ジャイアント(巨人) Giant
出典 Monster Core 164ページ
ジャイアントは、世界中の僻地に住む巨大な人型生物クリーチャーだ。彼らはそれぞれ大きく異なりるが、その飢餓感は共通で、この巨大な人型生物が期待するごちそうとともに、彼らに見合った栄養を必要とする。一部の巨人にとっては話は簡単だが、知性的な種はこれが厳しい現実を示すと感じている。フロスト・ジャイアントは食事だけでなく氷や雪の巨大な塊を求め、シャドウ・ジャイアントはネザーワールドの凝固した影に飢えている。
ジャイアントは、世界中の僻地に住む巨大な人型生物クリーチャーだ。彼らはそれぞれ大きく異なりるが、その飢餓感は共通で、この巨大な人型生物が期待するごちそうとともに、彼らに見合った栄養を必要とする。一部の巨人にとっては話は簡単だが、知性的な種はこれが厳しい現実を示すと感じている。フロスト・ジャイアントは食事だけでなく氷や雪の巨大な塊を求め、シャドウ・ジャイアントはネザーワールドの凝固した影に飢えている。
クラウド・ジャイアント Cloud Giant
The graceful and regal cloud giants are fractious, with roughly half their clans believing they should rule over humanoids regardless of their size and the rest shying away from any contact with outsiders. Due to the physical and ideological distance between clans, most rely on giant eagleor roc messengers, to arrange marriages and exchange art without setting foot in each other's territory.
Cloud giants' skin color ranges from milky white to powdery blue. They make their homes anywhere veiled by the clouds, generally mountaintops or isolated valleys, but occasionally fog-shrouded swamps or misty rainforests. Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
Cloud giants' skin color ranges from milky white to powdery blue. They make their homes anywhere veiled by the clouds, generally mountaintops or isolated valleys, but occasionally fog-shrouded swamps or misty rainforests. Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
クラウド・ジャイアント Cloud Giant クリーチャー11
超大型 風 巨人 人型生物
出典 Monster Core 167ページ
知覚+22;cloudsight、夜目、鋭敏嗅覚(不明瞭)30フィート
言語 共通語、巨人語、風界語
技能 〈威圧〉+26、〈運動〉+26、〈芸能〉+21、〈交渉〉+24、〈製作〉+21
【筋】+7、【敏】±0、【耐】+5、【知】+1、【判】+3、【魅】+1
Cloudsight/Cloudsight Cloud giants ignore concealment from weather conditions, including clouds and rain.
アイテム +1ストライキング・ランサー
知覚+22;cloudsight、夜目、鋭敏嗅覚(不明瞭)30フィート
言語 共通語、巨人語、風界語
技能 〈威圧〉+26、〈運動〉+26、〈芸能〉+21、〈交渉〉+24、〈製作〉+21
【筋】+7、【敏】±0、【耐】+5、【知】+1、【判】+3、【魅】+1
Cloudsight/Cloudsight Cloud giants ignore concealment from weather conditions, including clouds and rain.
アイテム +1ストライキング・ランサー
移動速度 30フィート
近接 [one-action] ランサー+25[+20/+15](武器落とし、魔法、間合い:20フィート)、ダメージ 2d10+13[刺突]
近接 [one-action] 拳 +24[+20/+16](機敏、間合い:15フィート)、ダメージ 2d8+13[殴打]
始原生得呪文 DC 30;4ランク ヴェイパー・フォーム;3ランク レヴィテート(回数無制限);2ランク ミスト(回数無制限)
Crushing Cloud/Crushing Cloud [one-action] (風、始原) The cloud giant solidifies some clouds, including fog or mist, around a creature that's already in a cloud up to 120フィート away. The target takes 3d8 bludgeoning damage (DC 30 basicFortitude save). If it fails its save, it treats clouds as difficult terrain for 1ラウンド.
Wind Strike/Wind Strike [two-actions] (風、始原) The cloud giant Strikes a creature with their ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning damage and is deafened for 1分. Whether or not the Strike hits, each non-cloud giant within a 20-foot emanation, including the target of the Strike, is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw.
