ラヴナー Ravener
出典 Bestiary 2 222ページ
Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural lifespan. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance may find some dragons, but the most stubborn of their ilk (and invariably the most wicked) may pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.
A ravener’s flesh is stripped away as part of the transformation, leaving only their skeleton. What they lose in flesh, however, the dragon gains in soul-rending power, as their raw spiritual energy forms a protective barrier around their skeleton, keeping it intact and allowing flight with now-skeletal wings. This new existence is not so easy to maintain as other forms of undeath, however, and the ravener must feed regularly on the souls of living creatures to power their profane metabolism. This hunger is much greater than that of a living dragon, so raveners are forced to relocate regularly, traveling to fresh hunting grounds each time they strip their current home of prey. A ravener may depopulate whole regions at a time in order to sate their endless hunger for souls, lest they lose much of their power and become a ravener husk.
Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural lifespan. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance may find some dragons, but the most stubborn of their ilk (and invariably the most wicked) may pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.
A ravener’s flesh is stripped away as part of the transformation, leaving only their skeleton. What they lose in flesh, however, the dragon gains in soul-rending power, as their raw spiritual energy forms a protective barrier around their skeleton, keeping it intact and allowing flight with now-skeletal wings. This new existence is not so easy to maintain as other forms of undeath, however, and the ravener must feed regularly on the souls of living creatures to power their profane metabolism. This hunger is much greater than that of a living dragon, so raveners are forced to relocate regularly, traveling to fresh hunting grounds each time they strip their current home of prey. A ravener may depopulate whole regions at a time in order to sate their endless hunger for souls, lest they lose much of their power and become a ravener husk.
Creating a Ravener Creating a Ravener
Any evil dragon of at least level 13 can become a ravener, although it is exceedingly rare for a dragon younger than an ancient true dragon (such as a chromatic, primal, or metallic dragon) to do so. Typically, the dragon must perform a rare ritual called ravenous reanimation , but this requirement can be waived if the prospective ravener has the aid of a powerful patron. In certain unique conditions, such as the intervention of a vile god of undeath, a dragon can transform into a ravener after death without the use of this rite at all. A ravener is a powerful creature that is likely to have a major impact on your game, so you might want to create each one as a custom monster. If you don't have time, you can also create a ravener via the following steps. Increase the dragon's level by 2 and change their statistics as follows.
- They gain the undead trait and the Necril language.
- Increase their AC, attack bonuses, DCs, saving throws, and skill modifiers by 2.
- They gain weakness to good damage and more HP (see below).
- The ravener's melee strikes deal an additional 2d6 negative damage, and their damaging Breath Weapon deals an additional 4d6 persistent negative damage.
Ravener Ravener
Starting Level | HP Increase | Weakness |
---|---|---|
13-20 | 50 | 15 |
21 or greater | 90 | 20 |
Ravener Abilities Ravener Abilities
A ravener gains the following abilities.
Darkvision/Darkvision
Soulsense/Soulsense A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestialsand fiends , appear brighter to this sense.
Negative Healing/Negative Healing
Immunities/Immunities death effects, disease, paralyzed, poison, unconscious
Cowering Fear/Cowering Fear (オーラ、感情、恐怖、精神) A ravener's frightful presencecauses creatures to cower in fear as well. As long as a creature is at least frightened 2or more as a result of the ravener's frightful presence, it is also immobilized from the fear.
Soul Ward/Soul Ward An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
Consume Soul/Consume Soul [free-action] (即死、信仰、死霊術) トリガー A living creature within 30フィート of the ravener dies; 効果 The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save.
大成功 The creature is unaffected.
成功 The ravener tears off a small chunk of the creature’s soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature’s level.
失敗 As success, but the creature’s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature’s level.
大失敗 As failure, but the ravener devours the entire soul. The victim can’t be restored to life as long as the ravener exists except via a 10th-level effect such as miracleor wish , and the ravener adds a number of Hit Points to their soul ward equal to twice the creature’s level.
Discorporate/Discorporate [free-action] (信仰、死霊術) トリガー The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; 効果 The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.
Ravenous Breath/Ravenous Breath A ravener's Breath Weapon is infused with negative energy and strips life essence from the victims. Any creature that fails its save against the ravener's Breath Weapon is drained 1 (or drained 2 on a critical failure). If at least one creature is drained by the ravener's Breath Weapon, the ravener's soul ward gains 5 Hit Points.
