ハグ Hag
出典 Monster Core 188ページ
ハグは魔法や操作を使って子供や若者をその手中に引き込む、悪辣な捕食者だ。その本当の姿は不気味で恐ろしいものだが、ハグは普通の女性に変装して一生の多くを過ごす。彼らは、不幸な人、無邪気な人、あるいは弱い立場の標的を探し出し、その弱点を食い物にしてから奪い取る。典型的なハグは、虐待と支配を好み、自己中心的だ。悪意のないハグは存在するかもしれないが、真の姿を明かすことは滅多にないため、見つけることはほぼ不可能だ。
ハグは魔法や操作を使って子供や若者をその手中に引き込む、悪辣な捕食者だ。その本当の姿は不気味で恐ろしいものだが、ハグは普通の女性に変装して一生の多くを過ごす。彼らは、不幸な人、無邪気な人、あるいは弱い立場の標的を探し出し、その弱点を食い物にしてから奪い取る。典型的なハグは、虐待と支配を好み、自己中心的だ。悪意のないハグは存在するかもしれないが、真の姿を明かすことは滅多にないため、見つけることはほぼ不可能だ。
アイアン・ハグ Iron Hag
Iron hags are kidnappers, targeting those too young to even remember to fight back. They most often snatch babies from their cradles, though they sometimes target fearful children or youths who suffer from anxiety. They then imprison their new wards in towers or enchanted dungeons, terrifying their victims with stories of the outside world to discourage them from even trying to escape. If these methods fail to be effective, iron hags become more straightforward in their methods of imprisonment, insisting it's for their captives' own good.
An iron hag's true form has unnaturally long arms. True to their name, they have teeth made of iron, as well as long iron toenails and claws.
“知識の想起”――人型生物(〈社会〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
An iron hag's true form has unnaturally long arms. True to their name, they have teeth made of iron, as well as long iron toenails and claws.
“知識の想起”――人型生物(〈社会〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
アイアン・ハグ Iron Hag クリーチャー6
大型 ハグ 人型生物
出典 Monster Core 190ページ
知覚+14;暗視
言語 アクロ語、共通語、巨人語
技能 〈威圧〉+13、〈運動〉+14 (+16 to Grapple)、〈隠密〉+16、〈軽業〉+12、〈交渉〉+11、〈ペテン〉+13
【筋】+6、【敏】+4、【耐】+4、【知】+1、【判】+4、【魅】+3
魔女団 An iron hag adds earthbind、impaling spike、and spellwrackto their coven's spells. Their spell DC when leading a coven is 24.
知覚+14;暗視
言語 アクロ語、共通語、巨人語
技能 〈威圧〉+13、〈運動〉+14 (+16 to Grapple)、〈隠密〉+16、〈軽業〉+12、〈交渉〉+11、〈ペテン〉+13
【筋】+6、【敏】+4、【耐】+4、【知】+1、【判】+4、【魅】+3
魔女団 An iron hag adds earthbind、impaling spike、and spellwrackto their coven's spells. Their spell DC when leading a coven is 24.
AC 24;頑健+16、反応+12、意志+14;魔法に対する全てのセーヴに+1の状態ボーナス
HP 80;抵抗 物理 3(アダマンティンを除く)
HP 80;抵抗 物理 3(アダマンティンを除く)
移動速度 40フィート
近接 [one-action] 爪 +16[+12/+8](機敏、冷たい鉄、魔法、間合い:10フィート)、ダメージ 2d8+6[斬撃]、加えてつかみ
近接 [one-action] 顎 +16[+11/+6](冷たい鉄、魔法)、ダメージ 2d6+6[刺突]
Bonds of Iron/Bonds of Iron [two-actions] (攻撃、伝承) 頻度 1日1回;効果 The hag causes a cage built of cold iron fingernails to spring out of nothingness around one creature within 30フィート、attempting an Athleticscheck to Grappleagainst the target's Fortitude DC; if the target has a weakness to cold iron, the iron hag gains a +2 circumstance bonus to this check. On a success, the creature is grabbedby the magical fingernails (or restrainedon a critical success). If the creature successfully Escapes (DC 24), the cage crumbles into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
変身 [one-action] (精神集中、伝承、完全変身) The iron hag can take on the appearance of any Medium female humanoid . This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Embrace of Iron/Embrace of Iron [one-action] 必要条件 A creature is grabbedor restrainedby the iron hag's claw;効果 The hag's nails tear into their captured victim, dealing 2d8 piercing damage (the nails are cold iron). Then the hag can attempt to Reposition the creature. If the creature is adjacent to the hag, they can then attempt a jaws Strike against it.