大成功 クリーチャーはなんの効果も受けない。。
成功 The creature takes 2d8 sonic damage.
失敗 The creature takes 4d8 sonic damage and is deafened until the end of its next turn.
大失敗 As failure, but double damage and also knocked prone .
近接 [one-action] ランサー+25[+20/+15](武器落とし、魔法、間合い:20フィート)、ダメージ 2d10+13[刺突]
近接 [one-action] 拳 +24[+20/+16](機敏、間合い:15フィート)、ダメージ 2d8+13[殴打]
始原生得呪文 DC 30;4ランク ヴェイパー・フォーム;3ランク レヴィテート(回数無制限);2ランク ミスト(回数無制限)
Crushing Cloud/Crushing Cloud [one-action] (風、始原) The cloud giant solidifies some clouds, including fog or mist, around a creature that's already in a cloud up to 120フィート away. The target takes 3d8 bludgeoning damage (DC 30 basicFortitude save). If it fails its save, it treats clouds as difficult terrain for 1ラウンド.
Wind Strike/Wind Strike [two-actions] (風、始原) The cloud giant Strikes a creature with their ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning damage and is deafened for 1分. Whether or not the Strike hits, each non-cloud giant within a 20-foot emanation, including the target of the Strike, is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw.
大成功 クリーチャーはなんの効果も受けない。。
成功 The creature takes 2d8 sonic damage.
失敗 The creature takes 4d8 sonic damage and is deafened until the end of its next turn.
大失敗 As failure, but double damage and also knocked prone .
シャドウ・ジャイアント Shadow Giant
Shadow giants are natives of the Netherworld , where they have dwelled in perpetual twilight for millennia. They live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and fiends of the Netherworld intent on enslaving their kind.
Standing 15フィート tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve.
“知識の想起”――人型生物(〈社会〉) : DC 31
一般的な知識 : DC 29
専門知識 : DC 26
Standing 15フィート tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve.
“知識の想起”――人型生物(〈社会〉) : DC 31
一般的な知識 : DC 29
専門知識 : DC 26
シャドウ・ジャイアント Shadow Giant クリーチャー13
大型 巨人 人型生物
出典 Monster Core 168ページ
知覚+20;暗視
言語 共通語、巨人語、影界語
技能 〈威圧〉+24、〈運動〉+27、〈隠密〉+21 (+23 to Hidein dim light)
【筋】+8、【敏】+2、【耐】+5、【知】±0、【判】+1、【魅】+3
アイテム +1ストライキング・スパイクト・チェイン、+1 リジリアント・ブレストプレート
知覚+20;暗視
言語 共通語、巨人語、影界語
技能 〈威圧〉+24、〈運動〉+27、〈隠密〉+21 (+23 to Hidein dim light)
【筋】+8、【敏】+2、【耐】+5、【知】±0、【判】+1、【魅】+3
アイテム +1ストライキング・スパイクト・チェイン、+1 リジリアント・ブレストプレート
移動速度 35フィート
近接 [one-action] スパイクト・チェイン+27[+22/+17](武器落とし、間合い:10フィート、足払い)、ダメージ 3d8+18[斬撃]、加えてpall of shadow
近接 [one-action] 拳 +26[+22/+18](機敏、非致傷、間合い:10フィート)、ダメージ 3d8+18[殴打]、加えてpall of shadow
Pall of Shadow/Pall of Shadow (信仰、影) When a shadow giant hits with a melee attack, the target must succeed at a DC 30 Fortitude save or become drained 1 and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.
Shadow Chain/Shadow Chain [two-actions] (信仰、影、teleportation) Shadows extend the giant's chain as they make a spiked chain Strike, increasing their reach to 60フィート for that Strike. If this hits, the target must succeed at a DC 33 Will save or be teleported to an empty space within the shadow giant's normal reach.
Shadowcloak/Shadowcloak [one-action] (信仰、影) The shadow giant gains the effect of the blur spell for 1分 or until it is exposed to direct sunlight, whichever comes first.