Vicious Criticals/Vicious Criticals The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.
Darkvision/Darkvision
Soulsense/Soulsense A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestialsand fiends , appear brighter to this sense.
Negative Healing/Negative Healing
Immunities/Immunities death effects, disease, paralyzed, poison, unconscious
Cowering Fear/Cowering Fear (オーラ、感情、恐怖、精神) A ravener's frightful presencecauses creatures to cower in fear as well. As long as a creature is at least frightened 2or more as a result of the ravener's frightful presence, it is also immobilized from the fear.
Soul Ward/Soul Ward An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
Consume Soul/Consume Soul [free-action] (即死、信仰、死霊術) トリガー A living creature within 30フィート of the ravener dies; 効果 The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save.
大成功 The creature is unaffected.
成功 The ravener tears off a small chunk of the creature’s soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature’s level.
失敗 As success, but the creature’s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature’s level.
大失敗 As failure, but the ravener devours the entire soul. The victim can’t be restored to life as long as the ravener exists except via a 10th-level effect such as miracleor wish , and the ravener adds a number of Hit Points to their soul ward equal to twice the creature’s level.
Discorporate/Discorporate [free-action] (信仰、死霊術) トリガー The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; 効果 The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.
Ravenous Breath/Ravenous Breath A ravener's Breath Weapon is infused with negative energy and strips life essence from the victims. Any creature that fails its save against the ravener's Breath Weapon is drained 1 (or drained 2 on a critical failure). If at least one creature is drained by the ravener's Breath Weapon, the ravener's soul ward gains 5 Hit Points.
Vicious Criticals/Vicious Criticals The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.
ラヴナー Ravener
The ravener presented here was once an ancient red dragon .
“知識の想起”――竜(〈秘術〉) : DC 47
“知識の想起”――アンデッド(〈宗教〉) : DC 47
一般的な知識 : DC 45
専門知識 : DC 42
“知識の想起”――竜(〈秘術〉) : DC 47
“知識の想起”――アンデッド(〈宗教〉) : DC 47
一般的な知識 : DC 45
専門知識 : DC 42
ラヴナー Ravener クリーチャー21
レア CE 巨大 アンデッド 火炎 竜
出典 Bestiary 2 224ページ
知覚+37;暗視、鋭敏嗅覚(不明瞭)60フィート 、煙を見通す目、soulsense60フィート
言語 奈落語、共通語、竜語、ドワーフ語、巨人語、死霊語、オーク語
技能 〈威圧〉+40、〈運動〉+39、〈隠密〉+35、〈軽業〉+32、〈交渉〉+38、〈秘術〉+37、〈ペテン〉+38
【筋】+9、【敏】+5、【耐】+9、【知】+5、【判】+6、【魅】+8
煙を見通す目/Smoke Vision Smoke doesn't impair an ancient red ravener's vision;it ignores the 視認困難状態 condition from smoke.
知覚+37;暗視、鋭敏嗅覚(不明瞭)60フィート 、煙を見通す目、soulsense60フィート
言語 奈落語、共通語、竜語、ドワーフ語、巨人語、死霊語、オーク語
技能 〈威圧〉+40、〈運動〉+39、〈隠密〉+35、〈軽業〉+32、〈交渉〉+38、〈秘術〉+37、〈ペテン〉+38
【筋】+9、【敏】+5、【耐】+9、【知】+5、【判】+6、【魅】+8
煙を見通す目/Smoke Vision Smoke doesn't impair an ancient red ravener's vision;it ignores the 視認困難状態 condition from smoke.
AC 47;頑健+38、反応+34、意志+37;魔法に対する全てのセーヴに+1の状態ボーナス
HP 500;完全耐性 即死効果、病気、[火炎]、麻痺状態、[毒]、睡眠 ;弱点 [氷雪]20、[善]20
Cowering Fear/Cowering Fear (オーラ、感情、恐怖、精神) 90フィート、DC 42.
Dragon Heat/Dragon Heat (秘術、オーラ、力術、火炎) 10フィート、4d6 fire damage (DC 41 basic Reflex save)
Soul Ward/Soul Ward 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward’s Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener’s soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
機会攻撃 [reaction] Jaws only.