近接 [one-action] 爪 +16[+12/+8](機敏、冷たい鉄、魔法、間合い:10フィート)、ダメージ 2d8+6[斬撃]、加えてつかみ
近接 [one-action] 顎 +16[+11/+6](冷たい鉄、魔法)、ダメージ 2d6+6[刺突]
Bonds of Iron/Bonds of Iron [two-actions] (攻撃、伝承) 頻度 1日1回;効果 The hag causes a cage built of cold iron fingernails to spring out of nothingness around one creature within 30フィート、attempting an Athleticscheck to Grappleagainst the target's Fortitude DC; if the target has a weakness to cold iron, the iron hag gains a +2 circumstance bonus to this check. On a success, the creature is grabbedby the magical fingernails (or restrainedon a critical success). If the creature successfully Escapes (DC 24), the cage crumbles into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
変身 [one-action] (精神集中、伝承、完全変身) The iron hag can take on the appearance of any Medium female humanoid . This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Embrace of Iron/Embrace of Iron [one-action] 必要条件 A creature is grabbedor restrainedby the iron hag's claw;効果 The hag's nails tear into their captured victim, dealing 2d8 piercing damage (the nails are cold iron). Then the hag can attempt to Reposition the creature. If the creature is adjacent to the hag, they can then attempt a jaws Strike against it.
クックー・ハグ Cuckoo Hag
Cuckoo hags seek out youths who are unhappy with their lives, disguising themselves as a trusted figure such as a friend or family member. These hags then weave magical, idealized worlds out of illusions and dream stuff to trap their victims. Once they convince a mortal to stay in their magical world forever, the cuckoo hag drains their prey of life force and imprisons their soul.
A cuckoo hag's true form is a creature with the cracked pale skin of a broken porcelain doll and an almost impossibly thin neck and limbs.
“知識の想起”――人型生物(〈社会〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
A cuckoo hag's true form is a creature with the cracked pale skin of a broken porcelain doll and an almost impossibly thin neck and limbs.
“知識の想起”――人型生物(〈社会〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
クックー・ハグ Cuckoo Hag クリーチャー9
中型 ハグ 人型生物
出典 Monster Core 191ページ
知覚+18;暗視
言語 アクロ語、デーモン語、共通語、ダイモン語、デヴィル語、フェイ語、巨人語
技能 〈威圧〉+19、〈交渉〉+19、〈社会〉+18、〈宗教〉+18、〈製作〉+18、〈伝承学〉+19、〈秘術〉+18、〈ペテン〉+21
【筋】+5、【敏】+4、【耐】+3、【知】+4、【判】+3、【魅】+6
魔女団 A cuckoo hag adds dominate、nightmare、outcast's curse、and scryingto their coven's spells.
知覚+18;暗視
言語 アクロ語、デーモン語、共通語、ダイモン語、デヴィル語、フェイ語、巨人語
技能 〈威圧〉+19、〈交渉〉+19、〈社会〉+18、〈宗教〉+18、〈製作〉+18、〈伝承学〉+19、〈秘術〉+18、〈ペテン〉+21
【筋】+5、【敏】+4、【耐】+3、【知】+4、【判】+3、【魅】+6
魔女団 A cuckoo hag adds dominate、nightmare、outcast's curse、and scryingto their coven's spells.
AC 28;頑健+16、反応+19、意志+18;魔法に対する全てのセーヴに+1の状態ボーナス
HP 170;完全耐性 睡眠;抵抗 [精神]10;弱点 冷たい鉄 10
Sound Imitation/Sound Imitation A cuckoo hag who succeeds at a Deceptioncheck to Lie can mimic the sound of any feminine voice they have heard (in cases where this may be unclear、the GM is the final arbiter) and have a +4 circumstance bonus to this check.
HP 170;完全耐性 睡眠;抵抗 [精神]10;弱点 冷たい鉄 10
Sound Imitation/Sound Imitation A cuckoo hag who succeeds at a Deceptioncheck to Lie can mimic the sound of any feminine voice they have heard (in cases where this may be unclear、the GM is the final arbiter) and have a +4 circumstance bonus to this check.