近接 [one-action] スパイクト・チェイン+27[+22/+17](武器落とし、間合い:10フィート、足払い)、ダメージ 3d8+18[斬撃]、加えてpall of shadow
近接 [one-action] 拳 +26[+22/+18](機敏、非致傷、間合い:10フィート)、ダメージ 3d8+18[殴打]、加えてpall of shadow
Pall of Shadow/Pall of Shadow (信仰、影) When a shadow giant hits with a melee attack, the target must succeed at a DC 30 Fortitude save or become drained 1 and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.
Shadow Chain/Shadow Chain [two-actions] (信仰、影、teleportation) Shadows extend the giant's chain as they make a spiked chain Strike, increasing their reach to 60フィート for that Strike. If this hits, the target must succeed at a DC 33 Will save or be teleported to an empty space within the shadow giant's normal reach.
Shadowcloak/Shadowcloak [one-action] (信仰、影) The shadow giant gains the effect of the blur spell for 1分 or until it is exposed to direct sunlight, whichever comes first.
ストーン・ジャイアント Stone Giant
Stone giants are stoic, reclusive herders and artists with a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed, despite being around 12フィート tall. Benign travelers who come across a clan of stone giants need not worry, however, for stone giants do not actively invite confrontation or strife. They are, by and large, peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are among the wisest of giants, using their charisma and druidic magic to lead their clans to prosperity and harmony with nature.
A stone giant clan will usually raise a number of animals as pets, favoring cave bears, elephants, or dinosaursdepending on the environment. Many clans also accept allies, considering arboreals, elementals, and even gargoyles as kin through their shared connection with the earth.
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
A stone giant clan will usually raise a number of animals as pets, favoring cave bears, elephants, or dinosaursdepending on the environment. Many clans also accept allies, considering arboreals, elementals, and even gargoyles as kin through their shared connection with the earth.
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
ストーン・ジャイアント Stone Giant クリーチャー8
大型 巨人 地 人型生物
出典 Monster Core 164ページ
知覚+16;暗視
言語 共通語、巨人語、地界語
技能 〈威圧〉+14、〈運動〉+20、〈隠密〉+14 (+18 in rocky terrain)、〈軽業〉+14、〈自然〉+18
【筋】+6、【敏】+2、【耐】+4、【知】±0、【判】+4、【魅】±0
アイテム +1ストライキング・グレートクラブ
知覚+16;暗視
言語 共通語、巨人語、地界語
技能 〈威圧〉+14、〈運動〉+20、〈隠密〉+14 (+18 in rocky terrain)、〈軽業〉+14、〈自然〉+18
【筋】+6、【敏】+2、【耐】+4、【知】±0、【判】+4、【魅】±0
アイテム +1ストライキング・グレートクラブ
AC 27;頑健+18、反応+14、意志+14
HP 150
Swat Projectile/Swat Projectile [reaction] 必要条件 The stone giant must have a free hand but can Release anything as part of this reaction;トリガー The giant is targeted by a physical ranged attack;効果 The stone giant gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the projectile was made of stone、the giant can throw it back at the attacker as a rock ranged Strike.
HP 150
Swat Projectile/Swat Projectile [reaction] 必要条件 The stone giant must have a free hand but can Release anything as part of this reaction;トリガー The giant is targeted by a physical ranged attack;効果 The stone giant gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the projectile was made of stone、the giant can throw it back at the attacker as a rock ranged Strike.
移動速度 35フィート
近接 [one-action] グレートクラブ+21[+16/+11](奇襲、魔法、間合い:10フィート、突き飛ばし)、ダメージ 2d10+12[殴打]
近接 [one-action] 拳 +20[+16/+12](機敏、間合い:10フィート)、ダメージ 2d6+14[殴打]
遠隔 [one-action] 岩 +18[+13/+8](暴虐、射程単位120フィート)、ダメージ 2d6+12[殴打]
Big Swing/Big Swing [two-actions] The stone giant makes a greatclub Strike. The target is Pushedup to 10フィート on a hit or up to 20フィート on a critical hit. If the target collides with a solid object, it takes bludgeoning damage as though it had fallen the distance it moved.
