スフィンクス Sphinx
出典 Bestiary 3 250ページ
Sphinxes are a family of mystical beings that combine leonine, avian, and usually humanoid features. Though the most common sphinxes are famous on their own merits, the family includes other types of sphinxes as well.
Sphinxes are a family of mystical beings that combine leonine, avian, and usually humanoid features. Though the most common sphinxes are famous on their own merits, the family includes other types of sphinxes as well.
エルダー・スフィンクス Elder Sphinx
Towering over their kin, elder sphinxes are the pharaonic masters of their kind. They crave solitude in eternal vigil over sacred spaces, where they honor ancient pacts.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 40
一般的な知識 : DC 38
専門知識 : DC 35
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 40
一般的な知識 : DC 38
専門知識 : DC 35
エルダー・スフィンクス Elder Sphinx クリーチャー16
レア N 超大型 魔獣
出典 Bestiary 3 250ページ
知覚+31;暗視、トゥルー・シーイング
言語 共通語、竜語、スフィンクス語;タンズ
技能 〈威圧〉+28、〈運動〉+30、〈交渉〉+30、〈伝承学〉+30、〈ペテン〉+28
【筋】+8、【敏】+5、【耐】+6、【知】+8、【判】+9、【魅】+6
Bardic Lore/Bardic Lore Sphinxes are naturally curious、and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lorebard feat、allowing them to Recall Knowledge on any topic.
知覚+31;暗視、トゥルー・シーイング
言語 共通語、竜語、スフィンクス語;タンズ
技能 〈威圧〉+28、〈運動〉+30、〈交渉〉+30、〈伝承学〉+30、〈ペテン〉+28
【筋】+8、【敏】+5、【耐】+6、【知】+8、【判】+9、【魅】+6
Bardic Lore/Bardic Lore Sphinxes are naturally curious、and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lorebard feat、allowing them to Recall Knowledge on any topic.
AC 38;頑健+28、反応+25、意志+31
HP 300
HP 300
移動速度 40フィート、飛行60フィート
近接 [one-action] 爪 +32[+28/+24](機敏)、ダメージ 3d8+16[斬撃]
伝承生得呪文 DC 37;8レベル ヴェントリロキズム(回数無制限)、クレアヴォイアンス(回数無制限)、クレアオーディエンス(回数無制限)、シェイプ・ストーン(see idols of stone below)、ディスペル・マジック、トゥルー・シーイング、ハリューサナトリ・テレイン、リード・オーメンズ(回数無制限)、リムーヴ・カース(回数無制限)、ロケート;キャントリップ (8レベル) ディテクト・マジック、リード・オーラ;常時 (6レベル) タンズ、トゥルー・シーイング
儀式 DC 37;7レベル レジェンド・ローア;6レベル コミューン
Guardian Monolith/Guardian Monolith [two-actions] The elder sphinx transforms their body into stone or back to flesh. In stone form, the sphinx is paralyzedbut has Hardness 14 and gains immunity to bleed, clumsy, disease, drained, enfeebled, fatigued, negativedamage, petrified, poison, sickened, and wounded. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells. Stone to fleshturns the elder sphinx from stone form back to flesh, and flesh to stone turns it from flesh form to stone form.
Idols of Stone/Idols of Stone When the sphinx casts shape stone, they can shape the stone into a magical duplicate of themself. When they cast clairaudience, clairvoyance, locate, or ventriloquism , they can make the effect come from any duplicate, instead of themself. The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue. The sphinx can have no more than four duplicate statues at a time. Casting shape stoneat that point causes the oldest duplicate to crumble to dust.
Pose a Riddle/Pose a Riddle [two-actions] (心術、無力化、言語、精神、伝承) 頻度 10分に1回; The sphinx recites a riddle and compels up to 10 creatures within 30フィート to answer (DC 37 Will save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as Religion for a riddle involving divine mysteries. The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.
大成功 The creature is unaffected, but it can choose to try to help solve the riddle..
成功 The creature attempts to answer the riddle. Each round spending at least one action attempting a Recall Knowledgecheck with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a hostile action against the creature, whichever comes first.
失敗 As success but the creature must spend at least two actions each round attempting to answer.
大失敗 As failure, but up to 1 hour.
飛びかかり/Pounce [one-action] The elder sphinx Strides and makes a Strike at the end of that movement. If they began this action hidden , they remain hidden until after the attack.