Discorporate/Discorporate [free-action] (信仰、死霊術) トリガー The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; 効果 The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.
Redirect Fire/Redirect Fire [reaction] (防御術、秘術) トリガー A creature within 100フィート casts a fire spell、or a fire spell otherwise comes into effect from a source within 100フィート; 効果 The ravener makes all the choices to determine the targets、destination、and other effects of the spell、as though they were the caster.
HP 500;完全耐性 即死効果、病気、[火炎]、麻痺状態、[毒]、睡眠 ;弱点 [氷雪]20、[善]20
Cowering Fear/Cowering Fear (オーラ、感情、恐怖、精神) 90フィート、DC 42.
Dragon Heat/Dragon Heat (秘術、オーラ、力術、火炎) 10フィート、4d6 fire damage (DC 41 basic Reflex save)
Soul Ward/Soul Ward 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward’s Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener’s soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.
機会攻撃 [reaction] Jaws only.
Discorporate/Discorporate [free-action] (信仰、死霊術) トリガー The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; 効果 The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.
Redirect Fire/Redirect Fire [reaction] (防御術、秘術) トリガー A creature within 100フィート casts a fire spell、or a fire spell otherwise comes into effect from a source within 100フィート; 効果 The ravener makes all the choices to determine the targets、destination、and other effects of the spell、as though they were the caster.
移動速度 60フィート、飛行180フィート
近接 [one-action] 顎 +39[+34/+29](火炎、魔法、間合い:20フィート)、ダメージ 4d10+17[刺突]、加えて3d6[火炎] and 2d6 negative
近接 [one-action] 爪 +39[+35/+31](機敏、魔法、間合い:15フィート)、ダメージ 4d8+17[斬撃]、加えて2d6 negative
近接 [one-action] 尾 +37[+32/+27](魔法、間合い:25フィート)、ダメージ 4d10+15[斬撃]、加えて2d6 negative
近接 [one-action] 翼 +37[+33/+29](機敏、魔法、間合い:20フィート)、ダメージ 3d8+15[斬撃]、加えて2d6 negative
秘術生得呪文 DC 44;8レベル ウォール・オヴ・ファイアー(回数無制限);4レベル サジェスチョン(回数無制限);キャントリップ (9レベル) ディテクト・マジック、リード・オーラ
Consume Soul/Consume Soul [free-action] (即死、信仰、死霊術) トリガー A living creature within 30フィート of the ravener dies; 効果 The ravener tears the creature’s soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save.
大成功 The creature is unaffected.
成功 The ravener tears off a small chunk of the creature’s soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature’s level.
失敗 As success, but the creature’s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature’s level.
大失敗 As failure, but the ravener devours the entire soul. The victim can’t be restored to life as long as the ravener exists except via a 10th-level effect such as miracleor wish , and the ravener adds a number of Hit Points to their soul ward equal to twice the creature’s level.
Manipulate Flames/Manipulate Flames [one-action] (秘術、精神集中、変成術) The ravener attempts to take control of a magical fireor a fire spell within 100フィート. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.
Ravenous Breath Weapon/Ravenous Breath Weapon [two-actions] (秘術、力術、火炎) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 persistent negative damage(DC 44 basic Reflex save). A creature that fails its save is also drained 1 (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.
Vicious Criticals/Vicious Criticals The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.
近接 [one-action] 顎 +39[+34/+29](火炎、魔法、間合い:20フィート)、ダメージ 4d10+17[刺突]、加えて3d6[火炎] and 2d6 negative
近接 [one-action] 爪 +39[+35/+31](機敏、魔法、間合い:15フィート)、ダメージ 4d8+17[斬撃]、加えて2d6 negative
近接 [one-action] 尾 +37[+32/+27](魔法、間合い:25フィート)、ダメージ 4d10+15[斬撃]、加えて2d6 negative
近接 [one-action] 翼 +37[+33/+29](機敏、魔法、間合い:20フィート)、ダメージ 3d8+15[斬撃]、加えて2d6 negative
秘術生得呪文 DC 44;8レベル ウォール・オヴ・ファイアー(回数無制限);4レベル サジェスチョン(回数無制限);キャントリップ (9レベル) ディテクト・マジック、リード・オーラ
Consume Soul/Consume Soul [free-action] (即死、信仰、死霊術) トリガー A living creature within 30フィート of the ravener dies; 効果 The ravener tears the creature’s soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save.