Create Boulder/Create Boulder [one-action] (地、始原) The stone giant molds a boulder from primal earth and throws it as a rock Strike. A creature hit by the Strike must succeed at a DC 26 Reflex save or be knocked prone .
近接 [one-action] グレートクラブ+21[+16/+11](奇襲、魔法、間合い:10フィート、突き飛ばし)、ダメージ 2d10+12[殴打]
近接 [one-action] 拳 +20[+16/+12](機敏、間合い:10フィート)、ダメージ 2d6+14[殴打]
遠隔 [one-action] 岩 +18[+13/+8](暴虐、射程単位120フィート)、ダメージ 2d6+12[殴打]
Big Swing/Big Swing [two-actions] The stone giant makes a greatclub Strike. The target is Pushedup to 10フィート on a hit or up to 20フィート on a critical hit. If the target collides with a solid object, it takes bludgeoning damage as though it had fallen the distance it moved.
Create Boulder/Create Boulder [one-action] (地、始原) The stone giant molds a boulder from primal earth and throws it as a rock Strike. A creature hit by the Strike must succeed at a DC 26 Reflex save or be knocked prone .
ファイアー・ジャイアント Fire Giant
The most militaristic of giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. Most fire giant communities are built around elemental rifts, hot springs, or volcanic calderas and cannot be moved easily, inspiring unwavering defense against any intruders. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one's superior.
As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the giant matures. Beyond what they can forge in their volcanic furnaces, fire giants also look to tame dinosaurs, drakes, and hell hounds as tools of war.
Fire giants are usually identified by their powerful stature and bright orange hair that flickers and dances as if aflame. A typical fire giant stands about 14フィート tall, weighs around 7,000 pounds, and lives to be 350 years old.
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the giant matures. Beyond what they can forge in their volcanic furnaces, fire giants also look to tame dinosaurs, drakes, and hell hounds as tools of war.
Fire giants are usually identified by their powerful stature and bright orange hair that flickers and dances as if aflame. A typical fire giant stands about 14フィート tall, weighs around 7,000 pounds, and lives to be 350 years old.
“知識の想起”――人型生物(〈社会〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ファイアー・ジャイアント Fire Giant クリーチャー10
大型 火炎 巨人 人型生物
出典 Monster Core 166ページ
知覚+18;夜目
言語 共通語、巨人語、火界語
技能 〈威圧〉+23、〈運動〉+25、〈自然〉+18、〈製作〉+22
【筋】+7、【敏】±0、【耐】+5、【知】+2、【判】+2、【魅】±0
アイテム +1 ハーフ・プレート、+1ストライキング・グレートソード
知覚+18;夜目
言語 共通語、巨人語、火界語
技能 〈威圧〉+23、〈運動〉+25、〈自然〉+18、〈製作〉+22
【筋】+7、【敏】±0、【耐】+5、【知】+2、【判】+2、【魅】±0
アイテム +1 ハーフ・プレート、+1ストライキング・グレートソード
移動速度 25フィート
近接 [one-action] グレートソード+24[+19/+14](魔法、間合い:10フィート、多用途:[刺突])、ダメージ 2d12+13[斬撃]
近接 [one-action] 拳 +23[+19/+15](機敏、間合い:10フィート)、ダメージ 2d8+13[殴打]
遠隔 [one-action] flame +21[+16/+11](火炎、primal、射程120フィート)、ダメージ 4d6[火炎]、加えて2d6持続[火炎]
Flaming Stroke/Flaming Stroke [two-actions] (火炎、始原) The fire giant imbues their blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. They make one attack roll only and compare the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty.
近接 [one-action] グレートソード+24[+19/+14](魔法、間合い:10フィート、多用途:[刺突])、ダメージ 2d12+13[斬撃]
近接 [one-action] 拳 +23[+19/+15](機敏、間合い:10フィート)、ダメージ 2d8+13[殴打]
遠隔 [one-action] flame +21[+16/+11](火炎、primal、射程120フィート)、ダメージ 4d6[火炎]、加えて2d6持続[火炎]
Flaming Stroke/Flaming Stroke [two-actions] (火炎、始原) The fire giant imbues their blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. They make one attack roll only and compare the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty.