Warding Glyph/Warding Glyph Once per day, an elder sphinx can create a magical symbol as though casting a heightened glyph of warding. The sphinx usually shapes it to the form of a riddle and sets the password to the answer. A creature that doesn't speak the password must succeed at a DC 37 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: visions of danger(7th), spirit blast(6th), synaptic pulse(5th), charm(4th), fear(3rd), phantom pain(3rd), or sleep (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them
近接 [one-action] 爪 +32[+28/+24](機敏)、ダメージ 3d8+16[斬撃]
伝承生得呪文 DC 37;8レベル ヴェントリロキズム(回数無制限)、クレアヴォイアンス(回数無制限)、クレアオーディエンス(回数無制限)、シェイプ・ストーン(see idols of stone below)、ディスペル・マジック、トゥルー・シーイング、ハリューサナトリ・テレイン、リード・オーメンズ(回数無制限)、リムーヴ・カース(回数無制限)、ロケート;キャントリップ (8レベル) ディテクト・マジック、リード・オーラ;常時 (6レベル) タンズ、トゥルー・シーイング
儀式 DC 37;7レベル レジェンド・ローア;6レベル コミューン
Guardian Monolith/Guardian Monolith [two-actions] The elder sphinx transforms their body into stone or back to flesh. In stone form, the sphinx is paralyzedbut has Hardness 14 and gains immunity to bleed, clumsy, disease, drained, enfeebled, fatigued, negativedamage, petrified, poison, sickened, and wounded. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells. Stone to fleshturns the elder sphinx from stone form back to flesh, and flesh to stone turns it from flesh form to stone form.
Idols of Stone/Idols of Stone When the sphinx casts shape stone, they can shape the stone into a magical duplicate of themself. When they cast clairaudience, clairvoyance, locate, or ventriloquism , they can make the effect come from any duplicate, instead of themself. The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue. The sphinx can have no more than four duplicate statues at a time. Casting shape stoneat that point causes the oldest duplicate to crumble to dust.
Pose a Riddle/Pose a Riddle [two-actions] (心術、無力化、言語、精神、伝承) 頻度 10分に1回; The sphinx recites a riddle and compels up to 10 creatures within 30フィート to answer (DC 37 Will save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as Religion for a riddle involving divine mysteries. The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.
大成功 The creature is unaffected, but it can choose to try to help solve the riddle..
成功 The creature attempts to answer the riddle. Each round spending at least one action attempting a Recall Knowledgecheck with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a hostile action against the creature, whichever comes first.
失敗 As success but the creature must spend at least two actions each round attempting to answer.
大失敗 As failure, but up to 1 hour.
飛びかかり/Pounce [one-action] The elder sphinx Strides and makes a Strike at the end of that movement. If they began this action hidden , they remain hidden until after the attack.
Warding Glyph/Warding Glyph Once per day, an elder sphinx can create a magical symbol as though casting a heightened glyph of warding. The sphinx usually shapes it to the form of a riddle and sets the password to the answer. A creature that doesn't speak the password must succeed at a DC 37 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: visions of danger(7th), spirit blast(6th), synaptic pulse(5th), charm(4th), fear(3rd), phantom pain(3rd), or sleep (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them
ヒエラコスフィンクス Hieracosphinx
Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly against weaker intruders.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
ヒエラコスフィンクス Hieracosphinx クリーチャー5
CE 大型 魔獣
出典 Bestiary 3 250ページ
知覚+14;暗視
言語 スフィンクス語
技能 〈威圧〉+9、〈運動〉+13、〈軽業〉+11、〈生存〉+12
【筋】+4、【敏】+4、【耐】+3、【知】-2、【判】+3、【魅】±0
知覚+14;暗視
言語 スフィンクス語
技能 〈威圧〉+9、〈運動〉+13、〈軽業〉+11、〈生存〉+12
【筋】+4、【敏】+4、【耐】+3、【知】-2、【判】+3、【魅】±0
AC 22;頑健+12、反応+15、意志+10
HP 70
振り落とし [reaction] DC 23
Contingent Glyph/Contingent Glyph (防御術、伝承) A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx)、they can use their reaction to have the glyph cast hasteon them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.
HP 70
振り落とし [reaction] DC 23
Contingent Glyph/Contingent Glyph (防御術、伝承) A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx)、they can use their reaction to have the glyph cast hasteon them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.
移動速度 30フィート、飛行60フィート
近接 [one-action] 嘴 +15[+10/+5]、ダメージ 2d10+4[斬撃]
近接 [one-action] 爪 +15[+11/+7](機敏)、ダメージ 2d8+4[斬撃]
飛びかかり/Pounce [one-action] The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action hidden , they remain hidden until after the attack.
Shriek/Shriek [one-action] (聴覚、無力化) The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.
大成功 The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.
成功 The creature is deafened for 1 round.
失敗 The creature is deafened for 1 minute and stunned 1 .
近接 [one-action] 嘴 +15[+10/+5]、ダメージ 2d10+4[斬撃]
近接 [one-action] 爪 +15[+11/+7](機敏)、ダメージ 2d8+4[斬撃]
飛びかかり/Pounce [one-action] The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action hidden , they remain hidden until after the attack.
Shriek/Shriek [one-action] (聴覚、無力化) The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.
大成功 The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.
成功 The creature is deafened for 1 round.
失敗 The creature is deafened for 1 minute and stunned 1 .