大成功 The creature is unaffected.
成功 The ravener tears off a small chunk of the creature’s soul. If the victim is restored to life, they are drained 1 in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature’s level.
失敗 As success, but the creature’s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature’s level.
大失敗 As failure, but the ravener devours the entire soul. The victim can’t be restored to life as long as the ravener exists except via a 10th-level effect such as miracleor wish , and the ravener adds a number of Hit Points to their soul ward equal to twice the creature’s level.
Manipulate Flames/Manipulate Flames [one-action] (秘術、精神集中、変成術) The ravener attempts to take control of a magical fireor a fire spell within 100フィート. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.
Ravenous Breath Weapon/Ravenous Breath Weapon [two-actions] (秘術、力術、火炎) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 persistent negative damage(DC 44 basic Reflex save). A creature that fails its save is also drained 1 (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds.
Vicious Criticals/Vicious Criticals The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the drained 1 condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.
ラヴナーの巨漢 Ravener Husk
Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward), they lose all traces of their former identity and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.
“知識の想起”――竜(〈秘術〉) : DC 37
“知識の想起”――アンデッド(〈宗教〉) : DC 37
一般的な知識 : DC 35
専門知識 : DC 32
“知識の想起”――竜(〈秘術〉) : DC 37
“知識の想起”――アンデッド(〈宗教〉) : DC 37
一般的な知識 : DC 35
専門知識 : DC 32
ラヴナーの巨漢 Ravener Husk クリーチャー14
レア CE 巨大 アンデッド 竜
出典 Bestiary 2 224ページ
知覚+26;暗視 、soulsense60フィート
技能 〈運動〉+28、〈軽業〉+22
【筋】+8、【敏】±0、【耐】+6、【知】-5、【判】+4、【魅】+4
知覚+26;暗視 、soulsense60フィート
技能 〈運動〉+28、〈軽業〉+22
【筋】+8、【敏】±0、【耐】+6、【知】-5、【判】+4、【魅】+4
AC 35;頑健+28、反応+22、意志+26
HP 325;完全耐性 即死効果、病気、麻痺状態、[毒]、睡眠 ;弱点 [善]10
畏怖すべき存在 (オーラ、感情、恐怖、精神) 90フィート、DC 31
Boneshatter [reaction] トリガー The ravener husk takes any amount of bludgeoning damage; 効果 The ravener's brittle bones shatter、spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 basic Reflex save).
HP 325;完全耐性 即死効果、病気、麻痺状態、[毒]、睡眠 ;弱点 [善]10
畏怖すべき存在 (オーラ、感情、恐怖、精神) 90フィート、DC 31
Boneshatter [reaction] トリガー The ravener husk takes any amount of bludgeoning damage; 効果 The ravener's brittle bones shatter、spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 basic Reflex save).
移動速度 60フィート、飛行180フィート
近接 [one-action] 顎 +30[+25/+20](魔法、間合い:15フィート)、ダメージ 3d8+16[刺突]、加えて2d6 negative
近接 [one-action] 爪 +30[+26/+22](機敏、魔法、間合い:10フィート)、ダメージ 3d4+16[斬撃]、加えて2d6 negative
ブレス攻撃/Breath Weapon [two-actions] (信仰、力術、負のエネルギー) The ravener husk breathes a torrent of negative energy that deals 16d6 negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ravenous Repast/Ravenous Repast [three-actions] (信仰、死霊術) 頻度 1日に1回; 効果 The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC 5 flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
近接 [one-action] 顎 +30[+25/+20](魔法、間合い:15フィート)、ダメージ 3d8+16[刺突]、加えて2d6 negative
近接 [one-action] 爪 +30[+26/+22](機敏、魔法、間合い:10フィート)、ダメージ 3d4+16[斬撃]、加えて2d6 negative
ブレス攻撃/Breath Weapon [two-actions] (信仰、力術、負のエネルギー) The ravener husk breathes a torrent of negative energy that deals 16d6 negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ravenous Repast/Ravenous Repast [three-actions] (信仰、死霊術) 頻度 1日に1回; 効果 The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC 5 flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.