フロスト・ジャイアント Frost Giant
Frost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who ferociously defend their expanse of tundra to nomadic families that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by the family member who exhibits the greatest ferocity and prowess in battle—often a massive bully who demands absolute obedience from the rest.
Frost giants' appearance is reflective of their icy homes, with flesh ranging from a translucent glacial blue to a slushy gray. A typical frost giant stands about 15フィート tall and weighs approximately 2,800 pounds. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. A well-stocked frost giant clan will raise mammoth mounts or press witchwargs into service as hunting companions, but consider their environment too hostile for a soft concept like pets.
“知識の想起”――人型生物(〈社会〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
Frost giants' appearance is reflective of their icy homes, with flesh ranging from a translucent glacial blue to a slushy gray. A typical frost giant stands about 15フィート tall and weighs approximately 2,800 pounds. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. A well-stocked frost giant clan will raise mammoth mounts or press witchwargs into service as hunting companions, but consider their environment too hostile for a soft concept like pets.
“知識の想起”――人型生物(〈社会〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
フロスト・ジャイアント Frost Giant クリーチャー9
大型 巨人 人型生物 氷雪
出典 Monster Core 165ページ
知覚+17;夜目
言語 共通語、巨人語
技能 〈威圧〉+18、〈運動〉+23、〈隠密〉+17 (+21 in snow)、〈自然〉+17、〈製作〉+18
【筋】+6、【敏】±0、【耐】+5、【知】±0、【判】+2、【魅】±0
アイテム +1ストライキング・グレートアックス、ブレストプレート
知覚+17;夜目
言語 共通語、巨人語
技能 〈威圧〉+18、〈運動〉+23、〈隠密〉+17 (+21 in snow)、〈自然〉+17、〈製作〉+18
【筋】+6、【敏】±0、【耐】+5、【知】±0、【判】+2、【魅】±0
アイテム +1ストライキング・グレートアックス、ブレストプレート
移動速度 30フィート; ice stride
近接 [one-action] グレートアックス+21[+16/+11](魔法、間合い:10フィート、薙ぎ)、ダメージ 2d12+12[斬撃]
近接 [one-action] 拳 +21[+17/+13](機敏、間合い:10フィート)、ダメージ 2d8+12[殴打]
遠隔 [one-action] icicle +19[+14/+9](氷雪、primal、射程120フィート)、ダメージ 2d8[刺突]、加えて3d6[氷雪]
Chill Breath/Chill Breath [one-action] (氷雪、始原) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basicReflex save. A creature that fails its save is also immobilizedand takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4ラウンド.
Ice Stride/Ice Stride A frost giant isn't impeded by difficult terraincaused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Wide Swing/Wide Swing [one-action] The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.
近接 [one-action] グレートアックス+21[+16/+11](魔法、間合い:10フィート、薙ぎ)、ダメージ 2d12+12[斬撃]
近接 [one-action] 拳 +21[+17/+13](機敏、間合い:10フィート)、ダメージ 2d8+12[殴打]
遠隔 [one-action] icicle +19[+14/+9](氷雪、primal、射程120フィート)、ダメージ 2d8[刺突]、加えて3d6[氷雪]
Chill Breath/Chill Breath [one-action] (氷雪、始原) The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 basicReflex save. A creature that fails its save is also immobilizedand takes 2d6 cold damage at the end of each of its turns until it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4ラウンド.
Ice Stride/Ice Stride A frost giant isn't impeded by difficult terraincaused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.
Wide Swing/Wide Swing [one-action] The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.
マーシュ・ジャイアント Marsh Giant
Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants appear hideous to most airbreathers, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, including other marsh giants, and guzzle stagnant water from cauldrons or directly from their swampy homes.
