp
バルク 1
The range is 60 feet, the counteract modifier is +18, and the counteract level is 6.
Material Essence Disruptor (Major) アイテム15 Material Essence Disruptor (Major)
出典 Guns & Gears 71ページ
市価 6,500 gp
バルク 1
市価 6,500 gp
バルク 1
The range is 90 feet, the counteract modifier is +24, and the counteract level is 8.
Chameleon Suit アイテム4~ Chameleon Suit
アンコモン クロックワーク 消耗品 ガジェット
出典 Guns & Gears 67ページ
使用方法 worn over armor and clothes;バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 worn over armor and clothes;バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades.
When activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can Hide without needing cover or concealment to do so. This doesn't allow you to Sneak without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart.
Chameleon Suit アイテム4 Chameleon Suit
出典 Guns & Gears 67ページ
市価 16 gp
バルク 軽
市価 16 gp
バルク 軽
The effect lasts for 1 minute.
Chameleon Suit (Greater) アイテム8 Chameleon Suit (Greater)
出典 Guns & Gears 67ページ
市価 80 gp
バルク 軽
市価 80 gp
バルク 軽
The effect lasts for 10 minutes.
Chameleon Suit (Major) アイテム12 Chameleon Suit (Major)
出典 Guns & Gears 67ページ
市価 320 gp
バルク 軽
市価 320 gp
バルク 軽
The effect lasts for 1 hour.
Galvasphere アイテム4 Galvasphere
レア 消耗品 ガジェット
出典 Guns & Gears 82ページ
市価 20 gp
使用方法 片手で保持;バルク 軽
起動 [two-actions] “扱う”
市価 20 gp
使用方法 片手で保持;バルク 軽
起動 [two-actions] “扱う”
A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a zombie shambler except that it is a construct instead of an undead, isn't evil, can't be harmed by positive energy, and is the same size as the corpse (Medium or Small). The zombie is your minion and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself.
Magnetic Suit アイテム4~ Magnetic Suit
オーラ 消耗品
出典 Guns & Gears 71ページ
使用方法 worn over armor and clothes;バルク 1
起動 [two-actions] “扱う”
使用方法 worn over armor and clothes;バルク 1
起動 [two-actions] “扱う”
This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel.
While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –1 item penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures.
Magnetic Suit アイテム4 Magnetic Suit
出典 Guns & Gears 71ページ
市価 20 gp
バルク 1
市価 20 gp
バルク 1
Magnetic Suit (Greater) アイテム10 Magnetic Suit (Greater)
出典 Guns & Gears 71ページ
市価 200 gp
バルク 1
市価 200 gp
バルク 1
The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2.
Magnetic Suit (Major) アイテム16 Magnetic Suit (Major)
出典 Guns & Gears 71ページ
市価 2,000 gp
バルク 1
市価 2,000 gp
バルク 1
The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3.
Gadget Skates アイテム5 Gadget Skates
アンコモン クロックワーク 消耗品 ガジェット
出典 Guns & Gears 70ページ
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this book, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this book, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise.
市価 21 gp
使用方法 worn (attached to footwear or feet);バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う” (移動)
使用方法 worn (attached to footwear or feet);バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [one-action] “扱う” (移動)
Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet).
When you Activate gadget skates, clockwork gears reveal small wheels that propel you along the ground, moving you up to twice your Speed. During this movement, you must succeed at a DC 20 Acrobatics check to turn up to 90 degrees, and you can't turn more than once or more than 90 degrees. During the activation and after the activation is complete, you can't Stride, Step, or otherwise move on the ground until the end of your next turn. However, you can use this movement instead of a Stride to perform a High Jump or Long Jump just after the activation ends, in the direction of your last movement using the gadget skates.
You can Sustain the Activation of your gadget skates for up to 1 minute. Starting on the turn after you Activate the gadget skates, the first time you Sustain the Activation each turn, you gain the effects of the activation again: you move up to twice your Speed in the same direction as your last movement with the gadget skates, and the restrictions continue to apply until you choose to cease Sustaining the Activation or you reach the maximum duration. Once the effect ends, the skates fall away and you can move normally.
Gecko Pads アイテム5~ Gecko Pads
アンコモン クロックワーク 消耗品 ガジェット
出典 Guns & Gears 70ページ
使用方法 worn (attached to handwear or hands);バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
使用方法 worn (attached to handwear or hands);バルク 軽
使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
起動 [two-actions] “扱う”
Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free.
Gecko Pads アイテム5 Gecko Pads
出典 Guns & Gears 70ページ
市価 25 gp
バルク 軽
市価 25 gp
バルク 軽
The climb Speed lasts for 10 minutes.
Gecko Pads (Greater) アイテム9 Gecko Pads (Greater)
出典 Guns & Gears 70ページ
市価 125 gp
バルク 軽
市価 125 gp
バルク 軽
The climb Speed lasts for 1 hour.
Electromuscular Stimulator アイテム5 Electromuscular Stimulator
レア 消耗品 ガジェット
出典 Guns & Gears 68ページ
市価 30 gp
使用方法 worn;バルク 1
起動 [two-actions] “扱う”
市価 30 gp
使用方法 worn;バルク 1
起動 [two-actions] “扱う”
This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a Crafting check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check.
大成功 You gain the quickened condition for 1 minute and can use the extra action each round only to Stride or Strike.
成功 As critical success, but you also take 3 persistent electrical damage.
失敗 You gain the quickened condition for 2 rounds and can use the extra action each round only to Stride or Strike. You take 3 persistent electrical damage.
大失敗 You take 2d6 electrical damage and 3 persistent electrical damage.
成功 As critical success, but you also take 3 persistent electrical damage.
失敗 You gain the quickened condition for 2 rounds and can use the extra action each round only to Stride or Strike. You take 3 persistent electrical damage.
大失敗 You take 2d6 electrical damage and 3 persistent electrical damage.