移動速度 25フィート
近接 [one-action] 爪 +20[+16/+12](機敏、魔法)、ダメージ 2d8+8[斬撃]、加えて1d6 spirit
伝承生得呪文 DC 29;9ランク シージ・ソウル(回数無制限;see soul covenant);5ランク イリューソリイ・オブジェクト、イリューソリイ・シーン、サブコンシャス・サジェスチョン、ドリーミング・ポテンシャル、ナイトメア、ミラージュ;4ランク アシッド・グリップ(×3)、クレアヴォイアンス、クレアオーディエンス、フライ、フライ;3ランク スリープ(回数無制限)、ドリーム・メッセージ(回数無制限);2ランク インヴィジビリティ(回数無制限);キャントリップ (5ランク) デイズ、ディテクト・マジック、プレスティディジテイション、プレスティディジテイション、メッセージ、リード・オーラ
儀式 DC 28;2ランク アニメイト・オブジェクト
変身 [one-action] (精神集中、伝承、完全変身) The cuckoo hag can take on the appearance of any Medium female humanoid . This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Cuckoo's Lair/Cuckoo's Lair A cuckoo hag is intrinsically connected to a pocket dimension that serves as their home domain. The lair is an extradimensional space that is 40フィート wide, 40フィート deep, and 30フィート tall. It contains whatever mundane food, buildings, landscapes, and objects that the cuckoo hag desires, though anything removed from the cuckoo's lair dissolves into nothingness instantly.
In order to enter or leave the plane, the cuckoo hag must create a door in the physical world as a single action, which has the concentrateand manipulatetraits. The door is invisible by default, though the cuckoo hag can choose a target creature that can perceive the door normally. The cuckoo hag can Dismiss this door from reality, but only if they (and no other creature) are inside of their lair and alone.
Soul Covenant/Soul Covenant (伝承) 必要条件 The cuckoo hag can cast seize soulat will, but only to target a creature who has agreed to stay with them forever. They typically do so as soon as the agreement is made but might hold off to gain leverage over a situation. They typically place the soul into a construct, typically a soulbound doll if they want a companion or a more powerful construct if they want a guardian.
近接 [one-action] 爪 +20[+16/+12](機敏、魔法)、ダメージ 2d8+8[斬撃]、加えて1d6 spirit
伝承生得呪文 DC 29;9ランク シージ・ソウル(回数無制限;see soul covenant);5ランク イリューソリイ・オブジェクト、イリューソリイ・シーン、サブコンシャス・サジェスチョン、ドリーミング・ポテンシャル、ナイトメア、ミラージュ;4ランク アシッド・グリップ(×3)、クレアヴォイアンス、クレアオーディエンス、フライ、フライ;3ランク スリープ(回数無制限)、ドリーム・メッセージ(回数無制限);2ランク インヴィジビリティ(回数無制限);キャントリップ (5ランク) デイズ、ディテクト・マジック、プレスティディジテイション、プレスティディジテイション、メッセージ、リード・オーラ
儀式 DC 28;2ランク アニメイト・オブジェクト
変身 [one-action] (精神集中、伝承、完全変身) The cuckoo hag can take on the appearance of any Medium female humanoid . This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).
Cuckoo's Lair/Cuckoo's Lair A cuckoo hag is intrinsically connected to a pocket dimension that serves as their home domain. The lair is an extradimensional space that is 40フィート wide, 40フィート deep, and 30フィート tall. It contains whatever mundane food, buildings, landscapes, and objects that the cuckoo hag desires, though anything removed from the cuckoo's lair dissolves into nothingness instantly.
In order to enter or leave the plane, the cuckoo hag must create a door in the physical world as a single action, which has the concentrateand manipulatetraits. The door is invisible by default, though the cuckoo hag can choose a target creature that can perceive the door normally. The cuckoo hag can Dismiss this door from reality, but only if they (and no other creature) are inside of their lair and alone.
Soul Covenant/Soul Covenant (伝承) 必要条件 The cuckoo hag can cast seize soulat will, but only to target a creature who has agreed to stay with them forever. They typically do so as soon as the agreement is made but might hold off to gain leverage over a situation. They typically place the soul into a construct, typically a soulbound doll if they want a companion or a more powerful construct if they want a guardian.
シー・ハグ Sea Hag
Sea hags specialize in transformation magic, preying on those who are desperate to change some aspect of their physical appearance. Targets often include those suffering from insecurity about their bodies or those desperate to reside in a different environment, such as aquatic creatures who wish to live on land. These hags are known for tempting desperate victims into tragic and excruciating bargains, though they're also happy to drown and eat mariners who stray too close to their dwellings.