Marsh giant clans are insular, with each clan dedicating itself to zealous worship of a sea-dwelling deity, demon lord, or stranger entity. Whatever forces call to the marsh giants sometimes ensnare boggards and ogres as well, gathering in grim worship. Rather than favor these humanoid hangers-on, marsh giants lavish attention on favored pets: krooths, giant octopuses, or primeval creatures like dinosaursand the crocodilian deinosuchuses .
Barely topping 11フィート tall and 1,000 pounds, marsh giants are small for giants but make up for their stature with their zealotry.
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
Marsh giant clans are insular, with each clan dedicating itself to zealous worship of a sea-dwelling deity, demon lord, or stranger entity. Whatever forces call to the marsh giants sometimes ensnare boggards and ogres as well, gathering in grim worship. Rather than favor these humanoid hangers-on, marsh giants lavish attention on favored pets: krooths, giant octopuses, or primeval creatures like dinosaursand the crocodilian deinosuchuses .
Barely topping 11フィート tall and 1,000 pounds, marsh giants are small for giants but make up for their stature with their zealotry.
“知識の想起”――人型生物(〈社会〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
マーシュ・ジャイアント Marsh Giant クリーチャー8
大型 巨人 水陸両生 人型生物 水
出典 Monster Core 164ページ
知覚+16;夜目
言語 アクロ語、共通語、巨人語、水界語
技能 〈威圧〉+15、〈運動〉+18、〈自然〉+15、〈宗教〉+17
【筋】+6、【敏】+3、【耐】+4、【知】±0、【判】+3、【魅】+1
アイテム +1ストライキング・gaff
知覚+16;夜目
言語 アクロ語、共通語、巨人語、水界語
技能 〈威圧〉+15、〈運動〉+18、〈自然〉+15、〈宗教〉+17
【筋】+6、【敏】+3、【耐】+4、【知】±0、【判】+3、【魅】+1
アイテム +1ストライキング・gaff
AC 27;頑健+18、反応+13、意志+17
HP 150
HP 150
移動速度 35フィート、水泳20フィート
近接 [one-action] gaff+20[+15/+10](魔法、間合い:10フィート、足払い、多用途:[刺突])、ダメージ 2d6+14[殴打]
近接 [one-action] 拳 +20[+16/+12](機敏、間合い:10フィート)、ダメージ 2d6+14[殴打]
遠隔 [one-action] spit +20[+15/+10](primal、射程60フィート、water)、ダメージ 5d6[殴打]
伝承生得呪文 DC 23;5ランク マリナーズ・カース;2ランク オーギュリイ、ミスト
Drowning Hook/Drowning Hook [one-action] (始原、水) 必要条件 A creature is pronewithin the marsh giant's reach;効果 The marsh giant uses its gaff to push the creature down as water bubbles up below it. The target becomes submerged in water until they are no longer prone and must hold their breathif they cannot breathe water. They take 4d6 bludgeoning damage (DC 23 basic Fortitude save) and lose 3ラウンド worth of air if they fail the save.
Twist the Hook/Twist the Hook [two-actions] The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to knock the target proneand create an awful wound, dealing 2d6 persistent bleed damage to the creature.
近接 [one-action] gaff+20[+15/+10](魔法、間合い:10フィート、足払い、多用途:[刺突])、ダメージ 2d6+14[殴打]
近接 [one-action] 拳 +20[+16/+12](機敏、間合い:10フィート)、ダメージ 2d6+14[殴打]
遠隔 [one-action] spit +20[+15/+10](primal、射程60フィート、water)、ダメージ 5d6[殴打]
伝承生得呪文 DC 23;5ランク マリナーズ・カース;2ランク オーギュリイ、ミスト
Drowning Hook/Drowning Hook [one-action] (始原、水) 必要条件 A creature is pronewithin the marsh giant's reach;効果 The marsh giant uses its gaff to push the creature down as water bubbles up below it. The target becomes submerged in water until they are no longer prone and must hold their breathif they cannot breathe water. They take 4d6 bludgeoning damage (DC 23 basic Fortitude save) and lose 3ラウンド worth of air if they fail the save.
Twist the Hook/Twist the Hook [two-actions] The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to knock the target proneand create an awful wound, dealing 2d6 persistent bleed damage to the creature.