ボア・ワーム Bore Worm
出典 Bestiary 3 36ページ
These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether as a revolting, wriggling swarm of finger-length worms or a single massive, lurching beast. Among Darklands communities, most inhabitants regard bore worms much in the same way surface cultures speak of maggots or cockroaches—with general disdain and revulsion. Children consider catching a single bore worm and using it to torment others a rite of passage, albeit a dangerous one.
These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether as a revolting, wriggling swarm of finger-length worms or a single massive, lurching beast. Among Darklands communities, most inhabitants regard bore worms much in the same way surface cultures speak of maggots or cockroaches—with general disdain and revulsion. Children consider catching a single bore worm and using it to torment others a rite of passage, albeit a dangerous one.
Variant Bore Worms Variant Bore Worms
The humble bore worm is a small and simple creature, both biologically and magically. These qualities allow it to adapt rapidly to different environments, some of them quite extreme, and also makes it susceptible to magical radiation and experimentation. Many a Darklands apprentice takes their first steps in the school of transmutation by practicing on these worms, while variations— both natural and cultivated—are scattered about beneath Golarion's surface.
Ice Worms/Ice Worms : Found tunneling through the glaciers beneath the Crown of the World, these pale-blue worms behave similarly to their soil-bred cousins, but their frigid acid inflicts marks similar to frostbite on anything they touch. Ice worms still flee from liquid water but are immune to cold rather than to acid, and they substitute cold for acid in all of their attacks and abilities.
Lava Worms/Lava Worms : Dwelling in the deepest, hottest reaches of the Darklands, these bizarre creatures consume not living matter but minerals and rare earths. They're most often found near volcanoes or open magma and will swim through the lava in pursuit of a meal. Lava worms are immune to fire rather than to acid, and they substitute fire for acid in all of their attacks and abilities.
Necral Worms/Necral Worms : An undead sorcerer in the ghoul-run Darklands city of Nemret Noktoria developed necral worms about 60 years ago by filling an empress bore worm's abandoned exoskeleton with a unique alchemical paste. These undead bore worms radiate the very energies of death, making them surprisingly sophisticated magical batteries. Less pleasant entities often use them as magical tools. Necral worms have the undeadtrait and negative healing . They substitute negative damage for acid damage in all of their attacks and abilities, and they gain a weakness to positive damage in place of their weakness to water.
Mage-Eater Worms/Mage-Eater Worms : These luminous, purple worms present just one more reason to avoid the Mana Wastes between Geb and Nex, where magic is unreliable at best and more often dangerously unpredictable. When a creature fails a save against Swarming Bites or Painful Bite, the worms also attempt a counteract check against a single spell affecting the creature (counteract level 3, counteract modifier +12).
Ice Worms/Ice Worms : Found tunneling through the glaciers beneath the Crown of the World, these pale-blue worms behave similarly to their soil-bred cousins, but their frigid acid inflicts marks similar to frostbite on anything they touch. Ice worms still flee from liquid water but are immune to cold rather than to acid, and they substitute cold for acid in all of their attacks and abilities.
Lava Worms/Lava Worms : Dwelling in the deepest, hottest reaches of the Darklands, these bizarre creatures consume not living matter but minerals and rare earths. They're most often found near volcanoes or open magma and will swim through the lava in pursuit of a meal. Lava worms are immune to fire rather than to acid, and they substitute fire for acid in all of their attacks and abilities.
Necral Worms/Necral Worms : An undead sorcerer in the ghoul-run Darklands city of Nemret Noktoria developed necral worms about 60 years ago by filling an empress bore worm's abandoned exoskeleton with a unique alchemical paste. These undead bore worms radiate the very energies of death, making them surprisingly sophisticated magical batteries. Less pleasant entities often use them as magical tools. Necral worms have the undeadtrait and negative healing . They substitute negative damage for acid damage in all of their attacks and abilities, and they gain a weakness to positive damage in place of their weakness to water.
Mage-Eater Worms/Mage-Eater Worms : These luminous, purple worms present just one more reason to avoid the Mana Wastes between Geb and Nex, where magic is unreliable at best and more often dangerously unpredictable. When a creature fails a save against Swarming Bites or Painful Bite, the worms also attempt a counteract check against a single spell affecting the creature (counteract level 3, counteract modifier +12).
ボア・ワーム・スウォーム Bore Worm Swarm
A single finger-length bore worm is unpleasant but mostly innocuous. Ten thousand bore worms, on the other hand, pose a formidable threat to even seasoned adventurers. The countless worms form a roiling, rancid mass of acid and pain, capable of delivering a hideous death to any person or beast unable to escape them. Unfortunately for any creature other than a bore worm, most encounters involve swarms.
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
ボア・ワーム・スウォーム Bore Worm Swarm クリーチャー5
N 大型 スウォーム 動物
AC 20;頑健+15、反応+12、意志+8
HP 60;完全耐性 [強酸]、[精密]、集団精神;抵抗 [殴打]4、[刺突]8、[斬撃]8;弱点 範囲ダメージ4、飛散ダメージ4、water 8
HP 60;完全耐性 [強酸]、[精密]、集団精神;抵抗 [殴打]4、[刺突]8、[斬撃]8;弱点 範囲ダメージ4、飛散ダメージ4、water 8
移動速度 15フィート、穴掘り30フィート
Swarming Bites/Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 acid damage (DC 22 basic Reflex save). Creatures that fail this save become sickened 1 from the swarm's painful bites.
Swarming Bites/Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 acid damage (DC 22 basic Reflex save). Creatures that fail this save become sickened 1 from the swarm's painful bites.