A sea hag has the upper half of a humanoid and the lower half of an octopus, with translucent skin and glowing lights visible beneath their flesh. Sea hags can join covens, but their aquatic nature often prevents them from joining mixed covens with other kinds of hags.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
A sea hag has the upper half of a humanoid and the lower half of an octopus, with translucent skin and glowing lights visible beneath their flesh. Sea hags can join covens, but their aquatic nature often prevents them from joining mixed covens with other kinds of hags.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
シー・ハグ Sea Hag クリーチャー3
中型 水陸両生 ハグ 人型生物
出典 Monster Core 188ページ
知覚+10;暗視
言語 アクロ語、共通語、フェイ語、巨人語、水界語
技能 〈運動〉+11、〈隠密〉+8、〈軽業〉+8、〈伝承学〉+8、〈ペテン〉+10
【筋】+4、【敏】+3、【耐】+4、【知】+1、【判】+3、【魅】+3
魔女団 A sea hag adds humanoid form、mariner's curse、and ウォーター・ウォークto their coven's spells. Their spell DC when leading a coven is 20.
知覚+10;暗視
言語 アクロ語、共通語、フェイ語、巨人語、水界語
技能 〈運動〉+11、〈隠密〉+8、〈軽業〉+8、〈伝承学〉+8、〈ペテン〉+10
【筋】+4、【敏】+3、【耐】+4、【知】+1、【判】+3、【魅】+3
魔女団 A sea hag adds humanoid form、mariner's curse、and ウォーター・ウォークto their coven's spells. Their spell DC when leading a coven is 20.
AC 19;頑健+11、反応+8、意志+10;魔法に対する全てのセーヴに+1の状態ボーナス
HP 45;完全耐性 完全変身;弱点 冷たい鉄 3
HP 45;完全耐性 完全変身;弱点 冷たい鉄 3
移動速度 25フィート、水泳35フィート
近接 [one-action] 爪 +12[+8/+4](機敏、魔法)、ダメージ 1d10+4[斬撃]
Dread Gaze/Dread Gaze [two-actions] (呪い、感情、恐怖、精神、伝承) The hag gazes upon a creature, afflicting it with a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target doesn't need to be able to see the sea hag.
大成功 クリーチャーはなんの効果も受けない。。
成功 The creature is frightened 1 .
失敗 The creature is frightened 1 and is slowed 1for 1ラウンド. If the target was dying, it remains unconscious for 1日. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.
大失敗 As failure, but the creature is frightened 2 and slowed 1 for 1分.
Sea Hag's Bargain/Sea Hag's Bargain (精神集中、探索、伝承、完全変身) The sea hag can make a bargain with a willing creature who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice. In exchange, the sea hag spends 1分 polymorphing the creature into a form the target desires.
This functions as Change Shape. It might be a total transformation or just changing one or more aspects of the target's body, and it can't make the creature more than one size smaller or larger. The creature changes its Speeds as appropriate for the new form. It doesn't change the attack and damage bonuses with its Strikes, but it might change the damage type the Strikes deal. This has an unlimited duration, and as long as it's transformed, the creature is sickened 2 and can't reduce its sickened condition below 2. The creature can slowly and carefully eat and drink despite being sickened. The only way to restore the lost quality used as payment is to defeat the sea hag or make another bargain for its return. Ending the bargain in this way also removes the transformation.
近接 [one-action] 爪 +12[+8/+4](機敏、魔法)、ダメージ 1d10+4[斬撃]
Dread Gaze/Dread Gaze [two-actions] (呪い、感情、恐怖、精神、伝承) The hag gazes upon a creature, afflicting it with a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target doesn't need to be able to see the sea hag.
大成功 クリーチャーはなんの効果も受けない。。
成功 The creature is frightened 1 .
失敗 The creature is frightened 1 and is slowed 1for 1ラウンド. If the target was dying, it remains unconscious for 1日. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.
大失敗 As failure, but the creature is frightened 2 and slowed 1 for 1分.
Sea Hag's Bargain/Sea Hag's Bargain (精神集中、探索、伝承、完全変身) The sea hag can make a bargain with a willing creature who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice. In exchange, the sea hag spends 1分 polymorphing the creature into a form the target desires.
This functions as Change Shape. It might be a total transformation or just changing one or more aspects of the target's body, and it can't make the creature more than one size smaller or larger. The creature changes its Speeds as appropriate for the new form. It doesn't change the attack and damage bonuses with its Strikes, but it might change the damage type the Strikes deal. This has an unlimited duration, and as long as it's transformed, the creature is sickened 2 and can't reduce its sickened condition below 2. The creature can slowly and carefully eat and drink despite being sickened. The only way to restore the lost quality used as payment is to defeat the sea hag or make another bargain for its return. Ending the bargain in this way also removes the transformation.
スウィート・ハグ Sweet Hag
Sweet hags use bright colors, pleasant visages, and sugary treats to draw in children and the young at heart. Their favorite prey is impoverished youngsters who are unlikely to be missed—sweet hags offer them food and a veneer of kindness before devouring the hapless child. Sweet hags also enchant their food to magically charm others, often using these bespelled servitors to handle all of their busywork. Though they present a lovely and generous face to the world, they turn vicious when insulted or defied. A sweet hag's true form is a dribbling mass of flesh with gumdrop eyes, often resembling melting taffy.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
スウィート・ハグ Sweet Hag クリーチャー4
中型 ハグ 人型生物
出典 Monster Core 189ページ
知覚+10;暗視
言語 アクロ語、共通語、フェイ語、巨人語;トゥルースピーチ
技能 〈運動〉+11、〈隠密〉+9、〈軽業〉+9、〈自然〉+8、〈伝承学〉+8、〈ペテン〉+10
【筋】+5、【敏】+3、【耐】+3、【知】+2、【判】+2、【魅】+4
魔女団 A sweet hag adds charm、honeyed words、and outcast's curseto their coven's spells.
知覚+10;暗視
言語 アクロ語、共通語、フェイ語、巨人語;トゥルースピーチ
技能 〈運動〉+11、〈隠密〉+9、〈軽業〉+9、〈自然〉+8、〈伝承学〉+8、〈ペテン〉+10
【筋】+5、【敏】+3、【耐】+3、【知】+2、【判】+2、【魅】+4
魔女団 A sweet hag adds charm、honeyed words、and outcast's curseto their coven's spells.
AC 21;頑健+11、反応+11、意志+12;魔法に対する全てのセーヴに+1の状態ボーナス
HP 70;弱点 冷たい鉄 5
HP 70;弱点 冷たい鉄 5
移動速度 25フィート
近接 [one-action] candy cane 爪 +14[+10/+6](機敏、魔法)、ダメージ 1d10+5[刺突]、加えてsoporific touch
伝承生得呪文 DC 20、攻撃+14;2ランク インヴィジビリティ(回数無制限)、クリエイト・フード(sweets only)、シュリンク、スリープ、ラフィング・フィット;1ランク クレンズ・クィジン(回数無制限)、スパイダー・スティング、チャーム(回数無制限);キャントリップ (2ランク) デイズ、フィグメント、フィグメント、メッセージ、ライト;常時 (5ランク) トゥルースピーチ
Betraying Touch/Betraying Touch [one-action] The sweet hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by soporific strike with a –4 circumstance penalty to their saving throw.
変身 [one-action] (精神集中、伝承、完全変身) The sweet hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Poisoned Candy/Poisoned Candy [two-actions] (伝承) The sweet hag casts an innate spell that can normally target 1 creature on a piece of food, typically a sweet treat. The spell is stored in the food. The first creature that eats any of the food is affected by the spell and takes a –4 circumstance penalty to their saving throw against that effect.
Soporific Touch/Soporific Touch (無力化、伝承) A creature damaged by a sweet hag's claw must succeed at a DC 20 Fortitude save or be enfeebled 1for 1日. If the creature critically fails or fails this save while already enfeebled by soporific strike, it falls unconsciousand dreams of eating delicious sweets; this is a mentalsleep effect. If not woken up before 1分 passes, the creature wakes up automatically.
近接 [one-action] candy cane 爪 +14[+10/+6](機敏、魔法)、ダメージ 1d10+5[刺突]、加えてsoporific touch
伝承生得呪文 DC 20、攻撃+14;2ランク インヴィジビリティ(回数無制限)、クリエイト・フード(sweets only)、シュリンク、スリープ、ラフィング・フィット;1ランク クレンズ・クィジン(回数無制限)、スパイダー・スティング、チャーム(回数無制限);キャントリップ (2ランク) デイズ、フィグメント、フィグメント、メッセージ、ライト;常時 (5ランク) トゥルースピーチ
Betraying Touch/Betraying Touch [one-action] The sweet hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by soporific strike with a –4 circumstance penalty to their saving throw.
変身 [one-action] (精神集中、伝承、完全変身) The sweet hag can take on the appearance of any Medium humanoid woman. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Poisoned Candy/Poisoned Candy [two-actions] (伝承) The sweet hag casts an innate spell that can normally target 1 creature on a piece of food, typically a sweet treat. The spell is stored in the food. The first creature that eats any of the food is affected by the spell and takes a –4 circumstance penalty to their saving throw against that effect.
Soporific Touch/Soporific Touch (無力化、伝承) A creature damaged by a sweet hag's claw must succeed at a DC 20 Fortitude save or be enfeebled 1for 1日. If the creature critically fails or fails this save while already enfeebled by soporific strike, it falls unconsciousand dreams of eating delicious sweets; this is a mentalsleep effect. If not woken up before 1分 passes, the creature wakes up automatically.